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Text File  |  1999-11-19  |  7KB  |  100 lines

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  13.                                     '                 .╝`
  14.                                       `    _         `
  15.                     ··=■ FATIGUED COURIERS NETWORK ■=··
  16.                                                     
  17. ╒══════════════════════─··  FCN Proudly Presents  ··─══════════════════════════╒
  18. ║──────────────────────────────────────────────────────────────────────────────║ 
  19. ║··                  3D Legend ActiveX v3.1 (c) Nevron LLC                   war
  20. ║╙─────────────────────────────────────────────────────────────────────────────╜
  21.  
  22.   ╒═════════════════════─·· Release Information ··─══════════════════════════╒
  23.   ║─────────────────────────────────┬────────────────────────────────────────║
  24.   ║ Supplier   · TEAM FCN!          │ Release Date     · 10/19/99            ║
  25.   ║ Cracker    · none               │ Protection       · none                ║
  26.   ║ Packager   · TEAM FCN!          │ App Type         · ActiveX             ║
  27.   ║ #/Disks    · 1                  │ Operating System · 95/98/NT            ║
  28.   ║──────────────────────────────────────────────────────────────────────────║
  29.   ║═════════════════════─·· Program Description ··─══════════════════════════║
  30.   ║ The 3DLegend is a high quality ActiveX component,                        ║
  31.   ║ which uses the OpenGL 3d engine to display legends.                      ║
  32.   ║ The component has four property pages fully covering                     ║
  33.   ║ the programmable functionality of the component.                         ║
  34.   ║                                                                          ║
  35.   ║ The shape of the data marks can be either a cube or a                    ║
  36.   ║ sphere. The user can easily control the dimensions of                    ║
  37.   ║ the legend and the displayed labels.                                     ║
  38.   ║                                                                          ║
  39.   ║ You can specify a fill effect for all scene elements.                    ║
  40.   ║ The fill effect can be either a solid color, 22 types                    ║
  41.   ║ of Excel like color gradients, texture mapped in three                   ║
  42.   ║ different ways, animated texture and 48 types of Excel                   ║
  43.   ║ like patterns. The supported image file formats for                      ║
  44.   ║ the textures are bitmap, jpeg, gif, targa, tiff and                      ║
  45.   ║ windows metafile. Tiled, stretched and centered                          ║
  46.   ║ background image modes are supported.                                    ║
  47.   ║                                                                          ║
  48.   ║ Material properties (diffuse, specular and ambient                       ║
  49.   ║ light reflections as well as self-illuminance and                        ║
  50.   ║ shininess) can be applied on all elements that have a                    ║
  51.   ║ fill effect. This allows the user to achieve great                       ║
  52.   ║ changing visual effects depending on the light                           ║
  53.   ║ sources.                                                                 ║
  54.   ║                                                                          ║
  55.   ║ This control also features the Virtual Track Ball                        ║
  56.   ║ technology, which allows the user to easily control                      ║
  57.   ║ the viewpoint on the scene by simply dragging the                        ║
  58.   ║ mouse on the control. 2D legends are created with the                    ║
  59.   ║ help of the orthogonal projection type.                                  ║
  60.   ║                                                                          ║
  61.   ║ 3DLegend has a Lightning Editor, through which you can                   ║
  62.   ║ lit the scene with up to 8 light sources and control                     ║
  63.   ║ their ambient, diffuse and specular emission as well                     ║
  64.   ║ as their position, direction and spot cutoff.                            ║
  65.   ║                                                                          ║
  66.   ║ The 3DLegend can work in both true color and 256 color                   ║
  67.   ║ modes and have been tested in Visual C++ and Visual                      ║
  68.   ║ Basic ActiveX containers. Both the demo and the                          ║
  69.   ║ release version come equipped with two examples - for                    ║
  70.   ║ Visual Basic and Visual C++.                                             ║
  71.   ║                                                                          ║
  72.   ║ The 3DLegend has context sensitive help for both the                     ║
  73.   ║ property pages and the automation objects. This                          ║
  74.   ║ feature is extremely useful in Visual Basic and can                      ║
  75.   ║ greatly decrease development time.                                       ║
  76.   ║                                                                          ║
  77.   ║                                                                          ║
  78.   ║──────────────────────────────────────────────────────────────────────────║
  79.   ║═════════════════════════─·· Installation ··─═════════════════════════════║
  80.   ║──────────────────────────────────────────────────────────────────────────║
  81.   ║ Unzip, install.                                                          ║
  82.   ║ Enjoy!                                                                   ║
  83.   ║                                                                          ║
  84.   ║ How to reach the lords of FCN....                                        ║
  85.   ║                                                                          ║
  86.   ║ www.planet-FCN.com, Contact_FCN@Bigfoot.com                              ║
  87.   ║                                                                          ║
  88.   ║                                                                          ║
  89.   ║                                               ║
  90.   ║──────────────────────────────────────────────────────────────────────────║
  91.  
  92.   ║──────────────────────────────────────────────────────────────────────────║
  93.   ·═════════════════════════─··  Contacting  ··─═════════════════════════════·
  94.   ║──────────────────────────────────────────────────────────────────────────║
  95.  ┌║                        Contact_FCN@Bigfoot.com                           ║┐
  96.  │╙──────────────────────────────────────────────────────────────────────────╜│
  97.  │                    FCN: The Gift That Keeps On Giving!                     │
  98.  │────────────────────────────────────────────────────────────────────────────│
  99.  ╘╝                                                                          ╚╛
  100.