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Planning The Software Industrial Revolution
Supply-side Economics of Software Reuse
Brad Cox
Information Age Consulting
71230.647@@compuserve.com
Abstract
Software Reuse is like Nuclear Fusion. Both address major problems (software
crisis, energy crisis). Both already work at certain (coarse) levels of
granularity (shrinkwrapped applications, fusion weapons). And neither scales to
smaller levels of granularity because of the same unresolved issue; the
supply-side return-on-investment is negative. So long as there is no robust
infrastructure capable of incentivizing people to invest in building truly
reusable software, research on demand-side issues (languages, repositories,
classification schemes) will continue to achieve disappointing results.
An infrastructure for admistering a pay-by-use revenue stream for software is
presented, which is loosely modeled after the role ASCAP/BMI play for the music
industry.
1 Position
In 1982, a decade ago next June, I helped to initiate a large-scale
experimental study of whether software reuse could get at the root causes of
the software crisis. This was not an academic study of a stripped down subset
of the problem, but a well funded experiment on the largest possible scale. The
experimental apparatus was a full-scale commercial enterprise, originally
called PPI and later Stepstone. Its subject was the software development
industry as a whole. I'll present interim conclusions of this unique experiment
in the Practices section of this workshop. And in the Research section, since
my role of Chief Scientist made me responsible for key technical and scientific
challenges in this endeavor, I'll present these challenges along with
suggestions for further research.
The key conclusions of this experiment are a good news/bad news pair. The good
news is that Stepstone's and its customers' experiences have left me more
convinced than ever that software reuse can be a silver bullet for the software
crisis, just as interchangeable parts were a silver bullet for the problems
that armament consumers faced before the industrial revolution. The bad news is
that these benefits will not come easily. Achieving them on a broad scale will
require a paradigm shift, a software industrial revolution, comparable in
magnitude and time-frame to the industrial revolution, with comparable trauma
to well-entrenched value systems.
The software crisis is not over now that yet another decade has passed, nor
will it over in the next decade or two. During the industrial revolution, the
armories' pioneering attempts at interchangeable parts were consistent failures
for twenty-five years and it took more than fifty years to build them
routinely. This was for tangible goods that anyone could sense with their
natural senses and which manufacturers could sell by the copy and thus
guarantee a robust income stream. Although things do change faster today, the
difficulties arising from software's peculiarities provide little grounds for
believing that the software industrial revolution will proceed significantly
faster.
Since this assessment may seem unduly pessimistic (and I certainly hope that
events prove it wrong), allow me to use this workshop's title, Software Reuse,
to emphasize the magnitude of the paradigm shift that we're facing. The very
word, 'reuse', implies that we're talking about a waste product, a liability;
something that garbage-pickers recycle and reuse. Certainly not an asset,
something that quality-conscious engineers would pay good money to buy. People
pay money for word processors, spreadsheets, and programming languages;
tangible stuff that they can poke with a cursor and see it respond on the
screen, and even then software piracy is a major concern. Small-granularity
software components; the spreadsheet functions in Excel, the macros in Nisus,
the subroutine libraries of Fortran or the Software-IC libraries of
Objective-C; are waste products, not assets. Waste products are products that
cannot be sold, just reused. At best they can be given away by hiding them
inside something of tangible value such as a compiler. People only reuse stuff
that is free, and even then whether they'll reuse it or throw it away is far
from certain. The gut reaction that reuse evokes is "Not in my backyard!"
This is Obstacle 1, the fundamental non-technical socioeconomic problem that
must be solved before other, admittedly more technically interesting problems,
can have any but academic merit. The software reuse problem will be
supply-limited, regardless of programming language, operating system, browser,
repository or networking technology, so long as we have no crisp answer to the
fundamental motivational question that any urchin in a souk will understand,
``Why should I build expensive reusable waste products when non-reusable ones
are cheaper and faster?''.
I'll mention three additional obstacles, but they are all insignificant, almost
negligible, compared to this one. Fred Brooks speaks of the
complexity/mutability obstacle (Obstacle 2) and the intangibility obstacle
(Obstacle 3) in his paper, No Silver Bullet.. The single-threadedness
(Obstacle 4) of the Von Neumann machine architecture is also an obstacle in
that it is the source of our obsessive concern that any component can crash an
entire system.
But these three obstacles all have easy, i.e. technical, remedies, at least
when considered individually in isolation from the others. The complexity
obstacle has been successfully attacked in mature domains such as plumbing by
organizing a broad and deep specialization of labor hierarchy, whose motive
force is a robust market in pre-fabricated plumbing components. The
intangibility obstacle can be addressed through tangibility technologies such
as browsers and interpreters. We could also be doing far more than we are today
with explicit software specification/testing tools, tools that make the
external behavioral interface of intangible software components visible for
inspection, regardless of their internal implementation. They play the role of
Galileo's telescope, which by making the heavens accessible to scientific
observation, brought on the demise of the myth and religion of the
pre-Copernican philosophers. The single-threadedness obstacle can be at least
partially addressed by adopting well known techniques, such as lightweight
multi-tasking and exception handling, as mainstream concepts alongside the
object-oriented technologies that are already in place today.
But compared to our inability to conceive of a commercially robust market in
something as intangible as small-granularity software components, these
obstacles are at best of minute interest to those who are allowed by their
management to ignore pressing and far more fundamental problems.
In the practices section of this workshop, I'll present several possible
avenues for putting software reuse on a commercially robust footing. These are
based on analogies with other domains of human endeavor, such as the music
industry, which has been face to face with the replicability obstacle for
nearly a century.
In the research section I'll describe an inheritance-based software
specification/testing technology that captures the abstract specification of
large libraries of Software-ICs in separate tools called 'gauges'. The gauges
determine whether Software-ICs comply to their specifications when the
implementation is changed in any way, such as after a repair, extension or
port.
2 About the Author
Dr. Cox is the author of the book, Object-oriented Programming, An Evolutionary
Approach, and the originator of the Objective-C ``System-building Environment
and many of its Software-IC'' libraries. He is presently writing a second book
to be titled Object-oriented System-building; A Revolutionary Approach.
The objective of Cox's work is bringing about a software industrial revolution
in which software is produced, not by fabricating everything from first
principles, but by assembling interchangeable (reusable) software components
which are in turn supplied by lower-level echelons of producers.
Prior to co-founding The Stepstone Corporation, he worked for Schlumberger-Doll
Research labs where he applied artificial intelligence, object-oriented, Unix,
and workstation technologies to practical problems in the oil field services
business. Before that he worked in the Programming Technology Center at ITT,
where he applied Unix and object-oriented technologies in support of an
extremely large, highly distributed telephone exchange, System 1240.
Dr. Cox's received his Ph.D. from the University of Chicago for theoretical and
experimental work in the area that has since become known as neural networks.
He also carried out post-graduate experimental studies at the National
Institutes of Health and at the Woods Hole Marine Biological Laboratories.