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- #include "stdafx.h"
-
- #include <string.h>
-
- cLevel *level = 0;
-
- cLevel::cLevel()
- {
- }
-
- cLevel::~cLevel()
- {
- }
-
- void cLevel::make(cParse *props)
- {
- if (props->get_int("VERSION", 0) > LEVEL_VERSION && inawin)
- info("This level was created by a newer version of Blaster Disaster!\n\n"
- "Trying to load the level anyway...");
- }
-
- void cLevel::save()
- {
- save_level_string("TYPE", "BLASTER LEVEL");
- save_level_int("VERSION", LEVEL_VERSION);
- }
-