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!Spr2Pop
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1997-03-02
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Spr2Pop version 0.12
These instructions are very brief, for which I apologise.
Run !Spr2Pop.
Drag a sprite file containing a SINGLE 8 BIT sprite to the iconbar icon.
If your sprite does not have a mask, you must alter the option in the
options window to set which colour you wish to be treated as
transparent.
Drag the resulting data file from the save box to whereever you want it
to be saved. This is a Popcorn format sprite file. See the Popcorn docs
for more info on the format.
There is an options window, accessed from the "Options..." item on the
main menu. There are 2 options:
Preshifting: Turning off the preshifting option will result in Popcorn
files with only a single image alignment in them.
Transparent colour: Turning this on treats a single colour in the source
sprite as transparent and ignores any mask that sprite may or may not
have. Enter which colour is transparent in the writable icon.
Spr2Pop can also be used from the command line. The syntax is:
Spr2Pop <infile> <outfile> [-nopreshift] [-trans <col>]
If you wish to use the program in this mode, I suggest copying the
Spr2Pop binary from the application directory to your library
directory.
Please feel free to mail me with any comments about this software.
Rik Griffin - mouse@cheesey.demon.co.uk
Licence
~~~~~~~
Spr2Pop 0.12 is Copyright ⌐ Rik Griffin of Squeaky Software 1997.
This application may be distributed freely, as long as no charge is
made, except for reasonable media costs.
You may modify the program as you see fit (the source code is
available), but if you do so, you should make it clear that your
version has been modified (ie it is not Spr2Pop 0.12 by Rik
Griffin). But you must acknowledge the origin of the original
version somewhere in the accompanying documentation.
I would be glad to hear of any improvements anyone can make to this
program.
Bugs and limitations:
- Only the first sprite in the input file is converted. The Popcorn file
format does not allow more than one image to be stored per file, so
converting sprite files with many sprites in could be a bit tricky.