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Pachinko.txt
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2001-10-17
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PACHINKO
So much larger than life - You're right in the middle of the action!
OFFICIAL RULES
ODYSSEY^2
IMPORTANT!
Always be sure that the power to your Odyssey^2 console is turned off before
inserting a game cartridge. This protects the electronic components and
extends the life of the unit.
TO BEGIN:
1. Insert the cartridge into the Voice of Odyssey^2 with the label side of
the cartridge facing the alpha-numeric keyboard.
2. Turn on the power by pressing the power button on the console. SELECT
GAME will appear on your TV screen. If it does not, press the RESET key on
the alpha-numeric keyboard.
On-screen colors may vary according to individual TV's color adjustments.
Copyright (C) 1980 Magnavox Consumer Electronics Company
Odyssey is a Trademark of The Magnavox Company
PACHINKO!
(One or two players)
1. Press 1 on the alpha-numeric keyboard.
2. A giant Pachinko game appears on your TV. You and your opponent are at
the lower part of the screen.
3. The digital readout scoreboard will appear at the bottom of the screen
when play begins.
4. The left hand control maneuvers the player at the left. The right hand
control maneuvers the player at the right. Push the joystick left to go
left. Push it right to go right.
5. You can play another person or the computer. To signal the computer
you're in the game, press the action button or move the joystick of your
hand control in any direction. If the computer does not get a response
from either of the hand controls, it will play by itself.
6. Each of the players on the screen has an energizer. Press the action
button to flip up your energizer and hit one of the balls. When you hit
the ball with your energizer, it will change to your color and rocket
back into play. If your energizer is completely raised when it hits, the
ball will continue its same horizontal direction. If your energizer is not
completely raised, the horizontal direction of the ball is reversed.
A player will move at one-half normal speed when the action button is
depressed.
7. If a ball hits a player, it will begin to lose its energy.
8. If your opponent's ball hits the rotor at your side of the screen, the
ball will change to your color. If your ball hits your opponent's rotor,
the ball will change to your opponent's color.
9. The Magic Mountain is centered at the bottom of the playing field. If
you bounce the ball off the Magic Mountain, the numbers in the cups will
change. You have a better chance of scoring in the cups on your side of the
screen, so it's good strategy to get higher numbers in the cups on your
side and lower numbers in the cups on your opponent's side.
10. CAUTION! BEWARE OF THE TROUBLESHOOTER! He's the unpredictable,
uncontrollable spoilsport who keeps running back and forth across the
center of the screen. The Troubleshooter is a lot of trouble because he
keeps trying to take your ball out of play and shoot it over to your
opponent.
11. The game ends at 100 points or any pre-agreed multiple of 100 points.
You can also play against the clock.
12. To play again, press the RESET key on the alpha-numeric keyboard and
then press 1.
IB 3598-1 AA 9425