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%A John Amanatides
%A Alain Fournier
%T Ray Casting using Divide and Conquer in Screen Space
%B Intl. Conf. on Engineering and Computer Graphics
%C Beijing, China
%D Aug. 1984
%Z similar to SIGGRAPH '84 paper but more emphasis on
recursive screen subdivision, extents
%K screen subdivision, bounding volume
%A John Amanatides
%T Ray Tracing with Cones
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 129-135
%Z ray tracing spheres and polygons with circular conical rays
%K cone tracing, antialiasing
%A John Amanatides
%T Ray Tracing with Cones
%J Proceedings of Graphics Interface '84
%D May 1984
%P 97-98
%Z brief summary of his SIGGRAPH paper
%K cone tracing
%A John Amanatides
%A Andrew Woo
%T A Fast Voxel Traversal Algorithm for Ray Tracing
%B Eurographics '87
%D August 1987
%P 3-10
%I North-Holland
%C Amsterdam
%Z uniform grid space subdivision
%A John Amanatides
%T Realism in Computer Graphics: A Survey
%J IEEE Computer Graphics and Applications
%V 7
%N 1
%D Jan. 1987
%P 44-56
%A John Amanatides
%A Don P. Mitchell
%T Some Regularization Problems in Ray Tracing
%J Proceedings of Graphics Interface '90
%D May 1990
%P 221-228
%K CSG, numerical accuracy
%A Daniel V. Ambrosi
%T Quadric Surface Modeling for Ray Tracing
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D Jan. 1985
%Z how to intersect them
%A Arthur Appel
%T Some Techniques for Shading Machine Renderings of Solids
%J AFIPS 1968 Spring Joint Computer Conference
%V 32
%D 1968
%P 37-45
%Z first ray tracing paper, light ray tracing, b&w pictures on Calcomp plotter
%A J. Argence
%T Antialiasing for Ray Tracing Using CSG Modeling
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 199-208
%A Bruno Arnaldi
%A Thierry Priol
%A Kadi Bouatouch
%T A New Space Subdivision Method for Ray Tracing CSG Modelled Scenes
%J The Visual Computer
%V 3
%N 3
%D August 1987
%P 98-108
%K CSG
%A James Arvo
%T Backward Ray Tracing
%B SIGGRAPH '86 Developments in Ray Tracing course notes
%D Aug. 1986
%Z light ray tracing
%O also appeared in SIGGRAPH '89 Radiosity course notes
%A James Arvo
%A David Kirk
%T Fast Ray Tracing by Ray Classification
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 55-64
%Z five dimensional space subdivision
%K octree
%A James Arvo
%A David Kirk
%T Particle Transport and Image Synthesis
%J Computer Graphics (SIGGRAPH '90 Proceedings)
%V 24
%N 4
%D August 1990
%P 63-66
%K Boltzmann equation, Monte Carlo, particle transport, ray tracing, rendering
equation
%A James Arvo
%T Ray Tracing with Meta-Hierarchies
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A Peter R. Atherton
%T A Scanline Hidden Surface Removal Procedure for
Constructive Solid Geometry
%J Computer Graphics
(SIGGRAPH '83 Proceedings)
%V 17
%N 3
%D July 1983
%P 73-82
%K CSG
%A Didier Badouel
%A Kadi Bouatouch
%A Thierry Priol
%T Ray Tracing on Distributed Memory Parallel Computers: Strategies for
Distributing Computations and Data
%B SIGGRAPH '90 Parallel Algorithms and Architecture for 3D Image Generation
course notes
%D 1990
%A Sig Badt, Jr.
%T Two Algorithms for Taking Advantage of Temporal Coherence in Ray Tracing
%J The Visual Computer
%V 4
%N 3
%D September 1988
%P 123-132
%A Alan H. Barr
%T Decal Projections
%B SIGGRAPH '84 Mathematics of Computer Graphics seminar notes
%D July 1984
%K texture mapping
%A Alan H. Barr
%T Ray Tracing Deformed Surfaces
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 287-296
%A Martin L. Barrett
%T Load Balancing Experiment for Parallel Ray Tracing
%J Proc. of Ausgraph '90
%C Melbourne, Australia
%D September 1990
%P 145-155
%A Richard H. Bartels
%A John C. Beatty
%A Brian A. Barsky
%B An Introduction to Splines for Computer Graphics and Geometric Modeling
%I Morgan Kaufmann
%C Los Altos, California
%D 1987
%Z Some basic techniques on ray tracing splines (see Sweeney)
%A Eric Barton
%T Data Concurrency on the Meiko Computing Surface
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 402-407
%K parallelism
%A Marc Berger
%A Terry Trout
%A Nancy Levit
%T Ray Tracing Mirages
%J IEEE Computer Graphics and Applications
%V 10
%N 3
%D May 1990
%P 36-41
%A Marc Berger
%A Terry Trout
%A Nancy Levit
%T Rendering Mirages and Other Atmospheric Phenomena
%J Eurographics '90
%D Sept. 1990
%P 459-468
%A Luc Biard
%T Parametric Surfaces and Ray Tracing
%J Proceedings Eurographics Workshop on Phosimulation, Realism and Physics in
Computer Graphics
%C Rennes, France
%D June 1990
%P 31-51
%A Eric A. Bier
%T Solidviews, An Interactive Three-Dimensional Illustrator
%R BS & MS Thesis
%I Dept. of EE&CS, MIT
%D May 1983
%Z use of Roth's CSG ray tracer as part of an interactive system
%K CSG
%A James F. Blinn
%A Martin E. Newell
%T Texture and Reflection in Computer Generated Images
%J CACM
%V 19
%N 10
%D Oct. 1976
%P 542-547
%Z early paper on texture mapping, discusses spherical sky textures
%K texture mapping, reflection
%A James F. Blinn
%T A Generalization of Algebraic Surface Drawing
%J ACM Trans. on Graphics
%V 1
%N 3
%D July 1982
%P 235-256
%Z ray tracing "blobby" models: finding roots of sums of gaussians
%K blob, root finding
%A Kadi Bouatouch
%A M. O. Madani
%A Thierry Priol
%A Bruno Arnaldi
%T A New Algorithm of Space Tracing Using a CSG Model
%B Eurographics '87
%D August 1987
%P 65-78
%I North-Holland
%C Amsterdam
%A Kadi Bouatouch
%T Theoretical Developments on Polygonal Approximation of Parametric Surfaces
for Ray Tracing
%J Computer Graphics Forum
%V 7
%N 4
%D December 1988
%P 257-264
%I North-Holland
%C Amsterdam
%A Kadi Bouatouch
%A Thierry Priol
%T Parallel Space Tracing: An Experience on an iPSC Hypercube
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 170-187
%A Kadi Bouatouch
%A Thierry Priol
%T Experimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machine
%J Eurographics '88
%P 243-259
%O Almost the same as "Parallel Space Tracing...". Each paper contains a few
details that the other does not.
%A Christian Bouville
%A R. Brusq
%A J. L. Dubois
%A I. Marchal
%T Image Synthesis by Ray-Casting (in French)
%J Acta Electron. (France)
%V 26
%N 3-4
%D 1984
%P 249-259
%A Christian Bouville
%A J. L. Dubois
%A I. Marchal
%T Generating High Quality Pictures by Ray Tracing
%B Eurographics '84
%C Copenhagen
%D Sept. 1984
%P 161-177
%O also appeared Computer Graphics Forum, vol 4, no 2, June 1985, pp. 87-99
%A Christian Bouville
%T Bounding Ellipsoids for Ray-Fractal Intersection
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 45-52
%K bounding volume
%A Christian Bouville
%T Image Synthesis Through Ray Tracing
%J Banc-Titre
%C France
%D March 1985
%P 50
%K hardware
%A Willem F. Bronsvoort
%A Fopke Klok
%T Ray Tracing General Sweep-Defined Objects
%R 84-36
%I Dept. of Mathematics and Informatics, Delft U. of Tech.
%C Delft, Netherlands
%D 1984
%A Willem F. Bronsvoort
%A Frederik W. Jansen
%A Jarke J. van Wijk
%T The Use of Ray Casting in Solid Modeling
%J Informatie
%C Netherlands
%V 26
%D Jan. 1984
%P 50-59
%K CSG
%A Willem F. Bronsvoort
%A Jarke J. van Wijk
%A Frederik W. Jansen
%T Two Methods for Improving the Efficiency of Ray Casting in Solid Modeling
%J Computer-Aided Design
%V 16
%N 1
%D Jan. 1984
%P 110-116
%K CSG
%Z enhancements to Roth: scanline interval enclosures, CSG tree optimization,
and recursive screen subdivision
%A Willem F. Bronsvoort
%A Fopke Klok
%T Ray Tracing Generalized Sweep-Defined Objects
%R report 84-36
%I Dept. of Mathematics and Informatics, Delft U. of Tech.,
%D 1984
%A Willem F. Bronsvoort
%A Fopke Klok
%T Ray Tracing Generalized Cylinders
%J ACM Transactions on Graphics
%O note corrigendum in ACM TOG July 1987 issue, v.6, no.3, p. 238-239
%V 4
%N 4
%D Oct. 1985
%P 291-303
%A Willem F. Bronsvoort
%A Peter R. van Nieuwenhuizen
%A Frits H. Post
%T Display of Profiled Sweep Objects
%J The Visual Computer
%V 5
%D 1989
%P 147-157
%A Willem F. Bronsvoort
%T Direct Display Algorithms for Solid Modelling
%R Ph.D. Thesis
%I Delft University Press, Delft University of Technology
%D 1990
%A Joan Brooks
%T Extension and Adjuncts to the BRL-COMGEOM Program
%O for Ballistic Research Laboratories
%D Aug. 1974
%G AD/A-000 897
%Z MAGI: intersection of ray and ellipsoid, ray tracing in the punch card era
%K CSG, quadric
%A Joan Brooks
%A Ragini Murarka
%A Daniel Onuoha
%A Frank Rahn
%A Herbert A. Steinberg
%T An Extension of the Combinatorial Geometry Technique
for Modeling Vegetation and Terrain Features
%O for Ballistic Research Laboratories
%D June 1974
%G AD-782 883
%Z MAGI: hierarchical bounding boxes, adaptive subsampling, pine tree models
%K CSG, bounding volume, botanical tree
%A Chris Brown
%T Special Purpose Computer Hardware for Mechanical Design Systems
%B Proc. 1981 National Computer Graphics Assoc. Conf.
%P 403-414
%A T. Brown
%T Efficient Ray Tracing of Solid Models
%R MS Thesis
%I U. of Otago
%D 1987
%A Chris Buckalew
%A Donald Fussell
%T Illumination Networks: Fast Realistic Rendering with General Reflectance
Functions
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 89-98
%A Hans M. T. Bukow
%A Michael J. Bailey
%A Warren H. Stevenson
%T Simulation of Reflectance Sensors Using Image Synthesis Techniques
%J Computers in Mechanical Engineering
%V 3
%N 4
%D Jan. 1985
%P 69-74
%Z simulating assembly line optical sensors
%K CAM
%A Peter Burger
%A Duncan Gillies
%T Interactive Computer Graphics: Functional, Procedural,
and Device-Level Methods
%I Addison-Wesley
%C Wokingham, England
%D 1989
%Z Discusses color image quantization, quaternions, and soft (blobby) objects,
among many other topics.
%A Peter Burger
%A Duncan Gillies
%T Rapid Ray Tracing of General Surfaces of Revolution
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E Brian Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 523-532
%A Elisha Caspary
%A Isaac D. Scherson
%T A Self-Balanced Parallel Ray Tracing Algorithm
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 408-419
%K parallelism
%A Elisha Caspary
%T Sequential and Parallel Algorithms for Ray Tracing Complex Scenes
%R Doctoral Dissertation
%I U. California, Santa Barbara
%D ?
%A R. Caubet
%A Y. Duthen
%A V. Gaildrat
%T VOXAR: A Tridimensional Architecture for Fast Realistic Image Synthesis
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 135-149
%K hardware, parallelism
%A M. Chalmers
%T On the Design and Implementation of a Multiprocessor Ray Tracer
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 420-430
%K parallelism
%A Arthur G. Chang
%T Parallel Architectural Support for Ray Tracing Graphics Techniques
%R Master's Thesis
%I EECS Dept., UC Berkeley
%A John Chapman
%A T.W. Calvert
%A John Dill
%T Exploiting Temporal Coherence in Ray Tracing
%J Proceedings of Graphics Interface '90
%D May 1990
%P 196-204
%A Mark J. Charney
%A Isaac D. Scherson
%T Efficient Traversal of Well-Behaved Hierarchical Trees of Extents for
Ray-Tracing Complex Scenes
%J The Visual Computer
%V 6
%N 3
%D June 1990
%P 167-178
%A Subdeb Chattopadhyay
%A Akira Fujimoto
%T Bi-directional Ray Tracing
%B Computer Graphics 1987 (Proceedings of CG International '87)
%E Tosiyasu Kunii
%I Springer Verlag
%C Tokyo
%D 1987
%P 335-343
%A P.C. Choa
%T A Parallel Architecture of Ray-Tracing Image Generation
%R Ph.D. Thesis
%I Northwestern University
%D 1989
%A W. L. Chung
%T A New Method of View Synthesis for Solid Modelling
%B CAD84
%I Butterworth & Co
%C Guildford, Surrey, UK
%D Apr. 1984
%P 470-480
%K CSG
%A John G. Cleary
%A Brian Wyvill
%A Reddy Vatti
%A Graham M. Birtwistle
%T Design and Analysis of a Parallel Ray Tracing Computer
%J Proceedings of Graphics Interface '83
%D May 1983
%P 33-34
%O also appeared Proceedings XI Association of Simula Users Conference, 1983
%Z short note describing their project
%K hardware
%A John G. Cleary
%A Brian Wyvill
%A Graham M. Birtwistle
%A Reddy Vatti
%T Multiprocessor Ray Tracing
%R Technical Report No. 83/128/17
%I Dept. of CS, U of Calgary
%D Oct. 1983
%Z analysis of square and cubical processor arrays for ray tracing
%K hardware
%A John G. Cleary
%A Geoff Wyvill
%T An Analysis of an Algorithm for Fast Ray-Tracing Using Uniform Space
Subdivision
%J The Visual Computer
%V 4
%N 2
%D July 1988
%P 65-83
%O same as Research Report 87/264/12, U. of Calgary, Dept. of CS
%A Sabine Coquillart
%A Michael Gangnet
%T Shaded Display of Digital Maps
%J IEEE Computer Graphics and Applications
%V 4
%N 7
%P 35-42
%D July, 1984
%Z Several methods for displaying height fields are presented.
%K maps, terrain, ray tracing, priority list
%A Robert L. Cook
%A Thomas Porter
%A Loren Carpenter
%T Distributed Ray Tracing
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 137-145
%Z Monte Carlo distribution of rays to get
gloss, translucency, penumbras, depth of field, motion blur
%K probabilistic ray tracing, monte carlo, motion blur, stochastic sampling
%A Robert L. Cook
%T Stochastic Sampling in Computer Graphics
%J ACM Transactions on Graphics
%V 5
%N 1
%D Jan. 1986
%P 51-72
%A Robert L. Cook
%T Practical Aspects of Distributed Ray Tracing
%B SIGGRAPH '86 Developments in Ray Tracing seminar notes
%D Aug. 1986
%K probabilistic ray tracing
%A Sabine Coquillart
%T An Improvement of the Ray-Tracing Algorithm
%B Eurographics '85
%D Sept. 1985
%I North-Holland
%C Amsterdam
%P 77-88
%A E. Cordonnier
%A C. Bouville
%A I. Marchal
%A J. L. Dubois
%T Creating CSG Modelled Pictures for Ray-Casting Display
%B Eurographics '85
%D Sept. 1985
%I North-Holland
%C Amsterdam
%A Franklin C. Crow
%T Parallelism in Rendering Algorithms
%J Proceedings of Graphics Interface '88
%D June 1988
%P 87-96
%Z overview of many parallel rendering methods
%A Franklin C. Crow
%A Gary Demos
%A Jim Hardy
%A John McLaughlin
%A Karl Sims
%T 3D Image Synthesis on the Connection Machine
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 254-269
%K parallelism
%A Joseph M. Cychosz
%T Efficient Generation of Sampling Jitter Using Look-up Tables
%R Purdue CADLAB Technical Report No. JC-05
%I Purdue University
%D 1989
%O Reprinted in Graphics Gems, Andrew Glassner (ed.)
%A Norm Dadoun
%A David G. Kirkpatrick
%A John P. Walsh
%T The Geometry of Beam Tracing
%B Proc. of the Symp. on Computational Geometry
%D June 1985
%P 55-61
%Z the use of BSP trees and hierarchical bounding volumes for
fast beam intersection testing
%A David Elliott Dauenhauer
%A Sudhanshu Kumar Semwal
%T Approximate Ray Tracing
%J Proceedings of Graphics Interface '90
%D May 1990
%P 75-82
%A J. Roy Davis
%A Roger Nagel
%A Walter Guber
%T A Model Making and Display Technique for 3-D Pictures
%J Proceedings of the 7th Annual Meeting of UAIDE
%C San Francisco
%D Oct. 1968
%P 47-72
%Z Synthavision genesis: CSG, primitives, optimization by region adjacency
lists and adaptive subdivision for line drawings
%K CSG
%A Jon E. Davis
%A Michael J. Bailey
%A David C. Anderson
%T Realistic Image Generation and the Modeling of Mechanical Solids
%J Computers in Mechanical Engineering
%V 1
%N 1
%D Aug. 1982
%Z intro to CAD, solid modeling, and Whitted ray tracing, pre-Roth
%A Jon E. Davis
%T Recursive Ray Tracing for the Realistic Display of Solid Models
%R MSME Thesis
%I Dept. of ME, Purdue U.
%D May 1982
%K CAD
%A Daniel Evan Defend
%T Parallel Ray Tracing in a Vector--Multiprocessing Environment
%R CSRD Rpt. No. 677
%I Center for Supercomputing Research and Development, University of Illinois
%D September, 1987
%A Hiroshi Deguchi
%A Hitoshi Nishimura
%A Hiroshi Yoshimura
%A Toru Kawata
%A Isao Shirakawa
%A Koichi Omura
%T A Parallel Processing Scheme for Three-Dimensional Image Creation
%B Conf. Proc. Int. Symp. on Circuit and Systems (ISCAS'84)
%D 1984
%P 1285-1288
%Z LINKS-1 hardware
%K hardware
%A Hiroshi Deguchi
%A Isao Shirakawa
%A Koichi Omura
%A M. Nishida
%A Hitoshi Nishimura
%A Toru Kawata
%T A Tree-Structured Parallel Processing System for Image Generation by Ray
Tracing
%J Trans. Inst. Electron. Commun. Eng. J69D
%D 1986
%P 170-179
%A Olivier Devillers
%A Claude Puech
%A Francois Sillion
%T Efficiency of Space Subdivision Structures for Ray Tracing
%R Technical Report 88-2
%I Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France
%D March 1988
%A Olivier Devillers
%T The Macro-Regions: an Efficient Space Subdivision Structure for Ray Tracing
%R Technical Report 88-13
%I Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France
%D November 1988
%K using grid subdivision, save time by finding empty blocks of grid cubes
%A C.G.C. van Dijk
%T Ray Tracing Profiled Generalised Cylinders
%R Masters Thesis
%I Delft U. of Tech
%D 1989
%A Mark A. Z. Dippe
%A Erling Henry Wold
%T Antialiasing Through Stochastic Sampling
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 69-78
%K probabilistic ray tracing, stochastic sampling
%A Mark E. Dippe
%A John Swensen
%T An Adaptive Subdivision Algorithm and Parallel Architecture
for Realistic Image Synthesis
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 149-158
%Z 3-D network of processors, algorithm for adaptive load distribution
%K hardware
%A John E. Dorband
%T Ray Tracing on the MPP
%J Frontiers of Massively Parallel Scientific Computation,
Proceedings of 1st Symposium at Goddard Space Flight Center
%R NASA Conference Publication 2478
%D 1986
%P 211-215,316
%A G. Drettakis
%A Eugene Fiume
%A Alan Fournier
%T Tightly-Coupled Multiprocessing for a Global Illumination Algorithm
%J Eurographics '90
%D Sept. 1990
%P 387-398
%A Bruce E. Edwards
%T Implementation of a Ray-Tracing Algorithm for Rendering Superquadric Solids
%R Master's Thesis, TR-82018
%I Rensselaer Polytechnic Institute, Troy, NY
%D Dec. 1982
%Z ray-traced unions and differences of superquadrics
%K superquadric
%A K.S. Eo
%A C.M. Kyung
%T Hybrid Shadow Testing Scheme for Ray Tracing
%J CAD
%V 21
%N 1
%D Jan/Feb. 1989
%P 38-48
%A Patrick A. Fitzhorn
%T Realistic Image Synthesis: A Time Complexity Analysis of Ray Tracing
%R Master's Thesis
%I Dept. of CS, Colorado State U.
%C Fort Collins, CO
%D Spring 1982
%A James D. Foley
%A Andries van Dam
%A Steven K. Feiner
%A John F. Hughes
%B Computer Graphics, Principles and Practice, Second Edition
%I Addison-Wesley
%C Reading, Massachusetts
%D 1990
%Z Overview of research to date
%A Marie-Claire Forgue
%T Ray-tracing Parallelization on a SIMD/SPMD Machine
%R PhD
%I Laboratoire de Signaux et Systems (LASSY), Universite de Nice, Nice, France
%D September 1988
%A Akira Fujimoto
%A Kansei Iwata
%T Accelerated Ray Tracing
%B Computer Graphics: Visual Technology and Art
(Proceedings of Computer Graphics Tokyo '85)
%E Tosiyasu Kunii
%I Springer Verlag
%C Tokyo
%D 1985
%P 41-65
%K octree
%A Akira Fujimoto
%A Takayuki Tanaka
%A Kansei Iwata
%T ARTS: Accelerated Ray-Tracing System
%J IEEE Computer Graphics and Applications
%V 6
%N 4
%D Apr. 1986
%P 16-26
%K octree
%A Severin Gaudet
%A Richard Hobson
%A Pradeep Chilka
%A Thomas Calvert
%T Multiprocessor Experiments for High-Speed Ray Tracing
%J ACM Transactions on Graphics
%V 7
%N 3
%D July 1988
%P 151-179
%A Michael Gervautz
%T Three Improvements of the Ray Tracing Algorithm For CSG Trees
%J Computers and Graphics
%V 10
%N 4
%D 1986
%P 333-339
%K image synthesis
%A P. Getto
%T Fast Ray Tracing of Unevaluated Constructive Solid Geometry Models
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E Brian Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 563-578
%A Michael Gigante
%T Accelerated Ray Tracing Using Non-Uniform Grids
%J Proc. of Ausgraph '90
%C Melbourne, Australia
%D September 1990
%P 157-163
%A H. Gjoystdal
%A J. E. Reinhardsen
%A K. Astebol
%T Computer Representation of Complex 3-D Geological Structures Using a New
'Solid Modeling' Technique
%J Geophy. Prospect. (Netherlands)
%V 33
%N 8
%D Dec. 1985
%P 1195-1211
%K dynamic ray tracing
%A Andrew S. Glassner
%T Space Subdivision for Fast Ray Tracing
%J IEEE Computer Graphics and Applications
%V 4
%N 10
%D Oct. 1984
%P 15-22
%Z use of octrees to speed intersection testing
%K bounding volume, octree
%A Andrew S. Glassner
%A Jim Arvo
%A Robert L. Cook
%A Eric Haines
%A Pat Hanrahan
%A Paul Heckbert
%A David B. Kirk
%B An Introduction to Ray Tracing
%E Andrew S. Glassner
%I Academic Press
%C London
%D 1989
%O earlier versions as course notes at SIGGRAPH '87 and '88
%A Andrew S. Glassner
%T Spacetime Ray Tracing for Animation
%J IEEE Computer Graphics and Applications
%V 8
%N 2
%D March 1988
%P 60-70
%E Andrew S. Glassner
%T Graphics Gems
%I Academic Press
%C London
%D 1990
%Z includes a ray tracing chapter of some basic algorithms and C code
%A Andrew S. Glassner
%T Implementation Notes for Ray Tracers
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A Andrew S. Glassner
%T Some Ideas For Future Work
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A Andrew S. Glassner
%T Current Trends in Ray Tracing
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A Jeffrey Goldsmith
%A John Salmon
%T A Ray Tracing System for the Hypercube
%R Caltech Concurrent Computing Project Memorandum HM154
%I California Institute of Technology
%D 1985
%K parallel processing
%A Jeffrey Goldsmith
%A John Salmon
%T Automatic Creation of Object Hierarchies for Ray Tracing
%I IEEE Computer Graphics and Applications
%V 7
%N 5
%D May 1987
%P 14-20
%K ray tracing, bounding volume
%A Robert A. Goldstein
%T A System for Computer Animation of 3-D Objects
%J Proceedings of the 10th Annual UAIDE Meeting
%D 1971
%A Robert A. Goldstein
%A Roger Nagel
%T 3-D Visual Simulation
%J Simulation
%V 16
%N 1
%D Jan. 1971
%P 25-31
%Z introduction to CSG, ray tracing, director's language
%K CSG
%A Eric Graham
%T Graphic Scene Simulations
%J Amiga World
%D May/June 1987
%P 18
%Z C source for sphere ray tracer (runs on Amiga)
%A Stuart A. Green
%A D.J. Paddon
%A E. Lewis
%T A Parallel Algorithm and Tree-based Computer Architecture for Ray Traced
Computer Graphics
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 431-442
%K parallelism
%O also appeared TR-89-02, University of Bristol Computer Science Department,
March 1989
%A Stuart A. Green
%A D.J. Paddon
%T Exploiting Coherence for Multiprocessor Ray Tracing
%J IEEE Computer Graphics and Applications
%V 9
%N 6
%D Nov. 1989
%P 12-26
%K parallelism
%A Stuart A. Green
%A D.J. Paddon
%T A Highly Flexible Multiprocessor Solution for Ray Tracing
%J The Visual Computer
%V 6
%N 2
%D March 1990
%P 62-73
%A Stefan Haas
%A Georgios Sakas
%T Methods for Efficient Sampling of Arbitrary Distributed Volume Densities
%J Proceedings Eurographics Workshop on Phosimulation, Realism and Physics in
Computer Graphics
%C Rennes, France
%D June 1990
%P 215-227
%Z Comparison of methods of sampling atmospheric effects along a ray
%A Eric A. Haines
%A Donald P. Greenberg
%T The Light Buffer: A Ray Tracer Shadow Testing Accelerator
%J IEEE Computer Graphics and Applications
%V 6
%N 9
%D Sept. 1986
%P 6-16
%K shading, ray tracing, shadows
%A Eric A. Haines
%T The Light Buffer: A Ray Tracer Shadow Testing Accelerator
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D Jan. 1986
%K longer version of paper
%A Eric A. Haines
%T A Proposal for Standard Graphics Environments
%J IEEE Computer Graphics and Applications
%V 7
%N 11
%D Nov. 1987
%P 3-5
%Z renderer benchmarking environments and how to obtain them
%K benchmark
%O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes
%A Eric A. Haines
%T Tracing Tricks
%B SIGGRAPH '89 Introduction to Ray Tracing course notes
%D July 1989
%Z tricks for speeding global intersection
%A Roy A. Hall
%T A Methodology for Realistic Image Synthesis
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D Aug. 1983
%K shading, color
%A Roy A. Hall
%A Donald P. Greenberg
%T A Testbed for Realistic Image Synthesis
%J IEEE Computer Graphics and Applications
%V 3
%N 8
%D Nov. 1983
%P 10-20
%Z concerns shading and color more than ray tracing, but nice pictures!
%K shading, color
%A Roy Hall
%T Color Reproduction and Illumination Models
%B Techniques for Computer Graphics
%E David E. Rogers
%E Ray A. Earnshaw
%I Springer Verlag
%C New York
%D 1987
%P 194-238
%A Roy Hall
%B Illumination and Color in Computer Generated Imagery
%I Springer-Verlag
%C New York
%D 1989
%A Pat Hanrahan
%T Ray Tracing Algebraic Surfaces
%J Computer Graphics
(SIGGRAPH '83 Proceedings)
%V 17
%N 3
%D July 1983
%P 83-90
%Z numerical techniques for finding roots of polynomials
%K root finding, algebraic surface
%A Pat Hanrahan
%A Paul S. Heckbert
%T Introduction to Beam Tracing
%B Intl. Conf. on Engineering and Computer Graphics
%C Beijing, China
%D Aug. 1984
%P 286-289
%Z early version of their SIGGRAPH paper
%A Pat Hanrahan
%T Using Caching and Breadth-First Search to Speed Up Ray-Tracing
%J Proceedings of Graphics Interface '86
%D May 1986
%P 56-61
%K seed fill, coherence
%A John C. Hart
%A Daniel J. Sandin
%A Louis H. Kauffman
%T Ray Tracing Deterministic 3-D Fractals
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 289-296
%K fractal
%A A. Hashimoto
%A T. Akimoto
%A K. Mase
%A Y. Suenaga
%T Vista Ray-Tracing: High Speed Ray Tracing Using Perspective Projection
Image
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E Brian Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 549-562
%A Paul S. Heckbert
%A Pat Hanrahan
%T Beam Tracing Polygonal Objects
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 119-127
%Z Weiler-Atherton algorithm applied to ray tracing
%K polygon
%A Paul S. Heckbert
%T Ray Tracing JELL-O (R) Brand Gelatin
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 73-74
%Z delicious
%K lattice algorithm, Jell-O (TM), gelatin
%O revision appears in CACM, Vol. 31, #2, February 1988, p. 130-134
%A D. Hoffman
%T Using Octree Space Subdivision to Accelerate Ray Tracing Heavily Populated
Scenes
%R Junior Independent Work
%I Princeton University
%D 1988
%A Georg R. Hoffmann
%T Who Invented Ray Tracing?
%J The Visual Computer
%V 6
%N 3
%D June 1990
%P 120-124
%Z Durer did
%A Gary Hooper
%T A System for Image Synthesis
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D 1984
%Z longer version of paper, similar to Weghorst's
%A Ping-Kang Hsiung
%A Robert H. P. Dunn
%T Visualizing Relativistic Effects in Spacetime
%J Proceedings of Supercomputing '89 Conference
%P 597-606
%A Ping-Kang Hsiung
%A Robert H. Thibadeau
%A Michael Wu
%T T-Buffer: Fast Visualization of Relativistic Effects in Spacetime
%J Proceedings of the 1990 Symposium on Interactive 3D Graphics
%P 83-88,263
%A M. Iizuka
%T Ray-Traced View and Visual Transparent Quality of Double Transparent Objects
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 189-198
%A Masa Inakage
%T Caustics and Specular Reflection Models for Spherical Objects and Lenses
%J The Visual Computer
%V 2
%N 6
%D 1986
%P 379-383
%Z cheap caustics by using approximations of reflectance/refraction for
spheres and lenses
%A Masa Inakage
%T Particals: An Artistic Approach to Fuzzy Objects
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 126-134
%A Masa Inakage
%T An Illumination Model for Atmospheric Environments
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E Brian Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 533-548
%A Frederik W. Jansen
%T A CSG List Priority Hidden Surface Algorithm
%J Eurographics '85
%D 1985
%P 51-62
%A Frederik W. Jansen
%T Data Structures for Ray Tracing
%E L. R. A. Kessener
%E F. J. Peters
%E M. L. P. van Lierop
%B Data Structures for Raster Graphics
%O Eurographic Seminar
%I Springer-Verlag
%C New York
%D 1986
%P 57-73
%Z overview of published algorithms for ray tracing using spatial subdivision
%K data structures, CSG
%A David Jevans
%A Brian Wyvill
%T Ray Tracing Implicit Surfaces
%R Technical Report 88/292/04
%I University of Calgary
%D 1988
%Z voxel and octree hybrid efficiency structure
%A David A.J. Jevans
%T Optimistic Multi-Processor Ray Tracing
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E Brian Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 507-522
%A David Jevans
%A Brian Wyvill
%T Adaptive Voxel Subdivision for Ray Tracing
%J Proceedings of Graphics Interface '89
%D June 1989
%P 164-172
%Z nested grid subdivision structures
%A Kenneth I. Joy
%A Murthy N. Bhetanabhotla
%T Ray Tracing Parametric Surface Patches Utilizing Numerical Techniques
and Ray Coherence
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 279-285
%A James T. Kajiya
%T Ray Tracing Parametric Patches
%J Computer Graphics
(SIGGRAPH '82 Proceedings)
%V 16
%N 3
%D July 1982
%P 245-254
%Z ray tracing bivariate polynomial patches
%K patch
%A James T. Kajiya
%T New Techniques for Ray Tracing Procedurally Defined Objects
%J ACM Trans. on Graphics
%V 2
%N 3
%D July 1983
%P 161-181
%O also appeared in SIGGRAPH '83 Proceedings.
%Z ray tracing fractals, prisms, and surfaces of revolution
%K fractal
%A James T. Kajiya
%T SIGGRAPH '83 Tutorial on Ray Tracing
%B SIGGRAPH '83 State of the Art in Image Synthesis seminar notes
%D July 1983
%Z good survey of ray tracing
%A James T. Kajiya
%A Brian P. Von Herzen
%T Ray Tracing Volume Densities
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 165-174
%Z ray tracing and meteorological simulation of clouds
%K cloud
%A James T. Kajiya
%T The Rendering Equation
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 143-150
%K shading, diffuse reflection, radiosity
%A James T. Kajiya
%A Timothy L. Kay
%T Rendering Fur with Three Dimensional Textures
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 271-280
%Z texel rendering
%K teddy bear
%A James T. Kajiya
%T Radiometry and Photometry for Computer Graphics
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A Devendra Kalra
%A Alan H. Barr
%T Guaranteed Ray Intersections with Implicit Surfaces
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 297-306
%Z Automatic interval finding for implicit surface intersection
%K root finding
%A Michael R. Kaplan
%T Space-Tracing, A Constant Time Ray-Tracer
%B SIGGRAPH '85 State of the Art in Image Synthesis seminar notes
%D July 1985
%Z like Glassner
%A Michael R. Kaplan
%T The Use of Spatial Coherence in Ray Tracing
%B Techniques for Computer Graphics
%E David E. Rogers
%E Ray A. Earnshaw
%I Springer Verlag
%C New York
%D 1987
%P 173-193
%Z improved version of course notes article
%K octree
%A Douglas S. Kay
%A Donald P. Greenberg
%T Transparency for Computer Synthesized Images
%J Computer Graphics
(SIGGRAPH '79 Proceedings)
%V 13
%N 2
%D Aug. 1979
%P 158-164
%Z 2.5-D ray tracing: refraction by warping background image,
contains better refraction formula than Whitted
%A Douglas S. Kay
%T Transparency, Refraction, and Ray Tracing for Computer Synthesized Images
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D Jan. 1979
%A Timothy L. Kay
%A James T. Kajiya
%T Ray Tracing Complex Scenes
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 269-278
%K bounding volume
%A G. Kedem
%A J. L. Ellis
%T The Ray-Casting Machine
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 378-401
%K parallelism
%O also appeared Proc. IEEE Intl. Conf. on Computer Design:
VLSI in Computers (ICCD '84), p. 533-538
%A Stewart Kingdon
%T Speeding Up Ray-Scene Intersections
%R Master's of Mathematics Thesis
%I University of Waterloo, Waterloo, Ontario, Canada
%D Fall 1986
%Z comparison of three existing structuring schemes
%A David B. Kirk
%T The Simulation of Natural Features Using Cone Tracing
%B Advanced Computer Graphics
(Proc. of CG Tokyo '86)
%E Tosiyasu Kunii
%I Springer Verlag
%C Tokyo
%D 1986
%P 129-144
%O reprinted in The Visual Computer, Vol. 3, No. 2, 1987, pp. 63-71
%K antialiasing
%A David Kirk
%A James Arvo
%T The Ray Tracing Kernel
%J Proc. of Ausgraph '88
%C Melbourne, Australia
%D July 1988
%P 75-82
%O also in SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%A Shoichi Kitaoka
%T KIT: An Experimental Solid Modelling System
%R MS Thesis
%I University of Utah
%D April 1985
%Z Roth-style ray tracer with the addition of several new surfaces
including patches, sweeps, etc. Produced "Scene with Corkscrew" on
SIGGRAPH '85 back cover
%K solid modeling, primitive shapes
%A Shoichi Kitaoka
%T KIT: An Experimental Solid Modelling System
%J The Visual Computer
%V 2
%N 1
%D Jan. 1986
%P 9-14
%Z Roth-style ray tracer with the addition of several new surfaces
including patches, sweeps, etc.
%K solid modeling, primitive shapes
%A Hiroaki Kobayashi
%A Tadao Nakamura
%A Yoshiharu Shigei
%T Parallel Processing of an Object Space for Image Synthesis Using Ray Tracing
%J The Visual Computer
%V 3
%N 1
%D February 1987
%P 13-22
%A Hiroaki Kobayashi
%A Satoshi Nishimura
%A Hideyuki Kubota
%A Tadao Nakamura
%A Yoshiharu Shigei
%T Load Balancing Strategies for a Parallel Ray-Tracing System Based on
Constant Subdivision
%J The Visual Computer
%V 4
%N 4
%D October 1988
%P 197-209
%A Hiroaki Kobayashi
%A Susumi Horiguchi
%A Hideyuki Kubota
%A Tadao Nakamura
%T Effective Parallel Processing for Synthesizing Continuous Images
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E Brian Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 343-352
%A Hiroaki Kobayashi
%A Tadao Nakamura
%A Yoshiharu Shigei
%T A Strategy for Mapping Parallel Ray-Tracing into a Hypercube Multiprocessor
System
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 160-169
%A Roman Kuchkuda
%T An Introduction to Ray Tracing
%B Theoretical Foundations of Computer Graphics and CAD
%E R.A. Earnshaw
%I Springer-Verlag
%C Berlin
%D 1988
%P 1039-1060
%Z good introduction
%K superquadrics
%A Tosiyasu Kunii
%A Satoshi Nishimura
%A T. Noma
%T The Design of a Parallel Processing System for Computer Graphics
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 353-377
%K parallelism
%A Tosiyasu L. Kunii
%A Geoff Wyvill
%T CSG and Ray Tracing Using Functional Primitives
%B Computer-Generated Images: The State of the Art, Proceedings of
Graphics Interface '85
%E N. Magnenat-Thalmann
%E D. Thalmann
%D 1985
%P 137-152
%A Bernd Lamparter
%A Heinrich Muller
%A Jorg Winckler
%T The Ray-z-Buffer--An Approach for Ray Tracing Arbitrarily Large Scenes
%I Universitat Freiburg Institut fur Informatik
%D April 1990
%A Mark E. Lee
%A Richard A. Redner
%A Samuel P. Uselton
%T Statistically Optimized Sampling for Distributed Ray Tracing
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 61-67
%K probabilistic ray tracing, stochastic sampling
%A W. Leister
%A Th. Maus
%A H. Muller
%A B. Neidecker
%A A. Stosser
%T "Occursus Cum Novo" - Computer Animation by Ray Tracing in a Network
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 83-92
%A Pascal Leray
%T Towards a Z-Buffer and Ray-Tracing Multimode System Based on Parallel
Architecture and VLSI Chips
%B Advances in Computer Graphics Hardware I
%E W. Strasser
%D 1987
%P 141-145
%A G. Levner
%A P. Tassinari
%A D. Marini
%T A Simple, General Method for Ray Tracing Bicubic Surfaces
%B Computer Graphics 1987
%E Tosiyasu Kunii
%I Springer Verlag
%C Tokyo
%D 1987
%P 285-302
%O also in Theoretical Foundations of Computer Graphics and CAD, NATO ASI
Series, Vol. F40, Springer-Verlag, 1988, p. 805-820.
%A Marc Levoy
%T A Hybrid Ray Tracer for Rendering Polygon and Volume Data
%J IEEE Computer Graphics and Applications
%V 10
%N 2
%D March 1990
%P 33-40
%A Marc Levoy
%T Volume Rendering by Adaptive Refinement
%J The Visual Computer
%V 6
%N 1
%D Feb. 1990
%P 2-7
%A Marc Levoy
%T Efficient Ray Tracing of Volume Data
%J ACM Transactions on Graphics
%V 9
%N 3
%D July 1990
%P 245-261
%A Jimmy Jih-Ming Lin
%T Fast Ray Tracing on BSP-Trees
%R M.S. Thesis
%I Department of Computer Science, University of Central Florida, Orlando
%C Orlando
%D 1987
%A Daniel Lischinski
%A Jakob Gonczarowski
%T Improved Techniques for Ray Tracing Parametric Surfaces
%J The Visual Computer
%V 6
%N 3
%D June 1990
%P 134-152
%Z good overview of past work
%A J. David MacDonald
%T Space Subdivision Algorithms for Ray Tracing
%R Master's of Mathematics Thesis
%I University of Waterloo, Waterloo, Ontario, Canada
%D Spring 1988
%A J. David MacDonald
%A Kellogg S. Booth
%T Heuristics for Ray Tracing Using Space Subdivision
%J Proceedings of Graphics Interface '89
%D June 1989
%P 152-163
%A J. David MacDonald
%A Kellogg S. Booth
%T Heuristics for Ray Tracing Using Space Subdivision
%J The Visual Computer
%V 6
%N 3
%D June 1990
%P 153-166
%A Nadia Magnenat-Thalmann
%A Daniel Thalmann
%T Computer Animation: Theory and Practice
%I Springer-Verlag
%D 1985
%Z basics of ray tracing
%A Nadia Magnenat-Thalmann
%A Daniel Thalmann
%T Image Synthesis
%I Springer-Verlag
%C Tokyo
%D 1987
%Z includes summaries of ideas from many articles in this bibliography
%A Thomas J.V. Malley
%T A Shading Method for Computer Generated images
%R Master's Thesis
%I University of Utah
%D June 1988
%Z uses ray tracing for form factors
%A Joseph Marks
%A Robert Walsh
%A Jon Christensen
%A Mark Friedell
%T Image and Intervisibility Coherence in Rendering
%J Proceedings of Graphics Interface '90
%D May 1990
%P 17-30
%Z radiosity
%A Andrew Marriot
%T The Adventures of PCPlod
%J Proc. of Ausgraph '90
%C Melbourne, Australia
%D September 1990
%P 63-69
%A Donald M. Marsh
%T UgRay: An Efficient Ray-Tracing Renderer for UniGrafix
%R Report No. UCB/CSD 87/360
%I Computer Science Division (EECS), UC Berkeley
%D May 1987
%K uniform spatial subdivision
%A Stephen C. Marsh
%T Fine Grain Parallel Architectures and the Creation of High-Quality Images
%B Theoretical Foundations of Computer Graphics and CAD
%E R.A. Earnshaw
%I Springer-Verlag
%C Berlin
%D 1988
%P 727-754
%A R. R. Martin
%T Recent Advances in Graphical Techniques
%B 1985 European Conference on Solid Modeling
%O London, 9-10 Sept 1985
%I Oyez Sci. and Tech. Services
%C London
%D 1985
%K texture mapping
%A Nelson L. Max
%T Vectorized Procedural Models for Natural Terrain:
Waves and Islands in the Sunset
%J Computer Graphics
(SIGGRAPH '81 Proceedings)
%V 15
%N 3
%D Aug. 1981
%P 317-324
%Z ray tracing on a CRAY + many tricks
%K orientation code, colormap animation, hardware, wave
%A Nelson L. Max
%T An Anti-Aliased Wave Reflection Algorithm
%B SIGGRAPH '82 Advanced Image Synthesis seminar notes
%D July 1982
%Z improved ray tracing of waves
%K wave
%A Gregory M. Maxwell
%T Mathematical Modelling of a Gas Fired Swimming Pool Water Heater
%R Ph.D. Thesis
%I Mechanical Eng., Purdue University
%D 1983
%Z uses ray tracing to compute radiosity shape factors for finned tubes
%A U. Meyer
%T Hemi-Cube Ray Tracing: A Method for Generating Soft Shadows
%J Eurographics '90
%D Sept. 1990
%P 365-376
%A Gene S. Miller
%A C. Robert Hoffman
%T Illumination and Reflection Maps:
Simulated Objects in Simulated and Real Environments
%B SIGGRAPH '84 Advanced Computer Graphics Animation seminar notes
%D July 1984
%Z reflection maps: how to make and use them
%K illumination map
%A Don P. Mitchell
%T Generating Antialiased Images at Low Sampling Densities
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 65-72
%A Don P. Mitchell
%T Robust Ray Intersection with Interval Arithmetic
%J Proceedings of Graphics Interface '90
%D May 1990
%P 68-74
%Z root isolation
%A Don P. Mitchell
%T The Antialiasing Problem in Ray Tracing
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A B. Tezenas du Montcel
%A A. Nicolas
%T An Illumination Model for Ray-Tracing
%B Eurographics '85
%D Sept. 1985
%A Hans P. Moravec
%T 3D Graphics and the Wave Theory
%J Computer Graphics
(SIGGRAPH '81 Proceedings)
%V 15
%N 3
%D Aug. 1981
%P 289-296
%Z illumination by wave fronts, rather than light rays
%K wave theory
%A D.T. Morris
%A Peter M. Dew
%T Dynamic Dataflow Algorithms for Ray Tracing CSG Objects
%B Parallel Processing for Computer Vision and Display
%E P.M. Dew
%E T.R. Heywood
%E R.A. Earnshaw
%I Addison Wesley
%C Reading, Mass.
%D 1989
%P 452-460
%K parallelism
%A J.M. Moshell
%A T.J. Cullip
%T An Array Processor for Ray Tracing
%I Department of Computer Science, University of Central Florida, Orlando
%D Nov. 1985
%A Heinrich Muller
%T Ray-Tracing Complex Scenes by Grids
%R Technical Report 22
%I Universitat Karlsruhe, Fakultat fur Informatik
%D December 1985
%A Heinrich Muller
%T Image Generation by Space Sweep
%J Computer Graphics Forum
%V 5
%D 1986
%P 189-195
%Z trace a set of rays in parallel along a plane
%A Kouichi Murakami
%A Hitoshi Matsumoto
%T Ray Tracing with Octree Data Structure
%B Proc. 28th Information Processing Conf.
%D 1983
%A Koichi Murakami
%A Katsuhiko Hirota
%T Incremental Ray Tracing
%J Proceedings Eurographics Workshop on Phosimulation, Realism and Physics in
Computer Graphics
%C Rennes, France
%D June 1990
%P 15-29
%Z an extension of parameterized ray tracing
%A F. Kenton Musgrave
%A Craig E. Kolb
%A Robert S. Mace
%T The Synthesis and Rendering of Eroded Fractal Terrains
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 41-50
%Z info on efficiently ray tracing height fields
%K fractal, height fields
%A F. Kenton Musgrave
%T Grid Tracing: Fast Ray Tracing For Height Fields
%J Research Report YALEU/DCS/RR-639
%D July, 1988
%A Eihachiro Nakamae
%A Takao Ishizaki
%A Tomoyuki Nishita
%A Shinichi Takita
%T Compositing 3D Images with Antialiasing and Various Shading Effects
%J IEEE Computer Graphics and Applications
%V 9
%N 2
%D March 1989
%P 21-29
%K ray trace when needed
%A Keiji Nemoto
%A Takao Omachi
%T An Adaptive Subdivision by Sliding Boundary Surfaces for Fast Ray Tracing
%J Proceedings of Graphics Interface '86
%D May 1986
%P 43-48
%Z adaptive subdivision algorithm on a parallel architecture
%A Hitoshi Nishimura
%A Hiroshi Ohno
%A Toru Kawata
%A Isao Shirakawa
%A Koichi Omura
%T Links-1: A Parallel Pipelined Multimicrocomputer System
for Image Creation
%B Conference Proceedings of the 10th Annual International
Symposium on Computer Architecture, SIGARCH
%D 1983
%P 387-394
%Z a parallel hardware architecture being used for ray traced animation;
the paper does not discuss ray tracing or their software
%K hardware
%A Tomoyuki Nishita
%A Thomas W. Sederberg
%A Masanori Kakimoto
%T Ray Tracing Trimmed Rational Surface Patches
%J Computer Graphics (SIGGRAPH '90 Proceedings)
%V 24
%N 4
%D August 1990
%P 337-345
%A Masataka Ohta
%A Mamoru Maekawa
%T Ray Coherence Theorem and Constant Time Ray Tracing Algorithm
%B Computer Graphics 1987
%E Tosiyasu Kunii
%I Springer Verlag
%C Tokyo
%D 1987
%P 303-314
%A Masataka Ohta
%A Manoru Maekawa
%T Ray-Bound Tracing for Perfect and Efficient Anti-Aliasing
%J The Visual Computer
%V 6
%N 3
%D June, 1990
%P 125-133
%A David Edward Orcutt
%T Implementation of Ray Tracing on the Hypercube
%J Third Conference on Hypercube Concurrent Computers and Applications
%E Geoffrey Fox
%V 2
%D 1988
%P 1207-1210
%A Jamie Packer
%T Exploiting Concurrency: A Ray Tracing Example
%R Inmos Technical Note 7
%I Inmos Limited
%D Oct. 1987
%A James Painter
%A Kenneth Sloan
%T Antialiased Ray Tracing by Adaptive Progressive Refinement
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 281-288
%Z adaptive stochastic sampling
%K antialiasing, filtering
%A Darwyn R. Peachey
%T PORTRAY - An Image Synthesis System for Realistic Computer Graphics
%R TR 84-18
%I Dept. of Computational Science, U. of Saskatchewan
%C Saskatoon, Saskatchewan, Canada
%D 1984
%Z excellent survey of image synthesis, system issues
%K modeling, shading
%O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes
%A Darwyn R. Peachey
%T PORTRAY - An Image Synthesis System
%J Proceedings of Graphics Interface '86
%D May 1986
%P 37-42
%K modeling, shading
%Z image formats, condensed version of U of Sask tech report
%A Andrew Pearce
%T An Implementation of Ray Tracing Using Multiprocessor and Spatial
Subdivision
%R Master's Thesis
%I University of Calgary, Dept. of Computer Science
%D 1987
%A Marco Pellegrini
%T Stabbing and Ray Shooting in 3 Dimensional Space
%J Proceedings of the 6th Annual Symposium on Computational Geometry
%I Berkeley, CA
%D June 1990
%P 177-186
%K computational geometry
%A Qunsheng Peng
%A Yining Zhu
%A Youdong Liang
%T A Fast Ray Tracing Algorithm Using Space Indexing Techniques
%B Eurographics '87
%D 1987
%I North-Holland
%C Amsterdam
%P 11-23
%K octree
%A Ken Perlin
%A Eric M. Hoffert
%T Hypertexture
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 253-262
%Z volume-related texturing via a "ray marching" algorithm
%A John W. Peterson
%T Ray Tracing General B-Splines
%J Proceedings of the ACM Mountain Regional Conference
%D April, 1986
%P 87
%K B-splines, surfaces
%Z extensions to Sweeney's patch algorithm to handle a wider range of surfaces
%A D.J. Plunkett
%A J.M. Cychosz
%A M.J. Bailey
%T The Vectorization of a Ray Tracing Program for Image Generation
%O CYBER 200 Applications Seminar, NASA Goddard
%J NASA Conference Publication 2295
%D Oct. 1983
%P 315-323
%Z completely covered in IEEE CG&A article
%A D.J. Plunkett
%T A Vectorized Ray Tracing Angorithm
%R Master's Thesis
%I Mechanical Eng, Purdue University
%D August 1984
%Z covered in IEEE CG&A article
%A D.J. Plunkett
%A M.J. Bailey
%T The Vectorization of a Ray-Tracing Algorithm for Improved Execution Speed
%J IEEE Computer Graphics and Applications
%V 5
%N 8
%D Aug. 1985
%P 52-60
%A Michael Potmesil
%T Generating Three-Dimensional Surface Models of Solid Objects
from Multiple Projections
%R PhD Thesis, IPL-TR-033
%D Oct. 1982
%I Image Processing Laboratory, RPI
%C Troy, NY
%Z contains brief description of his ray tracer, camera model and motion
blur as post-processes, appendix on ray-patch intersection methods
%K computer vision, patch, quadtree
%A Michael Potmesil
%A Eric M. Hoffert
%T The Pixel Machine: A Parallel Image Computer
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 69-78
%Z architecture of a machine which can ray trace quickly
%K parallel
%A Pierre Poulin
%A John Amanatides
%T Shading and Shadowing of Linear Light Sources
%J Eurographics '90
%D Sept. 1990
%P 377-386
%A Thierry Priol
%A Kadi Bouatouch
%T Static Load Balancing for a Parallel Ray Tracing on a MIMD Hypercube
%J The Visual Computer
%V 5
%N 1/2
%D March 1989
%P 109-119
%A Ron Pulleyblank
%A John Kapenga
%T The Feasibility of a VLSI Chip for Ray Tracing Bicubic Patches
%J IEEE Computer Graphics and Applications
%V 7
%N 3
%D March 1987
%P 33-44
%K hardware, bicubic patch
%A also appears as "A VLSI Chip for Ray Tracing Bicubic Patches"
in Advances in Computer Graphics Hardware I, W. Strasser (ed.), 1987,
p. 125-140
%A Werner Purgathofer
%T A Statistical Method for Adaptive Stochastic Sampling
%B Eurographics '86
%D 1986
%I North-Holland
%C Amsterdam
%P 145-152
%K probabilistic ray tracing
%A D. R. Reddy
%A Steven M. Rubin
%T Representation of Three-Dimensional Objects
%R CMU-CS-78-113
%I Dept. of CS, Carnegie-Mellon U.
%D Apr. 1978
%K bounding volume
%A M. Roelens
%A G. Fertey
%A B. Peroche
%T Light Sources in a Ray Tracing Environment
%J Proceedings Eurographics Workshop on Phosimulation, Realism and Physics in
Computer Graphics
%C Rennes, France
%D June 1990
%P 195-213
%Z A method for showing cone of light atmospherics
%A David F. Rogers
%B Procedural Elements for Computer Graphics
%I McGraw-Hill
%C New York
%D 1985
%Z good summary of ray tracing
%A Scott D. Roth
%T Ray Casting for Modeling Solids
%J Computer Graphics and Image Processing
%V 18
%N 2
%D Feb. 1982
%P 109-144
%Z the other classic ray tracing paper
%K CSG, hidden line
%O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes
%A Steven M. Rubin
%A Turner Whitted
%T A 3-Dimensional Representation for Fast Rendering of Complex Scenes
%J Computer Graphics
(SIGGRAPH '80 Proceedings)
%V 14
%N 3
%D July 1980
%P 110-116
%Z hierarchical bounding boxes, used to speed up ray tracing & other algs
%K bounding volume
%A Betrand Le Saec
%A Christophe Schlick
%T A Progressive Ray-Tracing-based Radiosity with General Reflectance
Functions
%J Proceedings Eurographics Workshop on Phosimulation, Realism and Physics in
Computer Graphics
%C Rennes, France
%D June 1990
%P 103-116
%A David Salesin
%A Jorge Stolfi
%T The ZZ-Buffer: a Simple and Efficient Rendering Algorithm with Reliable
Antialiasing
%J Proceedings of the PIXIM '89 Conference
%C Hermes Editions, Paris, France
%D Sept. 1989
%P 451-466
%K interval arithmetic, light buffer
%A David Salesin
%A Jorge Stolfi
%T Rendering CSG Models with a ZZ-Buffer
%J Computer Graphics (SIGGRAPH '90 Proceedings)
%V 24
%N 4
%D August 1990
%P 67-76
%A John Salmon
%A Jeffrey Goldsmith
%T A Hypercube Ray-Tracer
%J Proceedings of the Third Conference on Hypercube Computers and Applications
%D 1988
%A Hanan Samet
%T Applications of Spatial Data Structures
%I Addison-Wesley
%C Reading, Massachusetts
%D 1990
%Z chapter on ray tracing and efficiency, also discusses radiosity
%K quadtrees, octrees
%A Hanan Samet
%T Implementing Ray Tracing with Octrees and Neighbor Finding
%J Computers and Graphics
%V 13
%N 4
%D 1989
%Z includes code
%A Isaac D. Scherson
%A Elisha Caspary
%T Data Structures and the Time Complexity of Ray Tracing
%J The Visual Computer
%V 3
%N 4
%D December 1987
%P 201-213
%A Isaac D. Scherson
%A Elisha Caspary
%T Multiprocessing for Ray Tracing: a Hierarchical Self-balancing Approach
%J The Visual Computer
%V 4
%N 4
%D October 1988
%P 188-196
%A Alfred Schmitt
%A Heinrich Mueller
%A Wolfgang Leister
%T Ray Tracing Algorithms - Theory and Practice
%B Theoretical Foundations of Computer Graphics and CAD
%E R.A. Earnshaw
%I Springer-Verlag
%C Berlin
%D 1988
%P 997-1030
%A Bengt-Olaf Schneider
%T Ray Tracing Rational B-Spline Patches in VLSI
%B Advances in Computer Graphics Hardware II
%E A. A. M. Kuijk
%E W. Strasser
%I Springer-Verlag?
%D 1988
%P 45-63
%A Thomas W. Sederberg
%A David C. Anderson
%T Ray Tracing of Steiner Patches
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 159-164
%Z implicitization of Steiner patch, solution of resulting quartic
%K patch, root finding
%A Carlo H. Sequin
%A Eliot K. Smyrl
%T Parameterized Ray Tracing
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 307-314
%Z store ray tree data to allow quick material changes
%A Sudhanshu Kumar Semwal
%A J.M. Moshell
%T Geometric Issues of the Slicing Extent Technique for Ray Tracing
%R Technical Report CS-TR-86-17
%I Department of Computer Science, University of Central Florida, Orlando
%D 1986
%A Sudhanshu Kumar Semwal
%T The Slicing Extent Technique for Fast Ray Tracing
%R Ph.D. Dissertation
%I Department of Computer Science, University of Central Florida, Orlando
%D 1987
%A Mikio Shinya
%A Tokiichiro Takahashi
%A Seiichiro Naito
%T Principles and Applications of Pencil Tracing
%J Computer Graphics (SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 45-54
%A Mikio Shinya
%A Takafumi Saito
%A Tokiichiro Takahashi
%T Rendering Techniques for Trasparent Objects
%J Proceedings of Graphics Interface '89
%D June 1989
%P 173-182
%A Peter Shirley
%T A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes
%J Proceedings of Graphics Interface '90
%D May 1990
%P 205-212
%A Francois Sillion
%A Claude Puech
%T A General Two-Pass Method Integrating Specular and Diffuse Reflection
%J Computer Graphics (SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 335-344
%K radiosity
%A John M. Snyder
%A Alan H. Barr
%T Ray Tracing Complex Models Containing Surface Tessellations
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 119-128
%K parametric surface, tessellation, 3D grid
%A A.A. Sousa
%A A.M.C. Costa
%A F.N. Ferreira
%T Interactive Ray Tracing for Image Production with Increasing Realism
%J Eurographics '90
%D Sept. 1990
%P 449-458
%A L. Richard Speer
%A Tony D. DeRose
%A Brian A. Barsky
%T A Theoretical and Empirical Analysis of Coherent Ray-Tracing
%J Proceedings of Graphics Interface '85
%D May 1985
%K coherence
%O also in SIGGRAPH '87 Introduction to Ray Tracing
%A Herbert A. Steinberg
%T A Smooth Surface Based on Biquadratic Patches
%J IEEE Computer Graphics and Applications
%V 4
%N 9
%D Sept. 1984
%P 20-23
%Z ray tracing biquadratic and bicubic Coons patches
%K patch
%A Herbert A. Steinberg
%T Ray Tracing and CSG Applications
%B SIGGRAPH '85 Introduction to Solid Modeling seminar notes
%D July 1985
%K CSG
%A Adam Stettner
%A Donald P. Greenberg
%T Computer Graphics Visualization For Acoustic Simulation
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 195-206
%Z using ray tracing for acoustics
%K acoustics, simulation, scientific visualization, monte carlo
%A Michael A. J. Sweeney
%T The Waterloo Ray Tracing Package
%R CS-85-35 (Master's Thesis)
%I Dept of CS, U. of Waterloo
%D Oct. 1985
%A Michael Sweeney
%A Richard H. Bartels
%T Ray Tracing Free-Form B-Spline Surfaces
%J IEEE Computer Graphics and Applications
%V 6
%N 2
%P 41
%D Feb. 1986
%A J. Takagi
%A Shigeki Yokoi
%A S. Tsuruoka
%A F. Kimura
%A Y. Miyake
%T A Ray Tracing Model Considering the Color Dispersion of Light
%J Proc. Graph. CAD Symp.
%D 1984
%P ?
%A M. Tamminen
%A O. Karonen
%A M. Mantyla
%T Ray-Casting and Block Model Conversion Using a Spatial Index
%J Computer Aided Design
%V 16
%D July 1984
%P 203-208
%A Jean-Philippe Thirion
%T Interval Arithmetic for High Resolution Ray Tracing
%R Technical Report 90-4
%I Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France
%D February 1990
%Z efficient beam/object intersection mathematics
%A Jean-Philippe Thirion
%T Tries: Data Structures Based on Boolean Representation for Ray Tracing
%J Eurographics '90
%D Sept. 1990
%P 530-542
%O also as Technical Report 90-3,
Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France,
February 1990
%A D. Thomas
%A Arun N. Netravali
%A D.S. Fox
%T Anti-aliased Ray Tracing with Covers
%J Computer Graphics Forum
%V 8
%D 1989
%P 325-336
%I North-Holland
%C Amsterdam
%A Spencer Thomas
%T Dispersive Refraction in Ray Tracing
%J The Visual Computer
%V 2
%N 1
%D Jan. 1986
%P 3-8
%Z prismatic effects
%A Daniel L. Toth
%T On Ray Tracing Parametric Surfaces
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 171-179
%A Yves Trousset
%A Francis Schmitt
%T Active-Ray Tracing for 3D Medical Imaging
%J Eurographics '87
%I North-Holland
%C Amsterdam
%D August 1987
%P 139-150
%A Mike K. Ullner
%T Parallel Machines for Computer Graphics
%R PhD Thesis, Report Number 5112:TR:83
%I California Institute of Technology
%D 1983
%Z hardware for ray tracing
%K hardware
%A Bala Rajareddy Vatti
%T Multiprocessor Ray-Tracing
%R MS Thesis
%I Dept. of CS, U of Calgary
%D May 1984
%Z multiprocessor algorithm and uniprocessor simulation results,
regular space subdivision to reduce object/ray intersections
%K parallel processing, space subdivision
%A Alle-Jan van der Veen
%T Intersection Test for NURBS
%B Proc. of the IEEE Symp. on Computer Architecture & Real Time Graphics
%D June 1989
%C Delft, The Netherlands
%P 101-114
%K hardware
%A Channing P. Verbeck
%T Extended Geometries and Directional Intensity Variation for Light Sources
%J Banc-Titre
%C France
%D Mar. 1985
%P 53-54
%K shading, ray tracing, numerical integration
%A R. Waij
%T Acceleration of Ray Tracing
%R Master's Thesis
%I Delft U. of Tech.
%D 1988
%A John R. Wallace
%A Michael F. Cohen
%A Donald P. Greenberg
%T A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing
and Radiosity Methods
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 311-320
%K radiosity, probabilistic ray tracing, z-buffer
%A John R. Wallace
%T A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing
and Radiosity Methods
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D January 1988
%A John R. Wallace
%A Kells A. Elmquist
%A Eric A. Haines
%T A Ray Tracing Algorithm for Progressive Radiosity
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 315-324
%Z calculating form-factors via ray tracing to avoid hemicube problems
%K radiosity
%A John R. Wallace
%T Radiosity and Ray Tracing: A Comparison of Shading Strategies
%B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes
%D Aug. 1990
%A Gregory J. Ward
%A Francis M. Rubinstein
%A Robert D. Clear
%T A Ray Tracing Solution for Diffuse Interreflection
%J Computer Graphics
(SIGGRAPH '88 Proceedings)
%V 22
%N 4
%D August 1988
%P 85-92
%K radiosity
%A Van Warren
%T Geometric Hashing for Rendering Complex Scenes
%R MS Thesis
%I University of Utah
%D May 1986
%Z Divides the scene into a volume of regular small cubes, and traces the
rays between cubes
%K geometric hashing
%A Alan Watt
%T Fundamentals of Three-Dimensional Computer Graphics
%I Addison-Wesley
%C Wokingham, England
%D 1989
%Z also discusses radiosity, functionally-based modeling, stochastic sampling,
and Fourier theory, among other topics.
%A Mark Watt
%T Light-Water Interaction using Backward Beam Tracing
%J Computer Graphics (SIGGRAPH '90 Proceedings)
%V 24
%N 4
%D August 1990
%P 377-385
%K backward ray tracing, caustics, light beam tracing, specular to diffuse
transfer
%A E. Webber
%T Ray Tracing Voxel Data via Biquadratic Local Surface Interpolation
%J The Visual Computer
%V 6
%N 1
%D Feb. 1990
%P 8-15
%Z volume rendering
%A Hank Weghorst
%A Gary Hooper
%A Donald P. Greenberg
%T Improved Computational Methods for Ray Tracing
%J ACM Trans. on Graphics
%V 3
%N 1
%D Jan. 1984
%P 52-69
%Z discussion of bounding volumes, hierarchical structures and the "item buffer"
%K bounding volume
%A Hank Weghorst
%T An Image Synthesis System with Emphasis on Ray Tracing Techniques
%R Master's Thesis
%I Program of Computer Graphics, Cornell University
%D 1984
%K longer version of paper, similar to Hooper's
%A Daniel S. Whelan
%T A Multiprocessor Architecture for Real-Time Computer Animation
%R Computer Science TR 5200
%I Caltech
%D 1985
%K hardware
%A Turner Whitted
%T Processing Requirements for Hidden Surface Elimination
and Realistic Shading
%B IEEE Digest of Papers, COMPCON
%D Spring '82
%P 245-250
%Z discussion of various visible surface and illumination methods,
including ray tracing
%K efficiency
%A Turner Whitted
%T An Improved Illumination Model for Shaded Display
%J CACM
%V 23
%N 6
%D June 1980
%P 343-349
%Z the classic ray tracing paper
%O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes
%A Turner Whitted
%T The Hacker's Guide to Making Pretty Pictures
%B SIGGRAPH '85 Image Rendering Tricks seminar notes
%D July 1985
%Z general tricks for image synthesis, includes C source for simple ray tracer
%A Jarke J. van Wijk
%A Frederik W. Jansen
%T Realism in Raster Graphics
%J Computers and Graphics
%V 8
%N 2
%D 1984
%P 217-219
%K image synthesis
%A Jarke J. van Wijk
%T Ray Tracing Objects Defined by Sweeping Planar Cubic Splines
%J ACM Trans. on Graphics
%V 3
%N 3
%D July 1984
%P 223-237
%Z ray tracing prisms, cones, and surfaces of revolution
%A Jarke J. van Wijk
%T Ray Tracing Objects Defined by Sweeping A Sphere
%B Eurographics '84
%C Copenhagen
%D Sept. 1984
%P 73-82
%O reprinted in Computers and Graphics, Vol 9. No 3, 1985, pp. 283-290
%A Jarke J. van Wijk
%T On New Types of Solid Models and Their Visualization with Ray Tracing
%R Doctoral Thesis
%I Delft U. of Tech
%D 1986
%A Nicholas S. Williams
%A B.F. Buxton
%A H. Buxton
%T Distributed Ray Tracing Using a SIMD Processor Array
%B Theoretical Foundations of Computer Graphics and CAD
%E R.A. Earnshaw
%I Springer-Verlag
%C Berlin
%D 1988
%P 703-725
%A Thomas B. Wilson
%T Ray Tracing Techniques
%R M.S. Thesis
%I Department of Computer Science, University of Central Florida, Orlando
%C Orlando
%D 1989
%K survey of ray tracing
%A Andrew Woo
%T Shadow Determination Accelerators for Ray Tracing
%R Master's of Computer Science Thesis
%I University of Toronto, Toronto, Ontario, Canada
%D February 1989
%A Andrew Woo
%A John Amanatides
%T Voxel Occlusion Testing: A Shadow Determination Accelerator for Ray Tracing
%J Proceedings of Graphics Interface '90
%D May 1990
%P 213-220
%A Charles Woodward
%T Methods for Computer-Aided Design of Free-Form Objects
%I Acta Polytechnica Scandinavica,
Mathematics and Computer Science series no. 56,
Finnish Academy of Technology, ISBN 951-666-313-3
%C Helsinki, Finland
%D 1990
%Z ray tracing parametric surfaces
%A Geoff Wyvill
%A A. Ward
%A T. Brown
%T Sketches by Ray Tracing
%R Research Report 1/1/87
%I Dept. of CS, U. of Otago, New Zealand
%Z line drawing
%K hidden line
%A C. Woodward
%T Ray Tracing Parametric Surfaces by Subdivision in Viewing Plane
%J Proc: Theory and Practice of Geometric Modeling
%E W? Strasser
%D 1989
%P ?
%A Geoff Wyvill
%A Tosiyasu L. Kunii
%A Yasuto Shirai
%T Space Division for Ray Tracing in CSG
%J IEEE Computer Graphics and Applications
%V 6
%N 4
%D Apr. 1986
%P 28-34
%K CSG
%A Geoff Wyvill
%A Tosiyasu L. Kunii
%T A Functional Model for Constructive Solid Geometry
%J The Visual Computer
%V 1
%N 1
%D Jan. 1985
%P 3-14
%A Geoff Wyvill
%A P. Sharp
%T Volume and Surface Properties in CSG
%B New Trends in Computer Graphics (Proceedings of CG International '88)
%E N. Magnenat-Thalmann
%E D. Thalmann
%I Springer-Verlag
%D 1988
%P 257-267
%A Geoff Wyvill
%A P. Sharp
%T Fast Antialiasing of Ray Traced Images
%B New Advances in Computer Graphics
%E Ray A. Earnshaw
%E B. Wyvill
%I Springer Verlag
%C New York
%D 1989
%P 579-587
%A Geoff Wyvill
%A Andrew Trotman
%T Ray-Tracing Soft Objects
%J Proceedings of CG International '90
%P 467-476
%A Geoff Wyvill
%T New Directions in Graphics Animation and Visualisation
%J Proc. of Ausgraph '90
%C Melbourne, Australia
%D September 1990
%P 135-143
%A Tsuyoshi Yamamoto
%T The Three Dimensional Computer Graphics
%I CQ Publishing
%D 1983
%Z a Japanese book on ray tracing!
No English, but some BASIC(!) listings of ray tracing programs
%A Chang-Gui Yang
%T On Speeding Up Ray Tracing of B-Spline Surfaces
%J CAD
%V 19
%D 1987
%P 122-130
%A T. Yasuda
%A S. Yokoi
%A J. I. Toriwaki
%A S. Tsuruoka
%A Y. Miyake
%T An Improved Ray Tracing Algorithm for Rendering Transparent Objects
(in Japanese)
%J Trans. Inf. Process. Soc. of Japan
%V 25
%N 6
%D 1984
%P 953-959
%A Shigeki Yokoi
%A Kosuke Kurashige
%A Jun-ichiro Toriwaki
%T Rendering Gems with Asterism or Chatoyancy
%J The Visual Computer
%V 2
%N 5
%D 1986
%P 307-312
%A Shigeki Yokoi
%A T. Yasuda
%A Jun-ichiro Toriwaki
%T Simplified Ray Tracing Algorithms for Rendering Transparent Objects
%R Technical Report
%I Information Engineering Dept., Nagoya University, Japan
%A Shigeki Yokoi
%A Jun-ichiro Toriwaki
%T Realistic Expressions of Solids with Feeling of Material
%J Computer Science & Technologies: Japan Annual Reviews in
Electronics, Computers & Telecommunications
%V 18
%D 1988
%P 273-288
%Z shading
%A Saul Youssef
%T A New Algorithm for Object Oriented Ray Tracing
%J Computer Vision, Graphics and Image Processing
%V 34
%D 1986
%P 125-137
%A Saul Youssef
%T Vectorized Simulation and Ray Tracing
%R Technical report FSU-SCRI-87-63
%I Supercomputer Computations Research Institute, Florida State University
%D October 1987
%A Saul Youssef
%T Generalized Ray Tracing and Point Location
%R Technical report FSU-SCI-88-72
%I Supercomputer Computations Research Institute, Florida State University
%D 1988
%A Ying Yuan
%A Tosiyasu L. Kunii
%A Naota Inamato
%A Lining Sun
%T Gemstone Fire: Adaptive Dispersive Ray Tracing of Polyhedrons
%J The Visual Computer
%V 4
%N 5
%D November 1988
%P 259-270
%A Karen Dawn Zeitler
%T Algorithms for Ray Tracing
%R Masters of Mathematics Thesis
%I University of Waterloo, Waterloo, Ontario, Canada
%D Spring 1988
%K parallelism