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-
- Dear MIDI Software User,
-
- Thank you for requesting the demo version of Drummer. This demo is the
- same as the regular version of Drummer, with two exceptions:
-
- 1) It will not let you save and load your work. Anything you create will
- be lost when you quit the program.
-
- 2) It lets you work with Pattern #1 only. The demo will not let you
- select any other Pattern.
-
- Unlike some other musical demo programs, this one will not shut down after
- a certain amount of time. You can explore Drummer for as long as you want.
-
- The following manual doesn't try to explain everything about the program. It's
- intended only to give you enough information to evaluate whether or not
- Drummer will be useful to you. Please keep in mind, though, that Drummer is
- designed so that you never have to worry about doing something the program
- doesn't like. So feel free to experiment...to try things and see what happens.
-
- We hope you enjoy using Drummer. If you have any questions or comments,
- please give us a call.
-
- Cool Shoes Software
- P.O. Box 391
- Burlington, MA 01803
- (617) 229-9942
-
-
- *---------------------------------------------------------------------*
- | This manual, and the program it describes, are Copyright 1989, |
- | Russ Kozerski. You may copy and distribute only this Demo version |
- | of Drummer, as long as you do so free of charge. We ask that you |
- | please include this manual with each copy of the demo program that |
- | you distribute. |
- *---------------------------------------------------------------------*
-
-
-
-
- *--------------------------------------------------------------------------*
- *----------------------- Drummer Demo Manual ------------------------*
- *--------------------------------------------------------------------------*
-
-
- Hardware Requirements
- =====================
-
- To use Drummer, you'll need to have certain pieces of hardware in your
- computer system.
-
- * IBM PC/XT/AT compatible computer, with
- 512K bytes of RAM, and an
- MPU-401 compatible MIDI interface,
- * or a Yamaha C1 computer.
- * Any IBM compatible mouse.
- * At least one MIDI drum machine or synthesizer.
-
- You'll need about 250K of free RAM to run Drummer. To find out how much RAM
- is free in your machine, use the DOS chkdsk command.
-
- Drummer supports most standard IBM PC graphics cards, including CGA, EGA, VGA
- and Hercules. You can not, however, use Drummer with low-resolution CGA cards
- configured for 320 x 200 pixels.
-
- This demo will run even if there's no MPU-401 compatible MIDI interface
- attached to your computer, but you won't be able to play your music!
-
-
-
- Starting Drummer
- ================
-
- To start Drummer, first make sure that your hardware is configured properly.
- Then put the program diskette into drive A: and enter the command:
-
- A:> drummer
-
- If everything's O.K., you'll see the Title Screen. (It may take a few
- seconds.) Then after a short time, the Title Screen will be erased and the
- main Drummer screen will be shown. You're ready to start making music!
-
- *----------------------------------------------------------------------------*
- | Drummer supports a wide variety of graphics adaptors and IBM PC |
- | compatible mice. Unfortunately, such diversity can have its disadvantages |
- | when "compatible" products don't communicate with the computer system as |
- | expected. There's often no problem; you can type drummer at the DOS |
- | prompt and never look back. But if things don't seem to be working the |
- | way they should - for example the screen is gibberish, or the cursor |
- | doesn't follow mouse movements - just give us a call. We'll help you |
- | get Drummer up and running on your particular system. |
- *----------------------------------------------------------------------------*
-
-
-
- Interacting with Drummer
- ========================
-
- Drummer was designed with an easy-to-use, mouse-driven interface. You'll use
- the mouse to do things like select objects, draw notes, and move through your
- music. Using the mouse is simple.
-
- To select an object, whether it's a number entry box, menu item, selection
- button, or anything else, move the mouse until the arrow cursor on the screen
- is positioned on top of the object you want to select. Then click the left
- mouse button.
-
- To change a value, first click on the box that the value is displayed in. The
- box will change it's coloring, or highlight, to show that the selection took
- place. Then, on the computer keyboard, type in a new number.
-
- If you make a mistake while typing, press <BACKSPACE> to erase one
- character at a time, or press <ESC> to erase everything. The new value
- that you type isn't used until you either press the <ENTER> key, or move
- the cursor outside of the box.
-
- If for some reason Drummer can't use the value that you enter, it will
- automatically adjust that value to the nearest one allowed. It will also
- re-display the acceptable value in the box. If you click on a box but don't
- change the value, or if all the characters in the box are erased, Drummer
- will keep the value that was in that box before you clicked on it.
-
-
- *--------------------------------------------------------------------------*
- | Drummer is designed so that you never have to worry about doing |
- | something "wrong." You can't do anything that will hurt the program, so |
- | feel free to experiment. After all, that's part of what Drummer is for! |
- *--------------------------------------------------------------------------*
-
-
-
- The Pattern Page
- ================
-
- Drummer's main screen is called the Pattern Page. It's where you'll
- create all your music. Take a few moments just to look around. See if you can
- find these parts:
-
- * Menu Bar - running along the top of the page.
- * "Play" Button - just to the right of the Menu Bar.
- * Pattern Name box - just under the Menu Bar: it probably says "Pattern 1".
- * Line Information boxes - running along the left side of the screen.
- * Pattern Grid.
- * Pattern Selection buttons - numbered 1-25 at the top right.
- * Loudness Selection buttons - bottom right.
- * Tempo Slider - bottom right.
-
-
-
- The Pattern Grid
- ================
-
- In Drummer, you make music by drawing notes on the Pattern Grid. The
- Grid is arranged so that different pitches are shown on the vertical axis
- (up and down), and different places in time are shown on the horizontal
- axis (left and right). This arrangement is very similar to "piano roll"
- notation.
-
- Pitch
- -----
- Notice that there are 20 different boxes on the vertical axis. Each of these
- 20 vertical levels is called a "Line." When you first start Drummer, Line 1 at
- the top of the Grid produces the highest pitch. As you move down the Grid,
- lower Lines produce lower pitches.
-
- You're not restricted to using the pitches that Drummer starts with. We'll
- show you how to change pitches a little later in this manual.
-
- Time
- ----
- Time is arranged from left to right. Notes at the left will happen before
- notes at the right.
-
- The Pattern Grid is always one measure long. (The word "measure" is a
- musical term for a sort of fuzzy unit of time that has no set length.) The
- measure is divided into a number of "beats," and the beats are further
- divided into a number of "divisions." Drummer shows the beginning of each
- beat by drawing a thicker line. When Drummer first starts up, there are "4"
- Beats per Measure, and "4" Divisions per Beat.
-
- You're not limited to using this time - or metric - structure. We'll show
- you how to change the metric structure later in this manual.
-
-
-
- Drawing Notes
- =============
-
- In Drummer, you create musical notes simply by clicking on boxes in the
- Pattern Grid. To draw a note, move the mouse cursor so that it's in the box
- where you want to draw a note. Then click the left mouse button. You'll see
- a "shaded" box appear where you clicked. That's a note.
-
- You can make a note with a longer duration - a note that lasts longer than
- the length of one box. To do this, move the cursor to the box where you
- want the note to start. Press the mouse button down, but hold it there.
- Then "drag" the mouse to the right. You'll see the note get longer. When the
- note is the length you want it to be, release the mouse button.
-
- To erase a note that you've already drawn, just click on that note again.
- It will disappear.
-
-
-
- Playing Your Music
- ==================
-
- To hear your music, click on the "Play" button at the top of the screen.
- The button will "highlight" to show you that Drummer is playing. To stop
- playing, click on the Play button again. You can also press the <SPACEBAR>
- to quickly turn Play on and off.
-
- Drummer starts playing your music from the left side of the Pattern Grid.
- When it gets to the right side of the Grid, it loops back to the beginning
- and plays the Pattern again. It will continue looping like this until you
- turn Play off.
-
- *--------------------------------------------------------------------------*
- | One of the nice things about Drummer is that you can change your music |
- | while it's playing. So feel free to leave Play on while you're working. |
- | (Drummer will automatically turn Play off if it needs to, like when you |
- | open a menu or window.) |
- | |
- | If you're drawing or erasing notes while Drummer is playing, it may |
- | loose its place for a moment and play something that's not quite what |
- | you created. But it will always get back on track when it loops around |
- | to the beginning of the Pattern. |
- *--------------------------------------------------------------------------*
-
-
-
- Changing Pitches - MIDI Key Settings
- ====================================
-
- In Drummer, a Line's pitch is represented as a MIDI Key value. You can
- think of MIDI Key numbers as if they're the keys on a piano. MIDI Key
- number "60" is the same as Middle C. The note above that (C#) is MIDI Key
- number "61". An octave (12 pitches) above Middle C is MIDI key number"72".
-
- MIDI Key numbers are shown in the Line Information part of the screen, in
- the column of numbers labeled "Key". To change a Key number, click on the
- value you want to change and type in a new number. If you make a mistake,
- use the <BACKSPACE> or <ESC> keys to erase characters.
-
- Keys are numbered "0" to "127". (Again, Middle C is Key number "60".) As
- always, if you enter a number Drummer can't use, it will adjust the number
- for you.
-
-
- Using Drummer with Drum Machines
- --------------------------------
- You can use Drummer to play pitched instruments on a synthesizer, like
- violin or clarinet, or to play a drum machine. Drum machines arrange their
- sounds or "instruments" so that each sound is played on a different MIDI
- Key number.
-
- For example, many drum machines use MIDI Key number "36" for the Bass Drum.
- So if you want a note to sound like a Bass Drum, you'll have to set the
- note's MIDI Key value to be the same as your drum machine's Bass Drum Key
- number. Your drum machine's manual will have a list of instruments and the
- MIDI Key numbers they use.
-
-
-
- MIDI Channel Settings
- =====================
-
- Drummer sends each note out the MIDI wire on a specific MIDI Channel.
- Your synthesizer or drum machine won't play that note unless it's set
- to receive information on that same MIDI Channel. So you'll need to set
- Drummer's "Chan" settings so that they match your synthesizer's "receive"
- Channel.
-
- To change a Line's MIDI Channel setting, click on the "Chan" box you want to
- change and type in a new number. MIDI Channels are numbered "1" to "16".
- As always, if you enter a number that Drummer can't use, it will adjust the
- number for you.
-
-
-
- Loudness
- ========
-
- There are ten different Loudness settings in Drummer that you can assign
- to the notes in your music. These are shown at the bottom-right of the
- Pattern Page. When you start Drummer, the top-most box is the loudest,
- and the bottom-most box is the softest. Each loudness has a different "fill
- pattern" to help you distinguish between them.
-
- Any notes that you draw use the "current loudness," the one with the
- arrow pointing at it. You can tell that this is true because the notes you
- draw have the same fill pattern as the current loudness.
-
- To change the current loudness, just click on the one you want to use. The
- arrow will move to the loudness you clicked on. Any notes you draw now
- will use this new loudness.
-
- You can change the loudness of a note that you've already drawn. Just click
- the right mouse button on the note. You'll see that the note's fill pattern
- changes to whatever the current loudness is.
-
-
-
- Tempo
- =====
-
- The Tempo, shown at the bottom-right of the screen, determines how fast
- or slow your music plays. Higher numbers produce faster music.
-
- To change the Tempo, click on the Tempo's value box and type in a new
- number. If you make a mistake, press <BACKSPACE> to erase your typing.
- As always, if you enter a value that Drummer can't use, it will adjust the
- value for you.
-
- Remember that the new value won't be used until you either press<ENTER>
- or move the mouse out of the box.
-
- You can also change the Tempo by "dragging" the Tempo Slider up and down.
- To do this, click within the Tempo Slider, but hold the mouse button down.
- As you move the arrow cursor up and down the screen, the Tempo Slider
- will move along with it. When the Tempo is where you want it, release the
- mouse button.
-
- You can always change the Tempo while Drummer is playing.
-
-
-
- The Metric Structure
- ====================
-
- To change the time or "metric" structure of your Pattern, you'll need to go
- into the SETTINGS-Pattern Info... window. Here's how to open the window:
-
- * Move the arrow cursor to the word "Settings." It's on the
- Menu Bar that runs along the top of the screen.
-
- * Without moving the mouse, hold down the left mouse button. The
- "Settings" portion of the Menu Bar will highlight, and you'll see the
- SETTINGS menu.
-
- * While still holding down the mouse button, move the cursor until
- it's over the words "Pattern Info...." You'll see that part of the
- menu highlight. Then release the mouse button.
-
- When you released the mouse button, you selected the highlighted menu
- item. Drummer closed the SETTINGS menu and opened the
- SETTINGS-Pattern Info... window.
-
- To change a Pattern's metric structure, click in the boxes that have the
- number of "Beats per Measure" and "Divisions per Beat" that you want. Then
- click on the "OK" box. Drummer will close the SETTINGS-Pattern Info...
- window, then redraw the Pattern Grid using the new metric structure.
-
- If you decide you don't want to change the Pattern, just click on "Cancel"
- to close the window.
-
-
-
- Other Settings in the Pattern Info... Window
- ============================================
-
- Key Transpose
- -------------
- We've seen that you can set the MIDI Key number for each Line in your
- Pattern. If you're using Drummer to play a drum machine, you'll probably
- want to set these once, then leave them alone.
-
- But if you're using Drummer to play a "pitched" sound on your synthesizer -
- a piano sound, for instance - you may find that you want to "transpose" all
- the notes in your Pattern either up or down in pitch. You can do this easily
- by adjusting the Key Transpose setting.
-
- For example, you might set your Pattern's MIDI Key values so that they
- produce the notes for a C Major scale. Later, you might decide that you
- really want D Major, not C Major. You could change all the pitches in your
- Pattern by adding "2" to each Line's MIDI Key value. But you'd have to
- change 20 separate values.
-
- An easier way to transpose all the notes up in pitch is to set the Key
- Transpose value to "2". Then, when Drummer plays the notes in your Pattern,
- it will add "2" to every MIDI Key value. You can also use a negative
- value (like "-2") to lower all the pitches in your Pattern.
-
-
- Loudness Offset
- ---------------
- Drummer has a similar "global" control for Loudness. It works like the
- volume knob on your stereo. You can quickly increase or decrease the
- loudness of all the notes in your Pattern by adjusting the Loudness Offset.
-
- Positive numbers (above "0") will increase the Pattern's loudness. Negative
- numbers (below "0") will decrease the loudness of all the notes in your
- Pattern.
-
-
- Tempo Scale
- -----------
- The Tempo Scale setting adjusts an individual Pattern's tempo in relationship
- to Drummer's master Tempo value.
-
- For example, you might have two Patterns that you want to play one after the
- other. You want Pattern 1 to play at whatever speed the master Tempo is set
- to, but you want Pattern 2 to play twice as fast as Pattern 1.
-
- To do this, you'd set Pattern 2 to have a Tempo Scale value of "2.0". This
- means that Pattern 2's tempo will be twice as fast as Drummer's Tempo
- setting (2.0 x Tempo).
-
- You can also use a number like "0.5" to make the Pattern's tempo half as fast
- (0.5 x Tempo).
-
-
-
- Selecting a New Pattern
- =======================
-
- The music you see on the Pattern Grid is called...you guessed it...a Pattern.
- Drummer has 25 different Patterns that you can work with. You can always tell
- which Pattern you're working on - it's called the "current Pattern" - because
- that Pattern's box is "highlighted" in the Pattern Selection part of the screen.
-
- This demo version of Drummer won't let you select a new Pattern, but in
- the regular version of Drummer you can select a different Pattern by clicking
- on that Pattern's Selection box. The box will highlight, and the new Pattern
- will be shown on the screen.
-
- In the regular version of Drummer, you can always change Patterns while
- it's playing.
-
-
-
- Quitting Drummer
- ================
-
- To leave Drummer, select the FILES-Quit menu item. To do this, click on
- "Files" in the Menu Bar and select "Quit." Drummer will display a window
- reminding you to save your work. (This demo version doesn't let you save
- your work.)
-
- If you really want to quit, click on the "Quit" button. If you decide you want
- to stay in Drummer, click on the "Stay Here" button.
-
-
-
- *--------------------------------------------------------------------------*
- *--------------------------------------------------------------------------*
-
-
-
- This ends the Drummer demo manual. There is much more to the program than what
- we've covered here. If you're still curious, we suggest you try opening the
- various menus and dialogue boxes to see what kind of controls and options
- they contain. Also, check out the FILES-Score Page menu item. If you have
- further questions about Drummer, please give us a call.
-
- Cool Shoes Software
- P.O. Box 391
- Burlington, MA 01803
-
- (617) 229-9942
-
-
-