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- NAME
- perlipc - Perl interprocess communication (signals, fifos,
- pipes, safe subprocceses, sockets, and semaphores)
-
- DESCRIPTION
- The basic IPC facilities of Perl are built out of the good
- old Unix signals, named pipes, pipe opens, the Berkeley
- socket routines, and SysV IPC calls. Each is used in
- slightly different situations.
-
- Signals
- Perl uses a simple signal handling model: the %SIG hash
- contains names or references of user-installed signal
- handlers. These handlers will be called with an argument
- which is the name of the signal that triggered it. A
- signal may be generated intentionally from a particular
- keyboard sequence like control-C or control-Z, sent to you
- from an another process, or triggered automatically by the
- kernel when special events transpire, like a child process
- exiting, your process running out of stack space, or
- hitting file size limit.
-
- For example, to trap an interrupt signal, set up a handler
- like this. Notice how all we do is set with a global
- variable and then raise an exception. That's because on
- most systems libraries are not re-entrant, so calling any
- print() functions (or even anything that needs to
- malloc(3) more memory) could in theory trigger a memory
- fault and subsequent core dump.
-
- sub catch_zap {
- my $signame = shift;
- $shucks++;
- die "Somebody sent me a SIG$signame";
- }
- $SIG{INT} = 'catch_zap'; # could fail in modules
- $SIG{INT} = \&catch_zap; # best strategy
-
- The names of the signals are the ones listed out by kill
- -l on your system, or you can retrieve them from the
- Config module. Set up an @signame list indexed by number
- to get the name and a %signo table indexed by name to get
- the number:
-
- use Config;
- defined $Config{sig_name} || die "No sigs?";
- foreach $name (split(' ', $Config{sig_name})) {
- $signo{$name} = $i;
- $signame[$i] = $name;
- $i++;
- }
-
- So to check whether signal 17 and SIGALRM were the same,
- just do this:
- print "signal #17 = $signame[17]\n";
- if ($signo{ALRM}) {
- print "SIGALRM is $signo{ALRM}\n";
- }
-
- You may also choose to assign the strings 'IGNORE' or
- 'DEFAULT' as the handler, in which case Perl will try to
- discard the signal or do the default thing. Some signals
- can be neither trapped nor ignored, such as the KILL and
- STOP (but not the TSTP) signals. One strategy for
- temporarily ignoring signals is to use a local()
- statement, which will be automatically restored once your
- block is exited. (Remember that local() values are
- "inherited" by functions called from within that block.)
-
- sub precious {
- local $SIG{INT} = 'IGNORE';
- &more_functions;
- }
- sub more_functions {
- # interrupts still ignored, for now...
- }
-
- Sending a signal to a negative process ID means that you
- send the signal to the entire Unix process-group. This
- code send a hang-up signal to all processes in the current
- process group except for the current process itself:
-
- {
- local $SIG{HUP} = 'IGNORE';
- kill HUP => -$$;
- # snazzy writing of: kill('HUP', -$$)
- }
-
- Another interesting signal to send is signal number zero.
- This doesn't actually affect another process, but instead
- checks whether it's alive or has changed its UID.
-
- unless (kill 0 => $kid_pid) {
- warn "something wicked happened to $kid_pid";
- }
-
- You might also want to employ anonymous functions for
- simple signal handlers:
-
- $SIG{INT} = sub { die "\nOutta here!\n" };
-
- But that will be problematic for the more complicated
- handlers that need to re-install themselves. Because
- Perl's signal mechanism is currently based on the
- signal(3) function from the C library, you may somtimes be
- so misfortunate as to run on systems where that function
- is "broken", that is, it behaves in the old unreliable
- SysV way rather than the newer, more reasonable BSD and
- POSIX fashion. So you'll see defensive people writing
- signal handlers like this:
-
- sub REAPER {
- $SIG{CHLD} = \&REAPER; # loathe sysV
- $waitedpid = wait;
- }
- $SIG{CHLD} = \&REAPER;
- # now do something that forks...
-
- or even the more elaborate:
-
- use POSIX "wait_h";
- sub REAPER {
- my $child;
- $SIG{CHLD} = \&REAPER; # loathe sysV
- while ($child = waitpid(-1,WNOHANG)) {
- $Kid_Status{$child} = $?;
- }
- }
- $SIG{CHLD} = \&REAPER;
- # do something that forks...
-
- Signal handling is also used for timeouts in Unix, While
- safely protected within an eval{} block, you set a signal
- handler to trap alarm signals and then schedule to have
- one delivered to you in some number of seconds. Then try
- your blocking operation, clearing the alarm when it's done
- but not before you've exited your eval{} block. If it
- goes off, you'll use die() to jump out of the block, much
- as you might using longjmp() or throw() in other
- languages.
-
- Here's an example:
-
- eval {
- local $SIG{ALRM} = sub { die "alarm clock restart" };
- alarm 10;
- flock(FH, 2); # blocking write lock
- alarm 0;
- };
- if ($@ and $@ !~ /alarm clock restart/) { die }
-
- For more complex signal handling, you might see the
- standard POSIX module. Lamentably, this is almost
- entirely undocumented, but the t/lib/posix.t file from the
- Perl source distribution has some examples in it.
-
- Named Pipes
- A named pipe (often referred to as a FIFO) is an old Unix
- IPC mechanism for processes communicating on the same
- machine. It works just like a regular, connected
- anonymous pipes, except that the processes rendezvous
- using a filename and don't have to be related.
- To create a named pipe, use the Unix command mknod(1) or
- on some systems, mkfifo(1). These may not be in your
- normal path.
-
- # system return val is backwards, so && not ||
- #
- $ENV{PATH} .= ":/etc:/usr/etc";
- if ( system('mknod', $path, 'p')
- && system('mkfifo', $path) )
- {
- die "mk{nod,fifo} $path failed;
- }
-
- A fifo is convenient when you want to connect a process to
- an unrelated one. When you open a fifo, the program will
- block until there's something on the other end.
-
- For example, let's say you'd like to have your .signature
- file be a named pipe that has a Perl program on the other
- end. Now every time any program (like a mailer,
- newsreader, finger program, etc.) tries to read from that
- file, the reading program will block and your program will
- supply the the new signature. We'll use the pipe-checking
- file test -p to find out whether anyone (or anything) has
- accidentally removed our fifo.
-
- chdir; # go home
- $FIFO = '.signature';
- $ENV{PATH} .= ":/etc:/usr/games";
-
- while (1) {
- unless (-p $FIFO) {
- unlink $FIFO;
- system('mknod', $FIFO, 'p')
- && die "can't mknod $FIFO: $!";
- }
-
- # next line blocks until there's a reader
- open (FIFO, "> $FIFO") || die "can't write $FIFO: $!";
- print FIFO "John Smith (smith\@host.org)\n", `fortune -s`;
- close FIFO;
- sleep 2; # to avoid dup sigs
- }
-
- Using open() for IPC
- Perl's basic open() statement can also be used for
- unidirectional interprocess communication by either
- appending or prepending a pipe symbol to the second
- argument to open(). Here's how to start something up a
- child process you intend to write to:
-
- open(SPOOLER, "| cat -v | lpr -h 2>/dev/null")
- || die "can't fork: $!";
- local $SIG{PIPE} = sub { die "spooler pipe broke" };
- print SPOOLER "stuff\n";
- close SPOOLER || die "bad spool: $! $?";
-
- And here's how to start up a child process you intend to
- read from:
-
- open(STATUS, "netstat -an 2>&1 |")
- || die "can't fork: $!";
- while (<STATUS>) {
- next if /^(tcp|udp)/;
- print;
- }
- close SPOOLER || die "bad netstat: $! $?";
-
- If one can be sure that a particular program is a Perl
- script that is expecting filenames in @ARGV, the clever
- programmer can write something like this:
-
- $ program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile
-
- and irrespective of which shell it's called from, the Perl
- program will read from the file f1, the process cmd1,
- standard input (tmpfile in this case), the f2 file, the
- cmd2 command, and finally the f3 file. Pretty nifty, eh?
-
- You might notice that you could use backticks for much the
- same effect as opening a pipe for reading:
-
- print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`;
- die "bad netstat" if $?;
-
- While this is true on the surface, it's much more
- efficient to process the file one line or record at a time
- because then you don't have to read the whole thing into
- memory at once. It also gives you finer control of the
- whole process, letting you to kill off the child process
- early if you'd like.
-
- Be careful to check both the open() and the close() return
- values. If you're writing to a pipe, you should also trap
- SIGPIPE. Otherwise, think of what happens when you start
- up a pipe to a command that doesn't exist: the open() will
- in all likelihood succeed (it only reflects the fork()'s
- success), but then your output will fail--spectacularly.
- Perl can't know whether the command worked because your
- command is actually running in a separate process whose
- exec() might have failed. Therefore, while readers of
- bogus commands just return a quick end of file, writers to
- bogus command will trigger a signal they'd better be
- prepared to handle. Consider:
-
- open(FH, "|bogus");
- print FH "bang\n";
- close FH;
-
- Safe Pipe Opens
-
- Another interesting approach to IPC is making your single
- program go multiprocess and communicate between (or even
- amongst) yourselves. The open() function will accept a
- file argument of either "-|" or "|-" to do a very
- interesting thing: it forks a child connected to the
- filehandle you've opened. The child is running the same
- program as the parent. This is useful for safely opening
- a file when running under an assumed UID or GID, for
- example. If you open a pipe to minus, you can write to
- the filehandle you opened and your kid will find it in his
- STDIN. If you open a pipe from minus, you can read from
- the filehandle you opened whatever your kid writes to his
- STDOUT.
-
- use English;
- my $sleep_count = 0;
-
- do {
- $pid = open(KID_TO_WRITE, "|-");
- unless (defined $pid) {
- warn "cannot fork: $!";
- die "bailing out" if $sleep_count++ > 6;
- sleep 10;
- }
- } until defined $pid;
-
- if ($pid) { # parent
- print KID_TO_WRITE @some_data;
- close(KID_TO_WRITE) || warn "kid exited $?";
- } else { # child
- ($EUID, $EGID) = ($UID, $GID); # suid progs only
- open (FILE, "> /safe/file")
- || die "can't open /safe/file: $!";
- while (<STDIN>) {
- print FILE; # child's STDIN is parent's KID
- }
- exit; # don't forget this
- }
-
- Another common use for this construct is when you need to
- execute something without the shell's interference. With
- system(), it's straigh-forward, but you can't use a pipe
- open or backticks safely. That's because there's no way
- to stop the shell from getting its hands on your
- arguments. Instead, use lower-level control to call
- exec() directly.
-
- Here's a safe backtick or pipe open for read:
-
- # add error processing as above
- $pid = open(KID_TO_READ, "-|");
-
- if ($pid) { # parent
- while (<KID_TO_READ>) {
- # do something interesting
- }
- close(KID_TO_READ) || warn "kid exited $?";
-
- } else { # child
- ($EUID, $EGID) = ($UID, $GID); # suid only
- exec($program, @options, @args)
- || die "can't exec program: $!";
- # NOTREACHED
- }
-
- And here's a safe pipe open for writing:
-
- # add error processing as above
- $pid = open(KID_TO_WRITE, "|-");
- $SIG{ALRM} = sub { die "whoops, $program pipe broke" };
-
- if ($pid) { # parent
- for (@data) {
- print KID_TO_WRITE;
- }
- close(KID_TO_WRITE) || warn "kid exited $?";
-
- } else { # child
- ($EUID, $EGID) = ($UID, $GID);
- exec($program, @options, @args)
- || die "can't exec program: $!";
- # NOTREACHED
- }
-
- Note that these operations are full Unix forks, which
- means they may not be correctly implemented on alien
- systems. Additionally, these are not true multithreading.
- If you'd like to learn more about threading, see the
- modules file mentioned below in the the section on SEE
- ALSO section.
-
- Bidirectional Communication
-
- While this works reasonably well for unidirectional
- communication, what about bidirectional communication?
- The obvious thing you'd like to do doesn't actually work:
-
- open(PROG_FOR_READING_AND_WRITING, "| some program |")
-
- and if you forget to use the -w flag, then you'll miss out
- entirely on the diagnostic message:
- Can't do bidirectional pipe at -e line 1.
-
- If you really want to, you can use the standard open2()
- library function to catch both ends. There's also an
- open3() for tridirectional I/O so you can also catch your
- child's STDERR, but doing so would then require an awkward
- select() loop and wouldn't allow you to use normal Perl
- input operations.
-
- If you look at its source, you'll see that open2() uses
- low-level primitives like Unix pipe() and exec() to create
- all the connections. While it might have been slightly
- more efficient by using socketpair(), it would have then
- been even less portable than it already is. The open2()
- and open3() functions are unlikely to work anywhere
- except on a Unix system or some other one purporting to be
- POSIX compliant.
-
- Here's an example of using open2():
-
- use FileHandle;
- use IPC::Open2;
- $pid = open2( \*Reader, \*Writer, "cat -u -n" );
- Writer->autoflush(); # default here, actually
- print Writer "stuff\n";
- $got = <Reader>;
-
- The problem with this is that Unix buffering is going to
- really ruin your day. Even though your Writer filehandle
- is autoflushed, and the process on the other end will get
- your data in a timely manner, you can't usually do
- anything to force it to actually give it back to you in a
- similarly quick fashion. In this case, we could, because
- we gave cat a -u flag to make it unbuffered. But very few
- Unix commands are designed to operate over pipes, so this
- seldom works unless you yourself wrote the program on the
- other end of the double-ended pipe.
-
- A solution to this is the non-standard Comm.pl library.
- It uses pseudo-ttys to make your program behave more
- reasonably:
-
- require 'Comm.pl';
- $ph = open_proc('cat -n');
- for (1..10) {
- print $ph "a line\n";
- print "got back ", scalar <$ph>;
- }
-
- This way you don't have to have control over the source
- code of the program you're using. The Comm library also
- has expect() and interact() functions. Find the library
- (and hopefully its successor IPC::Chat) at your nearest
- CPAN archive as detailed in the the section on SEE ALSO
- section below.
-
- Sockets: Client/Server Communication
- While not limited to Unix-derived operating systems (e.g.
- WinSock on PCs provides socket support, as do some VMS
- libraries), you may not have sockets on your system, in
- which this section probably isn't going to do you much
- good. With sockets, you can do both virtual circuits
- (i.e. TCP streams) and datagrams (i.e. UDP packets). You
- may be able to do even more depending on your system.
-
- The Perl function calls for dealing with sockets have the
- same names as the corresponding system calls in C, but
- their arguments tend to differ for two reasons: first,
- Perl filehandles work differently than C file descriptors.
- Second, Perl already knows the length of its strings, so
- you don't need to pass that information.
-
- One of the major problems with old socket code in Perl was
- that it used hard-coded values for some of the constants,
- which severely hurt portability. If you ever see code
- that does anything like explicitly setting $AF_INET = 2,
- you know you're in for big trouble: An immeasurably
- superior approach is to use the Socket module, which more
- reliably grants access to various constants and functions
- you'll need.
-
- Internet TCP Clients and Servers
-
- Use Internet-domain sockets when you want to do client-
- server communication that might extend to machines outside
- of your own system.
-
- Here's a sample TCP client using Internet-domain sockets:
-
- #!/usr/bin/perl -w
- require 5.002;
- use strict;
- use Socket;
- my ($remote,$port, $iaddr, $paddr, $proto, $line);
-
- $remote = shift || 'localhost';
- $port = shift || 2345; # random port
- if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') }
- die "No port" unless $port;
- $iaddr = inet_aton($remote) || die "no host: $remote";
- $paddr = sockaddr_in($port, $iaddr);
-
- $proto = getprotobyname('tcp');
- socket(SOCK, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- connect(SOCK, $paddr) || die "connect: $!";
- while ($line = <SOCK>) {
- print $line;
- }
- close (SOCK) || die "close: $!";
- exit;
-
- And here's a corresponding server to go along with it.
- We'll leave the address as INADDR_ANY so that the kernel
- can choose the appropriate interface on multihomed hosts.
- If you want sit on a particular interface (like the
- external side of a gateway or firewall machine), you
- should fill this in with your real address instead.
-
- #!/usr/bin/perl -Tw
- require 5.002;
- use strict;
- BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
- use Socket;
- use Carp;
-
- sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
-
- my $port = shift || 2345;
- my $proto = getprotobyname('tcp');
- socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
- pack("l", 1)) || die "setsockopt: $!";
- bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
- listen(Server,SOMAXCONN) || die "listen: $!";
-
- logmsg "server started on port $port";
-
- my $paddr;
-
- $SIG{CHLD} = \&REAPER;
-
- for ( ; $paddr = accept(Client,Server); close Client) {
- my($port,$iaddr) = sockaddr_in($paddr);
- my $name = gethostbyaddr($iaddr,AF_INET);
-
- logmsg "connection from $name [",
- inet_ntoa($iaddr), "]
- at port $port";
-
- print CLIENT "Hello there, $name, it's now ",
- scalar localtime, "\n";
- }
-
- And here's a multithreaded version. It's multithreaded in
- that like most typical servers, it spawns (forks) a slave
- server to handle the client request so that the master
- server can quickly go back to service a new client.
-
- #!/usr/bin/perl -Tw
- require 5.002;
- use strict;
- BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
- use Socket;
- use Carp;
-
- sub spawn; # forward declaration
- sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
-
- my $port = shift || 2345;
- my $proto = getprotobyname('tcp');
- socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
- pack("l", 1)) || die "setsockopt: $!";
- bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
- listen(Server,SOMAXCONN) || die "listen: $!";
-
- logmsg "server started on port $port";
-
- my $waitedpid = 0;
- my $paddr;
-
- sub REAPER {
- $SIG{CHLD} = \&REAPER; # loathe sysV
- $waitedpid = wait;
- logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
- }
-
- $SIG{CHLD} = \&REAPER;
-
- for ( $waitedpid = 0;
- ($paddr = accept(Client,Server)) || $waitedpid;
- $waitedpid = 0, close Client)
- {
- next if $waitedpid;
- my($port,$iaddr) = sockaddr_in($paddr);
- my $name = gethostbyaddr($iaddr,AF_INET);
-
- logmsg "connection from $name [",
- inet_ntoa($iaddr), "]
- at port $port";
-
- spawn sub {
- print "Hello there, $name, it's now ", scalar localtime, "\n";
- exec '/usr/games/fortune'
- or confess "can't exec fortune: $!";
- };
-
- }
-
- sub spawn {
- my $coderef = shift;
-
- unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
- confess "usage: spawn CODEREF";
- }
-
- my $pid;
- if (!defined($pid = fork)) {
- logmsg "cannot fork: $!";
- return;
- } elsif ($pid) {
- logmsg "begat $pid";
- return; # i'm the parent
- }
- # else i'm the child -- go spawn
-
- open(STDIN, "<&Client") || die "can't dup client to stdin";
- open(STDOUT, ">&Client") || die "can't dup client to stdout";
- ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
- exit &$coderef();
- }
-
- This server takes the trouble to clone off a child version
- via fork() for each incoming request. That way it can
- handle many requests at once, which you might not always
- want. Even if you don't fork(), the listen() will allow
- that many pending connections. Forking servers have to be
- particularly careful about cleaning up their dead children
- (called "zombies" in Unix parlance), because otherwise
- you'll quickly fill up your process table.
-
- We suggest that you use the -T flag to use taint checking
- (see the perlsec manpage) even if we aren't running setuid
- or setgid. This is always a good idea for servers and
- other programs run on behalf of someone else (like CGI
- scripts), because it lessens the chances that people from
- the outside will be able to compromise your system.
-
- Let's look at another TCP client. This one connects to
- the TCP "time" service on a number of different machines
- and shows how far their clocks differ from the system on
- which it's being run:
-
- #!/usr/bin/perl -w
- require 5.002;
- use strict;
- use Socket;
-
- my $SECS_of_70_YEARS = 2208988800;
- sub ctime { scalar localtime(shift) }
-
- my $iaddr = gethostbyname('localhost');
- my $proto = getprotobyname('tcp');
- my $port = getservbyname('time', 'tcp');
- my $paddr = sockaddr_in(0, $iaddr);
- my($host);
- $| = 1;
- printf "%-24s %8s %s\n", "localhost", 0, ctime(time());
-
- foreach $host (@ARGV) {
- printf "%-24s ", $host;
- my $hisiaddr = inet_aton($host) || die "unknown host";
- my $hispaddr = sockaddr_in($port, $hisiaddr);
- socket(SOCKET, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- connect(SOCKET, $hispaddr) || die "bind: $!";
- my $rtime = ' ';
- read(SOCKET, $rtime, 4);
- close(SOCKET);
- my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
- printf "%8d %s\n", $histime - time, ctime($histime);
- }
-
- Unix-Domain TCP Clients and Servers
-
- That's fine for Internet-domain clients and servers, but
- what local communications? While you can use the same
- setup, sometimes you don't want to. Unix-domain sockets
- are local to the current host, and are often used
- internally to implement pipes. Unlike Internet domain
- sockets, UNIX domain sockets can show up in the file
- system with an ls(1) listing.
-
- $ ls -l /dev/log
- srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/log
-
- You can test for these with Perl's -S file test:
-
- unless ( -S '/dev/log' ) {
- die "something's wicked with the print system";
- }
-
- Here's a sample Unix-domain client:
-
- #!/usr/bin/perl -w
- require 5.002;
- use Socket;
- use strict;
- my ($rendezvous, $line);
-
- $rendezvous = shift || '/tmp/catsock';
- socket(SOCK, PF_UNIX, SOCK_STREAM, 0) || die "socket: $!";
- connect(SOCK, sockaddr_un($remote)) || die "connect: $!";
- while ($line = <SOCK>) {
- print $line;
- }
- exit;
-
- And here's a corresponding server.
-
- #!/usr/bin/perl -Tw
- require 5.002;
- use strict;
- use Socket;
- use Carp;
-
- BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
-
- my $NAME = '/tmp/catsock';
- my $uaddr = sockaddr_un($NAME);
- my $proto = getprotobyname('tcp');
-
- socket(Server,PF_UNIX,SOCK_STREAM,0) || die "socket: $!";
- unlink($NAME);
- bind (Server, $uaddr) || die "bind: $!";
- listen(Server,SOMAXCONN) || die "listen: $!";
-
- logmsg "server started on $NAME";
-
- $SIG{CHLD} = \&REAPER;
-
- for ( $waitedpid = 0;
- accept(Client,Server) || $waitedpid;
- $waitedpid = 0, close Client)
- {
- next if $waitedpid;
- logmsg "connection on $NAME";
- spawn sub {
- print "Hello there, it's now ", scalar localtime, "\n";
- exec '/usr/games/fortune' or die "can't exec fortune: $!";
- };
- }
-
- As you see, it's remarkably similar to the Internet domain
- TCP server, so much so, in fact, that we've omitted
- several duplicate functions--spawn(), logmsg(), ctime(),
- and REAPER()--which are exactly the same as in the other
- server.
-
- So why would you ever want to use a Unix domain socket
- instead of a simpler named pipe? Because a named pipe
- doesn't give you sessions. You can't tell one process's
- data from another's. With socket programming, you get a
- separate session for each client: that's why accept()
- takes two arguments.
-
- For example, let's say that you have a long running
- database server daemon that you want folks from the World
- Wide Web to be able to access, but only if they go through
- a CGI interface. You'd have a small, simple CGI program
- that does whatever checks and logging you feel like, and
- then acts as a Unix-domain client and connects to your
- private server.
-
- UDP: Message Passing
-
- Another kind of client-server setup is one that uses not
- connections, but messages. UDP communications involve
- much lower overhead but also provide less reliability, as
- there are no promises that messages will arrive at all,
- let alone in order and unmangled. Still, UDP offers some
- advantages over TCP, including being able to "broadcast"
- or "multicast" to a whole bunch of destination hosts at
- once (usually on your local subnet). If you find yourself
- overly concerned about reliability and start building
- checks into your message system, then you probably should
- just use TCP to start with.
-
- Here's a UDP program similar to the sample Internet TCP
- client given above. However, instead of checking one host
- at a time, the UDP version will check many of them
- asynchronously by simulating a multicast and then using
- select() to do a timed-out wait for I/O. To do something
- similar with TCP, you'd have to use a different socket
- handle for each host.
-
- #!/usr/bin/perl -w
- use strict;
- require 5.002;
- use Socket;
- use Sys::Hostname;
-
- my ( $count, $hisiaddr, $hispaddr, $histime,
- $host, $iaddr, $paddr, $port, $proto,
- $rin, $rout, $rtime, $SECS_of_70_YEARS);
-
- $SECS_of_70_YEARS = 2208988800;
-
- $iaddr = gethostbyname(hostname());
- $proto = getprotobyname('udp');
- $port = getservbyname('time', 'udp');
- $paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick
-
- socket(SOCKET, PF_INET, SOCK_DGRAM, $proto) || die "socket: $!";
- bind(SOCKET, $paddr) || die "bind: $!";
-
- $| = 1;
- printf "%-12s %8s %s\n", "localhost", 0, scalar localtime time;
- $count = 0;
- for $host (@ARGV) {
- $count++;
- $hisiaddr = inet_aton($host) || die "unknown host";
- $hispaddr = sockaddr_in($port, $hisiaddr);
- defined(send(SOCKET, 0, 0, $hispaddr)) || die "send $host: $!";
- }
-
- $rin = '';
- vec($rin, fileno(SOCKET), 1) = 1;
- # timeout after 10.0 seconds
- while ($count && select($rout = $rin, undef, undef, 10.0)) {
- $rtime = '';
- ($hispaddr = recv(SOCKET, $rtime, 4, 0)) || die "recv: $!";
- ($port, $hisiaddr) = sockaddr_in($hispaddr);
- $host = gethostbyaddr($hisiaddr, AF_INET);
- $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
- printf "%-12s ", $host;
- printf "%8d %s\n", $histime - time, scalar localtime($histime);
- $count--;
- }
-
- SysV IPC
- While System V IPC isn't so widely used as sockets, it
- still has some interesting uses. You can't, however,
- effectively use SysV IPC or Berkeley mmap() to have shared
- memory so as to share a variable amongst several
- processes. That's because Perl would reallocate your
- string when you weren't wanting it to.
-
- Here's a small example showing shared memory usage.
-
- $IPC_PRIVATE = 0;
- $IPC_RMID = 0;
- $size = 2000;
- $key = shmget($IPC_PRIVATE, $size , 0777 );
- die unless defined $key;
-
- $message = "Message #1";
- shmwrite($key, $message, 0, 60 ) || die "$!";
- shmread($key,$buff,0,60) || die "$!";
-
- print $buff,"\n";
-
- print "deleting $key\n";
- shmctl($key ,$IPC_RMID, 0) || die "$!";
-
- Here's an example of a semaphore:
-
- $IPC_KEY = 1234;
- $IPC_RMID = 0;
- $IPC_CREATE = 0001000;
- $key = semget($IPC_KEY, $nsems , 0666 | $IPC_CREATE );
- die if !defined($key);
- print "$key\n";
-
- Put this code in a separate file to be run in more that
- one process Call the file take:
-
- # create a semaphore
-
- $IPC_KEY = 1234;
- $key = semget($IPC_KEY, 0 , 0 );
- die if !defined($key);
-
- $semnum = 0;
- $semflag = 0;
-
- # 'take' semaphore
- # wait for semaphore to be zero
- $semop = 0;
- $opstring1 = pack("sss", $semnum, $semop, $semflag);
-
- # Increment the semaphore count
- $semop = 1;
- $opstring2 = pack("sss", $semnum, $semop, $semflag);
- $opstring = $opstring1 . $opstring2;
-
- semop($key,$opstring) || die "$!";
-
- Put this code in a separate file to be run in more that
- one process Call this file give:
-
- # 'give' the semaphore
- # run this in the original process and you will see
- # that the second process continues
-
- $IPC_KEY = 1234;
- $key = semget($IPC_KEY, 0, 0);
- die if !defined($key);
-
- $semnum = 0;
- $semflag = 0;
-
- # Decrement the semaphore count
- $semop = -1;
- $opstring = pack("sss", $semnum, $semop, $semflag);
-
- semop($key,$opstring) || die "$!";
-
- WARNING
- The SysV IPC code above was written long ago, and it's
- definitely clunky looking. It should at the very least be
- made to use strict and require "sys/ipc.ph". Better yet,
- perhaps someone should create an IPC::SysV module the way
- we have the Socket module for normal client-server
- communications.
-
- (... time passes)
-
- Voila! Check out the IPC::SysV modules written by Jack
- Shirazi. You can find them at a CPAN store near you.
-
- NOTES
- If you are running under version 5.000 (dubious) or 5.001,
- you can still use most of the examples in this document.
- You may have to remove the use strict and some of the my()
- statements for 5.000, and for both you'll have to load in
- version 1.2 of the Socket.pm module, which was/is/shall-be
- included in perl5.001o.
-
- Most of these routines quietly but politely return undef
- when they fail instead of causing your program to die
- right then and there due to an uncaught exception.
- (Actually, some of the new Socket conversion functions
- croak() on bad arguments.) It is therefore essential that
- you should check the return values fo these functions.
- Always begin your socket programs this way for optimal
- success, and don't forget to add -T taint checking flag to
- the pound-bang line for servers:
-
- #!/usr/bin/perl -w
- require 5.002;
- use strict;
- use sigtrap;
- use Socket;
-
- BUGS
- All these routines create system-specific portability
- problems. As noted elsewhere, Perl is at the mercy of
- your C libraries for much of its system behaviour. It's
- probably safest to assume broken SysV semantics for
- signals and to stick with simple TCP and UDP socket
- operations; e.g. don't try to pass open filedescriptors
- over a local UDP datagram socket if you want your code to
- stand a chance of being portable.
-
- Because few vendors provide C libraries that are safely
- re-entrant, the prudent programmer will do little else
- within a handler beyond die() to raise an exception and
- longjmp(3) out.
-
- AUTHOR
- Tom Christiansen, with occasional vestiges of Larry Wall's
- original version.
-
- SEE ALSO
- Besides the obvious functions in the perlfunc manpage, you
- should also check out the modules file at your nearest
- CPAN site. (See the perlmod manpage or best yet, the Perl
- FAQ for a description of what CPAN is and where to get
- it.) Section 5 of the modules file is devoted to
- "Networking, Device Control (modems) and Interprocess
- Communication", and contains numerous unbundled modules
- numerous networking modules, Chat and Expect operations,
- CGI programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC,
- SNMP, SMTP, Telnet, Threads, and ToolTalk--just to name a
- few.
-