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- |______\ X T R I N S I C |_____/ A W N
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- ED by Ben Cohee <benco@gisco.net>
- http://www.geocities.com/SiliconValley/Pines/7945
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- Running:
- ED <bspfile> <xres> <yres>
- ex: ED dm1.bsp 320 200
-
- Controls: Basic Quake Controls
- a - look up
- z - look down
- d - move up
- c - move down
- up arrow - move forward
- down arrow - move back
- left arrow - turn left
- right arrow - turn right
-
- Extrinsic Dawn came about from a program I downloaded called QMAP
- by Sean Barrett.
-
- Sean Barrett<buzzard@world.std.com>. - original code
- Jawed Karim <jawed@tc.umn.edu>. - DJGPP port
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- The original programs along with the original source can be found at
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- http://www.goecities.com/SiliconValley/Vista/788.qmap.htm
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- New stuff added since last release.
- Got the texture mapping and lighting all working
- Can use any map now and start at the real info_player_start
- Fixed some other math problems I was having.
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- I still have some work to do to this to speed it up, I have
- ben so involved in finding a bug in it I havent worried about
- its speed much. Now thats its found and taken care of I am going
- to add a s-buffer renderer which will cut down on all the massive
- overdraw that is occuring, plan on putting some major functions, ie
- texture mapping, into assemvly for speed purposes.
-
- Well a little about the program. I sped it up a lot by reducing the
- amount of 3d math and make it cruise through the bsp tree. I also
- added some minor collision detection but havenÆt had time to perfect
- it due me learning VESA coding.
- So any other questions can be sent to: benco@gisco.net
-
- People to thank:
- 1. Dj Delorie - for making DJGPP
- 2. id Software - ingenious of the bsp file structure
- 3. Sean Barrett - making QMAP and help with traversing the bsp tree
- 4. Jawed Karim - saving me time by porting QMAP to DJGPP
- 5. Martynas Kunigelis - for his free keyboard driver
- 6. David Charlton - for his help to start with
- 7. All People on irc.efnet.net - #gamecode
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