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- stop();
- killed = 0;
- badGuy_location = 190;
- badGuy1_location = 390;
- badGuy2_location = 295;
- badGuy3_location = 190;
- badGuy4_location = 295;
- badGuy5_location = 295;
- badGuy6_location = 390;
- badGuard_location = 350;
- enemySpeed = 4.5;
- MAXenemies = 8;
- MAXenemies2 = 6;
- MAXenemies3 = 9;
- MAXenemies4 = 8;
- MAXenemies6 = 6;
- MAXguards = 6;
- initEnemy();
- initEnemyGuard();
- badDaggers_location = 350;
- MAXdaggers = 6;
- initEnemyDaggers();
-