home *** CD-ROM | disk | FTP | other *** search
- TOMMY'S TONK (C) COPYRIGHT 1990 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #90-134-1A
-
- INSTRUCTIONS:
-
- AS OF 1990, PCS HAVEN'T PENETRATED ALL THAT FAR INTO BLACK GHETTOS, SO WE'RE
- BRINGING THE CARD-PLAYING FUN THEY HAVE IN THE GHETTO TO YOU!
-
- TOMMY'S TONK IMPLEMENTS THE NEAT CARD GAME SO POPULAR WITH THE BROTHERS
- EVERYWHERE. COMBINE WITH ITS COUSIN, TOMMY'S GIN RUMMY (CATALOG #67), AND YOU
- CAN RUMMY IT UP. (NOTE: A FUTURE UPGRADE TO THIS PROGRAM TO INCLUDE TONK'S
- COUSIN COON CAN WILL BE PLANNED ONCE ENOUGH INTEREST IS GENERATED TO WARRANT
- IT.)
-
- HISTORY:
- TONK WAS SAID TO BE INVENTED FOR GEORGE BUSH'S GREAT GREAT GREAT GRAND NEPHEW'S
- IN-LAWS' COUSIN'S SHIPMATES ON A COTTON PLANTATION BACK OF THE SLAVE QUARTERS
- FOR ALEX HALEY'S GREAT GREAT GREAT GREAT GRANDPAPPY'S MAMMY'S COTTON-PICKIN'
- BEST FRIEND'S COUSIN'S (TWICE-REMOVED) DEAD AUNT'S LORDY-CHILD, OR SOMETHING
- I FORGET (ALIENS IN THE KNOW SAY IT WAS PIRATED OUT OF A PRINTOUT OF A MANUAL
- FOR THE IOTIAN GAME OF KRONK THAT FELL OUT OF A STARSHIP THAT NEEDED TO EJECT
- SOME DEAD WEIGHT TO MAKE SPEED) -- JUST KIDDING: ACTUALLY, TONK CAN BE FOUND
- IN GENESIS CHAPTER 1.
-
- PLAYERS: TWO, YOU AGAINST THE COMPUTER. (ACTUALLY, TONK CAN BE PLAYED BY 3
- TO 6 PLAYERS, BUT NOT IN THIS PROGRAM.)
-
- THE DECK: IN TONK, THE STANDARD 52-CARD DECK IS USED, WITH ACES COUNTING AS
- 1 POINT, FACE CARDS AS 10 POINTS, AND THE OTHER CARDS THEIR PIP VALUES (2..10).
-
- THE UPCARD PILE: IN EACH GAME THERE IS AN UPCARD PILE OF FACE-UP CARDS FORMED
- DURING PLAY FROM DISCARDS.
-
- MELDS: THE OBJECT OF EACH GAME IS TO FORM MELDS CONSISTING OF 3 OR MORE CARDS
- OF THE SAME RANK, OR 3 OR MORE CARDS OF THE SAME SUIT IN SEQUENCE, JUST LIKE IN
- ANY GAME OF RUMMY.
-
- (NOTE: ACE RANKS LOW, KING HIGH, SO A-2-3 IS LEGAL AND Q-K-A IS NOT).
-
- BETTING:
- TONK IS A BETTING GAME, EACH HAND BEING PLAYED FOR A STAKE AGREED-TO
- BEFOREHAND. SINCE THE COMPUTER ACTS AS BANKER YOU START OUT BY SPECIFYING
- YOUR BET, $1 TO $999 (IF YOU WANT THE SAME BET AS LAST TIME, JUST HIT THE
- <ENTER> KEY).
-
- YOUR POT:
- WHEN YOU EXIT THE PROGRAM THE COMPUTER WILL AUTOMATICALLY SAVE YOUR POT ON THE
- DISK AND RESTORE IT WHEN YOU PLAY THE GAME AGAIN; IF YOU WANT TO REFRESH YOUR
- POT JUST DELETE THE FILE TONK.SCR.
-
- THE DEAL:
- STARTING WITH DEALER'S OPPONENT, CARDS ARE DEALT ONE AT A TIME CLOCKWISE UNTIL
- ALL PLAYERS HAVE 7 CARDS.
-
- THE NEXT CARD IS THEN AUTOMATICALLY DEALT FACE UP ON THE TABLE TO FOUND THE
- UPCARD PILE.
-
- THE OBJECT OF PLAY: IS TO GO TONK (RUMMY), THAT IS, TO MELD ALL ONE'S CARDS.
- CARDS THAT ARE LEFT IN THE HAND ARE VALUED AS IN RUMMY, THE MELDS COUNTING 0
- AND THE SO-CALLED UNMATCHED CARDS TOTALLED (ACE COUNTS AS 1, FACE CARDS AS 10,
- THE OTHERS AS THEIR PIP VALUES); THE LOWER THE SCORE THE BETTER.
-
- MELD TABLE:
- MELDS THAT ARE LAID DOWN ON THE TABLE ARE KEPT SEPARATE FOR EACH PLAYER.
-
- KNOCK BEFORE PLAY:
- BEFORE THE FIRST PLAY IS MADE (PLUCK OR DRAW), ANY PLAYER MAY (REALLY SHOULD)
- CALL TONK IF HE HOLDS NOTHING BUT TEN-POINT CARDS. HE WINS AUTOMATICALLY. IF
- BOTH PLAYERS HAVE A WINNING HAND THIS IS REALLY A RACE TO SEE WHO CALLS TONK
- FIRST, SO THE COMPUTER GIVES YOU A HANDICAP BY STOPPING FOR A RANDOM AMOUNT OF
- TIME (1-6 SEC.) TO TIE ITS SHOELACES.
-
- LEADER:
- THE FIRST PLAYER (LEADER) IS THE OPPONENT OF THE DEALER. AFTER THAT, PLAY
- ALTERNATES. THE INITIAL (FIRST HAND) DEALER IS CHOSEN RANDOMLY BY THE COMPUTER.
-
- THE PLAY:
-
- EITHER PLAYER MAY CALL TONK (IF IT IS THE COMPUTER'S TURN, JUST HIT "T" BEFORE
- THE COMPUTER MAKES A PLAY). IF NOT, THE PLAYER UP MUST EITHER PLUCK (TAKE THE
- UPCARD) OR DRAW (FROM THE TOP OF THE DECK). <NOTE: YOU CAN ALSO USE THIS
- OPPORTUNITY TO SORT YOUR HAND 2 CARDS AT A TIME WITH THE S(WITCH) COMMAND.>
-
- IT IS NOT NECESSARY TO HAVE ZERO UNMATCHED POINTS TO CALL TONK, BUT UNDERCUTS
- ARE SEVERELY PENALIZED (SEE BELOW).
-
- IF THE PLAYER PLUCKS, HE MUST THEN USE THE UPCARD IN A NEW MELD THAT HE LAYS
- DOWN ON THE TABLE (EXPOSING THAT PART OF HIS HAND), OR RETURN THE UPCARD,
- INDICATING THAT HIS HAND COULDN'T USE IT (WHICH ALSO EXPOSES INFORMATION ABOUT
- HIS HAND): HE CAN NEVER PLUCK AN UPCARD AND MERGE IT IN HIS HAND, IT MUST STAY
- FACE UP ON THE TABLE, THIS IS WHAT IS SO FUN ABOUT TONK.
-
- <NOTE: THE P STARTUP PARAMETER ON THE DOS COMMAND LINE WILL DISABLE THE
- ABILITY TO PASS, FOR THOSE OF THAT PERSUASION.>
-
- THE PLAYER MUST THEN DISCARD ONE CARD FROM HIS HAND, EITHER TO THE UPCARD PILE
- OR ONTO ONE OF HIS OWN MELDS ON THE TABLE (THE LATTER IS CALLED HITTING).
-
- EACH PLAYER THUS ALWAYS HAS 7 CARDS EITHER IN HAND OR ON THE TABLE (LAYING DOWN
- ADDITIONAL MELDS FROM THE HAND ON THE TABLE IS NOT PERMITTED).
-
- WINNER AND NEXT DEALER: AFTER TONK IS CALLED, THE TONKER WINS IF HE HAS THE
- SAME OR LESS UNMATCHED POINTS THAN THE OPPONENT; BUT IF THE OPPONENT UNDERCUTS
- (HAS LESS UNMATCHED POINTS), THE TONKER LOSES AND MUST PAY THE OPPONENT
- *DOUBLE* THE AMOUNT BET. THE DEAL ALTERNATES.
-
- THE BREAK:
- WHEN THE NUMBER OF CARDS LEFT IN THE DECK EQUALS THE NUMBER OF PLAYERS IN THE
- GAME (2), THE GAME IS AT THE BREAK PHASE. THE PLAYER WHOSE TURN IT IS TO PICK
- UP THE TOP CARD OF THE DECK IS CALLED THE BREAKER. (WHEN THE DECK IS DEPLETED
- BY ONE MORE CARD, THE GAME IS SAID TO BE GOING ON "AFTER THE BREAK.")
-
- NO PLAYER CAN TONK AFTER THE BREAK UNLESS HE HAS ZERO UNMATCHED POINTS (HE THEN
- WINS). IF THE DECK IS EXHAUSTED AND NO PLAYER GOES TONK, THE PLAYER WITH THE
- LOWEST TOTAL UNMATCHED POINTS WINS; IN CASE OF A TIE, THE BREAKER WINS.
-
- DEADLOCK:
- SINCE A PLAYER CAN PLUCK THE UPCARD AND DISCARD IT, THE GAME IS CONSIDERED TO
- BE DEADLOCKED IF BOTH PLAYERS DO THIS 3 TIMES IN A ROW; THE HAND IS CALLED
- DEAD AND THE BET IS CARRIED OVER TO THE NEXT HAND, WITH THE DEAL SWITCHING
- HANDS.
-
- REPLAY HAND OPTION:
- AT THE BEGINNING OF EACH HAND, YOU HAVE THE OPTION OF REPLAYING THE LAST HAND;
- THE DECK IS RESTORED TO WHAT IT WAS AFTER THE SHUFFLE & CUT DURING THE LAST
- HAND. OF COURSE YOU CAN USE THIS TO GAIN AN UNFAIR ADVANTAGE ON THE COMPUTER,
- BUT THIS IS A TOY AFTER ALL, AND YOU ARE BOSS.
-
- FUNCTION KEYS: THESE ARE HOT KEYS, MEANING THEY CAN BE HIT AT ANY TIME.
- -----------------------------------------------------------------------
- F1 * SOUND EFFECTS TOGGLE
- F2 * DEMO MODE TOGGLE. IN DEMO MODE THE COMPUTER PLAYS BOTH HANDS
- WHILE YOU WATCH.
- F3 AUTOSORT MODE TOGGLE. IN AUTOSORT MODE THE COMPUTER SORTS
- YOUR HAND FOR THE LOWEST UNMATCHED PV SCORE.
- F5 DISPLAY THESE INSTRUCTIONS
- F7 QUIT THE PROGRAM
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
-
- *NOTE: THE LEGEND FOR A TOGGLE SWITCH INDICATES THE MODE THAT WILL BE ENTERED
- BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE IN EFFECT AT THE TIME.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- P PROHIBIT PASSING
-
- EXAMPLE: >TONK MS
-
- NOTE ON STRATEGY:
-
- THIS IS SOMEWHAT LIKE THE GAME OF CHICKEN, BECAUSE ALL YOU HAVE TO KNOW IS THAT
- YOU'VE GOT AS GOOD OR A BETTER HAND, THEN TONK AND MAKE MONEY. HENCE THIS IS A
- GAME OF NERVES, EVERY NUANCE IN THE PLAY GETTING EACH PLAYER A LITTLE MORE
- JUMPY. (MAYBE THEY CALL IT TONK BECAUSE YOU NEED TO TAKE A TON-IC AFTERWARDS.)
- THE WORSE SITUATION IS KNOWING YOUR HAND IS GARBAGE AND WAITING FOR THE OTHER
- GUY TO FIGURE IT OUT.
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED GAMES AND TOYS FOR THE
- IBM PC AND COMPATIBLES. WE ARE WAITING TO SEND YOU OUR 5.25 INCH (360KB) OR
- 3.5 INCH (720KB) DEMO DISK, CONTAINING AN ELECTRONIC CATALOG PLUS OTHER
- GOODIES, FOR ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (U.S. DOLLARS ONLY).
-
- HAVE FUN!
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-