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1994-05-25
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499 lines
================= =============== =============== ======== ========
\\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . //
||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .||
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|| . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . ||
||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .||
|| . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . ||
||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.||
|| ||_-' || || `-_|| || || ||_-' || || | \ / | `||
|| `' || || `' || || `' || || | \ / | ||
|| .===' `===. .==='.`===. .===' /==. | \/ | ||
|| .==' \_|-_ `===. .===' _|_ `===. .===' _-|/ `== \/ | ||
|| .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \/ | ||
|| .==' _-' `-__\._-' `-_./__-' `' |. /| | ||
||.==' _-' `' | /==.||
==' _-' F R O N T E N D \/ `==
\ _-' `-_ /
`'' ``'
Release v1.32 - May 08, 1994 EST
Written by: Josh Jackson (joshjackson@delphi.com)
"DOOM: Where hackers gnaw the bones left from the banquet
of data prepared by the mighty wizards of id."
- The Unofficial DOOM Specs v1.3 -
"The poets talk about love, but what I talk about is DOOM,
because in the end, DOOM is all that counts."
- Alex Machine/George Stark/Stephen King, _The Dark Half_
-----------------------------------------------------------------------------
----------------
ACKNOWLEDGEMENTS
----------------
Thanks Id for such a KICK ASS game!! DOOM is a registered trademark of Id
Software.
Hank Leukart for the "OFFICIAL" DOOM FAQ. (And the cool header!)
Matt Fell for the Unofficial DOOM Specs v1.3
--------
CONTENTS
--------
=SECTION ONE= Introduction
[1-1] What is DFE?
[1-2] Distribution of DFE
[1-3] Obtaining the Source
[1-4] Disclaimer
=SECTION TWO= Using DFE
[2-1] Single Player Games
[2-2] Serial Link Games
[2-3] IPX Network Games
[2-4] Modem Link Games
[2-5] Sprite Viewer
[2-6] Map Viewer
=SECTION THREE= Misc Info
[3-1] Known Bugs
[3-2] Trouble Shooting
[3-3] Version History
[3-4] Setting up an IPX Network for DOOM
------------------------------------------------------------------------------
SECTION *1*: Introduction
------------------------------------------------------------------------------
[1-1]: What is DFE?
DFE is a Front End for that wondrous program DOOM! For those of you that
are not familiar with the term "front end", well, it is simply a way of
configuring DOOM without all of the hassles of trying to remember the which
of the bazillion command line parameters you can pass to DOOM and the
SERSETUP/IPXSETUP programs you need to use. DFE gives you an easy to use,
text based user interface for selecting things like: Starting Episode,
Starting Map, Skill Level, Number of players, etc.
[1-2]: Distribution of DFE
PLEASE distribute this utility to anyone and everyone that can make use of
it. There is no registration fee or any other such BS. The only thing
that I do request is that you include this document, in its entirety along
with the program. The following files are needed for DFE:
DFE.EXE (The Front End executable file)
THING.DEF (Things Definition file for the Map Viewer)
DFE.TXT (This document)
UNIVBE.EXE (Universal VESA driver in case your card isn't VESA
compatible)
[1-3]: Obtaining the source for DFE
If you would like a copy of the source to this program, I will gladly mail
you a copy. It was written in Turbo Vision for Borland Pascal v7.
Mail your request to the following:
Jackson Software
10506 Bayard Rd.
Minerva, OH 44657
Please include $5.95 for shipping of just the source diskette, or $9.95
for the diskette and a printed copy (at this point it is a good 50 pages
or so).
[1-4]: Disclaimer
This program come with with no warranty, expressed or implied. Anyone
who uses this program, uses it at their own risk (what risks these are,
one can only guess).
The Author excepts NO responsibility for anyone who should become
clinically insane, or otherwise incapacitatied for any reason during
the use of this program. Nor shall the Author be held responsible for
anyone out there that obtains the source, and thinking they are a brain,
should modify it and cause damage to themself or their computer.
------------------------------------------------------------------------------
SECTION *2*: Using DFE
------------------------------------------------------------------------------
[2-1] Single Player Games
After Loading DFE (this should not be too difficult!) you will receive a
menu giving you selections for Single Player, Serial Link, IPX Network, and
Modem Link. To play a single player game, select modem link (just kidding)
After selecting your game type, you will be prompted for the episode name
or an External Wad file. If you choose a predefined Episode (1-3), you
will then be given a list of your game options. This area will differ
depending on the game type and episode selected. For a single player game,
you will be given the option to select your level, skill, and no monsters
The option of No Monsters is exactly what it sounds like, NO MONSTERS. In
a single player game, the only use I can think of for this is when you
just feel like poking around, trying to find secrets and the like.
After you have made your selection, press the OK button or Enter if you
haven't already selected the cancel button.
The option of loading and External WAD file is not a whole lot more
difficult than the above. From you Episode selection box, simply select
External WAD File. You will then be given a file list dialog box. Select
the appropriate WAD file. DFE will then open the selected WAD file to
ensure that is both valid and contains a level to play. If both of
these criteria are met, it will then load the level names out of the WAD
file. At this point in time, you can only have up to 9 levels in a patch
wad file and access it from DFE.
[2-2] Serial Link Games
If you have not read 2-1 yet, please do so, as I only explain the
difference between a the two here.
In a Serial Link game the only real differences from a single player
game is the selection of your COM port and whether or not you want to play
a DEATHMATCH.
Before DFE will spawn DOOM, it will attempt to locate the DOS external
command MODE.COM. It uses this utility to set the Baud rate and parity
of your selected COM port. If it can not locate MODE, it will simply
display a message box, pause briefly, and then continue with execution
of SERSETUP.EXE.
[2-3] IPX Network Games
If you have not read 2-1 yet, please do so, as I only explain the
difference between a the two here.
In an IPX Network game the only real differences from a single player
game is the selection of the number of players and whether or not you
want to play a DEATHMATCH.
Please do note that an IPX driver must be loaded before DFE will even
enable the IPX Network menu selection. It is NOT necessary to be connected
to a Local Area Network (LAN), nor does there need to be any form of
server present for IPX Network DOOM to work. Simply installing LAN cards
in more than one machine, linking them with cable and loading the IPXODI
packet drivers is all that is necessary. (See section 3-4 for information
on setting up your own DOOM network!)
[2-4] Modem Link Games
If you have not read 2-1 yet, please do so, as I only explain the
difference between a the two here.
In a Modem Link game the only real differences from a single player
game is the selection of your COM port,whether or not you want to play a
DEATHMATCH, and the type of modem connection you will be making.
The possible modem connections are: Dial and connect, Wait for call, and
Already connected. If you specify Dial and connect, you must fill in the
Number to Dial field.
Before DFE will spawn DOOM, it will attempt to locate the DOS external
command MODE.COM. It uses this utility to set the Baud rate and parity
of your selected COM port. If it can not locate MODE, it will simply
display a message box, pause briefly, and then continue with execution
of SERSETUP.EXE.
[2-5] Sprite Viewer
This function has been dropped from the main menu and has been incorporated
into the Map View.
[2-6] Map Viewer
This Function allows you to view the DOOM maps before you play the game.
It will display monsters, weapons, and "goodies". The goodies include
keys, ammo, health kits/bonuses, armor, soul spheres (supercharge),
invisibility sphere, light goggles, radiations suits, berserk, and computer
area maps.
If you select this option from the main menu, you will then be prompted
for the desired episode. You can also specify an external WAD file, this
is real handy when downloading DEATHMATCH WAD files from various BBSs, etc.
After selecting the episode or WAD file of your choice, you will be
given a list of viewer options. First of these options is the level that
you wish to view. Next, whether or not you want it to display the
monsters, weapons, or goodies, the skill level you want to view (Viewing a
skill level will show you just what you are going up against.), and finally
whether or not you want to view it as a MultiPlayer game (some items will
only appear in a multiplayer game).
Once you are viewing the map, the following keys will have effect on the
map:
M (Toggle monsters on/off)
G (Toggle goodies on/off)
W (Toggle weapons on/off)
P (Toggle Multiplayer on/off)
1-5 (Select skill level 1-5)
S (Toggle secrets on/off)
+ (Zoom in on map)
- (Zoom out)
Home (Return view to original)
Arrows (Move map around on the screen, handy for zooming)
You will also notice the status display in the upper left hand corner.
This display shows the current status of the display toggles, as well
as the color of each. Using the mouse to select any one of these options
is allowed and works the same as pressing the keys to do so.
The color scheme used by ViewMap is as follows:
Blue Walls
Lt. Blue Doors
White Secrets
Red Monsters
Yellow Weapons
Green Goodies
Note for DOOM TechHeads: The Secrets the will show up in white are
LineDef based and will not show a Sector that is marked a secret. I
have noticed that some secrets do not have a LineDef defined as a secret,
but only the Sector that they border. (However the majority of DOOM's
secrets have at least one LineDef defined as a secret.)
New to DFE 1.3 is the ability to view sprites from the Map Viewer. To
view any sprite that is drawn on the map, simply select to wil the mouse
and press the LEFT mouse button. You will be given a Sprite Viewer window
in the lower right corner of the screen. To clear the sprite viewer,
simply select any option that redraws the Map. (Changing Skill Level, Scale
factor, X and Y Offsets, Mosters, Goodies, Etc.)
=SECTION THREE= Misc Info
[3-1] Known Bugs
At this point I have not found any major bugs in the program. (AMAZING!!)
If you do run into any errors or glitches, please let me know by EMail
or snail mail (to the address seen later on in this document). I have
spent many hours developing this program and don't want anyone considering
it a pain to use because of some nasty little glitch.
[3-2] Trouble Shooting
The following is a list of problems that you may encounter while running
DFE.
Q) Why am I running out of memory when running DOOM? I used to have
plenty.
A) There are a couple of things that could be going wrong. If your
system uses and Expanded Memory, DFE will take advantage of this for
Program Swapping. If you have less than 8Mb in your computer, I would
recommend that you either disable your Expanded Memory while playing
DOOM, or specify the parameter /NOEMS when running DFE.
Note: DFE only requires about 1k of base memory after it has swapped
out; I can't foresee this causing any problems! But it will use
up to about 250k of EMS if it is available, this will reduce the
amount of DPMI memory available to DOOM by about 256k.
Personally, I have a 386dx/40 with 8Mb of RAM, I have never had a
problem with memory, even when I am running a series of IPX network
drivers and a 2Mb disk cache.
Q) Why is the IPX Network selection disabled?
A) You don't have an IPX driver installed!
Q) Why won't the Serial Link work?
A) Welp, these is slew of problems that you could be having. Mainly,
you should make sure that you have the DOS command MODE.COM in either
the current directory or the Path. (DFE uses this to ensure that your
COM port is set correctly)
Secondly, I have not had much luck with Serial Link, especially when
linking two computers of different speeds together. After about 2-3
minutes of play they will begin to bog down until the game becomes
unbearably slow.
Q) Why is Modem Link DOOM so slow?
A) Make sure that you are connected at 9600 baud, N81. Also, make sure
that any error correction or data compression is turned OFF! This
makes a big difference in the way the game performs.
Q) Why won't the Map Viewer allow me to view sprites?
A) DFE was unable to set 640x480x256 color mode. This can be caused by
any of the following:
1) An incompatible SVGA video card
2) Lack of an SVGA video card (DUH!)
3) Not enough video RAM (265k SVGA cards don't support this mode!)
#1 can be corrected on most machines by installing the supplied UNIVBE
driver of a vendor provided VESA driver.
[3-3] Version History
v1.0 Allowed you to only select the level you wanted to play from existing
levels.
v1.1 Added Map Viewer and .OVL file to save on memory. Map Viewer was in
a separate executable file. Allowed the selection of external WAD
files.
v1.2 Removed .OVL and added memory swapping. Saves an extra 150k of memory
Integrated the Map Viewer into DFE.
v1.21 Fixed a small bug in v1.2 that would not allow you to view a map if
the filename was 8 characters long. (Sounds weird, but thats what I
get for using so many stinking pointers and linked lists in this
program!)
v1.3 MapView has been COMPLETELY rewritten into fully object oriented
code, allowing for better control over the map (Internally).
MapView also now allows you to "Click" on any sprite on the map
and view it.
v1.31 Fixes a Memory allocation problem when disposing of a Map Viewer.
v1.32 Fixes a bug when loading an external WAD file, it would not present
you with the correct list of contained level names. (SHEEZE, why
don't you guys ever tell me these things?!?)
Future Releases:
v2.0 Will include a Map Search to find the selected sprite on all maps.
I Plan to also include a LineDef tag locator to associate those
secrets that you just can't seem to figure out with their necessary
trigger locations. I have also located the source to both a SERSETUP
and IPXSETUP communications driver for DOOM, I am currently
converting them to Pascal so that they can be built in to DFE.
The only thing stopping v2.0 from going into beta at the moment it
the fact that the Map Viewer User Interface is currently begin
revised into a fully event driven GUI. The new user interface
will look and behave somewhat like Microsoft Windows. Since such a
GUI is no small task, this is going to take a little time.
DOOM_DOS v.99 is currently being developed for those of you who are "balls
to the walls" DOOM players. This program, which is a COMMAND.COM
replacement, will allow you to view any part of the WAD file
directory as a DOS style directory structure. It will also
allow you to import new levels, sprites, sounds, and textures.
It will enable you to load SERSETUP and IPXSETUP style drivers
as DOOM_DOS device drivers. These driver, which are also under
development, will be written in 100% 80386 assembly language to
provide optimal efficeincy and speed.
Since this program will be a COMMAND.COM replacement, it will also
have its own AUTOEXEC.BAT style start up file. This will enable you
to load any other programs as well (Mouse Drivers, Disk Caches, etc)
[3-4] Setting up an IPX Network for DOOM
If you have never played IPX Network DOOM, you are missing out BIG TIME!
Imagine playing up to 4 player DOOM with very little or NO slowdown in
game performance. Unlike Serial Link or Modem Link DOOM which can very
seriously slow down the game if one of the two players (and ONLY two
players) is running on a 386 based or a slower 486 based machine, IPX
networks give you high speed, fluid game play. The reason is simple,
DOOM is designed to communicate with a serial device (this includes modems)
at only 9600 baud. At this rate, you are only transferring around
800-1000 bytes per second. A SLOW network transfers about 1,250,000
bytes per second!! Some of the faster networks can transfer up to
16,000,000 bytes per second! (Talk about a speed increase!)
Welp, Jackson Software can help. I am currently selling everything that
you need to setup a full blown EtherNet IPX driven network. This may
sound a bit expensive, but its not too bad. (I have one myself)
Do note that it is not necessary to set up a Novell LAN or any other such
outrageously priced network just to play Network DOOM. All that is needed
is a set of EtherNet (or similar) cards, the cables, your computers, and
DOOM!
My current setup for IPX DOOM is 2 386dx/40Mhz and 2 486sx/33Mhz. With
these machines I can not tell the difference between a single player
game and a multiplayer game as far as speed is concerned.
If this sounds appealing to you, here is how to obtain your network
hardware:
Send check or Money Order to:
Jackson Software
10506 Bayard Rd.
Minerva, OH 44657
or Call:
(216) 868-1169
Network Pricing:
One EtherNet Node.........................................$75
LanPro NE2000 EtherNet Card
Software Drivers
Instructions for NetDOOM Setup
The latest copy of DFE
10ft EtherNet Coax Cable
2 50ohm EtherNet Terminators
Two EtherNet Nodes........................................$145
2 LanPro NE2000 EtherNet Cards
Software Drivers
Instructions for NetDOOM Setup
The latest copy of DFE
10ft EtherNet Coax Cable
2 50ohm EtherNet Terminators
Three EtherNet Nodes......................................$215
3 LanPro NE2000 EtherNet Cards
Software Drivers
Instructions for NetDOOM Setup
The latest copy of DFE
2 10ft EtherNet Coax Cables
2 50ohm EtherNet Terminators
Four EtherNet Nodes.......................................$285
4 LanPro NE2000 EtherNet Cards
Software Drivers
Instructions for NetDOOM Setup
The latest copy of DFE
3 10ft EtherNet Coax Cables
2 50ohm EtherNet Terminators
The following is included on disks FREE of charge for each purchase
of any of the above Network packages:
The DOOM Hacker's tool kit (Disk 1)
The Latest version of the Unofficial DOOM Specs
The Latest version of the "Official" DOOM FAQ
The Latest version of the DEU level editor
Includes a demo and all C source
The Pascal Source for DFE
Includes MANY routines for accessing a variety of info
in the WAD file.
The Jackson Software's "Outstanding DeathMatch WAD collection"
(Disk 2)
This collections includes many of my favorite WAD files
created by varying authors especially for DEATHMATCHES!
!ATTENTION! Tired of the old dog of a computer that you have? Need
something with a touch more zip for DOOM and anything else
that requires some decent speed?
Call Jackson Software today and ask about setting up a real
screamer of a computer. I am currently selling everything
from a super cheap 386/33 to a full blown Pentium/90!
Prices on Pentium systems start at just under $2000
Happy Hunting!
\ /
(O) (O)
|
\_____/
JJ