home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,000 Game Manuals
/
1000gamemanuals.iso
/
Colecovision
/
Centipede.txt
< prev
next >
Wrap
Text File
|
2001-10-17
|
9KB
|
252 lines
Centipede
THE ENCHANTED FOREST
One glorious spring day you hike into a dense forest that you've never before
explored. As you push deeper into the woods, the trees close up behind you
and the forest grows increasingly dark and ominous. You get a creepy feeling
and decide to go back. A chill plays up and down your spine when you turn and
realize you're lost. You collapse onto a flat rock beneath an enormous
spreading tree and try to regain your sense of direction. A grey squirrel
chatters at you. "How do I get out of here?" you sigh out loud.
NOTE: Always turn the console POWER switch
OFF before inserting or removing the cartridge.
To your amazement, the squirrel speaks!
"Help us and we'll show you the way" promises
the squirrel.
"This is an enchanted forest" explains the
squirrel. "We peace-loving animals must suffer
the hostile attacks of an evil Centipede, a deadly
spider, a venomous flea, and a poisonous scorpion.
Will you help?"
"I guess so. But how?"
Suddenly a bird flies over, releasing three
white feathers.
"Catch those," the squirrel instructs.
As you catch the feathers, they transform
into three glowing wands.
"Now you can go to battle for us," says the
squirrel. "With those magic wands, you can
shoot sparks at the Centipede. When any section
of the Centipede is hit, it turns into a powerless
mushroom. You can also stun the spider, flea, and
scorpion with sparks, and they will disappear
for a short time.
But, if one of them bites you before
you spark it, you lose consciousness and
your magic wand is snatched away"
Suddenly you hear a leaf-shaking shriek and
the animals scurry about in a frenzy of terror.
"Look out!" cries the squirrel "Here comes
the Centipede!"
GAME PLAY
You start the game with three, four, or five magic
wands, depending on the game variation. You
can win bonus wands for reaching a high score.
You can have an unlimited amount of magic
wands, but a maximum of five wands will be displayed
When you lose your last magic wand, the game ends.
If the Centipede, spider, or flea bites you, your
wand is snatched away and you become temporarily
paralyzed. The game will stop momentar
ily and all the mushrooms you partially destroyed
during the battle are restored. Your points are
added to your running score, and the rejuvenate
Centipede attacks again from the top. You must
replay the previous wave until the Centipede is
totally destroyed.
OBJECTIVE
Use your magic wands to score as many points as
possible. (See SCORING. Use strategy and quick
thinking to avoid the paralyzing insect bites.
The Enchanted Forest is a challenging, but danger
ous region. By learning about the dangers that
lurk behind every mushroom, you can
become a skilled and heroic wand wielder.
You score when you zap it.
INHABITANTS OF THE ENCHANTED FOREST
CENTIPEDE
Consisting of 12 body segments, the Centipede
attacks from the top of the screen and winds
down toward you. Each time you hit a segment,
it becomes a powerless mushroom and the body
segment behind that mushroom becomes the
head of a new Centipede.
When you shoot every segment of a Centipede,
the Centipede disappears briefly; then reappears at
the top in a new and fiercer attack formation.
The Centipede attacks in 12 distinct waves. In
Wave 1, the Centipede is composed of a head
attached to 11 body parts.
In Wave 2, it has a head attached to 10 body parts
plus a detached head. The Wave 3 Centipede is
composed of 9 body segments with one head
attached and 2 detached heads. The Centipede
continues to transform a body segment into a head
until Wave 12 when it has 12 independently moving heads.
MAGIC MUSHROOMS
Dotting the forest floor are
magic mushrooms. These act like shields for
you and can speed the Centipede in its attack.
The Centipede slides along horizontally in
one direction. When it gets to a mushroom or the
edge of the screen, it turns down to the next row of
mushrooms and continues in the opposite direction.
It takes four hits to eliminate an entire mushroom.
At the end of each wave, all partially destroyed
mushrooms are magically restored to the forest.
SPIDER
In its attempt to distract you from shooting
the Centipede, the spider jumps all over the
battlefield, eliminating some of
the mushrooms it touches. The closer the spider
comes, the more points you score when you zap it.
FLEA
The flea starts bugging you after you shoot
away most of the mushrooms near you. It drops
straight down, creating mushrooms as it falls. You
must hit the flea twice to make it disappear.
Warning: After the first shot, the flea drops more
than twice as fast!
SCORPION
By the third wave, the scorpion scurries
across the middle of the battlefield, poisoning
every mushroom it touches. At first it moves
slowly then it moves faster and appears more
frequently as the game progresses.
POISONED MUSHROOMS
Poisoned mushrooms are created by the scorpion.
These are always magenta in color. When
the Centipede bumps into a poisoned mushroom, it
goes crazy and plunges straight through the field
of mushrooms toward you. At the end of the wave,
all whole and partially destroyed poisoned
mushrooms are transformed back into magic mushrooms.
USING THE HAND CONTROLLER
Use your hand controller with this cartridge.
For one-player games, plug the controller into
jack 1. On your console. For a two-player game,
plug a second controller into jack 2. In two-player
games, the player using jack 1 controls game
selection and starts the game.
PLAYER/GAME SELECTION
Use your hand controller to select the type
of game you want to play Press the number
on your hand controller that corresponds with
the desired game on the game select display
START
The game starts automatically after you make
a game selection.
RESET
Press * to return to a display of your current
game selection. You can then restart that game or
select a new variation.
PAUSE
TO suspend a turn in progress, press the # key
The action immediately freezes in its present
position on the screen. To continue play press
# again.
CONTROLLER ACTION
Move your controller in the same direction you
want to move your magic wand You can move a
short distance up the screen as well as to the
left and right edges of the screen.
To shoot sparks, press the fire buttons on the
right and left sides of the controller. You can fire
sparks as long as you depress the fire button.
Your supply of sparks is unlimited.
SCORING
You can score a total of 999,999 points before
the score rolls back to zero. Point values are
listed below
Centipede body segment 10 points
Centipede head 100 points
Spider (distant range) 300 points
Spider (medium range) 600 points
Spider (close range - look out!) 900 points
Flea 200 points
Scorpian 1000 points
Magic Mushroom (totally eliminated) 1 point
Magic Mushroom (shot 1 to 3 times) 5 points
Poison Mushroom (totally eliminated) 1 point
Poison Mushroom (shot 1 to 3 times) 5 points
Poison Mushroom (not shot at all) 5 points
Bonus Wand
every 10,000 points, EASY
every 12,000 points, STANDARD
every 14,000 points, HARD
GAME VARIATIONS
CENTIPEDE offers three game variations: EASY
PLAY for beginners and children, STANDARD
PLAY for intermediate players, and HARD PLAY
for advanced players. The EASY variation starts
with 5 wands and earns a bonus wand every 10,000
points; STANDARD PLAY starts with 4 wands and
earns a bonus every 12,000 points. The HARD
variation starts with 3 wands and earns a bonus
wand every 14,000 points.
HELPFUL HINTS
1. Shoot away mushrooms in a straight line up the
screen to create a "corridor" When the
Centipede reaches this "gap," it will fall straight
down the battlefield and can be easily picked off.
2. Since the flea doesn't appear until you have
eliminated most of the mushrooms near you, you
can set up a shield to prevent this lightning-fast
pest from striking. Simply refrain from shooting
away mushrooms near your magic wand
3. Shoot Centipede heads to create new
heads out of the body segment left behind
Since heads are worth 10 times the point value of
body segments, you'll score lots of points.
4. You can use an ATARI joystick controller
in controller jack 1 and make your game selections
on the Coleco controller in jack 2.