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dehacked.txt
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1994-07-02
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DeHackEd v. 1.3
By Greg Lewis (Tree)
gregory.lewis@umich.edu
The Doom.exe hack editor!
With this version of DeHackEd, peruse the Thing tables in the Doom.exe
file, and modify them at will. Make fireballs invisible! Make missiles
do 2000 points of damage! Make demons float! Also, edit the Ammo
tables... more power for your struggling Marine! Edit the Frame tables,
and create new looking items, or extra-fast shooting weapons! And,
save your changes in patch files. Create new types of deathmatches,
with plasma "mines" and super-fast wimpy rockets. Wad developers can
create new types of monsters to distribute with their levels... great new
possibilities!
Also, two patch files are included, one for super-rapid-fire weapons
(thanks for the suggestion Chris!), and the already distributed patch for
morfing monsters. Load 'em and have at it! And, version .02 of "Fun
with DeHackEd," written by Dan Lottero, is included. It lists tons of
fun things you can do with DeHackEd... thanks Dan!
Disclaimer: the author is NOT responsible for any damage, corrupting,
or trashing of the doom.exe file that this program causes.
Hint: Make a backup of the doom.exe before you begin!
Many thanks to Matt Fell (matt.burnett@acebbs.com) for the specs
that made this possible. Also, to Id for the great game! It is a VERY
good idea to pick up a copy of the doom.exe hack specs, available
at infant2.sphs.indiana.edu.
Look for a new version of DeHackEd after Doom 1.5 is released, which will
(hopefully!) be able to work with both popular versions of Doom (1.2
and 1.5). It should be available within a few days after the 1.5 release.
The new version *may* still be able to read 1.2 patch files, too.
Command line options:
dehacked <doomexe> -load <patchname> -save <patchname>
<doomexe> is optional, and specifies a different location of the
doom.exe file, other than the current directory. The -load <patchname>
will update the doom.exe file with the patch called <patchname>. And,
conversely, the -save <patchname> option will save the current doom.exe
status to a patch file named <patchname>. (Equivalent to 'l' and 's'
in DeHackEd.) Patch files save ALL info on Frames, Ammo, and Things,
NOT just changed data.
Example command line:
dehacked c:\doom\doom.exe -load morfmons.deh
This will start DeHackEd, using the doom.exe file in c:\doom, and update
it with the morfmons.deh patch file.
NOTE: If anyone finds new information about any of the unknown
information, please inform me about it, so I can include it in the next
version of the editor. I will also relay the information to Matt Fell.
I'm interested in some feedback on the following question: should I
include the ability to edit ALL of the frame table, or the sound or
sprite tables? Let me know if anyone considers this to be very useful
(and why?!), and I may include it in the next version. Until then,
what you've got is what you get.
Or, if anyone is interested in adding code to this program, email me
and I can give you the stuff I've got now to look at. Or, if someone
wants to take care of dhaked altogether, let me know. I need to get to
work on tree4.wad! :)
Future versions may or may not include:
Better frame/sound table editing
A better interface
??? (your suggestions here)
Version 1.3:
Added new Thing information, to replace '?'s and unknowns
(thanks to Dan Lottero, Keenan Wilkie, Matt Fell, Id)
Command line options for patching (batch files!)
Frame editing (not all fields, only the "important" ones...)
Copy command, with "Clipboard"
Sprite table viewer (whoopie.)
Slight redesign of keys, display, etc.
Less buggy in general than 1.2
Version 1.2:
Patch files now available
New Ammo editor
Fixed the 'e' thing on the help screen (Thanks to the 2,000,000
people who pointed it out!)
Added new bit information, bits 12, 15, 26, and 27 (thanks to
Jason Gorski)
Fixed "bit" bugs *again*
New Frame table viewer
New Sound table viewer
New Thing (list-type) table viewer
Version 1.1:
New Bit Editor.
Width/height bugs fixed.
Version 1.0:
The first thing!