pagedescr="Lets you control options related to sampled sounds. Use the Panel pop-up to choose from five functions available: Play, Wait, Stop, Volume and Pan.^n^nSample: Volume^nSets the volume for all samples currently playing.";
text[1]="Select a type of sound event - Sample, MIDI, CD or Mixer. Each sound type has its own set of control panels. Clicking on a Sound button in the Main or List menus opens the Sound menu and activates the Sound control panel that applies to that event. If no sound event has been defined, Sample is selected.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:panelpopup
{
title="Panel pop-up";
text[1]="Lets you access the control panels for the selected sound type events. ^"None^" on this button indicates that no sound event of that type is defined for the current element or page.^n^nChanges made in the sound settings are not displayed on the column button until you accept them and return to the Main menu, or move to another page.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:preview
{
title="Preview";
text[1]="Lets you test a sound event by viewing the page with the sound event(s) you have added.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:okbutton
{
title="OK";
text[1]="Accepts changes and exits the Sound menu.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:cancelbutton
{
title="Cancel";
text[1]="Returns to the Main or List menu without applying changes.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:samplevolslider
{
title="Volume slider";
text[1]="Adjusts the loudness of the selected sound sample. Default: maximum.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:samplevolfadetime
{
title="Fade Time";
text[1]="Specifies the time in seconds (from 0 to 99) taken to adjust the volume of the samples currently playing to match the Volume slider level. Wait? is available with a Fade Time other than zero.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:samplevolwait
{
title="Wait?";
text[1]="Controls the flow of a script. When on, Wait? instructs the script to wait until the Fade finishes before proceeding to the next event. It is on by default.";