home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
- CANDO KENO
- by Kerry Zimmerman [71470,1340]
- December 12, 1990
-
- This archive contains a demonstration deck written with
- Inovatronics' 1mCANDO0m. This deck plays the game of KENO in a
- manner similiar to a Las Vegas KENO machine.
-
- The archive contains the following files:
-
- kenodeck The unbound CANDO program you may examine and
- modify.
-
- keno.pic An ILBM file containing the main background picture.
-
- check.br A brush that looks like a check mark.
-
- ncheck.br A brush that is a highlight square.
-
- hcheck.br A brush that is a highlighted check mark.
-
- readme This file you are reading.
-
- When the program is started, a grid of 80 numbers is
- displayed. You may click the mouse on any of the numbers to make
- your selections. Up to 10 numbers may be selected. If you
- change your mind after selecting a number, just re-click on the
- number to deselect it.
-
- Click on the 1mSTART 0mbutton to begin a game. You must have
- selected at least one number for the game to begin. The machine
- will randomly pick 20 numbers. The object is to correctly guess
- the numbers that the computer will pick.
-
- Another game may be played by pressing 1mSTART 0magain. You may
- play with the same numbers selected in the last game, select or
- deselect alternate numbers with the mouse, or clear the board by
- pressing the 1mERASE 0mbutton. Finally, you may stop the program by
- clicking on the 1mQUIT 0mbutton.
-
- I wrote the program to teach myself about CANDO. The program
- demonstrates some interesting techniques. For example, it shows
- how to use a string as an array. It also shows a method of
- giving a gadget four different states and images.
-
- Lots of things should be added to the deck to make a
- completed game. Specifically, a scoring mechanism needs to be
- added, and a series of charts showing various payoffs would be an
- improvement.
-
-
-
-
-
-
-
-
- -1-
-
-
-
-
-