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FVIEWS.FOR
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2000-02-11
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c
c Shows various combinations of viewing and
c projection transformations.
c
program fviews
integer BLACK, GREEN, RED, MAGENTA, YELLOW
parameter (BLACK = 0, GREEN = 2, RED = 1, MAGENTA = 5)
parameter (YELLOW = 3)
character*50 device
print*,'Enter output device:'
read(*,'(a)') device
call vinit(device)
call color(BLACK)
call clear
c
c we want to draw just within the boundaries of the screen
c
call viewport(-0.9, 0.9, -0.9, 0.9)
c
c set the world size
c
call ortho2(-5.0, 5.0, -5.0, 5.0)
c
c draw a boundary frame
c
call color(RED)
call rect(-5.0, -5.0, 5.0, 5.0)
c
c set up a perspective projection with a field of view of
c 40.0 degrees, aspect ratio of 1.0, near clipping plane 0.1,
c and the far clipping plane at 1000.0.
c
call perspective(40.0, 1.0, 0.1, 1000.0)
c
c we want the drawing to be done with our eye point at (5.0, 8.0, 5.0)
c looking towards (0.0, 0.0, 0.0). The last parameter gives a twist
c in degrees around the line of sight, in this case zero.
c
call lookat(5.0, 8.0, 5.0, 0.0, 0.0, 0.0, 0.0)
call drawtetra
c
c set the text size
c
call textsize(0.6, 0.9)
call move2(-4.5, -4.5)
call drawstr('perspective/lookat')
call getkey
c
c window can also be used to give a perspective projection. Its
c arguments are 6 clipping planes, left, right, bottom, top, near,
c and far.
c
call window(-5.0, 5.0, -5.0, 5.0, -5.0, 5.0)
c
c as window replaces the current transformation matrix we must
c specify our viewpoint again.
c
call lookat(5.0, 8.0, 5.0, 0.0, 0.0, 0.0, 0.0)
call color(BLACK)
call clear
call color(GREEN)
call rect(-5.0, -5.0, 5.0, 5.0)
call drawtetra
call textsize(0.6, 0.9)
call move2(-4.5,-4.5)
call drawstr('window/lookat')
call getkey
c
c set up our original perspective projection again.
c
call perspective(40.0, 1.0, 0.1, 1000.0)
c
c polarview also specifies our viewpoint, but, unlike lookat, in polar
c coordinates. Its arguments are the distance from the world origin, an
c azimuthal angle in the x-y plane measured from the y axis, an
c incidence angle in the y-z plane measured from the z axis, and a
c twist around the line of sight.
c
call polarview(15.0, 30.0, 30.0, 30.0)
call color(BLACK)
call clear
call color(MAGENTA)
call rect(-5.0, -5.0, 5.0, 5.0)
call drawtetra
call move2(-4.5,-4.5)
call textsize(0.6, 0.9)
call drawstr('perspective/polarview')
call getkey
c
c once more with window for comparison
c
call window(-4.0, 4.0, -4.0, 4.0, -4.0, 4.0)
call polarview(6.0, 20.0, -30.0, 70.0)
call color(BLACK)
call clear
call color(YELLOW)
call rect(-5.0, -5.0, 5.0, 5.0)
call drawtetra
call move2(-4.5,-4.5)
call textsize(0.6, 0.9)
call drawstr('window/polarview')
call getkey
call vexit
end
c
c drawtetra
c
c generate a tetrahedron as a series of move draws
c
c
subroutine drawtetra
integer WHITE
parameter (WHITE = 7)
call move(-0.5, 0.866, -0.5)
call draw(-0.5, -0.866, -0.5)
call draw( 1.0, 0.0, -0.5)
call draw(-0.5, 0.866, -0.5)
call draw( 0.0, 0.0, 1.5)
call draw(-0.5, -0.866, -0.5)
call move( 1.0, 0.0, -0.5)
call draw( 0.0, 0.0, 1.5)
c
c Label the vertices.
c
call color(WHITE)
call textsize(0.3, 0.5)
call move(-0.5, 0.866, -0.5)
call drawchar('a')
call move(-0.5, -0.866, -0.5)
call drawchar('b')
call move( 1.0, 0.0, -0.5)
call drawchar('c')
call move( 0.0, 0.0, 1.5)
call drawchar('d')
end