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1993-05-10
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Article 10393 (13 more) in alt.cd-rom:
Newsgroups: alt.cd-rom,comp.multimedia
From: fredt@netcom.com (Fred Tempereau)
Subject: Mini-review of 7th guest CDROM
Message-ID: <fredtC6rrDx.Hq2@netcom.com>
Followup-To: alt.cd-rom
Organization: NETCOM On-line Communication Services (408 241-9760 guest)
Date: Sun, 9 May 1993 17:03:33 GMT
Lines: 69
Here's some quick feedback about 7th guest from a person who normally
doesn't play computer games. Other people who are really into games may
well view things differently. (ps -- I haven't finished the game -- I'm
only through about 1/2 the rooms)
1. I was very impressed with the graphics. The artistry was superb. The
motion pictures of the ghostly visitors played well on my machine. The
actors and costumes were good.
2. The general atmosphere (of a haunted house) came off quite well. The
background music fit perfectly. The mansion fit the stereotypical
haunted house to a tee.
3. The object is to go around the house and solve all the puzzles. The
puzzles range from simple to very difficult.
If the above is sufficient reason for you to buy the game, fine. For me,
the following are defects in the game:
1. The plot is so minimal. You go from room to room and solve a puzzle
that is placed in front of you. The puzzles are the typical kind
of thing one would find in a paperback book of "brainteasers". Lots
of chessboard senarios, word puzzles, card puzzles, etc. I'm not
much of a game-player, so this may be poorly said, but what makes
a game like "adventure" fun, is figuring out situational problems --
using tools, gathered experience, and gathered knowlege to work
your way imaginatively different senarios and scenery.
2. There is no escape from the background presentation of the puzzle
while working (or restarting) the puzzle. By this, I mean that you
should be able to hit an escape key to bypass the blabbing and hints
that having heard once, only get in the way of the enjoyment of the
game.
3. Too much time is spent retracing steps. I'm not going to give examples,
This is just an opinion.
4. The solving of the puzzles is slowed down to a snails pace by the
animation. For example, moving a chess piece involves the piece
"slowly" (for effect) drifting up, and the "slowly" drifting down.
Hints and noises are repeated incessantly along with
monotonous music (I would have to get up and turn the volume on
my speakers off each time I did a game).
Well, the above is more than I intended to write. No doubt others (especially
thosew with more game playing experience) will view the game differently.
BTW, My system is a noname 386/40 with 128k cache, 8 meg ram, a noname
1 meg super vga video card, and a Mitsumi "5S" CDROM drive. I had no
problems with the game in terms of the system being powerful enough.
I experienced no sound hesitation or "breakups", and the motion
picture video was perfect. When the screen was being "panned" (i.e.
when you looked around a room), there was choppyness. I suspect that
that even a 486/66 with local bus video would experience minor choppyness
in these places though.
Also, I bought my copy from Price Club for $43.50. It included a Video
tape about the making of the game.
--
Fred Tempereau
Internet: fredt@netcom.com
Compuserve: 73160,256
--
--
Fred Tempereau
Internet: fredt@netcom.com
Compuserve: 73160,256