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- function checkData()
- {
- saveText = "Level " + _root.savefile.data.saveObject.level + " / Game Time " + Math.round(_root.savefile.data.saveObject.timer / 30) + " Seconds.";
- if(_root.savefile.data.saveObject.level < 2 || _root.savefile.data.saveObject.level == undefined)
- {
- _visible = false;
- _root.newData();
- _root.saveData();
- stopAllSounds();
- _root.gotoFrame("INTRO1",2);
- }
- }
-