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wads.txt
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1994-03-21
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Beginning with this version, several WAD files are being included. These
WAD files probably can't be edited by any Other<tm> editors, since they
use IWAD format, and add platform descriptions for easier editing.
These are to be considered works in progress, or proving levels. I know
that some things aren't perfect. All of these WAD files are for E1M1.
Geoff.Wad - This is a modification of E1M1, with a twist: some of
the walls have been moved, and the nodes, ssectors,
and segs modified to be flawless. This was partly done
by hand, and partly by the new editor. I could have
spent more time fixing up wall textures, but I was busy
writing the Doom editor...
If you ever thought that the Doom levels were too easy,
give this a try WITHOUT CHEATING. I tell you it CAN be
done, since for every challenge there is a specific
solution. For example, the CyboDemon can be eliminated
by jamming yourself in a corner. Usually, your invulner-
ability will run out JUST as he dies! Great for multi.
Modified by Geoff Allan.
Swell.Wad - This custom level was severely hacked from Cross.Wad,
which was, I believe, the world's first TRULY custom
map. By using the new editor, the walls were severely
modified, raising platforms added, and TONS of flying
bad-guys added. It is especially fun to drop into the
pit while it is rising and see the huge number of
lost souls floating above you. This carnage fest was
created only to demonstrate the raw power of the ability
to move walls around. Modified by Dave Nixon.
Cross.Wad - This, I believe, was the world's first TOTALLY custom
Doom map. Special thanks and acknowledgement must go to
Alistair Brown (a.d.brown@bradford.ac.uk). No doubt,
many hours of hand-crafting went into this map, since
he built the node trees entirely by hand from scratch.
Thanks, Alistair, for a brilliant starting point!