home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
House of Games 2 (Hi-Tech Products)
/
House_of_Games_II_Hi-Tech_Products.iso
/
games
/
163
/
register
< prev
next >
Wrap
Text File
|
1991-06-14
|
11KB
|
237 lines
MunchGuy
------------
The Game:
-----------
I hope you enjoy playing Munch Guy -- I enjoyed writing it. The
project took me about two weeks to complete, but was a lot of fun.
Below, you will find a little documentation about the game, some
information about registration, what you will get if you do register the
program, and finally a registration form which you can send to me, but first
I will tell you a little about myself.
About The Author:
-------------------
My name is Kevin Dorff. I am be working with computers since about
7th grade when my brother got a Timex/Sinclair 1000 with a whopping 16k of
RAM. It was on this machine that I wrote my first programs, in BASIC. Many
of the programs I wrote were very simplistic, and never actually worked, but
the machine sparked my interest.
Soon after, I convinced my parents to buy me a Commodore Vic-20 and
tape drive. It was on this machine that I really started to love computers.
I learned to do very simple graphics and wrote a "Space Invaders" type game
(again in BASIC). After a few months I grew out of the Vic-20 and got a
Commodore 64. The Commodore 64 is where I REALLY learned to program BASIC.
I spent hours and hours studying other peoples programs, and writing many
of my own. I took a class in BASIC when I got to High School, but found it
overly simple (I already had a lot of experience with the language). I got a
modem in 9th grade and got into telecommunications. In 10th grade I got
an IBM PC compatible. (This is the same machine I use now, but it has been
greatly upgraded since then. I plan to move to a fast 286 or a 386SX soon.)
In 11th grade I learned Pascal (of the Turbo variety) and in 12th grade I
learned IBM Assembly.
After graduation I started attending New Mexico Institute of Mining
and Technology, majoring in (what else?) computer science. This information
has yet to surprise anyone who knows me. There, I learned how to zip through
the UNIX operating system, and continued to work with Pascal, but also learned
Sun Assembly and 'C'. After two years at Tech, I transferred to New Mexico
State University.
Today, I am a senior at NMSU. I do most all of my programming in
either 'C' (in the UNIX environment) or Turbo Pascal. I am planning to spend
more time working with graphics -- games seemed like a good area to practice.
If I get good feedback from this game, I will release more of the work I do in
the future, otherwise I will probably just give copies to friends and
acquaintances. Well, enough about me, lets look at the game.
MunchGuy:
-----------
The game is pretty straight-forward, everyone has played some variety
of the game, so I will not insult your intelligence... but for those who
demand it, here is some information. My machine with about 560k free, but this
game should run great in 128k. It will run in any of four video modes:
Text, CGA, or VGA, or VGA grey-scale.
What MunchGuy comes with:
---------------------------
MunchGuy comes with three files:
MUNCHGUY.EXE The actual game program
MUNCHGUY.DAT Graphics information for MunchGuy
REGISTER This document
Loading the game:
-------------------
To load the game, just enter
MUNCHGUY [TEXT][CGA][VGA][VGAGREY] [NOSOUND] [speed]
When you run MunchGuy, it will try to autodetect the video mode. If
MunchGuy cannot determine your video adapter, it will ask you which video
driver to use. If you have an MDA or Hercules adaptor, the game will default
to TEXT. If you have a CGA or EGA adapter, the game will default to CGA. If
you have a VGA adaptor, the game will default to VGA. If you wish to force
MunchGuy into one of the four video modes, use the command line switch TEXT,
CGA, VGA, or VGAGREY to do so.
The TEXT mode will try to run in 40x25. If this mode is not present,
it will run in 80x25, but only use half the screen. In the CGA and VGA modes,
the game will run in 320x200. The only differences between CGA and VGA is the
number of colors that will be used. The difference between VGA and VGAGREY is
VGA uses colors, while VGAGREY uses shades of grey. Either mode should work on
ANY VGA monitor/card that I know of.
The next command line switch, NOSOUND, should be selected if you want
MunchGuy to run silently.
The final command line option, speed, is used if the game runs too
fast or too slow for you. In the graphics mode, speed defaults to 0, so you
are forced to only slow the game down. In text mode, speed defaults to 90.
The higher the number the slower the game will run. You should experiment
with this number. On my Turbo XT, Text and CGA modes run great, while the VGA
modes run a little slow. If this is the case for you, you should run the game
in Text or CGA mode. On a 286 or 386 machine, the game may run too fast.
Just alter this number to your liking.
Samples:
----------
MUNCHGUY Autodetect video, normal speed.
MUNCHGUY 50 Autodetect video, put a 50 delay in the game.
MUNCHGUY TEXT 30 Text video mode, put a 30 delay in the game.
MUNCHGUY NOSOUND Autodetect video, normal speed, no sound.
Some words on control:
------------------------
From any of the opening screens, press ESC to quit the program, or any
other key to start the game. During game play, you can press ESC to exit to
the opening screens or...
[Cursor Up] or [8] To go up
[Cursor Down] or [2] To go down
[Cursor Left] or [4] To go left
[Cursor Right] or [6] To go right
To best control the game, it is helpful to know that MunchGuy responds
best if you don't hold down the key for the direction you want to travel. I
implemented it this way so you can select a direction ahead of time -- if you
are traveling up and you press right, MunchGuy will take the next available
right. If you practice this technique, your game should greatly improve.
About the game:
-----------------
* As before, the object is to eat all the dots.
* If you eat a power pill, for a short period of time you will be able
to eat the Ghosts.
* Entering a tunnels in any of the four walls will place you in the
tunnel immediately opposite of the tunnel you entered.
* Occasionally a "bonus item" will appear in the maze. The location
this object will appear is always the same as the starting position
of MunchGuy. In the CGA and VGA modes, the "bonus item" is one of
thirteen graphics, depending on the level you are playing. In the
TEXT mode, the "bonus item" is one of the letters of the alphabet
("A" - "Z"), again depending on the level you are playing.
(new)* Entering a TelePort with move the object (MunchGuy or Ghosty) to a
random Teleport somewhere in the Maze.
Scoring:
----------
Normal Dot 10 points
Power Dot 50 points
Ghosty 100 points
Bonus Item 250 points
What you get when you register:
---------------------------------
If you use this game more than 10 days, please register your copy,
otherwise erase it.
There are two registration options. The first, registration, entitles
you to run the shareware version of the game for the rest of your life, plus
entitles you to information on any upgrades to this game and new releases that
I put out.
The second registration option, registration PLUS, entitles you to
the above, PLUS you will receive the version of MunchGuy described below
and a printed manual.
The version of MunchGuy registered PLUS owners will received is one which
can be easily "modified." When I say modify, I mean:
(1) add new levels (screens)
(2) for each level
Control the relative speed of the Ghosts and MunchGuy
Control the number of ghosts (from 0 to 4)
Control how long the ghosts will remain "eatable"
Control how long the bonus will remain on the screen
Control how often the bonus will appear
To urge users to register and opt for the PLUS so they can "modify"
the game and add their own levels, I have only included 5 levels, each with
the above parameters "locked" into their default settings. The "modifiable"
version uses an editable data file which lets you enter the parameters as you
wish to play them. It also includes printed documentation describing HOW to
edit this data and how to design your own screens. PLUS as an added bonus,
the registered PLUS version comes with a total of at least 15 unique levels for
you to play.
Registration:
---------------
If you enjoy MunchGuy, please register your copy. Please fill out the
below portion and mail it to me. It is quick, simple, and inexpensive.
Shareware only works if everyone helps!
==============================================================================
Registration Document For MunchGuy
--------------------------------------
Yourself:
-----------
Name: ________________________________________________________
Address: ________________________________________________________
City_________________________State__________Zip_________
Country_________________________________________________
Telephone: ________________________________________________________
EMail: ________________________________________________________
Information on your system:
-----------------------------
1. Computer type [ ] PC [ ] XT [ ] AT [ ] 386sx [ ] 386/486
2. Memory [ ] <640k [ ] 640k [ ] 1meg [ ] 2meg [ ] >2meg
3. Hard Drive [ ] None [ ] 20meg [ ] 40meg [ ] 80meg [ ] >80meg
4. Floppy Disks [ ] 360k [ ] 720k [ ] 1.2meg [ ] 1.44meg [ ] Other
5. Video [ ] MDA/Herc [ ] CGA [ ] EGA [ ] VGA/SVGA [ ] Other
6. Modem [ ] 300bd [ ] 1200bd [ ] 2400bd [ ] 9600bd [ ] >9600bd
7. Other [ ] Joystick [ ] Mouse [ ] Adlib [ ] SoundBlaster
Ordering Information:
-----------------------
Registration Only.......................... ($5.00) [ ] _____________
Registration PLUS, Comes with a printed
manual and disk with the modifiable program
as described above........................ ($10.00) [ ] _____________
[ ] 3.5 [ ] 5.25
All people who register will be informed of any new upgrades to the MunchGuy
game or any other program that I produce, PLUS be eligible to receive special
rates on future registrations of programs that I produce.
Please mail registrations to:
Kevin Dorff
539 Solano NE
Albuquerque, NM 87108