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Doom I/II Collection
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DM12.ISO
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de_260b4
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things.def
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Text File
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1994-05-20
|
4KB
|
110 lines
% all lines beginning with % are ignored.
% don't create null lines; max 80 chars/line
% max file size is 8192 bytes...
%
% format of file:
% first field: item number in doom database in hex, prefix with 0x, 3dig
% second field: bitmap name in doom database for map displays
% third field: description for editing
%
% this work by Geoff Allan, Dave Nixon, & Dan Mitenko 1993/1994
% major error and some extras pointed out by Matt Fell
% Thanks Matt!
%
0x001 wibp1 "Start 1"
0x002 wibp2 "Start 2"
0x003 wibp3 "Start 3"
0x004 wibp4 "Start 4"
0x005 bkeya0 "Key - blue card"
0x006 ykeya0 "Key - yellow card"
0x007 spida1d1 "Spider demon"
0x008 bpaka0 "Backpack"
0x009 sposa1 "Guy w/Shotgun"
0x00a sposu0 "Body - shred1"
0x00b wisplat "Random Start"
0x00c sposu0 "Body - shred2"
0x00d rkeya0 "Key - red card"
0x00e canda0 "Teleporter dest"
0x00f playm0 "Body - friendly"
0x010 cybra1 "Cybo demon"
0x011 celpa0 "Energy cell - 100"
0x012 sposu0 "Body - rifle guy"
0x013 sposu0 "Body - shotgun guy"
0x014 sposu0 "Body - imp"
0x015 sposu0 "Body - demon"
0x016 sposu0 "Body - cacodemon"
0x018 pol5a0 "Blood pool"
0x019 pol6a0 "Pole - dead guy"
0x01a pol6a0 "Pole - live guy"
0x01b treda0 "Pole - severed head"
0x01c pol2a0 "Pole - heads"
0x01d pol3a0 "Skull/candle shrine"
0x01e col1a0 "Column - green tall"
0x01f col2a0 "Column - green"
0x020 col3a0 "Column - red tall"
0x021 col4a0 "Column - red"
0x022 canda0 "Candle"
0x023 cbraa0 "Lamp - Candelabra"
0x024 col5a0 "Column - heart"
0x025 col6a0 "Column - red skull"
0x026 rskua0 "Key - red skull"
0x027 yskua0 "Key - yellow skull"
0x028 bskua0 "Key - blue skull"
0x029 ceyea0 "Evil eye"
0x02a fskua0 "Floating rock skull"
0x02b tre1a0 "Tree - short"
0x02c tblua0 "Torch - tall blue"
0x02d tgrna0 "Torch - tall green"
0x02e treda0 "Torch - tall red"
0x02f smita0 "Thorny plant 2"
0x030 eleca0 "Column - elec."
0x031 gor1a0 "Gore - Swaying body"
0x032 gor2a0 "Gore - hung by ankle"
0x033 gor3a0 "Gore - 1 legged"
0x034 gor4a0 "Gore - torso"
0x035 gor5a0 "Gore - severed leg"
0x036 tre2a0 "Tree - large"
0x037 smbta0 "Torch - short blue"
0x038 smgta0 "Torch - short green"
0x039 smrta0 "Torch - short red"
0x03a sarga5 "Demon - spectre"
0x03d gor3a0 "Chain - dead guy"
0x03e gor5a0 "Chain - hanging leg"
0x03f gor1a0 "Chain - live guy"
0x7d1 shota0 "Shotgun"
0x7d2 mguna0 "Chaingun"
0x7d3 launa0 "Rocket launcher"
0x7d4 plasa0 "Plasma gun"
0x7d5 csawa0 "Chainsaw"
0x7d6 bfuga0 "BFG 9000"
0x7d7 clipa0 "Ammo clip"
0x7d8 shela0 "Shells (4)"
0x7da rocka0 "Rocket"
0x7db stima0 "Stimpak"
0x7dc media0 "Medipak"
0x7dd soula0 "Supercharge"
0x7de bon1a0 "Blue bottle"
0x7df bon2a0 "Helmet"
0x7e2 arm1a0 "Armor - green"
0x7e3 arm2a0 "Armor - blue"
0x7e6 pinva0 "Invunerability"
0x7e7 pstra0 "Berserk"
0x7e8 pinsa0 "Partial Invis"
0x7e9 suita0 "Rad. suit"
0x7ea pmapa0 "Computer map"
0x7ec colua0 "Lamp - low elec."
0x7f3 bar1a0 "Barrel"
0x7fd pvisa0 "Light Amp"
0x7fe broka0 "Box - rockets"
0x7ff cella0 "Energy cell - 20"
0x800 ammoa0 "Box - bullets"
0x801 sboxa0 "Box - shells"
0xbb9 trooa1 "Imp - brown"
0xbba sarga1 "Demon - pink"
0xbbb bossa1 "Baron of Hell"
0xbbc possa1 "Guy w/Rifle"
0xbbd heada1 "Cacodemon"
0xbbe skula1 "Lost soul"
0x000 none "Unknown"
% Anything after 0x000 is ignored.