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- #ifndef _LIB_CYBERGL_H
- #define _LIB_CYBERGL_H
-
- #ifndef __INLINE_MACROS_H
- #include <inline/macros.h>
- #endif /* !__INLINE_MACROS_H */
-
- #ifndef CYBERGL_BASE_NAME
- #define CYBERGL_BASE_NAME CyberGLBase
- #endif /* !CYBERGL_BASE_NAME */
-
- #include <inline/exec.h>
- #include <gl/gl.h>
-
- /* externs from crt0.c */
- extern void *ixemulbase;
- extern int errno;
- extern char *_ctype_;
- extern void *__sF;
- extern void *__stk_limit;
-
- extern struct ExecBase *SysBase;
- struct Library *CyberGLBase = 0;
-
- void constructor(void) {
- if(!(CyberGLBase = OpenLibrary("cybergl.library", 39))) {
- printf("Can't open CyberGL.library version 39!\n");
- exit(10);
- }
- }
-
- void destructor(void) {
- if(CyberGLBase) {
- CloseLibrary(CyberGLBase);
- CyberGLBase = 0;
- }
- }
-
- asm (" .text; .stabs \"___CTOR_LIST__\",22,0,0,_constructor");
- asm (" .text; .stabs \"___DTOR_LIST__\",22,0,0,_destructor");
-
- #define allocColor_jump(window, r, g, b) \
- LP4(0x42, GLubyte, allocColor, GLvoid *, window, a0, GLubyte, r, d0, GLubyte, g, d1, GLubyte, b, d2, \
- , CYBERGL_BASE_NAME)
- GLubyte allocColor(GLvoid *window, GLubyte r, GLubyte g, GLubyte b) {
- return allocColor_jump(window, r, g, b);
- }
-
- #define allocColorRange_jump(window, r1, g1, b1, r2, g2, b2, num) \
- LP8(0x48, GLubyte, allocColorRange, GLvoid *, window, a0, GLubyte, r1, d0, GLubyte, g1, d1, GLubyte, b1, d2, GLubyte, r2, d3, GLubyte, g2, d4, GLubyte, b2, d5, GLubyte, num, d6, \
- , CYBERGL_BASE_NAME)
- GLubyte allocColorRange(GLvoid *window, GLubyte r1, GLubyte g1, GLubyte b1, GLubyte r2, GLubyte g2, GLubyte b2, GLubyte num) {
- return allocColorRange_jump(window, r1, g1, b1, r2, g2, b2, num);
- }
-
- #define attachGLWindowTagList_jump(wnd, width, height, tags) \
- LP4(0x2a, GLvoid *, attachGLWindowTagList, struct Window *, wnd, a0, GLint, width, d0, GLint, height, d1, struct TagItem *, tags, a1, \
- , CYBERGL_BASE_NAME)
- GLvoid *attachGLWindowTagList(struct Window *wnd, GLint width, GLint height, struct TagItem *tags) {
- return attachGLWindowTagList_jump(wnd, width, height, tags);
- }
-
- #ifndef NO_INLINE_STDARG
- #define attachGLWindowTags(a0, a1, a2, tags...) \
- ({ULONG _tags[] = { tags }; attachGLWindowTagList((a0), (a1), (a2), (struct TagItem *)_tags);})
- #endif /* !NO_INLINE_STDARG */
-
- #define attachGLWndToRPTagList_jump(scr, rp, width, height, tags) \
- LP5(0x4e, GLvoid *, attachGLWndToRPTagList, struct Screen *, scr, a0, struct RastPort *, rp, a1, GLint, width, d0, GLint, height, d1, struct TagItem *, tags, a2, \
- , CYBERGL_BASE_NAME)
- GLvoid *attachGLWndToRPTagList(struct Screen *scr, struct RastPort *rp, GLint width, GLint height, struct TagItem *tags) {
- return attachGLWndToRPTagList_jump(scr, rp, width, height, tags);
- }
-
- #ifndef NO_INLINE_STDARG
- #define attachGLWndToRPTags(a0, a1, a2, a3, tags...) \
- ({ULONG _tags[] = { tags }; attachGLWndToRPTagList((a0), (a1), (a2), (a3), (struct TagItem *)_tags);})
- #endif /* !NO_INLINE_STDARG */
-
- #define closeGLWindow_jump(window) \
- LP1NR(0x24, closeGLWindow, GLvoid *, window, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid closeGLWindow(GLvoid *window) {
- closeGLWindow_jump(window);
- }
-
- #define disposeGLWindow_jump(window) \
- LP1NR(0x30, disposeGLWindow, GLvoid *, window, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid disposeGLWindow(GLvoid *window) {
- disposeGLWindow_jump(window);
- }
-
- #define getWindow_jump(window) \
- LP1(0x3c, struct Window *, getWindow, GLvoid *, window, a0, \
- , CYBERGL_BASE_NAME)
- struct Window *getWindow(GLvoid *window) {
- return getWindow_jump(window);
- }
-
- #define glBegin_jump(mode) \
- LP1NR(0x114, glBegin, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glBegin(GLenum mode) {
- glBegin_jump(mode);
- }
-
- #define glBitmap_jump(bitmap) \
- LP1NR(0x66c, glBitmap, const GLbitmap *, bitmap, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) {
- GLbitmap sbitmap;
-
- sbitmap.width = width;
- sbitmap.height = height;
- sbitmap.xorig = xorig;
- sbitmap.xmove = xmove;
- sbitmap.ymove = ymove;
- sbitmap.bitmap = bitmap;
-
- glBitmap_jump(&sbitmap);
- }
-
- #define glClear_jump(mask) \
- LP1NR(0x4fe, glClear, GLbitfield, mask, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glClear(GLbitfield mask) {
- glClear_jump(mask);
- }
-
- #define glClearColor_jump(red, green, blue, alpha) \
- LP4NR(0x504, glClearColor, GLclampf, red, fp0, GLclampf, green, fp1, GLclampf, blue, fp2, GLclampf, alpha, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- glClearColor_jump(red, green, blue, alpha);
- }
-
- #define glClearDepth_jump(depth) \
- LP1NR(0x510, glClearDepth, GLclampd, depth, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glClearDepth(GLclampd depth) {
- glClearDepth_jump(depth);
- }
-
- #define glClearIndex_jump(index) \
- LP1NR(0x50a, glClearIndex, GLfloat, index, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glClearIndex(GLfloat index) {
- glClearIndex_jump(index);
- }
-
- #define glClipPlane_jump(plane, equation) \
- LP2NR(0x4f8, glClipPlane, GLenum, plane, d0, const GLdouble *, equation, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glClipPlane(GLenum plane, const GLdouble *equation) {
- glClipPlane_jump(plane, equation);
- }
-
- #define glColor3b_jump(red, green, blue) \
- LP3NR(0x2ac, glColor3b, GLbyte, red, d0, GLbyte, green, d1, GLbyte, blue, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3b(GLbyte red, GLbyte green, GLbyte blue) {
- glColor3b_jump(red, green, blue);
- }
-
- #define glColor3bv_jump(v) \
- LP1NR(0x30c, glColor3bv, const GLbyte *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3bv(const GLbyte *v) {
- glColor3bv_jump(v);
- }
-
- #define glColor3d_jump(red, green, blue) \
- LP3NR(0x2c4, glColor3d, GLdouble, red, fp0, GLdouble, green, fp1, GLdouble, blue, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3d(GLdouble red, GLdouble green, GLdouble blue) {
- glColor3d_jump(red, green, blue);
- }
-
- #define glColor3dv_jump(v) \
- LP1NR(0x324, glColor3dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3dv(const GLdouble *v) {
- glColor3dv_jump(v);
- }
-
- #define glColor3f_jump(red, green, blue) \
- LP3NR(0x2be, glColor3f, GLfloat, red, fp0, GLfloat, green, fp1, GLfloat, blue, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3f(GLfloat red, GLfloat green, GLfloat blue) {
- glColor3f_jump(red, green, blue);
- }
-
- #define glColor3fv_jump(v) \
- LP1NR(0x31e, glColor3fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3fv(const GLfloat *v) {
- glColor3fv_jump(v);
- }
-
- #define glColor3i_jump(red, green, blue) \
- LP3NR(0x2b8, glColor3i, GLint, red, d0, GLint, green, d1, GLint, blue, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3i(GLint red, GLint green, GLint blue) {
- glColor3i_jump(red, green, blue);
- }
-
- #define glColor3iv_jump(v) \
- LP1NR(0x318, glColor3iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3iv(const GLint *v) {
- glColor3iv_jump(v);
- }
-
- #define glColor3s_jump(red, green, blue) \
- LP3NR(0x2b2, glColor3s, GLshort, red, d0, GLshort, green, d1, GLshort, blue, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3s(GLshort red, GLshort green, GLshort blue) {
- glColor3s_jump(red, green, blue);
- }
-
- #define glColor3sv_jump(v) \
- LP1NR(0x312, glColor3sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3sv(const GLshort *v) {
- glColor3sv_jump(v);
- }
-
- #define glColor3ub_jump(red, green, blue) \
- LP3NR(0x2ca, glColor3ub, GLubyte, red, d0, GLubyte, green, d1, GLubyte, blue, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
- glColor3ub_jump(red, green, blue);
- }
-
- #define glColor3ubv_jump(v) \
- LP1NR(0x32a, glColor3ubv, const GLubyte *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3ubv(const GLubyte *v) {
- glColor3ubv_jump(v);
- }
-
- #define glColor3ui_jump(red, green, blue) \
- LP3NR(0x2d6, glColor3ui, GLuint, red, d0, GLuint, green, d1, GLuint, blue, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3ui(GLuint red, GLuint green, GLuint blue) {
- glColor3ui_jump(red, green, blue);
- }
-
- #define glColor3uiv_jump(v) \
- LP1NR(0x336, glColor3uiv, const GLuint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3uiv(const GLuint *v) {
- glColor3uiv_jump(v);
- }
-
- #define glColor3us_jump(red, green, blue) \
- LP3NR(0x2d0, glColor3us, GLushort, red, d0, GLushort, green, d1, GLushort, blue, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3us(GLushort red, GLushort green, GLushort blue) {
- glColor3us_jump(red, green, blue);
- }
-
- #define glColor3usv_jump(v) \
- LP1NR(0x330, glColor3usv, const GLushort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor3usv(const GLushort *v) {
- glColor3usv_jump(v);
- }
-
- #define glColor4b_jump(red, green, blue, alpha) \
- LP4NR(0x2dc, glColor4b, GLbyte, red, d0, GLbyte, green, d1, GLbyte, blue, d2, GLbyte, alpha, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {
- glColor4b_jump(red, green, blue, alpha);
- }
-
- #define glColor4bv_jump(v) \
- LP1NR(0x33c, glColor4bv, const GLbyte *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4bv(const GLbyte *v) {
- glColor4bv_jump(v);
- }
-
- #define glColor4d_jump(red, green, blue, alpha) \
- LP4NR(0x2f4, glColor4d, GLdouble, red, fp0, GLdouble, green, fp1, GLdouble, blue, fp2, GLdouble, alpha, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
- glColor4d_jump(red, green, blue, alpha);
- }
-
- #define glColor4dv_jump(v) \
- LP1NR(0x354, glColor4dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4dv(const GLdouble *v) {
- glColor4dv_jump(v);
- }
-
- #define glColor4f_jump(red, green, blue, alpha) \
- LP4NR(0x2ee, glColor4f, GLfloat, red, fp0, GLfloat, green, fp1, GLfloat, blue, fp2, GLfloat, alpha, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- glColor4f_jump(red, green, blue, alpha);
- }
-
- #define glColor4fv_jump(v) \
- LP1NR(0x34e, glColor4fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4fv(const GLfloat *v) {
- glColor4fv_jump(v);
- }
-
- #define glColor4i_jump(red, green, blue, alpha) \
- LP4NR(0x2e8, glColor4i, GLint, red, d0, GLint, green, d1, GLint, blue, d2, GLint, alpha, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4i(GLint red, GLint green, GLint blue, GLint alpha) {
- glColor4i_jump(red, green, blue, alpha);
- }
-
- #define glColor4iv_jump(v) \
- LP1NR(0x348, glColor4iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4iv(const GLint *v) {
- glColor4iv_jump(v);
- }
-
- #define glColor4s_jump(red, green, blue, alpha) \
- LP4NR(0x2e2, glColor4s, GLshort, red, d0, GLshort, green, d1, GLshort, blue, d2, GLshort, alpha, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) {
- glColor4s_jump(red, green, blue, alpha);
- }
-
- #define glColor4sv_jump(v) \
- LP1NR(0x342, glColor4sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4sv(const GLshort *v) {
- glColor4sv_jump(v);
- }
-
- #define glColor4ub_jump(red, green, blue, alpha) \
- LP4NR(0x2fa, glColor4ub, GLubyte, red, d0, GLubyte, green, d1, GLubyte, blue, d2, GLubyte, alpha, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- glColor4ub_jump(red, green, blue, alpha);
- }
-
- #define glColor4ubv_jump(v) \
- LP1NR(0x35a, glColor4ubv, const GLubyte *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4ubv(const GLubyte *v) {
- glColor4ubv_jump(v);
- }
-
- #define glColor4ui_jump(red, green, blue, alpha) \
- LP4NR(0x306, glColor4ui, GLuint, red, d0, GLuint, green, d1, GLuint, blue, d2, GLuint, alpha, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) {
- glColor4ui_jump(red, green, blue, alpha);
- }
-
- #define glColor4uiv_jump(v) \
- LP1NR(0x366, glColor4uiv, const GLuint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4uiv(const GLuint *v) {
- glColor4uiv_jump(v);
- }
-
- #define glColor4us_jump(red, green, blue, alpha) \
- LP4NR(0x300, glColor4us, GLushort, red, d0, GLushort, green, d1, GLushort, blue, d2, GLushort, alpha, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) {
- glColor4us_jump(red, green, blue, alpha);
- }
-
- #define glColor4usv_jump(v) \
- LP1NR(0x360, glColor4usv, const GLushort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glColor4usv(const GLushort *v) {
- glColor4usv_jump(v);
- }
-
- #define glColorMaterial_jump(face, mode) \
- LP2NR(0x5d0, glColorMaterial, GLenum, face, d0, GLenum, mode, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glColorMaterial(GLenum face, GLenum mode) {
- glColorMaterial_jump(face, mode);
- }
-
- #define glCullFace_jump(mode) \
- LP1NR(0x558, glCullFace, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glCullFace(GLenum mode) {
- glCullFace_jump(mode);
- }
-
- #define glDepthFunc_jump(func) \
- LP1NR(0x546, glDepthFunc, GLenum, func, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glDepthFunc(GLenum func) {
- glDepthFunc_jump(func);
- }
-
- #define glDepthRange_jump(zNear, zFar) \
- LP2NR(0x468, glDepthRange, GLclampd, zNear, fp0, GLclampd, zFar, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glDepthRange(GLclampd zNear, GLclampd zFar) {
- glDepthRange_jump(zNear, zFar);
- }
-
- #define glDisable_jump(cap) \
- LP1NR(0x72, glDisable, GLenum, cap, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glDisable(GLenum cap) {
- glDisable_jump(cap);
- }
-
- #define glDrawBuffer_jump(mode) \
- LP1NR(0x528, glDrawBuffer, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glDrawBuffer(GLenum mode) {
- glDrawBuffer_jump(mode);
- }
-
- #define glDrawPixels_jump(width, height, format, type, data) \
- LP5NR(0x666, glDrawPixels, GLsizei, width, d0, GLsizei, height, d1, GLenum, format, d2, GLenum, type, d3, const GLvoid *, data, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data) {
- glDrawPixels_jump(width, height, format, type, data);
- }
-
- #define glEdgeFlag_jump(flag) \
- LP1NR(0x3cc, glEdgeFlag, GLboolean, flag, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glEdgeFlag(GLboolean flag) {
- glEdgeFlag_jump(flag);
- }
-
- #define glEdgeFlagv_jump(flag) \
- LP1NR(0x3d2, glEdgeFlagv, const GLboolean *, flag, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glEdgeFlagv(const GLboolean *flag) {
- glEdgeFlagv_jump(flag);
- }
-
- #define glEnable_jump(cap) \
- LP1NR(0x6c, glEnable, GLenum, cap, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glEnable (GLenum cap) {
- glEnable_jump(cap);
- }
-
- #define glEnd_jump() \
- LP0NR(0x11a, glEnd, \
- , CYBERGL_BASE_NAME)
- GLvoid glEnd(GLvoid) {
- glEnd_jump();
- }
-
- #define glFinish_jump() \
- LP0NR(0x51c, glFinish, \
- , CYBERGL_BASE_NAME)
- GLvoid glFinish(GLvoid) {
- glFinish_jump();
- }
-
- #define glFlush_jump() \
- LP0NR(0x516, glFlush, \
- , CYBERGL_BASE_NAME)
- GLvoid glFlush(GLvoid) {
- glFlush_jump();
- }
-
- #define glFogf_jump(pname, param) \
- LP2NR(0x52e, glFogf, GLenum, pname, d0, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glFogf(GLenum pname, GLfloat param) {
- glFogf_jump(pname, param);
- }
-
- #define glFogfv_jump(pname, params) \
- LP2NR(0x53a, glFogfv, GLenum, pname, d0, const GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glFogfv(GLenum pname, const GLfloat *params) {
- glFogfv_jump(pname, params);
- }
-
- #define glFogi_jump(pname, param) \
- LP2NR(0x534, glFogi, GLenum, pname, d0, GLint, param, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glFogi(GLenum pname, GLint param) {
- glFogi_jump(pname, param);
- }
-
- #define glFogiv_jump(pname, params) \
- LP2NR(0x540, glFogiv, GLenum, pname, d0, const GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glFogiv(GLenum pname, const GLint *params) {
- glFogiv_jump(pname, params);
- }
-
- #define glFrontFace_jump(mode) \
- LP1NR(0x55e, glFrontFace, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glFrontFace(GLenum mode) {
- glFrontFace_jump(mode);
- }
-
- #define glFrustum_jump(frustum) \
- LP1NR(0x4c2, glFrustum, const GLfrustum *, frustum, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
- GLdouble zNear, GLdouble zFar) {
- GLfrustum sfrustum;
-
- sfrustum.left = left;
- sfrustum.right = right;
- sfrustum.bottom = bottom;
- sfrustum.top = top;
- sfrustum.zNear = zNear;
- sfrustum.zFar = zFar;
-
- glFrustum_jump(&sfrustum);
- }
-
- #define glGetBooleanv_jump(pname, params) \
- LP2NR(0x7e, glGetBooleanv, GLenum, pname, d0, GLboolean *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetBooleanv(GLenum pname, GLboolean *params) {
- glGetBooleanv_jump(pname, params);
- }
-
- #define glGetClipPlane_jump(plane, equation) \
- LP2NR(0x96, glGetClipPlane, GLenum, plane, d0, GLdouble *, equation, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetClipPlane(GLenum plane, GLdouble *equation) {
- glGetClipPlane_jump(plane, equation);
- }
-
- #define glGetDoublev_jump(pname, params) \
- LP2NR(0x90, glGetDoublev, GLenum, pname, d0, GLdouble *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetDoublev(GLenum pname, GLdouble *params) {
- glGetDoublev_jump(pname, params);
- }
-
- #define glGetError_jump() \
- LP0(0x66, GLenum, glGetError, \
- , CYBERGL_BASE_NAME)
- GLenum glGetError(GLvoid) {
- return glGetError_jump();
- }
-
- #define glGetFloatv_jump(pname, params) \
- LP2NR(0x8a, glGetFloatv, GLenum, pname, d0, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetFloatv(GLenum pname, GLfloat *params) {
- glGetFloatv_jump(pname, params);
- }
-
- #define glGetIntegerv_jump(pname, params) \
- LP2NR(0x84, glGetIntegerv, GLenum, pname, d0, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetIntegerv(GLenum pname, GLint *params) {
- glGetIntegerv_jump(pname, params);
- }
-
- #define glGetLightfv_jump(light, pname, params) \
- LP3NR(0x9c, glGetLightfv, GLenum, light, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetLightfv(GLenum light, GLenum pname, GLfloat *params) {
- glGetLightfv_jump(light, pname, params);
- }
-
- #define glGetLightiv_jump(light, pname, params) \
- LP3NR(0xa2, glGetLightiv, GLenum, light, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetLightiv(GLenum light, GLenum pname, GLint *params) {
- glGetLightiv_jump(light, pname, params);
- }
-
- #define glGetMaterialfv_jump(face, pname, params) \
- LP3NR(0xa8, glGetMaterialfv, GLenum, face, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) {
- glGetMaterialfv_jump(face, pname, params);
- }
-
- #define glGetMaterialiv_jump(face, pname, params) \
- LP3NR(0xae, glGetMaterialiv, GLenum, face, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetMaterialiv(GLenum face, GLenum pname, GLint *params) {
- glGetMaterialiv_jump(face, pname, params);
- }
-
- #define glGetPixelMapfv_jump(map, values) \
- LP2NR(0xc6, glGetPixelMapfv, GLenum, map, d0, GLfloat *, values, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetPixelMapfv(GLenum map, GLfloat *values) {
- glGetPixelMapfv_jump(map, values);
- }
-
- #define glGetPixelMapuiv_jump(map, values) \
- LP2NR(0xcc, glGetPixelMapuiv, GLenum, map, d0, GLuint *, values, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetPixelMapuiv(GLenum map, GLuint *values) {
- glGetPixelMapuiv_jump(map, values);
- }
-
- #define glGetPixelMapusv_jump(map, values) \
- LP2NR(0xd2, glGetPixelMapusv, GLenum, map, d0, GLushort *, values, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetPixelMapusv(GLenum map, GLushort *values) {
- glGetPixelMapusv_jump(map, values);
- }
-
- #define glGetString_jump(name) \
- LP1(0x102, GLubyte *, glGetString, GLenum, name, d0, \
- , CYBERGL_BASE_NAME)
- GLubyte *glGetString(GLenum name) {
- return glGetString_jump(name);
- }
-
- #define glGetTexEnvfv_jump(target, pname, params) \
- LP3NR(0xd8, glGetTexEnvfv, GLenum, target, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) {
- glGetTexEnvfv_jump(target, pname, params);
- }
-
- #define glGetTexEnviv_jump(target, pname, params) \
- LP3NR(0xde, glGetTexEnviv, GLenum, target, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexEnviv(GLenum target, GLenum pname, GLint *params) {
- glGetTexEnviv_jump(target, pname, params);
- }
-
- #define glGetTexGendv_jump(coord, pname, params) \
- LP3NR(0xb4, glGetTexGendv, GLenum, coord, d0, GLenum, pname, d1, GLdouble *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) {
- glGetTexGendv_jump(coord, pname, params);
- }
-
- #define glGetTexGenfv_jump(coord, pname, params) \
- LP3NR(0xba, glGetTexGenfv, GLenum, coord, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) {
- glGetTexGenfv_jump(coord, pname, params);
- }
-
- #define glGetTexGeniv_jump(coord, pname, params) \
- LP3NR(0xc0, glGetTexGeniv, GLenum, coord, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) {
- glGetTexGeniv_jump(coord, pname, params);
- }
-
- #define glGetTexImage_jump(target, level, format, type, pixels) \
- LP5NR(0xfc, glGetTexImage, GLenum, target, d0, GLint, level, d1, GLenum, format, d2, GLenum, type, d3, GLvoid *, pixels, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {
- glGetTexImage_jump(target, level, format, type, pixels);
- }
-
- #define glGetTexLevelParameterfv_jump(target, level, pname, params) \
- LP4NR(0xe4, glGetTexLevelParameterfv, GLenum, target, d0, GLint, level, d1, GLenum, pname, d2, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {
- glGetTexLevelParameterfv_jump(target, level, pname, params);
- }
-
- #define glGetTexLevelParameteriv_jump(target, level, pname, params) \
- LP4NR(0xea, glGetTexLevelParameteriv, GLenum, target, d0, GLint, level, d1, GLenum, pname, d2, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
- glGetTexLevelParameteriv_jump(target, level, pname, params);
- }
-
- #define glGetTexParameterfv_jump(target, pname, params) \
- LP3NR(0xf0, glGetTexParameterfv, GLenum, target, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
- glGetTexParameterfv_jump(target, pname, params);
- }
-
- #define glGetTexParameteriv_jump(target, pname, params) \
- LP3NR(0xf6, glGetTexParameteriv, GLenum, target, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {
- glGetTexParameteriv_jump(target, pname, params);
- }
-
- #define glHint_jump(target, mode) \
- LP2NR(0x522, glHint, GLenum, target, d0, GLenum, mode, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glHint(GLenum target, GLenum mode) {
- glHint_jump(target, mode);
- }
-
- #define glIndexd_jump(index) \
- LP1NR(0x37e, glIndexd, GLdouble, index, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexd(GLdouble index) {
- glIndexd_jump(index);
- }
-
- #define glIndexdv_jump(v) \
- LP1NR(0x396, glIndexdv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexdv(const GLdouble *v) {
- glIndexdv_jump(v);
- }
-
- #define glIndexf_jump(index) \
- LP1NR(0x378, glIndexf, GLfloat, index, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexf(GLfloat index) {
- glIndexf_jump(index);
- }
-
- #define glIndexfv_jump(v) \
- LP1NR(0x390, glIndexfv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexfv(const GLfloat *v) {
- glIndexfv_jump(v);
- }
-
- #define glIndexi_jump(index) \
- LP1NR(0x372, glIndexi, GLint, index, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexi(GLint index) {
- glIndexi_jump(index);
- }
-
- #define glIndexiv_jump(v) \
- LP1NR(0x38a, glIndexiv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexiv(const GLint *v) {
- glIndexiv_jump(v);
- }
-
- #define glIndexs_jump(index) \
- LP1NR(0x36c, glIndexs, GLshort, index, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexs(GLshort index) {
- glIndexs_jump(index);
- }
-
- #define glIndexsv_jump(v) \
- LP1NR(0x384, glIndexsv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glIndexsv(const GLshort *v) {
- glIndexsv_jump(v);
- }
-
- #define glInitNames_jump() \
- LP0NR(0x56a, glInitNames, \
- , CYBERGL_BASE_NAME)
- GLvoid glInitNames(GLvoid) {
- glInitNames_jump();
- }
-
- #define glIsEnabled_jump(cap) \
- LP1(0x78, GLboolean, glIsEnabled, GLenum, cap, d0, \
- , CYBERGL_BASE_NAME)
- GLboolean glIsEnabled(GLenum cap) {
- return glIsEnabled_jump(cap);
- }
-
- #define glLightModelf_jump(pname, param) \
- LP2NR(0x5a0, glLightModelf, GLenum, pname, d0, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightModelf(GLenum pname, GLfloat param) {
- glLightModelf_jump(pname, param);
- }
-
- #define glLightModelfv_jump(pname, params) \
- LP2NR(0x5ac, glLightModelfv, GLenum, pname, d0, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightModelfv(GLenum pname, GLfloat *params) {
- glLightModelfv_jump(pname, params);
- }
-
- #define glLightModeli_jump(pname, param) \
- LP2NR(0x5a6, glLightModeli, GLenum, pname, d0, GLint, param, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightModeli(GLenum pname, GLint param) {
- glLightModeli_jump(pname, param);
- }
-
- #define glLightModeliv_jump(pname, params) \
- LP2NR(0x5b2, glLightModeliv, GLenum, pname, d0, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightModeliv(GLenum pname, GLint *params) {
- glLightModeliv_jump(pname, params);
- }
-
- #define glLightf_jump(light, pname, param) \
- LP3NR(0x588, glLightf, GLenum, light, d0, GLenum, pname, d1, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightf(GLenum light, GLenum pname, GLfloat param) {
- glLightf_jump(light, pname, param);
- }
-
- #define glLightfv_jump(light, pname, params) \
- LP3NR(0x594, glLightfv, GLenum, light, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightfv(GLenum light, GLenum pname, GLfloat *params) {
- glLightfv_jump(light, pname, params);
- }
-
- #define glLighti_jump(light, pname, param) \
- LP3NR(0x58e, glLighti, GLenum, light, d0, GLenum, pname, d1, GLint, param, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glLighti(GLenum light, GLenum pname, GLint param) {
- glLighti_jump(light, pname, param);
- }
-
- #define glLightiv_jump(light, pname, params) \
- LP3NR(0x59a, glLightiv, GLenum, light, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLightiv(GLenum light, GLenum pname, GLint *params) {
- glLightiv_jump(light, pname, params);
- }
-
- #define glLoadIdentity_jump() \
- LP0NR(0x492, glLoadIdentity, \
- , CYBERGL_BASE_NAME)
- GLvoid glLoadIdentity(GLvoid) {
- glLoadIdentity_jump();
- }
-
- #define glLoadMatrixd_jump(m) \
- LP1NR(0x480, glLoadMatrixd, const GLdouble *, m, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLoadMatrixd(const GLdouble *m) {
- glLoadMatrixd_jump(m);
- }
-
- #define glLoadMatrixf_jump(m) \
- LP1NR(0x47a, glLoadMatrixf, const GLfloat *, m, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLoadMatrixf(const GLfloat *m) {
- glLoadMatrixf_jump(m);
- }
-
- #define glLoadName_jump(name) \
- LP1NR(0x570, glLoadName, GLuint, name, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLoadName(GLuint name) {
- glLoadName_jump(name);
- }
-
- #define glLookAt_jump(lookAt) \
- LP1NR(0x4ec, glLookAt, const GLlookAt *, lookAt, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez,
- GLdouble centerx, GLdouble centery, GLdouble centerz,
- GLdouble upx, GLdouble upy, GLdouble upz) {
- GLlookAt slookat;
-
- slookat.eyex = eyex;
- slookat.eyey = eyey;
- slookat.eyez = eyez;
- slookat.centerx = centerx;
- slookat.centery = centery;
- slookat.centerz = centerz;
- slookat.upx = upx;
- slookat.upy = upy;
- slookat.upz = upz;
-
- glLookAt_jump(&slookat);
- }
-
- #define glMaterialf_jump(face, pname, param) \
- LP3NR(0x5b8, glMaterialf, GLenum, face, d0, GLenum, pname, d1, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glMaterialf(GLenum face, GLenum pname, GLfloat param) {
- glMaterialf_jump(face, pname, param);
- }
-
- #define glMaterialfv_jump(face, pname, params) \
- LP3NR(0x5c4, glMaterialfv, GLenum, face, d0, GLenum, pname, d1, GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glMaterialfv(GLenum face, GLenum pname, GLfloat *params) {
- glMaterialfv_jump(face, pname, params);
- }
-
- #define glMateriali_jump(face, pname, param) \
- LP3NR(0x5be, glMateriali, GLenum, face, d0, GLenum, pname, d1, GLint, param, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glMateriali(GLenum face, GLenum pname, GLint param) {
- glMateriali_jump(face, pname, param);
- }
-
- #define glMaterialiv_jump(face, pname, params) \
- LP3NR(0x5ca, glMaterialiv, GLenum, face, d0, GLenum, pname, d1, GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glMaterialiv(GLenum face, GLenum pname, GLint *params) {
- glMaterialiv_jump(face, pname, params);
- }
-
- #define glMatrixMode_jump(mode) \
- LP1NR(0x474, glMatrixMode, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glMatrixMode(GLenum mode) {
- glMatrixMode_jump(mode);
- }
-
- #define glMultMatrixd_jump(m) \
- LP1NR(0x48c, glMultMatrixd, const GLdouble *, m, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glMultMatrixd(const GLdouble *m) {
- glMultMatrixd_jump(m);
- }
-
- #define glMultMatrixf_jump(m) \
- LP1NR(0x486, glMultMatrixf, const GLfloat *, m, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glMultMatrixf(const GLfloat *m) {
- glMultMatrixf_jump(m);
- }
-
- #define glNormal3b_jump(nx, ny, nz) \
- LP3NR(0x270, glNormal3b, GLbyte, nx, d0, GLbyte, ny, d1, GLbyte, nz, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) {
- glNormal3b_jump(nx, ny, nz);
- }
-
- #define glNormal3bv_jump(v) \
- LP1NR(0x28e, glNormal3bv, const GLbyte *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3bv(const GLbyte *v) {
- glNormal3bv_jump(v);
- }
-
- #define glNormal3d_jump(nx, ny, nz) \
- LP3NR(0x288, glNormal3d, GLdouble, nx, fp0, GLdouble, ny, fp1, GLdouble, nz, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) {
- glNormal3d_jump(nx, ny, nz);
- }
-
- #define glNormal3dv_jump(v) \
- LP1NR(0x2a6, glNormal3dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3dv(const GLdouble *v) {
- glNormal3dv_jump(v);
- }
-
- #define glNormal3f_jump(nx, ny, nz) \
- LP3NR(0x282, glNormal3f, GLfloat, nx, fp0, GLfloat, ny, fp1, GLfloat, nz, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {
- glNormal3f_jump(nx, ny, nz);
- }
-
- #define glNormal3fv_jump(v) \
- LP1NR(0x2a0, glNormal3fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3fv(const GLfloat *v) {
- glNormal3fv_jump(v);
- }
-
- #define glNormal3i_jump(nx, ny, nz) \
- LP3NR(0x27c, glNormal3i, GLint, nx, d0, GLint, ny, d1, GLint, nz, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3i(GLint nx, GLint ny, GLint nz) {
- glNormal3i_jump(nx, ny, nz);
- }
-
- #define glNormal3iv_jump(v) \
- LP1NR(0x29a, glNormal3iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3iv(const GLint *v) {
- glNormal3iv_jump(v);
- }
-
- #define glNormal3s_jump(nx, ny, nz) \
- LP3NR(0x276, glNormal3s, GLshort, nx, d0, GLshort, ny, d1, GLshort, nz, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3s(GLshort nx, GLshort ny, GLshort nz) {
- glNormal3s_jump(nx, ny, nz);
- }
-
- #define glNormal3sv_jump(v) \
- LP1NR(0x294, glNormal3sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glNormal3sv(const GLshort *v) {
- glNormal3sv_jump(v);
- }
-
- #define glOrtho_jump(ortho) \
- LP1NR(0x4c2, glOrtho, const GLortho *, ortho, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
- GLdouble zNear, GLdouble zFar) {
- GLortho sortho;
-
- sortho.left = left;
- sortho.right = right;
- sortho.bottom = bottom;
- sortho.top = top;
- sortho.zNear = zNear;
- sortho.zFar = zFar;
-
- glOrtho_jump(&sortho);
- }
-
- #define glOrtho2D_jump(left, right, bottom, top) \
- LP4NR(0x4d4, glOrtho2D, GLdouble, left, fp0, GLdouble, right, fp1, GLdouble, bottom, fp2, GLdouble, top, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) {
- glOrtho2D_jump(left, right, bottom, top);
- }
-
- #define glPerspective_jump(fovy, aspect, zNear, zFar) \
- LP4NR(0x4e6, glPerspective, GLdouble, fovy, fp0, GLdouble, aspect, fp1, GLdouble, zNear, fp2, GLdouble, zFar, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) {
- glPerspective_jump(fovy, aspect, zNear, zFar);
- }
-
- #define glPickMatrix_jump(x, y, width, height) \
- LP4NR(0x4f2, glPickMatrix, GLdouble, x, fp0, GLdouble, y, fp1, GLdouble, width, fp2, GLdouble, height, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glPickMatrix(GLdouble x, GLdouble y, GLdouble width, GLdouble height) {
- glPickMatrix_jump(x, y, width, height);
- }
-
- #define glPixelMapfv_jump(map, mapsize, values) \
- LP3NR(0x65a, glPixelMapfv, GLenum, map, d0, GLsizei, mapsize, d1, const GLfloat *, values, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) {
- glPixelMapfv_jump(map, mapsize, values);
- }
-
- #define glPixelMapuiv_jump(map, mapsize, values) \
- LP3NR(0x64e, glPixelMapuiv, GLenum, map, d0, GLsizei, mapsize, d1, const GLuint *, values, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) {
- glPixelMapuiv_jump(map, mapsize, values);
- }
-
- #define glPixelMapusv_jump(map, mapsize, values) \
- LP3NR(0x654, glPixelMapusv, GLenum, map, d0, GLsizei, mapsize, d1, const GLushort *, values, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) {
- glPixelMapusv_jump(map, mapsize, values);
- }
-
- #define glPixelStoref_jump(pname, param) \
- LP2NR(0x63c, glPixelStoref, GLenum, pname, d0, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelStoref(GLenum pname, GLfloat param) {
- glPixelStoref_jump(pname, param);
- }
-
- #define glPixelStorei_jump(pname, param) \
- LP2NR(0x636, glPixelStorei, GLenum, pname, d0, GLint, param, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelStorei(GLenum pname, GLint param) {
- glPixelStorei_jump(pname, param);
- }
-
- #define glPixelTransferf_jump(pname, param) \
- LP2NR(0x648, glPixelTransferf, GLenum, pname, d0, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelTransferf(GLenum pname, GLfloat param) {
- glPixelTransferf_jump(pname, param);
- }
-
- #define glPixelTransferi_jump(pname, param) \
- LP2NR(0x642, glPixelTransferi, GLenum, pname, d0, GLint, param, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelTransferi(GLenum pname, GLint param) {
- glPixelTransferi_jump(pname, param);
- }
-
- #define glPixelZoom_jump(xfactor, yfactor) \
- LP2NR(0x660, glPixelZoom, GLfloat, xfactor, fp0, GLfloat, yfactor, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glPixelZoom(GLfloat xfactor, GLfloat yfactor) {
- glPixelZoom_jump(xfactor, yfactor);
- }
-
- #define glPolygonMode_jump(face, mode) \
- LP2NR(0x54c, glPolygonMode, GLenum, face, d0, GLenum, mode, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glPolygonMode(GLenum face, GLenum mode) {
- glPolygonMode_jump(face, mode);
- }
-
- #define glPopAttrib_jump() \
- LP0NR(0x10e, glPopAttrib, \
- , CYBERGL_BASE_NAME)
- GLvoid glPopAttrib(GLvoid) {
- glPopAttrib_jump();
- }
-
- #define glPopMatrix_jump() \
- LP0NR(0x4ce, glPopMatrix, \
- , CYBERGL_BASE_NAME)
- GLvoid glPopMatrix(GLvoid) {
- glPopMatrix_jump();
- }
-
- #define glPopName_jump() \
- LP0NR(0x57c, glPopName, \
- , CYBERGL_BASE_NAME)
- GLvoid glPopName(GLvoid) {
- glPopName_jump();
- }
-
- /*
- * probably wrong
- */
- #define glProject_jump(objx, objy, objz, winx, winy, winz) \
- LP6(0x4da, GLboolean, glProject, GLdouble, objx, fp0, GLdouble, objy, fp1, GLdouble, objz, fp2, GLdouble *, winx, a0, GLdouble *, winy, a1, GLdouble *, winz, a2, \
- , CYBERGL_BASE_NAME)
- GLboolean glProject(GLdouble objx, GLdouble objy, GLdouble objz, GLdouble *winx, GLdouble *winy, GLdouble *winz) {
- glProject_jump(objx, objy, objz, winx, winy, winz);
- }
-
- #define glPushAttrib_jump(mask) \
- LP1NR(0x108, glPushAttrib, GLbitfield, mask, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPushAttrib(GLbitfield mask) {
- glPushAttrib_jump(mask);
- }
-
- #define glPushMatrix_jump() \
- LP0NR(0x4c8, glPushMatrix, \
- , CYBERGL_BASE_NAME)
- GLvoid glPushMatrix(GLvoid) {
- glPushMatrix_jump();
- }
-
- #define glPushName_jump(name) \
- LP1NR(0x576, glPushName, GLuint, name, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glPushName(GLuint name) {
- glPushName_jump(name);
- }
-
- #define glRasterPos2d_jump(s, t) \
- LP2NR(0x3ea, glRasterPos2d, GLdouble, s, fp0, GLdouble, t, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2d(GLdouble s, GLdouble t) {
- glRasterPos2d_jump(s, t);
- }
-
- #define glRasterPos2dv_jump(v) \
- LP1NR(0x432, glRasterPos2dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2dv(const GLdouble *v) {
- glRasterPos2dv_jump(v);
- }
-
- #define glRasterPos2f_jump(s, t) \
- LP2NR(0x3e4, glRasterPos2f, GLfloat, s, fp0, GLfloat, t, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2f(GLfloat s, GLfloat t) {
- glRasterPos2f_jump(s, t);
- }
-
- #define glRasterPos2fv_jump(v) \
- LP1NR(0x42c, glRasterPos2fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2fv(const GLfloat *v) {
- glRasterPos2fv_jump(v);
- }
-
- #define glRasterPos2i_jump(s, t) \
- LP2NR(0x3de, glRasterPos2i, GLint, s, d0, GLint, t, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2i(GLint s, GLint t) {
- glRasterPos2i_jump(s, t);
- }
-
- #define glRasterPos2iv_jump(v) \
- LP1NR(0x426, glRasterPos2iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2iv(const GLint *v) {
- glRasterPos2iv_jump(v);
- }
-
- #define glRasterPos2s_jump(s, t) \
- LP2NR(0x3d8, glRasterPos2s, GLshort, s, d0, GLshort, t, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2s(GLshort s, GLshort t) {
- glRasterPos2s_jump(s, t);
- }
-
- #define glRasterPos2sv_jump(v) \
- LP1NR(0x420, glRasterPos2sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos2sv(const GLshort *v) {
- glRasterPos2sv_jump(v);
- }
-
- #define glRasterPos3d_jump(s, t, r) \
- LP3NR(0x402, glRasterPos3d, GLdouble, s, fp0, GLdouble, t, fp1, GLdouble, r, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3d(GLdouble s, GLdouble t, GLdouble r) {
- glRasterPos3d_jump(s, t, r);
- }
-
- #define glRasterPos3dv_jump(v) \
- LP1NR(0x44a, glRasterPos3dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3dv(const GLdouble *v) {
- glRasterPos3dv_jump(v);
- }
-
- #define glRasterPos3f_jump(s, t, r) \
- LP3NR(0x3fc, glRasterPos3f, GLfloat, s, fp0, GLfloat, t, fp1, GLfloat, r, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3f(GLfloat s, GLfloat t, GLfloat r) {
- glRasterPos3f_jump(s, t, r);
- }
-
- #define glRasterPos3fv_jump(v) \
- LP1NR(0x444, glRasterPos3fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3fv(const GLfloat *v) {
- glRasterPos3fv_jump(v);
- }
-
- #define glRasterPos3i_jump(s, t, r) \
- LP3NR(0x3f6, glRasterPos3i, GLint, s, d0, GLint, t, d1, GLint, r, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3i(GLint s, GLint t, GLint r) {
- glRasterPos3i_jump(s, t, r);
- }
-
- #define glRasterPos3iv_jump(v) \
- LP1NR(0x43e, glRasterPos3iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3iv(const GLint *v) {
- glRasterPos3iv_jump(v);
- }
-
- #define glRasterPos3s_jump(s, t, r) \
- LP3NR(0x3f0, glRasterPos3s, GLshort, s, d0, GLshort, t, d1, GLshort, r, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3s(GLshort s, GLshort t, GLshort r) {
- glRasterPos3s_jump(s, t, r);
- }
-
- #define glRasterPos3sv_jump(v) \
- LP1NR(0x438, glRasterPos3sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos3sv(const GLshort *v) {
- glRasterPos3sv_jump(v);
- }
-
- #define glRasterPos4d_jump(s, t, r, q) \
- LP4NR(0x41a, glRasterPos4d, GLdouble, s, fp0, GLdouble, t, fp1, GLdouble, r, fp2, GLdouble, q, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
- glRasterPos4d_jump(s, t, r, q);
- }
-
- #define glRasterPos4dv_jump(v) \
- LP1NR(0x462, glRasterPos4dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4dv(const GLdouble *v) {
- glRasterPos4dv_jump(v);
- }
-
- #define glRasterPos4f_jump(s, t, r, q) \
- LP4NR(0x414, glRasterPos4f, GLfloat, s, fp0, GLfloat, t, fp1, GLfloat, r, fp2, GLfloat, q, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- glRasterPos4f_jump(s, t, r, q);
- }
-
- #define glRasterPos4fv_jump(v) \
- LP1NR(0x45c, glRasterPos4fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4fv(const GLfloat *v) {
- glRasterPos4fv_jump(v);
- }
-
- #define glRasterPos4i_jump(s, t, r, q) \
- LP4NR(0x40e, glRasterPos4i, GLint, s, d0, GLint, t, d1, GLint, r, d2, GLint, q, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4i(GLint s, GLint t, GLint r, GLint q) {
- glRasterPos4i_jump(s, t, r, q);
- }
-
- #define glRasterPos4iv_jump(v) \
- LP1NR(0x456, glRasterPos4iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4iv(const GLint *v) {
- glRasterPos4iv_jump(v);
- }
-
- #define glRasterPos4s_jump(s, t, r, q) \
- LP4NR(0x408, glRasterPos4s, GLshort, s, d0, GLshort, t, d1, GLshort, r, d2, GLshort, q, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4s(GLshort s, GLshort t, GLshort r, GLshort q) {
- glRasterPos4s_jump(s, t, r, q);
- }
-
- #define glRasterPos4sv_jump(v) \
- LP1NR(0x450, glRasterPos4sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glRasterPos4sv(const GLshort *v) {
- glRasterPos4sv_jump(v);
- }
-
- #define glRectd_jump(x1, y1, x2, y2) \
- LP4NR(0x3ae, glRectd, GLdouble, x1, fp0, GLdouble, y1, fp1, GLdouble, x2, fp2, GLdouble, y2, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {
- glRectd_jump(x1, y1, x2, y2);
- }
-
- #define glRectdv_jump(v1, v2) \
- LP2NR(0x3c6, glRectdv, const GLdouble *, v1, a0, const GLdouble *, v2, a1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRectdv(const GLdouble *v1, const GLdouble *v2) {
- glRectdv_jump(v1, v2);
- }
-
- #define glRectf_jump(x1, y1, x2, y2) \
- LP4NR(0x3a8, glRectf, GLfloat, x1, fp0, GLfloat, y1, fp1, GLfloat, x2, fp2, GLfloat, y2, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
- glRectf_jump(x1, y1, x2, y2);
- }
-
- #define glRectfv_jump(v1, v2) \
- LP2NR(0x3c0, glRectfv, const GLfloat *, v1, a0, const GLfloat *, v2, a1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRectfv(const GLfloat *v1, const GLfloat *v2) {
- glRectfv_jump(v1, v2);
- }
-
- #define glRecti_jump(x1, y1, x2, y2) \
- LP4NR(0x3a2, glRecti, GLint, x1, d0, GLint, y1, d1, GLint, x2, d2, GLint, y2, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {
- glRecti_jump(x1, y1, x2, y2);
- }
-
- #define glRectiv_jump(v1, v2) \
- LP2NR(0x3ba, glRectiv, const GLint *, v1, a0, const GLint *, v2, a1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRectiv(const GLint *v1, const GLint *v2) {
- glRectiv_jump(v1, v2);
- }
-
- #define glRects_jump(x1, y1, x2, y2) \
- LP4NR(0x39c, glRects, GLshort, x1, d0, GLshort, y1, d1, GLshort, x2, d2, GLshort, y2, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {
- glRects_jump(x1, y1, x2, y2);
- }
-
- #define glRectsv_jump(v1, v2) \
- LP2NR(0x3b4, glRectsv, const GLshort *, v1, a0, const GLshort *, v2, a1, \
- , CYBERGL_BASE_NAME)
- GLvoid glRectsv(const GLshort *v1, const GLshort *v2) {
- glRectsv_jump(v1, v2);
- }
-
- #define glRenderMode_jump(mode) \
- LP1(0x564, GLint, glRenderMode, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLint glRenderMode(GLenum mode) {
- return glRenderMode_jump(mode);
- }
-
- #define glRotated_jump(angle, x, y, z) \
- LP4NR(0x49e, glRotated, GLdouble, angle, fp0, GLdouble, x, fp1, GLdouble, y, fp2, GLdouble, z, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
- glRotated_jump(angle, x, y, z);
- }
-
- #define glRotatef_jump(angle, x, y, z) \
- LP4NR(0x498, glRotatef, GLfloat, angle, fp0, GLfloat, x, fp1, GLfloat, y, fp2, GLfloat, z, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
- glRotatef_jump(angle, x, y, z);
- }
-
- #define glScaled_jump(x, y, z) \
- LP3NR(0x4b6, glScaled, GLdouble, x, fp0, GLdouble, y, fp1, GLdouble, z, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glScaled(GLdouble x, GLdouble y, GLdouble z) {
- glScaled_jump(x, y, z);
- }
-
- #define glScalef_jump(x, y, z) \
- LP3NR(0x4b0, glScalef, GLfloat, x, fp0, GLfloat, y, fp1, GLfloat, z, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glScalef(GLfloat x, GLfloat y, GLfloat z) {
- glScalef_jump(x, y, z);
- }
-
- #define glSelectBuffer_jump(size, buffer) \
- LP2NR(0x582, glSelectBuffer, GLsizei, size, d0, GLuint *, buffer, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glSelectBuffer(GLsizei size, GLuint *buffer) {
- glSelectBuffer_jump(size, buffer);
- }
-
- #define glShadeModel_jump(mode) \
- LP1NR(0x552, glShadeModel, GLenum, mode, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glShadeModel(GLenum mode) {
- glShadeModel_jump(mode);
- }
-
- #define glTexCoord1d_jump(s) \
- LP1NR(0x1c2, glTexCoord1d, GLdouble, s, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1d(GLdouble s) {
- glTexCoord1d_jump(s);
- }
-
- #define glTexCoord1dv_jump(v) \
- LP1NR(0x222, glTexCoord1dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1dv(const GLdouble *v) {
- glTexCoord1dv_jump(v);
- }
-
- #define glTexCoord1f_jump(s) \
- LP1NR(0x1bc, glTexCoord1f, GLfloat, s, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1f(GLfloat s) {
- glTexCoord1f_jump(s);
- }
-
- #define glTexCoord1fv_jump(v) \
- LP1NR(0x21c, glTexCoord1fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1fv(const GLfloat *v) {
- glTexCoord1fv_jump(v);
- }
-
- #define glTexCoord1i_jump(s) \
- LP1NR(0x1b6, glTexCoord1i, GLint, s, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1i(GLint s) {
- glTexCoord1i_jump(s);
- }
-
- #define glTexCoord1iv_jump(v) \
- LP1NR(0x216, glTexCoord1iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1iv(const GLint *v) {
- glTexCoord1iv_jump(v);
- }
-
- #define glTexCoord1s_jump(s) \
- LP1NR(0x1b0, glTexCoord1s, GLshort, s, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1s(GLshort s) {
- glTexCoord1s_jump(s);
- }
-
- #define glTexCoord1sv_jump(v) \
- LP1NR(0x210, glTexCoord1sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord1sv(const GLshort *v) {
- glTexCoord1sv_jump(v);
- }
-
- #define glTexCoord2d_jump(s, t) \
- LP2NR(0x1da, glTexCoord2d, GLdouble, s, fp0, GLdouble, t, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2d(GLdouble s, GLdouble t) {
- glTexCoord2d_jump(s, t);
- }
-
- #define glTexCoord2dv_jump(v) \
- LP1NR(0x23a, glTexCoord2dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2dv(const GLdouble *v) {
- glTexCoord2dv_jump(v);
- }
-
- #define glTexCoord2f_jump(s, t) \
- LP2NR(0x1d4, glTexCoord2f, GLfloat, s, fp0, GLfloat, t, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2f(GLfloat s, GLfloat t) {
- glTexCoord2f_jump(s, t);
- }
-
- #define glTexCoord2fv_jump(v) \
- LP1NR(0x234, glTexCoord2fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2fv(const GLfloat *v) {
- glTexCoord2fv_jump(v);
- }
-
- #define glTexCoord2i_jump(s, t) \
- LP2NR(0x1ce, glTexCoord2i, GLint, s, d0, GLint, t, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2i(GLint s, GLint t) {
- glTexCoord2i_jump(s, t);
- }
-
- #define glTexCoord2iv_jump(v) \
- LP1NR(0x22e, glTexCoord2iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2iv(const GLint *v) {
- glTexCoord2iv_jump(v);
- }
-
- #define glTexCoord2s_jump(s, t) \
- LP2NR(0x1c8, glTexCoord2s, GLshort, s, d0, GLshort, t, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2s(GLshort s, GLshort t) {
- glTexCoord2s_jump(s, t);
- }
-
- #define glTexCoord2sv_jump(v) \
- LP1NR(0x228, glTexCoord2sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord2sv(const GLshort *v) {
- glTexCoord2sv_jump(v);
- }
-
- #define glTexCoord3d_jump(s, t, r) \
- LP3NR(0x1f2, glTexCoord3d, GLdouble, s, fp0, GLdouble, t, fp1, GLdouble, r, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) {
- glTexCoord3d_jump(s, t, r);
- }
-
- #define glTexCoord3dv_jump(v) \
- LP1NR(0x252, glTexCoord3dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3dv(const GLdouble *v) {
- glTexCoord3dv_jump(v);
- }
-
- #define glTexCoord3f_jump(s, t, r) \
- LP3NR(0x1ec, glTexCoord3f, GLfloat, s, fp0, GLfloat, t, fp1, GLfloat, r, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {
- glTexCoord3f_jump(s, t, r);
- }
-
- #define glTexCoord3fv_jump(v) \
- LP1NR(0x24c, glTexCoord3fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3fv(const GLfloat *v) {
- glTexCoord3fv_jump(v);
- }
-
- #define glTexCoord3i_jump(s, t, r) \
- LP3NR(0x1e6, glTexCoord3i, GLint, s, d0, GLint, t, d1, GLint, r, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3i(GLint s, GLint t, GLint r) {
- glTexCoord3i_jump(s, t, r);
- }
-
- #define glTexCoord3iv_jump(v) \
- LP1NR(0x246, glTexCoord3iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3iv(const GLint *v) {
- glTexCoord3iv_jump(v);
- }
-
- #define glTexCoord3s_jump(s, t, r) \
- LP3NR(0x1e0, glTexCoord3s, GLshort, s, d0, GLshort, t, d1, GLshort, r, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3s(GLshort s, GLshort t, GLshort r) {
- glTexCoord3s_jump(s, t, r);
- }
-
- #define glTexCoord3sv_jump(v) \
- LP1NR(0x240, glTexCoord3sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord3sv(const GLshort *v) {
- glTexCoord3sv_jump(v);
- }
-
- #define glTexCoord4d_jump(s, t, r, q) \
- LP4NR(0x20a, glTexCoord4d, GLdouble, s, fp0, GLdouble, t, fp1, GLdouble, r, fp2, GLdouble, q, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
- glTexCoord4d_jump(s, t, r, q);
- }
-
- #define glTexCoord4dv_jump(v) \
- LP1NR(0x26a, glTexCoord4dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4dv(const GLdouble *v) {
- glTexCoord4dv_jump(v);
- }
-
- #define glTexCoord4f_jump(s, t, r, q) \
- LP4NR(0x204, glTexCoord4f, GLfloat, s, fp0, GLfloat, t, fp1, GLfloat, r, fp2, GLfloat, q, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- glTexCoord4f_jump(s, t, r, q);
- }
-
- #define glTexCoord4fv_jump(v) \
- LP1NR(0x264, glTexCoord4fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4fv(const GLfloat *v) {
- glTexCoord4fv_jump(v);
- }
-
- #define glTexCoord4i_jump(s, t, r, q) \
- LP4NR(0x1fe, glTexCoord4i, GLint, s, d0, GLint, t, d1, GLint, r, d2, GLint, q, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4i(GLint s, GLint t, GLint r, GLint q) {
- glTexCoord4i_jump(s, t, r, q);
- }
-
- #define glTexCoord4iv_jump(v) \
- LP1NR(0x25e, glTexCoord4iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4iv(const GLint *v) {
- glTexCoord4iv_jump(v);
- }
-
- #define glTexCoord4s_jump(s, t, r, q) \
- LP4NR(0x1f8, glTexCoord4s, GLshort, s, d0, GLshort, t, d1, GLshort, r, d2, GLshort, q, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) {
- glTexCoord4s_jump(s, t, r, q);
- }
-
- #define glTexCoord4sv_jump(v) \
- LP1NR(0x258, glTexCoord4sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexCoord4sv(const GLshort *v) {
- glTexCoord4sv_jump(v);
- }
-
- #define glTexEnvf_jump(target, pname, param) \
- LP3NR(0x5fa, glTexEnvf, GLenum, target, d0, GLenum, pname, d1, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
- glTexEnvf_jump(target, pname, param);
- }
-
- #define glTexEnvfv_jump(target, pname, params) \
- LP3NR(0x606, glTexEnvfv, GLenum, target, d0, GLenum, pname, d1, const GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {
- glTexEnvfv_jump(target, pname, params);
- }
-
- #define glTexEnvi_jump(target, pname, param) \
- LP3NR(0x600, glTexEnvi, GLenum, target, d0, GLenum, pname, d1, GLint, param, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexEnvi(GLenum target, GLenum pname, GLint param) {
- glTexEnvi_jump(target, pname, param);
- }
-
- #define glTexEnviv_jump(target, pname, params) \
- LP3NR(0x60c, glTexEnviv, GLenum, target, d0, GLenum, pname, d1, const GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexEnviv(GLenum target, GLenum pname, const GLint *params) {
- glTexEnviv_jump(target, pname, params);
- }
-
- #define glTexGend_jump(coord, pname, param) \
- LP3NR(0x5e2, glTexGend, GLenum, coord, d0, GLenum, pname, d1, GLdouble, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexGend(GLenum coord, GLenum pname, GLdouble param) {
- glTexGend_jump(coord, pname, param);
- }
-
- #define glTexGendv_jump(coord, pname, params) \
- LP3NR(0x5f4, glTexGendv, GLenum, coord, d0, GLenum, pname, d1, const GLdouble *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) {
- glTexGendv_jump(coord, pname, params);
- }
-
- #define glTexGenf_jump(coord, pname, param) \
- LP3NR(0x5dc, glTexGenf, GLenum, coord, d0, GLenum, pname, d1, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexGenf(GLenum coord, GLenum pname, GLfloat param) {
- glTexGenf_jump(coord, pname, param);
- }
-
- #define glTexGenfv_jump(coord, pname, params) \
- LP3NR(0x5ee, glTexGenfv, GLenum, coord, d0, GLenum, pname, d1, const GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) {
- glTexGenfv_jump(coord, pname, params);
- }
-
- #define glTexGeni_jump(coord, pname, param) \
- LP3NR(0x5d6, glTexGeni, GLenum, coord, d0, GLenum, pname, d1, GLint, param, d0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexGeni(GLenum coord, GLenum pname, GLint param) {
- glTexGeni_jump(coord, pname, param);
- }
-
- #define glTexGeniv_jump(coord, pname, params) \
- LP3NR(0x5e8, glTexGeniv, GLenum, coord, d0, GLenum, pname, d1, const GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexGeniv(GLenum coord, GLenum pname, const GLint *params) {
- glTexGeniv_jump(coord, pname, params);
- }
-
- #define glTexImage1D_jump(target, level, components, width, border, format, type, pixels) \
- LP8NR(0x62a, glTexImage1D, GLenum, target, d0, GLint, level, d1, GLint, components, d2, GLsizei, width, d3, GLint, border, d4, GLenum, format, d5, GLenum, type, d6, const GLvoid *, pixels, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width,
- GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
- glTexImage1D_jump(target, level, components, width, border, format, type, pixels);
- }
-
- #define glTexImage2D_jump(target, level, components, width, height, border, format, type, pixels) \
- LP9NR(0x630, glTexImage2D, GLenum, target, d0, GLint, level, d1, GLint, components, d2, GLsizei, width, d3, GLsizei, height, d4, GLint, border, d5, GLenum, format, d6, GLenum, type, d7, const GLvoid *, pixels, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
- glTexImage2D_jump(target, level, components, width, height, border, format, type, pixels);
- }
-
- #define glTexParameterf_jump(target, pname, param) \
- LP3NR(0x612, glTexParameterf, GLenum, target, d0, GLenum, pname, d1, GLfloat, param, fp0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
- glTexParameterf_jump(target, pname, param);
- }
-
- #define glTexParameterfv_jump(target, pname, params) \
- LP3NR(0x61e, glTexParameterfv, GLenum, target, d0, GLenum, pname, d1, const GLfloat *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
- glTexParameterfv_jump(target, pname, params);
- }
-
- #define glTexParameteri_jump(target, pname, param) \
- LP3NR(0x618, glTexParameteri, GLenum, target, d0, GLenum, pname, d1, GLint, param, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexParameteri(GLenum target, GLenum pname, GLint param) {
- glTexParameteri_jump(target, pname, param);
- }
-
- #define glTexParameteriv_jump(target, pname, params) \
- LP3NR(0x624, glTexParameteriv, GLenum, target, d0, GLenum, pname, d1, const GLint *, params, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {
- glTexParameteriv_jump(target, pname, params);
- }
-
- #define glTranslated_jump(x, y, z) \
- LP3NR(0x4aa, glTranslated, GLdouble, x, fp0, GLdouble, y, fp1, GLdouble, z, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTranslated(GLdouble x, GLdouble y, GLdouble z) {
- glTranslated_jump(x, y, z);
- }
-
- #define glTranslatef_jump(x, y, z) \
- LP3NR(0x4a4, glTranslatef, GLfloat, x, fp0, GLfloat, y, fp1, GLfloat, z, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
- glTranslatef_jump(x, y, z);
- }
-
- /*
- * probably wrong
- */
- #define glUnProject_jump(winx, winy, winz, objx, objy, objz) \
- LP6(0x4e0, GLboolean, glUnProject, GLdouble, winx, fp0, GLdouble, winy, fp1, GLdouble, winz, fp2, GLdouble *, objx, a0, GLdouble *, objy, a1, GLdouble *, objz, a2, \
- , CYBERGL_BASE_NAME)
- GLboolean glUnProject(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble *objx, GLdouble *objy, GLdouble *objz) {
- return glUnProject_jump(winx, winy, winz, objx, objy, objz);
- }
-
- #define glVertex2d_jump(x, y) \
- LP2NR(0x132, glVertex2d, GLdouble, x, fp0, GLdouble, y, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2d(GLdouble x, GLdouble y) {
- glVertex2d_jump(x, y);
- }
-
- #define glVertex2dv_jump(v) \
- LP1NR(0x17a, glVertex2dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2dv(const GLdouble *v) {
- glVertex2dv_jump(v);
- }
-
- #define glVertex2f_jump(x, y) \
- LP2NR(0x12c, glVertex2f, GLfloat, x, fp0, GLfloat, y, fp1, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2f(GLfloat x, GLfloat y) {
- glVertex2f_jump(x, y);
- }
-
- #define glVertex2fv_jump(v) \
- LP1NR(0x174, glVertex2fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2fv(const GLfloat *v) {
- glVertex2fv_jump(v);
- }
-
- #define glVertex2i_jump(x, y) \
- LP2NR(0x126, glVertex2i, GLint, x, d0, GLint, y, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2i(GLint x, GLint y) {
- glVertex2i_jump(x, y);
- }
-
- #define glVertex2iv_jump(v) \
- LP1NR(0x16e, glVertex2iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2iv(const GLint *v) {
- glVertex2iv_jump(v);
- }
-
- #define glVertex2s_jump(x, y) \
- LP2NR(0x120, glVertex2s, GLshort, x, d0, GLshort, y, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2s(GLshort x, GLshort y) {
- glVertex2s_jump(x, y);
- }
-
- #define glVertex2sv_jump(v) \
- LP1NR(0x168, glVertex2sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex2sv(const GLshort *v) {
- glVertex2sv_jump(v);
- }
-
- #define glVertex3d_jump(x, y, z) \
- LP3NR(0x14a, glVertex3d, GLdouble, x, fp0, GLdouble, y, fp1, GLdouble, z, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3d(GLdouble x, GLdouble y, GLdouble z) {
- glVertex3d_jump(x, y, z);
- }
-
- #define glVertex3dv_jump(v) \
- LP1NR(0x192, glVertex3dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3dv(const GLdouble *v) {
- glVertex3dv_jump(v);
- }
-
- #define glVertex3f_jump(x, y, z) \
- LP3NR(0x144, glVertex3f, GLfloat, x, fp0, GLfloat, y, fp1, GLfloat, z, fp2, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
- glVertex3f_jump(x, y, z);
- }
-
- #define glVertex3fv_jump(v) \
- LP1NR(0x18c, glVertex3fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3fv(const GLfloat *v) {
- glVertex3fv_jump(v);
- }
-
- #define glVertex3i_jump(x, y, z) \
- LP3NR(0x13e, glVertex3i, GLint, x, d0, GLint, y, d1, GLint, z, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3i(GLint x, GLint y, GLint z) {
- glVertex3i_jump(x, y, z);
- }
-
- #define glVertex3iv_jump(v) \
- LP1NR(0x186, glVertex3iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3iv(const GLint *v) {
- glVertex3iv_jump(v);
- }
-
- #define glVertex3s_jump(x, y, z) \
- LP3NR(0x138, glVertex3s, GLshort, x, d0, GLshort, y, d1, GLshort, z, d2, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3s(GLshort x, GLshort y, GLshort z) {
- glVertex3s_jump(x, y, z);
- }
-
- #define glVertex3sv_jump(v) \
- LP1NR(0x180, glVertex3sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex3sv(const GLshort *v) {
- glVertex3sv_jump(v);
- }
-
- #define glVertex4d_jump(x, y, z, w) \
- LP4NR(0x162, glVertex4d, GLdouble, x, fp0, GLdouble, y, fp1, GLdouble, z, fp2, GLdouble, w, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
- glVertex4d_jump(x, y, z, w);
- }
-
- #define glVertex4dv_jump(v) \
- LP1NR(0x1aa, glVertex4dv, const GLdouble *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4dv(const GLdouble *v) {
- glVertex4dv_jump(v);
- }
-
- #define glVertex4f_jump(x, y, z, w) \
- LP4NR(0x15c, glVertex4f, GLfloat, x, fp0, GLfloat, y, fp1, GLfloat, z, fp2, GLfloat, w, fp3, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- glVertex4f_jump(x, y, z, w);
- }
-
- #define glVertex4fv_jump(v) \
- LP1NR(0x1a4, glVertex4fv, const GLfloat *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4fv(const GLfloat *v) {
- glVertex4fv_jump(v);
- }
-
- #define glVertex4i_jump(x, y, z, w) \
- LP4NR(0x156, glVertex4i, GLint, x, d0, GLint, y, d1, GLint, z, d2, GLint, w, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4i(GLint x, GLint y, GLint z, GLint w) {
- glVertex4i_jump(x, y, z, w);
- }
-
- #define glVertex4iv_jump(v) \
- LP1NR(0x19e, glVertex4iv, const GLint *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4iv(const GLint *v) {
- glVertex4iv_jump(v);
- }
-
- #define glVertex4s_jump(x, y, z, w) \
- LP4NR(0x150, glVertex4s, GLshort, x, d0, GLshort, y, d1, GLshort, z, d2, GLshort, w, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) {
- glVertex4s_jump(x, y, z, w);
- }
-
- #define glVertex4sv_jump(v) \
- LP1NR(0x198, glVertex4sv, const GLshort *, v, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid glVertex4sv(const GLshort *v) {
- glVertex4sv_jump(v);
- }
-
- #define glViewport_jump(x, y, width, height) \
- LP4NR(0x46e, glViewport, GLint, x, d0, GLint, y, d1, GLsizei, width, d2, GLsizei, height, d3, \
- , CYBERGL_BASE_NAME)
- GLvoid glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
- glViewport_jump(x, y, width, height);
- }
-
- #define openGLWindowTagList_jump(width, height, tags) \
- LP3(0x1e, GLvoid *, openGLWindowTagList, GLint, width, d0, GLint, height, d1, struct TagItem *, tags, a0, \
- , CYBERGL_BASE_NAME)
- GLvoid *openGLWindowTagList(GLint width, GLint height, struct TagItem *tags) {
- return openGLWindowTagList_jump(width, height, tags);
- }
-
- #ifndef NO_INLINE_STDARG
- #define openGLWindowTags(a0, a1, tags...) \
- ({ULONG _tags[] = { tags }; openGLWindowTagList((a0), (a1), (struct TagItem *)_tags);})
- #endif /* !NO_INLINE_STDARG */
-
- #define resizeGLWindow_jump(window, width, height) \
- LP3NR(0x36, resizeGLWindow, GLvoid *, window, a0, GLint, width, d0, GLint, height, d1, \
- , CYBERGL_BASE_NAME)
- GLvoid resizeGLWindow(GLvoid *window, GLint width, GLint height) {
- resizeGLWindow_jump(window, width, height);
- }
-
-
-
- #endif /* !_LIB_CYBERGL_H */
-