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-
- TiE FiGHTeR TRaiNeR
-
- Author : David Jury
-
- (c) 1994 David Jury
-
- aka "Network"
-
-
-
-
- THIS IS SHAREWARE! :
-
-
- This program is Shareware (didn't someone just say that?) and that
- means that it is Commercial Software that this Software Author (that's
- me) has slaved over in the kitchen for some time now and hopes to
- allow users like yourself (did I mention how WONDERFUL you are?) to
- TRY-OUT ,see what you think of it and then (quite hopefully) Register
- it because you enjoy it SO much (or very not hopefully) Get Rid of It
- because you think it is garbage.
-
- Shareware is based upon an honor system.This system works when
- programmers feel they can trust their captive audience of users and
- feel that they can release a full-featured working product out to the
- public in hopes that they will act responsibly and judge their work to
- be worthy enough to spend some hard earned dollars in support of what
- they do (or maybe not).
-
- This is what I ask of you.I would rather be able to give users help in
- games (or rather Enhancement) instantly rather than have a good user
- have wait a week or two for their Registration to get to me and for
- myself to get the Registered Trainer out to them.Another reason for my
- change of heart regarding this matter is the fact that my "real" world
- buisness has taken off recently and I am afraid I would not be able to
- give the full attention needed to take care of users quick enough in
- processing mail and sending out Registered Versions.
-
- So here it is : This Tie Fighter Trainer is yours to check out for one
- week.If you like what this program does for you and you think that it
- has enhanced your enjoyment of the game then please Register it.If it
- does not meet with your satisfaction please let me know and summarily
- delete it.Please refer to the ORDER.FRM file for information regarding
- Registration.
-
- This file may be distributed freely with a few restrictions :
-
- 1. Do not remove or alter the contents of any files contained within
- TIENWT.ZIP.
-
- 2. This program cannot be distributed by any publication (in any manner as a
- "Selling Point"),in any form of Shareware Collection (Cd-Rom,Disk etc.)
- or "Featured" upon any Pay/Profit service or system in a manner in
- which the operators would profit financially without the Authors EXPRESS
- permission.(Don't be confused.....just don't use this file as a means to
- benefit your own self.It is meant for the users enjoyment.)
-
- 3. Do not upload this file to the America Online service without my EXPRESS
- PERMISSION!I have left the AOL service due to a very long standing dispute
- over what I feel has been "very lacking customer service".I again apologize
- to the loyal users on AOL that enjoyed my work but I am afraid that you
- will have to look elsewhere for it now.This might be taken as petty on
- my part but I am very insulted by what took place and will not be treated
- in that manner again.
-
- 4. Do not sell or distribute this file for any monetary transaction.
-
- If after a week you are still enjoying this product and have not
- Registered it ......well then you are just a Bad Bad Bad User.That's
- about as much power as I have over it.You are basically breaking the
- law,violating my copyright and are.....well like I said.....a Bad Bad
- BAD user.It's up to you to support us Software Authors,especially
- Shareware.We seem to be a dying breed.
-
- Enjoy
- Network.......
-
-
- THE TRAINER :
-
- What is a Trainer?It's an Interactive Utility that "Hides" in memory
- and allows you to get the "Upper Hand" in those often too-Tough
- Games.It may even,in some cases,make the game more challenging for you
- "True" gameplayers. In either case it is my hope to enhance the
- Enjoyment of playing these games through the use of my utilities.
-
- The Trainer (Either Loader-TSR or TSR) loads itself into memory and
- interfaces itself into the Game Code.Once the game is running you can
- access the Trainer via "Hot-Key" Trainer Functions that will alter the
- Game Data/Code in memory as it is running.These functions allow you to
- alter the "Rules" of the game to ,hopefully,allow you to enjoy it even
- more.
-
-
- HOW TO : (TRAINER)
-
- Once you have your copy of the Trainer on your hard drive use PKUNZIP
- (see PKUNZIP docs for more information on using this utility) to UNZIP
- the trainer files into your \TIE game directory (or whatever you have
- named your TIE game directory).Make sure you have the Trainer files in
- the TIE game directory.If you attempt to run the Trainer from anywhere
- EXCEPT the TIE game directory then you will get an error message.
-
- Once you have the Trainer files in the TIE game directory I suggest
- reading through all of the .NFO files contained within the Trainer
- .ZIP.This will give you a better understanding of what the various
- functions do and how to use them properly.Each time you want to use
- the Trainer with the game simply type TIENWT and the Trainer will load
- and then load the game automatically for you.
-
- During the game use the following Key Combinations to your advantage :
-
- ACCENT (`) - Press this key to bring up the Trainer Hot Screen.This screen will
- display all of the available Trainer Keys along with all the
- Trainer Toggle Keys and their status (ON is HIGHLIGHTED/OFF is not
- ).With the UP and DOWN arrow keys you can select any of the
- Toggle functions to turn ON or OFF from this screen.Simply press
- RETURN to select one of the Toggle functions.You cannot select
- any of the STATIC Trainer functions from this menu.These are
- represented here just for a quick reference.
-
- INSERT - Each time you press this key all of your Weapons will be Restored
- or Maximized.Laser/Ion Cannons will be restored to Maximum Power
- Levels and the various types of Missles/Torpedoes/Bombs will be
- Maximized to 99 (your display will just show 9 at a time).
-
- HOME - Each time you press this key your Shield levels will be set back
- to the Maximum for your Ship Type and any Hull Damage inflicted
- will get set back to zero (100% Hull).
-
- PGUP - (Targeting Trainer Must be ON!) When you press this key your
- Current Target will be Protected from any Damage by any Attack.You
- may notice the Hull go to 87% and the Shields level vary,but just
- ignore these.The Trainer will Protect the Targets you choose.Trust
- in the Dark Side of the Force.
-
- PGDN - (Targeting Trainer Must be ON!) When you press this key your
- Current Target will be Crippled with Damage.It will be Damaged
- enough so that just One Shot should be enough to Destroy the
- Current Target no matter what its size!The Dark Side of the Force
- has many advantages doesn't it?
-
- F - By pressing this key you will have All of your On-Board Systems
- Repaired Instantly.Use this key as often as needed to defend your
- ship in the name of the Empire.
-
- SHIFT+F1 - When you press this key combination you will be activating the
- Unlimited Invunerable Mode.While this mode is On your ship will
- act as if you had selected the Invunerable Toggle from the Game
- but without any penalties.Your ship will not be affected by any
- sly Rebel Attacks nor by any type of Ship Collision.Press this
- key once again to turn this function Off.
-
- SHIFT+F2 - When you press this key combo you will be turning On the Unlimited
- Weapons Mode.While this mode is On none of your Weapon Systems
- will decrease in Strength nor Number.Again this key has the same
- effects that the In-Game Unlimited Weapons function has but with
- none of the penalties.Press this key again to return your Weapons
- to normal operation.
-
- SHIFT+F3 - Press this key combo once to turn ON the Unlimited Player vs
- Spacecraft Damage Mode.This mode does the same thing that the
- In-Game Player vs Spacecraft Damage does without any game
- penalties.Press this key again to turn this Off.
-
- SHIFT+F4 - Press this key combo to turn On the Unlimited Timer Mode.When
- this mode is On the game Timer in the Maze will not decrease.Press
- this key again to turn this function Off.It is not recommended to
- use this function in the Space Combat or Battle portion of the
- game as the Game Timer counts Upwards in terms of Time Spent
- in the Mission.The only advantage for Unlimited Time is gained in
- the Maze Simulator.Press this key again to turn this Off.
-
- END - Press this key to turn On the Instant Target Lock Mode.While this
- mode is On your will be able to Instantly lock onto your Current
- Target no matter what its location,distance or orientation to you
- in Outer Space is.Now you can launch any Missle/Bomb/Torpedo at
- the Current Target as soon as it appears with this latest Imperial
- Technological Leap (all thanks to the Dark Side of the Force of
- course!) over the Simple Minded Rebel Fools.Please note that while
- you can Instant Lock a Target you are still limited to the design
- specs of the Projectile Weapons (rumor has it though that Darth
- Vadar's personal Tie is testing new Unlimited Design Spec
- Weaponary.....?).Press this key once more to return your Target
- System to normal (perhaps to toy with your Doomed Rebel prey some
- more?)
-
- J - Press this key to turn On the Jump to Warp Speed Mode.This
- function will enable you to briefly jump to Hyperspace Escape
- Velocity (HEV) without actually entering Hyperspace.Your Current
- Speed will begin to rapidly drop back to whatever your Current
- Throttle Setting is.This can be used for quick bursts of speed
- to leap frog across sections of space.When you press this key
- again your engines will perform a jump to HEV in Reverse,thereby
- dropping your Current Speed back to zero.From there your Speed
- will increase back to whatever the current Throttle Setting is.
-
- TAB - You have been granted Special Permission to use this Secret Rebel
- Weapon System,stolen recently from a captured Xwing Fighter,by
- order of the Imperial Council.Press this key once to Activate the
- Targeting Trainer System.While this function is On you will have
- direct control over your Current Target.By using the PGUP and PGDN
- keys (see detailed instructions above) you will be able to Protect
- or Damage your Targets.May the Dark Side be with you!Press this
- key once more to return your Operations to normal.
-
- N - Press this key once to Activate the Instant Target Identification
- Mode.While this function is On you will be able to Instantly
- Identify Any Target in space as soon as it appears.No more will
- you have to lumber up to Targets at near point blank to get a
- positive ID.This functions uses the latest Imperial Long Range
- Scanner Identification System (ILRSIS) to make 100% positive
- Target ID's.Press this key again to turn Off the ILRSIS.
-
-
- NOTES :
-
- At present the Trainer Hot Screen (ACCENT Key) requires that you have
- 12k of space free on your Hard Drive in the directory that the game is
- located.This is used for a Temporary swap file to save the game
- screen.You should never notice this since the Trainer deletes this
- file before it exits to DOS.If for some reason you do not exit the
- game normally (I.e. turn off power,hit CTRL- ALT-DEL etc. etc.) the
- swap file will still be on the HD.It's name is NWT.XXX and you may
- delete or just let the Trainer do it for you the next time you play.
-
- A small note on the PopUpHotScreen : It appears that in some cases
- (and it happens from time to time in Tie Fighter) by spending
- prolonged periods in the PopUpScreen or repeatedly popping back and
- forth to it the Game's Music dies out.If this happens you can just pop
- into any other Game menu and back and the music will pick up again.I
- am not sure why this happens myself to be very honest with you but it
- may have something to do with how the music score is refreshed via
- Int8h (which I purposely leave alone when the PopUpScreen is used so
- you CAN hear the Music).This also may be something to do with just the
- SoundBlasterPro.I am unfamiliar with music programming especially that
- info concerning the DMA so bear with me till I do some homework to fix
- this minor bug.
-
- I'm sorry the Trainer Function keys may be a bit scattered round.The
- game uses nearly every available key.Also I have combined features
- into most functions in order to save space.One bug that I have
- experienced (and it seems to vary from system to system) occurs after
- pressing the SHIFT+Function key combination. Sometimes the Shift Key
- can get stuck (rather the Game's I/O think's it is depressed).When
- this occurs all of the Game Keys and Trainer keys will act as if they
- were SHIFT+.This causes misread Scan Key values.Basically if you are
- playing and after using a SHIFT+ Function you notice the keys don't
- seem to respond properly,just tap SHIFT agin to unlock it.
-
- The main portion of the game that need the Trainer for (or maybe you
- are just an incredible Dark Jedi perhaps?) is the Space Combat section
- where you are doing the actual fun bits of flying round in your
- Imperial Craft squashing the Puny Rebel Scum.Well....unfortunatly this
- bit of code is an overlay contained in FLIGHT.OVL.This means that the
- game code gets loaded into memory (and Out of memory) as needed by the
- game to make room for the other parts of the game. Normally any
- changes the Trainer would make to FLIGHT.OVL code would be wiped out
- when the overlay code was removed from meory and the fresh game code
- was loaded right from the game files on your hard disk.
-
- Well I said normally....Network Trainers has taken the care to install
- a handy (evil) little monitor in the front end of the code prior to
- FLIGHT.OVL being loaded.Each time you jump into FLIGHT.OVL it checks
- every trainer function to see what is active or not and makes changes
- to FLIGHT.OVL code as it loads itself into memory.This way any
- function you had ON (or OFF) will be restored to whatever its Trainer
- state was the last time you were in FLIGHT.OVL (except ...of course
- for the First time you enter Space).
-
- The Exception to this monitoring routine is the J function (Jump to
- Warp Speed Mode).This function is Always reset to Off upon entering
- the FLIGHT.OVL portion (Space Combat) to prevent Rookie Imperial
- Pilots from flying straight into friendly ships.(Unless of course you
- are a Kamikaze Rebel Spy?)
-
- And a final Note concerns the Instant Target Lock Mode : Be VERY
- careful when using this Trainer Function.It is very easy to mistakenly
- fire at a friendly Imperial Ship.The Target Lock doesn't distinguish
- what you are locking on to Instantly so use caution (or go a shooting
- spree.....)
-
-
- OTHER TRAINER FUNCTIONS :
-
- To manipulate the Keybeep the PC Speaker makes on Trainer Functions :
-
- F11 - Press F11 for a Higher pitched keypress feedback.
-
- F12 - Press F12 for a Lower pitched keypress feedback.
-
- DEL - Toggle ON/OFF the keypress feedback from the PC Speaker.
-
- Press these keys any time or as many times as needed to get the
- desired effect.Also note that for Trainer functions that Toggle ON/OFF
- the ON keypress will always be a LOW pitch then a HIGHER pitched tone
- and the OFF will be the reverse (a HIGH pitched tone with and
- immediate LOWER pitched tone).
-
-
- WRAP UP :
-
- If you have any problems with the Trainer PLEASE read the ERROR.NFO file
- for more instructions.Send Questions/Comments to :
-
- Prodigy ID#BGRB28C
- Compuserve ID#71052,1742
- Internet Mail to : 71052.1742@Compuserve.com
-
- I am no longer a member of the America Online Service (as mentioned
- above).I spent nearly one year attempting one simple thing : to get my
- files online without them being lost,deleted (or at least my being
- contacted for the reasons why),and to have them appear online before
- the game that it was written for got to the bargain bin.America Online
- let my complaints fall upon ears that promised changes but delivered
- even more problems.Now AOL has a software author that enjoys many
- thousands of downloads of his work advertising how poor he found their
- service.
-
- AOL users may contact me by sending mail via the INTERNET to my
- address above on Compuserve.I will galdly respond to all request and
- problems from my loyal AOL users.I am again very sorry for this
- unfortunate situation.
-
- Please remeber again that this work is Shareware and to obey the
- guidelines in the beginning of this file regarding Registration and
- Distribution.Please do not abuse the laws regarding Software Piracy
- and Copyrights (the two things that you would be doing by being a Bad
- Bad BAD user and using this program past one week without Registering
- it or by breaking any of the Distribution Guidelines).
-
- Also......Thanks to everyone who has supported me over the past year
- or so.You are the reason I am still able to do this.
-
- Trainer Engine Design and Code (c) 1993 by David Jury
- Trainer Module Code (c) 1994 David Jury
-
- Tie Fighter and all Star Wars References are the
- property,copyrights etc. of the brilliant people
- at LucasArts who brought this game to life.
-
-
-