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- /*------------------------------------------------------
- -OpenGL source code -
- -Generated with VRMLEditor V 0.64 Beta (on Amiga) -
- -Written by BODMER Stephan (bodmer2@uni2a.unige.ch) -
- -VRMLEditor is Copyright(1997/98) by BodySoft -
- ------------------------------------------------------*/
- #include <proto/Amigamesa.h>
-
- #include <mui/GLArea_mcc.h>
-
- void DrawPawn(struct GLContext *glcontext) {
- struct Library *glBase=glcontext->gl_Base;
- struct Library *gluBase=glcontext->glu_Base;
- struct Library *glutBase=glcontext->glut_Base;
-
- // ROOT (Separator)
- glPushMatrix();
- /*
- Pawn by Stephan Bielmann
- */
- // Scale
- glScaled(0.02500,0.02500,0.02500);
- glTranslated(0.0,-25.0,0.0);
- // Rotation
- glRotated(-89.9868,1.0000,0.0000,0.0000);
- // IndexedFaceSet
- glBegin(GL_POLYGON);
- {
- GLfloat ambient[]={0.20,0.20,0.20,1.00};
- GLfloat diffuse[]={0.60,0.28,0.00,1.00};
- GLfloat specular[]={1.00,1.00,1.00,1.00};
- GLfloat emissive[]={0.00,0.00,0.00,1.00};
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse);
- glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular);
- glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emissive);
- glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,25.60);
- };
- glNormal3d(0.0000,0.0000,0.0000);
- glVertex3d(40.0000,0.0000,0.0000);
- glVertex3d(40.0000,0.0000,0.0000);
- glVertex3d(37.5900,13.6800,0.0000);
- glVertex3d(30.6400,25.7100,0.0000);
- glVertex3d(20.0000,34.6400,0.0000);
- glVertex3d(6.9460,39.3900,0.0000);
- glVertex3d(-6.9460,39.3900,0.0000);
- glVertex3d(-20.0000,34.6400,0.0000);
- glVertex3d(-30.6400,25.7100,0.0000);
- glVertex3d(-37.5900,13.6800,0.0000);
- glVertex3d(-40.0000,0.0000,0.0000);
- glVertex3d(-37.5900,-13.6800,0.0000);
- glVertex3d(-30.6400,-25.7100,0.0000);
- glVertex3d(-20.0000,-34.6400,0.0000);
- glVertex3d(-6.9460,-39.3900,0.0000);
- glVertex3d(6.9460,-39.3900,0.0000);
- glVertex3d(20.0000,-34.6400,0.0000);
- glVertex3d(30.6400,-25.7100,0.0000);
- glVertex3d(37.5900,-13.6800,0.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0001,0.0000,0.0000);
- glVertex3d(40.0000,-0.0001,1.0000);
- glVertex3d(40.0000,-0.0001,0.0000);
- glVertex3d(40.0000,0.0000,0.0000);
- glVertex3d(40.0000,0.0000,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(27.3600,4.8200,0.0000);
- glVertex3d(40.0000,0.0000,2.0000);
- glVertex3d(40.0000,0.0000,0.0000);
- glVertex3d(37.5900,13.6800,0.0000);
- glVertex3d(37.5900,13.6800,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(24.0600,13.9000,0.0000);
- glVertex3d(37.5900,13.6800,2.0000);
- glVertex3d(37.5900,13.6800,0.0000);
- glVertex3d(30.6400,25.7100,0.0000);
- glVertex3d(30.6400,25.7100,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(17.8600,21.2800,0.0000);
- glVertex3d(30.6400,25.7100,2.0000);
- glVertex3d(30.6400,25.7100,0.0000);
- glVertex3d(20.0000,34.6400,0.0000);
- glVertex3d(20.0000,34.6400,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(9.5000,26.1080,0.0000);
- glVertex3d(20.0000,34.6400,2.0000);
- glVertex3d(20.0000,34.6400,0.0000);
- glVertex3d(6.9460,39.3900,0.0000);
- glVertex3d(6.9460,39.3900,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,27.7840,0.0000);
- glVertex3d(6.9460,39.3900,2.0000);
- glVertex3d(6.9460,39.3900,0.0000);
- glVertex3d(-6.9460,39.3900,0.0000);
- glVertex3d(-6.9460,39.3900,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-9.5000,26.1080,0.0000);
- glVertex3d(-6.9460,39.3900,2.0000);
- glVertex3d(-6.9460,39.3900,0.0000);
- glVertex3d(-20.0000,34.6400,0.0000);
- glVertex3d(-20.0000,34.6400,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-17.8600,21.2800,0.0000);
- glVertex3d(-20.0000,34.6400,2.0000);
- glVertex3d(-20.0000,34.6400,0.0000);
- glVertex3d(-30.6400,25.7100,0.0000);
- glVertex3d(-30.6400,25.7100,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-24.0600,13.9000,0.0000);
- glVertex3d(-30.6400,25.7100,2.0000);
- glVertex3d(-30.6400,25.7100,0.0000);
- glVertex3d(-37.5900,13.6800,0.0000);
- glVertex3d(-37.5900,13.6800,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-27.3599,4.8200,0.0000);
- glVertex3d(-37.5900,13.6800,2.0000);
- glVertex3d(-37.5900,13.6800,0.0000);
- glVertex3d(-40.0000,0.0000,0.0000);
- glVertex3d(-40.0000,0.0000,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-27.3601,-4.8200,0.0000);
- glVertex3d(-40.0000,0.0000,2.0000);
- glVertex3d(-40.0000,0.0000,0.0000);
- glVertex3d(-37.5900,-13.6800,0.0000);
- glVertex3d(-37.5900,-13.6800,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-24.0600,-13.9000,0.0000);
- glVertex3d(-37.5900,-13.6800,2.0000);
- glVertex3d(-37.5900,-13.6800,0.0000);
- glVertex3d(-30.6400,-25.7100,0.0000);
- glVertex3d(-30.6400,-25.7100,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-17.8600,-21.2800,0.0000);
- glVertex3d(-30.6400,-25.7100,2.0000);
- glVertex3d(-30.6400,-25.7100,0.0000);
- glVertex3d(-20.0000,-34.6400,0.0000);
- glVertex3d(-20.0000,-34.6400,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-9.5000,-26.1080,0.0000);
- glVertex3d(-20.0000,-34.6400,2.0000);
- glVertex3d(-20.0000,-34.6400,0.0000);
- glVertex3d(-6.9460,-39.3900,0.0000);
- glVertex3d(-6.9460,-39.3900,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,-27.7840,0.0000);
- glVertex3d(-6.9460,-39.3900,2.0000);
- glVertex3d(-6.9460,-39.3900,0.0000);
- glVertex3d(6.9460,-39.3900,0.0000);
- glVertex3d(6.9460,-39.3900,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(9.5000,-26.1080,0.0000);
- glVertex3d(6.9460,-39.3900,2.0000);
- glVertex3d(6.9460,-39.3900,0.0000);
- glVertex3d(20.0000,-34.6400,0.0000);
- glVertex3d(20.0000,-34.6400,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(17.8600,-21.2800,0.0000);
- glVertex3d(20.0000,-34.6400,2.0000);
- glVertex3d(20.0000,-34.6400,0.0000);
- glVertex3d(30.6400,-25.7100,0.0000);
- glVertex3d(30.6400,-25.7100,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(24.0600,-13.9000,0.0000);
- glVertex3d(30.6400,-25.7100,2.0000);
- glVertex3d(30.6400,-25.7100,0.0000);
- glVertex3d(37.5900,-13.6800,0.0000);
- glVertex3d(37.5900,-13.6800,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(27.3599,-4.8200,0.0000);
- glVertex3d(37.5900,-13.6800,2.0000);
- glVertex3d(37.5900,-13.6800,0.0000);
- glVertex3d(40.0000,-0.0001,0.0000);
- glVertex3d(40.0000,-0.0001,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0001,0.0000,0.0000);
- glVertex3d(40.0000,-0.0001,2.0000);
- glVertex3d(40.0000,-0.0001,0.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0001,0.0000,0.0001);
- glVertex3d(39.0000,-0.0000,3.0000);
- glVertex3d(40.0000,-0.0001,2.0000);
- glVertex3d(40.0000,0.0000,2.0000);
- glVertex3d(39.0000,0.0000,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(27.3600,4.8200,13.6800);
- glVertex3d(39.0000,0.0000,4.0000);
- glVertex3d(40.0000,0.0000,2.0000);
- glVertex3d(37.5900,13.6800,2.0000);
- glVertex3d(36.6500,13.3400,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(24.0600,13.9000,13.6712);
- glVertex3d(36.6500,13.3400,4.0000);
- glVertex3d(37.5900,13.6800,2.0000);
- glVertex3d(30.6400,25.7100,2.0000);
- glVertex3d(29.8800,25.0700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(17.8600,21.2800,13.5964);
- glVertex3d(29.8800,25.0700,4.0000);
- glVertex3d(30.6400,25.7100,2.0000);
- glVertex3d(20.0000,34.6400,2.0000);
- glVertex3d(19.5000,33.7700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(9.5000,26.1080,13.7320);
- glVertex3d(19.5000,33.7700,4.0000);
- glVertex3d(20.0000,34.6400,2.0000);
- glVertex3d(6.9460,39.3900,2.0000);
- glVertex3d(6.7720,38.4100,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,27.7840,13.6142);
- glVertex3d(6.7720,38.4100,4.0000);
- glVertex3d(6.9460,39.3900,2.0000);
- glVertex3d(-6.9460,39.3900,2.0000);
- glVertex3d(-6.7720,38.4100,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-9.5000,26.1080,13.6194);
- glVertex3d(-6.7720,38.4100,4.0000);
- glVertex3d(-6.9460,39.3900,2.0000);
- glVertex3d(-20.0000,34.6400,2.0000);
- glVertex3d(-19.5000,33.7700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-17.8600,21.2800,13.7218);
- glVertex3d(-19.5000,33.7700,4.0000);
- glVertex3d(-20.0000,34.6400,2.0000);
- glVertex3d(-30.6400,25.7100,2.0000);
- glVertex3d(-29.8800,25.0700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-24.0600,13.9000,13.5908);
- glVertex3d(-29.8800,25.0700,4.0000);
- glVertex3d(-30.6400,25.7100,2.0000);
- glVertex3d(-37.5900,13.6800,2.0000);
- glVertex3d(-36.6500,13.3400,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-27.3599,4.8200,13.6786);
- glVertex3d(-36.6500,13.3400,4.0000);
- glVertex3d(-37.5900,13.6800,2.0000);
- glVertex3d(-40.0000,0.0000,2.0000);
- glVertex3d(-39.0000,0.0000,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-27.3601,-4.8200,13.6800);
- glVertex3d(-39.0000,0.0000,4.0000);
- glVertex3d(-40.0000,0.0000,2.0000);
- glVertex3d(-37.5900,-13.6800,2.0000);
- glVertex3d(-36.6500,-13.3400,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-24.0600,-13.9000,13.6712);
- glVertex3d(-36.6500,-13.3400,4.0000);
- glVertex3d(-37.5900,-13.6800,2.0000);
- glVertex3d(-30.6400,-25.7100,2.0000);
- glVertex3d(-29.8800,-25.0700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-17.8600,-21.2800,13.5964);
- glVertex3d(-29.8800,-25.0700,4.0000);
- glVertex3d(-30.6400,-25.7100,2.0000);
- glVertex3d(-20.0000,-34.6400,2.0000);
- glVertex3d(-19.5000,-33.7700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-9.5000,-26.1080,13.7320);
- glVertex3d(-19.5000,-33.7700,4.0000);
- glVertex3d(-20.0000,-34.6400,2.0000);
- glVertex3d(-6.9460,-39.3900,2.0000);
- glVertex3d(-6.7720,-38.4100,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,-27.7840,13.6142);
- glVertex3d(-6.7720,-38.4100,4.0000);
- glVertex3d(-6.9460,-39.3900,2.0000);
- glVertex3d(6.9460,-39.3900,2.0000);
- glVertex3d(6.7720,-38.4100,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(9.5000,-26.1080,13.6194);
- glVertex3d(6.7720,-38.4100,4.0000);
- glVertex3d(6.9460,-39.3900,2.0000);
- glVertex3d(20.0000,-34.6400,2.0000);
- glVertex3d(19.5000,-33.7800,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(17.8600,-21.2800,13.6154);
- glVertex3d(19.5000,-33.7800,4.0000);
- glVertex3d(20.0000,-34.6400,2.0000);
- glVertex3d(30.6400,-25.7100,2.0000);
- glVertex3d(29.8800,-25.0700,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(24.0600,-13.9000,13.5908);
- glVertex3d(29.8800,-25.0700,4.0000);
- glVertex3d(30.6400,-25.7100,2.0000);
- glVertex3d(37.5900,-13.6800,2.0000);
- glVertex3d(36.6500,-13.3400,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(27.3599,-4.8200,13.6786);
- glVertex3d(36.6500,-13.3400,4.0000);
- glVertex3d(37.5900,-13.6800,2.0000);
- glVertex3d(40.0000,-0.0001,2.0000);
- glVertex3d(39.0000,-0.0000,4.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0001,2.0000,0.0001);
- glVertex3d(39.0000,-0.0000,4.0000);
- glVertex3d(40.0000,-0.0001,2.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,0.0000,0.0001);
- glVertex3d(37.0000,-0.0000,5.0000);
- glVertex3d(39.0000,-0.0000,4.0000);
- glVertex3d(39.0000,0.0000,4.0000);
- glVertex3d(37.0000,0.0000,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(26.6800,4.7000,26.6800);
- glVertex3d(37.0000,0.0000,6.0000);
- glVertex3d(39.0000,0.0000,4.0000);
- glVertex3d(36.6500,13.3400,4.0000);
- glVertex3d(34.7700,12.6500,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(23.4600,13.5400,26.7237);
- glVertex3d(34.7700,12.6500,6.0000);
- glVertex3d(36.6500,13.3400,4.0000);
- glVertex3d(29.8800,25.0700,4.0000);
- glVertex3d(28.3400,23.7800,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(17.4000,20.7600,26.7882);
- glVertex3d(28.3400,23.7800,6.0000);
- glVertex3d(29.8800,25.0700,4.0000);
- glVertex3d(19.5000,33.7700,4.0000);
- glVertex3d(18.5000,32.0400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(9.2800,25.4560,26.6594);
- glVertex3d(18.5000,32.0400,6.0000);
- glVertex3d(19.5000,33.7700,4.0000);
- glVertex3d(6.7720,38.4100,4.0000);
- glVertex3d(6.4250,36.4400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,27.0880,26.6817);
- glVertex3d(6.4250,36.4400,6.0000);
- glVertex3d(6.7720,38.4100,4.0000);
- glVertex3d(-6.7720,38.4100,4.0000);
- glVertex3d(-6.4250,36.4400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-9.2800,25.4560,26.6842);
- glVertex3d(-6.4250,36.4400,6.0000);
- glVertex3d(-6.7720,38.4100,4.0000);
- glVertex3d(-19.5000,33.7700,4.0000);
- glVertex3d(-18.5000,32.0400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-17.4000,20.7600,26.6574);
- glVertex3d(-18.5000,32.0400,6.0000);
- glVertex3d(-19.5000,33.7700,4.0000);
- glVertex3d(-29.8800,25.0700,4.0000);
- glVertex3d(-28.3400,23.7800,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-23.4600,13.5400,26.7975);
- glVertex3d(-28.3400,23.7800,6.0000);
- glVertex3d(-29.8800,25.0700,4.0000);
- glVertex3d(-36.6500,13.3400,4.0000);
- glVertex3d(-34.7700,12.6500,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-26.6800,4.7000,26.7007);
- glVertex3d(-34.7700,12.6500,6.0000);
- glVertex3d(-36.6500,13.3400,4.0000);
- glVertex3d(-39.0000,0.0000,4.0000);
- glVertex3d(-37.0000,0.0000,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-26.6800,-4.7000,26.6800);
- glVertex3d(-37.0000,0.0000,6.0000);
- glVertex3d(-39.0000,0.0000,4.0000);
- glVertex3d(-36.6500,-13.3400,4.0000);
- glVertex3d(-34.7700,-12.6500,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-23.4600,-13.5400,26.7237);
- glVertex3d(-34.7700,-12.6500,6.0000);
- glVertex3d(-36.6500,-13.3400,4.0000);
- glVertex3d(-29.8800,-25.0700,4.0000);
- glVertex3d(-28.3400,-23.7800,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-17.4000,-20.7600,26.7882);
- glVertex3d(-28.3400,-23.7800,6.0000);
- glVertex3d(-29.8800,-25.0700,4.0000);
- glVertex3d(-19.5000,-33.7700,4.0000);
- glVertex3d(-18.5000,-32.0400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(-9.2800,-25.4560,26.6594);
- glVertex3d(-18.5000,-32.0400,6.0000);
- glVertex3d(-19.5000,-33.7700,4.0000);
- glVertex3d(-6.7720,-38.4100,4.0000);
- glVertex3d(-6.4250,-36.4400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(0.0000,-27.0880,26.6817);
- glVertex3d(-6.4250,-36.4400,6.0000);
- glVertex3d(-6.7720,-38.4100,4.0000);
- glVertex3d(6.7720,-38.4100,4.0000);
- glVertex3d(6.4250,-36.4400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(9.2600,-25.4560,26.6808);
- glVertex3d(6.4250,-36.4400,6.0000);
- glVertex3d(6.7720,-38.4100,4.0000);
- glVertex3d(19.5000,-33.7800,4.0000);
- glVertex3d(18.5000,-32.0400,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(17.4200,-20.7600,26.7712);
- glVertex3d(18.5000,-32.0400,6.0000);
- glVertex3d(19.5000,-33.7800,4.0000);
- glVertex3d(29.8800,-25.0700,4.0000);
- glVertex3d(28.3400,-23.7800,6.0000);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3d(23.4600,-13.5400,26.7975);
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