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-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- NNNNAAAAMMMMEEEE
- perlobj - Perl objects
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- First of all, you need to understand what references are
- in Perl. See the _p_e_r_l_r_e_f manpage for that.
-
- Here are three very simple definitions that you should
- find reassuring.
-
- 1. An object is simply a reference that happens to know
- which class it belongs to.
-
- 2. A class is simply a package that happens to provide
- methods to deal with object references.
-
- 3. A method is simply a subroutine that expects an object
- reference (or a package name, for static methods) as
- the first argument.
-
- We'll cover these points now in more depth.
-
- AAAAnnnn OOOObbbbjjjjeeeecccctttt iiiissss SSSSiiiimmmmppppllllyyyy aaaa RRRReeeeffffeeeerrrreeeennnncccceeee
-
- Unlike say C++, Perl doesn't provide any special syntax
- for constructors. A constructor is merely a subroutine
- that returns a reference to something "blessed" into a
- class, generally the class that the subroutine is defined
- in. Here is a typical constructor:
-
- ppppaaaacccckkkkaaaaggggeeee CCCCrrrriiiitttttttteeeerrrr;;;;
- ssssuuuubbbb nnnneeeewwww {{{{ bbbblllleeeessssssss {{{{}}}} }}}}
-
- The {{{{}}}} constructs a reference to an anonymous hash
- containing no key/value pairs. The _b_l_e_s_s_(_) takes that
- reference and tells the object it references that it's now
- a Critter, and returns the reference. This is for
- convenience, since the referenced object itself knows that
- it has been blessed, and its reference to it could have
- been returned directly, like this:
-
- ssssuuuubbbb nnnneeeewwww {{{{
- mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}};;;;
- bbbblllleeeessssssss $$$$sssseeeellllffff;;;;
- rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
- }}}}
-
- In fact, you often see such a thing in more complicated
- constructors that wish to call methods in the class as
- part of the construction:
-
-
-
-
-
-
-
- 23/Jan/96 perl 5.002 with 1
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- ssssuuuubbbb nnnneeeewwww {{{{
- mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}}
- bbbblllleeeessssssss $$$$sssseeeellllffff;;;;
- $$$$sssseeeellllffff---->>>>iiiinnnniiiittttiiiiaaaalllliiiizzzzeeee(((())));;;;
- rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
- }}}}
-
- If you care about inheritance (and you should; see
- L<perlmod/"Modules: Creation, Use and Abuse">), then you
- want to use the two-arg form of bless so that your
- constructors may be inherited:
-
- ssssuuuubbbb nnnneeeewwww {{{{
- mmmmyyyy $$$$ccccllllaaaassssssss ==== sssshhhhiiiifffftttt;;;;
- mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}};;;;
- bbbblllleeeessssssss $$$$sssseeeellllffff,,,, $$$$ccccllllaaaassssssss
- $$$$sssseeeellllffff---->>>>iiiinnnniiiittttiiiiaaaalllliiiizzzzeeee(((())));;;;
- rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
- }}}}
-
- Or if you expect people to call not just CCCCLLLLAAAASSSSSSSS----_n_e_w_(_)> but
- also $$$$oooobbbbjjjj----_n_e_w_(_)>, then use something like this. The
- _i_n_i_t_i_a_l_i_z_e_(_) method used will be of whatever $$$$ccccllllaaaassssssss we
- blessed the object into:
-
- ssssuuuubbbb nnnneeeewwww {{{{
- mmmmyyyy $$$$tttthhhhiiiissss ==== sssshhhhiiiifffftttt;;;;
- mmmmyyyy $$$$ccccllllaaaassssssss ==== rrrreeeeffff(((($$$$tttthhhhiiiissss)))) |||||||| $$$$tttthhhhiiiissss;;;;
- mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}};;;;
- bbbblllleeeessssssss $$$$sssseeeellllffff,,,, $$$$ccccllllaaaassssssss
- $$$$sssseeeellllffff---->>>>iiiinnnniiiittttiiiiaaaalllliiiizzzzeeee(((())));;;;
- rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
- }}}}
-
- Within the class package, the methods will typically deal
- with the reference as an ordinary reference. Outside the
- class package, the reference is generally treated as an
- opaque value that may only be accessed through the class's
- methods.
-
- A constructor may re-bless a referenced object currently
- belonging to another class, but then the new class is
- responsible for all cleanup later. The previous blessing
- is forgotten, as an object may only belong to one class at
- a time. (Although of course it's free to inherit methods
- from many classes.)
-
- A clarification: Perl objects are blessed. References
- are not. Objects know which package they belong to.
- References do not. The _b_l_e_s_s_(_) function simply uses the
- reference in order to find the object. Consider the
- following example:
-
-
-
-
-
- 23/Jan/96 perl 5.002 with 2
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- $$$$aaaa ==== {{{{}}}};;;;
- $$$$bbbb ==== $$$$aaaa;;;;
- bbbblllleeeessssssss $$$$aaaa,,,, BBBBLLLLAAAAHHHH;;;;
- pppprrrriiiinnnntttt """"\\\\$$$$bbbb iiiissss aaaa """",,,, rrrreeeeffff(((($$$$bbbb)))),,,, """"\\\\nnnn"""";;;;
-
- This reports $$$$bbbb as being a BLAH, so obviously _b_l_e_s_s_(_)
- operated on the object and not on the reference.
-
- AAAA CCCCllllaaaassssssss iiiissss SSSSiiiimmmmppppllllyyyy aaaa PPPPaaaacccckkkkaaaaggggeeee
-
- Unlike say C++, Perl doesn't provide any special syntax
- for class definitions. You just use a package as a class
- by putting method definitions into the class.
-
- There is a special array within each package called @@@@IIIISSSSAAAA
- which says where else to look for a method if you can't
- find it in the current package. This is how Perl
- implements inheritance. Each element of the @@@@IIIISSSSAAAA array is
- just the name of another package that happens to be a
- class package. The classes are searched (depth first) for
- missing methods in the order that they occur in @@@@IIIISSSSAAAA. The
- classes accessible through @@@@IIIISSSSAAAA are known as base classes
- of the current class.
-
- If a missing method is found in one of the base classes,
- it is cached in the current class for efficiency.
- Changing @@@@IIIISSSSAAAA or defining new subroutines invalidates the
- cache and causes Perl to do the lookup again.
-
- If a method isn't found, but an AUTOLOAD routine is found,
- then that is called on behalf of the missing method.
-
- If neither a method nor an AUTOLOAD routine is found in
- @@@@IIIISSSSAAAA, then one last try is made for the method (or an
- AUTOLOAD routine) in a class called UNIVERSAL. If that
- doesn't work, Perl finally gives up and complains.
-
- Perl classes only do method inheritance. Data inheritance
- is left up to the class itself. By and large, this is not
- a problem in Perl, because most classes model the
- attributes of their object using an anonymous hash, which
- serves as its own little namespace to be carved up by the
- various classes that might want to do something with the
- object.
-
- AAAA MMMMeeeetttthhhhoooodddd iiiissss SSSSiiiimmmmppppllllyyyy aaaa SSSSuuuubbbbrrrroooouuuuttttiiiinnnneeee
-
- Unlike say C++, Perl doesn't provide any special syntax
- for method definition. (It does provide a little syntax
- for method invocation though. More on that later.) A
- method expects its first argument to be the object or
- package it is being invoked on. There are just two types
- of methods, which we'll call static and virtual, in honor
- of the two C++ method types they most closely resemble.
-
-
-
- 23/Jan/96 perl 5.002 with 3
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- A static method expects a class name as the first
- argument. It provides functionality for the class as a
- whole, not for any individual object belonging to the
- class. Constructors are typically static methods. Many
- static methods simply ignore their first argument, since
- they already know what package they're in, and don't care
- what package they were invoked via. (These aren't
- necessarily the same, since static methods follow the
- inheritance tree just like ordinary virtual methods.)
- Another typical use for static methods is to look up an
- object by name:
-
- ssssuuuubbbb ffffiiiinnnndddd {{{{
- mmmmyyyy (((($$$$ccccllllaaaassssssss,,,, $$$$nnnnaaaammmmeeee)))) ==== @@@@____;;;;
- $$$$oooobbbbjjjjttttaaaabbbblllleeee{{{{$$$$nnnnaaaammmmeeee}}}};;;;
- }}}}
-
- A virtual method expects an object reference as its first
- argument. Typically it shifts the first argument into a
- "self" or "this" variable, and then uses that as an
- ordinary reference.
-
- ssssuuuubbbb ddddiiiissssppppllllaaaayyyy {{{{
- mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
- mmmmyyyy @@@@kkkkeeeeyyyyssss ==== @@@@____ ???? @@@@____ :::: ssssoooorrrrtttt kkkkeeeeyyyyssss %%%%$$$$sssseeeellllffff;;;;
- ffffoooorrrreeeeaaaacccchhhh $$$$kkkkeeeeyyyy ((((@@@@kkkkeeeeyyyyssss)))) {{{{
- pppprrrriiiinnnntttt """"\\\\tttt$$$$kkkkeeeeyyyy ====>>>> $$$$sssseeeellllffff---->>>>{{{{$$$$kkkkeeeeyyyy}}}}\\\\nnnn"""";;;;
- }}}}
- }}}}
-
-
- MMMMeeeetttthhhhoooodddd IIIInnnnvvvvooooccccaaaattttiiiioooonnnn
-
- There are two ways to invoke a method, one of which you're
- already familiar with, and the other of which will look
- familiar. Perl 4 already had an "indirect object" syntax
- that you use when you say
-
- pppprrrriiiinnnntttt SSSSTTTTDDDDEEEERRRRRRRR """"hhhheeeellllpppp!!!!!!!!!!!!\\\\nnnn"""";;;;
-
- This same syntax can be used to call either static or
- virtual methods. We'll use the two methods defined above,
- the static method to lookup an object reference and the
- virtual method to print out its attributes.
-
- $$$$ffffrrrreeeedddd ==== ffffiiiinnnndddd CCCCrrrriiiitttttttteeeerrrr """"FFFFrrrreeeedddd"""";;;;
- ddddiiiissssppppllllaaaayyyy $$$$ffffrrrreeeedddd ''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt'''';;;;
-
- These could be combined into one statement by using a
- BLOCK in the indirect object slot:
-
- ddddiiiissssppppllllaaaayyyy {{{{ffffiiiinnnndddd CCCCrrrriiiitttttttteeeerrrr """"FFFFrrrreeeedddd""""}}}} ''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt'''';;;;
-
- For C++ fans, there's also a syntax using -> notation that
-
-
-
- 23/Jan/96 perl 5.002 with 4
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- does exactly the same thing. The parentheses are required
- if there are any arguments.
-
- $$$$ffffrrrreeeedddd ==== CCCCrrrriiiitttttttteeeerrrr---->>>>ffffiiiinnnndddd((((""""FFFFrrrreeeedddd""""))));;;;
- $$$$ffffrrrreeeedddd---->>>>ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
-
- or in one statement,
-
- CCCCrrrriiiitttttttteeeerrrr---->>>>ffffiiiinnnndddd((((""""FFFFrrrreeeedddd""""))))---->>>>ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
-
- There are times when one syntax is more readable, and
- times when the other syntax is more readable. The
- indirect object syntax is less cluttered, but it has the
- same ambiguity as ordinary list operators. Indirect
- object method calls are parsed using the same rule as list
- operators: "If it looks like a function, it is a
- function". (Presuming for the moment that you think two
- words in a row can look like a function name. C++
- programmers seem to think so with some regularity,
- especially when the first word is "new".) Thus, the
- parens of
-
- nnnneeeewwww CCCCrrrriiiitttttttteeeerrrr ((((''''BBBBaaaarrrrnnnneeeeyyyy'''',,,, 1111....5555,,,, 77770000))))
-
- are assumed to surround ALL the arguments of the method
- call, regardless of what comes after. Saying
-
- nnnneeeewwww CCCCrrrriiiitttttttteeeerrrr ((((''''BBBBaaaammmm'''' xxxx 2222)))),,,, 1111....4444,,,, 44445555
-
- would be equivalent to
-
- CCCCrrrriiiitttttttteeeerrrr---->>>>nnnneeeewwww((((''''BBBBaaaammmm'''' xxxx 2222)))),,,, 1111....4444,,,, 44445555
-
- which is unlikely to do what you want.
-
- There are times when you wish to specify which class's
- method to use. In this case, you can call your method as
- an ordinary subroutine call, being sure to pass the
- requisite first argument explicitly:
-
- $$$$ffffrrrreeeedddd ==== MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ffffiiiinnnndddd((((""""CCCCrrrriiiitttttttteeeerrrr"""",,,, """"FFFFrrrreeeedddd""""))));;;;
- MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ddddiiiissssppppllllaaaayyyy(((($$$$ffffrrrreeeedddd,,,, ''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
-
- Note however, that this does not do any inheritance. If
- you merely wish to specify that Perl should _S_T_A_R_T looking
- for a method in a particular package, use an ordinary
- method call, but qualify the method name with the package
- like this:
-
- $$$$ffffrrrreeeedddd ==== CCCCrrrriiiitttttttteeeerrrr---->>>>MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ffffiiiinnnndddd((((""""FFFFrrrreeeedddd""""))));;;;
- $$$$ffffrrrreeeedddd---->>>>MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
-
- If you're trying to control where the method search begins
- _a_n_d you're executing in the class itself, then you may use
-
-
-
- 23/Jan/96 perl 5.002 with 5
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- the SUPER pseudoclass, which says to start looking in your
- base class's @@@@IIIISSSSAAAA list without having to explicitly name
- it:
-
- $$$$sssseeeellllffff---->>>>SSSSUUUUPPPPEEEERRRR::::::::ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
-
- Please note that the SSSSUUUUPPPPEEEERRRR:::::::: construct is _o_n_l_y meaningful
- within the class.
-
- Sometimes you want to call a method when you don't know
- the method name ahead of time. You can use the arrow
- form, replacing the method name with a simple scalar
- variable containing the method name:
-
- $$$$mmmmeeeetttthhhhoooodddd ==== $$$$ffffaaaasssstttt ???? """"ffffiiiinnnnddddffffiiiirrrrsssstttt"""" :::: """"ffffiiiinnnnddddbbbbeeeesssstttt"""";;;;
- $$$$ffffrrrreeeedddd---->>>>$$$$mmmmeeeetttthhhhoooodddd((((@@@@aaaarrrrggggssss))));;;;
-
-
- DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
-
- When the last reference to an object goes away, the object
- is automatically destroyed. (This may even be after you
- exit, if you've stored references in global variables.)
- If you want to capture control just before the object is
- freed, you may define a DESTROY method in your class. It
- will automatically be called at the appropriate moment,
- and you can do any extra cleanup you need to do.
-
- Perl doesn't do nested destruction for you. If your
- constructor reblessed a reference from one of your base
- classes, your DESTROY may need to call DESTROY for any
- base classes that need it. But this only applies to
- reblessed objects--an object reference that is merely
- _C_O_N_T_A_I_N_E_D in the current object will be freed and
- destroyed automatically when the current object is freed.
-
- WWWWAAAARRRRNNNNIIIINNNNGGGG
-
- An indirect object is limited to a name, a scalar
- variable, or a block, because it would have to do too much
- lookahead otherwise, just like any other postfix
- dereference in the language. The left side of -> is not
- so limited, because it's an infix operator, not a postfix
- operator.
-
- That means that below, A and B are equivalent to each
- other, and C and D are equivalent, but AB and CD are
- different:
-
- AAAA:::: mmmmeeeetttthhhhoooodddd $$$$oooobbbbrrrreeeeffff---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}
- BBBB:::: ((((mmmmeeeetttthhhhoooodddd $$$$oooobbbbrrrreeeeffff))))---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}
- CCCC:::: $$$$oooobbbbrrrreeeeffff---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}---->>>>mmmmeeeetttthhhhoooodddd(((())))
- DDDD:::: mmmmeeeetttthhhhoooodddd {{{{$$$$oooobbbbrrrreeeeffff---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}}}}}
-
-
-
-
- 23/Jan/96 perl 5.002 with 6
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- SSSSuuuummmmmmmmaaaarrrryyyy
-
- That's about all there is to it. Now you just need to go
- off and buy a book about object-oriented design
- methodology, and bang your forehead with it for the next
- six months or so.
-
- TTTTwwwwoooo----PPPPhhhhaaaasssseeeedddd GGGGaaaarrrrbbbbaaaaggggeeee CCCCoooolllllllleeeeccccttttiiiioooonnnn
-
- For most purposes, Perl uses a fast and simple reference-
- based garbage collection system. For this reason, there's
- an extra dereference going on at some level, so if you
- haven't built your Perl executable using your C compiler's
- ----OOOO flag, performance will suffer. If you _h_a_v_e built Perl
- with cccccccc ----OOOO, then this probably won't matter.
-
- A more serious concern is that unreachable memory with a
- non-zero reference count will not normally get freed.
- Therefore, this is a bad idea:
-
- {{{{
- mmmmyyyy $$$$aaaa;;;;
- $$$$aaaa ==== \\\\$$$$aaaa;;;;
- }}}}
-
- Even thought $$$$aaaa _s_h_o_u_l_d go away, it can't. When building
- recursive data structures, you'll have to break the self-
- reference yourself explicitly if you don't care to leak.
- For example, here's a self-referential node such as one
- might use in a sophisticated tree structure:
-
- ssssuuuubbbb nnnneeeewwww____nnnnooooddddeeee {{{{
- mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
- mmmmyyyy $$$$ccccllllaaaassssssss ==== rrrreeeeffff(((($$$$sssseeeellllffff)))) |||||||| $$$$sssseeeellllffff;;;;
- mmmmyyyy $$$$nnnnooooddddeeee ==== {{{{}}}};;;;
- $$$$nnnnooooddddeeee---->>>>{{{{LLLLEEEEFFFFTTTT}}}} ==== $$$$nnnnooooddddeeee---->>>>{{{{RRRRIIIIGGGGHHHHTTTT}}}} ==== $$$$nnnnooooddddeeee;;;;
- $$$$nnnnooooddddeeee---->>>>{{{{DDDDAAAATTTTAAAA}}}} ==== [[[[ @@@@____ ]]]];;;;
- rrrreeeettttuuuurrrrnnnn bbbblllleeeessssssss $$$$nnnnooooddddeeee ====>>>> $$$$ccccllllaaaassssssss;;;;
- }}}}
-
- If you create nodes like that, they (currently) won't go
- away unless you break their self reference yourself. (In
- other words, this is not to be construed as a feature, and
- you shouldn't depend on it.)
-
- Almost.
-
- When an interpreter thread finally shuts down (usually
- when your program exits), then a rather costly but
- complete mark-and-sweep style of garbage collection is
- performed, and everything allocated by that thread gets
- destroyed. This is essential to support Perl as an
- embedded or a multithreadable language. For example, this
- program demonstrates Perl's two-phased garbage collection:
-
-
-
- 23/Jan/96 perl 5.002 with 7
-
-
-
-
-
- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- ####!!!!////uuuussssrrrr////bbbbiiiinnnn////ppppeeeerrrrllll
- ppppaaaacccckkkkaaaaggggeeee SSSSuuuubbbbttttlllleeee;;;;
-
- ssssuuuubbbb nnnneeeewwww {{{{
- mmmmyyyy $$$$tttteeeesssstttt;;;;
- $$$$tttteeeesssstttt ==== \\\\$$$$tttteeeesssstttt;;;;
- wwwwaaaarrrrnnnn """"CCCCRRRREEEEAAAATTTTIIIINNNNGGGG """" .... \\\\$$$$tttteeeesssstttt;;;;
- rrrreeeettttuuuurrrrnnnn bbbblllleeeessssssss \\\\$$$$tttteeeesssstttt;;;;
- }}}}
-
- ssssuuuubbbb DDDDEEEESSSSTTTTRRRROOOOYYYY {{{{
- mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
- wwwwaaaarrrrnnnn """"DDDDEEEESSSSTTTTRRRROOOOYYYYIIIINNNNGGGG $$$$sssseeeellllffff"""";;;;
- }}}}
-
- ppppaaaacccckkkkaaaaggggeeee mmmmaaaaiiiinnnn;;;;
-
- wwwwaaaarrrrnnnn """"ssssttttaaaarrrrttttiiiinnnngggg pppprrrrooooggggrrrraaaammmm"""";;;;
- {{{{
- mmmmyyyy $$$$aaaa ==== SSSSuuuubbbbttttlllleeee---->>>>nnnneeeewwww;;;;
- mmmmyyyy $$$$bbbb ==== SSSSuuuubbbbttttlllleeee---->>>>nnnneeeewwww;;;;
- $$$$$$$$aaaa ==== 0000;;;; #### bbbbrrrreeeeaaaakkkk sssseeeellllffffrrrreeeeffff
- wwwwaaaarrrrnnnn """"lllleeeeaaaavvvviiiinnnngggg bbbblllloooocccckkkk"""";;;;
- }}}}
-
- wwwwaaaarrrrnnnn """"jjjjuuuusssstttt eeeexxxxiiiitttteeeedddd bbbblllloooocccckkkk"""";;;;
- wwwwaaaarrrrnnnn """"ttttiiiimmmmeeee ttttoooo ddddiiiieeee............"""";;;;
- eeeexxxxiiiitttt;;;;
-
- When run as _/_t_m_p_/_t_e_s_t, the following output is produced:
-
- ssssttttaaaarrrrttttiiiinnnngggg pppprrrrooooggggrrrraaaammmm aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 11118888....
- CCCCRRRREEEEAAAATTTTIIIINNNNGGGG SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee5555bbbb8888)))) aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 7777....
- CCCCRRRREEEEAAAATTTTIIIINNNNGGGG SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee55557777cccc)))) aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 7777....
- lllleeeeaaaavvvviiiinnnngggg bbbblllloooocccckkkk aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 22223333....
- DDDDEEEESSSSTTTTRRRROOOOYYYYIIIINNNNGGGG SSSSuuuubbbbttttlllleeee====SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee5555bbbb8888)))) aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 11113333....
- jjjjuuuusssstttt eeeexxxxiiiitttteeeedddd bbbblllloooocccckkkk aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 22226666....
- ttttiiiimmmmeeee ttttoooo ddddiiiieeee............ aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 22227777....
- DDDDEEEESSSSTTTTRRRROOOOYYYYIIIINNNNGGGG SSSSuuuubbbbttttlllleeee====SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee55557777cccc)))) dddduuuurrrriiiinnnngggg gggglllloooobbbbaaaallll ddddeeeessssttttrrrruuuuccccttttiiiioooonnnn....
-
- Notice that "global destruction" bit there? That's the
- thread garbage collector reaching the unreachable.
-
- Objects are always destructed, even when regular refs
- aren't and in fact are destructed in a separate pass
- before ordinary refs just to try to prevent object
- destructors from using refs that have been themselves
- destructed. Plain refs are only garbage collected if the
- destruct level is greater than 0. You can test the higher
- levels of global destruction by setting the
- PERL_DESTRUCT_LEVEL environment variable, presuming
- ----DDDDDDDDEEEEBBBBUUUUGGGGGGGGIIIINNNNGGGG was enabled during perl build time.
-
- A more complete garbage collection strategy will be
-
-
-
- 23/Jan/96 perl 5.002 with 8
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- PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
-
-
- implemented at a future date.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- You should also check out the _p_e_r_l_b_o_t manpage for other
- object tricks, traps, and tips, as well as the _p_e_r_l_m_o_d
- manpage for some style guides on constructing both modules
- and classes.
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- 23/Jan/96 perl 5.002 with 9
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