home *** CD-ROM | disk | FTP | other *** search
-
- FIVE-STAR
- version 1.0
- by
-
- JOE TAYLOR
- Apt 9B
- 19/1 Soi Samanchan
- Sukhumvit 42
- Bangkok 10110
- Thailand
-
-
-
-
-
- ***********************************************************************
- * *
- * COPYRIGHT *
- * *
- * FIVE-STAR AND ALL SOFTWARE, FILES, ASSOCIATED MATERIAL, ETC. ARE *
- * COPYRIGHT (C) 1993, JOE TAYLOR. ALL RIGHTS RESERVED. *
- * *
- * NO COPYING IS PERMITTED EXCEPT FOR PERSONAL USE. *
- * *
- * THE DEMO VERSION (FIVE-STAR.DEMO), HOWEVER, MAY BE COPIED AND *
- * DISTRIBUTED PROVIDED THE PROGRAM, MANUAL AND ALL FILES ARE INCLUDED *
- * AND UNCHANGED IN ANY WAY, AND NO FEE IS CHARGED EXCEPT FOR EXPENSES *
- * INCURRED IN DISTRIBUTION. *
- * *
- ***********************************************************************
-
-
-
-
-
- ***********************************************************************
- * *
- * DISCLAIMER *
- * *
- * THIS SOFTWARE AND INFORMATION IS PROVIDED "AS IS". *
- * *
- * NO REPRESENTATIONS OR WARRANTIES ARE MADE WITH RESPECT TO THE *
- * ACCURACY, RELIABILITY, PERFORMANCE, CURRENTNESS, OR OPERATION *
- * OF THIS SOFTWARE AND INFORMATION, AND ALL USE IS AT YOUR OWN RISK. *
- * THE AUTHOR ASSUMES NO RESPONSIBILITY OR LIABILITY WHATSOEVER WITH *
- * RESPECT TO YOUR USE OF THIS SOFTWARE AND INFORMATION. *
- * *
- ***********************************************************************
-
-
-
-
-
- CONTENTS
-
-
- 01 ......................... Your Disk
-
-
- 02 ......................... Introduction
-
-
- 03 ......................... A Quick Tour
-
-
- 04..16 .................. Not available in demo
-
-
- A1 ......................... Reading/Printing The Manual
-
-
-
-
-
- 1.............................. YOUR DISK ..............................1
-
-
- MAKING A BACKUP OF YOUR DISK
-
- Use the Workbench copying procedure to make the transfer i.e. insert the
- FIVE-STAR disk, select it, and drag the 'FIVE-STAR' icon onto your empty
- disk.
-
-
- TRANSFERING THE PROGRAM TO YOUR HARD DISK
-
- Use the Workbench copying procedure to make the transfer i.e. insert the
- FIVE-STAR disk, select it, and drag the 'FIVE-STAR' icon onto your hard
- disk window.
-
-
- TO RUN THE PROGRAM FROM WORKBENCH
-
- 1. Insert your WorkBench disk.
- 2. Insert your disk containing the five-star program, files and manual.
- 3. Select your disk icon.
- 4. Select the drawer icon.
- 5. To read the manual double-click the 'manual' icon.
- 6. To run the program double-click the 'FIVE-STAR' icon.
- 7. To set up a card template double-click the 'template' icon.
-
-
- TO RUN THE PROGRAM FROM HARD DISK
-
- 1. Select the window containing the five-star drawer then items 4...5
- above will apply.
-
-
- TO RUN THE PROGRAM FROM THE CLI/SHELL
-
- 1. Open a cli/shell window and type stack 7000 press 'return'.
- 2. Insert your disk containing the program, files & manual (assume df1:).
- 3. Select directory type cd df1:five-star press 'return'.
- 4. To read the manual type manual/view80 press 'return'.
- 5. To run the program type five-star press 'return'.
- 7. To set up a card type template press 'return'
-
- Note 1. In 4. above, a file requester is displayed in which you double-
- click 'manual_text'.
-
-
- RUNNING OUT OF DISK SPACE?
-
- If you make several copies of the games contained on the disk you may
- find yourself running out of disk space. In this case you can remove the
- manual and/or View80 from the disk (your copy, not the original).
-
- Note 1. The manual can be read from inside the program so this will
- obviously not be available if the manual is removed.
-
- Note 2. If you delete only the manual then 'View80' will be activated
- when you try to read it. This will display a file requester
- which you can use for reading other files.
-
- Remove the manual :-
-
- 1. Open a cli/shell window.
- 2. Insert your copy of the original disk (assume df1:).
- 3. Select directory type cd df1:five-star/manual press 'return'.
- 4. To delete the manual type delete manual_text press 'return'.
- 5. type delete manual_text.info press 'return'.
-
- Remove View80 :-
-
- 6. To delete View80 type delete View80 press 'return'.
-
- Remove manual icon :-
-
- 7. Select directory type cd df1:five-star press 'return'.
- 8. type delete manual.info press 'return'.
-
-
-
-
-
- 2............................ INTRODUCTION .............................2
-
-
- FIVE-STAR is a powerful prediction tool for LOTTO, POOLS, SWEEP, DIGIT
- (eg 4d) and HORSE (races) systems available worldwide. The program uses
- an identical framework for all five systems but they are run completely
- individually so that any number of them can be used simultaneously. All
- records, updates, predictions, bets and results are stored separately and
- can be saved to disk or sent to the printer at any time. Describing all 5
- systems is unnecessary since they use the same format so this manual will
- concentrate on the lotto system and make references to any differences in
- the other systems.
-
- FIVE-STAR.DEMO is supplied with a very basic manual and is completely
- functional except for data input. If you like the program, the complete
- version with a thorough manual can be obtained from Joe Taylor at the
- above address for 20 U.S. Dollars or equivalent.
-
- If you have any comments or suggestions regarding this program, please
- feel free to contact me at the above address in Bangkok. I'll start up a
- Games Disk if enough people are interested and if I can get the names and
- addresses of suppliers of historical data. I'm sure this would benefit a
- lot of people.
-
- Its taken me a long time to write this program, using information from
- various sources, but I think a special mention should go to Anders Bjerin
- who runs a non_profit company solely to assist Amiga 'C' programmers
- worldwide. He offers an exhaustive Amiga 'C' encyclopedia filled with
- examples; free access to public_domain/shareware programs (disks or by
- modem) specifically selected for 'C' programmers; a colour digitising
- service; but most of all, a service which I have found to be second to
- none. All this is virtually free once you register. For more information,
- he can be contacted at the following address :- Anders Bjerin, Amiga C
- Club, Tulevagen 22, 181 41 Lidingo, Sweden
-
- ***
-
- Whether you are an experienced Lotto player or not, you will know that
- the odds of winning a first prize are extremely high. No method has ever
- been devised that can guarantee you a win but FIVE-STAR provides methods
- to significantly improve the odds. This is possible because of trends that
- occur in every Lotto game, but how do you spot the trends? Most programs
- generate lists of data in various forms that show, for example, which
- balls are on a winning streak, or which balls pair well, etc. but it's
- very dry reading and hard to make an overall judgement. FIVE-STAR, on the
- other hand, displays data in graphic form and I think you'll find that
- this visual approach provides a better feel for the game and helps you to
- make selections. This is important because you will find that most draws
- include 1 or 2 numbers that are not currently doing well. You should
- include such numbers in your selection, and the graphs will provide the
- visual aid needed for comparison. Another feature of FIVE-STAR that will
- help you considerably is the ability to experiment with data i.e. both
- predictions and bets can be fine-tuned, computer predictions can be
- modified with user predictions, bets can be fed random 'next draw' data,
- experimental results can be observed, etc. This feature is indispensible
- and to my knowledge is not available in other similar programs. If you
- want to use this function with your favourite prediction program then you
- can read in its' data file, and use its' prediction. It is also of great
- value to the big players (groups) since the experimental feature applies
- to all sizes of predictions and up to 200 bets.
-
- There are 4 areas in which you can improve your chances of winning a
- Lotto prize:-
-
- 1. Play a Lotto game with fewer numbers to choose from e.g. it is easier
- to win a prize in a 6 out of 39 game than it is for a 6 out of 49
- game.
-
- FIVE-STAR can follow and keep track of 12 lotto games of various sizes
- up to and including 9 out of 56 (11 out of 58 for pools). They can be
- read into the program by opening a 'blank' game and typing in your
- list of data, or by reading directly from a file (modem or another
- lotto program perhaps). The program is also designed to read a Games
- Disk which I could make available to those of you who don't have your
- own list but I think that will have to wait.
-
- The disk is supplied with 4 games of different sizes (6/36, 6/39,
- 6/42 and 6/49) which you can play around with. These are actual
- results, although out of date (the other systems are supplied with
- one example each and are not actual results from any game).
-
- 2. Eliminate weak numbers from a Lotto game so that you can bet with
- fewer numbers. This is the same as 1. but without a guarantee. If you
- are playing a 6 out of 49 game and eliminate 10 weak numbers then you
- are effectively playing a 6 out of 39 game IF your 10 numbers are not
- drawn.
-
- FIVE-STAR offers 2 methods of predicting and both eliminate the weak
- numbers. One method uses the computer to make 4 predictions and you
- choose which one you think is best, then select how many prediction
- numbers to eliminate. The other method displays graphs of each ball
- ball showing its past performance. You use those graphs to make your
- own list of prediction numbers and then select how many to eliminate.
- In both cases your prediction numbers will be automatically applied
- to the past 20 draws so that you can see at a glance how well they
- operate.
-
- 3. Balance your bet numbers and bias their combinations to the game
- being played.
-
- FIVE-STAR offers a variable betting system in which you select the
- number of bets you want to play and adjust the ball balance and bet
- range. Adjusting the balance will affect the number of times each
- ball appears in the list of bets, and the range will adjust their
- combinations.
-
- 4. Increase the number of bets to cover as many combinations as possible.
-
- FIVE-STAR allows you to select up to 200 bets using 3..11 numbers per
- bet.
-
-
- In the Menu Window, you can choose either the computer prediction method
- or the user prediction method and this will set up the menu accordingly
- e.g. if you select 'COMP', then the menu will provide access to the
- Computer Prediction Window, Computer Bets Window and Computer Results
- Window. Selecting 'USER' will provide access to the User Prediction
- Window, User Bets Window and User Results Window. The Data Window is
- common to both methods since this is where you enter draw data for the
- Lotto game. There are other supplementary windows and all are described
- in this manual.
-
- FIVE-STAR is designed to operate on virtually every lotto game in the
- world and provides a variable selection and betting system which will
- improve your chances of winning. I hope it is of great value to you but
- remember that the odds in any Lotto game are extremely high, so don't
- expect to win on every try. Keep your confidence up and take your time in
- making your prediction and bet selections: always remember that you are
- playing for big money and a little extra effort could make all the
- difference. There's plenty of opportunity to experiment so use the
- program wisely and enjoy it.
-
-
-
-
-
- 3............................. A QUICK TOUR ............................3
-
-
- Starting the program, as described above, will open the Games Window. You
- first select the system you currently want to follow (e.g. LOTTO) and the
- games available for this system will be displayed. Now select 'RUN', then
- the game you want to follow, and the Menu Window will be displayed with
- the name of your selected game in the title bar. The first thing to do
- now is select one of the 2 small gadgets at the top of the window. If
- 'COMP' is selected then the menu is set up for the computer generated
- system (the computer will make predictions for the next draw). Selecting
- 'USER' will set it up for the user generated system (you will make your
- own predictions). Go ahead and select them now and you will see that the
- 'COMP' and 'USER' systems have their own colour schemes (which can be
- adjusted by selecting 'COLOUR WIN' from the menu bar).
-
- ENTERING DATA
-
- Note: the Data Window contains a menu bar with 2 headings: 'WINDOWS' and
- 'DATA'. All changes/adjustments mentioned below are found under 'DATA'.
-
- Data entry is common to both 'COMP' and 'USER' so it doesn't matter which
- one is currently on. Select 'DATA' and the Data Window will be displayed
- in which you enter your draw data as they become available. This would
- normally be done by typing in the entry boxes at the bottom of the tables
- but a file of data can also be read in (or out) using 'LOAD DATA' (or
- 'SAVE DATA'). However, for this quick tour it is not necessary to enter
- data, but you can examine the tables by selecting 'CHANGE DATA' and then
- 'NEXT DRAW', 'PREV DRAW', 'NEXT PAGE' or 'PREV PAGE'. When finished,
- select the 'close' gadget at the top left-hand corner of the window and
- you will be returned to the main menu.
-
- MAKING A PREDICTION
-
- Note: the Prediction Window contains a menu bar with 2 headings: 'WINDOWS'
- and 'PREDICTIONS'. All changes/adjustments mentioned below are found under
- 'PREDICTIONS'.
-
- We will examine the computer generated system so select 'COMP' (if not
- already selected) then 'PREDICTIONS', and the Computer Prediction Window
- will be displayed. The top set of boxes list the computer prediction
- numbers for the next draw but only the highlighted numbers will be used
- (the rest are the weak numbers which are eliminated). The system which
- generated these numbers is then applied to the previous 20 draws and the
- results shown in the bottom box (no numbers will be displayed on entry if
- a 'PRED' has not previously been selected for use).
-
- 'CHANGE PRED' is used to select 1 of 4 computer generated predictions and
- to change the number of highlighted balls in the prediction box e.g. pick
- PRED 1 and the top box will be updated with its' next prediction and the
- bottom box with its' past results using the highlighted numbers shown. To
- change the number of highlighted numbers to say, 30, first select '3'
- then '0' in the entry box and '30' will be displayed. Now enter it by
- selecting 'SELECTIONS' and the top & bottom boxes will show the results.
- What actually happens is that the computer uses the selected 'PRED' to
- make a full field prediction for each of the last 20 draws but only uses
- 30 (in this example) of the numbers generated. In other words, if the
- lotto system is 6 out of 49, then the computer has been instructed to use
- its best 30 numbers thus trying to predict 6 out of 30 for the past 20
- draws. If it correctly predicted 5 of the 6 numbers for one of the past
- draws, then the bottom box will show a '*' in row '5' for this draw
- position. The computer then finishes by using the selected 'PRED' for the
- next (still to be published) draw and displays its full field prediction
- in the top box with its best 30 numbers highlighted. If 'USE PRED' is now
- selected then these 30 numbers will be used for betting on the next draw.
-
- You can try different values for 'SELECTIONS' on all 'PREDS'. Remember
- that as you increase the number of highlighted balls, you not only
- increase your chances of picking the winning numbers (good) but you also
- increase the number of possible betting combinations (bad). Similarly, as
- you reduce the number of highlighted balls, you not only decrease your
- chances of picking the winning numbers (bad) but you also reduce the
- number of possible combinations (good). The bottom results box will help
- you find a happy medium.
-
- When you have found the most promising combination, select 'USE PRED'
- and the displayed values will be remembered (pressing 'SEE PRED' then
- 'COMP' will re-display it at any time). Now return to the menu by hitting
- the 'close' button at the top left-hand corner of the window. Notice that
- the date in the menu 'PREDICTION' box has been updated to show that a
- prediction has been made.
-
- PLACING YOUR BET
-
- Note: the Bet Window contains a menu bar with 2 headings: 'WINDOWS' and
- 'BETS'. All changes/adjustments mentioned below are found under 'BETS'.
-
- We'll stay in the computer system so 'COMP' should still be highlighted
- with the menu selections still set accordingly. Press 'BETS' to display
- the Computer Bet Window. The prediction numbers you previously selected
- are re-displayed in the status box (centre) and you now want to combine
- the highlighted numbers into a list of bets for the next draw. 'CHANGE
- BET' is used to set up the bet size and generate the bet list.
-
- We'll start by initializing everything to zero by selecting 'CLEAR BET'.
-
- You can play up to 200 bets and for this example we'll use 100. Select
- 'CHANGE BET' and press '1' '0' '0' in the number entry box, then select
- 'NUM BETS'.
-
- The size of each bet in the list can be between 3 and 11 but the minimum
- is determined by the lotto game being played (e.g. 6 is the minimum for a
- 6/49 lotto game and 5 would be the minimum for a 5/36 game). We'll use 6
- by entering '6' into 'SIZE BETS'.
-
- Balancing refers to the number of times each highlighted ball appears in
- the list and is affected by the value (1...10) entered in the 'BALANCE'
- gadget. 1 = good balance ..... 10 = bad balance so we'll enter '5'.
-
- Range refers to the sum of all the balls in each line of the list and
- therefore affects the ball combinations (the program tries to keep the
- sum of each line within a specific range). A value of 1...10 can be
- entered into the 'RANGE' gadget where 1 = close range ..... 10 = wide
- range). We'll enter '5'.
-
- Your 100 bets will now be generated. After a few seconds the listing will
- be displayed in the left-hand box which can be viewed using 'NEXT PAGE',
- 'PREV PAGE'. The ball balancing and range for this list can be checked by
- selecting 'SHOW GRAPH' and, if your not satisfied, you can select 'COMMON
- 00' to generate a new list using the same previously entered values. If
- you're still not satisfied, then change one of the values to produce a
- new list from the new entry or, alternatively, press 'CLEAR BET' to
- cancel everything so that a complete set of new values can be entered.
-
- It is also possible to produce a list with one common number in each line
- which would of course be useful if you felt confident that it would be
- picked in the next draw (the number has to be one of the highlighted
- numbers). In this case you would enter your number (e.g. 28) into the
- 'COMMON XX' gadget which would show your selection (e.g. 'COMMON 28') and
- generate a new list if all other values had previously been entered. Every
- line of this list will contain this number (e.g. '28'). A new list will
- be produced using the same methods described above and this includes
- selecting 'COMMON XX' without a number.
-
- You can play around with these selections and when you've decided which
- one you want to use, select the 'close' gadget and the displayed bets
- will be remembered before returning to the menu. Notice that the date in
- the menu bet box has been updated to show a bet has been made.
-
- CHECKING YOUR RESULTS
-
- Note: the Result Window contains a menu bar with 2 headings: 'WINDOWS'
- and 'RESULTS'. All changes/adjustments mentioned below are found under
- 'RESULTS'.
-
- You've now selected your prediction and made your bet so normally you
- would have filled out your lotto cards waiting for the next draw results
- to be published. Once you enter them in the Data Window then results
- would be available and can be examined by selecting 'RESULTS' (and 'COMP'
- if necessary). However, while you're waiting, you can imitate this
- process by selecting 'RESULTS' (to display the Computer Results Window)
- and enter random 'next draw data'.
-
- Go ahead and select 'RESULTS' now. You will see your prediction numbers
- displayed in the status box (centre) but no results are yet available.
- Normally, if you had entered the next draw data in the Data Window, they
- would be shown in the small box (at the bottom of the 'results' box) and
- all other boxes would show the results. To duplicate this action, select
- 'CHECK RESULTS' and then 'TRIAL RUN' and the small box will be filled
- with random 'next draw data'.
-
- With (experimental) results now available you will be able to check
- immediately if you would have won any prizes by examining the highlighted
- numbers in the 'TOT HITS' box e.g. if '05' shows a highlighted count of
- 3, then there are 3 bets in the bet list containing 5 hits. To find them,
- first select the '5HIT' so that the position (LHS of list) of all bets
- containing 5 hits will be highlighted. Now use 'NEXT PAGE' and 'PREV PAGE'
- to move through the bet list in search of the highlighted games.
-
-
- That's the end of the quick tour for the computer generated system. The
- user system won't be covered here since it is identical except for the
- selection of prediction numbers. The PREDICTION and BET modules are the
- most important areas and FIVE-STAR has several methods for manipulating
- them so do experiment and read the rest of the manual for more details.
-
-
-
-
-
- A1.................... Reading/printing the manual ....................A1
-
-
- This manual is being displayed with a text viewer/printer called View80
- which is described in the following section by its author Federico
- Giannici :-
-
-
- View80
- ----------
-
- v1.1
-
-
- by Federico Giannici
-
-
-
-
-
- View80 is a fast and comfortable ASCII files reading program. It allows
- you to visualize 80 columns texts and to use the scrollbar at same time.
-
- View80 is entirely written in C language, except for a little routine for
- the screen writing, that, from the version 1.1, has been rewritten in
- assembly language in order to obtain the maximum speed. So, 3 different
- scroll-modes are available: SMOOTH-Scroll with gradual appearing of the
- lines, FAST-Scroll rapid but fluent, and TURBO-Scroll that gives you the
- fastest speed, obtained by not refreshing the scroll-bar which is
- positioned only when you release the keys.
-
- View80 gives you the best when there is some FAST-RAM available. It is
- due to the fact that it's a multiprocessor program (in Amiga almost every
- program is multiprocessor), in fact, while the Blitter is scrolling the
- screen, AT THE SAME TIME, the CPU (680x0) is writing the next line in a
- temporary buffer. So, if View80 is forced to work in CHIP-RAM, the CPU
- and the Blitter will come into conflict for accessing the memory. This
- causes, with long lines, a slowing down of the Fast and Turbo scroll. No
- problems with the Smooth-Scroll.
-
- Another peculiarity of View80, from the version 1.1, is the ability of
- loading up to three files in memory, and to switch among them by simply
- pressing a key.
-
- View80 is a Public Domain program and you can copy and utilize it freely.
- You don't have to pay to me anything (every monetary contributions
- however will be well accepted) but you can't modify, sell or incorporate
- it in any commercial program without my written authorization. Again, I
- am not responsible for any damage, direct or indirect, derived by the
- utilization of View80.
-
- And now, formalities off, let's start with the program description.
-
-
- LOADING
- ---------
-
- You can run View80 both from CLI or Workbench.
-
- Files can be automatically loaded in the usual way:
-
- From CLI, typing View80 followed by the filenames (up to three). The CLI
- can immediately be used, as if the "Run" command has been used to load
- the program.
-
- From Workbench, using the multiple selection procedure with the SHIFT
- key, or typing "View80" into the Default Tool of the file to be loaded,
- and then double-clicking it. You surely know what and where the Default
- Tool is (it is in the INFO window that is activated by the first menu of
- the Workbench, under the "Info" label, do you remember?).
-
- If no file is supplied, the program will automatically activate the File-
- Requester (File-Finder by FG, of course!). We'll examine it later on.
-
- View80 automatically recognizes if it has been loaded on a PAL or NTSC
- Amiga and adapts its screen dimension. I haven't actually tested my
- program on a NTSC machine but I think there should not be any problem.
-
-
- MOVING
- --------
-
- You can move up and down trough the textfile both by keyboard or mouse.
-
-
- KEYBOARD MOVEMENTS
-
- By using the UP-DOWN arrow keys you can scroll the text in SMOOTH-Scroll.
- If you press them with the SHIFT key you obtain the FAST-Scroll, and
- pressing the ALT key you obtain the TURBO-Scroll. By using the LEFT-RIGHT
- arrow keys you can move through the text, page by page (the last line of
- the previous page will be showed at the top of the screen in order not to
- loose the thread of what you was reading). If you press the SHIFT key the
- movement will be carried out in FAST-Scroll. By using the ALT key with
- the LEFT-RIGHT arrow keys you can jump to the top or to the bottom of the
- text. The SPACE bar will activate/deactivate the automatic scroll. Again,
- you can use the SHIFT or ALT keys to speed up the scroll. With the F4 and
- F5 keys you can jump to a mark that was previously set by pressing the
- SHIFT and F4 or F5. When a new file is loaded, F4 and F5 are initialized
- to the first and last line of the file. So, initially, they are an easy
- substitute for the ALT and LEFT-RIGHT keys.
-
-
- MOUSE MOVEMENTS
-
- By using the mouse you can operate on the scrollbar and on the arrow
- gadgets (a double-click activate the FAST-Scroll). Besides, you can
- enable the scroll by clicking with the mouse in the top or the bottom
- halves of the screen (if this is done just near the borders the scroll
- will turn to the FAST-Scroll). The TURBO-Scroll isn't available with the
- mouse, because for long movements it's more convenient to use the scroll-
- bar.
-
-
- MENUS
- -------
-
- LOAD FILE
- (Obtained also with F9)
-
- This option allows you to load a new file in memory replacing the
- previous one. To Load a new file without delete the previous one, you
- have to change the File# (with the F1, F2 and F3 keys, see later...),
- then you can choose the LOAD FILE command.
-
- The File-Finder window will appear as you select this option (File-Finder
- is a File-Requester I had created some time ago) and the current directory
- filenames will be displayed. File-Finder works like many other file-
- requester so I will tell you only its peculiarity.
-
- The "Suffix" gadget allows you to select only those files which end with
- the suffix you chose (obviously, if no suffix is chosen every filename
- will be displayed).
-
- If you let File-Finder complete the last directory reading, the next time
- you recall it, the current directory list will be immediately displayed.
- Again, since it's difficult to select by mouse one of the filenames
- during the directory reading (the filenames scroll down as they are
- arranged in alphabetical order), File-Finder stops reading as you click
- in the filenames window in order to let you select, among the filenames
- read until now, which one you want to load.
-
-
- QUIT
- (Obtained also with F10)
-
- It leaves the program clearing all the files in memory.
- It will appear a requester asking you to confirm your intentions. You can
- answer positively by pressing any key but the function and arrow ones.
-
-
- SEARCH STRING
-
- This option allows you to search a string in the file with no care for
- upper or lower case.
-
- The search starts from the second displayed line on the screen downward
- (we'll see why later).
-
- If the search is successful the line containing the string is displayed
- on the screen in Reverse Mode.
-
-
- SEARCH NEXT
-
- Like "SEARCH STRING", but without request for the string to search.
- Since, usually, the last line founded is displayed on the top of the
- screen (first line), and the search starts from the second screen line,
- the result is the usual "SEARCH NEXT" function. (Q.E.D.)
-
-
- PRINT RANGE
-
- This option allows you to print a selected range of lines.
- You will be asked for the number of the first and the last line to print.
- Usually these lines will be previously chosen positioning the screen and
- pressing the F6 and F7 keys respectively. By default the F6 and F7 values
- are assigned to the first and last line of the file.
-
- View80 makes a 80 columns print (with no care for Preferences settings)
- so to reproduce exactly what is on the screen, expanding the Tabs
- properly and replacing the unprintable characters with the "X" character.
- (see TABS)
-
- Commonly the print will be sent to the "PRT:" device (the printer), but
- it's possible to redirect the output to any file you choose by the "Send
- to" gadget. If the file already exists the output will be appended to the
- end of the file. So, it's possible to make a collage of several pieces of
- different files. It's recommended, for speed problems, to make this
- operations in RAM:.
-
- The printing can be aborted at any time by clicking on the CANCEL gadget.
-
-
- PRINT LINE
-
- When this option is selected the first line on the top of the screen is
- printed, and automatically the whole text is scrolled up of a line. It is
- useful for printing a small amount of lines avoiding the line range
- requester.
-
- You pay this advantage in terms of speed, because, for each line View80
- has to open and to close the "PRT:" (or other) device and this operation
- requires a lot of time.
-
-
- USE MY COLORS
-
- By default, View80 uses the Workbench colors.
-
- If they result no good for reading or simply you don't like them, you can
- choose another pre-defined set of colors (nearly the default of
- Preferences) by selecting this option.
-
-
- JUMP TO
-
- A requester will appear asking you the line number to which to jump. If
- the line isn't accessible as the first of the screen, the line you chose
- will appear in reverse (try to jump to a pair of line before the end of
- file).
-
-
- CLEAR FILE
-
- Clears the file corresponding to the current File#. The other files in
- memory will not be affected.
-
-
- ABOUT KEYS
- (Obtained also with the HELP key)
-
- By selecting this option, View80 will show an help window with the list
- of the keys (and their functions) you can make use of in the program. It
- is also showed the total amount of free memory. You can get rid of this
- window by pressing any key.
-
-
- FILE# (1, 2, 3)
- (Obtained also with F1, F2 and F3)
-
- This command let you switch from a file to another in memory.
-
- Note that everytime you come back to a File# you will find it EXACTLY as
- you left it. In particular it will be memorized: the current position,
- the marks (F4, F5), the print line numbers (F6, F7), the Word-Wrap and
- the Tab.
-
-
- WORD-WRAP (OFF, ON)
-
- When this function is active (ON) View80 doesn't split the word at the
- end of the line, but puts it into the following line.
-
-
- TAB (OFF, 1, 2, 4, 8)
-
- This option allows you to select the way the Tabs will be displayed.
-
- If you select "OFF", View80 will consider the Tabs like the others
- unprintable characters (it will display them in a single vertical "09"
- character) (look at the next topic: MISCELLANEA).
-
- If you select one of the other numbers (1, 2, 4, 8) View80 will display
- the right number of spaces in order to adequately tabulate the text.
-
- Note that each time you either change from one TAB setting to another or
- activate/deactivate the Word-Wrap, View80 has to reformat the whole text
- and this requires some time. Besides, the values of F4, F5, F6 and F7
- will be brought back to the default (first and last line of the file).
-
-
- MISCELLANEA
- -------------
-
- If the scroll is obtained by the keyboard, View80 makes the mouse pointer
- temporarily invisible. At the first movement of the mouse View80 re-makes
- the pointer visible.
-
- In the drag-bar of the screen the following information are always
- displayed: the name of the program (View80); the Version number; the
- number of File#; the name of the loaded File; its dimension in bytes and
- its length in lines; the number of the current line, that is the first
- line on the top of the screen (View80 updates this number only when you
- release the mousebuttons or any key).
-
- View80 makes use of a special set of characters which shows any
- unprintable character contained between 00 and 1F and between 80 and 9F
- with a single "vertical" character showing the proper hexadecimal value
- of the character (it seems difficult but it is not; try to load a non-
- text file and you will see). During the print these special characters
- are replaced with the "X" character.
-
- Sometime a requester with some message for you can appear. You can get
- rid of it by clicking on the "Continue" gadget or simply pressing any key.
-
- When View80 meets a CR and LF characters sequence (Carriage Return and
- Line Feed) it considers them as a single LF character.
-
-
- FINAL NOTE
- ------------
-
- For any suggestion, criticism, bug reporting, contribution and, most of
- all, praises you can contact me at the address shown on the top of the
- menu of View80. You can also contact me on the Italian BBS Mc-Link
- (06-4180440), my code is MC4080.
-
- I enjoyed very much programming View80. The result has exceeded all my
- expectations. I hope you like it, too.
-
-
- Federico Giannici
-
- Viale Francia 4
- 90146 Palermo
- Italy
-
-
-