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C/C++ Source or Header  |  1999-07-29  |  185.2 KB  |  5,858 lines

  1. /*------------------------------------------------------
  2.   -OpenGL source code                                  -
  3.   -Generated with VRMLEditor V 0.64 Beta (on Amiga)    -
  4.   -Written by BODMER Stephan (bodmer2@uni2a.unige.ch)  -
  5.   -VRMLEditor is Copyright(1997/98) by BodySoft        -
  6.   ------------------------------------------------------*/
  7. #include <proto/Amigamesa.h>
  8.  
  9. #include <mui/GLArea_mcc.h>
  10.  
  11. void DrawPawn(struct GLContext *glcontext) {
  12.     struct Library *glBase=glcontext->gl_Base;
  13.     struct Library *gluBase=glcontext->glu_Base;
  14.     struct Library *glutBase=glcontext->glut_Base;
  15.  
  16.     // ROOT (Separator)
  17.     glPushMatrix();
  18.     /*
  19.     Pawn by Stephan Bielmann
  20.     */
  21.     // Scale
  22.     glScaled(0.02500,0.02500,0.02500);
  23.     glTranslated(0.0,-25.0,0.0);
  24.     // Rotation
  25.     glRotated(-89.9868,1.0000,0.0000,0.0000);
  26.     // IndexedFaceSet
  27.     glBegin(GL_POLYGON);
  28.     {
  29.      GLfloat ambient[]={0.20,0.20,0.20,1.00};
  30.      GLfloat diffuse[]={0.60,0.28,0.00,1.00};
  31.      GLfloat specular[]={1.00,1.00,1.00,1.00};
  32.      GLfloat emissive[]={0.00,0.00,0.00,1.00};
  33.      glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient);
  34.      glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse);
  35.      glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular);
  36.      glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emissive);
  37.      glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,25.60);
  38.     };
  39.         glNormal3d(0.0000,0.0000,0.0000);
  40.         glVertex3d(40.0000,0.0000,0.0000);
  41.         glVertex3d(40.0000,0.0000,0.0000);
  42.         glVertex3d(37.5900,13.6800,0.0000);
  43.         glVertex3d(30.6400,25.7100,0.0000);
  44.         glVertex3d(20.0000,34.6400,0.0000);
  45.         glVertex3d(6.9460,39.3900,0.0000);
  46.         glVertex3d(-6.9460,39.3900,0.0000);
  47.         glVertex3d(-20.0000,34.6400,0.0000);
  48.         glVertex3d(-30.6400,25.7100,0.0000);
  49.         glVertex3d(-37.5900,13.6800,0.0000);
  50.         glVertex3d(-40.0000,0.0000,0.0000);
  51.         glVertex3d(-37.5900,-13.6800,0.0000);
  52.         glVertex3d(-30.6400,-25.7100,0.0000);
  53.         glVertex3d(-20.0000,-34.6400,0.0000);
  54.         glVertex3d(-6.9460,-39.3900,0.0000);
  55.         glVertex3d(6.9460,-39.3900,0.0000);
  56.         glVertex3d(20.0000,-34.6400,0.0000);
  57.         glVertex3d(30.6400,-25.7100,0.0000);
  58.         glVertex3d(37.5900,-13.6800,0.0000);
  59.     glEnd();
  60.     glBegin(GL_POLYGON);
  61.         glNormal3d(0.0001,0.0000,0.0000);
  62.         glVertex3d(40.0000,-0.0001,1.0000);
  63.         glVertex3d(40.0000,-0.0001,0.0000);
  64.         glVertex3d(40.0000,0.0000,0.0000);
  65.         glVertex3d(40.0000,0.0000,2.0000);
  66.     glEnd();
  67.     glBegin(GL_POLYGON);
  68.         glNormal3d(27.3600,4.8200,0.0000);
  69.         glVertex3d(40.0000,0.0000,2.0000);
  70.         glVertex3d(40.0000,0.0000,0.0000);
  71.         glVertex3d(37.5900,13.6800,0.0000);
  72.         glVertex3d(37.5900,13.6800,2.0000);
  73.     glEnd();
  74.     glBegin(GL_POLYGON);
  75.         glNormal3d(24.0600,13.9000,0.0000);
  76.         glVertex3d(37.5900,13.6800,2.0000);
  77.         glVertex3d(37.5900,13.6800,0.0000);
  78.         glVertex3d(30.6400,25.7100,0.0000);
  79.         glVertex3d(30.6400,25.7100,2.0000);
  80.     glEnd();
  81.     glBegin(GL_POLYGON);
  82.         glNormal3d(17.8600,21.2800,0.0000);
  83.         glVertex3d(30.6400,25.7100,2.0000);
  84.         glVertex3d(30.6400,25.7100,0.0000);
  85.         glVertex3d(20.0000,34.6400,0.0000);
  86.         glVertex3d(20.0000,34.6400,2.0000);
  87.     glEnd();
  88.     glBegin(GL_POLYGON);
  89.         glNormal3d(9.5000,26.1080,0.0000);
  90.         glVertex3d(20.0000,34.6400,2.0000);
  91.         glVertex3d(20.0000,34.6400,0.0000);
  92.         glVertex3d(6.9460,39.3900,0.0000);
  93.         glVertex3d(6.9460,39.3900,2.0000);
  94.     glEnd();
  95.     glBegin(GL_POLYGON);
  96.         glNormal3d(0.0000,27.7840,0.0000);
  97.         glVertex3d(6.9460,39.3900,2.0000);
  98.         glVertex3d(6.9460,39.3900,0.0000);
  99.         glVertex3d(-6.9460,39.3900,0.0000);
  100.         glVertex3d(-6.9460,39.3900,2.0000);
  101.     glEnd();
  102.     glBegin(GL_POLYGON);
  103.         glNormal3d(-9.5000,26.1080,0.0000);
  104.         glVertex3d(-6.9460,39.3900,2.0000);
  105.         glVertex3d(-6.9460,39.3900,0.0000);
  106.         glVertex3d(-20.0000,34.6400,0.0000);
  107.         glVertex3d(-20.0000,34.6400,2.0000);
  108.     glEnd();
  109.     glBegin(GL_POLYGON);
  110.         glNormal3d(-17.8600,21.2800,0.0000);
  111.         glVertex3d(-20.0000,34.6400,2.0000);
  112.         glVertex3d(-20.0000,34.6400,0.0000);
  113.         glVertex3d(-30.6400,25.7100,0.0000);
  114.         glVertex3d(-30.6400,25.7100,2.0000);
  115.     glEnd();
  116.     glBegin(GL_POLYGON);
  117.         glNormal3d(-24.0600,13.9000,0.0000);
  118.         glVertex3d(-30.6400,25.7100,2.0000);
  119.         glVertex3d(-30.6400,25.7100,0.0000);
  120.         glVertex3d(-37.5900,13.6800,0.0000);
  121.         glVertex3d(-37.5900,13.6800,2.0000);
  122.     glEnd();
  123.     glBegin(GL_POLYGON);
  124.         glNormal3d(-27.3599,4.8200,0.0000);
  125.         glVertex3d(-37.5900,13.6800,2.0000);
  126.         glVertex3d(-37.5900,13.6800,0.0000);
  127.         glVertex3d(-40.0000,0.0000,0.0000);
  128.         glVertex3d(-40.0000,0.0000,2.0000);
  129.     glEnd();
  130.     glBegin(GL_POLYGON);
  131.         glNormal3d(-27.3601,-4.8200,0.0000);
  132.         glVertex3d(-40.0000,0.0000,2.0000);
  133.         glVertex3d(-40.0000,0.0000,0.0000);
  134.         glVertex3d(-37.5900,-13.6800,0.0000);
  135.         glVertex3d(-37.5900,-13.6800,2.0000);
  136.     glEnd();
  137.     glBegin(GL_POLYGON);
  138.         glNormal3d(-24.0600,-13.9000,0.0000);
  139.         glVertex3d(-37.5900,-13.6800,2.0000);
  140.         glVertex3d(-37.5900,-13.6800,0.0000);
  141.         glVertex3d(-30.6400,-25.7100,0.0000);
  142.         glVertex3d(-30.6400,-25.7100,2.0000);
  143.     glEnd();
  144.     glBegin(GL_POLYGON);
  145.         glNormal3d(-17.8600,-21.2800,0.0000);
  146.         glVertex3d(-30.6400,-25.7100,2.0000);
  147.         glVertex3d(-30.6400,-25.7100,0.0000);
  148.         glVertex3d(-20.0000,-34.6400,0.0000);
  149.         glVertex3d(-20.0000,-34.6400,2.0000);
  150.     glEnd();
  151.     glBegin(GL_POLYGON);
  152.         glNormal3d(-9.5000,-26.1080,0.0000);
  153.         glVertex3d(-20.0000,-34.6400,2.0000);
  154.         glVertex3d(-20.0000,-34.6400,0.0000);
  155.         glVertex3d(-6.9460,-39.3900,0.0000);
  156.         glVertex3d(-6.9460,-39.3900,2.0000);
  157.     glEnd();
  158.     glBegin(GL_POLYGON);
  159.         glNormal3d(0.0000,-27.7840,0.0000);
  160.         glVertex3d(-6.9460,-39.3900,2.0000);
  161.         glVertex3d(-6.9460,-39.3900,0.0000);
  162.         glVertex3d(6.9460,-39.3900,0.0000);
  163.         glVertex3d(6.9460,-39.3900,2.0000);
  164.     glEnd();
  165.     glBegin(GL_POLYGON);
  166.         glNormal3d(9.5000,-26.1080,0.0000);
  167.         glVertex3d(6.9460,-39.3900,2.0000);
  168.         glVertex3d(6.9460,-39.3900,0.0000);
  169.         glVertex3d(20.0000,-34.6400,0.0000);
  170.         glVertex3d(20.0000,-34.6400,2.0000);
  171.     glEnd();
  172.     glBegin(GL_POLYGON);
  173.         glNormal3d(17.8600,-21.2800,0.0000);
  174.         glVertex3d(20.0000,-34.6400,2.0000);
  175.         glVertex3d(20.0000,-34.6400,0.0000);
  176.         glVertex3d(30.6400,-25.7100,0.0000);
  177.         glVertex3d(30.6400,-25.7100,2.0000);
  178.     glEnd();
  179.     glBegin(GL_POLYGON);
  180.         glNormal3d(24.0600,-13.9000,0.0000);
  181.         glVertex3d(30.6400,-25.7100,2.0000);
  182.         glVertex3d(30.6400,-25.7100,0.0000);
  183.         glVertex3d(37.5900,-13.6800,0.0000);
  184.         glVertex3d(37.5900,-13.6800,2.0000);
  185.     glEnd();
  186.     glBegin(GL_POLYGON);
  187.         glNormal3d(27.3599,-4.8200,0.0000);
  188.         glVertex3d(37.5900,-13.6800,2.0000);
  189.         glVertex3d(37.5900,-13.6800,0.0000);
  190.         glVertex3d(40.0000,-0.0001,0.0000);
  191.         glVertex3d(40.0000,-0.0001,2.0000);
  192.     glEnd();
  193.     glBegin(GL_POLYGON);
  194.         glNormal3d(0.0001,0.0000,0.0000);
  195.         glVertex3d(40.0000,-0.0001,2.0000);
  196.         glVertex3d(40.0000,-0.0001,0.0000);
  197.     glEnd();
  198.     glBegin(GL_POLYGON);
  199.         glNormal3d(0.0001,0.0000,0.0001);
  200.         glVertex3d(39.0000,-0.0000,3.0000);
  201.         glVertex3d(40.0000,-0.0001,2.0000);
  202.         glVertex3d(40.0000,0.0000,2.0000);
  203.         glVertex3d(39.0000,0.0000,4.0000);
  204.     glEnd();
  205.     glBegin(GL_POLYGON);
  206.         glNormal3d(27.3600,4.8200,13.6800);
  207.         glVertex3d(39.0000,0.0000,4.0000);
  208.         glVertex3d(40.0000,0.0000,2.0000);
  209.         glVertex3d(37.5900,13.6800,2.0000);
  210.         glVertex3d(36.6500,13.3400,4.0000);
  211.     glEnd();
  212.     glBegin(GL_POLYGON);
  213.         glNormal3d(24.0600,13.9000,13.6712);
  214.         glVertex3d(36.6500,13.3400,4.0000);
  215.         glVertex3d(37.5900,13.6800,2.0000);
  216.         glVertex3d(30.6400,25.7100,2.0000);
  217.         glVertex3d(29.8800,25.0700,4.0000);
  218.     glEnd();
  219.     glBegin(GL_POLYGON);
  220.         glNormal3d(17.8600,21.2800,13.5964);
  221.         glVertex3d(29.8800,25.0700,4.0000);
  222.         glVertex3d(30.6400,25.7100,2.0000);
  223.         glVertex3d(20.0000,34.6400,2.0000);
  224.         glVertex3d(19.5000,33.7700,4.0000);
  225.     glEnd();
  226.     glBegin(GL_POLYGON);
  227.         glNormal3d(9.5000,26.1080,13.7320);
  228.         glVertex3d(19.5000,33.7700,4.0000);
  229.         glVertex3d(20.0000,34.6400,2.0000);
  230.         glVertex3d(6.9460,39.3900,2.0000);
  231.         glVertex3d(6.7720,38.4100,4.0000);
  232.     glEnd();
  233.     glBegin(GL_POLYGON);
  234.         glNormal3d(0.0000,27.7840,13.6142);
  235.         glVertex3d(6.7720,38.4100,4.0000);
  236.         glVertex3d(6.9460,39.3900,2.0000);
  237.         glVertex3d(-6.9460,39.3900,2.0000);
  238.         glVertex3d(-6.7720,38.4100,4.0000);
  239.     glEnd();
  240.     glBegin(GL_POLYGON);
  241.         glNormal3d(-9.5000,26.1080,13.6194);
  242.         glVertex3d(-6.7720,38.4100,4.0000);
  243.         glVertex3d(-6.9460,39.3900,2.0000);
  244.         glVertex3d(-20.0000,34.6400,2.0000);
  245.         glVertex3d(-19.5000,33.7700,4.0000);
  246.     glEnd();
  247.     glBegin(GL_POLYGON);
  248.         glNormal3d(-17.8600,21.2800,13.7218);
  249.         glVertex3d(-19.5000,33.7700,4.0000);
  250.         glVertex3d(-20.0000,34.6400,2.0000);
  251.         glVertex3d(-30.6400,25.7100,2.0000);
  252.         glVertex3d(-29.8800,25.0700,4.0000);
  253.     glEnd();
  254.     glBegin(GL_POLYGON);
  255.         glNormal3d(-24.0600,13.9000,13.5908);
  256.         glVertex3d(-29.8800,25.0700,4.0000);
  257.         glVertex3d(-30.6400,25.7100,2.0000);
  258.         glVertex3d(-37.5900,13.6800,2.0000);
  259.         glVertex3d(-36.6500,13.3400,4.0000);
  260.     glEnd();
  261.     glBegin(GL_POLYGON);
  262.         glNormal3d(-27.3599,4.8200,13.6786);
  263.         glVertex3d(-36.6500,13.3400,4.0000);
  264.         glVertex3d(-37.5900,13.6800,2.0000);
  265.         glVertex3d(-40.0000,0.0000,2.0000);
  266.         glVertex3d(-39.0000,0.0000,4.0000);
  267.     glEnd();
  268.     glBegin(GL_POLYGON);
  269.         glNormal3d(-27.3601,-4.8200,13.6800);
  270.         glVertex3d(-39.0000,0.0000,4.0000);
  271.         glVertex3d(-40.0000,0.0000,2.0000);
  272.         glVertex3d(-37.5900,-13.6800,2.0000);
  273.         glVertex3d(-36.6500,-13.3400,4.0000);
  274.     glEnd();
  275.     glBegin(GL_POLYGON);
  276.         glNormal3d(-24.0600,-13.9000,13.6712);
  277.         glVertex3d(-36.6500,-13.3400,4.0000);
  278.         glVertex3d(-37.5900,-13.6800,2.0000);
  279.         glVertex3d(-30.6400,-25.7100,2.0000);
  280.         glVertex3d(-29.8800,-25.0700,4.0000);
  281.     glEnd();
  282.     glBegin(GL_POLYGON);
  283.         glNormal3d(-17.8600,-21.2800,13.5964);
  284.         glVertex3d(-29.8800,-25.0700,4.0000);
  285.         glVertex3d(-30.6400,-25.7100,2.0000);
  286.         glVertex3d(-20.0000,-34.6400,2.0000);
  287.         glVertex3d(-19.5000,-33.7700,4.0000);
  288.     glEnd();
  289.     glBegin(GL_POLYGON);
  290.         glNormal3d(-9.5000,-26.1080,13.7320);
  291.         glVertex3d(-19.5000,-33.7700,4.0000);
  292.         glVertex3d(-20.0000,-34.6400,2.0000);
  293.         glVertex3d(-6.9460,-39.3900,2.0000);
  294.         glVertex3d(-6.7720,-38.4100,4.0000);
  295.     glEnd();
  296.     glBegin(GL_POLYGON);
  297.         glNormal3d(0.0000,-27.7840,13.6142);
  298.         glVertex3d(-6.7720,-38.4100,4.0000);
  299.         glVertex3d(-6.9460,-39.3900,2.0000);
  300.         glVertex3d(6.9460,-39.3900,2.0000);
  301.         glVertex3d(6.7720,-38.4100,4.0000);
  302.     glEnd();
  303.     glBegin(GL_POLYGON);
  304.         glNormal3d(9.5000,-26.1080,13.6194);
  305.         glVertex3d(6.7720,-38.4100,4.0000);
  306.         glVertex3d(6.9460,-39.3900,2.0000);
  307.         glVertex3d(20.0000,-34.6400,2.0000);
  308.         glVertex3d(19.5000,-33.7800,4.0000);
  309.     glEnd();
  310.     glBegin(GL_POLYGON);
  311.         glNormal3d(17.8600,-21.2800,13.6154);
  312.         glVertex3d(19.5000,-33.7800,4.0000);
  313.         glVertex3d(20.0000,-34.6400,2.0000);
  314.         glVertex3d(30.6400,-25.7100,2.0000);
  315.         glVertex3d(29.8800,-25.0700,4.0000);
  316.     glEnd();
  317.     glBegin(GL_POLYGON);
  318.         glNormal3d(24.0600,-13.9000,13.5908);
  319.         glVertex3d(29.8800,-25.0700,4.0000);
  320.         glVertex3d(30.6400,-25.7100,2.0000);
  321.         glVertex3d(37.5900,-13.6800,2.0000);
  322.         glVertex3d(36.6500,-13.3400,4.0000);
  323.     glEnd();
  324.     glBegin(GL_POLYGON);
  325.         glNormal3d(27.3599,-4.8200,13.6786);
  326.         glVertex3d(36.6500,-13.3400,4.0000);
  327.         glVertex3d(37.5900,-13.6800,2.0000);
  328.         glVertex3d(40.0000,-0.0001,2.0000);
  329.         glVertex3d(39.0000,-0.0000,4.0000);
  330.     glEnd();
  331.     glBegin(GL_POLYGON);
  332.         glNormal3d(0.0001,2.0000,0.0001);
  333.         glVertex3d(39.0000,-0.0000,4.0000);
  334.         glVertex3d(40.0000,-0.0001,2.0000);
  335.     glEnd();
  336.     glBegin(GL_POLYGON);
  337.         glNormal3d(0.0000,0.0000,0.0001);
  338.         glVertex3d(37.0000,-0.0000,5.0000);
  339.         glVertex3d(39.0000,-0.0000,4.0000);
  340.         glVertex3d(39.0000,0.0000,4.0000);
  341.         glVertex3d(37.0000,0.0000,6.0000);
  342.     glEnd();
  343.     glBegin(GL_POLYGON);
  344.         glNormal3d(26.6800,4.7000,26.6800);
  345.         glVertex3d(37.0000,0.0000,6.0000);
  346.         glVertex3d(39.0000,0.0000,4.0000);
  347.         glVertex3d(36.6500,13.3400,4.0000);
  348.         glVertex3d(34.7700,12.6500,6.0000);
  349.     glEnd();
  350.     glBegin(GL_POLYGON);
  351.         glNormal3d(23.4600,13.5400,26.7237);
  352.         glVertex3d(34.7700,12.6500,6.0000);
  353.         glVertex3d(36.6500,13.3400,4.0000);
  354.         glVertex3d(29.8800,25.0700,4.0000);
  355.         glVertex3d(28.3400,23.7800,6.0000);
  356.     glEnd();
  357.     glBegin(GL_POLYGON);
  358.         glNormal3d(17.4000,20.7600,26.7882);
  359.         glVertex3d(28.3400,23.7800,6.0000);
  360.         glVertex3d(29.8800,25.0700,4.0000);
  361.         glVertex3d(19.5000,33.7700,4.0000);
  362.         glVertex3d(18.5000,32.0400,6.0000);
  363.     glEnd();
  364.     glBegin(GL_POLYGON);
  365.         glNormal3d(9.2800,25.4560,26.6594);
  366.         glVertex3d(18.5000,32.0400,6.0000);
  367.         glVertex3d(19.5000,33.7700,4.0000);
  368.         glVertex3d(6.7720,38.4100,4.0000);
  369.         glVertex3d(6.4250,36.4400,6.0000);
  370.     glEnd();
  371.     glBegin(GL_POLYGON);
  372.         glNormal3d(0.0000,27.0880,26.6817);
  373.         glVertex3d(6.4250,36.4400,6.0000);
  374.         glVertex3d(6.7720,38.4100,4.0000);
  375.         glVertex3d(-6.7720,38.4100,4.0000);
  376.         glVertex3d(-6.4250,36.4400,6.0000);
  377.     glEnd();
  378.     glBegin(GL_POLYGON);
  379.         glNormal3d(-9.2800,25.4560,26.6842);
  380.         glVertex3d(-6.4250,36.4400,6.0000);
  381.         glVertex3d(-6.7720,38.4100,4.0000);
  382.         glVertex3d(-19.5000,33.7700,4.0000);
  383.         glVertex3d(-18.5000,32.0400,6.0000);
  384.     glEnd();
  385.     glBegin(GL_POLYGON);
  386.         glNormal3d(-17.4000,20.7600,26.6574);
  387.         glVertex3d(-18.5000,32.0400,6.0000);
  388.         glVertex3d(-19.5000,33.7700,4.0000);
  389.         glVertex3d(-29.8800,25.0700,4.0000);
  390.         glVertex3d(-28.3400,23.7800,6.0000);
  391.     glEnd();
  392.     glBegin(GL_POLYGON);
  393.         glNormal3d(-23.4600,13.5400,26.7975);
  394.         glVertex3d(-28.3400,23.7800,6.0000);
  395.         glVertex3d(-29.8800,25.0700,4.0000);
  396.         glVertex3d(-36.6500,13.3400,4.0000);
  397.         glVertex3d(-34.7700,12.6500,6.0000);
  398.     glEnd();
  399.     glBegin(GL_POLYGON);
  400.         glNormal3d(-26.6800,4.7000,26.7007);
  401.         glVertex3d(-34.7700,12.6500,6.0000);
  402.         glVertex3d(-36.6500,13.3400,4.0000);
  403.         glVertex3d(-39.0000,0.0000,4.0000);
  404.         glVertex3d(-37.0000,0.0000,6.0000);
  405.     glEnd();
  406.     glBegin(GL_POLYGON);
  407.         glNormal3d(-26.6800,-4.7000,26.6800);
  408.         glVertex3d(-37.0000,0.0000,6.0000);
  409.         glVertex3d(-39.0000,0.0000,4.0000);
  410.         glVertex3d(-36.6500,-13.3400,4.0000);
  411.         glVertex3d(-34.7700,-12.6500,6.0000);
  412.     glEnd();
  413.     glBegin(GL_POLYGON);
  414.         glNormal3d(-23.4600,-13.5400,26.7237);
  415.         glVertex3d(-34.7700,-12.6500,6.0000);
  416.         glVertex3d(-36.6500,-13.3400,4.0000);
  417.         glVertex3d(-29.8800,-25.0700,4.0000);
  418.         glVertex3d(-28.3400,-23.7800,6.0000);
  419.     glEnd();
  420.     glBegin(GL_POLYGON);
  421.         glNormal3d(-17.4000,-20.7600,26.7882);
  422.         glVertex3d(-28.3400,-23.7800,6.0000);
  423.         glVertex3d(-29.8800,-25.0700,4.0000);
  424.         glVertex3d(-19.5000,-33.7700,4.0000);
  425.         glVertex3d(-18.5000,-32.0400,6.0000);
  426.     glEnd();
  427.     glBegin(GL_POLYGON);
  428.         glNormal3d(-9.2800,-25.4560,26.6594);
  429.         glVertex3d(-18.5000,-32.0400,6.0000);
  430.         glVertex3d(-19.5000,-33.7700,4.0000);
  431.         glVertex3d(-6.7720,-38.4100,4.0000);
  432.         glVertex3d(-6.4250,-36.4400,6.0000);
  433.     glEnd();
  434.     glBegin(GL_POLYGON);
  435.         glNormal3d(0.0000,-27.0880,26.6817);
  436.         glVertex3d(-6.4250,-36.4400,6.0000);
  437.         glVertex3d(-6.7720,-38.4100,4.0000);
  438.         glVertex3d(6.7720,-38.4100,4.0000);
  439.         glVertex3d(6.4250,-36.4400,6.0000);
  440.     glEnd();
  441.     glBegin(GL_POLYGON);
  442.         glNormal3d(9.2600,-25.4560,26.6808);
  443.         glVertex3d(6.4250,-36.4400,6.0000);
  444.         glVertex3d(6.7720,-38.4100,4.0000);
  445.         glVertex3d(19.5000,-33.7800,4.0000);
  446.         glVertex3d(18.5000,-32.0400,6.0000);
  447.     glEnd();
  448.     glBegin(GL_POLYGON);
  449.         glNormal3d(17.4200,-20.7600,26.7712);
  450.         glVertex3d(18.5000,-32.0400,6.0000);
  451.         glVertex3d(19.5000,-33.7800,4.0000);
  452.         glVertex3d(29.8800,-25.0700,4.0000);
  453.         glVertex3d(28.3400,-23.7800,6.0000);
  454.     glEnd();
  455.     glBegin(GL_POLYGON);
  456.         glNormal3d(23.4600,-13.5400,26.7975);
  457.         glVertex3d(28.3400,-23.7800,6.0000);
  458.         glVertex3d(29.8800,-25.0700,4.0000);
  459.         glVertex3d(36.6500,-13.3400,4.0000);
  460.         glVertex3d(34.7700,-12.6500,6.0000);
  461.     glEnd();
  462.     glBegin(GL_POLYGON);
  463.         glNormal3d(26.6799,-4.7000,26.7006);
  464.         glVertex3d(34.7700,-12.6500,6.0000);
  465.         glVertex3d(36.6500,-13.3400,4.0000);
  466.         glVertex3d(39.0000,-0.0000,4.0000);
  467.         glVertex3d(37.0000,-0.0000,6.0000);
  468.     glEnd();
  469.     glBegin(GL_POLYGON);
  470.         glNormal3d(0.0001,6.0000,0.0001);
  471.         glVertex3d(37.0000,-0.0000,6.0000);
  472.         glVertex3d(39.0000,-0.0000,4.0000);
  473.     glEnd();
  474.     glBegin(GL_POLYGON);
  475.         glNormal3d(0.0000,0.0000,-0.0001);
  476.         glVertex3d(38.5000,-0.0000,7.0000);
  477.         glVertex3d(37.0000,-0.0000,6.0000);
  478.         glVertex3d(37.0000,0.0000,6.0000);
  479.         glVertex3d(38.5000,0.0000,8.0000);
  480.     glEnd();
  481.     glBegin(GL_POLYGON);
  482.         glNormal3d(25.3000,4.4600,-18.9750);
  483.         glVertex3d(38.5000,0.0000,8.0000);
  484.         glVertex3d(37.0000,0.0000,6.0000);
  485.         glVertex3d(34.7700,12.6500,6.0000);
  486.         glVertex3d(36.1800,13.1700,8.0000);
  487.     glEnd();
  488.     glBegin(GL_POLYGON);
  489.         glNormal3d(22.2600,12.8600,-19.0369);
  490.         glVertex3d(36.1800,13.1700,8.0000);
  491.         glVertex3d(34.7700,12.6500,6.0000);
  492.         glVertex3d(28.3400,23.7800,6.0000);
  493.         glVertex3d(29.4900,24.7500,8.0000);
  494.     glEnd();
  495.     glBegin(GL_POLYGON);
  496.         glNormal3d(16.5200,19.6800,-19.0438);
  497.         glVertex3d(29.4900,24.7500,8.0000);
  498.         glVertex3d(28.3400,23.7800,6.0000);
  499.         glVertex3d(18.5000,32.0400,6.0000);
  500.         glVertex3d(19.2500,33.3400,8.0000);
  501.     glEnd();
  502.     glBegin(GL_POLYGON);
  503.         glNormal3d(8.8000,24.1500,-18.9975);
  504.         glVertex3d(19.2500,33.3400,8.0000);
  505.         glVertex3d(18.5000,32.0400,6.0000);
  506.         glVertex3d(6.4250,36.4400,6.0000);
  507.         glVertex3d(6.6850,37.9200,8.0000);
  508.     glEnd();
  509.     glBegin(GL_POLYGON);
  510.         glNormal3d(0.0000,25.7000,-19.0180);
  511.         glVertex3d(6.6850,37.9200,8.0000);
  512.         glVertex3d(6.4250,36.4400,6.0000);
  513.         glVertex3d(-6.4250,36.4400,6.0000);
  514.         glVertex3d(-6.6850,37.9200,8.0000);
  515.     glEnd();
  516.     glBegin(GL_POLYGON);
  517.         glNormal3d(-8.8000,24.1500,-19.0150);
  518.         glVertex3d(-6.6850,37.9200,8.0000);
  519.         glVertex3d(-6.4250,36.4400,6.0000);
  520.         glVertex3d(-18.5000,32.0400,6.0000);
  521.         glVertex3d(-19.2500,33.3400,8.0000);
  522.     glEnd();
  523.     glBegin(GL_POLYGON);
  524.         glNormal3d(-16.5200,19.6800,-18.9870);
  525.         glVertex3d(-19.2500,33.3400,8.0000);
  526.         glVertex3d(-18.5000,32.0400,6.0000);
  527.         glVertex3d(-28.3400,23.7800,6.0000);
  528.         glVertex3d(-29.4900,24.7500,8.0000);
  529.     glEnd();
  530.     glBegin(GL_POLYGON);
  531.         glNormal3d(-22.2600,12.8600,-19.0366);
  532.         glVertex3d(-29.4900,24.7500,8.0000);
  533.         glVertex3d(-28.3400,23.7800,6.0000);
  534.         glVertex3d(-34.7700,12.6500,6.0000);
  535.         glVertex3d(-36.1800,13.1700,8.0000);
  536.     glEnd();
  537.     glBegin(GL_POLYGON);
  538.         glNormal3d(-25.3000,4.4600,-18.9961);
  539.         glVertex3d(-36.1800,13.1700,8.0000);
  540.         glVertex3d(-34.7700,12.6500,6.0000);
  541.         glVertex3d(-37.0000,0.0000,6.0000);
  542.         glVertex3d(-38.5000,0.0000,8.0000);
  543.     glEnd();
  544.     glBegin(GL_POLYGON);
  545.         glNormal3d(-25.3000,-4.4600,-18.9750);
  546.         glVertex3d(-38.5000,0.0000,8.0000);
  547.         glVertex3d(-37.0000,0.0000,6.0000);
  548.         glVertex3d(-34.7700,-12.6500,6.0000);
  549.         glVertex3d(-36.1800,-13.1700,8.0000);
  550.     glEnd();
  551.     glBegin(GL_POLYGON);
  552.         glNormal3d(-22.2600,-12.8600,-19.0369);
  553.         glVertex3d(-36.1800,-13.1700,8.0000);
  554.         glVertex3d(-34.7700,-12.6500,6.0000);
  555.         glVertex3d(-28.3400,-23.7800,6.0000);
  556.         glVertex3d(-29.4900,-24.7500,8.0000);
  557.     glEnd();
  558.     glBegin(GL_POLYGON);
  559.         glNormal3d(-16.5200,-19.6800,-19.0438);
  560.         glVertex3d(-29.4900,-24.7500,8.0000);
  561.         glVertex3d(-28.3400,-23.7800,6.0000);
  562.         glVertex3d(-18.5000,-32.0400,6.0000);
  563.         glVertex3d(-19.2500,-33.3400,8.0000);
  564.     glEnd();
  565.     glBegin(GL_POLYGON);
  566.         glNormal3d(-8.8000,-24.1500,-18.9975);
  567.         glVertex3d(-19.2500,-33.3400,8.0000);
  568.         glVertex3d(-18.5000,-32.0400,6.0000);
  569.         glVertex3d(-6.4250,-36.4400,6.0000);
  570.         glVertex3d(-6.6850,-37.9200,8.0000);
  571.     glEnd();
  572.     glBegin(GL_POLYGON);
  573.         glNormal3d(0.0000,-25.7000,-19.0180);
  574.         glVertex3d(-6.6850,-37.9200,8.0000);
  575.         glVertex3d(-6.4250,-36.4400,6.0000);
  576.         glVertex3d(6.4250,-36.4400,6.0000);
  577.         glVertex3d(6.6850,-37.9200,8.0000);
  578.     glEnd();
  579.     glBegin(GL_POLYGON);
  580.         glNormal3d(8.8000,-24.1500,-19.0150);
  581.         glVertex3d(6.6850,-37.9200,8.0000);
  582.         glVertex3d(6.4250,-36.4400,6.0000);
  583.         glVertex3d(18.5000,-32.0400,6.0000);
  584.         glVertex3d(19.2500,-33.3400,8.0000);
  585.     glEnd();
  586.     glBegin(GL_POLYGON);
  587.         glNormal3d(16.5200,-19.6800,-18.9870);
  588.         glVertex3d(19.2500,-33.3400,8.0000);
  589.         glVertex3d(18.5000,-32.0400,6.0000);
  590.         glVertex3d(28.3400,-23.7800,6.0000);
  591.         glVertex3d(29.4900,-24.7500,8.0000);
  592.     glEnd();
  593.     glBegin(GL_POLYGON);
  594.         glNormal3d(22.2600,-12.8600,-19.0366);
  595.         glVertex3d(29.4900,-24.7500,8.0000);
  596.         glVertex3d(28.3400,-23.7800,6.0000);
  597.         glVertex3d(34.7700,-12.6500,6.0000);
  598.         glVertex3d(36.1800,-13.1700,8.0000);
  599.     glEnd();
  600.     glBegin(GL_POLYGON);
  601.         glNormal3d(25.2999,-4.4600,-18.9960);
  602.         glVertex3d(36.1800,-13.1700,8.0000);
  603.         glVertex3d(34.7700,-12.6500,6.0000);
  604.         glVertex3d(37.0000,-0.0000,6.0000);
  605.         glVertex3d(38.5000,-0.0000,8.0000);
  606.     glEnd();
  607.     glBegin(GL_POLYGON);
  608.         glNormal3d(0.0001,-15.0000,-0.0001);
  609.         glVertex3d(38.5000,-0.0000,8.0000);
  610.         glVertex3d(37.0000,-0.0000,6.0000);
  611.     glEnd();
  612.     glBegin(GL_POLYGON);
  613.         glNormal3d(0.0000,0.0000,-0.0000);
  614.         glVertex3d(39.0000,-0.0000,9.0000);
  615.         glVertex3d(38.5000,-0.0000,8.0000);
  616.         glVertex3d(38.5000,0.0000,8.0000);
  617.         glVertex3d(39.0000,0.0000,10.0000);
  618.     glEnd();
  619.     glBegin(GL_POLYGON);
  620.         glNormal3d(26.3400,4.6400,-6.5850);
  621.         glVertex3d(39.0000,0.0000,10.0000);
  622.         glVertex3d(38.5000,0.0000,8.0000);
  623.         glVertex3d(36.1800,13.1700,8.0000);
  624.         glVertex3d(36.6500,13.3400,10.0000);
  625.     glEnd();
  626.     glBegin(GL_POLYGON);
  627.         glNormal3d(23.1600,13.3800,-6.5799);
  628.         glVertex3d(36.6500,13.3400,10.0000);
  629.         glVertex3d(36.1800,13.1700,8.0000);
  630.         glVertex3d(29.4900,24.7500,8.0000);
  631.         glVertex3d(29.8800,25.0700,10.0000);
  632.     glEnd();
  633.     glBegin(GL_POLYGON);
  634.         glNormal3d(17.1800,20.4800,-6.6269);
  635.         glVertex3d(29.8800,25.0700,10.0000);
  636.         glVertex3d(29.4900,24.7500,8.0000);
  637.         glVertex3d(19.2500,33.3400,8.0000);
  638.         glVertex3d(19.5000,33.7700,10.0000);
  639.     glEnd();
  640.     glBegin(GL_POLYGON);
  641.         glNormal3d(9.1600,25.1300,-6.5479);
  642.         glVertex3d(19.5000,33.7700,10.0000);
  643.         glVertex3d(19.2500,33.3400,8.0000);
  644.         glVertex3d(6.6850,37.9200,8.0000);
  645.         glVertex3d(6.7720,38.4100,10.0000);
  646.     glEnd();
  647.     glBegin(GL_POLYGON);
  648.         glNormal3d(0.0000,26.7400,-6.5513);
  649.         glVertex3d(6.7720,38.4100,10.0000);
  650.         glVertex3d(6.6850,37.9200,8.0000);
  651.         glVertex3d(-6.6850,37.9200,8.0000);
  652.         glVertex3d(-6.7720,38.4100,10.0000);
  653.     glEnd();
  654.     glBegin(GL_POLYGON);
  655.         glNormal3d(-9.1600,25.1300,-6.5553);
  656.         glVertex3d(-6.7720,38.4100,10.0000);
  657.         glVertex3d(-6.6850,37.9200,8.0000);
  658.         glVertex3d(-19.2500,33.3400,8.0000);
  659.         glVertex3d(-19.5000,33.7700,10.0000);
  660.     glEnd();
  661.     glBegin(GL_POLYGON);
  662.         glNormal3d(-17.1800,20.4800,-6.5507);
  663.         glVertex3d(-19.5000,33.7700,10.0000);
  664.         glVertex3d(-19.2500,33.3400,8.0000);
  665.         glVertex3d(-29.4900,24.7500,8.0000);
  666.         glVertex3d(-29.8800,25.0700,10.0000);
  667.     glEnd();
  668.     glBegin(GL_POLYGON);
  669.         glNormal3d(-23.1600,13.3800,-6.6570);
  670.         glVertex3d(-29.8800,25.0700,10.0000);
  671.         glVertex3d(-29.4900,24.7500,8.0000);
  672.         glVertex3d(-36.1800,13.1700,8.0000);
  673.         glVertex3d(-36.6500,13.3400,10.0000);
  674.     glEnd();
  675.     glBegin(GL_POLYGON);
  676.         glNormal3d(-26.3400,4.6400,-6.5843);
  677.         glVertex3d(-36.6500,13.3400,10.0000);
  678.         glVertex3d(-36.1800,13.1700,8.0000);
  679.         glVertex3d(-38.5000,0.0000,8.0000);
  680.         glVertex3d(-39.0000,0.0000,10.0000);
  681.     glEnd();
  682.     glBegin(GL_POLYGON);
  683.         glNormal3d(-26.3400,-4.6400,-6.5850);
  684.         glVertex3d(-39.0000,0.0000,10.0000);
  685.         glVertex3d(-38.5000,0.0000,8.0000);
  686.         glVertex3d(-36.1800,-13.1700,8.0000);
  687.         glVertex3d(-36.6500,-13.3400,10.0000);
  688.     glEnd();
  689.     glBegin(GL_POLYGON);
  690.         glNormal3d(-23.1600,-13.3800,-6.5799);
  691.         glVertex3d(-36.6500,-13.3400,10.0000);
  692.         glVertex3d(-36.1800,-13.1700,8.0000);
  693.         glVertex3d(-29.4900,-24.7500,8.0000);
  694.         glVertex3d(-29.8800,-25.0700,10.0000);
  695.     glEnd();
  696.     glBegin(GL_POLYGON);
  697.         glNormal3d(-17.1800,-20.4800,-6.6269);
  698.         glVertex3d(-29.8800,-25.0700,10.0000);
  699.         glVertex3d(-29.4900,-24.7500,8.0000);
  700.         glVertex3d(-19.2500,-33.3400,8.0000);
  701.         glVertex3d(-19.5000,-33.7700,10.0000);
  702.     glEnd();
  703.     glBegin(GL_POLYGON);
  704.         glNormal3d(-9.1600,-25.1300,-6.5479);
  705.         glVertex3d(-19.5000,-33.7700,10.0000);
  706.         glVertex3d(-19.2500,-33.3400,8.0000);
  707.         glVertex3d(-6.6850,-37.9200,8.0000);
  708.         glVertex3d(-6.7720,-38.4100,10.0000);
  709.     glEnd();
  710.     glBegin(GL_POLYGON);
  711.         glNormal3d(0.0000,-26.7400,-6.5513);
  712.         glVertex3d(-6.7720,-38.4100,10.0000);
  713.         glVertex3d(-6.6850,-37.9200,8.0000);
  714.         glVertex3d(6.6850,-37.9200,8.0000);
  715.         glVertex3d(6.7720,-38.4100,10.0000);
  716.     glEnd();
  717.     glBegin(GL_POLYGON);
  718.         glNormal3d(9.1600,-25.1300,-6.5553);
  719.         glVertex3d(6.7720,-38.4100,10.0000);
  720.         glVertex3d(6.6850,-37.9200,8.0000);
  721.         glVertex3d(19.2500,-33.3400,8.0000);
  722.         glVertex3d(19.5000,-33.7800,10.0000);
  723.     glEnd();
  724.     glBegin(GL_POLYGON);
  725.         glNormal3d(17.1800,-20.4800,-6.6531);
  726.         glVertex3d(19.5000,-33.7800,10.0000);
  727.         glVertex3d(19.2500,-33.3400,8.0000);
  728.         glVertex3d(29.4900,-24.7500,8.0000);
  729.         glVertex3d(29.8800,-25.0700,10.0000);
  730.     glEnd();
  731.     glBegin(GL_POLYGON);
  732.         glNormal3d(23.1600,-13.3800,-6.6570);
  733.         glVertex3d(29.8800,-25.0700,10.0000);
  734.         glVertex3d(29.4900,-24.7500,8.0000);
  735.         glVertex3d(36.1800,-13.1700,8.0000);
  736.         glVertex3d(36.6500,-13.3400,10.0000);
  737.     glEnd();
  738.     glBegin(GL_POLYGON);
  739.         glNormal3d(26.3399,-4.6400,-6.5843);
  740.         glVertex3d(36.6500,-13.3400,10.0000);
  741.         glVertex3d(36.1800,-13.1700,8.0000);
  742.         glVertex3d(38.5000,-0.0000,8.0000);
  743.         glVertex3d(39.0000,-0.0000,10.0000);
  744.     glEnd();
  745.     glBegin(GL_POLYGON);
  746.         glNormal3d(0.0001,-7.0000,-0.0000);
  747.         glVertex3d(39.0000,-0.0000,10.0000);
  748.         glVertex3d(38.5000,-0.0000,8.0000);
  749.     glEnd();
  750.     glBegin(GL_POLYGON);
  751.         glNormal3d(0.0000,0.0000,0.0000);
  752.         glVertex3d(38.0000,-0.0000,11.0000);
  753.         glVertex3d(39.0000,-0.0000,10.0000);
  754.         glVertex3d(39.0000,0.0000,10.0000);
  755.         glVertex3d(38.0000,0.0000,12.0000);
  756.     glEnd();
  757.     glBegin(GL_POLYGON);
  758.         glNormal3d(26.6800,4.7000,13.3400);
  759.         glVertex3d(38.0000,0.0000,12.0000);
  760.         glVertex3d(39.0000,0.0000,10.0000);
  761.         glVertex3d(36.6500,13.3400,10.0000);
  762.         glVertex3d(35.7100,13.0000,12.0000);
  763.     glEnd();
  764.     glBegin(GL_POLYGON);
  765.         glNormal3d(23.4600,13.5400,13.3280);
  766.         glVertex3d(35.7100,13.0000,12.0000);
  767.         glVertex3d(36.6500,13.3400,10.0000);
  768.         glVertex3d(29.8800,25.0700,10.0000);
  769.         glVertex3d(29.1100,24.4300,12.0000);
  770.     glEnd();
  771.     glBegin(GL_POLYGON);
  772.         glNormal3d(17.4000,20.7600,13.3422);
  773.         glVertex3d(29.1100,24.4300,12.0000);
  774.         glVertex3d(29.8800,25.0700,10.0000);
  775.         glVertex3d(19.5000,33.7700,10.0000);
  776.         glVertex3d(19.0000,32.9100,12.0000);
  777.     glEnd();
  778.     glBegin(GL_POLYGON);
  779.         glNormal3d(9.2800,25.4560,13.2661);
  780.         glVertex3d(19.0000,32.9100,12.0000);
  781.         glVertex3d(19.5000,33.7700,10.0000);
  782.         glVertex3d(6.7720,38.4100,10.0000);
  783.         glVertex3d(6.5990,37.4200,12.0000);
  784.     glEnd();
  785.     glBegin(GL_POLYGON);
  786.         glNormal3d(0.0000,27.0880,13.4086);
  787.         glVertex3d(6.5990,37.4200,12.0000);
  788.         glVertex3d(6.7720,38.4100,10.0000);
  789.         glVertex3d(-6.7720,38.4100,10.0000);
  790.         glVertex3d(-6.5990,37.4200,12.0000);
  791.     glEnd();
  792.     glBegin(GL_POLYGON);
  793.         glNormal3d(-9.2800,25.4560,13.4034);
  794.         glVertex3d(-6.5990,37.4200,12.0000);
  795.         glVertex3d(-6.7720,38.4100,10.0000);
  796.         glVertex3d(-19.5000,33.7700,10.0000);
  797.         glVertex3d(-19.0000,32.9100,12.0000);
  798.     glEnd();
  799.     glBegin(GL_POLYGON);
  800.         glNormal3d(-17.4000,20.7600,13.2768);
  801.         glVertex3d(-19.0000,32.9100,12.0000);
  802.         glVertex3d(-19.5000,33.7700,10.0000);
  803.         glVertex3d(-29.8800,25.0700,10.0000);
  804.         glVertex3d(-29.1100,24.4300,12.0000);
  805.     glEnd();
  806.     glBegin(GL_POLYGON);
  807.         glNormal3d(-23.4600,13.5400,13.3649);
  808.         glVertex3d(-29.1100,24.4300,12.0000);
  809.         glVertex3d(-29.8800,25.0700,10.0000);
  810.         glVertex3d(-36.6500,13.3400,10.0000);
  811.         glVertex3d(-35.7100,13.0000,12.0000);
  812.     glEnd();
  813.     glBegin(GL_POLYGON);
  814.         glNormal3d(-26.6800,4.7000,13.3386);
  815.         glVertex3d(-35.7100,13.0000,12.0000);
  816.         glVertex3d(-36.6500,13.3400,10.0000);
  817.         glVertex3d(-39.0000,0.0000,10.0000);
  818.         glVertex3d(-38.0000,0.0000,12.0000);
  819.     glEnd();
  820.     glBegin(GL_POLYGON);
  821.         glNormal3d(-26.6800,-4.7000,13.3400);
  822.         glVertex3d(-38.0000,0.0000,12.0000);
  823.         glVertex3d(-39.0000,0.0000,10.0000);
  824.         glVertex3d(-36.6500,-13.3400,10.0000);
  825.         glVertex3d(-35.7100,-13.0000,12.0000);
  826.     glEnd();
  827.     glBegin(GL_POLYGON);
  828.         glNormal3d(-23.4600,-13.5400,13.3280);
  829.         glVertex3d(-35.7100,-13.0000,12.0000);
  830.         glVertex3d(-36.6500,-13.3400,10.0000);
  831.         glVertex3d(-29.8800,-25.0700,10.0000);
  832.         glVertex3d(-29.1100,-24.4300,12.0000);
  833.     glEnd();
  834.     glBegin(GL_POLYGON);
  835.         glNormal3d(-17.4000,-20.7600,13.3422);
  836.         glVertex3d(-29.1100,-24.4300,12.0000);
  837.         glVertex3d(-29.8800,-25.0700,10.0000);
  838.         glVertex3d(-19.5000,-33.7700,10.0000);
  839.         glVertex3d(-19.0000,-32.9100,12.0000);
  840.     glEnd();
  841.     glBegin(GL_POLYGON);
  842.         glNormal3d(-9.2800,-25.4560,13.2661);
  843.         glVertex3d(-19.0000,-32.9100,12.0000);
  844.         glVertex3d(-19.5000,-33.7700,10.0000);
  845.         glVertex3d(-6.7720,-38.4100,10.0000);
  846.         glVertex3d(-6.5990,-37.4200,12.0000);
  847.     glEnd();
  848.     glBegin(GL_POLYGON);
  849.         glNormal3d(0.0000,-27.0880,13.4086);
  850.         glVertex3d(-6.5990,-37.4200,12.0000);
  851.         glVertex3d(-6.7720,-38.4100,10.0000);
  852.         glVertex3d(6.7720,-38.4100,10.0000);
  853.         glVertex3d(6.5990,-37.4200,12.0000);
  854.     glEnd();
  855.     glBegin(GL_POLYGON);
  856.         glNormal3d(9.2600,-25.4560,13.4017);
  857.         glVertex3d(6.5990,-37.4200,12.0000);
  858.         glVertex3d(6.7720,-38.4100,10.0000);
  859.         glVertex3d(19.5000,-33.7800,10.0000);
  860.         glVertex3d(19.0000,-32.9100,12.0000);
  861.     glEnd();
  862.     glBegin(GL_POLYGON);
  863.         glNormal3d(17.4200,-20.7600,13.3856);
  864.         glVertex3d(19.0000,-32.9100,12.0000);
  865.         glVertex3d(19.5000,-33.7800,10.0000);
  866.         glVertex3d(29.8800,-25.0700,10.0000);
  867.         glVertex3d(29.1100,-24.4300,12.0000);
  868.     glEnd();
  869.     glBegin(GL_POLYGON);
  870.         glNormal3d(23.4600,-13.5400,13.3649);
  871.         glVertex3d(29.1100,-24.4300,12.0000);
  872.         glVertex3d(29.8800,-25.0700,10.0000);
  873.         glVertex3d(36.6500,-13.3400,10.0000);
  874.         glVertex3d(35.7100,-13.0000,12.0000);
  875.     glEnd();
  876.     glBegin(GL_POLYGON);
  877.         glNormal3d(26.6799,-4.7000,13.3386);
  878.         glVertex3d(35.7100,-13.0000,12.0000);
  879.         glVertex3d(36.6500,-13.3400,10.0000);
  880.         glVertex3d(39.0000,-0.0000,10.0000);
  881.         glVertex3d(38.0000,-0.0000,12.0000);
  882.     glEnd();
  883.     glBegin(GL_POLYGON);
  884.         glNormal3d(0.0001,8.0000,0.0001);
  885.         glVertex3d(38.0000,-0.0000,12.0000);
  886.         glVertex3d(39.0000,-0.0000,10.0000);
  887.     glEnd();
  888.     glBegin(GL_POLYGON);
  889.         glNormal3d(0.0000,0.0000,0.0000);
  890.         glVertex3d(37.0000,-0.0000,13.0000);
  891.         glVertex3d(38.0000,-0.0000,12.0000);
  892.         glVertex3d(38.0000,0.0000,12.0000);
  893.         glVertex3d(37.0000,0.0000,14.0000);
  894.     glEnd();
  895.     glBegin(GL_POLYGON);
  896.         glNormal3d(26.0000,4.5800,13.0000);
  897.         glVertex3d(37.0000,0.0000,14.0000);
  898.         glVertex3d(38.0000,0.0000,12.0000);
  899.         glVertex3d(35.7100,13.0000,12.0000);
  900.         glVertex3d(34.7700,12.6500,14.0000);
  901.     glEnd();
  902.     glBegin(GL_POLYGON);
  903.         glNormal3d(22.8600,13.2000,13.0542);
  904.         glVertex3d(34.7700,12.6500,14.0000);
  905.         glVertex3d(35.7100,13.0000,12.0000);
  906.         glVertex3d(29.1100,24.4300,12.0000);
  907.         glVertex3d(28.3400,23.7800,14.0000);
  908.     glEnd();
  909.     glBegin(GL_POLYGON);
  910.         glNormal3d(16.9600,20.2200,13.1011);
  911.         glVertex3d(28.3400,23.7800,14.0000);
  912.         glVertex3d(29.1100,24.4300,12.0000);
  913.         glVertex3d(19.0000,32.9100,12.0000);
  914.         glVertex3d(18.5000,32.0400,14.0000);
  915.     glEnd();
  916.     glBegin(GL_POLYGON);
  917.         glNormal3d(9.0200,24.8020,13.0439);
  918.         glVertex3d(18.5000,32.0400,14.0000);
  919.         glVertex3d(19.0000,32.9100,12.0000);
  920.         glVertex3d(6.5990,37.4200,12.0000);
  921.         glVertex3d(6.4250,36.4400,14.0000);
  922.     glEnd();
  923.     glBegin(GL_POLYGON);
  924.         glNormal3d(0.0000,26.3960,12.9340);
  925.         glVertex3d(6.4250,36.4400,14.0000);
  926.         glVertex3d(6.5990,37.4200,12.0000);
  927.         glVertex3d(-6.5990,37.4200,12.0000);
  928.         glVertex3d(-6.4250,36.4400,14.0000);
  929.     glEnd();
  930.     glBegin(GL_POLYGON);
  931.         glNormal3d(-9.0200,24.8020,12.9377);
  932.         glVertex3d(-6.4250,36.4400,14.0000);
  933.         glVertex3d(-6.5990,37.4200,12.0000);
  934.         glVertex3d(-19.0000,32.9100,12.0000);
  935.         glVertex3d(-18.5000,32.0400,14.0000);
  936.     glEnd();
  937.     glBegin(GL_POLYGON);
  938.         glNormal3d(-16.9600,20.2200,13.0357);
  939.         glVertex3d(-18.5000,32.0400,14.0000);
  940.         glVertex3d(-19.0000,32.9100,12.0000);
  941.         glVertex3d(-29.1100,24.4300,12.0000);
  942.         glVertex3d(-28.3400,23.7800,14.0000);
  943.     glEnd();
  944.     glBegin(GL_POLYGON);
  945.         glNormal3d(-22.8600,13.2000,13.0911);
  946.         glVertex3d(-28.3400,23.7800,14.0000);
  947.         glVertex3d(-29.1100,24.4300,12.0000);
  948.         glVertex3d(-35.7100,13.0000,12.0000);
  949.         glVertex3d(-34.7700,12.6500,14.0000);
  950.     glEnd();
  951.     glBegin(GL_POLYGON);
  952.         glNormal3d(-26.0000,4.5800,13.0215);
  953.         glVertex3d(-34.7700,12.6500,14.0000);
  954.         glVertex3d(-35.7100,13.0000,12.0000);
  955.         glVertex3d(-38.0000,0.0000,12.0000);
  956.         glVertex3d(-37.0000,0.0000,14.0000);
  957.     glEnd();
  958.     glBegin(GL_POLYGON);
  959.         glNormal3d(-26.0000,-4.5800,13.0000);
  960.         glVertex3d(-37.0000,0.0000,14.0000);
  961.         glVertex3d(-38.0000,0.0000,12.0000);
  962.         glVertex3d(-35.7100,-13.0000,12.0000);
  963.         glVertex3d(-34.7700,-12.6500,14.0000);
  964.     glEnd();
  965.     glBegin(GL_POLYGON);
  966.         glNormal3d(-22.8600,-13.2000,13.0542);
  967.         glVertex3d(-34.7700,-12.6500,14.0000);
  968.         glVertex3d(-35.7100,-13.0000,12.0000);
  969.         glVertex3d(-29.1100,-24.4300,12.0000);
  970.         glVertex3d(-28.3400,-23.7800,14.0000);
  971.     glEnd();
  972.     glBegin(GL_POLYGON);
  973.         glNormal3d(-16.9600,-20.2200,13.1011);
  974.         glVertex3d(-28.3400,-23.7800,14.0000);
  975.         glVertex3d(-29.1100,-24.4300,12.0000);
  976.         glVertex3d(-19.0000,-32.9100,12.0000);
  977.         glVertex3d(-18.5000,-32.0400,14.0000);
  978.     glEnd();
  979.     glBegin(GL_POLYGON);
  980.         glNormal3d(-9.0200,-24.8020,13.0439);
  981.         glVertex3d(-18.5000,-32.0400,14.0000);
  982.         glVertex3d(-19.0000,-32.9100,12.0000);
  983.         glVertex3d(-6.5990,-37.4200,12.0000);
  984.         glVertex3d(-6.4250,-36.4400,14.0000);
  985.     glEnd();
  986.     glBegin(GL_POLYGON);
  987.         glNormal3d(0.0000,-26.3960,12.9340);
  988.         glVertex3d(-6.4250,-36.4400,14.0000);
  989.         glVertex3d(-6.5990,-37.4200,12.0000);
  990.         glVertex3d(6.5990,-37.4200,12.0000);
  991.         glVertex3d(6.4250,-36.4400,14.0000);
  992.     glEnd();
  993.     glBegin(GL_POLYGON);
  994.         glNormal3d(9.0200,-24.8020,12.9377);
  995.         glVertex3d(6.4250,-36.4400,14.0000);
  996.         glVertex3d(6.5990,-37.4200,12.0000);
  997.         glVertex3d(19.0000,-32.9100,12.0000);
  998.         glVertex3d(18.5000,-32.0400,14.0000);
  999.     glEnd();
  1000.     glBegin(GL_POLYGON);
  1001.         glNormal3d(16.9600,-20.2200,13.0357);
  1002.         glVertex3d(18.5000,-32.0400,14.0000);
  1003.         glVertex3d(19.0000,-32.9100,12.0000);
  1004.         glVertex3d(29.1100,-24.4300,12.0000);
  1005.         glVertex3d(28.3400,-23.7800,14.0000);
  1006.     glEnd();
  1007.     glBegin(GL_POLYGON);
  1008.         glNormal3d(22.8600,-13.2000,13.0911);
  1009.         glVertex3d(28.3400,-23.7800,14.0000);
  1010.         glVertex3d(29.1100,-24.4300,12.0000);
  1011.         glVertex3d(35.7100,-13.0000,12.0000);
  1012.         glVertex3d(34.7700,-12.6500,14.0000);
  1013.     glEnd();
  1014.     glBegin(GL_POLYGON);
  1015.         glNormal3d(25.9999,-4.5800,13.0215);
  1016.         glVertex3d(34.7700,-12.6500,14.0000);
  1017.         glVertex3d(35.7100,-13.0000,12.0000);
  1018.         glVertex3d(38.0000,-0.0000,12.0000);
  1019.         glVertex3d(37.0000,-0.0000,14.0000);
  1020.     glEnd();
  1021.     glBegin(GL_POLYGON);
  1022.         glNormal3d(0.0001,8.0000,0.0001);
  1023.         glVertex3d(37.0000,-0.0000,14.0000);
  1024.         glVertex3d(38.0000,-0.0000,12.0000);
  1025.     glEnd();
  1026.     glBegin(GL_POLYGON);
  1027.         glNormal3d(0.0000,0.0000,0.0000);
  1028.         glVertex3d(36.0000,-0.0000,15.0000);
  1029.         glVertex3d(37.0000,-0.0000,14.0000);
  1030.         glVertex3d(37.0000,0.0000,14.0000);
  1031.         glVertex3d(36.0000,0.0000,16.0000);
  1032.     glEnd();
  1033.     glBegin(GL_POLYGON);
  1034.         glNormal3d(25.3000,4.4600,12.6500);
  1035.         glVertex3d(36.0000,0.0000,16.0000);
  1036.         glVertex3d(37.0000,0.0000,14.0000);
  1037.         glVertex3d(34.7700,12.6500,14.0000);
  1038.         glVertex3d(33.8300,12.3100,16.0000);
  1039.     glEnd();
  1040.     glBegin(GL_POLYGON);
  1041.         glNormal3d(22.2600,12.8600,12.6484);
  1042.         glVertex3d(33.8300,12.3100,16.0000);
  1043.         glVertex3d(34.7700,12.6500,14.0000);
  1044.         glVertex3d(28.3400,23.7800,14.0000);
  1045.         glVertex3d(27.5800,23.1400,16.0000);
  1046.     glEnd();
  1047.     glBegin(GL_POLYGON);
  1048.         glNormal3d(16.5200,19.6800,12.5752);
  1049.         glVertex3d(27.5800,23.1400,16.0000);
  1050.         glVertex3d(28.3400,23.7800,14.0000);
  1051.         glVertex3d(18.5000,32.0400,14.0000);
  1052.         glVertex3d(18.0000,31.1800,16.0000);
  1053.     glEnd();
  1054.     glBegin(GL_POLYGON);
  1055.         glNormal3d(8.8000,24.1500,12.5845);
  1056.         glVertex3d(18.0000,31.1800,16.0000);
  1057.         glVertex3d(18.5000,32.0400,14.0000);
  1058.         glVertex3d(6.4250,36.4400,14.0000);
  1059.         glVertex3d(6.2510,35.4500,16.0000);
  1060.     glEnd();
  1061.     glBegin(GL_POLYGON);
  1062.         glNormal3d(0.0000,25.7000,12.7215);
  1063.         glVertex3d(6.2510,35.4500,16.0000);
  1064.         glVertex3d(6.4250,36.4400,14.0000);
  1065.         glVertex3d(-6.4250,36.4400,14.0000);
  1066.         glVertex3d(-6.2510,35.4500,16.0000);
  1067.     glEnd();
  1068.     glBegin(GL_POLYGON);
  1069.         glNormal3d(-8.8000,24.1500,12.7199);
  1070.         glVertex3d(-6.2510,35.4500,16.0000);
  1071.         glVertex3d(-6.4250,36.4400,14.0000);
  1072.         glVertex3d(-18.5000,32.0400,14.0000);
  1073.         glVertex3d(-18.0000,31.1800,16.0000);
  1074.     glEnd();
  1075.     glBegin(GL_POLYGON);
  1076.         glNormal3d(-16.5200,19.6800,12.5924);
  1077.         glVertex3d(-18.0000,31.1800,16.0000);
  1078.         glVertex3d(-18.5000,32.0400,14.0000);
  1079.         glVertex3d(-28.3400,23.7800,14.0000);
  1080.         glVertex3d(-27.5800,23.1400,16.0000);
  1081.     glEnd();
  1082.     glBegin(GL_POLYGON);
  1083.         glNormal3d(-22.2600,12.8600,12.5740);
  1084.         glVertex3d(-27.5800,23.1400,16.0000);
  1085.         glVertex3d(-28.3400,23.7800,14.0000);
  1086.         glVertex3d(-34.7700,12.6500,14.0000);
  1087.         glVertex3d(-33.8300,12.3100,16.0000);
  1088.     glEnd();
  1089.     glBegin(GL_POLYGON);
  1090.         glNormal3d(-25.3000,4.4600,12.6492);
  1091.         glVertex3d(-33.8300,12.3100,16.0000);
  1092.         glVertex3d(-34.7700,12.6500,14.0000);
  1093.         glVertex3d(-37.0000,0.0000,14.0000);
  1094.         glVertex3d(-36.0000,0.0000,16.0000);
  1095.     glEnd();
  1096.     glBegin(GL_POLYGON);
  1097.         glNormal3d(-25.3000,-4.4600,12.6500);
  1098.         glVertex3d(-36.0000,0.0000,16.0000);
  1099.         glVertex3d(-37.0000,0.0000,14.0000);
  1100.         glVertex3d(-34.7700,-12.6500,14.0000);
  1101.         glVertex3d(-33.8300,-12.3100,16.0000);
  1102.     glEnd();
  1103.     glBegin(GL_POLYGON);
  1104.         glNormal3d(-22.2600,-12.8600,12.6484);
  1105.         glVertex3d(-33.8300,-12.3100,16.0000);
  1106.         glVertex3d(-34.7700,-12.6500,14.0000);
  1107.         glVertex3d(-28.3400,-23.7800,14.0000);
  1108.         glVertex3d(-27.5800,-23.1400,16.0000);
  1109.     glEnd();
  1110.     glBegin(GL_POLYGON);
  1111.         glNormal3d(-16.5200,-19.6800,12.5752);
  1112.         glVertex3d(-27.5800,-23.1400,16.0000);
  1113.         glVertex3d(-28.3400,-23.7800,14.0000);
  1114.         glVertex3d(-18.5000,-32.0400,14.0000);
  1115.         glVertex3d(-18.0000,-31.1800,16.0000);
  1116.     glEnd();
  1117.     glBegin(GL_POLYGON);
  1118.         glNormal3d(-8.8000,-24.1500,12.5845);
  1119.         glVertex3d(-18.0000,-31.1800,16.0000);
  1120.         glVertex3d(-18.5000,-32.0400,14.0000);
  1121.         glVertex3d(-6.4250,-36.4400,14.0000);
  1122.         glVertex3d(-6.2510,-35.4500,16.0000);
  1123.     glEnd();
  1124.     glBegin(GL_POLYGON);
  1125.         glNormal3d(0.0000,-25.7000,12.7215);
  1126.         glVertex3d(-6.2510,-35.4500,16.0000);
  1127.         glVertex3d(-6.4250,-36.4400,14.0000);
  1128.         glVertex3d(6.4250,-36.4400,14.0000);
  1129.         glVertex3d(6.2510,-35.4500,16.0000);
  1130.     glEnd();
  1131.     glBegin(GL_POLYGON);
  1132.         glNormal3d(8.8000,-24.1500,12.7199);
  1133.         glVertex3d(6.2510,-35.4500,16.0000);
  1134.         glVertex3d(6.4250,-36.4400,14.0000);
  1135.         glVertex3d(18.5000,-32.0400,14.0000);
  1136.         glVertex3d(18.0000,-31.1800,16.0000);
  1137.     glEnd();
  1138.     glBegin(GL_POLYGON);
  1139.         glNormal3d(16.5200,-19.6800,12.5924);
  1140.         glVertex3d(18.0000,-31.1800,16.0000);
  1141.         glVertex3d(18.5000,-32.0400,14.0000);
  1142.         glVertex3d(28.3400,-23.7800,14.0000);
  1143.         glVertex3d(27.5800,-23.1400,16.0000);
  1144.     glEnd();
  1145.     glBegin(GL_POLYGON);
  1146.         glNormal3d(22.2600,-12.8600,12.5740);
  1147.         glVertex3d(27.5800,-23.1400,16.0000);
  1148.         glVertex3d(28.3400,-23.7800,14.0000);
  1149.         glVertex3d(34.7700,-12.6500,14.0000);
  1150.         glVertex3d(33.8300,-12.3100,16.0000);
  1151.     glEnd();
  1152.     glBegin(GL_POLYGON);
  1153.         glNormal3d(25.2999,-4.4600,12.6492);
  1154.         glVertex3d(33.8300,-12.3100,16.0000);
  1155.         glVertex3d(34.7700,-12.6500,14.0000);
  1156.         glVertex3d(37.0000,-0.0000,14.0000);
  1157.         glVertex3d(36.0000,-0.0000,16.0000);
  1158.     glEnd();
  1159.     glBegin(GL_POLYGON);
  1160.         glNormal3d(0.0001,8.0000,0.0000);
  1161.         glVertex3d(36.0000,-0.0000,16.0000);
  1162.         glVertex3d(37.0000,-0.0000,14.0000);
  1163.     glEnd();
  1164.     glBegin(GL_POLYGON);
  1165.         glNormal3d(0.0000,0.0000,0.0001);
  1166.         glVertex3d(34.5000,-0.0000,17.0000);
  1167.         glVertex3d(36.0000,-0.0000,16.0000);
  1168.         glVertex3d(36.0000,0.0000,16.0000);
  1169.         glVertex3d(34.5000,0.0000,18.0000);
  1170.     glEnd();
  1171.     glBegin(GL_POLYGON);
  1172.         glNormal3d(24.6200,4.3400,18.4650);
  1173.         glVertex3d(34.5000,0.0000,18.0000);
  1174.         glVertex3d(36.0000,0.0000,16.0000);
  1175.         glVertex3d(33.8300,12.3100,16.0000);
  1176.         glVertex3d(32.4200,11.8000,18.0000);
  1177.     glEnd();
  1178.     glBegin(GL_POLYGON);
  1179.         glNormal3d(21.6600,12.5000,18.4578);
  1180.         glVertex3d(32.4200,11.8000,18.0000);
  1181.         glVertex3d(33.8300,12.3100,16.0000);
  1182.         glVertex3d(27.5800,23.1400,16.0000);
  1183.         glVertex3d(26.4300,22.1800,18.0000);
  1184.     glEnd();
  1185.     glBegin(GL_POLYGON);
  1186.         glNormal3d(16.0800,19.1600,18.4428);
  1187.         glVertex3d(26.4300,22.1800,18.0000);
  1188.         glVertex3d(27.5800,23.1400,16.0000);
  1189.         glVertex3d(18.0000,31.1800,16.0000);
  1190.         glVertex3d(17.2500,29.8800,18.0000);
  1191.     glEnd();
  1192.     glBegin(GL_POLYGON);
  1193.         glNormal3d(8.5400,23.4980,18.4762);
  1194.         glVertex3d(17.2500,29.8800,18.0000);
  1195.         glVertex3d(18.0000,31.1800,16.0000);
  1196.         glVertex3d(6.2510,35.4500,16.0000);
  1197.         glVertex3d(5.9910,33.9800,18.0000);
  1198.     glEnd();
  1199.     glBegin(GL_POLYGON);
  1200.         glNormal3d(0.0000,25.0040,18.3779);
  1201.         glVertex3d(5.9910,33.9800,18.0000);
  1202.         glVertex3d(6.2510,35.4500,16.0000);
  1203.         glVertex3d(-6.2510,35.4500,16.0000);
  1204.         glVertex3d(-5.9910,33.9800,18.0000);
  1205.     glEnd();
  1206.     glBegin(GL_POLYGON);
  1207.         glNormal3d(-8.5400,23.4980,18.3812);
  1208.         glVertex3d(-5.9910,33.9800,18.0000);
  1209.         glVertex3d(-6.2510,35.4500,16.0000);
  1210.         glVertex3d(-18.0000,31.1800,16.0000);
  1211.         glVertex3d(-17.2500,29.8800,18.0000);
  1212.     glEnd();
  1213.     glBegin(GL_POLYGON);
  1214.         glNormal3d(-16.0800,19.1600,18.4840);
  1215.         glVertex3d(-17.2500,29.8800,18.0000);
  1216.         glVertex3d(-18.0000,31.1800,16.0000);
  1217.         glVertex3d(-27.5800,23.1400,16.0000);
  1218.         glVertex3d(-26.4300,22.1800,18.0000);
  1219.     glEnd();
  1220.     glBegin(GL_POLYGON);
  1221.         glNormal3d(-21.6600,12.5000,18.4545);
  1222.         glVertex3d(-26.4300,22.1800,18.0000);
  1223.         glVertex3d(-27.5800,23.1400,16.0000);
  1224.         glVertex3d(-33.8300,12.3100,16.0000);
  1225.         glVertex3d(-32.4200,11.8000,18.0000);
  1226.     glEnd();
  1227.     glBegin(GL_POLYGON);
  1228.         glNormal3d(-24.6200,4.3400,18.4638);
  1229.         glVertex3d(-32.4200,11.8000,18.0000);
  1230.         glVertex3d(-33.8300,12.3100,16.0000);
  1231.         glVertex3d(-36.0000,0.0000,16.0000);
  1232.         glVertex3d(-34.5000,0.0000,18.0000);
  1233.     glEnd();
  1234.     glBegin(GL_POLYGON);
  1235.         glNormal3d(-24.6200,-4.3400,18.4650);
  1236.         glVertex3d(-34.5000,0.0000,18.0000);
  1237.         glVertex3d(-36.0000,0.0000,16.0000);
  1238.         glVertex3d(-33.8300,-12.3100,16.0000);
  1239.         glVertex3d(-32.4200,-11.8000,18.0000);
  1240.     glEnd();
  1241.     glBegin(GL_POLYGON);
  1242.         glNormal3d(-21.6600,-12.5000,18.4578);
  1243.         glVertex3d(-32.4200,-11.8000,18.0000);
  1244.         glVertex3d(-33.8300,-12.3100,16.0000);
  1245.         glVertex3d(-27.5800,-23.1400,16.0000);
  1246.         glVertex3d(-26.4300,-22.1800,18.0000);
  1247.     glEnd();
  1248.     glBegin(GL_POLYGON);
  1249.         glNormal3d(-16.0800,-19.1600,18.4428);
  1250.         glVertex3d(-26.4300,-22.1800,18.0000);
  1251.         glVertex3d(-27.5800,-23.1400,16.0000);
  1252.         glVertex3d(-18.0000,-31.1800,16.0000);
  1253.         glVertex3d(-17.2500,-29.8800,18.0000);
  1254.     glEnd();
  1255.     glBegin(GL_POLYGON);
  1256.         glNormal3d(-8.5400,-23.4980,18.4762);
  1257.         glVertex3d(-17.2500,-29.8800,18.0000);
  1258.         glVertex3d(-18.0000,-31.1800,16.0000);
  1259.         glVertex3d(-6.2510,-35.4500,16.0000);
  1260.         glVertex3d(-5.9910,-33.9800,18.0000);
  1261.     glEnd();
  1262.     glBegin(GL_POLYGON);
  1263.         glNormal3d(0.0000,-25.0040,18.3779);
  1264.         glVertex3d(-5.9910,-33.9800,18.0000);
  1265.         glVertex3d(-6.2510,-35.4500,16.0000);
  1266.         glVertex3d(6.2510,-35.4500,16.0000);
  1267.         glVertex3d(5.9910,-33.9800,18.0000);
  1268.     glEnd();
  1269.     glBegin(GL_POLYGON);
  1270.         glNormal3d(8.5400,-23.4980,18.3812);
  1271.         glVertex3d(5.9910,-33.9800,18.0000);
  1272.         glVertex3d(6.2510,-35.4500,16.0000);
  1273.         glVertex3d(18.0000,-31.1800,16.0000);
  1274.         glVertex3d(17.2500,-29.8800,18.0000);
  1275.     glEnd();
  1276.     glBegin(GL_POLYGON);
  1277.         glNormal3d(16.0800,-19.1600,18.4840);
  1278.         glVertex3d(17.2500,-29.8800,18.0000);
  1279.         glVertex3d(18.0000,-31.1800,16.0000);
  1280.         glVertex3d(27.5800,-23.1400,16.0000);
  1281.         glVertex3d(26.4300,-22.1800,18.0000);
  1282.     glEnd();
  1283.     glBegin(GL_POLYGON);
  1284.         glNormal3d(21.6600,-12.5000,18.4545);
  1285.         glVertex3d(26.4300,-22.1800,18.0000);
  1286.         glVertex3d(27.5800,-23.1400,16.0000);
  1287.         glVertex3d(33.8300,-12.3100,16.0000);
  1288.         glVertex3d(32.4200,-11.8000,18.0000);
  1289.     glEnd();
  1290.     glBegin(GL_POLYGON);
  1291.         glNormal3d(24.6199,-4.3400,18.4637);
  1292.         glVertex3d(32.4200,-11.8000,18.0000);
  1293.         glVertex3d(33.8300,-12.3100,16.0000);
  1294.         glVertex3d(36.0000,-0.0000,16.0000);
  1295.         glVertex3d(34.5000,-0.0000,18.0000);
  1296.     glEnd();
  1297.     glBegin(GL_POLYGON);
  1298.         glNormal3d(0.0001,16.0000,0.0001);
  1299.         glVertex3d(34.5000,-0.0000,18.0000);
  1300.         glVertex3d(36.0000,-0.0000,16.0000);
  1301.     glEnd();
  1302.     glBegin(GL_POLYGON);
  1303.         glNormal3d(0.0000,0.0000,0.0002);
  1304.         glVertex3d(31.0000,-0.0000,19.0000);
  1305.         glVertex3d(34.5000,-0.0000,18.0000);
  1306.         glVertex3d(34.5000,0.0000,18.0000);
  1307.         glVertex3d(31.0000,0.0000,20.0000);
  1308.     glEnd();
  1309.     glBegin(GL_POLYGON);
  1310.         glNormal3d(23.6000,4.1600,41.3000);
  1311.         glVertex3d(31.0000,0.0000,20.0000);
  1312.         glVertex3d(34.5000,0.0000,18.0000);
  1313.         glVertex3d(32.4200,11.8000,18.0000);
  1314.         glVertex3d(29.1300,10.6000,20.0000);
  1315.     glEnd();
  1316.     glBegin(GL_POLYGON);
  1317.         glNormal3d(20.7600,11.9800,41.3382);
  1318.         glVertex3d(29.1300,10.6000,20.0000);
  1319.         glVertex3d(32.4200,11.8000,18.0000);
  1320.         glVertex3d(26.4300,22.1800,18.0000);
  1321.         glVertex3d(23.7500,19.9300,20.0000);
  1322.     glEnd();
  1323.     glBegin(GL_POLYGON);
  1324.         glNormal3d(15.4000,18.3600,41.2910);
  1325.         glVertex3d(23.7500,19.9300,20.0000);
  1326.         glVertex3d(26.4300,22.1800,18.0000);
  1327.         glVertex3d(17.2500,29.8800,18.0000);
  1328.         glVertex3d(15.5000,26.8500,20.0000);
  1329.     glEnd();
  1330.     glBegin(GL_POLYGON);
  1331.         glNormal3d(8.2000,22.5180,41.2898);
  1332.         glVertex3d(15.5000,26.8500,20.0000);
  1333.         glVertex3d(17.2500,29.8800,18.0000);
  1334.         glVertex3d(5.9910,33.9800,18.0000);
  1335.         glVertex3d(5.3830,30.5300,20.0000);
  1336.     glEnd();
  1337.     glBegin(GL_POLYGON);
  1338.         glNormal3d(0.0000,23.9640,41.3379);
  1339.         glVertex3d(5.3830,30.5300,20.0000);
  1340.         glVertex3d(5.9910,33.9800,18.0000);
  1341.         glVertex3d(-5.9910,33.9800,18.0000);
  1342.         glVertex3d(-5.3830,30.5300,20.0000);
  1343.     glEnd();
  1344.     glBegin(GL_POLYGON);
  1345.         glNormal3d(-8.2000,22.5180,41.3363);
  1346.         glVertex3d(-5.3830,30.5300,20.0000);
  1347.         glVertex3d(-5.9910,33.9800,18.0000);
  1348.         glVertex3d(-17.2500,29.8800,18.0000);
  1349.         glVertex3d(-15.5000,26.8500,20.0000);
  1350.     glEnd();
  1351.     glBegin(GL_POLYGON);
  1352.         glNormal3d(-15.4000,18.3600,41.2904);
  1353.         glVertex3d(-15.5000,26.8500,20.0000);
  1354.         glVertex3d(-17.2500,29.8800,18.0000);
  1355.         glVertex3d(-26.4300,22.1800,18.0000);
  1356.         glVertex3d(-23.7500,19.9300,20.0000);
  1357.     glEnd();
  1358.     glBegin(GL_POLYGON);
  1359.         glNormal3d(-20.7600,11.9800,41.2959);
  1360.         glVertex3d(-23.7500,19.9300,20.0000);
  1361.         glVertex3d(-26.4300,22.1800,18.0000);
  1362.         glVertex3d(-32.4200,11.8000,18.0000);
  1363.         glVertex3d(-29.1300,10.6000,20.0000);
  1364.     glEnd();
  1365.     glBegin(GL_POLYGON);
  1366.         glNormal3d(-23.6000,4.1600,41.3179);
  1367.         glVertex3d(-29.1300,10.6000,20.0000);
  1368.         glVertex3d(-32.4200,11.8000,18.0000);
  1369.         glVertex3d(-34.5000,0.0000,18.0000);
  1370.         glVertex3d(-31.0000,0.0000,20.0000);
  1371.     glEnd();
  1372.     glBegin(GL_POLYGON);
  1373.         glNormal3d(-23.6000,-4.1600,41.3001);
  1374.         glVertex3d(-31.0000,0.0000,20.0000);
  1375.         glVertex3d(-34.5000,0.0000,18.0000);
  1376.         glVertex3d(-32.4200,-11.8000,18.0000);
  1377.         glVertex3d(-29.1300,-10.6000,20.0000);
  1378.     glEnd();
  1379.     glBegin(GL_POLYGON);
  1380.         glNormal3d(-20.7600,-11.9800,41.3382);
  1381.         glVertex3d(-29.1300,-10.6000,20.0000);
  1382.         glVertex3d(-32.4200,-11.8000,18.0000);
  1383.         glVertex3d(-26.4300,-22.1800,18.0000);
  1384.         glVertex3d(-23.7500,-19.9300,20.0000);
  1385.     glEnd();
  1386.     glBegin(GL_POLYGON);
  1387.         glNormal3d(-15.4000,-18.3600,41.2910);
  1388.         glVertex3d(-23.7500,-19.9300,20.0000);
  1389.         glVertex3d(-26.4300,-22.1800,18.0000);
  1390.         glVertex3d(-17.2500,-29.8800,18.0000);
  1391.         glVertex3d(-15.5000,-26.8500,20.0000);
  1392.     glEnd();
  1393.     glBegin(GL_POLYGON);
  1394.         glNormal3d(-8.2000,-22.5180,41.2898);
  1395.         glVertex3d(-15.5000,-26.8500,20.0000);
  1396.         glVertex3d(-17.2500,-29.8800,18.0000);
  1397.         glVertex3d(-5.9910,-33.9800,18.0000);
  1398.         glVertex3d(-5.3830,-30.5300,20.0000);
  1399.     glEnd();
  1400.     glBegin(GL_POLYGON);
  1401.         glNormal3d(0.0000,-23.9640,41.3379);
  1402.         glVertex3d(-5.3830,-30.5300,20.0000);
  1403.         glVertex3d(-5.9910,-33.9800,18.0000);
  1404.         glVertex3d(5.9910,-33.9800,18.0000);
  1405.         glVertex3d(5.3830,-30.5300,20.0000);
  1406.     glEnd();
  1407.     glBegin(GL_POLYGON);
  1408.         glNormal3d(8.2000,-22.5180,41.3363);
  1409.         glVertex3d(5.3830,-30.5300,20.0000);
  1410.         glVertex3d(5.9910,-33.9800,18.0000);
  1411.         glVertex3d(17.2500,-29.8800,18.0000);
  1412.         glVertex3d(15.5000,-26.8500,20.0000);
  1413.     glEnd();
  1414.     glBegin(GL_POLYGON);
  1415.         glNormal3d(15.4000,-18.3600,41.2904);
  1416.         glVertex3d(15.5000,-26.8500,20.0000);
  1417.         glVertex3d(17.2500,-29.8800,18.0000);
  1418.         glVertex3d(26.4300,-22.1800,18.0000);
  1419.         glVertex3d(23.7500,-19.9300,20.0000);
  1420.     glEnd();
  1421.     glBegin(GL_POLYGON);
  1422.         glNormal3d(20.7600,-11.9800,41.2959);
  1423.         glVertex3d(23.7500,-19.9300,20.0000);
  1424.         glVertex3d(26.4300,-22.1800,18.0000);
  1425.         glVertex3d(32.4200,-11.8000,18.0000);
  1426.         glVertex3d(29.1300,-10.6000,20.0000);
  1427.     glEnd();
  1428.     glBegin(GL_POLYGON);
  1429.         glNormal3d(23.5999,-4.1600,41.3179);
  1430.         glVertex3d(29.1300,-10.6000,20.0000);
  1431.         glVertex3d(32.4200,-11.8000,18.0000);
  1432.         glVertex3d(34.5000,-0.0000,18.0000);
  1433.         glVertex3d(31.0000,-0.0000,20.0000);
  1434.     glEnd();
  1435.     glBegin(GL_POLYGON);
  1436.         glNormal3d(0.0002,52.0000,0.0002);
  1437.         glVertex3d(31.0000,-0.0000,20.0000);
  1438.         glVertex3d(34.5000,-0.0000,18.0000);
  1439.     glEnd();
  1440.     glBegin(GL_POLYGON);
  1441.         glNormal3d(0.0000,0.0000,0.0001);
  1442.         glVertex3d(28.0000,-0.0000,21.0000);
  1443.         glVertex3d(31.0000,-0.0000,20.0000);
  1444.         glVertex3d(31.0000,0.0000,20.0000);
  1445.         glVertex3d(28.0000,0.0000,22.0000);
  1446.     glEnd();
  1447.     glBegin(GL_POLYGON);
  1448.         glNormal3d(21.2000,3.7400,31.8000);
  1449.         glVertex3d(28.0000,0.0000,22.0000);
  1450.         glVertex3d(31.0000,0.0000,20.0000);
  1451.         glVertex3d(29.1300,10.6000,20.0000);
  1452.         glVertex3d(26.3100,9.5770,22.0000);
  1453.     glEnd();
  1454.     glBegin(GL_POLYGON);
  1455.         glNormal3d(18.6600,10.7600,31.8143);
  1456.         glVertex3d(26.3100,9.5770,22.0000);
  1457.         glVertex3d(29.1300,10.6000,20.0000);
  1458.         glVertex3d(23.7500,19.9300,20.0000);
  1459.         glVertex3d(21.4500,18.0000,22.0000);
  1460.     glEnd();
  1461.     glBegin(GL_POLYGON);
  1462.         glNormal3d(13.8400,16.5000,31.8385);
  1463.         glVertex3d(21.4500,18.0000,22.0000);
  1464.         glVertex3d(23.7500,19.9300,20.0000);
  1465.         glVertex3d(15.5000,26.8500,20.0000);
  1466.         glVertex3d(14.0000,24.2500,22.0000);
  1467.     glEnd();
  1468.     glBegin(GL_POLYGON);
  1469.         glNormal3d(7.3600,20.2340,31.8242);
  1470.         glVertex3d(14.0000,24.2500,22.0000);
  1471.         glVertex3d(15.5000,26.8500,20.0000);
  1472.         glVertex3d(5.3830,30.5300,20.0000);
  1473.         glVertex3d(4.8620,27.5700,22.0000);
  1474.     glEnd();
  1475.     glBegin(GL_POLYGON);
  1476.         glNormal3d(0.0000,21.5320,31.8674);
  1477.         glVertex3d(4.8620,27.5700,22.0000);
  1478.         glVertex3d(5.3830,30.5300,20.0000);
  1479.         glVertex3d(-5.3830,30.5300,20.0000);
  1480.         glVertex3d(-4.8620,27.5700,22.0000);
  1481.     glEnd();
  1482.     glBegin(GL_POLYGON);
  1483.         glNormal3d(-7.3600,20.2340,31.8636);
  1484.         glVertex3d(-4.8620,27.5700,22.0000);
  1485.         glVertex3d(-5.3830,30.5300,20.0000);
  1486.         glVertex3d(-15.5000,26.8500,20.0000);
  1487.         glVertex3d(-14.0000,24.2500,22.0000);
  1488.     glEnd();
  1489.     glBegin(GL_POLYGON);
  1490.         glNormal3d(-13.8400,16.5000,31.8300);
  1491.         glVertex3d(-14.0000,24.2500,22.0000);
  1492.         glVertex3d(-15.5000,26.8500,20.0000);
  1493.         glVertex3d(-23.7500,19.9300,20.0000);
  1494.         glVertex3d(-21.4500,18.0000,22.0000);
  1495.     glEnd();
  1496.     glBegin(GL_POLYGON);
  1497.         glNormal3d(-18.6600,10.7600,31.8424);
  1498.         glVertex3d(-21.4500,18.0000,22.0000);
  1499.         glVertex3d(-23.7500,19.9300,20.0000);
  1500.         glVertex3d(-29.1300,10.6000,20.0000);
  1501.         glVertex3d(-26.3100,9.5770,22.0000);
  1502.     glEnd();
  1503.     glBegin(GL_POLYGON);
  1504.         glNormal3d(-21.2000,3.7400,31.8050);
  1505.         glVertex3d(-26.3100,9.5770,22.0000);
  1506.         glVertex3d(-29.1300,10.6000,20.0000);
  1507.         glVertex3d(-31.0000,0.0000,20.0000);
  1508.         glVertex3d(-28.0000,0.0000,22.0000);
  1509.     glEnd();
  1510.     glBegin(GL_POLYGON);
  1511.         glNormal3d(-21.2000,-3.7400,31.8001);
  1512.         glVertex3d(-28.0000,0.0000,22.0000);
  1513.         glVertex3d(-31.0000,0.0000,20.0000);
  1514.         glVertex3d(-29.1300,-10.6000,20.0000);
  1515.         glVertex3d(-26.3100,-9.5770,22.0000);
  1516.     glEnd();
  1517.     glBegin(GL_POLYGON);
  1518.         glNormal3d(-18.6600,-10.7600,31.8143);
  1519.         glVertex3d(-26.3100,-9.5770,22.0000);
  1520.         glVertex3d(-29.1300,-10.6000,20.0000);
  1521.         glVertex3d(-23.7500,-19.9300,20.0000);
  1522.         glVertex3d(-21.4500,-18.0000,22.0000);
  1523.     glEnd();
  1524.     glBegin(GL_POLYGON);
  1525.         glNormal3d(-13.8400,-16.5000,31.8385);
  1526.         glVertex3d(-21.4500,-18.0000,22.0000);
  1527.         glVertex3d(-23.7500,-19.9300,20.0000);
  1528.         glVertex3d(-15.5000,-26.8500,20.0000);
  1529.         glVertex3d(-14.0000,-24.2500,22.0000);
  1530.     glEnd();
  1531.     glBegin(GL_POLYGON);
  1532.         glNormal3d(-7.3600,-20.2340,31.8242);
  1533.         glVertex3d(-14.0000,-24.2500,22.0000);
  1534.         glVertex3d(-15.5000,-26.8500,20.0000);
  1535.         glVertex3d(-5.3830,-30.5300,20.0000);
  1536.         glVertex3d(-4.8620,-27.5700,22.0000);
  1537.     glEnd();
  1538.     glBegin(GL_POLYGON);
  1539.         glNormal3d(0.0000,-21.5320,31.8674);
  1540.         glVertex3d(-4.8620,-27.5700,22.0000);
  1541.         glVertex3d(-5.3830,-30.5300,20.0000);
  1542.         glVertex3d(5.3830,-30.5300,20.0000);
  1543.         glVertex3d(4.8620,-27.5700,22.0000);
  1544.     glEnd();
  1545.     glBegin(GL_POLYGON);
  1546.         glNormal3d(7.3600,-20.2340,31.8636);
  1547.         glVertex3d(4.8620,-27.5700,22.0000);
  1548.         glVertex3d(5.3830,-30.5300,20.0000);
  1549.         glVertex3d(15.5000,-26.8500,20.0000);
  1550.         glVertex3d(14.0000,-24.2500,22.0000);
  1551.     glEnd();
  1552.     glBegin(GL_POLYGON);
  1553.         glNormal3d(13.8400,-16.5000,31.8300);
  1554.         glVertex3d(14.0000,-24.2500,22.0000);
  1555.         glVertex3d(15.5000,-26.8500,20.0000);
  1556.         glVertex3d(23.7500,-19.9300,20.0000);
  1557.         glVertex3d(21.4500,-18.0000,22.0000);
  1558.     glEnd();
  1559.     glBegin(GL_POLYGON);
  1560.         glNormal3d(18.6600,-10.7600,31.8424);
  1561.         glVertex3d(21.4500,-18.0000,22.0000);
  1562.         glVertex3d(23.7500,-19.9300,20.0000);
  1563.         glVertex3d(29.1300,-10.6000,20.0000);
  1564.         glVertex3d(26.3100,-9.5770,22.0000);
  1565.     glEnd();
  1566.     glBegin(GL_POLYGON);
  1567.         glNormal3d(21.1999,-3.7400,31.8049);
  1568.         glVertex3d(26.3100,-9.5770,22.0000);
  1569.         glVertex3d(29.1300,-10.6000,20.0000);
  1570.         glVertex3d(31.0000,-0.0000,20.0000);
  1571.         glVertex3d(28.0000,-0.0000,22.0000);
  1572.     glEnd();
  1573.     glBegin(GL_POLYGON);
  1574.         glNormal3d(0.0002,42.0000,0.0002);
  1575.         glVertex3d(28.0000,-0.0000,22.0000);
  1576.         glVertex3d(31.0000,-0.0000,20.0000);
  1577.     glEnd();
  1578.     glBegin(GL_POLYGON);
  1579.         glNormal3d(0.0000,0.0000,0.0001);
  1580.         glVertex3d(26.0000,-0.0000,23.0000);
  1581.         glVertex3d(28.0000,-0.0000,22.0000);
  1582.         glVertex3d(28.0000,0.0000,22.0000);
  1583.         glVertex3d(26.0000,0.0000,24.0000);
  1584.     glEnd();
  1585.     glBegin(GL_POLYGON);
  1586.         glNormal3d(19.1540,3.3800,19.1540);
  1587.         glVertex3d(26.0000,0.0000,24.0000);
  1588.         glVertex3d(28.0000,0.0000,22.0000);
  1589.         glVertex3d(26.3100,9.5770,22.0000);
  1590.         glVertex3d(24.4300,8.8930,24.0000);
  1591.     glEnd();
  1592.     glBegin(GL_POLYGON);
  1593.         glNormal3d(16.8460,9.7200,19.1595);
  1594.         glVertex3d(24.4300,8.8930,24.0000);
  1595.         glVertex3d(26.3100,9.5770,22.0000);
  1596.         glVertex3d(21.4500,18.0000,22.0000);
  1597.         glVertex3d(19.9200,16.7100,24.0000);
  1598.     glEnd();
  1599.     glBegin(GL_POLYGON);
  1600.         glNormal3d(12.5000,14.9000,19.1730);
  1601.         glVertex3d(19.9200,16.7100,24.0000);
  1602.         glVertex3d(21.4500,18.0000,22.0000);
  1603.         glVertex3d(14.0000,24.2500,22.0000);
  1604.         glVertex3d(13.0000,22.5200,24.0000);
  1605.     glEnd();
  1606.     glBegin(GL_POLYGON);
  1607.         glNormal3d(6.6400,18.2760,19.1287);
  1608.         glVertex3d(13.0000,22.5200,24.0000);
  1609.         glVertex3d(14.0000,24.2500,22.0000);
  1610.         glVertex3d(4.8620,27.5700,22.0000);
  1611.         glVertex3d(4.5150,25.6000,24.0000);
  1612.     glEnd();
  1613.     glBegin(GL_POLYGON);
  1614.         glNormal3d(0.0000,19.4480,19.1563);
  1615.         glVertex3d(4.5150,25.6000,24.0000);
  1616.         glVertex3d(4.8620,27.5700,22.0000);
  1617.         glVertex3d(-4.8620,27.5700,22.0000);
  1618.         glVertex3d(-4.5150,25.6100,24.0000);
  1619.     glEnd();
  1620.     glBegin(GL_POLYGON);
  1621.         glNormal3d(-6.6400,18.2760,19.0625);
  1622.         glVertex3d(-4.5150,25.6100,24.0000);
  1623.         glVertex3d(-4.8620,27.5700,22.0000);
  1624.         glVertex3d(-14.0000,24.2500,22.0000);
  1625.         glVertex3d(-13.0000,22.5200,24.0000);
  1626.     glEnd();
  1627.     glBegin(GL_POLYGON);
  1628.         glNormal3d(-12.5000,14.9000,19.1385);
  1629.         glVertex3d(-13.0000,22.5200,24.0000);
  1630.         glVertex3d(-14.0000,24.2500,22.0000);
  1631.         glVertex3d(-21.4500,18.0000,22.0000);
  1632.         glVertex3d(-19.9200,16.7100,24.0000);
  1633.     glEnd();
  1634.     glBegin(GL_POLYGON);
  1635.         glNormal3d(-16.8460,9.7200,19.1566);
  1636.         glVertex3d(-19.9200,16.7100,24.0000);
  1637.         glVertex3d(-21.4500,18.0000,22.0000);
  1638.         glVertex3d(-26.3100,9.5770,22.0000);
  1639.         glVertex3d(-24.4300,8.8930,24.0000);
  1640.     glEnd();
  1641.     glBegin(GL_POLYGON);
  1642.         glNormal3d(-19.1540,3.3800,19.1607);
  1643.         glVertex3d(-24.4300,8.8930,24.0000);
  1644.         glVertex3d(-26.3100,9.5770,22.0000);
  1645.         glVertex3d(-28.0000,0.0000,22.0000);
  1646.         glVertex3d(-26.0000,0.0000,24.0000);
  1647.     glEnd();
  1648.     glBegin(GL_POLYGON);
  1649.         glNormal3d(-19.1540,-3.3800,19.1540);
  1650.         glVertex3d(-26.0000,0.0000,24.0000);
  1651.         glVertex3d(-28.0000,0.0000,22.0000);
  1652.         glVertex3d(-26.3100,-9.5770,22.0000);
  1653.         glVertex3d(-24.4300,-8.8930,24.0000);
  1654.     glEnd();
  1655.     glBegin(GL_POLYGON);
  1656.         glNormal3d(-16.8460,-9.7200,19.1595);
  1657.         glVertex3d(-24.4300,-8.8930,24.0000);
  1658.         glVertex3d(-26.3100,-9.5770,22.0000);
  1659.         glVertex3d(-21.4500,-18.0000,22.0000);
  1660.         glVertex3d(-19.9200,-16.7100,24.0000);
  1661.     glEnd();
  1662.     glBegin(GL_POLYGON);
  1663.         glNormal3d(-12.5000,-14.9000,19.1730);
  1664.         glVertex3d(-19.9200,-16.7100,24.0000);
  1665.         glVertex3d(-21.4500,-18.0000,22.0000);
  1666.         glVertex3d(-14.0000,-24.2500,22.0000);
  1667.         glVertex3d(-13.0000,-22.5200,24.0000);
  1668.     glEnd();
  1669.     glBegin(GL_POLYGON);
  1670.         glNormal3d(-6.6400,-18.2760,19.1287);
  1671.         glVertex3d(-13.0000,-22.5200,24.0000);
  1672.         glVertex3d(-14.0000,-24.2500,22.0000);
  1673.         glVertex3d(-4.8620,-27.5700,22.0000);
  1674.         glVertex3d(-4.5150,-25.6000,24.0000);
  1675.     glEnd();
  1676.     glBegin(GL_POLYGON);
  1677.         glNormal3d(0.0000,-19.4480,19.1563);
  1678.         glVertex3d(-4.5150,-25.6000,24.0000);
  1679.         glVertex3d(-4.8620,-27.5700,22.0000);
  1680.         glVertex3d(4.8620,-27.5700,22.0000);
  1681.         glVertex3d(4.5150,-25.6100,24.0000);
  1682.     glEnd();
  1683.     glBegin(GL_POLYGON);
  1684.         glNormal3d(6.6400,-18.2760,19.0625);
  1685.         glVertex3d(4.5150,-25.6100,24.0000);
  1686.         glVertex3d(4.8620,-27.5700,22.0000);
  1687.         glVertex3d(14.0000,-24.2500,22.0000);
  1688.         glVertex3d(13.0000,-22.5200,24.0000);
  1689.     glEnd();
  1690.     glBegin(GL_POLYGON);
  1691.         glNormal3d(12.5000,-14.9000,19.1385);
  1692.         glVertex3d(13.0000,-22.5200,24.0000);
  1693.         glVertex3d(14.0000,-24.2500,22.0000);
  1694.         glVertex3d(21.4500,-18.0000,22.0000);
  1695.         glVertex3d(19.9200,-16.7100,24.0000);
  1696.     glEnd();
  1697.     glBegin(GL_POLYGON);
  1698.         glNormal3d(16.8460,-9.7200,19.1566);
  1699.         glVertex3d(19.9200,-16.7100,24.0000);
  1700.         glVertex3d(21.4500,-18.0000,22.0000);
  1701.         glVertex3d(26.3100,-9.5770,22.0000);
  1702.         glVertex3d(24.4300,-8.8930,24.0000);
  1703.     glEnd();
  1704.     glBegin(GL_POLYGON);
  1705.         glNormal3d(19.1539,-3.3800,19.1607);
  1706.         glVertex3d(24.4300,-8.8930,24.0000);
  1707.         glVertex3d(26.3100,-9.5770,22.0000);
  1708.         glVertex3d(28.0000,-0.0000,22.0000);
  1709.         glVertex3d(26.0000,-0.0000,24.0000);
  1710.     glEnd();
  1711.     glBegin(GL_POLYGON);
  1712.         glNormal3d(0.0001,20.0000,0.0001);
  1713.         glVertex3d(26.0000,-0.0000,24.0000);
  1714.         glVertex3d(28.0000,-0.0000,22.0000);
  1715.     glEnd();
  1716.     glBegin(GL_POLYGON);
  1717.         glNormal3d(0.0000,0.0000,0.0001);
  1718.         glVertex3d(23.6000,-0.0000,25.0000);
  1719.         glVertex3d(26.0000,-0.0000,24.0000);
  1720.         glVertex3d(26.0000,0.0000,24.0000);
  1721.         glVertex3d(23.6000,0.0000,26.0000);
  1722.     glEnd();
  1723.     glBegin(GL_POLYGON);
  1724.         glNormal3d(17.7860,3.1400,21.3432);
  1725.         glVertex3d(23.6000,0.0000,26.0000);
  1726.         glVertex3d(26.0000,0.0000,24.0000);
  1727.         glVertex3d(24.4300,8.8930,24.0000);
  1728.         glVertex3d(22.1800,8.0720,26.0000);
  1729.     glEnd();
  1730.     glBegin(GL_POLYGON);
  1731.         glNormal3d(15.6340,9.0200,21.2910);
  1732.         glVertex3d(22.1800,8.0720,26.0000);
  1733.         glVertex3d(24.4300,8.8930,24.0000);
  1734.         glVertex3d(19.9200,16.7100,24.0000);
  1735.         glVertex3d(18.0800,15.1700,26.0000);
  1736.     glEnd();
  1737.     glBegin(GL_POLYGON);
  1738.         glNormal3d(11.6200,13.8400,21.3472);
  1739.         glVertex3d(18.0800,15.1700,26.0000);
  1740.         glVertex3d(19.9200,16.7100,24.0000);
  1741.         glVertex3d(13.0000,22.5200,24.0000);
  1742.         glVertex3d(11.8000,20.4400,26.0000);
  1743.     glEnd();
  1744.     glBegin(GL_POLYGON);
  1745.         glNormal3d(6.1600,16.9700,21.3448);
  1746.         glVertex3d(11.8000,20.4400,26.0000);
  1747.         glVertex3d(13.0000,22.5200,24.0000);
  1748.         glVertex3d(4.5150,25.6000,24.0000);
  1749.         glVertex3d(4.0980,23.2400,26.0000);
  1750.     glEnd();
  1751.     glBegin(GL_POLYGON);
  1752.         glNormal3d(0.0200,18.0600,21.3150);
  1753.         glVertex3d(4.0980,23.2400,26.0000);
  1754.         glVertex3d(4.5150,25.6000,24.0000);
  1755.         glVertex3d(-4.5150,25.6100,24.0000);
  1756.         glVertex3d(-4.0980,23.2400,26.0000);
  1757.     glEnd();
  1758.     glBegin(GL_POLYGON);
  1759.         glNormal3d(-6.1800,16.9700,21.3980);
  1760.         glVertex3d(-4.0980,23.2400,26.0000);
  1761.         glVertex3d(-4.5150,25.6100,24.0000);
  1762.         glVertex3d(-13.0000,22.5200,24.0000);
  1763.         glVertex3d(-11.8000,20.4400,26.0000);
  1764.     glEnd();
  1765.     glBegin(GL_POLYGON);
  1766.         glNormal3d(-11.6200,13.8400,21.3656);
  1767.         glVertex3d(-11.8000,20.4400,26.0000);
  1768.         glVertex3d(-13.0000,22.5200,24.0000);
  1769.         glVertex3d(-19.9200,16.7100,24.0000);
  1770.         glVertex3d(-18.0800,15.1700,26.0000);
  1771.     glEnd();
  1772.     glBegin(GL_POLYGON);
  1773.         glNormal3d(-15.6340,9.0200,21.3287);
  1774.         glVertex3d(-18.0800,15.1700,26.0000);
  1775.         glVertex3d(-19.9200,16.7100,24.0000);
  1776.         glVertex3d(-24.4300,8.8930,24.0000);
  1777.         glVertex3d(-22.1800,8.0720,26.0000);
  1778.     glEnd();
  1779.     glBegin(GL_POLYGON);
  1780.         glNormal3d(-17.7860,3.1400,21.2982);
  1781.         glVertex3d(-22.1800,8.0720,26.0000);
  1782.         glVertex3d(-24.4300,8.8930,24.0000);
  1783.         glVertex3d(-26.0000,0.0000,24.0000);
  1784.         glVertex3d(-23.6000,0.0000,26.0000);
  1785.     glEnd();
  1786.     glBegin(GL_POLYGON);
  1787.         glNormal3d(-17.7860,-3.1400,21.3432);
  1788.         glVertex3d(-23.6000,0.0000,26.0000);
  1789.         glVertex3d(-26.0000,0.0000,24.0000);
  1790.         glVertex3d(-24.4300,-8.8930,24.0000);
  1791.         glVertex3d(-22.1800,-8.0720,26.0000);
  1792.     glEnd();
  1793.     glBegin(GL_POLYGON);
  1794.         glNormal3d(-15.6340,-9.0200,21.2910);
  1795.         glVertex3d(-22.1800,-8.0720,26.0000);
  1796.         glVertex3d(-24.4300,-8.8930,24.0000);
  1797.         glVertex3d(-19.9200,-16.7100,24.0000);
  1798.         glVertex3d(-18.0800,-15.1700,26.0000);
  1799.     glEnd();
  1800.     glBegin(GL_POLYGON);
  1801.         glNormal3d(-11.6200,-13.8400,21.3472);
  1802.         glVertex3d(-18.0800,-15.1700,26.0000);
  1803.         glVertex3d(-19.9200,-16.7100,24.0000);
  1804.         glVertex3d(-13.0000,-22.5200,24.0000);
  1805.         glVertex3d(-11.8000,-20.4400,26.0000);
  1806.     glEnd();
  1807.     glBegin(GL_POLYGON);
  1808.         glNormal3d(-6.1600,-16.9700,21.3448);
  1809.         glVertex3d(-11.8000,-20.4400,26.0000);
  1810.         glVertex3d(-13.0000,-22.5200,24.0000);
  1811.         glVertex3d(-4.5150,-25.6000,24.0000);
  1812.         glVertex3d(-4.0980,-23.2400,26.0000);
  1813.     glEnd();
  1814.     glBegin(GL_POLYGON);
  1815.         glNormal3d(-0.0200,-18.0600,21.3150);
  1816.         glVertex3d(-4.0980,-23.2400,26.0000);
  1817.         glVertex3d(-4.5150,-25.6000,24.0000);
  1818.         glVertex3d(4.5150,-25.6100,24.0000);
  1819.         glVertex3d(4.0980,-23.2400,26.0000);
  1820.     glEnd();
  1821.     glBegin(GL_POLYGON);
  1822.         glNormal3d(6.1800,-16.9700,21.3980);
  1823.         glVertex3d(4.0980,-23.2400,26.0000);
  1824.         glVertex3d(4.5150,-25.6100,24.0000);
  1825.         glVertex3d(13.0000,-22.5200,24.0000);
  1826.         glVertex3d(11.8000,-20.4400,26.0000);
  1827.     glEnd();
  1828.     glBegin(GL_POLYGON);
  1829.         glNormal3d(11.6200,-13.8400,21.3656);
  1830.         glVertex3d(11.8000,-20.4400,26.0000);
  1831.         glVertex3d(13.0000,-22.5200,24.0000);
  1832.         glVertex3d(19.9200,-16.7100,24.0000);
  1833.         glVertex3d(18.0800,-15.1700,26.0000);
  1834.     glEnd();
  1835.     glBegin(GL_POLYGON);
  1836.         glNormal3d(15.6340,-9.0200,21.3287);
  1837.         glVertex3d(18.0800,-15.1700,26.0000);
  1838.         glVertex3d(19.9200,-16.7100,24.0000);
  1839.         glVertex3d(24.4300,-8.8930,24.0000);
  1840.         glVertex3d(22.1800,-8.0720,26.0000);
  1841.     glEnd();
  1842.     glBegin(GL_POLYGON);
  1843.         glNormal3d(17.7859,-3.1400,21.2981);
  1844.         glVertex3d(22.1800,-8.0720,26.0000);
  1845.         glVertex3d(24.4300,-8.8930,24.0000);
  1846.         glVertex3d(26.0000,-0.0000,24.0000);
  1847.         glVertex3d(23.6000,-0.0000,26.0000);
  1848.     glEnd();
  1849.     glBegin(GL_POLYGON);
  1850.         glNormal3d(0.0001,29.6000,0.0001);
  1851.         glVertex3d(23.6000,-0.0000,26.0000);
  1852.         glVertex3d(26.0000,-0.0000,24.0000);
  1853.     glEnd();
  1854.     glBegin(GL_POLYGON);
  1855.         glNormal3d(0.0000,0.0000,0.0000);
  1856.         glVertex3d(22.0000,-0.0000,27.0000);
  1857.         glVertex3d(23.6000,-0.0000,26.0000);
  1858.         glVertex3d(23.6000,0.0000,26.0000);
  1859.         glVertex3d(22.0000,0.0000,28.0000);
  1860.     glEnd();
  1861.     glBegin(GL_POLYGON);
  1862.         glNormal3d(16.1440,2.8400,12.9152);
  1863.         glVertex3d(22.0000,0.0000,28.0000);
  1864.         glVertex3d(23.6000,0.0000,26.0000);
  1865.         glVertex3d(22.1800,8.0720,26.0000);
  1866.         glVertex3d(20.6700,7.5240,28.0000);
  1867.     glEnd();
  1868.     glBegin(GL_POLYGON);
  1869.         glNormal3d(14.1960,8.2000,12.9648);
  1870.         glVertex3d(20.6700,7.5240,28.0000);
  1871.         glVertex3d(22.1800,8.0720,26.0000);
  1872.         glVertex3d(18.0800,15.1700,26.0000);
  1873.         glVertex3d(16.8500,14.1400,28.0000);
  1874.     glEnd();
  1875.     glBegin(GL_POLYGON);
  1876.         glNormal3d(10.5400,12.5600,12.9505);
  1877.         glVertex3d(16.8500,14.1400,28.0000);
  1878.         glVertex3d(18.0800,15.1700,26.0000);
  1879.         glVertex3d(11.8000,20.4400,26.0000);
  1880.         glVertex3d(11.0000,19.0500,28.0000);
  1881.     glEnd();
  1882.     glBegin(GL_POLYGON);
  1883.         glNormal3d(5.6000,15.4040,12.9458);
  1884.         glVertex3d(11.0000,19.0500,28.0000);
  1885.         glVertex3d(11.8000,20.4400,26.0000);
  1886.         glVertex3d(4.0980,23.2400,26.0000);
  1887.         glVertex3d(3.8200,21.6700,28.0000);
  1888.     glEnd();
  1889.     glBegin(GL_POLYGON);
  1890.         glNormal3d(0.0000,16.3920,12.8677);
  1891.         glVertex3d(3.8200,21.6700,28.0000);
  1892.         glVertex3d(4.0980,23.2400,26.0000);
  1893.         glVertex3d(-4.0980,23.2400,26.0000);
  1894.         glVertex3d(-3.8200,21.6700,28.0000);
  1895.     glEnd();
  1896.     glBegin(GL_POLYGON);
  1897.         glNormal3d(-5.6000,15.4040,12.8705);
  1898.         glVertex3d(-3.8200,21.6700,28.0000);
  1899.         glVertex3d(-4.0980,23.2400,26.0000);
  1900.         glVertex3d(-11.8000,20.4400,26.0000);
  1901.         glVertex3d(-11.0000,19.0500,28.0000);
  1902.     glEnd();
  1903.     glBegin(GL_POLYGON);
  1904.         glNormal3d(-10.5400,12.5600,12.9452);
  1905.         glVertex3d(-11.0000,19.0500,28.0000);
  1906.         glVertex3d(-11.8000,20.4400,26.0000);
  1907.         glVertex3d(-18.0800,15.1700,26.0000);
  1908.         glVertex3d(-16.8500,14.1400,28.0000);
  1909.     glEnd();
  1910.     glBegin(GL_POLYGON);
  1911.         glNormal3d(-14.1960,8.2000,12.9535);
  1912.         glVertex3d(-16.8500,14.1400,28.0000);
  1913.         glVertex3d(-18.0800,15.1700,26.0000);
  1914.         glVertex3d(-22.1800,8.0720,26.0000);
  1915.         glVertex3d(-20.6700,7.5240,28.0000);
  1916.     glEnd();
  1917.     glBegin(GL_POLYGON);
  1918.         glNormal3d(-16.1440,2.8400,12.9669);
  1919.         glVertex3d(-20.6700,7.5240,28.0000);
  1920.         glVertex3d(-22.1800,8.0720,26.0000);
  1921.         glVertex3d(-23.6000,0.0000,26.0000);
  1922.         glVertex3d(-22.0000,0.0000,28.0000);
  1923.     glEnd();
  1924.     glBegin(GL_POLYGON);
  1925.         glNormal3d(-16.1440,-2.8400,12.9152);
  1926.         glVertex3d(-22.0000,0.0000,28.0000);
  1927.         glVertex3d(-23.6000,0.0000,26.0000);
  1928.         glVertex3d(-22.1800,-8.0720,26.0000);
  1929.         glVertex3d(-20.6700,-7.5240,28.0000);
  1930.     glEnd();
  1931.     glBegin(GL_POLYGON);
  1932.         glNormal3d(-14.1960,-8.2000,12.9648);
  1933.         glVertex3d(-20.6700,-7.5240,28.0000);
  1934.         glVertex3d(-22.1800,-8.0720,26.0000);
  1935.         glVertex3d(-18.0800,-15.1700,26.0000);
  1936.         glVertex3d(-16.8500,-14.1400,28.0000);
  1937.     glEnd();
  1938.     glBegin(GL_POLYGON);
  1939.         glNormal3d(-10.5400,-12.5600,12.9505);
  1940.         glVertex3d(-16.8500,-14.1400,28.0000);
  1941.         glVertex3d(-18.0800,-15.1700,26.0000);
  1942.         glVertex3d(-11.8000,-20.4400,26.0000);
  1943.         glVertex3d(-11.0000,-19.0500,28.0000);
  1944.     glEnd();
  1945.     glBegin(GL_POLYGON);
  1946.         glNormal3d(-5.6000,-15.4040,12.9458);
  1947.         glVertex3d(-11.0000,-19.0500,28.0000);
  1948.         glVertex3d(-11.8000,-20.4400,26.0000);
  1949.         glVertex3d(-4.0980,-23.2400,26.0000);
  1950.         glVertex3d(-3.8200,-21.6700,28.0000);
  1951.     glEnd();
  1952.     glBegin(GL_POLYGON);
  1953.         glNormal3d(0.0000,-16.3920,12.8677);
  1954.         glVertex3d(-3.8200,-21.6700,28.0000);
  1955.         glVertex3d(-4.0980,-23.2400,26.0000);
  1956.         glVertex3d(4.0980,-23.2400,26.0000);
  1957.         glVertex3d(3.8200,-21.6700,28.0000);
  1958.     glEnd();
  1959.     glBegin(GL_POLYGON);
  1960.         glNormal3d(5.6000,-15.4040,12.8705);
  1961.         glVertex3d(3.8200,-21.6700,28.0000);
  1962.         glVertex3d(4.0980,-23.2400,26.0000);
  1963.         glVertex3d(11.8000,-20.4400,26.0000);
  1964.         glVertex3d(11.0000,-19.0500,28.0000);
  1965.     glEnd();
  1966.     glBegin(GL_POLYGON);
  1967.         glNormal3d(10.5400,-12.5600,12.9452);
  1968.         glVertex3d(11.0000,-19.0500,28.0000);
  1969.         glVertex3d(11.8000,-20.4400,26.0000);
  1970.         glVertex3d(18.0800,-15.1700,26.0000);
  1971.         glVertex3d(16.8500,-14.1400,28.0000);
  1972.     glEnd();
  1973.     glBegin(GL_POLYGON);
  1974.         glNormal3d(14.1960,-8.2000,12.9535);
  1975.         glVertex3d(16.8500,-14.1400,28.0000);
  1976.         glVertex3d(18.0800,-15.1700,26.0000);
  1977.         glVertex3d(22.1800,-8.0720,26.0000);
  1978.         glVertex3d(20.6700,-7.5240,28.0000);
  1979.     glEnd();
  1980.     glBegin(GL_POLYGON);
  1981.         glNormal3d(16.1439,-2.8400,12.9668);
  1982.         glVertex3d(20.6700,-7.5240,28.0000);
  1983.         glVertex3d(22.1800,-8.0720,26.0000);
  1984.         glVertex3d(23.6000,-0.0000,26.0000);
  1985.         glVertex3d(22.0000,-0.0000,28.0000);
  1986.     glEnd();
  1987.     glBegin(GL_POLYGON);
  1988.         glNormal3d(0.0001,8.8000,0.0001);
  1989.         glVertex3d(22.0000,-0.0000,28.0000);
  1990.         glVertex3d(23.6000,-0.0000,26.0000);
  1991.     glEnd();
  1992.     glBegin(GL_POLYGON);
  1993.         glNormal3d(0.0000,0.0000,0.0001);
  1994.         glVertex3d(20.0000,-0.0000,29.0000);
  1995.         glVertex3d(22.0000,-0.0000,28.0000);
  1996.         glVertex3d(22.0000,0.0000,28.0000);
  1997.         glVertex3d(20.0000,0.0000,30.0000);
  1998.     glEnd();
  1999.     glBegin(GL_POLYGON);
  2000.         glNormal3d(15.0480,2.6600,15.0480);
  2001.         glVertex3d(20.0000,0.0000,30.0000);
  2002.         glVertex3d(22.0000,0.0000,28.0000);
  2003.         glVertex3d(20.6700,7.5240,28.0000);
  2004.         glVertex3d(18.7900,6.8400,30.0000);
  2005.     glEnd();
  2006.     glBegin(GL_POLYGON);
  2007.         glNormal3d(13.2320,7.6400,15.0510);
  2008.         glVertex3d(18.7900,6.8400,30.0000);
  2009.         glVertex3d(20.6700,7.5240,28.0000);
  2010.         glVertex3d(16.8500,14.1400,28.0000);
  2011.         glVertex3d(15.3200,12.8600,30.0000);
  2012.     glEnd();
  2013.     glBegin(GL_POLYGON);
  2014.         glNormal3d(9.8200,11.7000,15.0003);
  2015.         glVertex3d(15.3200,12.8600,30.0000);
  2016.         glVertex3d(16.8500,14.1400,28.0000);
  2017.         glVertex3d(11.0000,19.0500,28.0000);
  2018.         glVertex3d(10.0000,17.3200,30.0000);
  2019.     glEnd();
  2020.     glBegin(GL_POLYGON);
  2021.         glNormal3d(5.2400,14.3600,15.0414);
  2022.         glVertex3d(10.0000,17.3200,30.0000);
  2023.         glVertex3d(11.0000,19.0500,28.0000);
  2024.         glVertex3d(3.8200,21.6700,28.0000);
  2025.         glVertex3d(3.4730,19.7000,30.0000);
  2026.     glEnd();
  2027.     glBegin(GL_POLYGON);
  2028.         glNormal3d(0.0000,15.2800,15.0508);
  2029.         glVertex3d(3.4730,19.7000,30.0000);
  2030.         glVertex3d(3.8200,21.6700,28.0000);
  2031.         glVertex3d(-3.8200,21.6700,28.0000);
  2032.         glVertex3d(-3.4730,19.7000,30.0000);
  2033.     glEnd();
  2034.     glBegin(GL_POLYGON);
  2035.         glNormal3d(-5.2400,14.3600,15.0537);
  2036.         glVertex3d(-3.4730,19.7000,30.0000);
  2037.         glVertex3d(-3.8200,21.6700,28.0000);
  2038.         glVertex3d(-11.0000,19.0500,28.0000);
  2039.         glVertex3d(-10.0000,17.3200,30.0000);
  2040.     glEnd();
  2041.     glBegin(GL_POLYGON);
  2042.         glNormal3d(-9.8200,11.7000,15.0305);
  2043.         glVertex3d(-10.0000,17.3200,30.0000);
  2044.         glVertex3d(-11.0000,19.0500,28.0000);
  2045.         glVertex3d(-16.8500,14.1400,28.0000);
  2046.         glVertex3d(-15.3200,12.8600,30.0000);
  2047.     glEnd();
  2048.     glBegin(GL_POLYGON);
  2049.         glNormal3d(-13.2320,7.6400,15.0121);
  2050.         glVertex3d(-15.3200,12.8600,30.0000);
  2051.         glVertex3d(-16.8500,14.1400,28.0000);
  2052.         glVertex3d(-20.6700,7.5240,28.0000);
  2053.         glVertex3d(-18.7900,6.8400,30.0000);
  2054.     glEnd();
  2055.     glBegin(GL_POLYGON);
  2056.         glNormal3d(-15.0480,2.6600,15.0548);
  2057.         glVertex3d(-18.7900,6.8400,30.0000);
  2058.         glVertex3d(-20.6700,7.5240,28.0000);
  2059.         glVertex3d(-22.0000,0.0000,28.0000);
  2060.         glVertex3d(-20.0000,0.0000,30.0000);
  2061.     glEnd();
  2062.     glBegin(GL_POLYGON);
  2063.         glNormal3d(-15.0480,-2.6600,15.0480);
  2064.         glVertex3d(-20.0000,0.0000,30.0000);
  2065.         glVertex3d(-22.0000,0.0000,28.0000);
  2066.         glVertex3d(-20.6700,-7.5240,28.0000);
  2067.         glVertex3d(-18.7900,-6.8400,30.0000);
  2068.     glEnd();
  2069.     glBegin(GL_POLYGON);
  2070.         glNormal3d(-13.2320,-7.6400,15.0510);
  2071.         glVertex3d(-18.7900,-6.8400,30.0000);
  2072.         glVertex3d(-20.6700,-7.5240,28.0000);
  2073.         glVertex3d(-16.8500,-14.1400,28.0000);
  2074.         glVertex3d(-15.3200,-12.8600,30.0000);
  2075.     glEnd();
  2076.     glBegin(GL_POLYGON);
  2077.         glNormal3d(-9.8200,-11.7000,15.0003);
  2078.         glVertex3d(-15.3200,-12.8600,30.0000);
  2079.         glVertex3d(-16.8500,-14.1400,28.0000);
  2080.         glVertex3d(-11.0000,-19.0500,28.0000);
  2081.         glVertex3d(-10.0000,-17.3200,30.0000);
  2082.     glEnd();
  2083.     glBegin(GL_POLYGON);
  2084.         glNormal3d(-5.2400,-14.3600,15.0414);
  2085.         glVertex3d(-10.0000,-17.3200,30.0000);
  2086.         glVertex3d(-11.0000,-19.0500,28.0000);
  2087.         glVertex3d(-3.8200,-21.6700,28.0000);
  2088.         glVertex3d(-3.4730,-19.7000,30.0000);
  2089.     glEnd();
  2090.     glBegin(GL_POLYGON);
  2091.         glNormal3d(0.0000,-15.2800,15.0508);
  2092.         glVertex3d(-3.4730,-19.7000,30.0000);
  2093.         glVertex3d(-3.8200,-21.6700,28.0000);
  2094.         glVertex3d(3.8200,-21.6700,28.0000);
  2095.         glVertex3d(3.4730,-19.7000,30.0000);
  2096.     glEnd();
  2097.     glBegin(GL_POLYGON);
  2098.         glNormal3d(5.2400,-14.3600,15.0537);
  2099.         glVertex3d(3.4730,-19.7000,30.0000);
  2100.         glVertex3d(3.8200,-21.6700,28.0000);
  2101.         glVertex3d(11.0000,-19.0500,28.0000);
  2102.         glVertex3d(10.0000,-17.3200,30.0000);
  2103.     glEnd();
  2104.     glBegin(GL_POLYGON);
  2105.         glNormal3d(9.8200,-11.7000,15.0305);
  2106.         glVertex3d(10.0000,-17.3200,30.0000);
  2107.         glVertex3d(11.0000,-19.0500,28.0000);
  2108.         glVertex3d(16.8500,-14.1400,28.0000);
  2109.         glVertex3d(15.3200,-12.8600,30.0000);
  2110.     glEnd();
  2111.     glBegin(GL_POLYGON);
  2112.         glNormal3d(13.2320,-7.6400,15.0121);
  2113.         glVertex3d(15.3200,-12.8600,30.0000);
  2114.         glVertex3d(16.8500,-14.1400,28.0000);
  2115.         glVertex3d(20.6700,-7.5240,28.0000);
  2116.         glVertex3d(18.7900,-6.8400,30.0000);
  2117.     glEnd();
  2118.     glBegin(GL_POLYGON);
  2119.         glNormal3d(15.0479,-2.6600,15.0548);
  2120.         glVertex3d(18.7900,-6.8400,30.0000);
  2121.         glVertex3d(20.6700,-7.5240,28.0000);
  2122.         glVertex3d(22.0000,-0.0000,28.0000);
  2123.         glVertex3d(20.0000,-0.0000,30.0000);
  2124.     glEnd();
  2125.     glBegin(GL_POLYGON);
  2126.         glNormal3d(0.0001,20.0000,0.0001);
  2127.         glVertex3d(20.0000,-0.0000,30.0000);
  2128.         glVertex3d(22.0000,-0.0000,28.0000);
  2129.     glEnd();
  2130.     glBegin(GL_POLYGON);
  2131.         glNormal3d(0.0000,0.0000,0.0001);
  2132.         glVertex3d(18.0000,-0.0000,31.0000);
  2133.         glVertex3d(20.0000,-0.0000,30.0000);
  2134.         glVertex3d(20.0000,0.0000,30.0000);
  2135.         glVertex3d(18.0000,0.0000,32.0000);
  2136.     glEnd();
  2137.     glBegin(GL_POLYGON);
  2138.         glNormal3d(13.6800,2.4200,13.6800);
  2139.         glVertex3d(18.0000,0.0000,32.0000);
  2140.         glVertex3d(20.0000,0.0000,30.0000);
  2141.         glVertex3d(18.7900,6.8400,30.0000);
  2142.         glVertex3d(16.9100,6.1560,32.0000);
  2143.     glEnd();
  2144.     glBegin(GL_POLYGON);
  2145.         glNormal3d(12.0400,6.9400,13.6911);
  2146.         glVertex3d(16.9100,6.1560,32.0000);
  2147.         glVertex3d(18.7900,6.8400,30.0000);
  2148.         glVertex3d(15.3200,12.8600,30.0000);
  2149.         glVertex3d(13.7900,11.5700,32.0000);
  2150.     glEnd();
  2151.     glBegin(GL_POLYGON);
  2152.         glNormal3d(8.9200,10.6400,13.6866);
  2153.         glVertex3d(13.7900,11.5700,32.0000);
  2154.         glVertex3d(15.3200,12.8600,30.0000);
  2155.         glVertex3d(10.0000,17.3200,30.0000);
  2156.         glVertex3d(9.0000,15.5900,32.0000);
  2157.     glEnd();
  2158.     glBegin(GL_POLYGON);
  2159.         glNormal3d(4.7600,13.0540,13.6717);
  2160.         glVertex3d(9.0000,15.5900,32.0000);
  2161.         glVertex3d(10.0000,17.3200,30.0000);
  2162.         glVertex3d(3.4730,19.7000,30.0000);
  2163.         glVertex3d(3.1260,17.7300,32.0000);
  2164.     glEnd();
  2165.     glBegin(GL_POLYGON);
  2166.         glNormal3d(0.0000,13.8920,13.6836);
  2167.         glVertex3d(3.1260,17.7300,32.0000);
  2168.         glVertex3d(3.4730,19.7000,30.0000);
  2169.         glVertex3d(-3.4730,19.7000,30.0000);
  2170.         glVertex3d(-3.1260,17.7300,32.0000);
  2171.     glEnd();
  2172.     glBegin(GL_POLYGON);
  2173.         glNormal3d(-4.7600,13.0540,13.6841);
  2174.         glVertex3d(-3.1260,17.7300,32.0000);
  2175.         glVertex3d(-3.4730,19.7000,30.0000);
  2176.         glVertex3d(-10.0000,17.3200,30.0000);
  2177.         glVertex3d(-9.0000,15.5900,32.0000);
  2178.     glEnd();
  2179.     glBegin(GL_POLYGON);
  2180.         glNormal3d(-8.9200,10.6400,13.6636);
  2181.         glVertex3d(-9.0000,15.5900,32.0000);
  2182.         glVertex3d(-10.0000,17.3200,30.0000);
  2183.         glVertex3d(-15.3200,12.8600,30.0000);
  2184.         glVertex3d(-13.7900,11.5700,32.0000);
  2185.     glEnd();
  2186.     glBegin(GL_POLYGON);
  2187.         glNormal3d(-12.0400,6.9400,13.6869);
  2188.         glVertex3d(-13.7900,11.5700,32.0000);
  2189.         glVertex3d(-15.3200,12.8600,30.0000);
  2190.         glVertex3d(-18.7900,6.8400,30.0000);
  2191.         glVertex3d(-16.9100,6.1560,32.0000);
  2192.     glEnd();
  2193.     glBegin(GL_POLYGON);
  2194.         glNormal3d(-13.6800,2.4200,13.6868);
  2195.         glVertex3d(-16.9100,6.1560,32.0000);
  2196.         glVertex3d(-18.7900,6.8400,30.0000);
  2197.         glVertex3d(-20.0000,0.0000,30.0000);
  2198.         glVertex3d(-18.0000,0.0000,32.0000);
  2199.     glEnd();
  2200.     glBegin(GL_POLYGON);
  2201.         glNormal3d(-13.6800,-2.4200,13.6800);
  2202.         glVertex3d(-18.0000,0.0000,32.0000);
  2203.         glVertex3d(-20.0000,0.0000,30.0000);
  2204.         glVertex3d(-18.7900,-6.8400,30.0000);
  2205.         glVertex3d(-16.9100,-6.1560,32.0000);
  2206.     glEnd();
  2207.     glBegin(GL_POLYGON);
  2208.         glNormal3d(-12.0400,-6.9400,13.6911);
  2209.         glVertex3d(-16.9100,-6.1560,32.0000);
  2210.         glVertex3d(-18.7900,-6.8400,30.0000);
  2211.         glVertex3d(-15.3200,-12.8600,30.0000);
  2212.         glVertex3d(-13.7900,-11.5700,32.0000);
  2213.     glEnd();
  2214.     glBegin(GL_POLYGON);
  2215.         glNormal3d(-8.9200,-10.6400,13.6866);
  2216.         glVertex3d(-13.7900,-11.5700,32.0000);
  2217.         glVertex3d(-15.3200,-12.8600,30.0000);
  2218.         glVertex3d(-10.0000,-17.3200,30.0000);
  2219.         glVertex3d(-9.0000,-15.5900,32.0000);
  2220.     glEnd();
  2221.     glBegin(GL_POLYGON);
  2222.         glNormal3d(-4.7600,-13.0540,13.6717);
  2223.         glVertex3d(-9.0000,-15.5900,32.0000);
  2224.         glVertex3d(-10.0000,-17.3200,30.0000);
  2225.         glVertex3d(-3.4730,-19.7000,30.0000);
  2226.         glVertex3d(-3.1260,-17.7300,32.0000);
  2227.     glEnd();
  2228.     glBegin(GL_POLYGON);
  2229.         glNormal3d(0.0000,-13.8920,13.6836);
  2230.         glVertex3d(-3.1260,-17.7300,32.0000);
  2231.         glVertex3d(-3.4730,-19.7000,30.0000);
  2232.         glVertex3d(3.4730,-19.7000,30.0000);
  2233.         glVertex3d(3.1260,-17.7300,32.0000);
  2234.     glEnd();
  2235.     glBegin(GL_POLYGON);
  2236.         glNormal3d(4.7600,-13.0540,13.6841);
  2237.         glVertex3d(3.1260,-17.7300,32.0000);
  2238.         glVertex3d(3.4730,-19.7000,30.0000);
  2239.         glVertex3d(10.0000,-17.3200,30.0000);
  2240.         glVertex3d(9.0000,-15.5900,32.0000);
  2241.     glEnd();
  2242.     glBegin(GL_POLYGON);
  2243.         glNormal3d(8.9200,-10.6400,13.6636);
  2244.         glVertex3d(9.0000,-15.5900,32.0000);
  2245.         glVertex3d(10.0000,-17.3200,30.0000);
  2246.         glVertex3d(15.3200,-12.8600,30.0000);
  2247.         glVertex3d(13.7900,-11.5700,32.0000);
  2248.     glEnd();
  2249.     glBegin(GL_POLYGON);
  2250.         glNormal3d(12.0400,-6.9400,13.6869);
  2251.         glVertex3d(13.7900,-11.5700,32.0000);
  2252.         glVertex3d(15.3200,-12.8600,30.0000);
  2253.         glVertex3d(18.7900,-6.8400,30.0000);
  2254.         glVertex3d(16.9100,-6.1560,32.0000);
  2255.     glEnd();
  2256.     glBegin(GL_POLYGON);
  2257.         glNormal3d(13.6799,-2.4200,13.6868);
  2258.         glVertex3d(16.9100,-6.1560,32.0000);
  2259.         glVertex3d(18.7900,-6.8400,30.0000);
  2260.         glVertex3d(20.0000,-0.0000,30.0000);
  2261.         glVertex3d(18.0000,-0.0000,32.0000);
  2262.     glEnd();
  2263.     glBegin(GL_POLYGON);
  2264.         glNormal3d(0.0001,20.0000,0.0001);
  2265.         glVertex3d(18.0000,-0.0000,32.0000);
  2266.         glVertex3d(20.0000,-0.0000,30.0000);
  2267.     glEnd();
  2268.     glBegin(GL_POLYGON);
  2269.         glNormal3d(0.0000,0.0000,0.0000);
  2270.         glVertex3d(16.0000,-0.0000,33.0000);
  2271.         glVertex3d(18.0000,-0.0000,32.0000);
  2272.         glVertex3d(18.0000,0.0000,32.0000);
  2273.         glVertex3d(16.0000,0.0000,34.0000);
  2274.     glEnd();
  2275.     glBegin(GL_POLYGON);
  2276.         glNormal3d(12.3120,2.1800,12.3120);
  2277.         glVertex3d(16.0000,0.0000,34.0000);
  2278.         glVertex3d(18.0000,0.0000,32.0000);
  2279.         glVertex3d(16.9100,6.1560,32.0000);
  2280.         glVertex3d(15.0400,5.4720,34.0000);
  2281.     glEnd();
  2282.     glBegin(GL_POLYGON);
  2283.         glNormal3d(10.8280,6.2400,12.2583);
  2284.         glVertex3d(15.0400,5.4720,34.0000);
  2285.         glVertex3d(16.9100,6.1560,32.0000);
  2286.         glVertex3d(13.7900,11.5700,32.0000);
  2287.         glVertex3d(12.2600,10.2800,34.0000);
  2288.     glEnd();
  2289.     glBegin(GL_POLYGON);
  2290.         glNormal3d(8.0400,9.5800,12.3297);
  2291.         glVertex3d(12.2600,10.2800,34.0000);
  2292.         glVertex3d(13.7900,11.5700,32.0000);
  2293.         glVertex3d(9.0000,15.5900,32.0000);
  2294.         glVertex3d(8.0000,13.8600,34.0000);
  2295.     glEnd();
  2296.     glBegin(GL_POLYGON);
  2297.         glNormal3d(4.2800,11.7480,12.3020);
  2298.         glVertex3d(8.0000,13.8600,34.0000);
  2299.         glVertex3d(9.0000,15.5900,32.0000);
  2300.         glVertex3d(3.1260,17.7300,32.0000);
  2301.         glVertex3d(2.7780,15.7600,34.0000);
  2302.     glEnd();
  2303.     glBegin(GL_POLYGON);
  2304.         glNormal3d(0.0000,12.5040,12.3164);
  2305.         glVertex3d(2.7780,15.7600,34.0000);
  2306.         glVertex3d(3.1260,17.7300,32.0000);
  2307.         glVertex3d(-3.1260,17.7300,32.0000);
  2308.         glVertex3d(-2.7780,15.7600,34.0000);
  2309.     glEnd();
  2310.     glBegin(GL_POLYGON);
  2311.         glNormal3d(-4.2800,11.7480,12.3165);
  2312.         glVertex3d(-2.7780,15.7600,34.0000);
  2313.         glVertex3d(-3.1260,17.7300,32.0000);
  2314.         glVertex3d(-9.0000,15.5900,32.0000);
  2315.         glVertex3d(-8.0000,13.8600,34.0000);
  2316.     glEnd();
  2317.     glBegin(GL_POLYGON);
  2318.         glNormal3d(-8.0400,9.5800,12.3067);
  2319.         glVertex3d(-8.0000,13.8600,34.0000);
  2320.         glVertex3d(-9.0000,15.5900,32.0000);
  2321.         glVertex3d(-13.7900,11.5700,32.0000);
  2322.         glVertex3d(-12.2600,10.2800,34.0000);
  2323.     glEnd();
  2324.     glBegin(GL_POLYGON);
  2325.         glNormal3d(-10.8280,6.2400,12.3082);
  2326.         glVertex3d(-12.2600,10.2800,34.0000);
  2327.         glVertex3d(-13.7900,11.5700,32.0000);
  2328.         glVertex3d(-16.9100,6.1560,32.0000);
  2329.         glVertex3d(-15.0400,5.4720,34.0000);
  2330.     glEnd();
  2331.     glBegin(GL_POLYGON);
  2332.         glNormal3d(-12.3120,2.1800,12.2573);
  2333.         glVertex3d(-15.0400,5.4720,34.0000);
  2334.         glVertex3d(-16.9100,6.1560,32.0000);
  2335.         glVertex3d(-18.0000,0.0000,32.0000);
  2336.         glVertex3d(-16.0000,0.0000,34.0000);
  2337.     glEnd();
  2338.     glBegin(GL_POLYGON);
  2339.         glNormal3d(-12.3120,-2.1800,12.3120);
  2340.         glVertex3d(-16.0000,0.0000,34.0000);
  2341.         glVertex3d(-18.0000,0.0000,32.0000);
  2342.         glVertex3d(-16.9100,-6.1560,32.0000);
  2343.         glVertex3d(-15.0400,-5.4720,34.0000);
  2344.     glEnd();
  2345.     glBegin(GL_POLYGON);
  2346.         glNormal3d(-10.8280,-6.2400,12.2583);
  2347.         glVertex3d(-15.0400,-5.4720,34.0000);
  2348.         glVertex3d(-16.9100,-6.1560,32.0000);
  2349.         glVertex3d(-13.7900,-11.5700,32.0000);
  2350.         glVertex3d(-12.2600,-10.2800,34.0000);
  2351.     glEnd();
  2352.     glBegin(GL_POLYGON);
  2353.         glNormal3d(-8.0400,-9.5800,12.3297);
  2354.         glVertex3d(-12.2600,-10.2800,34.0000);
  2355.         glVertex3d(-13.7900,-11.5700,32.0000);
  2356.         glVertex3d(-9.0000,-15.5900,32.0000);
  2357.         glVertex3d(-8.0000,-13.8600,34.0000);
  2358.     glEnd();
  2359.     glBegin(GL_POLYGON);
  2360.         glNormal3d(-4.2800,-11.7480,12.3020);
  2361.         glVertex3d(-8.0000,-13.8600,34.0000);
  2362.         glVertex3d(-9.0000,-15.5900,32.0000);
  2363.         glVertex3d(-3.1260,-17.7300,32.0000);
  2364.         glVertex3d(-2.7780,-15.7600,34.0000);
  2365.     glEnd();
  2366.     glBegin(GL_POLYGON);
  2367.         glNormal3d(0.0000,-12.5040,12.3164);
  2368.         glVertex3d(-2.7780,-15.7600,34.0000);
  2369.         glVertex3d(-3.1260,-17.7300,32.0000);
  2370.         glVertex3d(3.1260,-17.7300,32.0000);
  2371.         glVertex3d(2.7780,-15.7600,34.0000);
  2372.     glEnd();
  2373.     glBegin(GL_POLYGON);
  2374.         glNormal3d(4.2800,-11.7480,12.3165);
  2375.         glVertex3d(2.7780,-15.7600,34.0000);
  2376.         glVertex3d(3.1260,-17.7300,32.0000);
  2377.         glVertex3d(9.0000,-15.5900,32.0000);
  2378.         glVertex3d(8.0000,-13.8600,34.0000);
  2379.     glEnd();
  2380.     glBegin(GL_POLYGON);
  2381.         glNormal3d(8.0400,-9.5800,12.3067);
  2382.         glVertex3d(8.0000,-13.8600,34.0000);
  2383.         glVertex3d(9.0000,-15.5900,32.0000);
  2384.         glVertex3d(13.7900,-11.5700,32.0000);
  2385.         glVertex3d(12.2600,-10.2800,34.0000);
  2386.     glEnd();
  2387.     glBegin(GL_POLYGON);
  2388.         glNormal3d(10.8280,-6.2400,12.3082);
  2389.         glVertex3d(12.2600,-10.2800,34.0000);
  2390.         glVertex3d(13.7900,-11.5700,32.0000);
  2391.         glVertex3d(16.9100,-6.1560,32.0000);
  2392.         glVertex3d(15.0400,-5.4720,34.0000);
  2393.     glEnd();
  2394.     glBegin(GL_POLYGON);
  2395.         glNormal3d(12.3120,-2.1800,12.2572);
  2396.         glVertex3d(15.0400,-5.4720,34.0000);
  2397.         glVertex3d(16.9100,-6.1560,32.0000);
  2398.         glVertex3d(18.0000,-0.0000,32.0000);
  2399.         glVertex3d(16.0000,-0.0000,34.0000);
  2400.     glEnd();
  2401.     glBegin(GL_POLYGON);
  2402.         glNormal3d(0.0001,20.0000,0.0001);
  2403.         glVertex3d(16.0000,-0.0000,34.0000);
  2404.         glVertex3d(18.0000,-0.0000,32.0000);
  2405.     glEnd();
  2406.     glBegin(GL_POLYGON);
  2407.         glNormal3d(0.0000,0.0000,0.0000);
  2408.         glVertex3d(14.5000,-0.0000,35.0000);
  2409.         glVertex3d(16.0000,-0.0000,34.0000);
  2410.         glVertex3d(16.0000,0.0000,34.0000);
  2411.         glVertex3d(14.5000,0.0000,36.0000);
  2412.     glEnd();
  2413.     glBegin(GL_POLYGON);
  2414.         glNormal3d(10.9440,1.9200,8.2080);
  2415.         glVertex3d(14.5000,0.0000,36.0000);
  2416.         glVertex3d(16.0000,0.0000,34.0000);
  2417.         glVertex3d(15.0400,5.4720,34.0000);
  2418.         glVertex3d(13.6300,4.9590,36.0000);
  2419.     glEnd();
  2420.     glBegin(GL_POLYGON);
  2421.         glNormal3d(9.6160,5.5600,8.2054);
  2422.         glVertex3d(13.6300,4.9590,36.0000);
  2423.         glVertex3d(15.0400,5.4720,34.0000);
  2424.         glVertex3d(12.2600,10.2800,34.0000);
  2425.         glVertex3d(11.1100,9.3200,36.0000);
  2426.     glEnd();
  2427.     glBegin(GL_POLYGON);
  2428.         glNormal3d(7.1600,8.5200,8.2066);
  2429.         glVertex3d(11.1100,9.3200,36.0000);
  2430.         glVertex3d(12.2600,10.2800,34.0000);
  2431.         glVertex3d(8.0000,13.8600,34.0000);
  2432.         glVertex3d(7.2500,12.5600,36.0000);
  2433.     glEnd();
  2434.     glBegin(GL_POLYGON);
  2435.         glNormal3d(3.8000,10.4440,8.2136);
  2436.         glVertex3d(7.2500,12.5600,36.0000);
  2437.         glVertex3d(8.0000,13.8600,34.0000);
  2438.         glVertex3d(2.7780,15.7600,34.0000);
  2439.         glVertex3d(2.5180,14.2800,36.0000);
  2440.     glEnd();
  2441.     glBegin(GL_POLYGON);
  2442.         glNormal3d(0.0000,11.1120,8.2229);
  2443.         glVertex3d(2.5180,14.2800,36.0000);
  2444.         glVertex3d(2.7780,15.7600,34.0000);
  2445.         glVertex3d(-2.7780,15.7600,34.0000);
  2446.         glVertex3d(-2.5180,14.2800,36.0000);
  2447.     glEnd();
  2448.     glBegin(GL_POLYGON);
  2449.         glNormal3d(-3.8000,10.4440,8.2226);
  2450.         glVertex3d(-2.5180,14.2800,36.0000);
  2451.         glVertex3d(-2.7780,15.7600,34.0000);
  2452.         glVertex3d(-8.0000,13.8600,34.0000);
  2453.         glVertex3d(-7.2500,12.5600,36.0000);
  2454.     glEnd();
  2455.     glBegin(GL_POLYGON);
  2456.         glNormal3d(-7.1600,8.5200,8.2230);
  2457.         glVertex3d(-7.2500,12.5600,36.0000);
  2458.         glVertex3d(-8.0000,13.8600,34.0000);
  2459.         glVertex3d(-12.2600,10.2800,34.0000);
  2460.         glVertex3d(-11.1100,9.3200,36.0000);
  2461.     glEnd();
  2462.     glBegin(GL_POLYGON);
  2463.         glNormal3d(-9.6160,5.5600,8.1980);
  2464.         glVertex3d(-11.1100,9.3200,36.0000);
  2465.         glVertex3d(-12.2600,10.2800,34.0000);
  2466.         glVertex3d(-15.0400,5.4720,34.0000);
  2467.         glVertex3d(-13.6300,4.9590,36.0000);
  2468.     glEnd();
  2469.     glBegin(GL_POLYGON);
  2470.         glNormal3d(-10.9440,1.9200,8.2080);
  2471.         glVertex3d(-13.6300,4.9590,36.0000);
  2472.         glVertex3d(-15.0400,5.4720,34.0000);
  2473.         glVertex3d(-16.0000,0.0000,34.0000);
  2474.         glVertex3d(-14.5000,0.0000,36.0000);
  2475.     glEnd();
  2476.     glBegin(GL_POLYGON);
  2477.         glNormal3d(-10.9440,-1.9200,8.2080);
  2478.         glVertex3d(-14.5000,0.0000,36.0000);
  2479.         glVertex3d(-16.0000,0.0000,34.0000);
  2480.         glVertex3d(-15.0400,-5.4720,34.0000);
  2481.         glVertex3d(-13.6300,-4.9590,36.0000);
  2482.     glEnd();
  2483.     glBegin(GL_POLYGON);
  2484.         glNormal3d(-9.6160,-5.5600,8.2054);
  2485.         glVertex3d(-13.6300,-4.9590,36.0000);
  2486.         glVertex3d(-15.0400,-5.4720,34.0000);
  2487.         glVertex3d(-12.2600,-10.2800,34.0000);
  2488.         glVertex3d(-11.1100,-9.3200,36.0000);
  2489.     glEnd();
  2490.     glBegin(GL_POLYGON);
  2491.         glNormal3d(-7.1600,-8.5200,8.2066);
  2492.         glVertex3d(-11.1100,-9.3200,36.0000);
  2493.         glVertex3d(-12.2600,-10.2800,34.0000);
  2494.         glVertex3d(-8.0000,-13.8600,34.0000);
  2495.         glVertex3d(-7.2500,-12.5600,36.0000);
  2496.     glEnd();
  2497.     glBegin(GL_POLYGON);
  2498.         glNormal3d(-3.8000,-10.4440,8.2136);
  2499.         glVertex3d(-7.2500,-12.5600,36.0000);
  2500.         glVertex3d(-8.0000,-13.8600,34.0000);
  2501.         glVertex3d(-2.7780,-15.7600,34.0000);
  2502.         glVertex3d(-2.5180,-14.2800,36.0000);
  2503.     glEnd();
  2504.     glBegin(GL_POLYGON);
  2505.         glNormal3d(0.0000,-11.1120,8.2229);
  2506.         glVertex3d(-2.5180,-14.2800,36.0000);
  2507.         glVertex3d(-2.7780,-15.7600,34.0000);
  2508.         glVertex3d(2.7780,-15.7600,34.0000);
  2509.         glVertex3d(2.5180,-14.2800,36.0000);
  2510.     glEnd();
  2511.     glBegin(GL_POLYGON);
  2512.         glNormal3d(3.8000,-10.4440,8.2226);
  2513.         glVertex3d(2.5180,-14.2800,36.0000);
  2514.         glVertex3d(2.7780,-15.7600,34.0000);
  2515.         glVertex3d(8.0000,-13.8600,34.0000);
  2516.         glVertex3d(7.2500,-12.5600,36.0000);
  2517.     glEnd();
  2518.     glBegin(GL_POLYGON);
  2519.         glNormal3d(7.1600,-8.5200,8.2230);
  2520.         glVertex3d(7.2500,-12.5600,36.0000);
  2521.         glVertex3d(8.0000,-13.8600,34.0000);
  2522.         glVertex3d(12.2600,-10.2800,34.0000);
  2523.         glVertex3d(11.1100,-9.3200,36.0000);
  2524.     glEnd();
  2525.     glBegin(GL_POLYGON);
  2526.         glNormal3d(9.6160,-5.5600,8.1980);
  2527.         glVertex3d(11.1100,-9.3200,36.0000);
  2528.         glVertex3d(12.2600,-10.2800,34.0000);
  2529.         glVertex3d(15.0400,-5.4720,34.0000);
  2530.         glVertex3d(13.6300,-4.9590,36.0000);
  2531.     glEnd();
  2532.     glBegin(GL_POLYGON);
  2533.         glNormal3d(10.9440,-1.9200,8.2080);
  2534.         glVertex3d(13.6300,-4.9590,36.0000);
  2535.         glVertex3d(15.0400,-5.4720,34.0000);
  2536.         glVertex3d(16.0000,-0.0000,34.0000);
  2537.         glVertex3d(14.5000,-0.0000,36.0000);
  2538.     glEnd();
  2539.     glBegin(GL_POLYGON);
  2540.         glNormal3d(0.0001,3.0000,0.0001);
  2541.         glVertex3d(14.5000,-0.0000,36.0000);
  2542.         glVertex3d(16.0000,-0.0000,34.0000);
  2543.     glEnd();
  2544.     glBegin(GL_POLYGON);
  2545.         glNormal3d(0.0000,0.0000,0.0000);
  2546.         glVertex3d(13.0000,-0.0000,37.0000);
  2547.         glVertex3d(14.5000,-0.0000,36.0000);
  2548.         glVertex3d(14.5000,0.0000,36.0000);
  2549.         glVertex3d(13.0000,0.0000,38.0000);
  2550.     glEnd();
  2551.     glBegin(GL_POLYGON);
  2552.         glNormal3d(9.9180,1.7400,7.4385);
  2553.         glVertex3d(13.0000,0.0000,38.0000);
  2554.         glVertex3d(14.5000,0.0000,36.0000);
  2555.         glVertex3d(13.6300,4.9590,36.0000);
  2556.         glVertex3d(12.2200,4.4460,38.0000);
  2557.     glEnd();
  2558.     glBegin(GL_POLYGON);
  2559.         glNormal3d(8.7220,5.0400,7.4418);
  2560.         glVertex3d(12.2200,4.4460,38.0000);
  2561.         glVertex3d(13.6300,4.9590,36.0000);
  2562.         glVertex3d(11.1100,9.3200,36.0000);
  2563.         glVertex3d(9.9590,8.3560,38.0000);
  2564.     glEnd();
  2565.     glBegin(GL_POLYGON);
  2566.         glNormal3d(6.4800,7.7200,7.4503);
  2567.         glVertex3d(9.9590,8.3560,38.0000);
  2568.         glVertex3d(11.1100,9.3200,36.0000);
  2569.         glVertex3d(7.2500,12.5600,36.0000);
  2570.         glVertex3d(6.5000,11.2600,38.0000);
  2571.     glEnd();
  2572.     glBegin(GL_POLYGON);
  2573.         glNormal3d(3.4400,9.4640,7.4416);
  2574.         glVertex3d(6.5000,11.2600,38.0000);
  2575.         glVertex3d(7.2500,12.5600,36.0000);
  2576.         glVertex3d(2.5180,14.2800,36.0000);
  2577.         glVertex3d(2.2570,12.8000,38.0000);
  2578.     glEnd();
  2579.     glBegin(GL_POLYGON);
  2580.         glNormal3d(0.0000,10.0720,7.4533);
  2581.         glVertex3d(2.2570,12.8000,38.0000);
  2582.         glVertex3d(2.5180,14.2800,36.0000);
  2583.         glVertex3d(-2.5180,14.2800,36.0000);
  2584.         glVertex3d(-2.2570,12.8000,38.0000);
  2585.     glEnd();
  2586.     glBegin(GL_POLYGON);
  2587.         glNormal3d(-3.4400,9.4640,7.4523);
  2588.         glVertex3d(-2.2570,12.8000,38.0000);
  2589.         glVertex3d(-2.5180,14.2800,36.0000);
  2590.         glVertex3d(-7.2500,12.5600,36.0000);
  2591.         glVertex3d(-6.5000,11.2600,38.0000);
  2592.     glEnd();
  2593.     glBegin(GL_POLYGON);
  2594.         glNormal3d(-6.4800,7.7200,7.4480);
  2595.         glVertex3d(-6.5000,11.2600,38.0000);
  2596.         glVertex3d(-7.2500,12.5600,36.0000);
  2597.         glVertex3d(-11.1100,9.3200,36.0000);
  2598.         glVertex3d(-9.9590,8.3560,38.0000);
  2599.     glEnd();
  2600.     glBegin(GL_POLYGON);
  2601.         glNormal3d(-8.7220,5.0400,7.4488);
  2602.         glVertex3d(-9.9590,8.3560,38.0000);
  2603.         glVertex3d(-11.1100,9.3200,36.0000);
  2604.         glVertex3d(-13.6300,4.9590,36.0000);
  2605.         glVertex3d(-12.2200,4.4460,38.0000);
  2606.     glEnd();
  2607.     glBegin(GL_POLYGON);
  2608.         glNormal3d(-9.9180,1.7400,7.4385);
  2609.         glVertex3d(-12.2200,4.4460,38.0000);
  2610.         glVertex3d(-13.6300,4.9590,36.0000);
  2611.         glVertex3d(-14.5000,0.0000,36.0000);
  2612.         glVertex3d(-13.0000,0.0000,38.0000);
  2613.     glEnd();
  2614.     glBegin(GL_POLYGON);
  2615.         glNormal3d(-9.9180,-1.7400,7.4385);
  2616.         glVertex3d(-13.0000,0.0000,38.0000);
  2617.         glVertex3d(-14.5000,0.0000,36.0000);
  2618.         glVertex3d(-13.6300,-4.9590,36.0000);
  2619.         glVertex3d(-12.2200,-4.4460,38.0000);
  2620.     glEnd();
  2621.     glBegin(GL_POLYGON);
  2622.         glNormal3d(-8.7220,-5.0400,7.4418);
  2623.         glVertex3d(-12.2200,-4.4460,38.0000);
  2624.         glVertex3d(-13.6300,-4.9590,36.0000);
  2625.         glVertex3d(-11.1100,-9.3200,36.0000);
  2626.         glVertex3d(-9.9590,-8.3560,38.0000);
  2627.     glEnd();
  2628.     glBegin(GL_POLYGON);
  2629.         glNormal3d(-6.4800,-7.7200,7.4503);
  2630.         glVertex3d(-9.9590,-8.3560,38.0000);
  2631.         glVertex3d(-11.1100,-9.3200,36.0000);
  2632.         glVertex3d(-7.2500,-12.5600,36.0000);
  2633.         glVertex3d(-6.5000,-11.2600,38.0000);
  2634.     glEnd();
  2635.     glBegin(GL_POLYGON);
  2636.         glNormal3d(-3.4400,-9.4640,7.4416);
  2637.         glVertex3d(-6.5000,-11.2600,38.0000);
  2638.         glVertex3d(-7.2500,-12.5600,36.0000);
  2639.         glVertex3d(-2.5180,-14.2800,36.0000);
  2640.         glVertex3d(-2.2570,-12.8000,38.0000);
  2641.     glEnd();
  2642.     glBegin(GL_POLYGON);
  2643.         glNormal3d(0.0000,-10.0720,7.4533);
  2644.         glVertex3d(-2.2570,-12.8000,38.0000);
  2645.         glVertex3d(-2.5180,-14.2800,36.0000);
  2646.         glVertex3d(2.5180,-14.2800,36.0000);
  2647.         glVertex3d(2.2570,-12.8000,38.0000);
  2648.     glEnd();
  2649.     glBegin(GL_POLYGON);
  2650.         glNormal3d(3.4400,-9.4640,7.4523);
  2651.         glVertex3d(2.2570,-12.8000,38.0000);
  2652.         glVertex3d(2.5180,-14.2800,36.0000);
  2653.         glVertex3d(7.2500,-12.5600,36.0000);
  2654.         glVertex3d(6.5000,-11.2600,38.0000);
  2655.     glEnd();
  2656.     glBegin(GL_POLYGON);
  2657.         glNormal3d(6.4800,-7.7200,7.4480);
  2658.         glVertex3d(6.5000,-11.2600,38.0000);
  2659.         glVertex3d(7.2500,-12.5600,36.0000);
  2660.         glVertex3d(11.1100,-9.3200,36.0000);
  2661.         glVertex3d(9.9590,-8.3560,38.0000);
  2662.     glEnd();
  2663.     glBegin(GL_POLYGON);
  2664.         glNormal3d(8.7220,-5.0400,7.4488);
  2665.         glVertex3d(9.9590,-8.3560,38.0000);
  2666.         glVertex3d(11.1100,-9.3200,36.0000);
  2667.         glVertex3d(13.6300,-4.9590,36.0000);
  2668.         glVertex3d(12.2200,-4.4460,38.0000);
  2669.     glEnd();
  2670.     glBegin(GL_POLYGON);
  2671.         glNormal3d(9.9180,-1.7400,7.4385);
  2672.         glVertex3d(12.2200,-4.4460,38.0000);
  2673.         glVertex3d(13.6300,-4.9590,36.0000);
  2674.         glVertex3d(14.5000,-0.0000,36.0000);
  2675.         glVertex3d(13.0000,-0.0000,38.0000);
  2676.     glEnd();
  2677.     glBegin(GL_POLYGON);
  2678.         glNormal3d(0.0001,3.0000,0.0001);
  2679.         glVertex3d(13.0000,-0.0000,38.0000);
  2680.         glVertex3d(14.5000,-0.0000,36.0000);
  2681.     glEnd();
  2682.     glBegin(GL_POLYGON);
  2683.         glNormal3d(0.0000,0.0000,0.0000);
  2684.         glVertex3d(11.5000,-0.0000,39.0000);
  2685.         glVertex3d(13.0000,-0.0000,38.0000);
  2686.         glVertex3d(13.0000,0.0000,38.0000);
  2687.         glVertex3d(11.5000,0.0000,40.0000);
  2688.     glEnd();
  2689.     glBegin(GL_POLYGON);
  2690.         glNormal3d(8.8920,1.5600,6.6690);
  2691.         glVertex3d(11.5000,0.0000,40.0000);
  2692.         glVertex3d(13.0000,0.0000,38.0000);
  2693.         glVertex3d(12.2200,4.4460,38.0000);
  2694.         glVertex3d(10.8100,3.9330,40.0000);
  2695.     glEnd();
  2696.     glBegin(GL_POLYGON);
  2697.         glNormal3d(7.8200,4.5220,6.6730);
  2698.         glVertex3d(10.8100,3.9330,40.0000);
  2699.         glVertex3d(12.2200,4.4460,38.0000);
  2700.         glVertex3d(9.9590,8.3560,38.0000);
  2701.         glVertex3d(8.8100,7.3920,40.0000);
  2702.     glEnd();
  2703.     glBegin(GL_POLYGON);
  2704.         glNormal3d(5.8080,6.9180,6.6712);
  2705.         glVertex3d(8.8100,7.3920,40.0000);
  2706.         glVertex3d(9.9590,8.3560,38.0000);
  2707.         glVertex3d(6.5000,11.2600,38.0000);
  2708.         glVertex3d(5.7500,9.9590,40.0000);
  2709.     glEnd();
  2710.     glBegin(GL_POLYGON);
  2711.         glNormal3d(3.0800,8.4860,6.6751);
  2712.         glVertex3d(5.7500,9.9590,40.0000);
  2713.         glVertex3d(6.5000,11.2600,38.0000);
  2714.         glVertex3d(2.2570,12.8000,38.0000);
  2715.         glVertex3d(1.9970,11.3300,40.0000);
  2716.     glEnd();
  2717.     glBegin(GL_POLYGON);
  2718.         glNormal3d(0.0000,9.0280,6.6356);
  2719.         glVertex3d(1.9970,11.3300,40.0000);
  2720.         glVertex3d(2.2570,12.8000,38.0000);
  2721.         glVertex3d(-2.2570,12.8000,38.0000);
  2722.         glVertex3d(-1.9970,11.3300,40.0000);
  2723.     glEnd();
  2724.     glBegin(GL_POLYGON);
  2725.         glNormal3d(-3.0800,8.4860,6.6376);
  2726.         glVertex3d(-1.9970,11.3300,40.0000);
  2727.         glVertex3d(-2.2570,12.8000,38.0000);
  2728.         glVertex3d(-6.5000,11.2600,38.0000);
  2729.         glVertex3d(-5.7500,9.9590,40.0000);
  2730.     glEnd();
  2731.     glBegin(GL_POLYGON);
  2732.         glNormal3d(-5.8080,6.9180,6.6782);
  2733.         glVertex3d(-5.7500,9.9590,40.0000);
  2734.         glVertex3d(-6.5000,11.2600,38.0000);
  2735.         glVertex3d(-9.9590,8.3560,38.0000);
  2736.         glVertex3d(-8.8100,7.3920,40.0000);
  2737.     glEnd();
  2738.     glBegin(GL_POLYGON);
  2739.         glNormal3d(-7.8200,4.5220,6.6722);
  2740.         glVertex3d(-8.8100,7.3920,40.0000);
  2741.         glVertex3d(-9.9590,8.3560,38.0000);
  2742.         glVertex3d(-12.2200,4.4460,38.0000);
  2743.         glVertex3d(-10.8100,3.9330,40.0000);
  2744.     glEnd();
  2745.     glBegin(GL_POLYGON);
  2746.         glNormal3d(-8.8920,1.5600,6.6690);
  2747.         glVertex3d(-10.8100,3.9330,40.0000);
  2748.         glVertex3d(-12.2200,4.4460,38.0000);
  2749.         glVertex3d(-13.0000,0.0000,38.0000);
  2750.         glVertex3d(-11.5000,0.0000,40.0000);
  2751.     glEnd();
  2752.     glBegin(GL_POLYGON);
  2753.         glNormal3d(-8.8920,-1.5600,6.6690);
  2754.         glVertex3d(-11.5000,0.0000,40.0000);
  2755.         glVertex3d(-13.0000,0.0000,38.0000);
  2756.         glVertex3d(-12.2200,-4.4460,38.0000);
  2757.         glVertex3d(-10.8100,-3.9330,40.0000);
  2758.     glEnd();
  2759.     glBegin(GL_POLYGON);
  2760.         glNormal3d(-7.8200,-4.5220,6.6730);
  2761.         glVertex3d(-10.8100,-3.9330,40.0000);
  2762.         glVertex3d(-12.2200,-4.4460,38.0000);
  2763.         glVertex3d(-9.9590,-8.3560,38.0000);
  2764.         glVertex3d(-8.8100,-7.3920,40.0000);
  2765.     glEnd();
  2766.     glBegin(GL_POLYGON);
  2767.         glNormal3d(-5.8080,-6.9180,6.6712);
  2768.         glVertex3d(-8.8100,-7.3920,40.0000);
  2769.         glVertex3d(-9.9590,-8.3560,38.0000);
  2770.         glVertex3d(-6.5000,-11.2600,38.0000);
  2771.         glVertex3d(-5.7500,-9.9590,40.0000);
  2772.     glEnd();
  2773.     glBegin(GL_POLYGON);
  2774.         glNormal3d(-3.0800,-8.4860,6.6751);
  2775.         glVertex3d(-5.7500,-9.9590,40.0000);
  2776.         glVertex3d(-6.5000,-11.2600,38.0000);
  2777.         glVertex3d(-2.2570,-12.8000,38.0000);
  2778.         glVertex3d(-1.9970,-11.3300,40.0000);
  2779.     glEnd();
  2780.     glBegin(GL_POLYGON);
  2781.         glNormal3d(0.0000,-9.0280,6.6356);
  2782.         glVertex3d(-1.9970,-11.3300,40.0000);
  2783.         glVertex3d(-2.2570,-12.8000,38.0000);
  2784.         glVertex3d(2.2570,-12.8000,38.0000);
  2785.         glVertex3d(1.9970,-11.3300,40.0000);
  2786.     glEnd();
  2787.     glBegin(GL_POLYGON);
  2788.         glNormal3d(3.0800,-8.4860,6.6376);
  2789.         glVertex3d(1.9970,-11.3300,40.0000);
  2790.         glVertex3d(2.2570,-12.8000,38.0000);
  2791.         glVertex3d(6.5000,-11.2600,38.0000);
  2792.         glVertex3d(5.7500,-9.9590,40.0000);
  2793.     glEnd();
  2794.     glBegin(GL_POLYGON);
  2795.         glNormal3d(5.8080,-6.9180,6.6782);
  2796.         glVertex3d(5.7500,-9.9590,40.0000);
  2797.         glVertex3d(6.5000,-11.2600,38.0000);
  2798.         glVertex3d(9.9590,-8.3560,38.0000);
  2799.         glVertex3d(8.8100,-7.3920,40.0000);
  2800.     glEnd();
  2801.     glBegin(GL_POLYGON);
  2802.         glNormal3d(7.8200,-4.5220,6.6722);
  2803.         glVertex3d(8.8100,-7.3920,40.0000);
  2804.         glVertex3d(9.9590,-8.3560,38.0000);
  2805.         glVertex3d(12.2200,-4.4460,38.0000);
  2806.         glVertex3d(10.8100,-3.9330,40.0000);
  2807.     glEnd();
  2808.     glBegin(GL_POLYGON);
  2809.         glNormal3d(8.8920,-1.5600,6.6690);
  2810.         glVertex3d(10.8100,-3.9330,40.0000);
  2811.         glVertex3d(12.2200,-4.4460,38.0000);
  2812.         glVertex3d(13.0000,-0.0000,38.0000);
  2813.         glVertex3d(11.5000,-0.0000,40.0000);
  2814.     glEnd();
  2815.     glBegin(GL_POLYGON);
  2816.         glNormal3d(0.0001,3.0000,0.0001);
  2817.         glVertex3d(11.5000,-0.0000,40.0000);
  2818.         glVertex3d(13.0000,-0.0000,38.0000);
  2819.     glEnd();
  2820.     glBegin(GL_POLYGON);
  2821.         glNormal3d(0.0000,0.0000,0.0000);
  2822.         glVertex3d(11.2000,-0.0000,41.0000);
  2823.         glVertex3d(11.5000,-0.0000,40.0000);
  2824.         glVertex3d(11.5000,0.0000,40.0000);
  2825.         glVertex3d(11.2000,0.0000,42.0000);
  2826.     glEnd();
  2827.     glBegin(GL_POLYGON);
  2828.         glNormal3d(7.8660,1.3800,1.1799);
  2829.         glVertex3d(11.2000,0.0000,42.0000);
  2830.         glVertex3d(11.5000,0.0000,40.0000);
  2831.         glVertex3d(10.8100,3.9330,40.0000);
  2832.         glVertex3d(10.5200,3.8310,42.0000);
  2833.     glEnd();
  2834.     glBegin(GL_POLYGON);
  2835.         glNormal3d(6.9180,4.0000,1.2071);
  2836.         glVertex3d(10.5200,3.8310,42.0000);
  2837.         glVertex3d(10.8100,3.9330,40.0000);
  2838.         glVertex3d(8.8100,7.3920,40.0000);
  2839.         glVertex3d(8.5800,7.1990,42.0000);
  2840.     glEnd();
  2841.     glBegin(GL_POLYGON);
  2842.         glNormal3d(5.1340,6.1200,1.1810);
  2843.         glVertex3d(8.5800,7.1990,42.0000);
  2844.         glVertex3d(8.8100,7.3920,40.0000);
  2845.         glVertex3d(5.7500,9.9590,40.0000);
  2846.         glVertex3d(5.6000,9.6990,42.0000);
  2847.     glEnd();
  2848.     glBegin(GL_POLYGON);
  2849.         glNormal3d(2.7420,7.5060,1.1814);
  2850.         glVertex3d(5.6000,9.6990,42.0000);
  2851.         glVertex3d(5.7500,9.9590,40.0000);
  2852.         glVertex3d(1.9970,11.3300,40.0000);
  2853.         glVertex3d(1.9450,11.0300,42.0000);
  2854.     glEnd();
  2855.     glBegin(GL_POLYGON);
  2856.         glNormal3d(0.0000,7.9880,1.1982);
  2857.         glVertex3d(1.9450,11.0300,42.0000);
  2858.         glVertex3d(1.9970,11.3300,40.0000);
  2859.         glVertex3d(-1.9970,11.3300,40.0000);
  2860.         glVertex3d(-1.9450,11.0300,42.0000);
  2861.     glEnd();
  2862.     glBegin(GL_POLYGON);
  2863.         glNormal3d(-2.7420,7.5060,1.1972);
  2864.         glVertex3d(-1.9450,11.0300,42.0000);
  2865.         glVertex3d(-1.9970,11.3300,40.0000);
  2866.         glVertex3d(-5.7500,9.9590,40.0000);
  2867.         glVertex3d(-5.6000,9.6990,42.0000);
  2868.     glEnd();
  2869.     glBegin(GL_POLYGON);
  2870.         glNormal3d(-5.1340,6.1200,1.1806);
  2871.         glVertex3d(-5.6000,9.6990,42.0000);
  2872.         glVertex3d(-5.7500,9.9590,40.0000);
  2873.         glVertex3d(-8.8100,7.3920,40.0000);
  2874.         glVertex3d(-8.5800,7.1990,42.0000);
  2875.     glEnd();
  2876.     glBegin(GL_POLYGON);
  2877.         glNormal3d(-6.9180,4.0000,1.1816);
  2878.         glVertex3d(-8.5800,7.1990,42.0000);
  2879.         glVertex3d(-8.8100,7.3920,40.0000);
  2880.         glVertex3d(-10.8100,3.9330,40.0000);
  2881.         glVertex3d(-10.5200,3.8310,42.0000);
  2882.     glEnd();
  2883.     glBegin(GL_POLYGON);
  2884.         glNormal3d(-7.8660,1.3800,1.2109);
  2885.         glVertex3d(-10.5200,3.8310,42.0000);
  2886.         glVertex3d(-10.8100,3.9330,40.0000);
  2887.         glVertex3d(-11.5000,0.0000,40.0000);
  2888.         glVertex3d(-11.2000,0.0000,42.0000);
  2889.     glEnd();
  2890.     glBegin(GL_POLYGON);
  2891.         glNormal3d(-7.8660,-1.3800,1.1799);
  2892.         glVertex3d(-11.2000,0.0000,42.0000);
  2893.         glVertex3d(-11.5000,0.0000,40.0000);
  2894.         glVertex3d(-10.8100,-3.9330,40.0000);
  2895.         glVertex3d(-10.5200,-3.8310,42.0000);
  2896.     glEnd();
  2897.     glBegin(GL_POLYGON);
  2898.         glNormal3d(-6.9180,-4.0000,1.2071);
  2899.         glVertex3d(-10.5200,-3.8310,42.0000);
  2900.         glVertex3d(-10.8100,-3.9330,40.0000);
  2901.         glVertex3d(-8.8100,-7.3920,40.0000);
  2902.         glVertex3d(-8.5800,-7.1990,42.0000);
  2903.     glEnd();
  2904.     glBegin(GL_POLYGON);
  2905.         glNormal3d(-5.1340,-6.1200,1.1810);
  2906.         glVertex3d(-8.5800,-7.1990,42.0000);
  2907.         glVertex3d(-8.8100,-7.3920,40.0000);
  2908.         glVertex3d(-5.7500,-9.9590,40.0000);
  2909.         glVertex3d(-5.6000,-9.6990,42.0000);
  2910.     glEnd();
  2911.     glBegin(GL_POLYGON);
  2912.         glNormal3d(-2.7420,-7.5060,1.1814);
  2913.         glVertex3d(-5.6000,-9.6990,42.0000);
  2914.         glVertex3d(-5.7500,-9.9590,40.0000);
  2915.         glVertex3d(-1.9970,-11.3300,40.0000);
  2916.         glVertex3d(-1.9450,-11.0300,42.0000);
  2917.     glEnd();
  2918.     glBegin(GL_POLYGON);
  2919.         glNormal3d(0.0000,-7.9880,1.1982);
  2920.         glVertex3d(-1.9450,-11.0300,42.0000);
  2921.         glVertex3d(-1.9970,-11.3300,40.0000);
  2922.         glVertex3d(1.9970,-11.3300,40.0000);
  2923.         glVertex3d(1.9450,-11.0300,42.0000);
  2924.     glEnd();
  2925.     glBegin(GL_POLYGON);
  2926.         glNormal3d(2.7420,-7.5060,1.1972);
  2927.         glVertex3d(1.9450,-11.0300,42.0000);
  2928.         glVertex3d(1.9970,-11.3300,40.0000);
  2929.         glVertex3d(5.7500,-9.9590,40.0000);
  2930.         glVertex3d(5.6000,-9.6990,42.0000);
  2931.     glEnd();
  2932.     glBegin(GL_POLYGON);
  2933.         glNormal3d(5.1340,-6.1200,1.1806);
  2934.         glVertex3d(5.6000,-9.6990,42.0000);
  2935.         glVertex3d(5.7500,-9.9590,40.0000);
  2936.         glVertex3d(8.8100,-7.3920,40.0000);
  2937.         glVertex3d(8.5800,-7.1990,42.0000);
  2938.     glEnd();
  2939.     glBegin(GL_POLYGON);
  2940.         glNormal3d(6.9180,-4.0000,1.1816);
  2941.         glVertex3d(8.5800,-7.1990,42.0000);
  2942.         glVertex3d(8.8100,-7.3920,40.0000);
  2943.         glVertex3d(10.8100,-3.9330,40.0000);
  2944.         glVertex3d(10.5200,-3.8310,42.0000);
  2945.     glEnd();
  2946.     glBegin(GL_POLYGON);
  2947.         glNormal3d(7.8660,-1.3800,1.2109);
  2948.         glVertex3d(10.5200,-3.8310,42.0000);
  2949.         glVertex3d(10.8100,-3.9330,40.0000);
  2950.         glVertex3d(11.5000,-0.0000,40.0000);
  2951.         glVertex3d(11.2000,-0.0000,42.0000);
  2952.     glEnd();
  2953.     glBegin(GL_POLYGON);
  2954.         glNormal3d(0.0000,-45.0000,0.0000);
  2955.         glVertex3d(11.2000,-0.0000,42.0000);
  2956.         glVertex3d(11.5000,-0.0000,40.0000);
  2957.     glEnd();
  2958.     glBegin(GL_POLYGON);
  2959.         glNormal3d(0.0000,0.0000,0.0000);
  2960.         glVertex3d(11.2000,-0.0000,43.0000);
  2961.         glVertex3d(11.2000,-0.0000,42.0000);
  2962.         glVertex3d(11.2000,0.0000,42.0000);
  2963.         glVertex3d(11.2000,0.0000,44.0000);
  2964.     glEnd();
  2965.     glBegin(GL_POLYGON);
  2966.         glNormal3d(7.6620,1.3600,0.0000);
  2967.         glVertex3d(11.2000,0.0000,44.0000);
  2968.         glVertex3d(11.2000,0.0000,42.0000);
  2969.         glVertex3d(10.5200,3.8310,42.0000);
  2970.         glVertex3d(10.5200,3.8310,44.0000);
  2971.     glEnd();
  2972.     glBegin(GL_POLYGON);
  2973.         glNormal3d(6.7360,3.8800,0.0000);
  2974.         glVertex3d(10.5200,3.8310,44.0000);
  2975.         glVertex3d(10.5200,3.8310,42.0000);
  2976.         glVertex3d(8.5800,7.1990,42.0000);
  2977.         glVertex3d(8.5800,7.1990,44.0000);
  2978.     glEnd();
  2979.     glBegin(GL_POLYGON);
  2980.         glNormal3d(5.0000,5.9600,0.0000);
  2981.         glVertex3d(8.5800,7.1990,44.0000);
  2982.         glVertex3d(8.5800,7.1990,42.0000);
  2983.         glVertex3d(5.6000,9.6990,42.0000);
  2984.         glVertex3d(5.6000,9.6990,44.0000);
  2985.     glEnd();
  2986.     glBegin(GL_POLYGON);
  2987.         glNormal3d(2.6620,7.3100,0.0000);
  2988.         glVertex3d(5.6000,9.6990,44.0000);
  2989.         glVertex3d(5.6000,9.6990,42.0000);
  2990.         glVertex3d(1.9450,11.0300,42.0000);
  2991.         glVertex3d(1.9450,11.0300,44.0000);
  2992.     glEnd();
  2993.     glBegin(GL_POLYGON);
  2994.         glNormal3d(0.0000,7.7800,0.0000);
  2995.         glVertex3d(1.9450,11.0300,44.0000);
  2996.         glVertex3d(1.9450,11.0300,42.0000);
  2997.         glVertex3d(-1.9450,11.0300,42.0000);
  2998.         glVertex3d(-1.9450,11.0300,44.0000);
  2999.     glEnd();
  3000.     glBegin(GL_POLYGON);
  3001.         glNormal3d(-2.6620,7.3100,0.0000);
  3002.         glVertex3d(-1.9450,11.0300,44.0000);
  3003.         glVertex3d(-1.9450,11.0300,42.0000);
  3004.         glVertex3d(-5.6000,9.6990,42.0000);
  3005.         glVertex3d(-5.6000,9.6990,44.0000);
  3006.     glEnd();
  3007.     glBegin(GL_POLYGON);
  3008.         glNormal3d(-5.0000,5.9600,0.0000);
  3009.         glVertex3d(-5.6000,9.6990,44.0000);
  3010.         glVertex3d(-5.6000,9.6990,42.0000);
  3011.         glVertex3d(-8.5800,7.1990,42.0000);
  3012.         glVertex3d(-8.5800,7.1990,44.0000);
  3013.     glEnd();
  3014.     glBegin(GL_POLYGON);
  3015.         glNormal3d(-6.7360,3.8800,0.0000);
  3016.         glVertex3d(-8.5800,7.1990,44.0000);
  3017.         glVertex3d(-8.5800,7.1990,42.0000);
  3018.         glVertex3d(-10.5200,3.8310,42.0000);
  3019.         glVertex3d(-10.5200,3.8310,44.0000);
  3020.     glEnd();
  3021.     glBegin(GL_POLYGON);
  3022.         glNormal3d(-7.6620,1.3600,0.0000);
  3023.         glVertex3d(-10.5200,3.8310,44.0000);
  3024.         glVertex3d(-10.5200,3.8310,42.0000);
  3025.         glVertex3d(-11.2000,0.0000,42.0000);
  3026.         glVertex3d(-11.2000,0.0000,44.0000);
  3027.     glEnd();
  3028.     glBegin(GL_POLYGON);
  3029.         glNormal3d(-7.6620,-1.3600,0.0000);
  3030.         glVertex3d(-11.2000,0.0000,44.0000);
  3031.         glVertex3d(-11.2000,0.0000,42.0000);
  3032.         glVertex3d(-10.5200,-3.8310,42.0000);
  3033.         glVertex3d(-10.5200,-3.8310,44.0000);
  3034.     glEnd();
  3035.     glBegin(GL_POLYGON);
  3036.         glNormal3d(-6.7360,-3.8800,0.0000);
  3037.         glVertex3d(-10.5200,-3.8310,44.0000);
  3038.         glVertex3d(-10.5200,-3.8310,42.0000);
  3039.         glVertex3d(-8.5800,-7.1990,42.0000);
  3040.         glVertex3d(-8.5800,-7.1990,44.0000);
  3041.     glEnd();
  3042.     glBegin(GL_POLYGON);
  3043.         glNormal3d(-5.0000,-5.9600,0.0000);
  3044.         glVertex3d(-8.5800,-7.1990,44.0000);
  3045.         glVertex3d(-8.5800,-7.1990,42.0000);
  3046.         glVertex3d(-5.6000,-9.6990,42.0000);
  3047.         glVertex3d(-5.6000,-9.6990,44.0000);
  3048.     glEnd();
  3049.     glBegin(GL_POLYGON);
  3050.         glNormal3d(-2.6620,-7.3100,0.0000);
  3051.         glVertex3d(-5.6000,-9.6990,44.0000);
  3052.         glVertex3d(-5.6000,-9.6990,42.0000);
  3053.         glVertex3d(-1.9450,-11.0300,42.0000);
  3054.         glVertex3d(-1.9450,-11.0300,44.0000);
  3055.     glEnd();
  3056.     glBegin(GL_POLYGON);
  3057.         glNormal3d(0.0000,-7.7800,0.0000);
  3058.         glVertex3d(-1.9450,-11.0300,44.0000);
  3059.         glVertex3d(-1.9450,-11.0300,42.0000);
  3060.         glVertex3d(1.9450,-11.0300,42.0000);
  3061.         glVertex3d(1.9450,-11.0300,44.0000);
  3062.     glEnd();
  3063.     glBegin(GL_POLYGON);
  3064.         glNormal3d(2.6620,-7.3100,0.0000);
  3065.         glVertex3d(1.9450,-11.0300,44.0000);
  3066.         glVertex3d(1.9450,-11.0300,42.0000);
  3067.         glVertex3d(5.6000,-9.6990,42.0000);
  3068.         glVertex3d(5.6000,-9.6990,44.0000);
  3069.     glEnd();
  3070.     glBegin(GL_POLYGON);
  3071.         glNormal3d(5.0000,-5.9600,0.0000);
  3072.         glVertex3d(5.6000,-9.6990,44.0000);
  3073.         glVertex3d(5.6000,-9.6990,42.0000);
  3074.         glVertex3d(8.5800,-7.1990,42.0000);
  3075.         glVertex3d(8.5800,-7.1990,44.0000);
  3076.     glEnd();
  3077.     glBegin(GL_POLYGON);
  3078.         glNormal3d(6.7360,-3.8800,0.0000);
  3079.         glVertex3d(8.5800,-7.1990,44.0000);
  3080.         glVertex3d(8.5800,-7.1990,42.0000);
  3081.         glVertex3d(10.5200,-3.8310,42.0000);
  3082.         glVertex3d(10.5200,-3.8310,44.0000);
  3083.     glEnd();
  3084.     glBegin(GL_POLYGON);
  3085.         glNormal3d(7.6620,-1.3600,0.0000);
  3086.         glVertex3d(10.5200,-3.8310,44.0000);
  3087.         glVertex3d(10.5200,-3.8310,42.0000);
  3088.         glVertex3d(11.2000,-0.0000,42.0000);
  3089.         glVertex3d(11.2000,-0.0000,44.0000);
  3090.     glEnd();
  3091.     glBegin(GL_POLYGON);
  3092.         glNormal3d(0.0000,-57.6000,0.0000);
  3093.         glVertex3d(11.2000,-0.0000,44.0000);
  3094.         glVertex3d(11.2000,-0.0000,42.0000);
  3095.     glEnd();
  3096.     glBegin(GL_POLYGON);
  3097.         glNormal3d(0.0000,0.0000,-0.0000);
  3098.         glVertex3d(11.5000,-0.0000,45.0000);
  3099.         glVertex3d(11.2000,-0.0000,44.0000);
  3100.         glVertex3d(11.2000,0.0000,44.0000);
  3101.         glVertex3d(11.5000,0.0000,46.0000);
  3102.     glEnd();
  3103.     glBegin(GL_POLYGON);
  3104.         glNormal3d(7.6620,1.3600,-1.1493);
  3105.         glVertex3d(11.5000,0.0000,46.0000);
  3106.         glVertex3d(11.2000,0.0000,44.0000);
  3107.         glVertex3d(10.5200,3.8310,44.0000);
  3108.         glVertex3d(10.8100,3.9330,46.0000);
  3109.     glEnd();
  3110.     glBegin(GL_POLYGON);
  3111.         glNormal3d(6.7360,3.8800,-1.1746);
  3112.         glVertex3d(10.8100,3.9330,46.0000);
  3113.         glVertex3d(10.5200,3.8310,44.0000);
  3114.         glVertex3d(8.5800,7.1990,44.0000);
  3115.         glVertex3d(8.8100,7.3920,46.0000);
  3116.     glEnd();
  3117.     glBegin(GL_POLYGON);
  3118.         glNormal3d(5.0000,5.9600,-1.1501);
  3119.         glVertex3d(8.8100,7.3920,46.0000);
  3120.         glVertex3d(8.5800,7.1990,44.0000);
  3121.         glVertex3d(5.6000,9.6990,44.0000);
  3122.         glVertex3d(5.7500,9.9590,46.0000);
  3123.     glEnd();
  3124.     glBegin(GL_POLYGON);
  3125.         glNormal3d(2.6620,7.3100,-1.1499);
  3126.         glVertex3d(5.7500,9.9590,46.0000);
  3127.         glVertex3d(5.6000,9.6990,44.0000);
  3128.         glVertex3d(1.9450,11.0300,44.0000);
  3129.         glVertex3d(1.9970,11.3300,46.0000);
  3130.     glEnd();
  3131.     glBegin(GL_POLYGON);
  3132.         glNormal3d(0.0000,7.7800,-1.1670);
  3133.         glVertex3d(1.9970,11.3300,46.0000);
  3134.         glVertex3d(1.9450,11.0300,44.0000);
  3135.         glVertex3d(-1.9450,11.0300,44.0000);
  3136.         glVertex3d(-1.9970,11.3300,46.0000);
  3137.     glEnd();
  3138.     glBegin(GL_POLYGON);
  3139.         glNormal3d(-2.6620,7.3100,-1.1657);
  3140.         glVertex3d(-1.9970,11.3300,46.0000);
  3141.         glVertex3d(-1.9450,11.0300,44.0000);
  3142.         glVertex3d(-5.6000,9.6990,44.0000);
  3143.         glVertex3d(-5.7500,9.9590,46.0000);
  3144.     glEnd();
  3145.     glBegin(GL_POLYGON);
  3146.         glNormal3d(-5.0000,5.9600,-1.1498);
  3147.         glVertex3d(-5.7500,9.9590,46.0000);
  3148.         glVertex3d(-5.6000,9.6990,44.0000);
  3149.         glVertex3d(-8.5800,7.1990,44.0000);
  3150.         glVertex3d(-8.8100,7.3920,46.0000);
  3151.     glEnd();
  3152.     glBegin(GL_POLYGON);
  3153.         glNormal3d(-6.7360,3.8800,-1.1491);
  3154.         glVertex3d(-8.8100,7.3920,46.0000);
  3155.         glVertex3d(-8.5800,7.1990,44.0000);
  3156.         glVertex3d(-10.5200,3.8310,44.0000);
  3157.         glVertex3d(-10.8100,3.9330,46.0000);
  3158.     glEnd();
  3159.     glBegin(GL_POLYGON);
  3160.         glNormal3d(-7.6620,1.3600,-1.1803);
  3161.         glVertex3d(-10.8100,3.9330,46.0000);
  3162.         glVertex3d(-10.5200,3.8310,44.0000);
  3163.         glVertex3d(-11.2000,0.0000,44.0000);
  3164.         glVertex3d(-11.5000,0.0000,46.0000);
  3165.     glEnd();
  3166.     glBegin(GL_POLYGON);
  3167.         glNormal3d(-7.6620,-1.3600,-1.1493);
  3168.         glVertex3d(-11.5000,0.0000,46.0000);
  3169.         glVertex3d(-11.2000,0.0000,44.0000);
  3170.         glVertex3d(-10.5200,-3.8310,44.0000);
  3171.         glVertex3d(-10.8100,-3.9330,46.0000);
  3172.     glEnd();
  3173.     glBegin(GL_POLYGON);
  3174.         glNormal3d(-6.7360,-3.8800,-1.1746);
  3175.         glVertex3d(-10.8100,-3.9330,46.0000);
  3176.         glVertex3d(-10.5200,-3.8310,44.0000);
  3177.         glVertex3d(-8.5800,-7.1990,44.0000);
  3178.         glVertex3d(-8.8100,-7.3920,46.0000);
  3179.     glEnd();
  3180.     glBegin(GL_POLYGON);
  3181.         glNormal3d(-5.0000,-5.9600,-1.1501);
  3182.         glVertex3d(-8.8100,-7.3920,46.0000);
  3183.         glVertex3d(-8.5800,-7.1990,44.0000);
  3184.         glVertex3d(-5.6000,-9.6990,44.0000);
  3185.         glVertex3d(-5.7500,-9.9590,46.0000);
  3186.     glEnd();
  3187.     glBegin(GL_POLYGON);
  3188.         glNormal3d(-2.6620,-7.3100,-1.1499);
  3189.         glVertex3d(-5.7500,-9.9590,46.0000);
  3190.         glVertex3d(-5.6000,-9.6990,44.0000);
  3191.         glVertex3d(-1.9450,-11.0300,44.0000);
  3192.         glVertex3d(-1.9970,-11.3300,46.0000);
  3193.     glEnd();
  3194.     glBegin(GL_POLYGON);
  3195.         glNormal3d(0.0000,-7.7800,-1.1670);
  3196.         glVertex3d(-1.9970,-11.3300,46.0000);
  3197.         glVertex3d(-1.9450,-11.0300,44.0000);
  3198.         glVertex3d(1.9450,-11.0300,44.0000);
  3199.         glVertex3d(1.9970,-11.3300,46.0000);
  3200.     glEnd();
  3201.     glBegin(GL_POLYGON);
  3202.         glNormal3d(2.6620,-7.3100,-1.1657);
  3203.         glVertex3d(1.9970,-11.3300,46.0000);
  3204.         glVertex3d(1.9450,-11.0300,44.0000);
  3205.         glVertex3d(5.6000,-9.6990,44.0000);
  3206.         glVertex3d(5.7500,-9.9590,46.0000);
  3207.     glEnd();
  3208.     glBegin(GL_POLYGON);
  3209.         glNormal3d(5.0000,-5.9600,-1.1498);
  3210.         glVertex3d(5.7500,-9.9590,46.0000);
  3211.         glVertex3d(5.6000,-9.6990,44.0000);
  3212.         glVertex3d(8.5800,-7.1990,44.0000);
  3213.         glVertex3d(8.8100,-7.3920,46.0000);
  3214.     glEnd();
  3215.     glBegin(GL_POLYGON);
  3216.         glNormal3d(6.7360,-3.8800,-1.1491);
  3217.         glVertex3d(8.8100,-7.3920,46.0000);
  3218.         glVertex3d(8.5800,-7.1990,44.0000);
  3219.         glVertex3d(10.5200,-3.8310,44.0000);
  3220.         glVertex3d(10.8100,-3.9330,46.0000);
  3221.     glEnd();
  3222.     glBegin(GL_POLYGON);
  3223.         glNormal3d(7.6620,-1.3600,-1.1803);
  3224.         glVertex3d(10.8100,-3.9330,46.0000);
  3225.         glVertex3d(10.5200,-3.8310,44.0000);
  3226.         glVertex3d(11.2000,-0.0000,44.0000);
  3227.         glVertex3d(11.5000,-0.0000,46.0000);
  3228.     glEnd();
  3229.     glBegin(GL_POLYGON);
  3230.         glNormal3d(0.0000,-70.8000,-0.0000);
  3231.         glVertex3d(11.5000,-0.0000,46.0000);
  3232.         glVertex3d(11.2000,-0.0000,44.0000);
  3233.     glEnd();
  3234.     glBegin(GL_POLYGON);
  3235.         glNormal3d(0.0000,0.0000,-0.0000);
  3236.         glVertex3d(13.6000,-0.0000,47.0000);
  3237.         glVertex3d(11.5000,-0.0000,46.0000);
  3238.         glVertex3d(11.5000,0.0000,46.0000);
  3239.         glVertex3d(13.6000,0.0000,48.0000);
  3240.     glEnd();
  3241.     glBegin(GL_POLYGON);
  3242.         glNormal3d(7.8660,1.3800,-8.2593);
  3243.         glVertex3d(13.6000,0.0000,48.0000);
  3244.         glVertex3d(11.5000,0.0000,46.0000);
  3245.         glVertex3d(10.8100,3.9330,46.0000);
  3246.         glVertex3d(12.7800,4.6510,48.0000);
  3247.     glEnd();
  3248.     glBegin(GL_POLYGON);
  3249.         glNormal3d(6.9180,4.0000,-8.2502);
  3250.         glVertex3d(12.7800,4.6510,48.0000);
  3251.         glVertex3d(10.8100,3.9330,46.0000);
  3252.         glVertex3d(8.8100,7.3920,46.0000);
  3253.         glVertex3d(10.4200,8.7420,48.0000);
  3254.     glEnd();
  3255.     glBegin(GL_POLYGON);
  3256.         glNormal3d(5.1340,6.1200,-8.2639);
  3257.         glVertex3d(10.4200,8.7420,48.0000);
  3258.         glVertex3d(8.8100,7.3920,46.0000);
  3259.         glVertex3d(5.7500,9.9590,46.0000);
  3260.         glVertex3d(6.8000,11.7800,48.0000);
  3261.     glEnd();
  3262.     glBegin(GL_POLYGON);
  3263.         glNormal3d(2.7420,7.5060,-8.2738);
  3264.         glVertex3d(6.8000,11.7800,48.0000);
  3265.         glVertex3d(5.7500,9.9590,46.0000);
  3266.         glVertex3d(1.9970,11.3300,46.0000);
  3267.         glVertex3d(2.3620,13.3900,48.0000);
  3268.     glEnd();
  3269.     glBegin(GL_POLYGON);
  3270.         glNormal3d(0.0000,7.9880,-8.2276);
  3271.         glVertex3d(2.3620,13.3900,48.0000);
  3272.         glVertex3d(1.9970,11.3300,46.0000);
  3273.         glVertex3d(-1.9970,11.3300,46.0000);
  3274.         glVertex3d(-2.3620,13.3900,48.0000);
  3275.     glEnd();
  3276.     glBegin(GL_POLYGON);
  3277.         glNormal3d(-2.7420,7.5060,-8.2316);
  3278.         glVertex3d(-2.3620,13.3900,48.0000);
  3279.         glVertex3d(-1.9970,11.3300,46.0000);
  3280.         glVertex3d(-5.7500,9.9590,46.0000);
  3281.         glVertex3d(-6.8000,11.7800,48.0000);
  3282.     glEnd();
  3283.     glBegin(GL_POLYGON);
  3284.         glNormal3d(-5.1340,6.1200,-8.2676);
  3285.         glVertex3d(-6.8000,11.7800,48.0000);
  3286.         glVertex3d(-5.7500,9.9590,46.0000);
  3287.         glVertex3d(-8.8100,7.3920,46.0000);
  3288.         glVertex3d(-10.4200,8.7420,48.0000);
  3289.     glEnd();
  3290.     glBegin(GL_POLYGON);
  3291.         glNormal3d(-6.9180,4.0000,-8.2690);
  3292.         glVertex3d(-10.4200,8.7420,48.0000);
  3293.         glVertex3d(-8.8100,7.3920,46.0000);
  3294.         glVertex3d(-10.8100,3.9330,46.0000);
  3295.         glVertex3d(-12.7800,4.6510,48.0000);
  3296.     glEnd();
  3297.     glBegin(GL_POLYGON);
  3298.         glNormal3d(-7.8660,1.3800,-8.2434);
  3299.         glVertex3d(-12.7800,4.6510,48.0000);
  3300.         glVertex3d(-10.8100,3.9330,46.0000);
  3301.         glVertex3d(-11.5000,0.0000,46.0000);
  3302.         glVertex3d(-13.6000,0.0000,48.0000);
  3303.     glEnd();
  3304.     glBegin(GL_POLYGON);
  3305.         glNormal3d(-7.8660,-1.3800,-8.2593);
  3306.         glVertex3d(-13.6000,0.0000,48.0000);
  3307.         glVertex3d(-11.5000,0.0000,46.0000);
  3308.         glVertex3d(-10.8100,-3.9330,46.0000);
  3309.         glVertex3d(-12.7800,-4.6510,48.0000);
  3310.     glEnd();
  3311.     glBegin(GL_POLYGON);
  3312.         glNormal3d(-6.9180,-4.0000,-8.2502);
  3313.         glVertex3d(-12.7800,-4.6510,48.0000);
  3314.         glVertex3d(-10.8100,-3.9330,46.0000);
  3315.         glVertex3d(-8.8100,-7.3920,46.0000);
  3316.         glVertex3d(-10.4200,-8.7420,48.0000);
  3317.     glEnd();
  3318.     glBegin(GL_POLYGON);
  3319.         glNormal3d(-5.1340,-6.1200,-8.2639);
  3320.         glVertex3d(-10.4200,-8.7420,48.0000);
  3321.         glVertex3d(-8.8100,-7.3920,46.0000);
  3322.         glVertex3d(-5.7500,-9.9590,46.0000);
  3323.         glVertex3d(-6.8000,-11.7800,48.0000);
  3324.     glEnd();
  3325.     glBegin(GL_POLYGON);
  3326.         glNormal3d(-2.7420,-7.5060,-8.2738);
  3327.         glVertex3d(-6.8000,-11.7800,48.0000);
  3328.         glVertex3d(-5.7500,-9.9590,46.0000);
  3329.         glVertex3d(-1.9970,-11.3300,46.0000);
  3330.         glVertex3d(-2.3620,-13.3900,48.0000);
  3331.     glEnd();
  3332.     glBegin(GL_POLYGON);
  3333.         glNormal3d(0.0000,-7.9880,-8.2276);
  3334.         glVertex3d(-2.3620,-13.3900,48.0000);
  3335.         glVertex3d(-1.9970,-11.3300,46.0000);
  3336.         glVertex3d(1.9970,-11.3300,46.0000);
  3337.         glVertex3d(2.3620,-13.3900,48.0000);
  3338.     glEnd();
  3339.     glBegin(GL_POLYGON);
  3340.         glNormal3d(2.7420,-7.5060,-8.2316);
  3341.         glVertex3d(2.3620,-13.3900,48.0000);
  3342.         glVertex3d(1.9970,-11.3300,46.0000);
  3343.         glVertex3d(5.7500,-9.9590,46.0000);
  3344.         glVertex3d(6.8000,-11.7800,48.0000);
  3345.     glEnd();
  3346.     glBegin(GL_POLYGON);
  3347.         glNormal3d(5.1340,-6.1200,-8.2676);
  3348.         glVertex3d(6.8000,-11.7800,48.0000);
  3349.         glVertex3d(5.7500,-9.9590,46.0000);
  3350.         glVertex3d(8.8100,-7.3920,46.0000);
  3351.         glVertex3d(10.4200,-8.7420,48.0000);
  3352.     glEnd();
  3353.     glBegin(GL_POLYGON);
  3354.         glNormal3d(6.9180,-4.0000,-8.2690);
  3355.         glVertex3d(10.4200,-8.7420,48.0000);
  3356.         glVertex3d(8.8100,-7.3920,46.0000);
  3357.         glVertex3d(10.8100,-3.9330,46.0000);
  3358.         glVertex3d(12.7800,-4.6510,48.0000);
  3359.     glEnd();
  3360.     glBegin(GL_POLYGON);
  3361.         glNormal3d(7.8660,-1.3800,-8.2434);
  3362.         glVertex3d(12.7800,-4.6510,48.0000);
  3363.         glVertex3d(10.8100,-3.9330,46.0000);
  3364.         glVertex3d(11.5000,-0.0000,46.0000);
  3365.         glVertex3d(13.6000,-0.0000,48.0000);
  3366.     glEnd();
  3367.     glBegin(GL_POLYGON);
  3368.         glNormal3d(-0.0001,-153.6000,-0.0001);
  3369.         glVertex3d(13.6000,-0.0000,48.0000);
  3370.         glVertex3d(11.5000,-0.0000,46.0000);
  3371.     glEnd();
  3372.     glBegin(GL_POLYGON);
  3373.         glNormal3d(0.0000,0.0000,-0.0000);
  3374.         glVertex3d(15.5000,-0.0000,49.0000);
  3375.         glVertex3d(13.6000,-0.0000,48.0000);
  3376.         glVertex3d(13.6000,0.0000,48.0000);
  3377.         glVertex3d(15.5000,0.0000,50.0000);
  3378.     glEnd();
  3379.     glBegin(GL_POLYGON);
  3380.         glNormal3d(9.3020,1.6400,-8.8369);
  3381.         glVertex3d(15.5000,0.0000,50.0000);
  3382.         glVertex3d(13.6000,0.0000,48.0000);
  3383.         glVertex3d(12.7800,4.6510,48.0000);
  3384.         glVertex3d(14.5700,5.3010,50.0000);
  3385.     glEnd();
  3386.     glBegin(GL_POLYGON);
  3387.         glNormal3d(8.1820,4.7200,-8.8569);
  3388.         glVertex3d(14.5700,5.3010,50.0000);
  3389.         glVertex3d(12.7800,4.6510,48.0000);
  3390.         glVertex3d(10.4200,8.7420,48.0000);
  3391.         glVertex3d(11.8700,9.9630,50.0000);
  3392.     glEnd();
  3393.     glBegin(GL_POLYGON);
  3394.         glNormal3d(6.0760,7.2400,-8.8251);
  3395.         glVertex3d(11.8700,9.9630,50.0000);
  3396.         glVertex3d(10.4200,8.7420,48.0000);
  3397.         glVertex3d(6.8000,11.7800,48.0000);
  3398.         glVertex3d(7.7500,13.4200,50.0000);
  3399.     glEnd();
  3400.     glBegin(GL_POLYGON);
  3401.         glNormal3d(3.2200,8.8760,-8.8078);
  3402.         glVertex3d(7.7500,13.4200,50.0000);
  3403.         glVertex3d(6.8000,11.7800,48.0000);
  3404.         glVertex3d(2.3620,13.3900,48.0000);
  3405.         glVertex3d(2.6920,15.2600,50.0000);
  3406.     glEnd();
  3407.     glBegin(GL_POLYGON);
  3408.         glNormal3d(0.0000,9.4480,-8.8339);
  3409.         glVertex3d(2.6920,15.2600,50.0000);
  3410.         glVertex3d(2.3620,13.3900,48.0000);
  3411.         glVertex3d(-2.3620,13.3900,48.0000);
  3412.         glVertex3d(-2.6920,15.2600,50.0000);
  3413.     glEnd();
  3414.     glBegin(GL_POLYGON);
  3415.         glNormal3d(-3.2200,8.8760,-8.8304);
  3416.         glVertex3d(-2.6920,15.2600,50.0000);
  3417.         glVertex3d(-2.3620,13.3900,48.0000);
  3418.         glVertex3d(-6.8000,11.7800,48.0000);
  3419.         glVertex3d(-7.7500,13.4200,50.0000);
  3420.     glEnd();
  3421.     glBegin(GL_POLYGON);
  3422.         glNormal3d(-6.0760,7.2400,-8.8229);
  3423.         glVertex3d(-7.7500,13.4200,50.0000);
  3424.         glVertex3d(-6.8000,11.7800,48.0000);
  3425.         glVertex3d(-10.4200,8.7420,48.0000);
  3426.         glVertex3d(-11.8700,9.9630,50.0000);
  3427.     glEnd();
  3428.     glBegin(GL_POLYGON);
  3429.         glNormal3d(-8.1820,4.7200,-8.8135);
  3430.         glVertex3d(-11.8700,9.9630,50.0000);
  3431.         glVertex3d(-10.4200,8.7420,48.0000);
  3432.         glVertex3d(-12.7800,4.6510,48.0000);
  3433.         glVertex3d(-14.5700,5.3010,50.0000);
  3434.     glEnd();
  3435.     glBegin(GL_POLYGON);
  3436.         glNormal3d(-9.3020,1.6400,-8.8583);
  3437.         glVertex3d(-14.5700,5.3010,50.0000);
  3438.         glVertex3d(-12.7800,4.6510,48.0000);
  3439.         glVertex3d(-13.6000,0.0000,48.0000);
  3440.         glVertex3d(-15.5000,0.0000,50.0000);
  3441.     glEnd();
  3442.     glBegin(GL_POLYGON);
  3443.         glNormal3d(-9.3020,-1.6400,-8.8369);
  3444.         glVertex3d(-15.5000,0.0000,50.0000);
  3445.         glVertex3d(-13.6000,0.0000,48.0000);
  3446.         glVertex3d(-12.7800,-4.6510,48.0000);
  3447.         glVertex3d(-14.5700,-5.3010,50.0000);
  3448.     glEnd();
  3449.     glBegin(GL_POLYGON);
  3450.         glNormal3d(-8.1820,-4.7200,-8.8569);
  3451.         glVertex3d(-14.5700,-5.3010,50.0000);
  3452.         glVertex3d(-12.7800,-4.6510,48.0000);
  3453.         glVertex3d(-10.4200,-8.7420,48.0000);
  3454.         glVertex3d(-11.8700,-9.9630,50.0000);
  3455.     glEnd();
  3456.     glBegin(GL_POLYGON);
  3457.         glNormal3d(-6.0760,-7.2400,-8.8251);
  3458.         glVertex3d(-11.8700,-9.9630,50.0000);
  3459.         glVertex3d(-10.4200,-8.7420,48.0000);
  3460.         glVertex3d(-6.8000,-11.7800,48.0000);
  3461.         glVertex3d(-7.7500,-13.4200,50.0000);
  3462.     glEnd();
  3463.     glBegin(GL_POLYGON);
  3464.         glNormal3d(-3.2200,-8.8760,-8.8078);
  3465.         glVertex3d(-7.7500,-13.4200,50.0000);
  3466.         glVertex3d(-6.8000,-11.7800,48.0000);
  3467.         glVertex3d(-2.3620,-13.3900,48.0000);
  3468.         glVertex3d(-2.6920,-15.2600,50.0000);
  3469.     glEnd();
  3470.     glBegin(GL_POLYGON);
  3471.         glNormal3d(0.0000,-9.4480,-8.8339);
  3472.         glVertex3d(-2.6920,-15.2600,50.0000);
  3473.         glVertex3d(-2.3620,-13.3900,48.0000);
  3474.         glVertex3d(2.3620,-13.3900,48.0000);
  3475.         glVertex3d(2.6920,-15.2600,50.0000);
  3476.     glEnd();
  3477.     glBegin(GL_POLYGON);
  3478.         glNormal3d(3.2200,-8.8760,-8.8304);
  3479.         glVertex3d(2.6920,-15.2600,50.0000);
  3480.         glVertex3d(2.3620,-13.3900,48.0000);
  3481.         glVertex3d(6.8000,-11.7800,48.0000);
  3482.         glVertex3d(7.7500,-13.4200,50.0000);
  3483.     glEnd();
  3484.     glBegin(GL_POLYGON);
  3485.         glNormal3d(6.0760,-7.2400,-8.8229);
  3486.         glVertex3d(7.7500,-13.4200,50.0000);
  3487.         glVertex3d(6.8000,-11.7800,48.0000);
  3488.         glVertex3d(10.4200,-8.7420,48.0000);
  3489.         glVertex3d(11.8700,-9.9630,50.0000);
  3490.     glEnd();
  3491.     glBegin(GL_POLYGON);
  3492.         glNormal3d(8.1820,-4.7200,-8.8135);
  3493.         glVertex3d(11.8700,-9.9630,50.0000);
  3494.         glVertex3d(10.4200,-8.7420,48.0000);
  3495.         glVertex3d(12.7800,-4.6510,48.0000);
  3496.         glVertex3d(14.5700,-5.3010,50.0000);
  3497.     glEnd();
  3498.     glBegin(GL_POLYGON);
  3499.         glNormal3d(9.3020,-1.6400,-8.8583);
  3500.         glVertex3d(14.5700,-5.3010,50.0000);
  3501.         glVertex3d(12.7800,-4.6510,48.0000);
  3502.         glVertex3d(13.6000,-0.0000,48.0000);
  3503.         glVertex3d(15.5000,-0.0000,50.0000);
  3504.     glEnd();
  3505.     glBegin(GL_POLYGON);
  3506.         glNormal3d(-0.0001,-144.0000,-0.0001);
  3507.         glVertex3d(15.5000,-0.0000,50.0000);
  3508.         glVertex3d(13.6000,-0.0000,48.0000);
  3509.     glEnd();
  3510.     glBegin(GL_POLYGON);
  3511.         glNormal3d(0.0000,0.0000,-0.0001);
  3512.         glVertex3d(22.0000,-0.0000,51.0000);
  3513.         glVertex3d(15.5000,-0.0000,50.0000);
  3514.         glVertex3d(15.5000,0.0000,50.0000);
  3515.         glVertex3d(22.0000,0.0000,52.0000);
  3516.     glEnd();
  3517.     glBegin(GL_POLYGON);
  3518.         glNormal3d(10.6020,1.8600,-34.4565);
  3519.         glVertex3d(22.0000,0.0000,52.0000);
  3520.         glVertex3d(15.5000,0.0000,50.0000);
  3521.         glVertex3d(14.5700,5.3010,50.0000);
  3522.         glVertex3d(20.6700,7.5240,52.0000);
  3523.     glEnd();
  3524.     glBegin(GL_POLYGON);
  3525.         glNormal3d(9.3240,5.4000,-34.4403);
  3526.         glVertex3d(20.6700,7.5240,52.0000);
  3527.         glVertex3d(14.5700,5.3010,50.0000);
  3528.         glVertex3d(11.8700,9.9630,50.0000);
  3529.         glVertex3d(16.8500,14.1400,52.0000);
  3530.     glEnd();
  3531.     glBegin(GL_POLYGON);
  3532.         glNormal3d(6.9140,8.2400,-34.4251);
  3533.         glVertex3d(16.8500,14.1400,52.0000);
  3534.         glVertex3d(11.8700,9.9630,50.0000);
  3535.         glVertex3d(7.7500,13.4200,50.0000);
  3536.         glVertex3d(11.0000,19.0500,52.0000);
  3537.     glEnd();
  3538.     glBegin(GL_POLYGON);
  3539.         glNormal3d(3.6800,10.1160,-34.4565);
  3540.         glVertex3d(11.0000,19.0500,52.0000);
  3541.         glVertex3d(7.7500,13.4200,50.0000);
  3542.         glVertex3d(2.6920,15.2600,50.0000);
  3543.         glVertex3d(3.8200,21.6700,52.0000);
  3544.     glEnd();
  3545.     glBegin(GL_POLYGON);
  3546.         glNormal3d(0.0000,10.7680,-34.5114);
  3547.         glVertex3d(3.8200,21.6700,52.0000);
  3548.         glVertex3d(2.6920,15.2600,50.0000);
  3549.         glVertex3d(-2.6920,15.2600,50.0000);
  3550.         glVertex3d(-3.8200,21.6700,52.0000);
  3551.     glEnd();
  3552.     glBegin(GL_POLYGON);
  3553.         glNormal3d(-3.6800,10.1160,-34.4973);
  3554.         glVertex3d(-3.8200,21.6700,52.0000);
  3555.         glVertex3d(-2.6920,15.2600,50.0000);
  3556.         glVertex3d(-7.7500,13.4200,50.0000);
  3557.         glVertex3d(-11.0000,19.0500,52.0000);
  3558.     glEnd();
  3559.     glBegin(GL_POLYGON);
  3560.         glNormal3d(-6.9140,8.2400,-34.4308);
  3561.         glVertex3d(-11.0000,19.0500,52.0000);
  3562.         glVertex3d(-7.7500,13.4200,50.0000);
  3563.         glVertex3d(-11.8700,9.9630,50.0000);
  3564.         glVertex3d(-16.8500,14.1400,52.0000);
  3565.     glEnd();
  3566.     glBegin(GL_POLYGON);
  3567.         glNormal3d(-9.3240,5.4000,-34.4947);
  3568.         glVertex3d(-16.8500,14.1400,52.0000);
  3569.         glVertex3d(-11.8700,9.9630,50.0000);
  3570.         glVertex3d(-14.5700,5.3010,50.0000);
  3571.         glVertex3d(-20.6700,7.5240,52.0000);
  3572.     glEnd();
  3573.     glBegin(GL_POLYGON);
  3574.         glNormal3d(-10.6020,1.8600,-34.4034);
  3575.         glVertex3d(-20.6700,7.5240,52.0000);
  3576.         glVertex3d(-14.5700,5.3010,50.0000);
  3577.         glVertex3d(-15.5000,0.0000,50.0000);
  3578.         glVertex3d(-22.0000,0.0000,52.0000);
  3579.     glEnd();
  3580.     glBegin(GL_POLYGON);
  3581.         glNormal3d(-10.6020,-1.8600,-34.4566);
  3582.         glVertex3d(-22.0000,0.0000,52.0000);
  3583.         glVertex3d(-15.5000,0.0000,50.0000);
  3584.         glVertex3d(-14.5700,-5.3010,50.0000);
  3585.         glVertex3d(-20.6700,-7.5240,52.0000);
  3586.     glEnd();
  3587.     glBegin(GL_POLYGON);
  3588.         glNormal3d(-9.3240,-5.4000,-34.4403);
  3589.         glVertex3d(-20.6700,-7.5240,52.0000);
  3590.         glVertex3d(-14.5700,-5.3010,50.0000);
  3591.         glVertex3d(-11.8700,-9.9630,50.0000);
  3592.         glVertex3d(-16.8500,-14.1400,52.0000);
  3593.     glEnd();
  3594.     glBegin(GL_POLYGON);
  3595.         glNormal3d(-6.9140,-8.2400,-34.4251);
  3596.         glVertex3d(-16.8500,-14.1400,52.0000);
  3597.         glVertex3d(-11.8700,-9.9630,50.0000);
  3598.         glVertex3d(-7.7500,-13.4200,50.0000);
  3599.         glVertex3d(-11.0000,-19.0500,52.0000);
  3600.     glEnd();
  3601.     glBegin(GL_POLYGON);
  3602.         glNormal3d(-3.6800,-10.1160,-34.4565);
  3603.         glVertex3d(-11.0000,-19.0500,52.0000);
  3604.         glVertex3d(-7.7500,-13.4200,50.0000);
  3605.         glVertex3d(-2.6920,-15.2600,50.0000);
  3606.         glVertex3d(-3.8200,-21.6700,52.0000);
  3607.     glEnd();
  3608.     glBegin(GL_POLYGON);
  3609.         glNormal3d(0.0000,-10.7680,-34.5114);
  3610.         glVertex3d(-3.8200,-21.6700,52.0000);
  3611.         glVertex3d(-2.6920,-15.2600,50.0000);
  3612.         glVertex3d(2.6920,-15.2600,50.0000);
  3613.         glVertex3d(3.8200,-21.6700,52.0000);
  3614.     glEnd();
  3615.     glBegin(GL_POLYGON);
  3616.         glNormal3d(3.6800,-10.1160,-34.4973);
  3617.         glVertex3d(3.8200,-21.6700,52.0000);
  3618.         glVertex3d(2.6920,-15.2600,50.0000);
  3619.         glVertex3d(7.7500,-13.4200,50.0000);
  3620.         glVertex3d(11.0000,-19.0500,52.0000);
  3621.     glEnd();
  3622.     glBegin(GL_POLYGON);
  3623.         glNormal3d(6.9140,-8.2400,-34.4308);
  3624.         glVertex3d(11.0000,-19.0500,52.0000);
  3625.         glVertex3d(7.7500,-13.4200,50.0000);
  3626.         glVertex3d(11.8700,-9.9630,50.0000);
  3627.         glVertex3d(16.8500,-14.1400,52.0000);
  3628.     glEnd();
  3629.     glBegin(GL_POLYGON);
  3630.         glNormal3d(9.3240,-5.4000,-34.4947);
  3631.         glVertex3d(16.8500,-14.1400,52.0000);
  3632.         glVertex3d(11.8700,-9.9630,50.0000);
  3633.         glVertex3d(14.5700,-5.3010,50.0000);
  3634.         glVertex3d(20.6700,-7.5240,52.0000);
  3635.     glEnd();
  3636.     glBegin(GL_POLYGON);
  3637.         glNormal3d(10.6020,-1.8600,-34.4034);
  3638.         glVertex3d(20.6700,-7.5240,52.0000);
  3639.         glVertex3d(14.5700,-5.3010,50.0000);
  3640.         glVertex3d(15.5000,-0.0000,50.0000);
  3641.         glVertex3d(22.0000,-0.0000,52.0000);
  3642.     glEnd();
  3643.     glBegin(GL_POLYGON);
  3644.         glNormal3d(-0.0004,-374.0000,-0.0003);
  3645.         glVertex3d(22.0000,-0.0000,52.0000);
  3646.         glVertex3d(15.5000,-0.0000,50.0000);
  3647.     glEnd();
  3648.     glBegin(GL_POLYGON);
  3649.         glNormal3d(0.0000,0.0000,-0.0002);
  3650.         glVertex3d(28.7000,-0.0000,53.0000);
  3651.         glVertex3d(22.0000,-0.0000,52.0000);
  3652.         glVertex3d(22.0000,0.0000,52.0000);
  3653.         glVertex3d(28.7000,0.0000,54.0000);
  3654.     glEnd();
  3655.     glBegin(GL_POLYGON);
  3656.         glNormal3d(15.0480,2.6600,-50.4108);
  3657.         glVertex3d(28.7000,0.0000,54.0000);
  3658.         glVertex3d(22.0000,0.0000,52.0000);
  3659.         glVertex3d(20.6700,7.5240,52.0000);
  3660.         glVertex3d(26.9700,9.8160,54.0000);
  3661.     glEnd();
  3662.     glBegin(GL_POLYGON);
  3663.         glNormal3d(13.2320,7.6400,-50.4362);
  3664.         glVertex3d(26.9700,9.8160,54.0000);
  3665.         glVertex3d(20.6700,7.5240,52.0000);
  3666.         glVertex3d(16.8500,14.1400,52.0000);
  3667.         glVertex3d(21.9900,18.4500,54.0000);
  3668.     glEnd();
  3669.     glBegin(GL_POLYGON);
  3670.         glNormal3d(9.8200,11.7000,-50.4509);
  3671.         glVertex3d(21.9900,18.4500,54.0000);
  3672.         glVertex3d(16.8500,14.1400,52.0000);
  3673.         glVertex3d(11.0000,19.0500,52.0000);
  3674.         glVertex3d(14.3500,24.8500,54.0000);
  3675.     glEnd();
  3676.     glBegin(GL_POLYGON);
  3677.         glNormal3d(5.2400,14.3600,-50.4210);
  3678.         glVertex3d(14.3500,24.8500,54.0000);
  3679.         glVertex3d(11.0000,19.0500,52.0000);
  3680.         glVertex3d(3.8200,21.6700,52.0000);
  3681.         glVertex3d(4.9840,28.2600,54.0000);
  3682.     glEnd();
  3683.     glBegin(GL_POLYGON);
  3684.         glNormal3d(0.0000,15.2800,-50.3476);
  3685.         glVertex3d(4.9840,28.2600,54.0000);
  3686.         glVertex3d(3.8200,21.6700,52.0000);
  3687.         glVertex3d(-3.8200,21.6700,52.0000);
  3688.         glVertex3d(-4.9840,28.2600,54.0000);
  3689.     glEnd();
  3690.     glBegin(GL_POLYGON);
  3691.         glNormal3d(-5.2400,14.3600,-50.3659);
  3692.         glVertex3d(-4.9840,28.2600,54.0000);
  3693.         glVertex3d(-3.8200,21.6700,52.0000);
  3694.         glVertex3d(-11.0000,19.0500,52.0000);
  3695.         glVertex3d(-14.3500,24.8500,54.0000);
  3696.     glEnd();
  3697.     glBegin(GL_POLYGON);
  3698.         glNormal3d(-9.8200,11.7000,-50.3785);
  3699.         glVertex3d(-14.3500,24.8500,54.0000);
  3700.         glVertex3d(-11.0000,19.0500,52.0000);
  3701.         glVertex3d(-16.8500,14.1400,52.0000);
  3702.         glVertex3d(-21.9900,18.4500,54.0000);
  3703.     glEnd();
  3704.     glBegin(GL_POLYGON);
  3705.         glNormal3d(-13.2320,7.6400,-50.4704);
  3706.         glVertex3d(-21.9900,18.4500,54.0000);
  3707.         glVertex3d(-16.8500,14.1400,52.0000);
  3708.         glVertex3d(-20.6700,7.5240,52.0000);
  3709.         glVertex3d(-26.9700,9.8160,54.0000);
  3710.     glEnd();
  3711.     glBegin(GL_POLYGON);
  3712.         glNormal3d(-15.0480,2.6600,-50.4495);
  3713.         glVertex3d(-26.9700,9.8160,54.0000);
  3714.         glVertex3d(-20.6700,7.5240,52.0000);
  3715.         glVertex3d(-22.0000,0.0000,52.0000);
  3716.         glVertex3d(-28.7000,0.0000,54.0000);
  3717.     glEnd();
  3718.     glBegin(GL_POLYGON);
  3719.         glNormal3d(-15.0480,-2.6600,-50.4109);
  3720.         glVertex3d(-28.7000,0.0000,54.0000);
  3721.         glVertex3d(-22.0000,0.0000,52.0000);
  3722.         glVertex3d(-20.6700,-7.5240,52.0000);
  3723.         glVertex3d(-26.9700,-9.8160,54.0000);
  3724.     glEnd();
  3725.     glBegin(GL_POLYGON);
  3726.         glNormal3d(-13.2320,-7.6400,-50.4362);
  3727.         glVertex3d(-26.9700,-9.8160,54.0000);
  3728.         glVertex3d(-20.6700,-7.5240,52.0000);
  3729.         glVertex3d(-16.8500,-14.1400,52.0000);
  3730.         glVertex3d(-21.9900,-18.4500,54.0000);
  3731.     glEnd();
  3732.     glBegin(GL_POLYGON);
  3733.         glNormal3d(-9.8200,-11.7000,-50.4509);
  3734.         glVertex3d(-21.9900,-18.4500,54.0000);
  3735.         glVertex3d(-16.8500,-14.1400,52.0000);
  3736.         glVertex3d(-11.0000,-19.0500,52.0000);
  3737.         glVertex3d(-14.3500,-24.8500,54.0000);
  3738.     glEnd();
  3739.     glBegin(GL_POLYGON);
  3740.         glNormal3d(-5.2400,-14.3600,-50.4210);
  3741.         glVertex3d(-14.3500,-24.8500,54.0000);
  3742.         glVertex3d(-11.0000,-19.0500,52.0000);
  3743.         glVertex3d(-3.8200,-21.6700,52.0000);
  3744.         glVertex3d(-4.9840,-28.2600,54.0000);
  3745.     glEnd();
  3746.     glBegin(GL_POLYGON);
  3747.         glNormal3d(0.0000,-15.2800,-50.3476);
  3748.         glVertex3d(-4.9840,-28.2600,54.0000);
  3749.         glVertex3d(-3.8200,-21.6700,52.0000);
  3750.         glVertex3d(3.8200,-21.6700,52.0000);
  3751.         glVertex3d(4.9840,-28.2600,54.0000);
  3752.     glEnd();
  3753.     glBegin(GL_POLYGON);
  3754.         glNormal3d(5.2400,-14.3600,-50.3659);
  3755.         glVertex3d(4.9840,-28.2600,54.0000);
  3756.         glVertex3d(3.8200,-21.6700,52.0000);
  3757.         glVertex3d(11.0000,-19.0500,52.0000);
  3758.         glVertex3d(14.3500,-24.8500,54.0000);
  3759.     glEnd();
  3760.     glBegin(GL_POLYGON);
  3761.         glNormal3d(9.8200,-11.7000,-50.3785);
  3762.         glVertex3d(14.3500,-24.8500,54.0000);
  3763.         glVertex3d(11.0000,-19.0500,52.0000);
  3764.         glVertex3d(16.8500,-14.1400,52.0000);
  3765.         glVertex3d(21.9900,-18.4500,54.0000);
  3766.     glEnd();
  3767.     glBegin(GL_POLYGON);
  3768.         glNormal3d(13.2320,-7.6400,-50.4704);
  3769.         glVertex3d(21.9900,-18.4500,54.0000);
  3770.         glVertex3d(16.8500,-14.1400,52.0000);
  3771.         glVertex3d(20.6700,-7.5240,52.0000);
  3772.         glVertex3d(26.9700,-9.8160,54.0000);
  3773.     glEnd();
  3774.     glBegin(GL_POLYGON);
  3775.         glNormal3d(15.0479,-2.6600,-50.4494);
  3776.         glVertex3d(26.9700,-9.8160,54.0000);
  3777.         glVertex3d(20.6700,-7.5240,52.0000);
  3778.         glVertex3d(22.0000,-0.0000,52.0000);
  3779.         glVertex3d(28.7000,-0.0000,54.0000);
  3780.     glEnd();
  3781.     glBegin(GL_POLYGON);
  3782.         glNormal3d(-0.0004,-384.4000,-0.0003);
  3783.         glVertex3d(28.7000,-0.0000,54.0000);
  3784.         glVertex3d(22.0000,-0.0000,52.0000);
  3785.     glEnd();
  3786.     glBegin(GL_POLYGON);
  3787.         glNormal3d(0.0000,0.0000,0.0000);
  3788.         glVertex3d(28.5000,-0.0000,55.0000);
  3789.         glVertex3d(28.7000,-0.0000,54.0000);
  3790.         glVertex3d(28.7000,0.0000,54.0000);
  3791.         glVertex3d(28.5000,0.0000,56.0000);
  3792.     glEnd();
  3793.     glBegin(GL_POLYGON);
  3794.         glNormal3d(19.6320,3.4600,1.9632);
  3795.         glVertex3d(28.5000,0.0000,56.0000);
  3796.         glVertex3d(28.7000,0.0000,54.0000);
  3797.         glVertex3d(26.9700,9.8160,54.0000);
  3798.         glVertex3d(26.7800,9.7480,56.0000);
  3799.     glEnd();
  3800.     glBegin(GL_POLYGON);
  3801.         glNormal3d(17.2680,9.9600,1.9791);
  3802.         glVertex3d(26.7800,9.7480,56.0000);
  3803.         glVertex3d(26.9700,9.8160,54.0000);
  3804.         glVertex3d(21.9900,18.4500,54.0000);
  3805.         glVertex3d(21.8300,18.3200,56.0000);
  3806.     glEnd();
  3807.     glBegin(GL_POLYGON);
  3808.         glNormal3d(12.8000,15.2800,2.0172);
  3809.         glVertex3d(21.8300,18.3200,56.0000);
  3810.         glVertex3d(21.9900,18.4500,54.0000);
  3811.         glVertex3d(14.3500,24.8500,54.0000);
  3812.         glVertex3d(14.2500,24.6800,56.0000);
  3813.     glEnd();
  3814.     glBegin(GL_POLYGON);
  3815.         glNormal3d(6.8200,18.7320,1.9332);
  3816.         glVertex3d(14.2500,24.6800,56.0000);
  3817.         glVertex3d(14.3500,24.8500,54.0000);
  3818.         glVertex3d(4.9840,28.2600,54.0000);
  3819.         glVertex3d(4.9490,28.0700,56.0000);
  3820.     glEnd();
  3821.     glBegin(GL_POLYGON);
  3822.         glNormal3d(0.0000,19.9360,1.8939);
  3823.         glVertex3d(4.9490,28.0700,56.0000);
  3824.         glVertex3d(4.9840,28.2600,54.0000);
  3825.         glVertex3d(-4.9840,28.2600,54.0000);
  3826.         glVertex3d(-4.9490,28.0700,56.0000);
  3827.     glEnd();
  3828.     glBegin(GL_POLYGON);
  3829.         glNormal3d(-6.8200,18.7320,1.8989);
  3830.         glVertex3d(-4.9490,28.0700,56.0000);
  3831.         glVertex3d(-4.9840,28.2600,54.0000);
  3832.         glVertex3d(-14.3500,24.8500,54.0000);
  3833.         glVertex3d(-14.2500,24.6800,56.0000);
  3834.     glEnd();
  3835.     glBegin(GL_POLYGON);
  3836.         glNormal3d(-12.8000,15.2800,1.9388);
  3837.         glVertex3d(-14.2500,24.6800,56.0000);
  3838.         glVertex3d(-14.3500,24.8500,54.0000);
  3839.         glVertex3d(-21.9900,18.4500,54.0000);
  3840.         glVertex3d(-21.8300,18.3200,56.0000);
  3841.     glEnd();
  3842.     glBegin(GL_POLYGON);
  3843.         glNormal3d(-17.2680,9.9600,2.0288);
  3844.         glVertex3d(-21.8300,18.3200,56.0000);
  3845.         glVertex3d(-21.9900,18.4500,54.0000);
  3846.         glVertex3d(-26.9700,9.8160,54.0000);
  3847.         glVertex3d(-26.7800,9.7480,56.0000);
  3848.     glEnd();
  3849.     glBegin(GL_POLYGON);
  3850.         glNormal3d(-19.6320,3.4600,1.9827);
  3851.         glVertex3d(-26.7800,9.7480,56.0000);
  3852.         glVertex3d(-26.9700,9.8160,54.0000);
  3853.         glVertex3d(-28.7000,0.0000,54.0000);
  3854.         glVertex3d(-28.5000,0.0000,56.0000);
  3855.     glEnd();
  3856.     glBegin(GL_POLYGON);
  3857.         glNormal3d(-19.6320,-3.4600,1.9632);
  3858.         glVertex3d(-28.5000,0.0000,56.0000);
  3859.         glVertex3d(-28.7000,0.0000,54.0000);
  3860.         glVertex3d(-26.9700,-9.8160,54.0000);
  3861.         glVertex3d(-26.7800,-9.7480,56.0000);
  3862.     glEnd();
  3863.     glBegin(GL_POLYGON);
  3864.         glNormal3d(-17.2680,-9.9600,1.9791);
  3865.         glVertex3d(-26.7800,-9.7480,56.0000);
  3866.         glVertex3d(-26.9700,-9.8160,54.0000);
  3867.         glVertex3d(-21.9900,-18.4500,54.0000);
  3868.         glVertex3d(-21.8300,-18.3200,56.0000);
  3869.     glEnd();
  3870.     glBegin(GL_POLYGON);
  3871.         glNormal3d(-12.8000,-15.2800,2.0172);
  3872.         glVertex3d(-21.8300,-18.3200,56.0000);
  3873.         glVertex3d(-21.9900,-18.4500,54.0000);
  3874.         glVertex3d(-14.3500,-24.8500,54.0000);
  3875.         glVertex3d(-14.2500,-24.6800,56.0000);
  3876.     glEnd();
  3877.     glBegin(GL_POLYGON);
  3878.         glNormal3d(-6.8200,-18.7320,1.9332);
  3879.         glVertex3d(-14.2500,-24.6800,56.0000);
  3880.         glVertex3d(-14.3500,-24.8500,54.0000);
  3881.         glVertex3d(-4.9840,-28.2600,54.0000);
  3882.         glVertex3d(-4.9490,-28.0700,56.0000);
  3883.     glEnd();
  3884.     glBegin(GL_POLYGON);
  3885.         glNormal3d(0.0000,-19.9360,1.8939);
  3886.         glVertex3d(-4.9490,-28.0700,56.0000);
  3887.         glVertex3d(-4.9840,-28.2600,54.0000);
  3888.         glVertex3d(4.9840,-28.2600,54.0000);
  3889.         glVertex3d(4.9490,-28.0700,56.0000);
  3890.     glEnd();
  3891.     glBegin(GL_POLYGON);
  3892.         glNormal3d(6.8200,-18.7320,1.8989);
  3893.         glVertex3d(4.9490,-28.0700,56.0000);
  3894.         glVertex3d(4.9840,-28.2600,54.0000);
  3895.         glVertex3d(14.3500,-24.8500,54.0000);
  3896.         glVertex3d(14.2500,-24.6800,56.0000);
  3897.     glEnd();
  3898.     glBegin(GL_POLYGON);
  3899.         glNormal3d(12.8000,-15.2800,1.9388);
  3900.         glVertex3d(14.2500,-24.6800,56.0000);
  3901.         glVertex3d(14.3500,-24.8500,54.0000);
  3902.         glVertex3d(21.9900,-18.4500,54.0000);
  3903.         glVertex3d(21.8300,-18.3200,56.0000);
  3904.     glEnd();
  3905.     glBegin(GL_POLYGON);
  3906.         glNormal3d(17.2680,-9.9600,2.0288);
  3907.         glVertex3d(21.8300,-18.3200,56.0000);
  3908.         glVertex3d(21.9900,-18.4500,54.0000);
  3909.         glVertex3d(26.9700,-9.8160,54.0000);
  3910.         glVertex3d(26.7800,-9.7480,56.0000);
  3911.     glEnd();
  3912.     glBegin(GL_POLYGON);
  3913.         glNormal3d(19.6319,-3.4600,1.9827);
  3914.         glVertex3d(26.7800,-9.7480,56.0000);
  3915.         glVertex3d(26.9700,-9.8160,54.0000);
  3916.         glVertex3d(28.7000,-0.0000,54.0000);
  3917.         glVertex3d(28.5000,-0.0000,56.0000);
  3918.     glEnd();
  3919.     glBegin(GL_POLYGON);
  3920.         glNormal3d(0.0001,-11.8000,0.0000);
  3921.         glVertex3d(28.5000,-0.0000,56.0000);
  3922.         glVertex3d(28.7000,-0.0000,54.0000);
  3923.     glEnd();
  3924.     glBegin(GL_POLYGON);
  3925.         glNormal3d(0.0000,0.0000,0.0002);
  3926.         glVertex3d(22.0000,-0.0000,57.0000);
  3927.         glVertex3d(28.5000,-0.0000,56.0000);
  3928.         glVertex3d(28.5000,0.0000,56.0000);
  3929.         glVertex3d(22.0000,0.0000,58.0000);
  3930.     glEnd();
  3931.     glBegin(GL_POLYGON);
  3932.         glNormal3d(19.4960,3.4400,63.3620);
  3933.         glVertex3d(22.0000,0.0000,58.0000);
  3934.         glVertex3d(28.5000,0.0000,56.0000);
  3935.         glVertex3d(26.7800,9.7480,56.0000);
  3936.         glVertex3d(20.6700,7.5240,58.0000);
  3937.     glEnd();
  3938.     glBegin(GL_POLYGON);
  3939.         glNormal3d(17.1440,9.9000,63.3837);
  3940.         glVertex3d(20.6700,7.5240,58.0000);
  3941.         glVertex3d(26.7800,9.7480,56.0000);
  3942.         glVertex3d(21.8300,18.3200,56.0000);
  3943.         glVertex3d(16.8500,14.1400,58.0000);
  3944.     glEnd();
  3945.     glBegin(GL_POLYGON);
  3946.         glNormal3d(12.7200,15.1600,63.3572);
  3947.         glVertex3d(16.8500,14.1400,58.0000);
  3948.         glVertex3d(21.8300,18.3200,56.0000);
  3949.         glVertex3d(14.2500,24.6800,56.0000);
  3950.         glVertex3d(11.0000,19.0500,58.0000);
  3951.     glEnd();
  3952.     glBegin(GL_POLYGON);
  3953.         glNormal3d(6.7800,18.6020,63.3821);
  3954.         glVertex3d(11.0000,19.0500,58.0000);
  3955.         glVertex3d(14.2500,24.6800,56.0000);
  3956.         glVertex3d(4.9490,28.0700,56.0000);
  3957.         glVertex3d(3.8200,21.6700,58.0000);
  3958.     glEnd();
  3959.     glBegin(GL_POLYGON);
  3960.         glNormal3d(0.0000,19.7960,63.3472);
  3961.         glVertex3d(3.8200,21.6700,58.0000);
  3962.         glVertex3d(4.9490,28.0700,56.0000);
  3963.         glVertex3d(-4.9490,28.0700,56.0000);
  3964.         glVertex3d(-3.8200,21.6700,58.0000);
  3965.     glEnd();
  3966.     glBegin(GL_POLYGON);
  3967.         glNormal3d(-6.7800,18.6020,63.3537);
  3968.         glVertex3d(-3.8200,21.6700,58.0000);
  3969.         glVertex3d(-4.9490,28.0700,56.0000);
  3970.         glVertex3d(-14.2500,24.6800,56.0000);
  3971.         glVertex3d(-11.0000,19.0500,58.0000);
  3972.     glEnd();
  3973.     glBegin(GL_POLYGON);
  3974.         glNormal3d(-12.7200,15.1600,63.3454);
  3975.         glVertex3d(-11.0000,19.0500,58.0000);
  3976.         glVertex3d(-14.2500,24.6800,56.0000);
  3977.         glVertex3d(-21.8300,18.3200,56.0000);
  3978.         glVertex3d(-16.8500,14.1400,58.0000);
  3979.     glEnd();
  3980.     glBegin(GL_POLYGON);
  3981.         glNormal3d(-17.1440,9.9000,63.3796);
  3982.         glVertex3d(-16.8500,14.1400,58.0000);
  3983.         glVertex3d(-21.8300,18.3200,56.0000);
  3984.         glVertex3d(-26.7800,9.7480,56.0000);
  3985.         glVertex3d(-20.6700,7.5240,58.0000);
  3986.     glEnd();
  3987.     glBegin(GL_POLYGON);
  3988.         glNormal3d(-19.4960,3.4400,63.3855);
  3989.         glVertex3d(-20.6700,7.5240,58.0000);
  3990.         glVertex3d(-26.7800,9.7480,56.0000);
  3991.         glVertex3d(-28.5000,0.0000,56.0000);
  3992.         glVertex3d(-22.0000,0.0000,58.0000);
  3993.     glEnd();
  3994.     glBegin(GL_POLYGON);
  3995.         glNormal3d(-19.4960,-3.4400,63.3621);
  3996.         glVertex3d(-22.0000,0.0000,58.0000);
  3997.         glVertex3d(-28.5000,0.0000,56.0000);
  3998.         glVertex3d(-26.7800,-9.7480,56.0000);
  3999.         glVertex3d(-20.6700,-7.5240,58.0000);
  4000.     glEnd();
  4001.     glBegin(GL_POLYGON);
  4002.         glNormal3d(-17.1440,-9.9000,63.3837);
  4003.         glVertex3d(-20.6700,-7.5240,58.0000);
  4004.         glVertex3d(-26.7800,-9.7480,56.0000);
  4005.         glVertex3d(-21.8300,-18.3200,56.0000);
  4006.         glVertex3d(-16.8500,-14.1400,58.0000);
  4007.     glEnd();
  4008.     glBegin(GL_POLYGON);
  4009.         glNormal3d(-12.7200,-15.1600,63.3572);
  4010.         glVertex3d(-16.8500,-14.1400,58.0000);
  4011.         glVertex3d(-21.8300,-18.3200,56.0000);
  4012.         glVertex3d(-14.2500,-24.6800,56.0000);
  4013.         glVertex3d(-11.0000,-19.0500,58.0000);
  4014.     glEnd();
  4015.     glBegin(GL_POLYGON);
  4016.         glNormal3d(-6.7800,-18.6020,63.3821);
  4017.         glVertex3d(-11.0000,-19.0500,58.0000);
  4018.         glVertex3d(-14.2500,-24.6800,56.0000);
  4019.         glVertex3d(-4.9490,-28.0700,56.0000);
  4020.         glVertex3d(-3.8200,-21.6700,58.0000);
  4021.     glEnd();
  4022.     glBegin(GL_POLYGON);
  4023.         glNormal3d(0.0000,-19.7960,63.3472);
  4024.         glVertex3d(-3.8200,-21.6700,58.0000);
  4025.         glVertex3d(-4.9490,-28.0700,56.0000);
  4026.         glVertex3d(4.9490,-28.0700,56.0000);
  4027.         glVertex3d(3.8200,-21.6700,58.0000);
  4028.     glEnd();
  4029.     glBegin(GL_POLYGON);
  4030.         glNormal3d(6.7800,-18.6020,63.3537);
  4031.         glVertex3d(3.8200,-21.6700,58.0000);
  4032.         glVertex3d(4.9490,-28.0700,56.0000);
  4033.         glVertex3d(14.2500,-24.6800,56.0000);
  4034.         glVertex3d(11.0000,-19.0500,58.0000);
  4035.     glEnd();
  4036.     glBegin(GL_POLYGON);
  4037.         glNormal3d(12.7200,-15.1600,63.3454);
  4038.         glVertex3d(11.0000,-19.0500,58.0000);
  4039.         glVertex3d(14.2500,-24.6800,56.0000);
  4040.         glVertex3d(21.8300,-18.3200,56.0000);
  4041.         glVertex3d(16.8500,-14.1400,58.0000);
  4042.     glEnd();
  4043.     glBegin(GL_POLYGON);
  4044.         glNormal3d(17.1440,-9.9000,63.3796);
  4045.         glVertex3d(16.8500,-14.1400,58.0000);
  4046.         glVertex3d(21.8300,-18.3200,56.0000);
  4047.         glVertex3d(26.7800,-9.7480,56.0000);
  4048.         glVertex3d(20.6700,-7.5240,58.0000);
  4049.     glEnd();
  4050.     glBegin(GL_POLYGON);
  4051.         glNormal3d(19.4959,-3.4400,63.3853);
  4052.         glVertex3d(20.6700,-7.5240,58.0000);
  4053.         glVertex3d(26.7800,-9.7480,56.0000);
  4054.         glVertex3d(28.5000,-0.0000,56.0000);
  4055.         glVertex3d(22.0000,-0.0000,58.0000);
  4056.     glEnd();
  4057.     glBegin(GL_POLYGON);
  4058.         glNormal3d(0.0005,341.0000,0.0003);
  4059.         glVertex3d(22.0000,-0.0000,58.0000);
  4060.         glVertex3d(28.5000,-0.0000,56.0000);
  4061.     glEnd();
  4062.     glBegin(GL_POLYGON);
  4063.         glNormal3d(0.0000,0.0000,0.0002);
  4064.         glVertex3d(16.0000,-0.0000,59.0000);
  4065.         glVertex3d(22.0000,-0.0000,58.0000);
  4066.         glVertex3d(22.0000,0.0000,58.0000);
  4067.         glVertex3d(16.0000,0.0000,60.0000);
  4068.     glEnd();
  4069.     glBegin(GL_POLYGON);
  4070.         glNormal3d(15.0480,2.6600,45.1440);
  4071.         glVertex3d(16.0000,0.0000,60.0000);
  4072.         glVertex3d(22.0000,0.0000,58.0000);
  4073.         glVertex3d(20.6700,7.5240,58.0000);
  4074.         glVertex3d(15.0400,5.4720,60.0000);
  4075.     glEnd();
  4076.     glBegin(GL_POLYGON);
  4077.         glNormal3d(13.2320,7.6400,45.0867);
  4078.         glVertex3d(15.0400,5.4720,60.0000);
  4079.         glVertex3d(20.6700,7.5240,58.0000);
  4080.         glVertex3d(16.8500,14.1400,58.0000);
  4081.         glVertex3d(12.2600,10.2800,60.0000);
  4082.     glEnd();
  4083.     glBegin(GL_POLYGON);
  4084.         glNormal3d(9.8200,11.7000,45.1179);
  4085.         glVertex3d(12.2600,10.2800,60.0000);
  4086.         glVertex3d(16.8500,14.1400,58.0000);
  4087.         glVertex3d(11.0000,19.0500,58.0000);
  4088.         glVertex3d(8.0000,13.8600,60.0000);
  4089.     glEnd();
  4090.     glBegin(GL_POLYGON);
  4091.         glNormal3d(5.2400,14.3600,45.1242);
  4092.         glVertex3d(8.0000,13.8600,60.0000);
  4093.         glVertex3d(11.0000,19.0500,58.0000);
  4094.         glVertex3d(3.8200,21.6700,58.0000);
  4095.         glVertex3d(2.7780,15.7600,60.0000);
  4096.     glEnd();
  4097.     glBegin(GL_POLYGON);
  4098.         glNormal3d(0.0000,15.2800,45.1524);
  4099.         glVertex3d(2.7780,15.7600,60.0000);
  4100.         glVertex3d(3.8200,21.6700,58.0000);
  4101.         glVertex3d(-3.8200,21.6700,58.0000);
  4102.         glVertex3d(-2.7780,15.7600,60.0000);
  4103.     glEnd();
  4104.     glBegin(GL_POLYGON);
  4105.         glNormal3d(-5.2400,14.3600,45.1638);
  4106.         glVertex3d(-2.7780,15.7600,60.0000);
  4107.         glVertex3d(-3.8200,21.6700,58.0000);
  4108.         glVertex3d(-11.0000,19.0500,58.0000);
  4109.         glVertex3d(-8.0000,13.8600,60.0000);
  4110.     glEnd();
  4111.     glBegin(GL_POLYGON);
  4112.         glNormal3d(-9.8200,11.7000,45.0915);
  4113.         glVertex3d(-8.0000,13.8600,60.0000);
  4114.         glVertex3d(-11.0000,19.0500,58.0000);
  4115.         glVertex3d(-16.8500,14.1400,58.0000);
  4116.         glVertex3d(-12.2600,10.2800,60.0000);
  4117.     glEnd();
  4118.     glBegin(GL_POLYGON);
  4119.         glNormal3d(-13.2320,7.6400,45.1126);
  4120.         glVertex3d(-12.2600,10.2800,60.0000);
  4121.         glVertex3d(-16.8500,14.1400,58.0000);
  4122.         glVertex3d(-20.6700,7.5240,58.0000);
  4123.         glVertex3d(-15.0400,5.4720,60.0000);
  4124.     glEnd();
  4125.     glBegin(GL_POLYGON);
  4126.         glNormal3d(-15.0480,2.6600,45.0892);
  4127.         glVertex3d(-15.0400,5.4720,60.0000);
  4128.         glVertex3d(-20.6700,7.5240,58.0000);
  4129.         glVertex3d(-22.0000,0.0000,58.0000);
  4130.         glVertex3d(-16.0000,0.0000,60.0000);
  4131.     glEnd();
  4132.     glBegin(GL_POLYGON);
  4133.         glNormal3d(-15.0480,-2.6600,45.1441);
  4134.         glVertex3d(-16.0000,0.0000,60.0000);
  4135.         glVertex3d(-22.0000,0.0000,58.0000);
  4136.         glVertex3d(-20.6700,-7.5240,58.0000);
  4137.         glVertex3d(-15.0400,-5.4720,60.0000);
  4138.     glEnd();
  4139.     glBegin(GL_POLYGON);
  4140.         glNormal3d(-13.2320,-7.6400,45.0867);
  4141.         glVertex3d(-15.0400,-5.4720,60.0000);
  4142.         glVertex3d(-20.6700,-7.5240,58.0000);
  4143.         glVertex3d(-16.8500,-14.1400,58.0000);
  4144.         glVertex3d(-12.2600,-10.2800,60.0000);
  4145.     glEnd();
  4146.     glBegin(GL_POLYGON);
  4147.         glNormal3d(-9.8200,-11.7000,45.1179);
  4148.         glVertex3d(-12.2600,-10.2800,60.0000);
  4149.         glVertex3d(-16.8500,-14.1400,58.0000);
  4150.         glVertex3d(-11.0000,-19.0500,58.0000);
  4151.         glVertex3d(-8.0000,-13.8600,60.0000);
  4152.     glEnd();
  4153.     glBegin(GL_POLYGON);
  4154.         glNormal3d(-5.2400,-14.3600,45.1242);
  4155.         glVertex3d(-8.0000,-13.8600,60.0000);
  4156.         glVertex3d(-11.0000,-19.0500,58.0000);
  4157.         glVertex3d(-3.8200,-21.6700,58.0000);
  4158.         glVertex3d(-2.7780,-15.7600,60.0000);
  4159.     glEnd();
  4160.     glBegin(GL_POLYGON);
  4161.         glNormal3d(0.0000,-15.2800,45.1524);
  4162.         glVertex3d(-2.7780,-15.7600,60.0000);
  4163.         glVertex3d(-3.8200,-21.6700,58.0000);
  4164.         glVertex3d(3.8200,-21.6700,58.0000);
  4165.         glVertex3d(2.7780,-15.7600,60.0000);
  4166.     glEnd();
  4167.     glBegin(GL_POLYGON);
  4168.         glNormal3d(5.2400,-14.3600,45.1638);
  4169.         glVertex3d(2.7780,-15.7600,60.0000);
  4170.         glVertex3d(3.8200,-21.6700,58.0000);
  4171.         glVertex3d(11.0000,-19.0500,58.0000);
  4172.         glVertex3d(8.0000,-13.8600,60.0000);
  4173.     glEnd();
  4174.     glBegin(GL_POLYGON);
  4175.         glNormal3d(9.8200,-11.7000,45.0915);
  4176.         glVertex3d(8.0000,-13.8600,60.0000);
  4177.         glVertex3d(11.0000,-19.0500,58.0000);
  4178.         glVertex3d(16.8500,-14.1400,58.0000);
  4179.         glVertex3d(12.2600,-10.2800,60.0000);
  4180.     glEnd();
  4181.     glBegin(GL_POLYGON);
  4182.         glNormal3d(13.2320,-7.6400,45.1126);
  4183.         glVertex3d(12.2600,-10.2800,60.0000);
  4184.         glVertex3d(16.8500,-14.1400,58.0000);
  4185.         glVertex3d(20.6700,-7.5240,58.0000);
  4186.         glVertex3d(15.0400,-5.4720,60.0000);
  4187.     glEnd();
  4188.     glBegin(GL_POLYGON);
  4189.         glNormal3d(15.0479,-2.6600,45.0891);
  4190.         glVertex3d(15.0400,-5.4720,60.0000);
  4191.         glVertex3d(20.6700,-7.5240,58.0000);
  4192.         glVertex3d(22.0000,-0.0000,58.0000);
  4193.         glVertex3d(16.0000,-0.0000,60.0000);
  4194.     glEnd();
  4195.     glBegin(GL_POLYGON);
  4196.         glNormal3d(0.0005,312.0000,0.0003);
  4197.         glVertex3d(16.0000,-0.0000,60.0000);
  4198.         glVertex3d(22.0000,-0.0000,58.0000);
  4199.     glEnd();
  4200.     glBegin(GL_POLYGON);
  4201.         glNormal3d(0.0000,0.0000,-0.0000);
  4202.         glVertex3d(16.8000,-0.0000,61.0000);
  4203.         glVertex3d(16.0000,-0.0000,60.0000);
  4204.         glVertex3d(16.0000,0.0000,60.0000);
  4205.         glVertex3d(16.8000,0.0000,62.0000);
  4206.     glEnd();
  4207.     glBegin(GL_POLYGON);
  4208.         glNormal3d(10.9440,1.9200,-4.3776);
  4209.         glVertex3d(16.8000,0.0000,62.0000);
  4210.         glVertex3d(16.0000,0.0000,60.0000);
  4211.         glVertex3d(15.0400,5.4720,60.0000);
  4212.         glVertex3d(15.7900,5.7460,62.0000);
  4213.     glEnd();
  4214.     glBegin(GL_POLYGON);
  4215.         glNormal3d(9.6160,5.5600,-4.3677);
  4216.         glVertex3d(15.7900,5.7460,62.0000);
  4217.         glVertex3d(15.0400,5.4720,60.0000);
  4218.         glVertex3d(12.2600,10.2800,60.0000);
  4219.         glVertex3d(12.8700,10.8000,62.0000);
  4220.     glEnd();
  4221.     glBegin(GL_POLYGON);
  4222.         glNormal3d(7.1600,8.5200,-4.3990);
  4223.         glVertex3d(12.8700,10.8000,62.0000);
  4224.         glVertex3d(12.2600,10.2800,60.0000);
  4225.         glVertex3d(8.0000,13.8600,60.0000);
  4226.         glVertex3d(8.4000,14.5500,62.0000);
  4227.     glEnd();
  4228.     glBegin(GL_POLYGON);
  4229.         glNormal3d(3.8000,10.4440,-4.3632);
  4230.         glVertex3d(8.4000,14.5500,62.0000);
  4231.         glVertex3d(8.0000,13.8600,60.0000);
  4232.         glVertex3d(2.7780,15.7600,60.0000);
  4233.         glVertex3d(2.9170,16.5400,62.0000);
  4234.     glEnd();
  4235.     glBegin(GL_POLYGON);
  4236.         glNormal3d(0.0000,11.1120,-4.3337);
  4237.         glVertex3d(2.9170,16.5400,62.0000);
  4238.         glVertex3d(2.7780,15.7600,60.0000);
  4239.         glVertex3d(-2.7780,15.7600,60.0000);
  4240.         glVertex3d(-2.9170,16.5400,62.0000);
  4241.     glEnd();
  4242.     glBegin(GL_POLYGON);
  4243.         glNormal3d(-3.8000,10.4440,-4.3373);
  4244.         glVertex3d(-2.9170,16.5400,62.0000);
  4245.         glVertex3d(-2.7780,15.7600,60.0000);
  4246.         glVertex3d(-8.0000,13.8600,60.0000);
  4247.         glVertex3d(-8.4000,14.5500,62.0000);
  4248.     glEnd();
  4249.     glBegin(GL_POLYGON);
  4250.         glNormal3d(-7.1600,8.5200,-4.3714);
  4251.         glVertex3d(-8.4000,14.5500,62.0000);
  4252.         glVertex3d(-8.0000,13.8600,60.0000);
  4253.         glVertex3d(-12.2600,10.2800,60.0000);
  4254.         glVertex3d(-12.8700,10.8000,62.0000);
  4255.     glEnd();
  4256.     glBegin(GL_POLYGON);
  4257.         glNormal3d(-9.6160,5.5600,-4.3785);
  4258.         glVertex3d(-12.8700,10.8000,62.0000);
  4259.         glVertex3d(-12.2600,10.2800,60.0000);
  4260.         glVertex3d(-15.0400,5.4720,60.0000);
  4261.         glVertex3d(-15.7900,5.7460,62.0000);
  4262.     glEnd();
  4263.     glBegin(GL_POLYGON);
  4264.         glNormal3d(-10.9440,1.9200,-4.3670);
  4265.         glVertex3d(-15.7900,5.7460,62.0000);
  4266.         glVertex3d(-15.0400,5.4720,60.0000);
  4267.         glVertex3d(-16.0000,0.0000,60.0000);
  4268.         glVertex3d(-16.8000,0.0000,62.0000);
  4269.     glEnd();
  4270.     glBegin(GL_POLYGON);
  4271.         glNormal3d(-10.9440,-1.9200,-4.3776);
  4272.         glVertex3d(-16.8000,0.0000,62.0000);
  4273.         glVertex3d(-16.0000,0.0000,60.0000);
  4274.         glVertex3d(-15.0400,-5.4720,60.0000);
  4275.         glVertex3d(-15.7900,-5.7460,62.0000);
  4276.     glEnd();
  4277.     glBegin(GL_POLYGON);
  4278.         glNormal3d(-9.6160,-5.5600,-4.3677);
  4279.         glVertex3d(-15.7900,-5.7460,62.0000);
  4280.         glVertex3d(-15.0400,-5.4720,60.0000);
  4281.         glVertex3d(-12.2600,-10.2800,60.0000);
  4282.         glVertex3d(-12.8700,-10.8000,62.0000);
  4283.     glEnd();
  4284.     glBegin(GL_POLYGON);
  4285.         glNormal3d(-7.1600,-8.5200,-4.3990);
  4286.         glVertex3d(-12.8700,-10.8000,62.0000);
  4287.         glVertex3d(-12.2600,-10.2800,60.0000);
  4288.         glVertex3d(-8.0000,-13.8600,60.0000);
  4289.         glVertex3d(-8.4000,-14.5500,62.0000);
  4290.     glEnd();
  4291.     glBegin(GL_POLYGON);
  4292.         glNormal3d(-3.8000,-10.4440,-4.3632);
  4293.         glVertex3d(-8.4000,-14.5500,62.0000);
  4294.         glVertex3d(-8.0000,-13.8600,60.0000);
  4295.         glVertex3d(-2.7780,-15.7600,60.0000);
  4296.         glVertex3d(-2.9170,-16.5400,62.0000);
  4297.     glEnd();
  4298.     glBegin(GL_POLYGON);
  4299.         glNormal3d(0.0000,-11.1120,-4.3337);
  4300.         glVertex3d(-2.9170,-16.5400,62.0000);
  4301.         glVertex3d(-2.7780,-15.7600,60.0000);
  4302.         glVertex3d(2.7780,-15.7600,60.0000);
  4303.         glVertex3d(2.9170,-16.5400,62.0000);
  4304.     glEnd();
  4305.     glBegin(GL_POLYGON);
  4306.         glNormal3d(3.8000,-10.4440,-4.3373);
  4307.         glVertex3d(2.9170,-16.5400,62.0000);
  4308.         glVertex3d(2.7780,-15.7600,60.0000);
  4309.         glVertex3d(8.0000,-13.8600,60.0000);
  4310.         glVertex3d(8.4000,-14.5500,62.0000);
  4311.     glEnd();
  4312.     glBegin(GL_POLYGON);
  4313.         glNormal3d(7.1600,-8.5200,-4.3714);
  4314.         glVertex3d(8.4000,-14.5500,62.0000);
  4315.         glVertex3d(8.0000,-13.8600,60.0000);
  4316.         glVertex3d(12.2600,-10.2800,60.0000);
  4317.         glVertex3d(12.8700,-10.8000,62.0000);
  4318.     glEnd();
  4319.     glBegin(GL_POLYGON);
  4320.         glNormal3d(9.6160,-5.5600,-4.3785);
  4321.         glVertex3d(12.8700,-10.8000,62.0000);
  4322.         glVertex3d(12.2600,-10.2800,60.0000);
  4323.         glVertex3d(15.0400,-5.4720,60.0000);
  4324.         glVertex3d(15.7900,-5.7460,62.0000);
  4325.     glEnd();
  4326.     glBegin(GL_POLYGON);
  4327.         glNormal3d(10.9440,-1.9200,-4.3670);
  4328.         glVertex3d(15.7900,-5.7460,62.0000);
  4329.         glVertex3d(15.0400,-5.4720,60.0000);
  4330.         glVertex3d(16.0000,-0.0000,60.0000);
  4331.         glVertex3d(16.8000,-0.0000,62.0000);
  4332.     glEnd();
  4333.     glBegin(GL_POLYGON);
  4334.         glNormal3d(-0.0000,-96.0000,-0.0000);
  4335.         glVertex3d(16.8000,-0.0000,62.0000);
  4336.         glVertex3d(16.0000,-0.0000,60.0000);
  4337.     glEnd();
  4338.     glBegin(GL_POLYGON);
  4339.         glNormal3d(0.0000,0.0000,-0.0001);
  4340.         glVertex3d(20.0000,-0.0000,63.0000);
  4341.         glVertex3d(16.8000,-0.0000,62.0000);
  4342.         glVertex3d(16.8000,0.0000,62.0000);
  4343.         glVertex3d(20.0000,0.0000,64.0000);
  4344.     glEnd();
  4345.     glBegin(GL_POLYGON);
  4346.         glNormal3d(11.4920,2.0200,-18.3872);
  4347.         glVertex3d(20.0000,0.0000,64.0000);
  4348.         glVertex3d(16.8000,0.0000,62.0000);
  4349.         glVertex3d(15.7900,5.7460,62.0000);
  4350.         glVertex3d(18.7900,6.8400,64.0000);
  4351.     glEnd();
  4352.     glBegin(GL_POLYGON);
  4353.         glNormal3d(10.1080,5.8400,-18.3565);
  4354.         glVertex3d(18.7900,6.8400,64.0000);
  4355.         glVertex3d(15.7900,5.7460,62.0000);
  4356.         glVertex3d(12.8700,10.8000,62.0000);
  4357.         glVertex3d(15.3200,12.8600,64.0000);
  4358.     glEnd();
  4359.     glBegin(GL_POLYGON);
  4360.         glNormal3d(7.5000,8.9400,-18.3957);
  4361.         glVertex3d(15.3200,12.8600,64.0000);
  4362.         glVertex3d(12.8700,10.8000,62.0000);
  4363.         glVertex3d(8.4000,14.5500,62.0000);
  4364.         glVertex3d(10.0000,17.3200,64.0000);
  4365.     glEnd();
  4366.     glBegin(GL_POLYGON);
  4367.         glNormal3d(3.9800,10.9660,-18.3719);
  4368.         glVertex3d(10.0000,17.3200,64.0000);
  4369.         glVertex3d(8.4000,14.5500,62.0000);
  4370.         glVertex3d(2.9170,16.5400,62.0000);
  4371.         glVertex3d(3.4730,19.7000,64.0000);
  4372.     glEnd();
  4373.     glBegin(GL_POLYGON);
  4374.         glNormal3d(0.0000,11.6680,-18.4354);
  4375.         glVertex3d(3.4730,19.7000,64.0000);
  4376.         glVertex3d(2.9170,16.5400,62.0000);
  4377.         glVertex3d(-2.9170,16.5400,62.0000);
  4378.         glVertex3d(-3.4730,19.7000,64.0000);
  4379.     glEnd();
  4380.     glBegin(GL_POLYGON);
  4381.         glNormal3d(-3.9800,10.9660,-18.4327);
  4382.         glVertex3d(-3.4730,19.7000,64.0000);
  4383.         glVertex3d(-2.9170,16.5400,62.0000);
  4384.         glVertex3d(-8.4000,14.5500,62.0000);
  4385.         glVertex3d(-10.0000,17.3200,64.0000);
  4386.     glEnd();
  4387.     glBegin(GL_POLYGON);
  4388.         glNormal3d(-7.5000,8.9400,-18.3819);
  4389.         glVertex3d(-10.0000,17.3200,64.0000);
  4390.         glVertex3d(-8.4000,14.5500,62.0000);
  4391.         glVertex3d(-12.8700,10.8000,62.0000);
  4392.         glVertex3d(-15.3200,12.8600,64.0000);
  4393.     glEnd();
  4394.     glBegin(GL_POLYGON);
  4395.         glNormal3d(-10.1080,5.8400,-18.3975);
  4396.         glVertex3d(-15.3200,12.8600,64.0000);
  4397.         glVertex3d(-12.8700,10.8000,62.0000);
  4398.         glVertex3d(-15.7900,5.7460,62.0000);
  4399.         glVertex3d(-18.7900,6.8400,64.0000);
  4400.     glEnd();
  4401.     glBegin(GL_POLYGON);
  4402.         glNormal3d(-11.4920,2.0200,-18.3429);
  4403.         glVertex3d(-18.7900,6.8400,64.0000);
  4404.         glVertex3d(-15.7900,5.7460,62.0000);
  4405.         glVertex3d(-16.8000,0.0000,62.0000);
  4406.         glVertex3d(-20.0000,0.0000,64.0000);
  4407.     glEnd();
  4408.     glBegin(GL_POLYGON);
  4409.         glNormal3d(-11.4920,-2.0200,-18.3872);
  4410.         glVertex3d(-20.0000,0.0000,64.0000);
  4411.         glVertex3d(-16.8000,0.0000,62.0000);
  4412.         glVertex3d(-15.7900,-5.7460,62.0000);
  4413.         glVertex3d(-18.7900,-6.8400,64.0000);
  4414.     glEnd();
  4415.     glBegin(GL_POLYGON);
  4416.         glNormal3d(-10.1080,-5.8400,-18.3565);
  4417.         glVertex3d(-18.7900,-6.8400,64.0000);
  4418.         glVertex3d(-15.7900,-5.7460,62.0000);
  4419.         glVertex3d(-12.8700,-10.8000,62.0000);
  4420.         glVertex3d(-15.3200,-12.8600,64.0000);
  4421.     glEnd();
  4422.     glBegin(GL_POLYGON);
  4423.         glNormal3d(-7.5000,-8.9400,-18.3957);
  4424.         glVertex3d(-15.3200,-12.8600,64.0000);
  4425.         glVertex3d(-12.8700,-10.8000,62.0000);
  4426.         glVertex3d(-8.4000,-14.5500,62.0000);
  4427.         glVertex3d(-10.0000,-17.3200,64.0000);
  4428.     glEnd();
  4429.     glBegin(GL_POLYGON);
  4430.         glNormal3d(-3.9800,-10.9660,-18.3719);
  4431.         glVertex3d(-10.0000,-17.3200,64.0000);
  4432.         glVertex3d(-8.4000,-14.5500,62.0000);
  4433.         glVertex3d(-2.9170,-16.5400,62.0000);
  4434.         glVertex3d(-3.4730,-19.7000,64.0000);
  4435.     glEnd();
  4436.     glBegin(GL_POLYGON);
  4437.         glNormal3d(0.0000,-11.6680,-18.4354);
  4438.         glVertex3d(-3.4730,-19.7000,64.0000);
  4439.         glVertex3d(-2.9170,-16.5400,62.0000);
  4440.         glVertex3d(2.9170,-16.5400,62.0000);
  4441.         glVertex3d(3.4730,-19.7000,64.0000);
  4442.     glEnd();
  4443.     glBegin(GL_POLYGON);
  4444.         glNormal3d(3.9800,-10.9660,-18.4327);
  4445.         glVertex3d(3.4730,-19.7000,64.0000);
  4446.         glVertex3d(2.9170,-16.5400,62.0000);
  4447.         glVertex3d(8.4000,-14.5500,62.0000);
  4448.         glVertex3d(10.0000,-17.3200,64.0000);
  4449.     glEnd();
  4450.     glBegin(GL_POLYGON);
  4451.         glNormal3d(7.5000,-8.9400,-18.3819);
  4452.         glVertex3d(10.0000,-17.3200,64.0000);
  4453.         glVertex3d(8.4000,-14.5500,62.0000);
  4454.         glVertex3d(12.8700,-10.8000,62.0000);
  4455.         glVertex3d(15.3200,-12.8600,64.0000);
  4456.     glEnd();
  4457.     glBegin(GL_POLYGON);
  4458.         glNormal3d(10.1080,-5.8400,-18.3975);
  4459.         glVertex3d(15.3200,-12.8600,64.0000);
  4460.         glVertex3d(12.8700,-10.8000,62.0000);
  4461.         glVertex3d(15.7900,-5.7460,62.0000);
  4462.         glVertex3d(18.7900,-6.8400,64.0000);
  4463.     glEnd();
  4464.     glBegin(GL_POLYGON);
  4465.         glNormal3d(11.4920,-2.0200,-18.3429);
  4466.         glVertex3d(18.7900,-6.8400,64.0000);
  4467.         glVertex3d(15.7900,-5.7460,62.0000);
  4468.         glVertex3d(16.8000,-0.0000,62.0000);
  4469.         glVertex3d(20.0000,-0.0000,64.0000);
  4470.     glEnd();
  4471.     glBegin(GL_POLYGON);
  4472.         glNormal3d(-0.0002,-244.8000,-0.0002);
  4473.         glVertex3d(20.0000,-0.0000,64.0000);
  4474.         glVertex3d(16.8000,-0.0000,62.0000);
  4475.     glEnd();
  4476.     glBegin(GL_POLYGON);
  4477.         glNormal3d(0.0000,0.0000,-0.0001);
  4478.         glVertex3d(22.7000,-0.0000,65.0000);
  4479.         glVertex3d(20.0000,-0.0000,64.0000);
  4480.         glVertex3d(20.0000,0.0000,64.0000);
  4481.         glVertex3d(22.7000,0.0000,66.0000);
  4482.     glEnd();
  4483.     glBegin(GL_POLYGON);
  4484.         glNormal3d(13.6800,2.4200,-18.4680);
  4485.         glVertex3d(22.7000,0.0000,66.0000);
  4486.         glVertex3d(20.0000,0.0000,64.0000);
  4487.         glVertex3d(18.7900,6.8400,64.0000);
  4488.         glVertex3d(21.3300,7.7640,66.0000);
  4489.     glEnd();
  4490.     glBegin(GL_POLYGON);
  4491.         glNormal3d(12.0400,6.9400,-18.4971);
  4492.         glVertex3d(21.3300,7.7640,66.0000);
  4493.         glVertex3d(18.7900,6.8400,64.0000);
  4494.         glVertex3d(15.3200,12.8600,64.0000);
  4495.         glVertex3d(17.3900,14.5900,66.0000);
  4496.     glEnd();
  4497.     glBegin(GL_POLYGON);
  4498.         glNormal3d(8.9200,10.6400,-18.4358);
  4499.         glVertex3d(17.3900,14.5900,66.0000);
  4500.         glVertex3d(15.3200,12.8600,64.0000);
  4501.         glVertex3d(10.0000,17.3200,64.0000);
  4502.         glVertex3d(11.3500,19.6600,66.0000);
  4503.     glEnd();
  4504.     glBegin(GL_POLYGON);
  4505.         glNormal3d(4.7600,13.0540,-18.4862);
  4506.         glVertex3d(11.3500,19.6600,66.0000);
  4507.         glVertex3d(10.0000,17.3200,64.0000);
  4508.         glVertex3d(3.4730,19.7000,64.0000);
  4509.         glVertex3d(3.9420,22.3600,66.0000);
  4510.     glEnd();
  4511.     glBegin(GL_POLYGON);
  4512.         glNormal3d(0.0000,13.8920,-18.4764);
  4513.         glVertex3d(3.9420,22.3600,66.0000);
  4514.         glVertex3d(3.4730,19.7000,64.0000);
  4515.         glVertex3d(-3.4730,19.7000,64.0000);
  4516.         glVertex3d(-3.9420,22.3600,66.0000);
  4517.     glEnd();
  4518.     glBegin(GL_POLYGON);
  4519.         glNormal3d(-4.7600,13.0540,-18.4780);
  4520.         glVertex3d(-3.9420,22.3600,66.0000);
  4521.         glVertex3d(-3.4730,19.7000,64.0000);
  4522.         glVertex3d(-10.0000,17.3200,64.0000);
  4523.         glVertex3d(-11.3500,19.6600,66.0000);
  4524.     glEnd();
  4525.     glBegin(GL_POLYGON);
  4526.         glNormal3d(-8.9200,10.6400,-18.4698);
  4527.         glVertex3d(-11.3500,19.6600,66.0000);
  4528.         glVertex3d(-10.0000,17.3200,64.0000);
  4529.         glVertex3d(-15.3200,12.8600,64.0000);
  4530.         glVertex3d(-17.3900,14.5900,66.0000);
  4531.     glEnd();
  4532.     glBegin(GL_POLYGON);
  4533.         glNormal3d(-12.0400,6.9400,-18.4645);
  4534.         glVertex3d(-17.3900,14.5900,66.0000);
  4535.         glVertex3d(-15.3200,12.8600,64.0000);
  4536.         glVertex3d(-18.7900,6.8400,64.0000);
  4537.         glVertex3d(-21.3300,7.7640,66.0000);
  4538.     glEnd();
  4539.     glBegin(GL_POLYGON);
  4540.         glNormal3d(-13.6800,2.4200,-18.4916);
  4541.         glVertex3d(-21.3300,7.7640,66.0000);
  4542.         glVertex3d(-18.7900,6.8400,64.0000);
  4543.         glVertex3d(-20.0000,0.0000,64.0000);
  4544.         glVertex3d(-22.7000,0.0000,66.0000);
  4545.     glEnd();
  4546.     glBegin(GL_POLYGON);
  4547.         glNormal3d(-13.6800,-2.4200,-18.4680);
  4548.         glVertex3d(-22.7000,0.0000,66.0000);
  4549.         glVertex3d(-20.0000,0.0000,64.0000);
  4550.         glVertex3d(-18.7900,-6.8400,64.0000);
  4551.         glVertex3d(-21.3300,-7.7640,66.0000);
  4552.     glEnd();
  4553.     glBegin(GL_POLYGON);
  4554.         glNormal3d(-12.0400,-6.9400,-18.4971);
  4555.         glVertex3d(-21.3300,-7.7640,66.0000);
  4556.         glVertex3d(-18.7900,-6.8400,64.0000);
  4557.         glVertex3d(-15.3200,-12.8600,64.0000);
  4558.         glVertex3d(-17.3900,-14.5900,66.0000);
  4559.     glEnd();
  4560.     glBegin(GL_POLYGON);
  4561.         glNormal3d(-8.9200,-10.6400,-18.4358);
  4562.         glVertex3d(-17.3900,-14.5900,66.0000);
  4563.         glVertex3d(-15.3200,-12.8600,64.0000);
  4564.         glVertex3d(-10.0000,-17.3200,64.0000);
  4565.         glVertex3d(-11.3500,-19.6600,66.0000);
  4566.     glEnd();
  4567.     glBegin(GL_POLYGON);
  4568.         glNormal3d(-4.7600,-13.0540,-18.4862);
  4569.         glVertex3d(-11.3500,-19.6600,66.0000);
  4570.         glVertex3d(-10.0000,-17.3200,64.0000);
  4571.         glVertex3d(-3.4730,-19.7000,64.0000);
  4572.         glVertex3d(-3.9420,-22.3600,66.0000);
  4573.     glEnd();
  4574.     glBegin(GL_POLYGON);
  4575.         glNormal3d(0.0000,-13.8920,-18.4764);
  4576.         glVertex3d(-3.9420,-22.3600,66.0000);
  4577.         glVertex3d(-3.4730,-19.7000,64.0000);
  4578.         glVertex3d(3.4730,-19.7000,64.0000);
  4579.         glVertex3d(3.9420,-22.3600,66.0000);
  4580.     glEnd();
  4581.     glBegin(GL_POLYGON);
  4582.         glNormal3d(4.7600,-13.0540,-18.4780);
  4583.         glVertex3d(3.9420,-22.3600,66.0000);
  4584.         glVertex3d(3.4730,-19.7000,64.0000);
  4585.         glVertex3d(10.0000,-17.3200,64.0000);
  4586.         glVertex3d(11.3500,-19.6600,66.0000);
  4587.     glEnd();
  4588.     glBegin(GL_POLYGON);
  4589.         glNormal3d(8.9200,-10.6400,-18.4698);
  4590.         glVertex3d(11.3500,-19.6600,66.0000);
  4591.         glVertex3d(10.0000,-17.3200,64.0000);
  4592.         glVertex3d(15.3200,-12.8600,64.0000);
  4593.         glVertex3d(17.3900,-14.5900,66.0000);
  4594.     glEnd();
  4595.     glBegin(GL_POLYGON);
  4596.         glNormal3d(12.0400,-6.9400,-18.4645);
  4597.         glVertex3d(17.3900,-14.5900,66.0000);
  4598.         glVertex3d(15.3200,-12.8600,64.0000);
  4599.         glVertex3d(18.7900,-6.8400,64.0000);
  4600.         glVertex3d(21.3300,-7.7640,66.0000);
  4601.     glEnd();
  4602.     glBegin(GL_POLYGON);
  4603.         glNormal3d(13.6799,-2.4200,-18.4916);
  4604.         glVertex3d(21.3300,-7.7640,66.0000);
  4605.         glVertex3d(18.7900,-6.8400,64.0000);
  4606.         glVertex3d(20.0000,-0.0000,64.0000);
  4607.         glVertex3d(22.7000,-0.0000,66.0000);
  4608.     glEnd();
  4609.     glBegin(GL_POLYGON);
  4610.         glNormal3d(-0.0002,-212.8000,-0.0001);
  4611.         glVertex3d(22.7000,-0.0000,66.0000);
  4612.         glVertex3d(20.0000,-0.0000,64.0000);
  4613.     glEnd();
  4614.     glBegin(GL_POLYGON);
  4615.         glNormal3d(0.0000,0.0000,-0.0001);
  4616.         glVertex3d(24.5000,-0.0000,67.0000);
  4617.         glVertex3d(22.7000,-0.0000,66.0000);
  4618.         glVertex3d(22.7000,0.0000,66.0000);
  4619.         glVertex3d(24.5000,0.0000,68.0000);
  4620.     glEnd();
  4621.     glBegin(GL_POLYGON);
  4622.         glNormal3d(15.5280,2.7400,-13.9752);
  4623.         glVertex3d(24.5000,0.0000,68.0000);
  4624.         glVertex3d(22.7000,0.0000,66.0000);
  4625.         glVertex3d(21.3300,7.7640,66.0000);
  4626.         glVertex3d(23.0200,8.3790,68.0000);
  4627.     glEnd();
  4628.     glBegin(GL_POLYGON);
  4629.         glNormal3d(13.6520,7.8800,-13.9590);
  4630.         glVertex3d(23.0200,8.3790,68.0000);
  4631.         glVertex3d(21.3300,7.7640,66.0000);
  4632.         glVertex3d(17.3900,14.5900,66.0000);
  4633.         glVertex3d(18.7700,15.7500,68.0000);
  4634.     glEnd();
  4635.     glBegin(GL_POLYGON);
  4636.         glNormal3d(10.1400,12.0800,-14.0030);
  4637.         glVertex3d(18.7700,15.7500,68.0000);
  4638.         glVertex3d(17.3900,14.5900,66.0000);
  4639.         glVertex3d(11.3500,19.6600,66.0000);
  4640.         glVertex3d(12.2500,21.2200,68.0000);
  4641.     glEnd();
  4642.     glBegin(GL_POLYGON);
  4643.         glNormal3d(5.4000,14.8160,-13.9865);
  4644.         glVertex3d(12.2500,21.2200,68.0000);
  4645.         glVertex3d(11.3500,19.6600,66.0000);
  4646.         glVertex3d(3.9420,22.3600,66.0000);
  4647.         glVertex3d(4.2540,24.1300,68.0000);
  4648.     glEnd();
  4649.     glBegin(GL_POLYGON);
  4650.         glNormal3d(0.0000,15.7680,-13.9547);
  4651.         glVertex3d(4.2540,24.1300,68.0000);
  4652.         glVertex3d(3.9420,22.3600,66.0000);
  4653.         glVertex3d(-3.9420,22.3600,66.0000);
  4654.         glVertex3d(-4.2540,24.1300,68.0000);
  4655.     glEnd();
  4656.     glBegin(GL_POLYGON);
  4657.         glNormal3d(-5.4000,14.8160,-13.9546);
  4658.         glVertex3d(-4.2540,24.1300,68.0000);
  4659.         glVertex3d(-3.9420,22.3600,66.0000);
  4660.         glVertex3d(-11.3500,19.6600,66.0000);
  4661.         glVertex3d(-12.2500,21.2200,68.0000);
  4662.     glEnd();
  4663.     glBegin(GL_POLYGON);
  4664.         glNormal3d(-10.1400,12.0800,-13.9854);
  4665.         glVertex3d(-12.2500,21.2200,68.0000);
  4666.         glVertex3d(-11.3500,19.6600,66.0000);
  4667.         glVertex3d(-17.3900,14.5900,66.0000);
  4668.         glVertex3d(-18.7700,15.7500,68.0000);
  4669.     glEnd();
  4670.     glBegin(GL_POLYGON);
  4671.         glNormal3d(-13.6520,7.8800,-13.9903);
  4672.         glVertex3d(-18.7700,15.7500,68.0000);
  4673.         glVertex3d(-17.3900,14.5900,66.0000);
  4674.         glVertex3d(-21.3300,7.7640,66.0000);
  4675.         glVertex3d(-23.0200,8.3800,68.0000);
  4676.     glEnd();
  4677.     glBegin(GL_POLYGON);
  4678.         glNormal3d(-15.5280,2.7400,-13.9651);
  4679.         glVertex3d(-23.0200,8.3800,68.0000);
  4680.         glVertex3d(-21.3300,7.7640,66.0000);
  4681.         glVertex3d(-22.7000,0.0000,66.0000);
  4682.         glVertex3d(-24.5000,0.0000,68.0000);
  4683.     glEnd();
  4684.     glBegin(GL_POLYGON);
  4685.         glNormal3d(-15.5280,-2.7400,-13.9752);
  4686.         glVertex3d(-24.5000,0.0000,68.0000);
  4687.         glVertex3d(-22.7000,0.0000,66.0000);
  4688.         glVertex3d(-21.3300,-7.7640,66.0000);
  4689.         glVertex3d(-23.0200,-8.3790,68.0000);
  4690.     glEnd();
  4691.     glBegin(GL_POLYGON);
  4692.         glNormal3d(-13.6520,-7.8800,-13.9590);
  4693.         glVertex3d(-23.0200,-8.3790,68.0000);
  4694.         glVertex3d(-21.3300,-7.7640,66.0000);
  4695.         glVertex3d(-17.3900,-14.5900,66.0000);
  4696.         glVertex3d(-18.7700,-15.7500,68.0000);
  4697.     glEnd();
  4698.     glBegin(GL_POLYGON);
  4699.         glNormal3d(-10.1400,-12.0800,-14.0030);
  4700.         glVertex3d(-18.7700,-15.7500,68.0000);
  4701.         glVertex3d(-17.3900,-14.5900,66.0000);
  4702.         glVertex3d(-11.3500,-19.6600,66.0000);
  4703.         glVertex3d(-12.2500,-21.2200,68.0000);
  4704.     glEnd();
  4705.     glBegin(GL_POLYGON);
  4706.         glNormal3d(-5.4000,-14.8160,-13.9865);
  4707.         glVertex3d(-12.2500,-21.2200,68.0000);
  4708.         glVertex3d(-11.3500,-19.6600,66.0000);
  4709.         glVertex3d(-3.9420,-22.3600,66.0000);
  4710.         glVertex3d(-4.2540,-24.1300,68.0000);
  4711.     glEnd();
  4712.     glBegin(GL_POLYGON);
  4713.         glNormal3d(0.0000,-15.7680,-13.9547);
  4714.         glVertex3d(-4.2540,-24.1300,68.0000);
  4715.         glVertex3d(-3.9420,-22.3600,66.0000);
  4716.         glVertex3d(3.9420,-22.3600,66.0000);
  4717.         glVertex3d(4.2540,-24.1300,68.0000);
  4718.     glEnd();
  4719.     glBegin(GL_POLYGON);
  4720.         glNormal3d(5.4000,-14.8160,-13.9546);
  4721.         glVertex3d(4.2540,-24.1300,68.0000);
  4722.         glVertex3d(3.9420,-22.3600,66.0000);
  4723.         glVertex3d(11.3500,-19.6600,66.0000);
  4724.         glVertex3d(12.2500,-21.2200,68.0000);
  4725.     glEnd();
  4726.     glBegin(GL_POLYGON);
  4727.         glNormal3d(10.1400,-12.0800,-13.9854);
  4728.         glVertex3d(12.2500,-21.2200,68.0000);
  4729.         glVertex3d(11.3500,-19.6600,66.0000);
  4730.         glVertex3d(17.3900,-14.5900,66.0000);
  4731.         glVertex3d(18.7700,-15.7500,68.0000);
  4732.     glEnd();
  4733.     glBegin(GL_POLYGON);
  4734.         glNormal3d(13.6520,-7.8800,-13.9903);
  4735.         glVertex3d(18.7700,-15.7500,68.0000);
  4736.         glVertex3d(17.3900,-14.5900,66.0000);
  4737.         glVertex3d(21.3300,-7.7640,66.0000);
  4738.         glVertex3d(23.0200,-8.3800,68.0000);
  4739.     glEnd();
  4740.     glBegin(GL_POLYGON);
  4741.         glNormal3d(15.5279,-2.7400,-13.9650);
  4742.         glVertex3d(23.0200,-8.3800,68.0000);
  4743.         glVertex3d(21.3300,-7.7640,66.0000);
  4744.         glVertex3d(22.7000,-0.0000,66.0000);
  4745.         glVertex3d(24.5000,-0.0000,68.0000);
  4746.     glEnd();
  4747.     glBegin(GL_POLYGON);
  4748.         glNormal3d(-0.0001,-153.4000,-0.0001);
  4749.         glVertex3d(24.5000,-0.0000,68.0000);
  4750.         glVertex3d(22.7000,-0.0000,66.0000);
  4751.     glEnd();
  4752.     glBegin(GL_POLYGON);
  4753.         glNormal3d(0.0000,0.0000,-0.0000);
  4754.         glVertex3d(25.3000,-0.0000,69.0000);
  4755.         glVertex3d(24.5000,-0.0000,68.0000);
  4756.         glVertex3d(24.5000,0.0000,68.0000);
  4757.         glVertex3d(25.3000,0.0000,70.0000);
  4758.     glEnd();
  4759.     glBegin(GL_POLYGON);
  4760.         glNormal3d(16.7580,2.9600,-6.7032);
  4761.         glVertex3d(25.3000,0.0000,70.0000);
  4762.         glVertex3d(24.5000,0.0000,68.0000);
  4763.         glVertex3d(23.0200,8.3790,68.0000);
  4764.         glVertex3d(23.7700,8.6530,70.0000);
  4765.     glEnd();
  4766.     glBegin(GL_POLYGON);
  4767.         glNormal3d(14.7420,8.5000,-6.6927);
  4768.         glVertex3d(23.7700,8.6530,70.0000);
  4769.         glVertex3d(23.0200,8.3790,68.0000);
  4770.         glVertex3d(18.7700,15.7500,68.0000);
  4771.         glVertex3d(19.3800,16.2600,70.0000);
  4772.     glEnd();
  4773.     glBegin(GL_POLYGON);
  4774.         glNormal3d(10.9400,13.0400,-6.6619);
  4775.         glVertex3d(19.3800,16.2600,70.0000);
  4776.         glVertex3d(18.7700,15.7500,68.0000);
  4777.         glVertex3d(12.2500,21.2200,68.0000);
  4778.         glVertex3d(12.6500,21.9100,70.0000);
  4779.     glEnd();
  4780.     glBegin(GL_POLYGON);
  4781.         glNormal3d(5.8200,15.9920,-6.6812);
  4782.         glVertex3d(12.6500,21.9100,70.0000);
  4783.         glVertex3d(12.2500,21.2200,68.0000);
  4784.         glVertex3d(4.2540,24.1300,68.0000);
  4785.         glVertex3d(4.3930,24.9200,70.0000);
  4786.     glEnd();
  4787.     glBegin(GL_POLYGON);
  4788.         glNormal3d(0.0000,17.0160,-6.7213);
  4789.         glVertex3d(4.3930,24.9200,70.0000);
  4790.         glVertex3d(4.2540,24.1300,68.0000);
  4791.         glVertex3d(-4.2540,24.1300,68.0000);
  4792.         glVertex3d(-4.3930,24.9200,70.0000);
  4793.     glEnd();
  4794.     glBegin(GL_POLYGON);
  4795.         glNormal3d(-5.8200,15.9920,-6.7213);
  4796.         glVertex3d(-4.3930,24.9200,70.0000);
  4797.         glVertex3d(-4.2540,24.1300,68.0000);
  4798.         glVertex3d(-12.2500,21.2200,68.0000);
  4799.         glVertex3d(-12.6500,21.9100,70.0000);
  4800.     glEnd();
  4801.     glBegin(GL_POLYGON);
  4802.         glNormal3d(-10.9400,13.0400,-6.6868);
  4803.         glVertex3d(-12.6500,21.9100,70.0000);
  4804.         glVertex3d(-12.2500,21.2200,68.0000);
  4805.         glVertex3d(-18.7700,15.7500,68.0000);
  4806.         glVertex3d(-19.3800,16.2600,70.0000);
  4807.     glEnd();
  4808.     glBegin(GL_POLYGON);
  4809.         glNormal3d(-14.7400,8.5000,-6.6632);
  4810.         glVertex3d(-19.3800,16.2600,70.0000);
  4811.         glVertex3d(-18.7700,15.7500,68.0000);
  4812.         glVertex3d(-23.0200,8.3800,68.0000);
  4813.         glVertex3d(-23.7700,8.6530,70.0000);
  4814.     glEnd();
  4815.     glBegin(GL_POLYGON);
  4816.         glNormal3d(-16.7600,2.9600,-6.6890);
  4817.         glVertex3d(-23.7700,8.6530,70.0000);
  4818.         glVertex3d(-23.0200,8.3800,68.0000);
  4819.         glVertex3d(-24.5000,0.0000,68.0000);
  4820.         glVertex3d(-25.3000,0.0000,70.0000);
  4821.     glEnd();
  4822.     glBegin(GL_POLYGON);
  4823.         glNormal3d(-16.7580,-2.9600,-6.7032);
  4824.         glVertex3d(-25.3000,0.0000,70.0000);
  4825.         glVertex3d(-24.5000,0.0000,68.0000);
  4826.         glVertex3d(-23.0200,-8.3790,68.0000);
  4827.         glVertex3d(-23.7700,-8.6530,70.0000);
  4828.     glEnd();
  4829.     glBegin(GL_POLYGON);
  4830.         glNormal3d(-14.7420,-8.5000,-6.6927);
  4831.         glVertex3d(-23.7700,-8.6530,70.0000);
  4832.         glVertex3d(-23.0200,-8.3790,68.0000);
  4833.         glVertex3d(-18.7700,-15.7500,68.0000);
  4834.         glVertex3d(-19.3800,-16.2600,70.0000);
  4835.     glEnd();
  4836.     glBegin(GL_POLYGON);
  4837.         glNormal3d(-10.9400,-13.0400,-6.6619);
  4838.         glVertex3d(-19.3800,-16.2600,70.0000);
  4839.         glVertex3d(-18.7700,-15.7500,68.0000);
  4840.         glVertex3d(-12.2500,-21.2200,68.0000);
  4841.         glVertex3d(-12.6500,-21.9100,70.0000);
  4842.     glEnd();
  4843.     glBegin(GL_POLYGON);
  4844.         glNormal3d(-5.8200,-15.9920,-6.6812);
  4845.         glVertex3d(-12.6500,-21.9100,70.0000);
  4846.         glVertex3d(-12.2500,-21.2200,68.0000);
  4847.         glVertex3d(-4.2540,-24.1300,68.0000);
  4848.         glVertex3d(-4.3930,-24.9200,70.0000);
  4849.     glEnd();
  4850.     glBegin(GL_POLYGON);
  4851.         glNormal3d(0.0000,-17.0160,-6.7213);
  4852.         glVertex3d(-4.3930,-24.9200,70.0000);
  4853.         glVertex3d(-4.2540,-24.1300,68.0000);
  4854.         glVertex3d(4.2540,-24.1300,68.0000);
  4855.         glVertex3d(4.3930,-24.9200,70.0000);
  4856.     glEnd();
  4857.     glBegin(GL_POLYGON);
  4858.         glNormal3d(5.8200,-15.9920,-6.7213);
  4859.         glVertex3d(4.3930,-24.9200,70.0000);
  4860.         glVertex3d(4.2540,-24.1300,68.0000);
  4861.         glVertex3d(12.2500,-21.2200,68.0000);
  4862.         glVertex3d(12.6500,-21.9100,70.0000);
  4863.     glEnd();
  4864.     glBegin(GL_POLYGON);
  4865.         glNormal3d(10.9400,-13.0400,-6.6868);
  4866.         glVertex3d(12.6500,-21.9100,70.0000);
  4867.         glVertex3d(12.2500,-21.2200,68.0000);
  4868.         glVertex3d(18.7700,-15.7500,68.0000);
  4869.         glVertex3d(19.3800,-16.2600,70.0000);
  4870.     glEnd();
  4871.     glBegin(GL_POLYGON);
  4872.         glNormal3d(14.7400,-8.5000,-6.6632);
  4873.         glVertex3d(19.3800,-16.2600,70.0000);
  4874.         glVertex3d(18.7700,-15.7500,68.0000);
  4875.         glVertex3d(23.0200,-8.3800,68.0000);
  4876.         glVertex3d(23.7700,-8.6530,70.0000);
  4877.     glEnd();
  4878.     glBegin(GL_POLYGON);
  4879.         glNormal3d(16.7599,-2.9600,-6.6890);
  4880.         glVertex3d(23.7700,-8.6530,70.0000);
  4881.         glVertex3d(23.0200,-8.3800,68.0000);
  4882.         glVertex3d(24.5000,-0.0000,68.0000);
  4883.         glVertex3d(25.3000,-0.0000,70.0000);
  4884.     glEnd();
  4885.     glBegin(GL_POLYGON);
  4886.         glNormal3d(-0.0000,-85.4000,-0.0000);
  4887.         glVertex3d(25.3000,-0.0000,70.0000);
  4888.         glVertex3d(24.5000,-0.0000,68.0000);
  4889.     glEnd();
  4890.     glBegin(GL_POLYGON);
  4891.         glNormal3d(0.0000,0.0000,-0.0000);
  4892.         glVertex3d(25.5000,-0.0000,71.0000);
  4893.         glVertex3d(25.3000,-0.0000,70.0000);
  4894.         glVertex3d(25.3000,0.0000,70.0000);
  4895.         glVertex3d(25.5000,0.0000,72.0000);
  4896.     glEnd();
  4897.     glBegin(GL_POLYGON);
  4898.         glNormal3d(17.3060,3.0600,-1.7306);
  4899.         glVertex3d(25.5000,0.0000,72.0000);
  4900.         glVertex3d(25.3000,0.0000,70.0000);
  4901.         glVertex3d(23.7700,8.6530,70.0000);
  4902.         glVertex3d(23.9600,8.7220,72.0000);
  4903.     glEnd();
  4904.     glBegin(GL_POLYGON);
  4905.         glNormal3d(15.2140,8.7800,-1.7482);
  4906.         glVertex3d(23.9600,8.7220,72.0000);
  4907.         glVertex3d(23.7700,8.6530,70.0000);
  4908.         glVertex3d(19.3800,16.2600,70.0000);
  4909.         glVertex3d(19.5300,16.3900,72.0000);
  4910.     glEnd();
  4911.     glBegin(GL_POLYGON);
  4912.         glNormal3d(11.3000,13.4600,-1.7224);
  4913.         glVertex3d(19.5300,16.3900,72.0000);
  4914.         glVertex3d(19.3800,16.2600,70.0000);
  4915.         glVertex3d(12.6500,21.9100,70.0000);
  4916.         glVertex3d(12.7500,22.0800,72.0000);
  4917.     glEnd();
  4918.     glBegin(GL_POLYGON);
  4919.         glNormal3d(6.0200,16.5140,-1.7047);
  4920.         glVertex3d(12.7500,22.0800,72.0000);
  4921.         glVertex3d(12.6500,21.9100,70.0000);
  4922.         glVertex3d(4.3930,24.9200,70.0000);
  4923.         glVertex3d(4.4280,25.1100,72.0000);
  4924.     glEnd();
  4925.     glBegin(GL_POLYGON);
  4926.         glNormal3d(0.0000,17.5720,-1.6693);
  4927.         glVertex3d(4.4280,25.1100,72.0000);
  4928.         glVertex3d(4.3930,24.9200,70.0000);
  4929.         glVertex3d(-4.3930,24.9200,70.0000);
  4930.         glVertex3d(-4.4280,25.1100,72.0000);
  4931.     glEnd();
  4932.     glBegin(GL_POLYGON);
  4933.         glNormal3d(-6.0200,16.5140,-1.6742);
  4934.         glVertex3d(-4.4280,25.1100,72.0000);
  4935.         glVertex3d(-4.3930,24.9200,70.0000);
  4936.         glVertex3d(-12.6500,21.9100,70.0000);
  4937.         glVertex3d(-12.7500,22.0800,72.0000);
  4938.     glEnd();
  4939.     glBegin(GL_POLYGON);
  4940.         glNormal3d(-11.3000,13.4600,-1.7091);
  4941.         glVertex3d(-12.7500,22.0800,72.0000);
  4942.         glVertex3d(-12.6500,21.9100,70.0000);
  4943.         glVertex3d(-19.3800,16.2600,70.0000);
  4944.         glVertex3d(-19.5300,16.3900,72.0000);
  4945.     glEnd();
  4946.     glBegin(GL_POLYGON);
  4947.         glNormal3d(-15.2140,8.7800,-1.7118);
  4948.         glVertex3d(-19.5300,16.3900,72.0000);
  4949.         glVertex3d(-19.3800,16.2600,70.0000);
  4950.         glVertex3d(-23.7700,8.6530,70.0000);
  4951.         glVertex3d(-23.9600,8.7220,72.0000);
  4952.     glEnd();
  4953.     glBegin(GL_POLYGON);
  4954.         glNormal3d(-17.3060,3.0600,-1.7496);
  4955.         glVertex3d(-23.9600,8.7220,72.0000);
  4956.         glVertex3d(-23.7700,8.6530,70.0000);
  4957.         glVertex3d(-25.3000,0.0000,70.0000);
  4958.         glVertex3d(-25.5000,0.0000,72.0000);
  4959.     glEnd();
  4960.     glBegin(GL_POLYGON);
  4961.         glNormal3d(-17.3060,-3.0600,-1.7306);
  4962.         glVertex3d(-25.5000,0.0000,72.0000);
  4963.         glVertex3d(-25.3000,0.0000,70.0000);
  4964.         glVertex3d(-23.7700,-8.6530,70.0000);
  4965.         glVertex3d(-23.9600,-8.7210,72.0000);
  4966.     glEnd();
  4967.     glBegin(GL_POLYGON);
  4968.         glNormal3d(-15.2140,-8.7800,-1.7439);
  4969.         glVertex3d(-23.9600,-8.7210,72.0000);
  4970.         glVertex3d(-23.7700,-8.6530,70.0000);
  4971.         glVertex3d(-19.3800,-16.2600,70.0000);
  4972.         glVertex3d(-19.5300,-16.3900,72.0000);
  4973.     glEnd();
  4974.     glBegin(GL_POLYGON);
  4975.         glNormal3d(-11.3000,-13.4600,-1.7224);
  4976.         glVertex3d(-19.5300,-16.3900,72.0000);
  4977.         glVertex3d(-19.3800,-16.2600,70.0000);
  4978.         glVertex3d(-12.6500,-21.9100,70.0000);
  4979.         glVertex3d(-12.7500,-22.0800,72.0000);
  4980.     glEnd();
  4981.     glBegin(GL_POLYGON);
  4982.         glNormal3d(-6.0200,-16.5140,-1.7047);
  4983.         glVertex3d(-12.7500,-22.0800,72.0000);
  4984.         glVertex3d(-12.6500,-21.9100,70.0000);
  4985.         glVertex3d(-4.3930,-24.9200,70.0000);
  4986.         glVertex3d(-4.4280,-25.1100,72.0000);
  4987.     glEnd();
  4988.     glBegin(GL_POLYGON);
  4989.         glNormal3d(0.0000,-17.5720,-1.6693);
  4990.         glVertex3d(-4.4280,-25.1100,72.0000);
  4991.         glVertex3d(-4.3930,-24.9200,70.0000);
  4992.         glVertex3d(4.3930,-24.9200,70.0000);
  4993.         glVertex3d(4.4280,-25.1100,72.0000);
  4994.     glEnd();
  4995.     glBegin(GL_POLYGON);
  4996.         glNormal3d(6.0200,-16.5140,-1.6742);
  4997.         glVertex3d(4.4280,-25.1100,72.0000);
  4998.         glVertex3d(4.3930,-24.9200,70.0000);
  4999.         glVertex3d(12.6500,-21.9100,70.0000);
  5000.         glVertex3d(12.7500,-22.0800,72.0000);
  5001.     glEnd();
  5002.     glBegin(GL_POLYGON);
  5003.         glNormal3d(11.3000,-13.4600,-1.7091);
  5004.         glVertex3d(12.7500,-22.0800,72.0000);
  5005.         glVertex3d(12.6500,-21.9100,70.0000);
  5006.         glVertex3d(19.3800,-16.2600,70.0000);
  5007.         glVertex3d(19.5300,-16.3900,72.0000);
  5008.     glEnd();
  5009.     glBegin(GL_POLYGON);
  5010.         glNormal3d(15.2140,-8.7800,-1.7118);
  5011.         glVertex3d(19.5300,-16.3900,72.0000);
  5012.         glVertex3d(19.3800,-16.2600,70.0000);
  5013.         glVertex3d(23.7700,-8.6530,70.0000);
  5014.         glVertex3d(23.9600,-8.7220,72.0000);
  5015.     glEnd();
  5016.     glBegin(GL_POLYGON);
  5017.         glNormal3d(17.3059,-3.0600,-1.7496);
  5018.         glVertex3d(23.9600,-8.7220,72.0000);
  5019.         glVertex3d(23.7700,-8.6530,70.0000);
  5020.         glVertex3d(25.3000,-0.0000,70.0000);
  5021.         glVertex3d(25.5000,-0.0000,72.0000);
  5022.     glEnd();
  5023.     glBegin(GL_POLYGON);
  5024.         glNormal3d(0.0000,-43.4000,-0.0000);
  5025.         glVertex3d(25.5000,-0.0000,72.0000);
  5026.         glVertex3d(25.3000,-0.0000,70.0000);
  5027.     glEnd();
  5028.     glBegin(GL_POLYGON);
  5029.         glNormal3d(0.0000,0.0000,0.0000);
  5030.         glVertex3d(25.0000,-0.0000,73.0000);
  5031.         glVertex3d(25.5000,-0.0000,72.0000);
  5032.         glVertex3d(25.5000,0.0000,72.0000);
  5033.         glVertex3d(25.0000,0.0000,74.0000);
  5034.     glEnd();
  5035.     glBegin(GL_POLYGON);
  5036.         glNormal3d(17.4440,3.0800,4.3610);
  5037.         glVertex3d(25.0000,0.0000,74.0000);
  5038.         glVertex3d(25.5000,0.0000,72.0000);
  5039.         glVertex3d(23.9600,8.7220,72.0000);
  5040.         glVertex3d(23.4900,8.5510,74.0000);
  5041.     glEnd();
  5042.     glBegin(GL_POLYGON);
  5043.         glNormal3d(15.3360,8.8600,4.3615);
  5044.         glVertex3d(23.4900,8.5510,74.0000);
  5045.         glVertex3d(23.9600,8.7220,72.0000);
  5046.         glVertex3d(19.5300,16.3900,72.0000);
  5047.         glVertex3d(19.1500,16.0700,74.0000);
  5048.     glEnd();
  5049.     glBegin(GL_POLYGON);
  5050.         glNormal3d(11.3800,13.5600,4.3318);
  5051.         glVertex3d(19.1500,16.0700,74.0000);
  5052.         glVertex3d(19.5300,16.3900,72.0000);
  5053.         glVertex3d(12.7500,22.0800,72.0000);
  5054.         glVertex3d(12.5000,21.6500,74.0000);
  5055.     glEnd();
  5056.     glBegin(GL_POLYGON);
  5057.         glNormal3d(6.0600,16.6440,4.3360);
  5058.         glVertex3d(12.5000,21.6500,74.0000);
  5059.         glVertex3d(12.7500,22.0800,72.0000);
  5060.         glVertex3d(4.4280,25.1100,72.0000);
  5061.         glVertex3d(4.3410,24.6200,74.0000);
  5062.     glEnd();
  5063.     glBegin(GL_POLYGON);
  5064.         glNormal3d(0.0000,17.7120,4.3394);
  5065.         glVertex3d(4.3410,24.6200,74.0000);
  5066.         glVertex3d(4.4280,25.1100,72.0000);
  5067.         glVertex3d(-4.4280,25.1100,72.0000);
  5068.         glVertex3d(-4.3410,24.6200,74.0000);
  5069.     glEnd();
  5070.     glBegin(GL_POLYGON);
  5071.         glNormal3d(-6.0600,16.6440,4.3414);
  5072.         glVertex3d(-4.3410,24.6200,74.0000);
  5073.         glVertex3d(-4.4280,25.1100,72.0000);
  5074.         glVertex3d(-12.7500,22.0800,72.0000);
  5075.         glVertex3d(-12.5000,21.6500,74.0000);
  5076.     glEnd();
  5077.     glBegin(GL_POLYGON);
  5078.         glNormal3d(-11.3800,13.5600,4.3379);
  5079.         glVertex3d(-12.5000,21.6500,74.0000);
  5080.         glVertex3d(-12.7500,22.0800,72.0000);
  5081.         glVertex3d(-19.5300,16.3900,72.0000);
  5082.         glVertex3d(-19.1500,16.0700,74.0000);
  5083.     glEnd();
  5084.     glBegin(GL_POLYGON);
  5085.         glNormal3d(-15.3360,8.8600,4.3314);
  5086.         glVertex3d(-19.1500,16.0700,74.0000);
  5087.         glVertex3d(-19.5300,16.3900,72.0000);
  5088.         glVertex3d(-23.9600,8.7220,72.0000);
  5089.         glVertex3d(-23.4900,8.5510,74.0000);
  5090.     glEnd();
  5091.     glBegin(GL_POLYGON);
  5092.         glNormal3d(-17.4440,3.0800,4.3627);
  5093.         glVertex3d(-23.4900,8.5510,74.0000);
  5094.         glVertex3d(-23.9600,8.7220,72.0000);
  5095.         glVertex3d(-25.5000,0.0000,72.0000);
  5096.         glVertex3d(-25.0000,0.0000,74.0000);
  5097.     glEnd();
  5098.     glBegin(GL_POLYGON);
  5099.         glNormal3d(-17.4420,-3.0800,4.3605);
  5100.         glVertex3d(-25.0000,0.0000,74.0000);
  5101.         glVertex3d(-25.5000,0.0000,72.0000);
  5102.         glVertex3d(-23.9600,-8.7210,72.0000);
  5103.         glVertex3d(-23.4900,-8.5500,74.0000);
  5104.     glEnd();
  5105.     glBegin(GL_POLYGON);
  5106.         glNormal3d(-15.3380,-8.8600,4.3620);
  5107.         glVertex3d(-23.4900,-8.5500,74.0000);
  5108.         glVertex3d(-23.9600,-8.7210,72.0000);
  5109.         glVertex3d(-19.5300,-16.3900,72.0000);
  5110.         glVertex3d(-19.1500,-16.0700,74.0000);
  5111.     glEnd();
  5112.     glBegin(GL_POLYGON);
  5113.         glNormal3d(-11.3800,-13.5600,4.3318);
  5114.         glVertex3d(-19.1500,-16.0700,74.0000);
  5115.         glVertex3d(-19.5300,-16.3900,72.0000);
  5116.         glVertex3d(-12.7500,-22.0800,72.0000);
  5117.         glVertex3d(-12.5000,-21.6500,74.0000);
  5118.     glEnd();
  5119.     glBegin(GL_POLYGON);
  5120.         glNormal3d(-6.0600,-16.6440,4.3360);
  5121.         glVertex3d(-12.5000,-21.6500,74.0000);
  5122.         glVertex3d(-12.7500,-22.0800,72.0000);
  5123.         glVertex3d(-4.4280,-25.1100,72.0000);
  5124.         glVertex3d(-4.3410,-24.6200,74.0000);
  5125.     glEnd();
  5126.     glBegin(GL_POLYGON);
  5127.         glNormal3d(0.0000,-17.7120,4.3394);
  5128.         glVertex3d(-4.3410,-24.6200,74.0000);
  5129.         glVertex3d(-4.4280,-25.1100,72.0000);
  5130.         glVertex3d(4.4280,-25.1100,72.0000);
  5131.         glVertex3d(4.3410,-24.6200,74.0000);
  5132.     glEnd();
  5133.     glBegin(GL_POLYGON);
  5134.         glNormal3d(6.0600,-16.6440,4.3414);
  5135.         glVertex3d(4.3410,-24.6200,74.0000);
  5136.         glVertex3d(4.4280,-25.1100,72.0000);
  5137.         glVertex3d(12.7500,-22.0800,72.0000);
  5138.         glVertex3d(12.5000,-21.6500,74.0000);
  5139.     glEnd();
  5140.     glBegin(GL_POLYGON);
  5141.         glNormal3d(11.3800,-13.5600,4.3379);
  5142.         glVertex3d(12.5000,-21.6500,74.0000);
  5143.         glVertex3d(12.7500,-22.0800,72.0000);
  5144.         glVertex3d(19.5300,-16.3900,72.0000);
  5145.         glVertex3d(19.1500,-16.0700,74.0000);
  5146.     glEnd();
  5147.     glBegin(GL_POLYGON);
  5148.         glNormal3d(15.3360,-8.8600,4.3314);
  5149.         glVertex3d(19.1500,-16.0700,74.0000);
  5150.         glVertex3d(19.5300,-16.3900,72.0000);
  5151.         glVertex3d(23.9600,-8.7220,72.0000);
  5152.         glVertex3d(23.4900,-8.5510,74.0000);
  5153.     glEnd();
  5154.     glBegin(GL_POLYGON);
  5155.         glNormal3d(17.4439,-3.0800,4.3627);
  5156.         glVertex3d(23.4900,-8.5510,74.0000);
  5157.         glVertex3d(23.9600,-8.7220,72.0000);
  5158.         glVertex3d(25.5000,-0.0000,72.0000);
  5159.         glVertex3d(25.0000,-0.0000,74.0000);
  5160.     glEnd();
  5161.     glBegin(GL_POLYGON);
  5162.         glNormal3d(0.0001,7.0000,0.0000);
  5163.         glVertex3d(25.0000,-0.0000,74.0000);
  5164.         glVertex3d(25.5000,-0.0000,72.0000);
  5165.     glEnd();
  5166.     glBegin(GL_POLYGON);
  5167.         glNormal3d(0.0000,0.0000,0.0000);
  5168.         glVertex3d(24.0000,-0.0000,75.0000);
  5169.         glVertex3d(25.0000,-0.0000,74.0000);
  5170.         glVertex3d(25.0000,0.0000,74.0000);
  5171.         glVertex3d(24.0000,0.0000,76.0000);
  5172.     glEnd();
  5173.     glBegin(GL_POLYGON);
  5174.         glNormal3d(17.1020,3.0200,8.5510);
  5175.         glVertex3d(24.0000,0.0000,76.0000);
  5176.         glVertex3d(25.0000,0.0000,74.0000);
  5177.         glVertex3d(23.4900,8.5510,74.0000);
  5178.         glVertex3d(22.5500,8.2080,76.0000);
  5179.     glEnd();
  5180.     glBegin(GL_POLYGON);
  5181.         glNormal3d(15.0380,8.6800,8.5565);
  5182.         glVertex3d(22.5500,8.2080,76.0000);
  5183.         glVertex3d(23.4900,8.5510,74.0000);
  5184.         glVertex3d(19.1500,16.0700,74.0000);
  5185.         glVertex3d(18.3900,15.4300,76.0000);
  5186.     glEnd();
  5187.     glBegin(GL_POLYGON);
  5188.         glNormal3d(11.1600,13.3000,8.4968);
  5189.         glVertex3d(18.3900,15.4300,76.0000);
  5190.         glVertex3d(19.1500,16.0700,74.0000);
  5191.         glVertex3d(12.5000,21.6500,74.0000);
  5192.         glVertex3d(12.0000,20.7800,76.0000);
  5193.     glEnd();
  5194.     glBegin(GL_POLYGON);
  5195.         glNormal3d(5.9400,16.3180,8.5833);
  5196.         glVertex3d(12.0000,20.7800,76.0000);
  5197.         glVertex3d(12.5000,21.6500,74.0000);
  5198.         glVertex3d(4.3410,24.6200,74.0000);
  5199.         glVertex3d(4.1680,23.6400,76.0000);
  5200.     glEnd();
  5201.     glBegin(GL_POLYGON);
  5202.         glNormal3d(0.0000,17.3640,8.5084);
  5203.         glVertex3d(4.1680,23.6400,76.0000);
  5204.         glVertex3d(4.3410,24.6200,74.0000);
  5205.         glVertex3d(-4.3410,24.6200,74.0000);
  5206.         glVertex3d(-4.1680,23.6400,76.0000);
  5207.     glEnd();
  5208.     glBegin(GL_POLYGON);
  5209.         glNormal3d(-5.9400,16.3180,8.5096);
  5210.         glVertex3d(-4.1680,23.6400,76.0000);
  5211.         glVertex3d(-4.3410,24.6200,74.0000);
  5212.         glVertex3d(-12.5000,21.6500,74.0000);
  5213.         glVertex3d(-12.0000,20.7800,76.0000);
  5214.     glEnd();
  5215.     glBegin(GL_POLYGON);
  5216.         glNormal3d(-11.1600,13.3000,8.5755);
  5217.         glVertex3d(-12.0000,20.7800,76.0000);
  5218.         glVertex3d(-12.5000,21.6500,74.0000);
  5219.         glVertex3d(-19.1500,16.0700,74.0000);
  5220.         glVertex3d(-18.3900,15.4300,76.0000);
  5221.     glEnd();
  5222.     glBegin(GL_POLYGON);
  5223.         glNormal3d(-15.0380,8.6800,8.4920);
  5224.         glVertex3d(-18.3900,15.4300,76.0000);
  5225.         glVertex3d(-19.1500,16.0700,74.0000);
  5226.         glVertex3d(-23.4900,8.5510,74.0000);
  5227.         glVertex3d(-22.5500,8.2080,76.0000);
  5228.     glEnd();
  5229.     glBegin(GL_POLYGON);
  5230.         glNormal3d(-17.1020,3.0200,8.5559);
  5231.         glVertex3d(-22.5500,8.2080,76.0000);
  5232.         glVertex3d(-23.4900,8.5510,74.0000);
  5233.         glVertex3d(-25.0000,0.0000,74.0000);
  5234.         glVertex3d(-24.0000,0.0000,76.0000);
  5235.     glEnd();
  5236.     glBegin(GL_POLYGON);
  5237.         glNormal3d(-17.1000,-3.0200,8.5500);
  5238.         glVertex3d(-24.0000,0.0000,76.0000);
  5239.         glVertex3d(-25.0000,0.0000,74.0000);
  5240.         glVertex3d(-23.4900,-8.5500,74.0000);
  5241.         glVertex3d(-22.5500,-8.2080,76.0000);
  5242.     glEnd();
  5243.     glBegin(GL_POLYGON);
  5244.         glNormal3d(-15.0400,-8.6800,8.5531);
  5245.         glVertex3d(-22.5500,-8.2080,76.0000);
  5246.         glVertex3d(-23.4900,-8.5500,74.0000);
  5247.         glVertex3d(-19.1500,-16.0700,74.0000);
  5248.         glVertex3d(-18.3900,-15.4300,76.0000);
  5249.     glEnd();
  5250.     glBegin(GL_POLYGON);
  5251.         glNormal3d(-11.1600,-13.3000,8.4968);
  5252.         glVertex3d(-18.3900,-15.4300,76.0000);
  5253.         glVertex3d(-19.1500,-16.0700,74.0000);
  5254.         glVertex3d(-12.5000,-21.6500,74.0000);
  5255.         glVertex3d(-12.0000,-20.7800,76.0000);
  5256.     glEnd();
  5257.     glBegin(GL_POLYGON);
  5258.         glNormal3d(-5.9400,-16.3180,8.5833);
  5259.         glVertex3d(-12.0000,-20.7800,76.0000);
  5260.         glVertex3d(-12.5000,-21.6500,74.0000);
  5261.         glVertex3d(-4.3410,-24.6200,74.0000);
  5262.         glVertex3d(-4.1680,-23.6400,76.0000);
  5263.     glEnd();
  5264.     glBegin(GL_POLYGON);
  5265.         glNormal3d(0.0000,-17.3640,8.5084);
  5266.         glVertex3d(-4.1680,-23.6400,76.0000);
  5267.         glVertex3d(-4.3410,-24.6200,74.0000);
  5268.         glVertex3d(4.3410,-24.6200,74.0000);
  5269.         glVertex3d(4.1680,-23.6400,76.0000);
  5270.     glEnd();
  5271.     glBegin(GL_POLYGON);
  5272.         glNormal3d(5.9400,-16.3180,8.5096);
  5273.         glVertex3d(4.1680,-23.6400,76.0000);
  5274.         glVertex3d(4.3410,-24.6200,74.0000);
  5275.         glVertex3d(12.5000,-21.6500,74.0000);
  5276.         glVertex3d(12.0000,-20.7800,76.0000);
  5277.     glEnd();
  5278.     glBegin(GL_POLYGON);
  5279.         glNormal3d(11.1600,-13.3000,8.5755);
  5280.         glVertex3d(12.0000,-20.7800,76.0000);
  5281.         glVertex3d(12.5000,-21.6500,74.0000);
  5282.         glVertex3d(19.1500,-16.0700,74.0000);
  5283.         glVertex3d(18.3900,-15.4300,76.0000);
  5284.     glEnd();
  5285.     glBegin(GL_POLYGON);
  5286.         glNormal3d(15.0380,-8.6800,8.4920);
  5287.         glVertex3d(18.3900,-15.4300,76.0000);
  5288.         glVertex3d(19.1500,-16.0700,74.0000);
  5289.         glVertex3d(23.4900,-8.5510,74.0000);
  5290.         glVertex3d(22.5500,-8.2090,76.0000);
  5291.     glEnd();
  5292.     glBegin(GL_POLYGON);
  5293.         glNormal3d(17.1019,-3.0200,8.5543);
  5294.         glVertex3d(22.5500,-8.2090,76.0000);
  5295.         glVertex3d(23.4900,-8.5510,74.0000);
  5296.         glVertex3d(25.0000,-0.0000,74.0000);
  5297.         glVertex3d(24.0000,-0.0000,76.0000);
  5298.     glEnd();
  5299.     glBegin(GL_POLYGON);
  5300.         glNormal3d(0.0002,44.0000,0.0001);
  5301.         glVertex3d(24.0000,-0.0000,76.0000);
  5302.         glVertex3d(25.0000,-0.0000,74.0000);
  5303.     glEnd();
  5304.     glBegin(GL_POLYGON);
  5305.         glNormal3d(0.0000,0.0000,0.0001);
  5306.         glVertex3d(22.0000,-0.0000,77.0000);
  5307.         glVertex3d(24.0000,-0.0000,76.0000);
  5308.         glVertex3d(24.0000,0.0000,76.0000);
  5309.         glVertex3d(22.0000,0.0000,78.0000);
  5310.     glEnd();
  5311.     glBegin(GL_POLYGON);
  5312.         glNormal3d(16.4160,2.9000,16.4160);
  5313.         glVertex3d(22.0000,0.0000,78.0000);
  5314.         glVertex3d(24.0000,0.0000,76.0000);
  5315.         glVertex3d(22.5500,8.2080,76.0000);
  5316.         glVertex3d(20.6700,7.5240,78.0000);
  5317.     glEnd();
  5318.     glBegin(GL_POLYGON);
  5319.         glNormal3d(14.4440,8.3200,16.4228);
  5320.         glVertex3d(20.6700,7.5240,78.0000);
  5321.         glVertex3d(22.5500,8.2080,76.0000);
  5322.         glVertex3d(18.3900,15.4300,76.0000);
  5323.         glVertex3d(16.8500,14.1400,78.0000);
  5324.     glEnd();
  5325.     glBegin(GL_POLYGON);
  5326.         glNormal3d(10.7000,12.7800,16.4821);
  5327.         glVertex3d(16.8500,14.1400,78.0000);
  5328.         glVertex3d(18.3900,15.4300,76.0000);
  5329.         glVertex3d(12.0000,20.7800,76.0000);
  5330.         glVertex3d(11.0000,19.0500,78.0000);
  5331.     glEnd();
  5332.     glBegin(GL_POLYGON);
  5333.         glNormal3d(5.7200,15.6640,16.4094);
  5334.         glVertex3d(11.0000,19.0500,78.0000);
  5335.         glVertex3d(12.0000,20.7800,76.0000);
  5336.         glVertex3d(4.1680,23.6400,76.0000);
  5337.         glVertex3d(3.8200,21.6700,78.0000);
  5338.     glEnd();
  5339.     glBegin(GL_POLYGON);
  5340.         glNormal3d(0.0000,16.6720,16.4219);
  5341.         glVertex3d(3.8200,21.6700,78.0000);
  5342.         glVertex3d(4.1680,23.6400,76.0000);
  5343.         glVertex3d(-4.1680,23.6400,76.0000);
  5344.         glVertex3d(-3.8200,21.6700,78.0000);
  5345.     glEnd();
  5346.     glBegin(GL_POLYGON);
  5347.         glNormal3d(-5.7200,15.6640,16.4243);
  5348.         glVertex3d(-3.8200,21.6700,78.0000);
  5349.         glVertex3d(-4.1680,23.6400,76.0000);
  5350.         glVertex3d(-12.0000,20.7800,76.0000);
  5351.         glVertex3d(-11.0000,19.0500,78.0000);
  5352.     glEnd();
  5353.     glBegin(GL_POLYGON);
  5354.         glNormal3d(-10.7000,12.7800,16.4047);
  5355.         glVertex3d(-11.0000,19.0500,78.0000);
  5356.         glVertex3d(-12.0000,20.7800,76.0000);
  5357.         glVertex3d(-18.3900,15.4300,76.0000);
  5358.         glVertex3d(-16.8500,14.1400,78.0000);
  5359.     glEnd();
  5360.     glBegin(GL_POLYGON);
  5361.         glNormal3d(-14.4440,8.3200,16.4883);
  5362.         glVertex3d(-16.8500,14.1400,78.0000);
  5363.         glVertex3d(-18.3900,15.4300,76.0000);
  5364.         glVertex3d(-22.5500,8.2080,76.0000);
  5365.         glVertex3d(-20.6700,7.5240,78.0000);
  5366.     glEnd();
  5367.     glBegin(GL_POLYGON);
  5368.         glNormal3d(-16.4160,2.9000,16.4228);
  5369.         glVertex3d(-20.6700,7.5240,78.0000);
  5370.         glVertex3d(-22.5500,8.2080,76.0000);
  5371.         glVertex3d(-24.0000,0.0000,76.0000);
  5372.         glVertex3d(-22.0000,0.0000,78.0000);
  5373.     glEnd();
  5374.     glBegin(GL_POLYGON);
  5375.         glNormal3d(-16.4160,-2.9000,16.4160);
  5376.         glVertex3d(-22.0000,0.0000,78.0000);
  5377.         glVertex3d(-24.0000,0.0000,76.0000);
  5378.         glVertex3d(-22.5500,-8.2080,76.0000);
  5379.         glVertex3d(-20.6700,-7.5240,78.0000);
  5380.     glEnd();
  5381.     glBegin(GL_POLYGON);
  5382.         glNormal3d(-14.4440,-8.3200,16.4228);
  5383.         glVertex3d(-20.6700,-7.5240,78.0000);
  5384.         glVertex3d(-22.5500,-8.2080,76.0000);
  5385.         glVertex3d(-18.3900,-15.4300,76.0000);
  5386.         glVertex3d(-16.8500,-14.1400,78.0000);
  5387.     glEnd();
  5388.     glBegin(GL_POLYGON);
  5389.         glNormal3d(-10.7000,-12.7800,16.4821);
  5390.         glVertex3d(-16.8500,-14.1400,78.0000);
  5391.         glVertex3d(-18.3900,-15.4300,76.0000);
  5392.         glVertex3d(-12.0000,-20.7800,76.0000);
  5393.         glVertex3d(-11.0000,-19.0500,78.0000);
  5394.     glEnd();
  5395.     glBegin(GL_POLYGON);
  5396.         glNormal3d(-5.7200,-15.6640,16.4094);
  5397.         glVertex3d(-11.0000,-19.0500,78.0000);
  5398.         glVertex3d(-12.0000,-20.7800,76.0000);
  5399.         glVertex3d(-4.1680,-23.6400,76.0000);
  5400.         glVertex3d(-3.8200,-21.6700,78.0000);
  5401.     glEnd();
  5402.     glBegin(GL_POLYGON);
  5403.         glNormal3d(0.0000,-16.6720,16.4219);
  5404.         glVertex3d(-3.8200,-21.6700,78.0000);
  5405.         glVertex3d(-4.1680,-23.6400,76.0000);
  5406.         glVertex3d(4.1680,-23.6400,76.0000);
  5407.         glVertex3d(3.8200,-21.6700,78.0000);
  5408.     glEnd();
  5409.     glBegin(GL_POLYGON);
  5410.         glNormal3d(5.7200,-15.6640,16.4243);
  5411.         glVertex3d(3.8200,-21.6700,78.0000);
  5412.         glVertex3d(4.1680,-23.6400,76.0000);
  5413.         glVertex3d(12.0000,-20.7800,76.0000);
  5414.         glVertex3d(11.0000,-19.0500,78.0000);
  5415.     glEnd();
  5416.     glBegin(GL_POLYGON);
  5417.         glNormal3d(10.7000,-12.7800,16.4047);
  5418.         glVertex3d(11.0000,-19.0500,78.0000);
  5419.         glVertex3d(12.0000,-20.7800,76.0000);
  5420.         glVertex3d(18.3900,-15.4300,76.0000);
  5421.         glVertex3d(16.8500,-14.1400,78.0000);
  5422.     glEnd();
  5423.     glBegin(GL_POLYGON);
  5424.         glNormal3d(14.4420,-8.3200,16.4867);
  5425.         glVertex3d(16.8500,-14.1400,78.0000);
  5426.         glVertex3d(18.3900,-15.4300,76.0000);
  5427.         glVertex3d(22.5500,-8.2090,76.0000);
  5428.         glVertex3d(20.6700,-7.5240,78.0000);
  5429.     glEnd();
  5430.     glBegin(GL_POLYGON);
  5431.         glNormal3d(16.4179,-2.9000,16.4261);
  5432.         glVertex3d(20.6700,-7.5240,78.0000);
  5433.         glVertex3d(22.5500,-8.2090,76.0000);
  5434.         glVertex3d(24.0000,-0.0000,76.0000);
  5435.         glVertex3d(22.0000,-0.0000,78.0000);
  5436.     glEnd();
  5437.     glBegin(GL_POLYGON);
  5438.         glNormal3d(0.0003,120.0000,0.0001);
  5439.         glVertex3d(22.0000,-0.0000,78.0000);
  5440.         glVertex3d(24.0000,-0.0000,76.0000);
  5441.     glEnd();
  5442.     glBegin(GL_POLYGON);
  5443.         glNormal3d(0.0000,0.0000,0.0001);
  5444.         glVertex3d(18.5000,-0.0000,79.0000);
  5445.         glVertex3d(22.0000,-0.0000,78.0000);
  5446.         glVertex3d(22.0000,0.0000,78.0000);
  5447.         glVertex3d(18.5000,0.0000,80.0000);
  5448.     glEnd();
  5449.     glBegin(GL_POLYGON);
  5450.         glNormal3d(15.0480,2.6600,26.3340);
  5451.         glVertex3d(18.5000,0.0000,80.0000);
  5452.         glVertex3d(22.0000,0.0000,78.0000);
  5453.         glVertex3d(20.6700,7.5240,78.0000);
  5454.         glVertex3d(17.3800,6.3270,80.0000);
  5455.     glEnd();
  5456.     glBegin(GL_POLYGON);
  5457.         glNormal3d(13.2320,7.6400,26.3392);
  5458.         glVertex3d(17.3800,6.3270,80.0000);
  5459.         glVertex3d(20.6700,7.5240,78.0000);
  5460.         glVertex3d(16.8500,14.1400,78.0000);
  5461.         glVertex3d(14.1700,11.8900,80.0000);
  5462.     glEnd();
  5463.     glBegin(GL_POLYGON);
  5464.         glNormal3d(9.8200,11.7000,26.3213);
  5465.         glVertex3d(14.1700,11.8900,80.0000);
  5466.         glVertex3d(16.8500,14.1400,78.0000);
  5467.         glVertex3d(11.0000,19.0500,78.0000);
  5468.         glVertex3d(9.2500,16.0200,80.0000);
  5469.     glEnd();
  5470.     glBegin(GL_POLYGON);
  5471.         glNormal3d(5.2400,14.3600,26.3404);
  5472.         glVertex3d(9.2500,16.0200,80.0000);
  5473.         glVertex3d(11.0000,19.0500,78.0000);
  5474.         glVertex3d(3.8200,21.6700,78.0000);
  5475.         glVertex3d(3.2120,18.2200,80.0000);
  5476.     glEnd();
  5477.     glBegin(GL_POLYGON);
  5478.         glNormal3d(0.0000,15.2800,26.3580);
  5479.         glVertex3d(3.2120,18.2200,80.0000);
  5480.         glVertex3d(3.8200,21.6700,78.0000);
  5481.         glVertex3d(-3.8200,21.6700,78.0000);
  5482.         glVertex3d(-3.2120,18.2200,80.0000);
  5483.     glEnd();
  5484.     glBegin(GL_POLYGON);
  5485.         glNormal3d(-5.2400,14.3600,26.3640);
  5486.         glVertex3d(-3.2120,18.2200,80.0000);
  5487.         glVertex3d(-3.8200,21.6700,78.0000);
  5488.         glVertex3d(-11.0000,19.0500,78.0000);
  5489.         glVertex3d(-9.2500,16.0200,80.0000);
  5490.     glEnd();
  5491.     glBegin(GL_POLYGON);
  5492.         glNormal3d(-9.8200,11.7000,26.3180);
  5493.         glVertex3d(-9.2500,16.0200,80.0000);
  5494.         glVertex3d(-11.0000,19.0500,78.0000);
  5495.         glVertex3d(-16.8500,14.1400,78.0000);
  5496.         glVertex3d(-14.1700,11.8900,80.0000);
  5497.     glEnd();
  5498.     glBegin(GL_POLYGON);
  5499.         glNormal3d(-13.2320,7.6400,26.3259);
  5500.         glVertex3d(-14.1700,11.8900,80.0000);
  5501.         glVertex3d(-16.8500,14.1400,78.0000);
  5502.         glVertex3d(-20.6700,7.5240,78.0000);
  5503.         glVertex3d(-17.3800,6.3270,80.0000);
  5504.     glEnd();
  5505.     glBegin(GL_POLYGON);
  5506.         glNormal3d(-15.0480,2.6600,26.3459);
  5507.         glVertex3d(-17.3800,6.3270,80.0000);
  5508.         glVertex3d(-20.6700,7.5240,78.0000);
  5509.         glVertex3d(-22.0000,0.0000,78.0000);
  5510.         glVertex3d(-18.5000,0.0000,80.0000);
  5511.     glEnd();
  5512.     glBegin(GL_POLYGON);
  5513.         glNormal3d(-15.0480,-2.6600,26.3340);
  5514.         glVertex3d(-18.5000,0.0000,80.0000);
  5515.         glVertex3d(-22.0000,0.0000,78.0000);
  5516.         glVertex3d(-20.6700,-7.5240,78.0000);
  5517.         glVertex3d(-17.3800,-6.3270,80.0000);
  5518.     glEnd();
  5519.     glBegin(GL_POLYGON);
  5520.         glNormal3d(-13.2320,-7.6400,26.3392);
  5521.         glVertex3d(-17.3800,-6.3270,80.0000);
  5522.         glVertex3d(-20.6700,-7.5240,78.0000);
  5523.         glVertex3d(-16.8500,-14.1400,78.0000);
  5524.         glVertex3d(-14.1700,-11.8900,80.0000);
  5525.     glEnd();
  5526.     glBegin(GL_POLYGON);
  5527.         glNormal3d(-9.8200,-11.7000,26.3213);
  5528.         glVertex3d(-14.1700,-11.8900,80.0000);
  5529.         glVertex3d(-16.8500,-14.1400,78.0000);
  5530.         glVertex3d(-11.0000,-19.0500,78.0000);
  5531.         glVertex3d(-9.2500,-16.0200,80.0000);
  5532.     glEnd();
  5533.     glBegin(GL_POLYGON);
  5534.         glNormal3d(-5.2400,-14.3600,26.3404);
  5535.         glVertex3d(-9.2500,-16.0200,80.0000);
  5536.         glVertex3d(-11.0000,-19.0500,78.0000);
  5537.         glVertex3d(-3.8200,-21.6700,78.0000);
  5538.         glVertex3d(-3.2130,-18.2200,80.0000);
  5539.     glEnd();
  5540.     glBegin(GL_POLYGON);
  5541.         glNormal3d(0.0000,-15.2800,26.3580);
  5542.         glVertex3d(-3.2130,-18.2200,80.0000);
  5543.         glVertex3d(-3.8200,-21.6700,78.0000);
  5544.         glVertex3d(3.8200,-21.6700,78.0000);
  5545.         glVertex3d(3.2120,-18.2200,80.0000);
  5546.     glEnd();
  5547.     glBegin(GL_POLYGON);
  5548.         glNormal3d(5.2400,-14.3600,26.3640);
  5549.         glVertex3d(3.2120,-18.2200,80.0000);
  5550.         glVertex3d(3.8200,-21.6700,78.0000);
  5551.         glVertex3d(11.0000,-19.0500,78.0000);
  5552.         glVertex3d(9.2500,-16.0200,80.0000);
  5553.     glEnd();
  5554.     glBegin(GL_POLYGON);
  5555.         glNormal3d(9.8200,-11.7000,26.3180);
  5556.         glVertex3d(9.2500,-16.0200,80.0000);
  5557.         glVertex3d(11.0000,-19.0500,78.0000);
  5558.         glVertex3d(16.8500,-14.1400,78.0000);
  5559.         glVertex3d(14.1700,-11.8900,80.0000);
  5560.     glEnd();
  5561.     glBegin(GL_POLYGON);
  5562.         glNormal3d(13.2320,-7.6400,26.3259);
  5563.         glVertex3d(14.1700,-11.8900,80.0000);
  5564.         glVertex3d(16.8500,-14.1400,78.0000);
  5565.         glVertex3d(20.6700,-7.5240,78.0000);
  5566.         glVertex3d(17.3800,-6.3270,80.0000);
  5567.     glEnd();
  5568.     glBegin(GL_POLYGON);
  5569.         glNormal3d(15.0479,-2.6600,26.3459);
  5570.         glVertex3d(17.3800,-6.3270,80.0000);
  5571.         glVertex3d(20.6700,-7.5240,78.0000);
  5572.         glVertex3d(22.0000,-0.0000,78.0000);
  5573.         glVertex3d(18.5000,-0.0000,80.0000);
  5574.     glEnd();
  5575.     glBegin(GL_POLYGON);
  5576.         glNormal3d(0.0004,237.0000,0.0002);
  5577.         glVertex3d(18.5000,-0.0000,80.0000);
  5578.         glVertex3d(22.0000,-0.0000,78.0000);
  5579.     glEnd();
  5580.     glBegin(GL_POLYGON);
  5581.         glNormal3d(0.0000,0.0000,0.0001);
  5582.         glVertex3d(13.5000,-0.0000,81.0000);
  5583.         glVertex3d(18.5000,-0.0000,80.0000);
  5584.         glVertex3d(18.5000,0.0000,80.0000);
  5585.         glVertex3d(13.5000,0.0000,82.0000);
  5586.     glEnd();
  5587.     glBegin(GL_POLYGON);
  5588.         glNormal3d(12.6540,2.2400,31.6350);
  5589.         glVertex3d(13.5000,0.0000,82.0000);
  5590.         glVertex3d(18.5000,0.0000,80.0000);
  5591.         glVertex3d(17.3800,6.3270,80.0000);
  5592.         glVertex3d(12.6900,4.6170,82.0000);
  5593.     glEnd();
  5594.     glBegin(GL_POLYGON);
  5595.         glNormal3d(11.1260,6.4200,31.5796);
  5596.         glVertex3d(12.6900,4.6170,82.0000);
  5597.         glVertex3d(17.3800,6.3270,80.0000);
  5598.         glVertex3d(14.1700,11.8900,80.0000);
  5599.         glVertex3d(10.3400,8.6780,82.0000);
  5600.     glEnd();
  5601.     glBegin(GL_POLYGON);
  5602.         glNormal3d(8.2600,9.8400,31.6209);
  5603.         glVertex3d(10.3400,8.6780,82.0000);
  5604.         glVertex3d(14.1700,11.8900,80.0000);
  5605.         glVertex3d(9.2500,16.0200,80.0000);
  5606.         glVertex3d(6.7500,11.6900,82.0000);
  5607.     glEnd();
  5608.     glBegin(GL_POLYGON);
  5609.         glNormal3d(4.4000,12.0760,31.6445);
  5610.         glVertex3d(6.7500,11.6900,82.0000);
  5611.         glVertex3d(9.2500,16.0200,80.0000);
  5612.         glVertex3d(3.2120,18.2200,80.0000);
  5613.         glVertex3d(2.3440,13.2900,82.0000);
  5614.     glEnd();
  5615.     glBegin(GL_POLYGON);
  5616.         glNormal3d(0.0000,12.8480,31.6703);
  5617.         glVertex3d(2.3440,13.2900,82.0000);
  5618.         glVertex3d(3.2120,18.2200,80.0000);
  5619.         glVertex3d(-3.2120,18.2200,80.0000);
  5620.         glVertex3d(-2.3440,13.2900,82.0000);
  5621.     glEnd();
  5622.     glBegin(GL_POLYGON);
  5623.         glNormal3d(-4.4000,12.0760,31.6769);
  5624.         glVertex3d(-2.3440,13.2900,82.0000);
  5625.         glVertex3d(-3.2120,18.2200,80.0000);
  5626.         glVertex3d(-9.2500,16.0200,80.0000);
  5627.         glVertex3d(-6.7500,11.6900,82.0000);
  5628.     glEnd();
  5629.     glBegin(GL_POLYGON);
  5630.         glNormal3d(-8.2600,9.8400,31.6286);
  5631.         glVertex3d(-6.7500,11.6900,82.0000);
  5632.         glVertex3d(-9.2500,16.0200,80.0000);
  5633.         glVertex3d(-14.1700,11.8900,80.0000);
  5634.         glVertex3d(-10.3400,8.6780,82.0000);
  5635.     glEnd();
  5636.     glBegin(GL_POLYGON);
  5637.         glNormal3d(-11.1260,6.4200,31.6168);
  5638.         glVertex3d(-10.3400,8.6780,82.0000);
  5639.         glVertex3d(-14.1700,11.8900,80.0000);
  5640.         glVertex3d(-17.3800,6.3270,80.0000);
  5641.         glVertex3d(-12.6900,4.6170,82.0000);
  5642.     glEnd();
  5643.     glBegin(GL_POLYGON);
  5644.         glNormal3d(-12.6540,2.2400,31.5888);
  5645.         glVertex3d(-12.6900,4.6170,82.0000);
  5646.         glVertex3d(-17.3800,6.3270,80.0000);
  5647.         glVertex3d(-18.5000,0.0000,80.0000);
  5648.         glVertex3d(-13.5000,0.0000,82.0000);
  5649.     glEnd();
  5650.     glBegin(GL_POLYGON);
  5651.         glNormal3d(-12.6540,-2.2400,31.6351);
  5652.         glVertex3d(-13.5000,0.0000,82.0000);
  5653.         glVertex3d(-18.5000,0.0000,80.0000);
  5654.         glVertex3d(-17.3800,-6.3270,80.0000);
  5655.         glVertex3d(-12.6900,-4.6170,82.0000);
  5656.     glEnd();
  5657.     glBegin(GL_POLYGON);
  5658.         glNormal3d(-11.1260,-6.4200,31.5796);
  5659.         glVertex3d(-12.6900,-4.6170,82.0000);
  5660.         glVertex3d(-17.3800,-6.3270,80.0000);
  5661.         glVertex3d(-14.1700,-11.8900,80.0000);
  5662.         glVertex3d(-10.3400,-8.6780,82.0000);
  5663.     glEnd();
  5664.     glBegin(GL_POLYGON);
  5665.         glNormal3d(-8.2600,-9.8400,31.6209);
  5666.         glVertex3d(-10.3400,-8.6780,82.0000);
  5667.         glVertex3d(-14.1700,-11.8900,80.0000);
  5668.         glVertex3d(-9.2500,-16.0200,80.0000);
  5669.         glVertex3d(-6.7500,-11.6900,82.0000);
  5670.     glEnd();
  5671.     glBegin(GL_POLYGON);
  5672.         glNormal3d(-4.4000,-12.0740,31.6402);
  5673.         glVertex3d(-6.7500,-11.6900,82.0000);
  5674.         glVertex3d(-9.2500,-16.0200,80.0000);
  5675.         glVertex3d(-3.2130,-18.2200,80.0000);
  5676.         glVertex3d(-2.3440,-13.2900,82.0000);
  5677.     glEnd();
  5678.     glBegin(GL_POLYGON);
  5679.         glNormal3d(0.0000,-12.8500,31.6752);
  5680.         glVertex3d(-2.3440,-13.2900,82.0000);
  5681.         glVertex3d(-3.2130,-18.2200,80.0000);
  5682.         glVertex3d(3.2120,-18.2200,80.0000);
  5683.         glVertex3d(2.3440,-13.2900,82.0000);
  5684.     glEnd();
  5685.     glBegin(GL_POLYGON);
  5686.         glNormal3d(4.4000,-12.0760,31.6769);
  5687.         glVertex3d(2.3440,-13.2900,82.0000);
  5688.         glVertex3d(3.2120,-18.2200,80.0000);
  5689.         glVertex3d(9.2500,-16.0200,80.0000);
  5690.         glVertex3d(6.7500,-11.6900,82.0000);
  5691.     glEnd();
  5692.     glBegin(GL_POLYGON);
  5693.         glNormal3d(8.2600,-9.8400,31.6286);
  5694.         glVertex3d(6.7500,-11.6900,82.0000);
  5695.         glVertex3d(9.2500,-16.0200,80.0000);
  5696.         glVertex3d(14.1700,-11.8900,80.0000);
  5697.         glVertex3d(10.3400,-8.6780,82.0000);
  5698.     glEnd();
  5699.     glBegin(GL_POLYGON);
  5700.         glNormal3d(11.1260,-6.4200,31.6168);
  5701.         glVertex3d(10.3400,-8.6780,82.0000);
  5702.         glVertex3d(14.1700,-11.8900,80.0000);
  5703.         glVertex3d(17.3800,-6.3270,80.0000);
  5704.         glVertex3d(12.6900,-4.6170,82.0000);
  5705.     glEnd();
  5706.     glBegin(GL_POLYGON);
  5707.         glNormal3d(12.6540,-2.2400,31.5887);
  5708.         glVertex3d(12.6900,-4.6170,82.0000);
  5709.         glVertex3d(17.3800,-6.3270,80.0000);
  5710.         glVertex3d(18.5000,-0.0000,80.0000);
  5711.         glVertex3d(13.5000,-0.0000,82.0000);
  5712.     glEnd();
  5713.     glBegin(GL_POLYGON);
  5714.         glNormal3d(0.0005,357.0000,0.0003);
  5715.         glVertex3d(13.5000,-0.0000,82.0000);
  5716.         glVertex3d(18.5000,-0.0000,80.0000);
  5717.     glEnd();
  5718.     glBegin(GL_POLYGON);
  5719.         glNormal3d(0.0000,0.0000,0.0002);
  5720.         glVertex3d(0.0000,0.0000,83.0000);
  5721.         glVertex3d(13.5000,-0.0000,82.0000);
  5722.         glVertex3d(13.5000,0.0000,82.0000);
  5723.         glVertex3d(0.0000,0.0000,84.0000);
  5724.     glEnd();
  5725.     glBegin(GL_POLYGON);
  5726.         glNormal3d(9.2340,1.6200,62.3295);
  5727.         glVertex3d(0.0000,0.0000,84.0000);
  5728.         glVertex3d(13.5000,0.0000,82.0000);
  5729.         glVertex3d(12.6900,4.6170,82.0000);
  5730.         glVertex3d(0.0000,0.0000,84.0000);
  5731.     glEnd();
  5732.     glBegin(GL_POLYGON);
  5733.         glNormal3d(8.1220,4.7000,62.3840);
  5734.         glVertex3d(0.0000,0.0000,84.0000);
  5735.         glVertex3d(12.6900,4.6170,82.0000);
  5736.         glVertex3d(10.3400,8.6780,82.0000);
  5737.         glVertex3d(0.0000,0.0000,84.0000);
  5738.     glEnd();
  5739.     glBegin(GL_POLYGON);
  5740.         glNormal3d(6.0240,7.1800,62.2981);
  5741.         glVertex3d(0.0000,0.0000,84.0000);
  5742.         glVertex3d(10.3400,8.6780,82.0000);
  5743.         glVertex3d(6.7500,11.6900,82.0000);
  5744.         glVertex3d(0.0000,0.0000,84.0000);
  5745.     glEnd();
  5746.     glBegin(GL_POLYGON);
  5747.         glNormal3d(3.2000,8.8120,62.3061);
  5748.         glVertex3d(0.0000,0.0000,84.0000);
  5749.         glVertex3d(6.7500,11.6900,82.0000);
  5750.         glVertex3d(2.3440,13.2900,82.0000);
  5751.         glVertex3d(0.0000,0.0000,84.0000);
  5752.     glEnd();
  5753.     glBegin(GL_POLYGON);
  5754.         glNormal3d(0.0000,9.3760,62.3035);
  5755.         glVertex3d(0.0000,0.0000,84.0000);
  5756.         glVertex3d(2.3440,13.2900,82.0000);
  5757.         glVertex3d(-2.3440,13.2900,82.0000);
  5758.         glVertex3d(0.0000,0.0000,84.0000);
  5759.     glEnd();
  5760.     glBegin(GL_POLYGON);
  5761.         glNormal3d(-3.2000,8.8120,62.3061);
  5762.         glVertex3d(0.0000,0.0000,84.0000);
  5763.         glVertex3d(-2.3440,13.2900,82.0000);
  5764.         glVertex3d(-6.7500,11.6900,82.0000);
  5765.         glVertex3d(0.0000,0.0000,84.0000);
  5766.     glEnd();
  5767.     glBegin(GL_POLYGON);
  5768.         glNormal3d(-6.0240,7.1800,62.2981);
  5769.         glVertex3d(0.0000,0.0000,84.0000);
  5770.         glVertex3d(-6.7500,11.6900,82.0000);
  5771.         glVertex3d(-10.3400,8.6780,82.0000);
  5772.         glVertex3d(0.0000,0.0000,84.0000);
  5773.     glEnd();
  5774.     glBegin(GL_POLYGON);
  5775.         glNormal3d(-8.1220,4.7000,62.3840);
  5776.         glVertex3d(0.0000,0.0000,84.0000);
  5777.         glVertex3d(-10.3400,8.6780,82.0000);
  5778.         glVertex3d(-12.6900,4.6170,82.0000);
  5779.         glVertex3d(0.0000,0.0000,84.0000);
  5780.     glEnd();
  5781.     glBegin(GL_POLYGON);
  5782.         glNormal3d(-9.2340,1.6200,62.3294);
  5783.         glVertex3d(0.0000,0.0000,84.0000);
  5784.         glVertex3d(-12.6900,4.6170,82.0000);
  5785.         glVertex3d(-13.5000,0.0000,82.0000);
  5786.         glVertex3d(0.0000,0.0000,84.0000);
  5787.     glEnd();
  5788.     glBegin(GL_POLYGON);
  5789.         glNormal3d(-9.2340,-1.6200,62.3296);
  5790.         glVertex3d(0.0000,0.0000,84.0000);
  5791.         glVertex3d(-13.5000,0.0000,82.0000);
  5792.         glVertex3d(-12.6900,-4.6170,82.0000);
  5793.         glVertex3d(0.0000,0.0000,84.0000);
  5794.     glEnd();
  5795.     glBegin(GL_POLYGON);
  5796.         glNormal3d(-8.1220,-4.7000,62.3840);
  5797.         glVertex3d(0.0000,0.0000,84.0000);
  5798.         glVertex3d(-12.6900,-4.6170,82.0000);
  5799.         glVertex3d(-10.3400,-8.6780,82.0000);
  5800.         glVertex3d(0.0000,0.0000,84.0000);
  5801.     glEnd();
  5802.     glBegin(GL_POLYGON);
  5803.         glNormal3d(-6.0240,-7.1800,62.2981);
  5804.         glVertex3d(0.0000,0.0000,84.0000);
  5805.         glVertex3d(-10.3400,-8.6780,82.0000);
  5806.         glVertex3d(-6.7500,-11.6900,82.0000);
  5807.         glVertex3d(0.0000,0.0000,84.0000);
  5808.     glEnd();
  5809.     glBegin(GL_POLYGON);
  5810.         glNormal3d(-3.2000,-8.8120,62.3061);
  5811.         glVertex3d(0.0000,0.0000,84.0000);
  5812.         glVertex3d(-6.7500,-11.6900,82.0000);
  5813.         glVertex3d(-2.3440,-13.2900,82.0000);
  5814.         glVertex3d(0.0000,0.0000,84.0000);
  5815.     glEnd();
  5816.     glBegin(GL_POLYGON);
  5817.         glNormal3d(0.0000,-9.3760,62.3035);
  5818.         glVertex3d(0.0000,0.0000,84.0000);
  5819.         glVertex3d(-2.3440,-13.2900,82.0000);
  5820.         glVertex3d(2.3440,-13.2900,82.0000);
  5821.         glVertex3d(0.0000,0.0000,84.0000);
  5822.     glEnd();
  5823.     glBegin(GL_POLYGON);
  5824.         glNormal3d(3.2000,-8.8120,62.3061);
  5825.         glVertex3d(0.0000,0.0000,84.0000);
  5826.         glVertex3d(2.3440,-13.2900,82.0000);
  5827.         glVertex3d(6.7500,-11.6900,82.0000);
  5828.         glVertex3d(0.0000,0.0000,84.0000);
  5829.     glEnd();
  5830.     glBegin(GL_POLYGON);
  5831.         glNormal3d(6.0240,-7.1800,62.2981);
  5832.         glVertex3d(0.0000,0.0000,84.0000);
  5833.         glVertex3d(6.7500,-11.6900,82.0000);
  5834.         glVertex3d(10.3400,-8.6780,82.0000);
  5835.         glVertex3d(0.0000,0.0000,84.0000);
  5836.     glEnd();
  5837.     glBegin(GL_POLYGON);
  5838.         glNormal3d(8.1220,-4.7000,62.3840);
  5839.         glVertex3d(0.0000,0.0000,84.0000);
  5840.         glVertex3d(10.3400,-8.6780,82.0000);
  5841.         glVertex3d(12.6900,-4.6170,82.0000);
  5842.         glVertex3d(0.0000,0.0000,84.0000);
  5843.     glEnd();
  5844.     glBegin(GL_POLYGON);
  5845.         glNormal3d(9.2340,-1.6200,62.3293);
  5846.         glVertex3d(0.0000,0.0000,84.0000);
  5847.         glVertex3d(12.6900,-4.6170,82.0000);
  5848.         glVertex3d(13.5000,-0.0000,82.0000);
  5849.         glVertex3d(0.0000,0.0000,84.0000);
  5850.     glEnd();
  5851.     glBegin(GL_POLYGON);
  5852.         glNormal3d(0.0014,1054.0000,0.0007);
  5853.         glVertex3d(0.0000,0.0000,84.0000);
  5854.         glVertex3d(13.5000,-0.0000,82.0000);
  5855.     glEnd();
  5856.     glPopMatrix();
  5857. }
  5858.