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- Short: DICE 3.15 Source Release
- Author: Matt Dillon <dillon@best.net>
- Uploader: Aaron "Optimizer" Digulla <digulla@home.lake.de>
- Version: 3.15
- Type: dev/c
-
- This is the source of DICE 3.15. It is a commercial product of
- OIC but made Freeware (not PD !) by its author Matt Dillon.
- Here is the original text by him:
-
- I have finally found the time to release the source to the DICE compiler.
- It's pretty much as-is, I'm sorry to say, but still a pretty good piece
- of work even now. The release is roughly equivalent to the last
- commercial release that we (OIC) did.
-
- The core source will compile on the Amiga and can also be compiled on
- most UNIX platforms. It generates 68000 output and all files are output
- in the amiga's binary, object, and library file formats. Embedded 68000
- support is included, which is basically what I use it for these days.
-
- Sources for the complete system: dcc, dcpp, dc1, das, dlink, and dobj
- have been released along with a bunch of other stuff. Since I still
- use DICE for embedded hardware projects, it isn't *totally* obsolete.
-
- The code should easily compile on an Amiga or a FreeBSD box and ought
- to compile reasonably well on other UNIX boxes. The code can be
- retrieved from the Obvious Implementations Corp. web site:
-
- http://www.obviously.com/
-
- I haven't done much work on the Amiga recently. Some of you might have
- heard that I got caught up in an ISP startup <wry grin>. That was about
- 3 years ago and I've been working at it ever since. Thank god we don't
- have to deal with Microcruft NT. It's FreeBSD all the way. I'm doing
- mostly UNIX work these days... back to my root's, in fact, as I was using
- BSD 4.2 at UC Berkeley a couple of years before the Amiga came out.
-
- In anycase, DICE is probably my finest piece of code. I hope people get
- some use out of the core and libraries.
-
- -Matt
-
- I asked if he would mind if I would upload it to Aminet and he said:
- "Not at all, feel free to post it.". So here it is. I don't think he'll
- like to be bothered about bugs (mostly because he won't have any time
- to fix them anyway) and I'm just to uploader, so don't bother me
- either ;-)
-
- --
- Aaron "Optimizer" Digulla Team AMIGA AROS Head of Development
- Author of XDME, ResTrackLib, CInt. <http://home.pages.de/~AROS/>
- "(to) optimize: Make a program faster by improving the algorithms rather than
- by buying a faster machine."
-