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setup.mak
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1997-02-23
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6KB
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182 lines
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "setup.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : $(OUTDIR)/setup.exe $(OUTDIR)/setup.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"setup.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"setup.bsc"
BSC32_SBRS= \
$(INTDIR)/setup.sbr
$(OUTDIR)/setup.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO\
/SUBSYSTEM:console /INCREMENTAL:no /PDB:$(OUTDIR)/"setup.pdb" /MACHINE:I386\
/OUT:$(OUTDIR)/"setup.exe"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/setup.obj
$(OUTDIR)/setup.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : $(OUTDIR)/setup.exe $(OUTDIR)/setup.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"setup.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"setup.pdb"\
/c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"setup.bsc"
BSC32_SBRS= \
$(INTDIR)/setup.sbr
$(OUTDIR)/setup.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO\
/SUBSYSTEM:console /INCREMENTAL:yes /PDB:$(OUTDIR)/"setup.pdb" /DEBUG\
/MACHINE:I386 /OUT:$(OUTDIR)/"setup.exe"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/setup.obj
$(OUTDIR)/setup.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\setup.c
DEP_SETUP=\
\msvc20\include\sys\stat.h\
\msvc20\include\sys\types.h
!IF "$(CFG)" == "Win32 Release"
# ADD CPP /D "NT" /D "OS2"
$(INTDIR)/setup.obj : $(SOURCE) $(DEP_SETUP) $(INTDIR)
$(CPP) /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D\
"NT" /D "OS2" /FR$(INTDIR)/ /Fp$(OUTDIR)/"setup.pch" /Fo$(INTDIR)/ /c\
$(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
$(INTDIR)/setup.obj : $(SOURCE) $(DEP_SETUP) $(INTDIR)
$(CPP) /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"setup.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"setup.pdb"\
/c $(SOURCE)
!ENDIF
# End Source File
# End Group
# End Project
################################################################################