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- * "mesamain.library"
- ##base _mesamainBase
- ##bias 30
- * Core mesa stuff
- ##public
- glClearIndex(c)(fp0)
- glClearColor(red,green,blue,alpha)(fp0/fp1/fp2/fp3)
- glClear(mask)(d0)
- glIndexMask(mask)(d0)
- glColorMask(red,green,blue,alpha)(d0/d1/d2/d3)
- glAlphaFunc(func,ref)(d0/fp0)
- glBlendFunc(sfactor,dfactor)(d0/d1)
- glLogicOp(opcode)(d0)
- glCullFace(mode)(d0)
- glFrontFace(mode)(d0)
- glPointSize(size)(fp0)
- glLineWidth(width)(fp0)
- glLineStipple(factor,pattern)(d0/d1)
- glPolygonMode(face,mode)(d0/d1)
- glPolygonOffset(factor,units)(fp0/fp1)
- glPolygonStipple(mask)(a0)
- glGetPolygonStipple(mask)(a0)
- glEdgeFlag(flag)(d0)
- glEdgeFlagv(flag)(a0)
- glScissor(x,y,width,height)(d0/d1/d2/d3)
- glClipPlane(plane,equation)(d0/a0)
- glGetClipPlane(plane,equation)(d0/a0)
- glDrawBuffer(mode)(d0)
- glReadBuffer(mode)(d0)
- glEnable(cap)(d0)
- glDisable(cap)(d0)
- glIsEnabled(cap)(d0)
- glEnableClientState(cap)(d0)
- glDisableClientState(cap)(d0)
- glGetBooleanv(pname,params)(d0/a0)
- glGetDoublev(pname,params)(d0/a0)
- glGetFloatv(pname,params)(d0/a0)
- glGetIntegerv(pname,params)(d0/a0)
- glPushAttrib(mask)(d0)
- glPopAttrib()()
- glPushClientAttrib(mask)(d0)
- glPopClientAttrib()()
- glRenderMode(mode)(d0)
- glGetError()()
- glGetString(name)(d0)
- glFinish()()
- glFlush()()
- glHint(target,mode)(d0/d1)
- glClearDepth(depth)(fp0)
- glDepthFunc(func)(d0)
- glDepthMask(flag)(d0)
- glDepthRange(near_val,far_val)(fp0/fp1)
- glClearAccum(red,green,blue,alpha)(fp0/fp1/fp2/fp3)
- glAccum(op,value)(d0/fp0)
- glMatrixMode(mode)(d0)
- ##private
- glOrthoA(args)(a0)
- glOrtho(left,right,bottom,top,near_val,far_val)(fp0/fp1/fp2/fp3/fp4/fp5)
- ##public
- ##private
- glFrustumA(args)(a0)
- glFrustum(left,right,bottom,top,near_val,far_val)(fp0/fp1/fp2/fp3/fp4/fp5)
- ##public
- glViewport(x,y,width,height)(d0/d1/d2/d3)
- glPushMatrix()()
- glPopMatrix()()
- glLoadIdentity()()
- glLoadMatrixd(m)(a0)
- glLoadMatrixf(m)(a0)
- glMultMatrixd(m)(a0)
- glMultMatrixf(m)(a0)
- glRotated(angle,x,y,z)(fp0/fp1/fp2/fp3)
- glRotatef(angle,x,y,z)(fp0/fp1/fp2/fp3)
- glScaled(x,y,z)(fp0/fp1/fp2)
- glScalef(x,y,z)(fp0/fp1/fp2)
- glTranslated(x,y,z)(fp0/fp1/fp2)
- glTranslatef(x,y,z)(fp0/fp1/fp2)
- glIsList(list)(d0)
- glDeleteLists(list,range)(d0/d1)
- glGenLists(range)(d0)
- glNewList(list,mode)(d0/d1)
- glEndList()()
- glCallList(list)(d0)
- glCallLists(n,type,lists)(d0/d1/a0)
- glListBase(base)(d0)
- glBegin(mode)(d0)
- glEnd()()
- glVertex2d(x,y)(fp0/fp1)
- glVertex2f(x,y)(fp0/fp1)
- glVertex2i(x,y)(d0/d1)
- glVertex2s(x,y)(d0/d1)
- glVertex3d(x,y,z)(fp0/fp1/fp2)
- glVertex3f(x,y,z)(fp0/fp1/fp2)
- glVertex3i(x,y,z)(d0/d1/d2)
- glVertex3s(x,y,z)(d0/d1/d2)
- glVertex4d(x,y,z,w)(fp0/fp1/fp2/fp3)
- glVertex4f(x,y,z,w)(fp0/fp1/fp2/fp3)
- glVertex4i(x,y,z,w)(d0/d1/d2/d3)
- glVertex4s(x,y,z,w)(d0/d1/d2/d3)
- glVertex2dv(v)(a0)
- glVertex2fv(v)(a0)
- glVertex2iv(v)(a0)
- glVertex2sv(v)(a0)
- glVertex3dv(v)(a0)
- glVertex3fv(v)(a0)
- glVertex3iv(v)(a0)
- glVertex3sv(v)(a0)
- glVertex4dv(v)(a0)
- glVertex4fv(v)(a0)
- glVertex4iv(v)(a0)
- glVertex4sv(v)(a0)
- glNormal3b(nx,ny,nz)(d0/d1/d2)
- glNormal3d(nx,ny,nz)(fp0/fp1/fp2)
- glNormal3f(nx,ny,nz)(fp0/fp1/fp2)
- glNormal3i(nx,ny,nz)(d0/d1/d2)
- glNormal3s(nx,ny,nz)(d0/d1/d2)
- glNormal3bv(v)(a0)
- glNormal3dv(v)(a0)
- glNormal3fv(v)(a0)
- glNormal3iv(v)(a0)
- glNormal3sv(v)(a0)
- glIndexd(c)(fp0)
- glIndexf(c)(fp0)
- glIndexi(c)(d0)
- glIndexs(c)(d0)
- glIndexub(c)(d0)
- glIndexdv(c)(a0)
- glIndexfv(c)(a0)
- glIndexiv(c)(a0)
- glIndexsv(c)(a0)
- glIndexubv(c)(a0)
- glColor3b(red,green,blue)(d0/d1/d2)
- glColor3d(red,green,blue)(fp0/fp1/fp2)
- glColor3f(red,green,blue)(fp0/fp1/fp2)
- glColor3i(red,green,blue)(d0/d1/d2)
- glColor3s(red,green,blue)(d0/d1/d2)
- glColor3ub(red,green,blue)(d0/d1/d2)
- glColor3ui(red,green,blue)(d0/d1/d2)
- glColor3us(red,green,blue)(d0/d1/d2)
- glColor4b(red,green,blue,alpha)(d0/d1/d2/d3)
- glColor4d(red,green,blue,alpha)(fp0/fp1/fp2/fp3)
- glColor4f(red,green,blue,alpha)(fp0/fp1/fp2/fp3)
- glColor4i(red,green,blue,alpha)(d0/d1/d2/d3)
- glColor4s(red,green,blue,alpha)(d0/d1/d2/d3)
- glColor4ub(red,green,blue,alpha)(d0/d1/d2/d3)
- glColor4ui(red,green,blue,alpha)(d0/d1/d2/d3)
- glColor4us(red,green,blue,alpha)(d0/d1/d2/d3)
- glColor3bv(v)(a0)
- glColor3dv(v)(a0)
- glColor3fv(v)(a0)
- glColor3iv(v)(a0)
- glColor3sv(v)(a0)
- glColor3ubv(v)(a0)
- glColor3uiv(v)(a0)
- glColor3usv(v)(a0)
- glColor4bv(v)(a0)
- glColor4dv(v)(a0)
- glColor4fv(v)(a0)
- glColor4iv(v)(a0)
- glColor4sv(v)(a0)
- glColor4ubv(v)(a0)
- glColor4uiv(v)(a0)
- glColor4usv(v)(a0)
- glTexCoord1d(s)(fp0)
- glTexCoord1f(s)(fp0)
- glTexCoord1i(s)(d0)
- glTexCoord1s(s)(d0)
- glTexCoord2d(s,t)(fp0/fp1)
- glTexCoord2f(s,t)(fp0/fp1)
- glTexCoord2i(s,t)(d0/d1)
- glTexCoord2s(s,t)(d0/d1)
- glTexCoord3d(s,t,r)(fp0/fp1/fp2)
- glTexCoord3f(s,t,r)(fp0/fp1/fp2)
- glTexCoord3i(s,t,r)(d0/d1/d2)
- glTexCoord3s(s,t,r)(d0/d1/d2)
- glTexCoord4d(s,t,r,q)(fp0/fp1/fp2/fp3)
- glTexCoord4f(s,t,r,q)(fp0/fp1/fp2/fp3)
- glTexCoord4i(s,t,r,q)(d0/d1/d2/d3)
- glTexCoord4s(s,t,r,q)(d0/d1/d2/d3)
- glTexCoord1dv(v)(a0)
- glTexCoord1fv(v)(a0)
- glTexCoord1iv(v)(a0)
- glTexCoord1sv(v)(a0)
- glTexCoord2dv(v)(a0)
- glTexCoord2fv(v)(a0)
- glTexCoord2iv(v)(a0)
- glTexCoord2sv(v)(a0)
- glTexCoord3dv(v)(a0)
- glTexCoord3fv(v)(a0)
- glTexCoord3iv(v)(a0)
- glTexCoord3sv(v)(a0)
- glTexCoord4dv(v)(a0)
- glTexCoord4fv(v)(a0)
- glTexCoord4iv(v)(a0)
- glTexCoord4sv(v)(a0)
- glRasterPos2d(x,y)(fp0/fp1)
- glRasterPos2f(x,y)(fp0/fp1)
- glRasterPos2i(x,y)(d0/d1)
- glRasterPos2s(x,y)(d0/d1)
- glRasterPos3d(x,y,z)(fp0/fp1/fp2)
- glRasterPos3f(x,y,z)(fp0/fp1/fp2)
- glRasterPos3i(x,y,z)(d0/d1/d2)
- glRasterPos3s(x,y,z)(d0/d1/d2)
- glRasterPos4d(x,y,z,w)(fp0/fp1/fp2/fp3)
- glRasterPos4f(x,y,z,w)(fp0/fp1/fp2/fp3)
- glRasterPos4i(x,y,z,w)(d0/d1/d2/d3)
- glRasterPos4s(x,y,z,w)(d0/d1/d2/d3)
- glRasterPos2dv(v)(a0)
- glRasterPos2fv(v)(a0)
- glRasterPos2iv(v)(a0)
- glRasterPos2sv(v)(a0)
- glRasterPos3dv(v)(a0)
- glRasterPos3fv(v)(a0)
- glRasterPos3iv(v)(a0)
- glRasterPos3sv(v)(a0)
- glRasterPos4dv(v)(a0)
- glRasterPos4fv(v)(a0)
- glRasterPos4iv(v)(a0)
- glRasterPos4sv(v)(a0)
- glRectd(x1,y1,x2,y2)(fp0/fp1/fp2/fp3)
- glRectf(x1,y1,x2,y2)(fp0/fp1/fp2/fp3)
- glRecti(x1,y1,x2,y2)(d0/d1/d2/d3)
- glRects(x1,y1,x2,y2)(d0/d1/d2/d3)
- glRectdv(v1,v2)(a0/a1)
- glRectfv(v1,v2)(a0/a1)
- glRectiv(v1,v2)(a0/a1)
- glRectsv(v1,v2)(a0/a1)
- glVertexPointer(size,type,stride,ptr)(d0/d1/d2/a0)
- glNormalPointer(type,stride,ptr)(d0/d1/a0)
- glColorPointer(size,type,stride,ptr)(d0/d1/d2/a0)
- glIndexPointer(type,stride,ptr)(d0/d1/a0)
- glTexCoordPointer(size,type,stride,ptr)(d0/d1/d2/a0)
- glEdgeFlagPointer(stride,ptr)(d0/a0)
- glGetPointerv(pname,params)(d0/a0)
- glArrayElement(i)(d0)
- glDrawArrays(mode,first,count)(d0/d1/d2)
- glDrawElements(mode,count,type,indices)(d0/d1/d2/a0)
- glInterleavedArrays(format,stride,pointer)(d0/d1/a0)
- glShadeModel(mode)(d0)
- glLightf(light,pname,param)(d0/d1/fp0)
- glLighti(light,pname,param)(d0/d1/d2)
- glLightfv(light,pname,params)(d0/d1/a0)
- glLightiv(light,pname,params)(d0/d1/a0)
- glGetLightfv(light,pname,params)(d0/d1/a0)
- glGetLightiv(light,pname,params)(d0/d1/a0)
- glLightModelf(pname,param)(d0/fp0)
- glLightModeli(pname,param)(d0/d1)
- glLightModelfv(pname,params)(d0/a0)
- glLightModeliv(pname,params)(d0/a0)
- glMaterialf(face,pname,param)(d0/d1/fp0)
- glMateriali(face,pname,param)(d0/d1/d2)
- glMaterialfv(face,pname,params)(d0/d1/a0)
- glMaterialiv(face,pname,params)(d0/d1/a0)
- glGetMaterialfv(face,pname,params)(d0/d1/a0)
- glGetMaterialiv(face,pname,params)(d0/d1/a0)
- glColorMaterial(face,mode)(d0/d1)
- glPixelZoom(xfactor,yfactor)(fp0/fp1)
- glPixelStoref(pname,param)(d0/fp0)
- glPixelStorei(pname,param)(d0/d1)
- glPixelTransferf(pname,param)(d0/fp0)
- glPixelTransferi(pname,param)(d0/d1)
- glPixelMapfv(map,mapsize,values)(d0/d1/a0)
- glPixelMapuiv(map,mapsize,values)(d0/d1/a0)
- glPixelMapusv(map,mapsize,values)(d0/d1/a0)
- glGetPixelMapfv(map,values)(d0/a0)
- glGetPixelMapuiv(map,values)(d0/a0)
- glGetPixelMapusv(map,values)(d0/a0)
- ##private
- glBitmapA(args)(a0)
- glBitmap(width,height,xorig,yorig,xmove,ymove,bitmap)(d0/d1/fp0/fp1/fp2/fp3/a0)
- ##public
- glReadPixels(x,y,width,height,format,type,pixels)(d0/d1/d2/d3/d4/d5/a0)
- glDrawPixels(width,height,format,type,pixels)(d0/d1/d2/d3/a0)
- glCopyPixels(x,y,width,height,type)(d0/d1/d2/d3/d4)
- glStencilFunc(func,ref,mask)(d0/d1/d2)
- glStencilMask(mask)(d0)
- glStencilOp(fail,zfail,zpass)(d0/d1/d2)
- glClearStencil(s)(d0)
- glTexGend(coord,pname,param)(d0/d1/fp0)
- glTexGenf(coord,pname,param)(d0/d1/fp0)
- glTexGeni(coord,pname,param)(d0/d1/d2)
- glTexGendv(coord,pname,params)(d0/d1/a0)
- glTexGenfv(coord,pname,params)(d0/d1/a0)
- glTexGeniv(coord,pname,params)(d0/d1/a0)
- glGetTexGendv(coord,pname,params)(d0/d1/a0)
- glGetTexGenfv(coord,pname,params)(d0/d1/a0)
- glGetTexGeniv(coord,pname,params)(d0/d1/a0)
- glTexEnvf(target,pname,param)(d0/d1/fp0)
- glTexEnvi(target,pname,param)(d0/d1/d2)
- glTexEnvfv(target,pname,params)(d0/d1/a0)
- glTexEnviv(target,pname,params)(d0/d1/a0)
- glGetTexEnvfv(target,pname,params)(d0/d1/a0)
- glGetTexEnviv(target,pname,params)(d0/d1/a0)
- glTexParameterf(target,pname,param)(d0/d1/fp0)
- glTexParameteri(target,pname,param)(d0/d1/d2)
- glTexParameterfv(target,pname,params)(d0/d1/a0)
- glTexParameteriv(target,pname,params)(d0/d1/a0)
- glGetTexParameterfv(target,pname,params)(d0/d1/a0)
- glGetTexParameteriv(target,pname,params)(d0/d1/a0)
- glGetTexLevelParameterfv(target,level,pname,params)(d0/d1/d2/a0)
- glGetTexLevelParameteriv(target,level,pname,params)(d0/d1/d2/a0)
- glTexImage1D(target,level,internalFormat,width,border,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/a0)
- glTexImage2D(target,level,internalFormat,width,height,border,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- glGetTexImage(target,level,format,type,pixels)(d0/d1/d2/d3/a0)
- glGenTextures(n,textures)(d0/a0)
- glDeleteTextures(n,textures)(d0/a0)
- glBindTexture(target,texture)(d0/d1)
- glPrioritizeTextures(n,textures,priorities)(d0/a0/a1)
- glAreTexturesResident(n,textures,residences)(d0/a0/a1)
- glIsTexture(texture)(d0)
- glTexSubImage1D(target,level,xoffset,width,format,type,pixels)(d0/d1/d2/d3/d4/d5/a0)
- glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- glCopyTexImage1D(target,level,internalformat,x,y,width,border)(d0/d1/d2/d3/d4/d5/d6)
- glCopyTexImage2D(target,level,internalformat,x,y,width,height,border)(d0/d1/d2/d3/d4/d5/d6/d7)
- glCopyTexSubImage1D(target,level,xoffset,x,y,width)(d0/d1/d2/d3/d4/d5)
- glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height)(d0/d1/d2/d3/d4/d5/d6/d7)
- ##private
- glMap1dA(args)(a0)
- glMap1d(target,u1,u2,stride,order,points)(d0/fp0/fp1/d1/d2/a0)
- ##public
- ##private
- glMap1fA(args)(a0)
- glMap1f(target,u1,u2,stride,order,points)(d0/fp0/fp1/d1/d2/a0)
- ##public
- ##private
- glMap2dA(args)(a0)
- glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points)(d0/fp0/fp1/d1/d2/fp2/fp3/d3/d4/a0)
- ##public
- ##private
- glMap2fA(args)(a0)
- glMap2f(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points)(d0/fp0/fp1/d1/d2/fp2/fp3/d3/d4/a0)
- ##public
- glGetMapdv(target,query,v)(d0/d1/a0)
- glGetMapfv(target,query,v)(d0/d1/a0)
- glGetMapiv(target,query,v)(d0/d1/a0)
- glEvalCoord1d(u)(fp0)
- glEvalCoord1f(u)(fp0)
- glEvalCoord1dv(u)(a0)
- glEvalCoord1fv(u)(a0)
- glEvalCoord2d(u,v)(fp0/fp1)
- glEvalCoord2f(u,v)(fp0/fp1)
- glEvalCoord2dv(u)(a0)
- glEvalCoord2fv(u)(a0)
- glMapGrid1d(un,u1,u2)(d0/fp0/fp1)
- glMapGrid1f(un,u1,u2)(d0/fp0/fp1)
- ##private
- glMapGrid2dA(args)(a0)
- glMapGrid2d(un,u1,u2,vn,v1,v2)(d0/fp0/fp1/d1/fp2/fp3)
- ##public
- ##private
- glMapGrid2fA(args)(a0)
- glMapGrid2f(un,u1,u2,vn,v1,v2)(d0/fp0/fp1/d1/fp2/fp3)
- ##public
- glEvalPoint1(i)(d0)
- glEvalPoint2(i,j)(d0/d1)
- glEvalMesh1(mode,i1,i2)(d0/d1/d2)
- glEvalMesh2(mode,i1,i2,j1,j2)(d0/d1/d2/d3/d4)
- glFogf(pname,param)(d0/fp0)
- glFogi(pname,param)(d0/d1)
- glFogfv(pname,params)(d0/a0)
- glFogiv(pname,params)(d0/a0)
- glFeedbackBuffer(size,type,buffer)(d0/d1/a0)
- glPassThrough(token)(fp0)
- glSelectBuffer(size,buffer)(d0/a0)
- glInitNames()()
- glLoadName(name)(d0)
- glPushName(name)(d0)
- glPopName()()
- glBlendEquationEXT(mode)(d0)
- glBlendColorEXT(red,green,blue,alpha)(fp0/fp1/fp2/fp3)
- glPolygonOffsetEXT(factor,bias)(fp0/fp1)
- glVertexPointerEXT(size,type,stride,count,ptr)(d0/d1/d2/d3/a0)
- glNormalPointerEXT(type,stride,count,ptr)(d0/d1/d2/a0)
- glColorPointerEXT(size,type,stride,count,ptr)(d0/d1/d2/d3/a0)
- glIndexPointerEXT(type,stride,count,ptr)(d0/d1/d2/a0)
- glTexCoordPointerEXT(size,type,stride,count,ptr)(d0/d1/d2/d3/a0)
- glEdgeFlagPointerEXT(stride,count,ptr)(d0/d1/a0)
- glGetPointervEXT(pname,params)(d0/a0)
- glArrayElementEXT(i)(d0)
- glDrawArraysEXT(mode,first,count)(d0/d1/d2)
- glGenTexturesEXT(n,textures)(d0/a0)
- glDeleteTexturesEXT(n,textures)(d0/a0)
- glBindTextureEXT(target,texture)(d0/d1)
- glPrioritizeTexturesEXT(n,textures,priorities)(d0/a0/a1)
- glAreTexturesResidentEXT(n,textures,residences)(d0/a0/a1)
- glIsTextureEXT(texture)(d0)
- glTexImage3DEXT(target,level,internalFormat,width,height,depth,border,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
- glTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1/a2)
- glCopyTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,x,y,width,height)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- glColorTableEXT(target,internalformat,width,format,type,table)(d0/d1/d2/d3/d4/a0)
- glColorSubTableEXT(target,start,count,format,type,data)(d0/d1/d2/d3/d4/a0)
- glGetColorTableEXT(target,format,type,table)(d0/d1/d2/a0)
- glGetColorTableParameterfvEXT(target,pname,params)(d0/d1/a0)
- glGetColorTableParameterivEXT(target,pname,params)(d0/d1/a0)
- glPointParameterfEXT(pname,param)(d0/fp0)
- glPointParameterfvEXT(pname,params)(d0/a0)
- * MESA extenstions
- glWindowPos2iMESA(x,y)(d0/d1)
- glWindowPos2sMESA(x,y)(d0/d1)
- glWindowPos2fMESA(x,y)(fp0/fp1)
- glWindowPos2dMESA(x,y)(fp0/fp1)
- glWindowPos2ivMESA(p)(a0)
- glWindowPos2svMESA(p)(a0)
- glWindowPos2fvMESA(p)(a0)
- glWindowPos2dvMESA(p)(a0)
- glWindowPos3iMESA(x,y,z)(d0/d1/d2)
- glWindowPos3sMESA(x,y,z)(d0/d1/d2)
- glWindowPos3fMESA(x,y,z)(fp0/fp1/fp2)
- glWindowPos3dMESA(x,y,z)(fp0/fp1/fp2)
- glWindowPos3ivMESA(p)(a0)
- glWindowPos3svMESA(p)(a0)
- glWindowPos3fvMESA(p)(a0)
- glWindowPos3dvMESA(p)(a0)
- glWindowPos4iMESA(x,y,z,w)(d0/d1/d2/d3)
- glWindowPos4sMESA(x,y,z,w)(d0/d1/d2/d3)
- glWindowPos4fMESA(x,y,z,w)(fp0/fp1/fp2/fp3)
- glWindowPos4dMESA(x,y,z,w)(fp0/fp1/fp2/fp3)
- glWindowPos4ivMESA(p)(a0)
- glWindowPos4svMESA(p)(a0)
- glWindowPos4fvMESA(p)(a0)
- glWindowPos4dvMESA(p)(a0)
- glResizeBuffersMESA()()
- * GLU stuff
- ##private
- gluLookAtA(args)(a0)
- ##public
- gluOrtho2D(left,right,bottom,top)(fp0/fp1/fp2/fp3)
- gluPerspective(fovy,aspect,zNear,zFar)(fp0/fp1/fp2/fp3)
- gluPickMatrix(x,y,width,height,viewport)(fp0/fp1/fp2/fp3/a0)
- ##private
- gluProjectA(args)(a0)
- gluProject(objx,objy,objz,modelMatrix,projMatrix,viewport,winx,winy,winz)(fp0/fp1/fp2/a0/a1/a2/a3/a4/a5)
- ##public
- ##private
- gluUnProjectA(args)(a0)
- gluUnProject(winx,winy,winz,modelMatrix,projMatrix,viewport,objx,objy,objz)(fp0/fp1/fp2/a0/a1/a2/a3/a4/a5)
- ##public
- gluErrorString(errorCode)(d0)
- gluScaleImage(format,widthin,heightin,typein,datain,widthout,heightout,typeout,dataout)(d0/d1/d2/d3/a0/d4/d5/d6/a1)
- gluBuild1DMipmaps(target,components,width,format,type,data)(d0/d1/d2/d3/d4/a0)
- gluBuild2DMipmaps(target,components,width,height,format,type,data)(d0/d1/d2/d3/d4/d5/a0)
- gluNewQuadric()()
- gluDeleteQuadric(state)(a0)
- gluQuadricDrawStyle(quadObject,drawStyle)(a0/d0)
- gluQuadricOrientation(quadObject,orientation)(a0/d0)
- gluQuadricNormals(quadObject,normals)(a0/d0)
- gluQuadricTexture(quadObject,textureCoords)(a0/d0)
- gluQuadricCallback(qobj,which,fn)(a0/d0/a1)
- ##private
- gluCylinderA(args)(a0)
- gluCylinder(qobj,baseRadius,topRadius,height,slices,stacks)(a0/fp0/fp1/fp2/d0/d1)
- ##public
- gluSphere(qobj,radius,slices,stacks)(a0/fp0/d0/d1)
- gluDisk(qobj,innerRadius,outerRadius,slices,loops)(a0/fp0/fp1/d0/d1)
- ##private
- gluPartialDiskA(args)(a0)
- gluPartialDisk(qobj,innerRadius,outerRadius,slices,loops,startAngle,sweepAngle)(a0/fp0/fp1/d0/d1/fp2/fp3)
- ##public
- gluNewNurbsRenderer()()
- gluDeleteNurbsRenderer(nobj)(a0)
- gluLoadSamplingMatrices(nobj,modelMatrix,projMatrix,viewport)(a0/a1/a2/a3)
- gluNurbsProperty(nobj,property,value)(a0/d0/fp0)
- gluGetNurbsProperty(nobj,property,value)(a0/d0/a1)
- gluBeginCurve(nobj)(a0)
- gluEndCurve(nobj)(a0)
- gluNurbsCurve(nobj,nknots,knot,stride,ctlarray,order,type)(a0/d0/a1/d1/a2/d2/d3)
- gluBeginSurface(nobj)(a0)
- gluEndSurface(nobj)(a0)
- gluNurbsSurface(nobj,sknot_count,sknot,tknot_count,tknot,s_stride,t_stride,ctlarray,sorder,torder,type)(a0/d0/a1/d1/a2/d2/d3/a3/d4/d5/d6)
- gluBeginTrim(nobj)(a0)
- gluEndTrim(nobj)(a0)
- gluPwlCurve(nobj,count,array,stride,type)(a0/d0/a1/d1/d2)
- gluNurbsCallback(nobj,which,fn)(a0/d0/a1)
- gluNewTess()()
- gluTessCallback(tobj,which,fn)(a0/d0/a1)
- gluDeleteTess(tobj)(a0)
- gluBeginPolygon(tobj)(a0)
- gluEndPolygon(tobj)(a0)
- gluNextContour(tobj,type)(a0/d0)
- gluTessVertex(tobj,v,data)(a0/a1/a2)
- gluGetString(name)(d0)
- * driver interface stuff
- ##private
- mesaCreateVisualAV2(args)(a0)
- mesaCreateVisualV2(rgb_flag,alpha_flag,db_flag,depth_bits,stencil_bits,accum_bits,index_bits,red_scale,green_scale,blue_scale,alpha_scale)(d0/d1/d2/d3/d4/d5/d6/fp0/fp1/fp2/fp3/d7/a0/a1/a2)
- ##public
- mesaDestroyVisual(vis)(a0)
- ##private
- mesaCreateContextV2(vis,share,c)(a0/a1/a2)
- ##public
- mesaDestroyContext(ctx)(a0)
- mesaCreateFramebuffer(vis)(a0)
- mesaDestroyFramebuffer(buf)(a0)
- mesaMakeCurrent(ctx,buffer)(a0/a1)
- mesaGetCurrentContext()()
- mesaCopyContext(src,dst,mask)(a0/a1/d0)
- mesaSetAPITable(ctx,api)(a0/a1)
- mesaProblem(ctx,s)(a0/a1)
- mesaWarning(ctx,s)(a0/a1)
- mesaError(ctx,error,s)(a0/d0/a1)
- mesaGetError(ctx)(a0)
- mesaUpdateState(ctx)(a0)
- mesaViewport(ctx,x,y,width,height)(a0/d0/d1/d2/d3)
- mesaGetAttr(attr,data)(d0/a0)
- mesaSetAttrsA(tags)(a0)
- * Mesa 3.0 stuff
- glMultiTexCoord1dSGIS(target,s)(d0/fp0)
- glMultiTexCoord1dvSGIS(target,v)(d0/a0)
- glMultiTexCoord1fSGIS(target,s)(d0/fp0)
- glMultiTexCoord1fvSGIS(target,v)(d0/a0)
- glMultiTexCoord1iSGIS(target,s)(d0/d1)
- glMultiTexCoord1ivSGIS(target,v)(d0/a0)
- glMultiTexCoord1sSGIS(target,s)(d0/d1)
- glMultiTexCoord1svSGIS(target,v)(d0/a0)
- glMultiTexCoord2dSGIS(target,s,t)(d0/fp0/fp1)
- glMultiTexCoord2dvSGIS(target,v)(d0/a0)
- glMultiTexCoord2fSGIS(target,s,t)(d0/fp0/fp1)
- glMultiTexCoord2fvSGIS(target,v)(d0/a0)
- glMultiTexCoord2iSGIS(target,s,t)(d0/d1/d2)
- glMultiTexCoord2ivSGIS(target,v)(d0/a0)
- glMultiTexCoord2sSGIS(target,s,t)(d0/d1/d2)
- glMultiTexCoord2svSGIS(target,v)(d0/a0)
- glMultiTexCoord3dSGIS(target,s,t,r)(d0/fp0/fp1/fp2)
- glMultiTexCoord3dvSGIS(target,v)(d0/a0)
- glMultiTexCoord3fSGIS(target,s,t,r)(d0/fp0/fp1/fp2)
- glMultiTexCoord3fvSGIS(target,v)(d0/a0)
- glMultiTexCoord3iSGIS(target,s,t,r)(d0/d1/d2/d3)
- glMultiTexCoord3ivSGIS(target,v)(d0/a0)
- glMultiTexCoord3sSGIS(target,s,t,r)(d0/d1/d2/d3)
- glMultiTexCoord3svSGIS(target,v)(d0/a0)
- glMultiTexCoord4dSGIS(target,s,t,r,q)(d0/fp0/fp1/fp2/fp3)
- glMultiTexCoord4dvSGIS(target,v)(d0/a0)
- glMultiTexCoord4fSGIS(target,s,t,r,q)(d0/fp0/fp1/fp2/fp3)
- glMultiTexCoord4fvSGIS(target,v)(d0/a0)
- glMultiTexCoord4iSGIS(target,s,t,r,q)(d0/d1/d2/d3/d4)
- glMultiTexCoord4ivSGIS(target,v)(d0/a0)
- glMultiTexCoord4sSGIS(target,s,t,r,q)(d0/d1/d2/d3/d4)
- glMultiTexCoord4svSGIS(target,v)(d0/a0)
- glMultiTexCoordPointerSGIS(target,size,type,stride,pointer)(d0/d1/d2/d3/a0)
- glSelectTextureSGIS(target)(d0)
- glSelectTextureCoordSetSGIS(target)(d0)
- glMultiTexCoord1dEXT(target,s)(d0/fp0)
- glMultiTexCoord1dvEXT(target,v)(d0/a0)
- glMultiTexCoord1fEXT(target,s)(d0/fp0)
- glMultiTexCoord1fvEXT(target,v)(d0/a0)
- glMultiTexCoord1iEXT(target,s)(d0/d1)
- glMultiTexCoord1ivEXT(target,v)(d0/a0)
- glMultiTexCoord1sEXT(target,s)(d0/d1)
- glMultiTexCoord1svEXT(target,v)(d0/a0)
- glMultiTexCoord2dEXT(target,s,t)(d0/fp0/fp1)
- glMultiTexCoord2dvEXT(target,v)(d0/a0)
- glMultiTexCoord2fEXT(target,s,t)(d0/fp0/fp1)
- glMultiTexCoord2fvEXT(target,v)(d0/a0)
- glMultiTexCoord2iEXT(target,s,t)(d0/d1/d2)
- glMultiTexCoord2ivEXT(target,v)(d0/a0)
- glMultiTexCoord2sEXT(target,s,t)(d0/d1/d2)
- glMultiTexCoord2svEXT(target,v)(d0/a0)
- glMultiTexCoord3dEXT(target,s,t,r)(d0/fp0/fp1/fp2)
- glMultiTexCoord3dvEXT(target,v)(d0/a0)
- glMultiTexCoord3fEXT(target,s,t,r)(d0/fp0/fp1/fp2)
- glMultiTexCoord3fvEXT(target,v)(d0/a0)
- glMultiTexCoord3iEXT(target,s,t,r)(d0/d1/d2/d3)
- glMultiTexCoord3ivEXT(target,v)(d0/a0)
- glMultiTexCoord3sEXT(target,s,t,r)(d0/d1/d2/d3)
- glMultiTexCoord3svEXT(target,v)(d0/a0)
- glMultiTexCoord4dEXT(target,s,t,r,q)(d0/fp0/fp1/fp2/fp3)
- glMultiTexCoord4dvEXT(target,v)(d0/a0)
- glMultiTexCoord4fEXT(target,s,t,r,q)(d0/fp0/fp1/fp2/fp3)
- glMultiTexCoord4fvEXT(target,v)(d0/a0)
- glMultiTexCoord4iEXT(target,s,t,r,q)(d0/d1/d2/d3/d4)
- glMultiTexCoord4ivEXT(target,v)(d0/a0)
- glMultiTexCoord4sEXT(target,s,t,r,q)(d0/d1/d2/d3/d4)
- glMultiTexCoord4svEXT(target,v)(d0/a0)
- glInterleavedTextureCoordSetsEXT(factor)(d0)
- glSelectTextureEXT(target)(d0)
- glSelectTextureCoordSetEXT(target)(d0)
- glSelectTextureTransformEXT(target)(d0)
- glDrawRangeElements(mode,start,end,count,type,indices)(d0/d1/d2/d3/d4/a0)
- glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
- glTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1/a2)
- glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- mesaCreateVisual(rgb_flag,alpha_flag,db_flag,stereo_flag,depth_bits,stencil_bits,accum_bits,index_bits,redBits,greenBits,blueBits,alphaBits)(d0/d1/d2/a4/d3/d4/d5/d6/d7/a0/a1/a2)
- mesaCreateContext(vis,share,c,direct)(a0/a1/a2/d0)
- ##end
-