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- if(illusoft.Game.Instance.character.GetPosition().x > 1300 && illusoft.Game.Instance.character.GetPosition().x < 2200 && illusoft.Game.Instance.character.GetPosition().y > 900 && illusoft.Game.Instance.character.GetPosition().y < 1350)
- {
- _global.sounds.PlaySound("fei");
- }
-