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Munchkin.txt
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2001-10-17
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PHILIPS VIDEOPAC - 38 MUNCHKIN (Unlimited variations)
This Videopac is one of a whole range for use with the Philips Videopac
Computer G7000. They provide entertainment, excitement and education
for all the family. Ensure that the Videopac Computer has been set
up properly, then turn to Page 3.
MUNCHKIN
(UNLIMITED VARIETIES)
(1 OR MORE PLAYERS) Press RESET, next press 0.
Your TV screen shows a maze. In the centre you'll see two figures:
[little smiley space hopper guy] is your Munchkin.
[mean space invader guy] is the Muncher.
You don't get much time to consider the situation. The "Muncher"
starts moving almost immediately and what's worse, as he moves the
Muncher splits up into three! All three Munchers will chase you,
trying to munch you so you better move quickly!
You can move your Munchkin with the joystick of the left handset,
manoeuvring through the maze, avoiding the Munchers.
You are not completely defenseless however. In all four corners of
the maze you see three "Munchies". One in each group of three is
brightly coloured and blinking. You'll have to try and munch all
Munchies to score points. When your Munchkin has munched one of those
blinking Munchies, you will notice that all Munchers suddenly turn
purple and they will stop chasing you. For a good reason too, because
those purple Munchers are defenseless and now it's your turn to munch them!
You have to be careful though! The Munchers will not stay purple
indefinitely. They return to their original colour gain after a while and
start chasing you again until you manage to munch another blinking Munchy.
If you succeed in catching one of those purple Munchers, only his ghost-image
will remain. It is completely harmless but will search the centre station
where it is recharged to its normal self, resuming its chase on your Munchkin.
SCORING
You score points by munching Munchies and Munchers.
White Munchie = 1 point
Blinking coloured Munchie = 3 points
First Muncher = 5 points
Second Muncher = 10 points
Third Muncher = 20 points *
* if caught before the first two Munchers are recharged.
Your score appears automatically on the screen, on the right-hand
side directly underneath the playing field.
BONUS SCORING
When you have managed to munch all Munchies, you may continue to
play and a new game starts immediately but not until after the computer
has paid tribute to you first.
END OF GAME
There is no time limit. Your turn is over when your Munckin is caught
by one of the Munchers. You may start a new game to try and improve
your score or turn your handset over to another competitor.
The highest score in a series of games is automatically registered
on the left-hand side. You can add the name of the winning player,
using the alphabetical keys of the console. Maximum length is six
characters, as indicated by the question-marks. If the name is shorter,
you can remove the remaining question-marks by pressing the SPACE
key. The name will stay there until a better score has been reached.
PLAYING TIPS
You will find that it's very difficult to catch those purple Munchers.
Stay close to one of those blinking Munchies and grab it when
the Munchers get very close. That way you'll be able to munch
one or even several of the purple Munchers.
Avoid being trapped!
There's a quick way to move from one side of the maze to the other.
Just escape through the exit on either side and your Munchkin
will re-appear on the other side.
GAME VARIETIES
DIFFERENT STANDARD MAZES: press RESET next press 0, 1 or 2.
STANDARD MAZE WITH TURNSTILE: press RESET next press 3.
The maze is now divided into four separate sections. You can move
from one section to another by taking position at the starting station,
which functions as a turnstile. It turns at intervals so you can
step into the starting station and move out again in another section
of the maze. You may also move from one section to another by leaving
through the exit, entering another section on the other side.
DIFFERENT MAZE EACH TIME: press RESET next press 4.
DISAPPEARING MAZE: press RESET next press 5, 6, 7 or 8.
You will see a different maze each time, but it will become invisible
the moment you move your Munchkin, giving you an extra handicap!
PLAYING THE PROGRAMMING MODE
Press RESET next press P.
Munchkin is now in the programming mode, opening a variety of possibilities
and a virtually unlimited number of different mazes. You can now
ask the computer to choose a maze for you or build your own maze.
For different standard mazes
Press 0, 1, 2 or 3.
For different invisible mazes
Press 5, 6, 7 or 8.
For infinite variety of visible mazes
Press 4.
The maze pattern will keep changing very quickly, until you release the key
again. If you're not happy with the maze you see, press key 4 again etc.
For infinite variety of invisible mazes
Press 9.
To start playing
First "freeze" the maze.
Press ENTER.
To actually start playing, press YES.
Now letters and figures will disappear and the screen shows a similar
situation as the basic games, including your Munchkin, the Munchers
and Munchies.
Building your own maze
When you have selected a maze while playing in the programming mode,
you can make as many changes as you like, with the exception of the
centre station which will remain intact.
First select a basic pattern, following the above instructions. Press
RESET next press P next press 1, 2, 3 or 4.
Now "freeze" that maze by pressing ENTER but do not press YES yet!
How to add or delete lines
On the left-hand side of the maze you see the letters A through G.
They are the horizontal coordinates.
Across the bottom you see the numbers 1 through 9. They are the vertical
coordinates.
Horizontal lines
to add, press letter, next press number, finally press ENTER.
to clear, press letter, next press number, finally press CLEAR.
Vertical lines
to add, press number, next press letter, finally press ENTER.
to clear, press number, next press letter, finally press CLEAR.
You can repeat this as often as you want and thus build your own maze.
Make sure however that you do not close part of the maze off completely!
To start playing
Press Y (for YES).
Letter and numbers will disappear and the screen shows the familiar
scene with score counters and question-marks. Your Munchkin, the
Munchies and Munchers appear and the game starts again.