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Text File  |  1994-02-07  |  2KB  |  73 lines

  1. ;
  2. ; D E M O N . W
  3. ;
  4. ; Description: A sample weight coefficient file for RanDOOM.
  5. ;
  6. ; Format is:
  7. ;     <OBJECT_NAME> <WEIGHT>
  8. ;
  9. ;     where <OBJECT_NAME> is the name of one of the DOOM objects and
  10. ;     <WEIGHT> is a floating point weighting factor, 0.0 <= w <= 1.0
  11. ;     The higher the weighting factor, the higher the probabilty that
  12. ;     the given item will be added in any particular spot.
  13. ;
  14. ;      example: BARON 3.0
  15. ;
  16. ;
  17.  
  18. ;
  19. ; Monsters
  20. ;
  21. HUMAN            0.0             ; Former Human
  22. SERGEANT        0.0             ; Former Human Sergeant
  23. IMP             0.0
  24. DEMON            3.0
  25. SPECTRE         0.0
  26. BARON            0.0             ; Baron of Hell
  27. CACODEMN        7.0
  28. SPIDER            9.0
  29. CYBORG            7.0
  30. FLYSKULL        0.0
  31.  
  32. ;
  33. ; Weapons
  34. ;
  35. LAUNCHER        0.1             ; Rocket launcher
  36. CHAINGUN        0.3
  37. SHOTGUN         0.5
  38. CHAINSAW        0.2
  39. PLASMA            0.3
  40. BFG9000         0.1
  41.  
  42. ;
  43. ; Ammo
  44. ;
  45. CLIP            0.7
  46. BULLETS         0.5             ; Box of bullets
  47. SHELLS            0.7             ; Shotgun shell 4-pack
  48. SHELLBOX        0.5             ; Big box of shoygun shells
  49. ROCKET            0.4             ; Single rocket
  50. ROCKETS         0.2             ; Box of rockets
  51. CELLPACK        0.0
  52. ENERCELL        0.0
  53.  
  54. ;
  55. ; Goodies
  56. ;
  57. HELMET            0.8             ; Armor bonus helmet
  58. GARMOR            0.3             ; Green 100% armor
  59. BARMOR            0.2             ; Blue 200% armor
  60. POTION            0.8             ; Blue health bonus potion
  61. STIMPAK         0.7
  62. MEDIKIT         0.7
  63. BLUEBALL        0.1             ; Blue mega-health bonus sphere
  64. TELEPORT        0.0             ; Teleport (DEATHMATCH) spot
  65. BACKPACK        0.1
  66. INVISO            0.1             ; Partial invisibility sphere
  67. INVULN          0.0             ; Invulnerability globe
  68. BERSERK         0.0             ; Berserker box
  69. RADSUIT         0.1             ; Radiation suit
  70. LAVISOR         0.2             ; Light amplifying visor
  71. MAP             0.1             ; Computer map
  72. BARREL            0.1
  73.