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1998-03-27
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226 lines
xof 0303txt 0032
template Header {
<3d82ab43-62da-11cf-ab39-0020af71e433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630b820-7842-11cf-8f52-0040333594a3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<537da6a0-ca37-11d0-941c-0080c80cfa7b>
WORD truefalse;
}
template Boolean2d {
<4885ae63-78e8-11cf-8f52-0040333594a3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885ae60-78e8-11cf-8f52-0040333594a3>
Boolean u;
Boolean v;
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<ed1ec5c0-c0a8-11d0-941c-0080c80cfa7b>
DWORD nFaceWrapValues;
array Boolean2d faceWrapValues[nFaceWrapValues];
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630b821-7842-11cf-8f52-0040333594a3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameFog {
<F6F23F31-7A86-11cf-8F52-0040333594A3>
DWORD fogenabled;
DWORD fogmode;
FLOAT start;
FLOAT end;
FLOAT density;
D3DCOLOR fcolor;
}
template FrameBackground {
<F6F23F21-7A86-11cf-8F52-0040333594A3>
D3DCOLOR bcolor;
STRING filename;
}
template FrameLight {
<F6F23F41-7A86-11cf-8F52-0040333594A3>
DWORD ltype;
FLOAT umbra;
FLOAT penumbra;
FLOAT range;
FLOAT constantattenuation;
FLOAT linearattenuation;
FLOAT quadraticattenuation;
D3DCOLOR lcolor;
}
template FrameSetRotation {
<F6F23F49-7686-11cf-8F52-0040333594A3>
FLOAT x;
FLOAT y;
FLOAT z;
FLOAT theta;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AniJTOptions {
<E2BF56C0-840F-11cf-8F52-004033359433>
DWORD aniopt;
DWORD autostart;
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}