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Makefile | 1997-08-05 | 11.8 KB | 411 lines |
- # Copyright (C) 1991-1997 Aladdin Enterprises. All rights reserved.
- #
- # This file is part of Aladdin Ghostscript.
- #
- # Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
- # or distributor accepts any responsibility for the consequences of using it,
- # or for whether it serves any particular purpose or works at all, unless he
- # or she says so in writing. Refer to the Aladdin Ghostscript Free Public
- # License (the "License") for full details.
- #
- # Every copy of Aladdin Ghostscript must include a copy of the License,
- # normally in a plain ASCII text file named PUBLIC. The License grants you
- # the right to copy, modify and redistribute Aladdin Ghostscript, but only
- # under certain conditions described in the License. Among other things, the
- # License requires that the copyright notice and this notice be preserved on
- # all copies.
-
- # watcw32.mak
- # makefile for Watcom C++ v??, Windows NT or Windows 95 platform.
- # Does NOT build gs16spl.exe, which is 16-bit and is used under Win32s.
- # Someone with access to the Watcom 16-bit documentation will need to
- # do this.
- # Created 1997-02-23 by Russell Lang from MSVC++ 4.0 makefile.
- #**************** THIS MAKEFILE DOES NOT WORK. ****************
- #**************** DO NOT ATTEMPT TO USE IT. ****************
-
- # ------------------------------- Options ------------------------------- #
-
- ###### This section is the only part of the file you should need to edit.
-
- # ------ Generic options ------ #
-
- # Define the directory that will hold documentation at runtime.
-
- GS_DOCDIR=c:/gs
-
- # Define the default directory/ies for the runtime
- # initialization and font files. Separate multiple directories with \;.
- # Use / to indicate directories, not a single \.
-
- GS_LIB_DEFAULT=.;c:/gs\;c:/gs/fonts
-
- # Define whether or not searching for initialization files should always
- # look in the current directory first. This leads to well-known security
- # and confusion problems, but users insist on it.
- # NOTE: this also affects searching for files named on the command line:
- # see the "File searching" section of use.txt for full details.
- # Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended.
-
- SEARCH_HERE_FIRST=1
-
- # Define the name of the interpreter initialization file.
- # (There is no reason to change this.)
-
- GS_INIT=gs_init.ps
-
- # Choose generic configuration options.
-
- # Setting DEBUG=1 includes debugging features (-Z switch) in the code.
- # Code runs substantially slower even if no debugging switches are set,
- # and also takes about another 25K of memory.
-
- DEBUG=0
-
- # Setting TDEBUG=1 includes symbol table information for the debugger,
- # and also enables stack checking. Code is substantially slower and larger.
-
- TDEBUG=0
-
- # Setting NOPRIVATE=1 makes private (static) procedures and variables public,
- # so they are visible to the debugger and profiler.
- # No execution time or space penalty, just larger .OBJ and .EXE files.
-
- NOPRIVATE=0
-
- # Define the name of the executable file.
-
- GS=gswin32
- GSCONSOLE=gswin32c
- GSDLL=gsdll32
-
- # To build two small executables and a large DLL use MAKEDLL=1
- # To build two large executables use MAKEDLL=0
-
- MAKEDLL=1
-
- # Define the directory where the IJG JPEG library sources are stored,
- # and the major version of the library that is stored there.
- # You may need to change this if the IJG library version changes.
- # See jpeg.mak for more information.
-
- JSRCDIR=jpeg-6a
- JVERSION=6
-
- # Define the directory where the PNG library sources are stored,
- # and the version of the library that is stored there.
- # You may need to change this if the libpng version changes.
- # See libpng.mak for more information.
-
- PSRCDIR=libpng
- PVERSION=96
-
- # Define the directory where the zlib sources are stored.
- # See zlib.mak for more information.
-
- ZSRCDIR=zlib
-
- # Define the configuration ID. Read gs.mak carefully before changing this.
-
- CONFIG=
-
- # Define any other compilation flags.
-
- CFLAGS=
-
- # ------ Platform-specific options ------ #
-
- # Define the drive, directory, and compiler name for the Watcom C files.
- # COMPDIR contains the compiler and linker.
- # INCDIR contains the include files.
- # LIBDIR contains the library files.
- # COMP is the full C compiler path name.
- # COMPCPP is the full C++ compiler path name.
- # COMPAUX is the compiler name for DOS utilities.
- # RCOMP is the resource compiler name.
- # LINK is the full linker path name.
- # WBIND is used for binding resources to an EXE or DLL
- # Note that INCDIR and LIBDIR are always followed by a \,
- # so if you want to use the current directory, use an explicit '.'.
-
- COMPBASE=d:\watcom
- COMPDIR=$(COMPBASE)\binb
- INCDIR=$(COMPBASE)\h;$(COMPBASE)\h\nt
- LIBDIR=$(COMPBASE)\lib386;$(COMPBASE)\lib386\nt
- COMP=$(COMPDIR)\wcc386
- COMPCPP=$(COMPDIR)\wpp386
- COMPAUX=$(COMPDIR)\wcc386
- RCOMP=$(COMPDIR)\wrc
- LINK=$(COMPDIR)\wlink
- WBIND=$(COMPDIR)\wbind
-
- # Define the processor architecture. (always i386)
- CPU_FAMILY=i386
-
- # Define the processor (CPU) type. (386, 486 or 586)
- CPU_TYPE=486
-
- # Define the math coprocessor (FPU) type.
- # Options are -1 (optimize for no FPU), 0 (optimize for FPU present,
- # but do not require a FPU), 87, 287, or 387.
- # If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387,
- # since most of these CPUs include the equivalent of an 80387 on-chip;
- # however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if
- # you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0.
- # An xx87 option means that the executable will run only if a FPU
- # of that type (or higher) is available: this is NOT currently checked
- # at runtime.
-
- FPU_TYPE=0
-
- # ------ Devices and features ------ #
-
- # Choose the language feature(s) to include. See gs.mak for details.
-
- FEATURE_DEVS=level2.dev pdf.dev ttfont.dev
-
- # Choose whether to compile the .ps initialization files into the executable.
- # See gs.mak for details.
-
- COMPILE_INITS=0
-
- # Choose whether to store band lists on files or in memory.
- # The choices are 'file' or 'memory'.
-
- BAND_LIST_STORAGE=file
-
- # Choose which compression method to use when storing band lists in memory.
- # The choices are 'lzw' or 'zlib'. lzw is not recommended, because the
- # LZW-compatible code in Ghostscript doesn't actually compress its input.
-
- BAND_LIST_COMPRESSOR=zlib
-
- # Choose the implementation of file I/O: 'stdio', 'fd', or 'both'.
- # See gs.mak and sfxfd.c for more details.
-
- FILE_IMPLEMENTATION=stdio
-
- # Choose the device(s) to include. See devs.mak for details.
-
- DEVICE_DEVS=mswindll.dev mswinprn.dev mswinpr2.dev
- DEVICE_DEVS2=epson.dev eps9high.dev eps9mid.dev epsonc.dev ibmpro.dev
- DEVICE_DEVS3=deskjet.dev djet500.dev laserjet.dev ljetplus.dev ljet2p.dev ljet3.dev ljet4.dev
- DEVICE_DEVS4=cdeskjet.dev cdjcolor.dev cdjmono.dev cdj550.dev pj.dev pjxl.dev pjxl300.dev
- DEVICE_DEVS5=djet500c.dev declj250.dev lj250.dev jetp3852.dev r4081.dev lbp8.dev uniprint.dev
- DEVICE_DEVS6=st800.dev stcolor.dev bj10e.dev bj200.dev m8510.dev necp6.dev bjc600.dev bjc800.dev
- DEVICE_DEVS7=t4693d2.dev t4693d4.dev t4693d8.dev tek4696.dev
- DEVICE_DEVS8=pcxmono.dev pcxgray.dev pcx16.dev pcx256.dev pcx24b.dev pcxcmyk.dev
- DEVICE_DEVS9=pbm.dev pbmraw.dev pgm.dev pgmraw.dev pgnm.dev pgnmraw.dev pnm.dev pnmraw.dev ppm.dev ppmraw.dev
- DEVICE_DEVS10=tiffcrle.dev tiffg3.dev tiffg32d.dev tiffg4.dev tifflzw.dev tiffpack.dev
- DEVICE_DEVS11=bmpmono.dev bmp16.dev bmp256.dev bmp16m.dev tiff12nc.dev tiff24nc.dev
- DEVICE_DEVS12=psmono.dev bit.dev bitrgb.dev bitcmyk.dev
- DEVICE_DEVS13=pngmono.dev pnggray.dev png16.dev png256.dev png16m.dev
- DEVICE_DEVS14=jpeg.dev jpeggray.dev
- DEVICE_DEVS15=pdfwrite.dev pswrite.dev epswrite.dev pxlmono.dev pxlcolor.dev
-
- # ---------------------------- End of options ---------------------------- #
-
- # Define the name of the makefile -- used in dependencies.
-
- MAKEFILE=watcw32.mak winlib.mak winint.mak
-
- # Define the current directory prefix and shell invocations.
-
- D=\\
-
- EXPP=
- SH=
- # The following is needed to work around a problem in wmake
- SHP=command /c
-
- # Define the arguments for genconf.
-
- CONFILES=-p %%s, -o $(ld_tr) -l lib.tr
-
- # Define the generic compilation flags.
-
- PLATOPT=
-
- INTASM=
- PCFBASM=
-
- # Make sure we get the right default target for make.
-
- dosdefault: default
-
- # Define the compilation flags.
-
- !ifeq CPU_TYPE 586
- CPFLAGS=-5s
- !else
- !ifeq CPU_TYPE 486
- CPFLAGS=-4s
- !else
- !ifeq CPU_TYPE 386
- CPFLAGS=-3s
- !else
- CPFLAGS=
- !endif
- !endif
- !endif
-
- !ifeq FPU_TYPE 586
- FPFLAGS=-fp5
- !else
- !ifeq FPU_TYPE 486
- FPFLAGS=-fp4
- !else
- !ifeq FPU_TYPE 386
- FPFLAGS=-fp3
- !else
- FPFLAGS=
- !endif
- !endif
- !endif
-
-
- !ifneq NOPRIVATE 0
- CP=/DNOPRIVATE
- !else
- CP=
- !endif
-
- !ifneq DEBUG 0
- CD=/DDEBUG
- !else
- CD=
- !endif
-
- !ifneq TDEBUG 0
- # What options should WATCOM use for $(CT) when debugging?
- CT=-d2
- LCT=DEBUG ALL
- COMPILE_FULL_OPTIMIZED= # no optimization when debugging
- COMPILE_WITH_FRAMES= # no optimization when debugging
- COMPILE_WITHOUT_FRAMES= # no optimization when debugging
- !else
- CT=-d1
- LCT=DEBUG LINES
- COMPILE_FULL_OPTIMIZED=-Oilmre -s
- COMPILE_WITH_FRAMES=-Of+
- COMPILE_WITHOUT_FRAMES=-s
- !endif
-
- !ifneq DEBUG 0
- CS=
- !else
- CS=-s
- !endif
-
-
- # Specify output object name
- CCOBJNAME=-Fo
-
- # Specify function prolog type
- COMPILE_FOR_DLL=/LD
- COMPILE_FOR_EXE=
- COMPILE_FOR_CONSOLE_EXE=
-
- GENOPT=$(CP) $(CD) $(CT) $(CS) -zq
-
- CCFLAGS=$(PLATOPT) $(FPFLAGS) $(CPFLAGS) $(CFLAGS) $(XCFLAGS)
- CC=$(COMP) -c $(CCFLAGS) @ccf32.tr
- CPP=$(COMPCPP) -c $(CCFLAGS) @ccf32.tr
- !ifneq MAKEDLL 0
- WX=$(COMPILE_FOR_DLL)
- !else
- WX=$(COMPILE_FOR_EXE)
- !endif
- CCC=$(CC) $(WX) $(COMPILE_FULL_OPTIMIZED)
- CCD=$(CC) $(WX) $(COMPILE_WITH_FRAMES)
- CCINT=$(CC)
- CCCF=$(CCC)
- CCLEAF=$(CCC) $(COMPILE_WITHOUT_FRAMES)
-
- # Compiler for auxiliary programs
-
- CCAUX=$(COMPAUX) -I$(INCDIR) -O
-
- # Define the generic compilation rules.
-
- .c.obj:
- $(CCC) $<
-
- .cpp.obj:
- $(CPP) $<
-
- # Define the files to be removed by `make clean'.
- # nmake expands macros when encountered, not when used,
- # so this must precede the !include statements.
-
- BEGINFILES2=gsdll32.rex gswin32.rex gswin32c.rex
-
- # Include the generic makefiles.
-
- !include winlib.mak
- !include winint.mak
-
- # -------------------------- Auxiliary programs --------------------------- #
-
- ccf32.tr: $(MAKEFILE) makefile
- echo $(GENOPT) -I$(INCDIR) -DCHECK_INTERRUPTS -D_Windows -D__WIN32__ -D_WATCOM_ > ccf32.tr
-
- $(GENARCH_XE): genarch.c $(stdpre_h) $(iref_h) ccf32.tr
- $(CCAUX_SETUP)
- $(CCAUX) @ccf32.tr genarch.c $(CCAUX_TAIL)
-
- # -------------------------------- Library -------------------------------- #
-
- # See winlib.mak
-
- # ----------------------------- Main program ------------------------------ #
-
- #LIBCTR=libc32.tr
- LIBCTR=
-
- #rjl
- #$(LIBCTR): $(MAKEFILE) $(ECHOGS_XE)
- # echogs -w $(LIBCTR) $(LIBDIR)\shell32.lib
- # echogs -a $(LIBCTR) $(LIBDIR)\comdlg32.lib
-
- DWOBJLINK=dwdll.obj, dwimg.obj, dwmain.obj, dwtext.obj, gscdefs.obj
- DWOBJNOLINK= dwnodll.obj, dwimg.obj, dwmain.obj, dwtext.obj
- OBJCLINK=dwmainc.obj, dwdllc.obj, gscdefs.obj
- OBJCNOLINK=dwmainc.obj, dwnodllc.obj
-
- !ifneq MAKEDLL 0
- # The graphical small EXE loader
- $(GS_XE): $(GSDLL).dll $(GSDLL).lib $(DWOBJ) $(GSCONSOLE).exe $(GS).res
- $(LINK) system nt_win $(LCT) Name $(GS_XE) File $(DWOBJLINK) Library $(GSDLL).lib
- $(WBIND) $(GS_XE) -R $(GS).res
-
- # The console mode small EXE loader
- $(GSCONSOLE).exe: $(OBJC) $(GS).res dw32c.def
- $(LINK) system nt option map $(LCT) Name $(GSCONSOLE).exe File $(OBJCLINK) Library $(GSDLL).lib
- $(WBIND) $(GSCONSOLE).exe -R $(GS).res
-
- # The big DLL
- $(GSDLL).dll: $(GS_ALL) $(DEVS_ALL) gsdll.$(OBJ) $(GSDLL).res
- $(LINK) system nt_dll initinstance terminstance @gsdll32.wex $(LCT) Name $(GSDLL).dll File gsdll.obj, @$(ld_tr)
- $(WBIND) $(GSDLL).dll -R $(GSDLL).res
-
- $(GSDLL).lib: $(GSDLL).dll
- erase $(GSDLL).lib
- wlib $(GSDLL) +$(GSDLL).dll
-
- !else
- # The big graphical EXE
- $(GS_XE): $(GSCONSOLE).exe $(GS_ALL) $(DEVS_ALL) gsdll.$(OBJ) $(DWOBJNO) $(GS).res dwmain32.def
- $(LINK) option map $(LCT) Name $(GS) File gsdll, $(DWOBJNOLINK), @$(ld_tr)
- $(WBIND) $(GS_XE) -R $(GSDLL).res
-
- # The big console mode EXE
- $(GSCONSOLE).exe: $(GS_ALL) $(DEVS_ALL) gsdll.$(OBJ) $(OBJCNO) $(GS).res dw32c.def
- $(COMPDIR)\$(LINK) option map $(LCT) Name $(GSCONSOLE).exe File gsdll, $(OBJCNOLINK), @$(ld_tr)
- $(WBIND) $(GSCONSOLE).exe -R $(GSDLL).res
- !endif
-
- # end of makefile
-
-
-