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- /* auDEMO.C */
-
- #define DEBUG 1
-
- #include "exec/types.h"
- #include "exec/memory.h"
- #include "devices/audio.h"
- #include "ram:audiotools2.c"
-
- main()
- {
- LONG i, channel, error, note;
-
- struct MsgPort *myport; /* CHANGE from article */
-
- myport = InitAudio(); /* now returns address of message port */
- if(myport == 0)
- {
- printf("Problem in InitAudio!");
- FinishAudio(myport);
- }
- for(i=0; i<4; i++)
- {
- channel = GetChannel(-1);
- if(channel == -1)
- {
- printf("cannot get a channel!\n");
- FinishAudio(myport);
- }
-
- error = StopChannel(channel);
- if(error)
- {
- printf("error in stopping channel = %ld\n",error);
- FinishAudio(myport);
- }
- }
- /* (channel, note, waveform, vol, duration, priority,messageport, id) */
-
- for(i=0; i<49; i++)
- {
- /* frequency of "zero" is not useful */
-
- PlayFreq(0, (i+1)*10, w1, 32, 125, 0, 0, 0); /* all notes, 1/8 sec. */
- PlayNote(1, 95-i, w2, 32, 125, 0, 0, 0);
- }
-
- /* SMACK IN THE MIDDLE HERE, INSTALL TEST OF MESSAGING */
- /* cause it to flash the screen when this note begins to play */
- /* Make the note distinctive so we can tell for sure */
-
- PlayNote(1, 3, w3, 63, 500, 0, myport, 3); /* very LOUD and low */
-
- for(i=50; i<95; i++)
- {
- PlayFreq(0, (i+1)*10, w1, 32, 125, 0, 0, 0); /* all notes, 1/8 sec. */
- PlayNote(1, 95-i, w2, 32, 125, 0, 0, 0);
- }
-
- for(i=0; i<4; i++)
- {
- error = StartChannel(i);
- if(error)
- {
- printf("error starting channel = %ld\n",error);
- FinishAudio(myport);
- }
-
- }
-
- /* Now SLEEP while waiting for that note to play */
-
- printf("Going to sleep now - the prioritized note will wake me up\n");
-
- note = MayGetNote(myport, TRUE); /* FALSE means don't sleep */
-
- printf("\n\n\n****************************************************\n");
- printf("Hey! Note I identified as: %ld just started to play\n",note);
- printf("\n****************************************************\n\n\n");
-
- /* When we hit the PlayNote, it calls GetIOB, which in turn
- * begins to remove iob's from the reply port, freeing them
- * for future use. You might consider changing the ReEmployIOB
- * routine to simply free 1 or 10 or whatever number, just so
- * you could begin to play another note before ALL of the already
- * played note's iob's had been freed. But when DEBUG is turned
- * off, the freeing goes a lot faster.
- */
-
- Delay(250); /* waits 5 seconds so that all of these synchronize */
-
- PlayNote(0, 23, w1, 32, 2000, 0, 0);
- PlayNote(1, 27, w2, 32, 2300, 0, 0);
- PlayNote(2, 30, w3, 32, 2600, 0, 0);
- PlayNote(3, 35, w1, 32, 2900, 0, 0);
-
- Delay(150); /* Waits 3 seconds after letting the last note begin
- * (because last note is 2900/1000ths long).
- * If you take out this delay, you'll see that
- * FinishAudio means FINISH AUDIO... it cuts off
- * the notes right in the middle if necessary!
- */
- FinishAudio(myport); /* NEW parameter for FinishAudio */
-
- printf("Done!\n");
- return(0);
- } /* end of main() */
-
-
-