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BUBBLE13
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UPDATE.TXT
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1995-11-11
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╔═════════════════════════════════════════════╤══════════════════╗
║ BUBBLE·PUZZLE UPDATE.TXT ( CONM≡G ) │ D'Town, NOV 1995 ║
╚═════════════════════════════════════════════╧══════════════════╝
New features of Bubble Puzzle v1.3:
- optimized collision detection
- Ballshots, wich caused a "GAME OVER" in older versions, but wich would
actually remove some other balls (and themselves either), will do so
now, without any idea of a "GAME OVER".
- Extended "Maidorn-Mode"
Variable amount of different ballcolours. (2 up to eight!)
- Each Maidorn-Mode has it's own highscore.
- More readable highscore input.
- New cannongraphics => faster, less memory needed.
- Better display of the following ball ("Next").
- Bubble Puzzle has now it's own deactivatable keyhandler => easier control.
Thanks to Rod Aka Gabor Papp for the routines!
- Enormous optimization of graphics => Only 1280 kbyte EMS needed !!!
- Quickstartoption
- Since that our graphic-routines are now tested well, we included the
beta version of our sound engine. Just a few sounds, deativatable.
For configuration start sndcon.exe !
commandline parameters:
/maidorn:x "Maidorn-mode" with x different ball colours.
/nokey No use of integrated keyhandler.
/soff No sound (sniff!).
/q Quickstart.