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1998-04-28
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"The Seven Realms of A'Teth"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
written by Christopher Jarvis in Blitz Basic 2.1
visit the website at http://www.geocities.com/TimesSquare/Arena/1829/
"The Seven Realms of A'Teth," my first full game for the Amiga. It is
written in Blitz Basic2.1, and was begun in March 1996 and was completed
at the end of March 1997. By registering with me and showing your support
for both the Amiga and for independent game writers, you will ensure that
I will develop my knowledge of programming and will certainly work on
other projects for the Amiga. Please see the document 'registration' for
details.
This, the full version of the game, has been released as public domain on
the first anniversary of the date of its completion. It is far from a
polished product, but as I have said, it has been my first game for the
Amiga. My second game, "Time Campaign," will be finished shortly, and
represents a major step forward for me. I already have many future titles
planned, taking advantage of new amiga hardware as it becomes available.
The game involves travelling around the game world, entering cities, and
talking to the inhabitants, to find out information about your quest. On
your way around, you will have to fight the evil enemies which have taken up
residence in your home realm.
The concept of the game was to write a simple RPG. There are no thousands
of useless objects, and no complex fight system. The aim was to create a
simple RPG which people other than experienced RPG fans could enjoy.
There are full instructions available from the game menu.
History.
~~~~~~~~
v1. - My mate has this brilliant idea that I should try to write
this game. - so I write a basic mapscroller, with the ability
to go into other maps (i.e. towns)
v1.1 Wrote a text output routine to tell you what was happening to
you as you moved around the level.
v1.2 Really naff monsters added + a wholly unsatisfactory fight
routine.
v1.3 Fight routine stripped and re-written + decent monsters added
v1.4 Four different characters added + weapon/spell system added
v1.5 Routine added to pick four characters from a list of 16
characters + dialogue with houses added
v1.6 Save/load game added
v1.7 SFX added
v1.8 major playtesting sessions and extreme bug-fixing sessions.
v1.9 After comments from 1.8 various points reworked
Instructions Redone
Complete keyboard or joystick control possible
Credits added
v2.0 Registered version completed
custom team editor designed and implemented
multiple save slots
all levels designed
end of game sequence added
v2.1 new PD release with all code refinements from 2.0
My next game
~~~~~~~~~~~~
╖Time Campaign - a first person perspective shoot 'em up, featuring 256
colour graphics, ray traced and rotoscoped; stereo panning sound; link
options; level editor/creator.
also under development:-
The Raptor's Freedom Cry - Hi-Spec adventure platformer a la Oddworld.
Disaster on Asteroid Belt Theta - RPG puzzle game crossing Alien Breed
with point and click style gameplay.
mail me with your thoughts
Disclaimer
~~~~~~~~~~
7Realms is, to the best of my knowledge, an entirely safe program. It
has been throroughly tested on a standard Amiga 1200 with Hard-drive. I
(the author) take no responsibility for damage caused by the user while
handling the game files.
"The Seven Realms of A'Teth" is copyright Christopher Jarvis
1996/1997.
Christopher Jarvis (10/4/1998)