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Text File
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1995-02-27
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22KB
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575 lines
KLONDIKE DELUXE AGA II DOCUMENTATION V2.0.
------------------------------------------
IMPORTANT NOTICE: This game is hard disk only !
-----------------
CONTENTS.
---------
1. Contents of disks
2. Installer.
3. Prefsfile.
4. Gameplay.
5. Prefcards.
6. Keys.
7. General.
8. How to make a cardset?
9. Cardsets out now.
10. Shareware?
11. Info & credits.
1.CONTENTS OF DISKS.
--------------------
Disk 1 named REKO01:
Install 3945
Install-Klondike-II.info 542
Installer 115144
Lz 33036
MAIN.LZH containing:
REKO.infa 628
Reko 4344
Rekochars.FONT 264
medplayer.library 12608
FullView 23256
KlondikeII 39672
KlondikeII.info 1178
REKO.Docs 22154
REKO.Docs.info 1143
REKO.Prefs 1282
REKO.Prefs.info 1139
REKO.QRcard 2911
REKO.QRcard.info 1143
Directory "Rekochars"
22 3904
Directory "MAKE-CARDS"
REKO-cutter2 4830
REKO-cutter1 4686
Example1 36176
Example2 69522
Example3 51486
PREF-Frames 13624
Various-Frames&Symbols 25426
Example4 141194
Directory "MAKE-CARDS/GREEN"
CARD00 12826
CARD01 5194
FRAME 7822
SYMBOLS 17642
Directory "MAKE-CARDS/RED"
CARD00 13574
CARD01 4816
FRAME 7760
SYMBOLS 18688
Directory "MAKE-CARDS/BLUE"
CARD01 6852
FRAME 7680
SYMBOLS 17666
CARD00 13430
PICS.LZH containing:
Default.WINP 247976
Intro.REKO 259332
Disk 2 named REKO02:
MUSIC.LZH containing:
Default.MUSX 307918
Default.WINM 261368
Intro.MUSX 335074
Disk 3 named REKO03:
CARDS.LZH containing:
16C-C64.REKO 389030
Default.REKO 778134
Standard.REKO 486318
2.INSTALLER.
------------
With the installer you can put this game on your hard drive.
The installer makes automatically a directory called Reko-Productions.
Just click the icon and the official commodore installer
does it's work.
3.PREFSFILE.
------------
In this file you can put the initial settings of the game.
You can do this by editing a (small text) file called REKO.PREFS .
In this file are the following lines :
#R=P Resolution: P=PAL V=Multiscan D=DoublePal S=Super72
#W=1 Workbench: 0=Off 1=On
#M=1 Music: 0=Off 1=On
#L=C Level: A=Easy B=Normal C=Hard
#C=0 Cardset: 0 to 9 at startup
#- These are the first 10 cardsets
#1=cards/Default.REKO
#2=cards/Standard.REKO
#3=cards/16C-C64.REKO
#4=cards/Default.REKO
#5=cards/Default.REKO
#6=cards/Default.REKO
#7=cards/Default.REKO
#8=cards/Default.REKO
#9=cards/Default.REKO
#0=cards/Default.REKO
#- The other 10 cardsets (shift 1 to shift 0)
#!=cards/Default.REKO
#@=cards/Default.REKO
##=cards/Defualt.REKO
#$=cards/Default.REKO
#%=cards/Default.REKO
#^=cards/Default.REKO
#&=cards/Default.REKO
#*=cards/Default.REKO
#(=cards/Default.REKO
#)=cards/Default.REKO
#- The first 10 tunes
#T1=music/Default.MUSX
#T2=music/Default.MUSX
#T3=music/Defualt.MUSX
#T4=music/Default.MUSX
#T5=music/Default.MUSX
#T6=music/Default.MUSX
#T7=music/Default.MUSX
#T8=music/Default.MUSX
#T9=music/Default.MUSX
#T0=music/Default.MUSX
#- The extra 10 tunes
#T!=music/Default.MUSX
#T@=music/Default.MUSX
#T#=music/Defualt.MUSX
#T$=music/Default.MUSX
#T%=music/Default.MUSX
#T^=music/Default.MUSX
#T&=music/Default.MUSX
#T*=music/Default.MUSX
#T(=music/Default.MUSX
#T)=music/Default.MUSX
#- End of the prefs file.
#.
You can edit this prefs file with a simple edit tool. e.g. ed .
If you want to change something just take the right letter.
e.g. If you want doublepal, just type in first line : #R=D
This also applies for the other lines. In the lines : #1= / #9=,etc.
you can choose which cardsets you can pick in the game.
4.GAMEPLAY.
-----------
For you who don't know how to play Klondike don't panic, I'll
explain this in the following text.
In the initial setup of Klondike there are seven rows at the
top of the screen. In the first row lies one card, in the
second two and so on, until in the last row there are seven. You
can only see the front side of the first cards in a row.
In the stock which is at the lower left corner of the screen,
is the rest of the cards. You can now put a card of one colour,
on the other colour, but these cards must follow up eachother.
e.g. You can put a red three, on a black four. Types of cards
are not very important at this point. You can get cards to do this
from an other row or the stock in the lower left of the screen.
If you can't change something in the upper of the screen. You
must click on the stock to rotate the cards in the stock and you
get a new card on top of the stock. Dependent of the level the
stock turns with one or three cards. On the four ace places in the
lower right of the screen you can put the aces, followed by a two,
three and so on. This must be the same type of card. e.g. spades.
If you have a king you can put it on an empty place in the upper
screen. You can only do this with a king !!!!!
If you played it right all cards of one kind lie on top of eachother
from ace to king. If everything went right only the four
ace places are filled with all the cards and the rest of the
screen is empty.
5.PREFCARDS.
------------
If your cardset is enhanced with bottomcards and prefcards
you can easily change the settings during gameplay by pressing
the buttons on the prefcards with your mousepointer.
6.KEYS.
-------
During the game you can also change the settings by:
Press <s> for super72 screen mode. (Not available on a 1942)
Press <v> for multiscan screen mode.
Press <p> for pal screen mode (Default)
Press <d> for double pal screen mode.
Press <a> for level a.
Press <b> for level b.
Press <c> for level c.
Press <w> for closing/opening workbench.
Press <m> for music on/off
Press <0> to <9> for different cardsets.
Press <shift> <0> to <shift> <0> for additional cardsets.
Press <t> to initiate tune change,
then <1> to <0> for different tunes
or <shift> <1> to <shift> <0> for additional tunes.
Press <r> to restart a card game.
Press <Esc> to stop playing.
7.GENERAL.
----------
Level A : the stock turns 1 card at a time. And you can move part
of a row.
Level B : the stock turns 3 cards at a time. And you can move part
of a row.
Level C : the stock turns 3 cards at a time. And you can't move
part of a row.
To move cards you must first select a card by clicking on the left
mousebutton and then you must click on the destination card with
the left mouse button.
Some little things:
- You can move cards automatically to the ace places by double
clicking on the left mouse button.
- You can deselect a card with the right mouse button.
- If you make a wrong card move the source card will be deselected.
- You only get the bonus if you play in level C.
- Wrong choises resolve in a 'Screenflash'.
- Don't choose a resolution which isn't mounted. The program
will try to go to PAL or it will terminate.
- It is possible to choose a lower level while playing. If you choose
a higher level the game restarts.
8.HOW TO MAKE A CARDSET?
-------------------------
To begin with there are a number of important values:
Screentypes . . . . . : HAM8/HAM/256/128/64/32/16/8/4 colours.
CardHeight . . . . . . : 130 pixels.
CardWidth . . . . . . : 88 pixels.
Number of cards . . . : 55 (CARD00 - CARD54)
59 (CARD00 - CARD58) Extra in Klondike II
68 (CARD00 - CARD67) Extra in Klondike II
All 3 types of cardsets work in Klondike II.
The order of the cards : CARD00 = REKO-Production card
(Please mention REKO-Productions in this one)
CARD01 = Only a border to show an empty place on
the table
CARD02 = The back of your pack of cards
CARD03 = Ace of Clubs
CARD04 = Ace of Diamonds
CARD05 = Ace of Hearts
CARD06 = Ace of Spades
CARD07 = Two of Clubs
. .
. .
. .
CARD53 = King of Hearts
CARD54 = King of Spades
CARD55 = Most left botpic > Please mention
CARD56 = Middle left botpic > REKO-Productions
CARD57 = Middle right botpic > in one of these
CARD58 = Most right botpic > four cards.
CARD59 = Prefscard 1 (General)
CARD60 = Prefscard 2 (Prefs)
CARD61 = Prefscard 3 (Resolution)
CARD62 = Prefscard 4 (Select)
CARD63 = Prefscard 5 (Miscellaneous)
CARD64 = Prefscard 6 (Music)
CARD65 = Prefscard 7 (Level)
CARD66 = Prefscard 8 (Confirm)
CARD67 = Prefscard 9 (About)
Remember, all the cards of one set have to use the same colourpalette.
The values mentioned above are absolutely neccesary!
A bunch of helpfull pictures are in the subdirectory MAKE-CARDS!!!
OK, let's start:
Well, since my instructions in the previous version of Klondike were
insufficient,I will try to explain the construction of a cardset step
by step. The pagenumbers (p.00) refer to the pages in the manuals of the
packages used.
The original (and adapted) explanation is also included after the new one.
Well, after having obtained enough pictures (from CD-ROM or after
scanning) I decide what type of cardset to make:
- HAM8 for the most colourfull
- 256 colours for the sharpest result with a lot of colours
- 16 colours for a very fast cardset
- or something in between.
OK, let's do a HAM8 set (I'll give some hints about the others on the way).
- The first step (sizing the pictures):
I use AdPro to scale (p.166) and crop-visual (p.145) the pictures into the
size 86 wide and 128 high (The border of the cards is now going to fit
around it.) and save them in 24bit IFF RAW format, (In this way the
maximum of information about this tiny picture is available.) even if
the original picture is only 256 colours. (When reducing the picture's
size, colour-information of several pixels is combined into one, so more
than 256 colours are caused.)
I don't dispose of these 24bit images untill the cardset is finished,
they might come in handy later.
- The second step (making the right palette):
I use EGS-Paint to put a number of the 24bit images together (you could
also use AdPro's Image Compositing option (p.26)).
The combined picture gives an acceptable range of colours used in the
total cardset. This picture is now rendered to the graphic format wanted
(AdPro) for the cardset (in this case HAM8). The palette of this picture
is almost the palette I want.
Now I examine the 64 base-colours in the palette to choose some colours.
Then I start moving colours around (p.56) in the palette,
firstly I put my chosen backgroundcolour in the first position.
Then I place red white and black at the beginning of the palette too.
And last I put two similar colours at position 20 and 24 (the colours
of the sprites marking the selected cards).
With this palette I make the entire cardset.
- The third step (making the cardpics):
At this stage an Arexx frontend of AdPro (like ProControl) might come in
handy, because all the pictures have to be rendered to the correct format
and palette. Here's how, I load the constructed palette into Adpro and
lock it (p.52). Then I load picture after picture and render them to the
right format (HAM8). (If your machine contains enough memory, you could
also put all the 24bit images together in one big picture and render this
in one BIG go. This is also handy because you can use this big picture
later on in DPaint.)
Oh yes, don't forget to render a border and a symbolbrush to the right
palette.
- The fourth step (making cards from pics):
This is were most of the work happens. Here I use DPaint to get the
borders around the pictures and the symbols inside the borders.
When I have a large amount of pictures to choose from, I put them all
together in one big picture, to pick out the best. (After reducing and
rendering some of the pictures look horrible, so I try to make 75 pictures
to choose from.)
Well, here it comes. I start DPaint in the right format (HAM8) (The
resolution is not important, REKO doesn't mind if you like to develope
your cards in lores/no-lace, in the game it'll be OK).
Then I load the pictures as a brush. Looks terrible, but that's because
the colourpalette has to be fixed. Here I use Palette>Use Brush Palette
(p.47) from DPaint. Here I always find a quirk in DPaint, because I have
to select the right Forground and Background colour and then clearscreen
to have a normal screen to work with. After this (only once per cardset)
I stamp down the first picture. Normaly I already had the border and
symbolbrush loaded, but this can be done now too.
I put these two somewhere else on the screen.
TIP: Be sure your border is a Primary colour (one of the 64 first colours
in your DPaint Palette (A to D)). Also check if your symbols are of the
right colours. If not, rework these things first, otherwise they might
ruin your work.
Now I grab the border as a brush and paint it around the picture (Using
the DPaint Grid-option might come in handy).
Then the correct symbol is painted in the picture.
At this stage you might find out that some of the pictures were better
off mirrored, so if you still have your 24Bit cards you can do just that
with AdPro's Horizontal Flip (p.152). I now have a card standing in the
middle of a Dpaint screen. To prevent this from getting rubbish I grab
it as a brush, but with one line of backgroundcolour all around it (using
the right-mousebutton also removes it to be replaced by the next picture).
We repeat this for all the pictures.
- The fifth step (making usable cards from useless cards):
At this stage I have a lot of cards I can't use (to big and in
brushformat).
Here I use AdPro again. I load and lock the palette, and then one by one
I load the useless cards. Here I use the Crop-Image Operator (p.144) with
X-offset = 1, Y-Offset = 1, Height = 130 and Width = 88.
Then I render them again to the right format (Yep, HAM8).
Now they have to be saved with names the REKO-command understands.
(look at the table above)
- The sixth step (making the REKO-file):
At this stage all my newly made cards are in one subdirectory. So, I
open a shell, make this subdir the current directory and then I type
in the REKO command.
Something like this:
1> REKO CARD00 55
or
1> REKO BCARDS00 59
or
1> REKO PCARDS00 68
ofcourse the names are not important, only all names of the cards have to
be the same and they have to be numbered from 00 up to 54/58/67.
This results in a card.reko-file in your RAM-Disk. (Be sure to have
enough memory available (Don't do this when AdPro is eating up all your
precious memory))
- The seventh step (installing the cardset):
Just move your new cardset (after renaming it, I guess) to the CARDS
subdirectory and change your REKO-prefs.
- The last step (YES, DO IT):
Get yourself an envelope, a disk, some stamps and a pen.
Copy the cardset on the disk, put the disk in the envelope, put the
stamps on the envelope and write on the envelope:
REKO-Productions
Krommedijk 145
3312 LC Dordrecht
The Netherlands.
Run to the nearest MAILBOX and drop the envelope in it.
Now run back home, start your favourite game and play your newly
made cardset.
(HAVE FUN, I KNOW WE WILL, WELL IF WE RECEIVE SOMETHING I GUESS)
Start of the original (and adapted) explanation:
|
| - Get 53 (or 4 more for bottom) different pictures.
| - Change their size so you can cut out a card 88 x 130 big.
| (You can use the cutters in MAKE-CARDS, to get the right size
| and to remove the corner pixels. Load your picture in a paint-
| program and use the cutter as brush.
| Then press the paint backgroundcoulor-button.)
| - Use a program (TAD/ADPRO/IMAGE-FX/IMAGEMASTER-PRO????) in which you
| can lock your pallete to get all your palletes the same.
| (Load your first picture (eg. CARD00), lock the palette, load the
| next, render new colours, save second picture, load the next and so
| on....)
| - Don't forget to adjust the pallette of a SYMBOLS and CARD01 file if
| you don't intent to use one of our CARD00 cards.
| - If you want a border around your cards, you could use a FRAME from
| MAKE-CARDS.
| - Now put the SYMBOLS in your cards.
| (Don't place them to low, because then you won't be able to read them
| when your cards are overlapping.)
| - At this point you should have 55 (or 59) pictures, with matching
| palettes and all 88 x 130 pixels big.
| - Rename these pictures so their names are xxxxxx00 to xxxxxx54 (58/68),
| where xxxxxx is whatever you like but is the same for all 55 (59/69).
| - Open a shell.
| - Make the subdirectory which contains your cards the current one.
| - At this point you have to use the REKO command, so make sure it is
| in your search-path. (HD-install has put it in your C: directory.)
| - Type on the commandline: REKO xxxxxx00 55 (59/69)
| Now a cardset is being created in your RAM-Disk with the name
| card.reko.
| - All you have to do now is rename it to whatever you like (no embedded
| spaces), put it in the CARDS subdirectory and change your REKO-Prefs
| accordingly.
|
End of the original (and adapted) explanation:
Well, thats all folks, Happy Cardmaking:
Koos Roodbol,
REKO-Productions.
9.CARDSETS OUT NOW.
---------------------
We recieved several card sets for our game. Unfortunately not everybody
who made one, send it to us. So, I don't know if there are more cardsets
around. If you see a cardset which isn't in this list, please contact
us at the adress at the bottom. But that's enough for now, here are the
cardsets we obtained :
- Default by REKO PRODUCTIONS HAM8 *
- Standard by REKO PRODUCTIONS 32 COLOURS *
- Boris by Anette from Holland HAM8
- Cindy by JC HAM8
- Faces by Mika Saastamoinen HAM8
- Woman by Snake HAM8
- Pleasure by High Angle HAM8
- Porn by King Dong HAM8
- Spread by King Dong HAM8
- C64 by Fabio Carignano 16 COLOURS *
- Anime by Nowak HAM8
- Iron Maiden by Jan-Torre Eliassen HAM8
- Artcards by Matt 'O Donell HAM8
- Roses1 by The Gardener HAM8
- Roses2 by The Gardener HAM8
- Hajime by Mika Saastamoinen HAM8
- Pussypack by Joni Helin HAM8
* Included in new Klondike II.
10.SHAREWARE?
-------------
We received only FOUR cardsets personally (we even made it into more
magazines than that) and about 10 letters.
All four cardsets are winners of course:
- 16 colours Commodore 64 cardset (AUG '93)
- 256k+ colours Boris cardset (OCT '93)
- 256k+ colours Pleasure cardset (NOV '93)
- 256k+ colours IronMaiden cardset (MAY '94)
They'll all receive the latest version of Klondike II (To bad for all
the guys (and dolls) who put their cardsets on Aminet only).
Fabio (C64-set) will get some 16 colour cardsets because we don't know
if he owns an AGA Amiga.
Due to the small amount of reactions we obtained about Klondike AGA One,
we decided to leave the freeware path and make the new version SHAREWARE.
Although the game is shareware now, it is fully functional, because
I hate pop-up-shareware-requesters and otherwise crippeled programs.
This leaves it totally up to you to pay a shareware fee or not.
I won't even threaten about not doing anything anymore, like enhancing or
changing this game, because I enjoy fiddling around with it.
But of course encouragement is appreciated and a little support even more.
You can register as an authorized Klondike II user by:
- sending a reasonable amount of money to our address ( Read scrolltext )
- sending us a cardset (or more) you made yourself
(It's nice to see cardsets floating around on Aminet, but it's even
nicer to get them in the mail.).
Registered users will get (at least two) 'Newsletters' about Klondike II
(New cardsets available, possible future enhancements, etc.) and the
possibillity to order new cardsets from us against very reasonable
prices (the price of materials, stamps and a small fee to keep sending
more 'Newsletters').
Well, we really hope to hear from you soon.
To contact REKO PRODUCTIONS write to:
REKO PRODUCTIONS or REKO PRODUCTIONS
p/a Remy Nusteling p/a Koos Roodbol
Krommedijk 145 Hoekkamp 30
3312 LC Dordrecht 3343 CJ H.I.Ambacht
The Netherlands The Netherlands
11.INFO & CREDITS.
-----------------
People who worked on this game:
Programming . . . : Remy Nusteling & Koos Roodbol
Scanning . . . . : Koos Roodbol
Intro/End picture : Koos Roodbol
Extra pixeling . : Koos Roodbol & Remy Nusteling
Nice Music . . . : Roy Glerum
Klondike II . . . : Koos Roodbol
Extra REKO-tools : Remy Nusteling
This documentation: Remy Nusteling & Koos Roodbol
Beta-testing . . : Ronald Roterman
C64 cardset . . . : Fabio Carignano
Thanks to Teijo Kinnunen for your med.library.
Copyright 1993/1994 REKO PRODUCTIONS.