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1,000 Game Manuals
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Odyssey
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UFO.txt
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2001-10-17
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OFFICIAL RULES
ODYSSEY2
UFO!
Protect earth from a sinister invasion of mysterious unidentified flying
objects!
IMPORTANT
Always be sure that the power to your Odyssey2 console is turned off before
inserting a game cartridge. This protects the electronic components and
extends the life of the unit.
[Graphic showing that when the button is up, the unit is OFF]
TO BEGIN:
1 Insert the cartridge into the slot of the Odyssey2 console with the label
side of the cartridge facing the alpha-numeric keyboard.
2. Turn on the power by pressing the power button of the console. SELECT
GAME will appear on your TV screen. If it does not, press the RESET key on
the alpha-numeric keyboard.
On-screen colors may vary according to individual TV's color adjustments.
(C) 1981 Magnavox Consumer Electronics Company
Odyssey is a Trademark of The Magnavox Company
UFO!
(One or more players)
1 Press SPACE on the alpha-numeric keyboard.
2 You are now in command of one of Earth Federation's robot-controlled battle
cruisers. It is displayed at the center of your screen.
3 Your ship is armed with a laser cannon and protected by an energized force
field.
4 Press the action button on the right hand control to fire your laser cannon.
It will fire in the direction indicated by the white dot in your force field.
The white dot will rotate to aim in the direction your ship is traveling.
You have an unlimited supply of ammunition.
5 Use the joystick of the right hand control to maneuver your ship on the
screen. Move the joystick in the direction you wish your ship to travel.
6 You will encounter three types of UFO's. The first simply drifts randomly
in space. A more sophisticated version seems to carry special equipment that
enables two of them to link when sensors detect your spacecraft. The
result is an infinitely more dangerous hunter-killer UFO with search and
destroy capability. The third kind of UFO has been tentatively identified
as a light-speed starship armed with computer-guided missiles.
7 All three types of UFO's will disintegrate if hit by your lasers or if they
come in contact with your force field.
8 Your force field will be drained of energy when you fire your lasers or
if it comes in contact with any UFO.
9 Your ship will travel at half speed while your force field is recharging.
Your recharging force field starts out black and becomes blue (on color TV).
Your force field will not protect your ship until it is fully charged as
indicated by the blue signal.
10 Your ship will disintegrate and your turn is over whenever your ship
comes in contact with any UFO if your protective force field is not intact.
11 SCORING:
[Graphic] = 1 POINT DRIFTS RANDOMLY
[Graphic] = 3 POINTS HUNTER-KILLER
[Graphic] = 10 POINTS LIGHT-SPEED STARSHIP
12 The score of the current game is shown at the lower right hand corner
of the screen.
13 The highest score in the game will be displayed at the lower left of the
screen. Six question marks will request the name of the high scoring player.
The high scoring player enters his or her name through the keyboard. The
computer will accept any name up to six letters. If the name is shorter
than six letters, press the space bar to erase the remaining question marks.
The score and player's name will remain on the screen until a higher score
is achieved in succeeding games.
14 A new Earth Federation battle cruiser will automatically appear on the
screen each time one of the fleet is destroyed.
15 To start a new scoring cycle: Press RESET and the press SPACE.
IB 3656-1 9430
MAGNAVOX
The brightest ideas in the world are here to play.