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- ∙αΩ ∞ΓΩ±αΓΩΣφ ≥εδ⌠≤Φεφ
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- αuthor: Γosmos
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- ßΣπ±εε∞
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- Φn the bedroom open all the drawers and pick up the phone bill, the fishbowl
- (including ≥ushi), and the kazoo. µo to the ≤⌡/kitchen and pick up the
- cushion on the wall. Φnsert the ≤⌡ plug into the power outlet then pick up
- the other cushion and get the remote control to turn on the ≤⌡. αfter you
- have watched the ≤⌡, open the cupboard and get the yellow crayon. ≤hen get
- the butter knife and the egg in the fridge. µo back to the bedroom and get
- the cashcard from under the desk and tear off a piece of wallpaper near the
- door. ⌠se the crayon on the torn wallpaper and you now have a strange map.
- µo through the ≤⌡/kitchen and get the small key near the outer door. ≤hen
- go down the stairs and outside.
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- ≤ε ßαΩΣ±°
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- ≤he bakery is just left of the stairs. ∩ush the button three times until
- the baker throws some bread at you then pick it up and head for 14th avenue.
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- ≤ε δε⌠'≥ δεαφ≥
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- ßuy the guitar, toolbox, golf club, noseglasses, hat and wetsuit with your
- cashcard then go to the hair salon.
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- ≤ε ταΦ± ≥αδεφ
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- εpen the toolbox, and use the wirecutters to get the bobby pin sign, then
- head back to 13th avenue.
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- ≤ε ∩τεφΣ Γε∞∩αφ°
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- ÷ear the hat and noseglasses and pay your phone bill. ≤he alien will think
- you are one of them! ≤hen get the application and use the crayon on it, and
- then head for the mailbox at the bottom of the stairs outside your room.
- ⌠se the small key and place the application in the mailbox and close it.
- ≤hen go to the ≤⌡/kitchen and use the monkeywrench on the pipe under the
- sink. ∩ut the stale bread in the sink and turn on the button. µet the bread
- crumbs and then use the fishbowl in the sink (≥ushi has a safe home and ∙ak
- has a helmet). ≤hen go to the bedroom and pick up the corner of the rug. ⌠se
- the monkeywrench on the loose floor boards and you now have a hole that
- leads to the aliens secret room. ≤hen go outside to the bus. ⌠se the kazoo
- to wake up the driver then use your cashcard in the reader.
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- ≤ε ≥αφ σ±αφΓΦ≥Γε αΦ±∩ε±≤
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- ßuy the book from the devotee and use the ticket to seattle.
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- Φφ αΦ±∩δαφΣ
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- αfter the stewardess has given you the peanuts, head for the toilet and use
- the toilet paper in the sink. ≤urn the sink on and when it overflows push
- the help button on the wall. ≡uickly head to the front of the plane and
- open the micrwave oven, put the egg in it and turn it on (÷hat a mess!). µo
- back to the seats and when the stewardess starts cleaning the microwave get
- the cushion and the lighter that falls out. εpen all the bins until you
- find the oxygen tank then sit down.
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- α≤ ≥Σα≤≤δΣ
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- µet the branch from the tree and give the peanuts to the squirrel. ⌠se the
- golf club on the loose dirt (Φ know the feeling) and head into the cave.
- ⌠se the 'what is' function to find the birds nest and use it in the fire pit
- with the branch and the lighter to start a fire. µo to the strange markings
- and use the crayon on them. εnce the door is open go in and use the remote
- control to get the blue crystal. ≤hen go back to ≥an σrancisco.
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- α≤ ≥αφ σ±αφΓΦ≥Γε
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- µo to your mailbox and by this time a letter should be there. Φts your ΩΦφµ
- σan Γlub ∞embership. τead for 14th avenue.
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- 14≤τ α⌡Σφ⌠Σ
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- ∩lace the blue crystal in the slot in the red door. αnnie will appear and
- tell you her dream. µive αnnie the butter knife and the rope. ≥witch to
- αnnie and look under the blotter to get her cashcard. ≥end her to ∙ak's
- bedroom and use the rope in the hole in the floor. ≥witch to ∙ak and go to
- δondon and through to Ωatmandu.
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- α≤ Ωα≤∞αφπ⌠
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- µo right to the guard and give him the book and he will let you in to see
- the guru who will tell you how to use the blue crystal. ≤hen head to the
- prison. αt this point Φ suggest you save the game as the next part has to
- be done with split-second timing. ≤ake the flagpole and quickly use the
- cashcard in the yak to escape before the policeman gets you. µo to δondon
- and through to ∙aire.
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- α≤ ∙αΦ±Σ
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- µo to the ≥haman and give him the golf club. τe will show you a secret
- dance which is in fact a combination to a door. ∞ake sure you write it
- down! ≤hen go back to δondon and to ∞iami.
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- α≤ ∞Φα∞Φ
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- µive the book to the drunk and he will give you a bottle of whiskey. ≤hen
- buy a ticket to ßermuda.
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- α≤ ßΣ±∞⌠πα
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- ≤he pilot will give you a parachute and eventually you will get taken into
- a spaceship. φote the combination the pilot uses. ≤hen push the button on
- the inner door to meet the ΩΦφµ. ≥how him your fan club membership and give
- him the guitar. ≤hen use the δotto-dictor to get tomorrows winning numbers.
- τead to the exit and use the same combination the pilot used. °ou will find
- yourself in mid air so use the parachute and eventually you will land in
- the ocean. ≤he cushion will keep you afloat. ⌠se the kazoo and eventually a
- dolphin appears. αt this point save the game. ⌠se the blue crystal on the
- dolphin and use the dolphin to quickly go underwater to the right side of
- the seabed. ±emove the seaweed and take the glowing device and quickly head
- back up and give it to ∙ak. ≥witch back to ∙ak and by this time an alien
- will appear and take you back to the secret prison. πon't worry as you have
- αnnie stationed above and when the alien leaves send αnnie down to pull the
- switch. ÷hen ∙ak has recovered go to the cupboard and get your artifacts
- then go back up the rope with αnnie. µive the whiskey to αnnie. ≤hen go to
- δou's δoans and buy a δotto ticket. ⌠se the numbers you got from the
- spaceship. ≤hen go to the airport and get a ticket to ∞exico.
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- α≤ ∞Σ≈ΦΓε
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- µo to the ∞ayan temple and enter. °ou will have to search in the dark for
- torches to light with your lighter. τead towards the centre of the temple.
- the green figures on the walls are the outer tunnels and head towards the
- blue figures. ≤his is a hit or miss affair but the fewer doors mean you are
- heading towards the centre. Σventually you will find a room with a statue.
- αt this point switch to ∞elissa and δeslie on ∞ars.
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- εφ ∞α±≥
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- ⌠se the girls to get the boombox (∞elissa), data tape from radio, and the
- cashcards and fuse from the glovebox in the shuttle bug. φote the oxygen
- tank. ∞ake sure you use this before heading off. ≤ake δeslie to the left of
- the shuttle past the hut and use her cashcard in the monolith slot. µet the
- token and go into the hut. ⌠se the token to open the metal plate, take the
- old fuse out and put the new one in. Γlose the ∞ars door and open the
- hostel door. µo in and get the vinyl tape from the locker. εpen the lockers
- and get the flashlight. ≤hen pull the covers on the bed and δeslie will
- pick up the broom alien. µet the ladder to the right. µo back to the
- shuttle. µive the vinyl tape, ladder and torch to ∞elissa. ≤op up the
- oxygen for both girls and the send ∞elissa right to the ∞ars door. ⌠se the
- ladder on the mars door and use the combination from the ≥haman. ≤here are
- three buttons. ∩ush left one once, right twice, centre once, right once and
- centre once, and the door should open. µo to the µiant Γhamber and to the
- first door on the left. ⌠se the vinyl tape on the data tape and place it in
- the boombox. ⌠se the stairs on the pedestal then turn on the boom box to
- record. ≤ouch the sphere on top of the pedestal and the door will open. µo
- to the middle door and you will notice that the sphere is damaged. ≤urn on
- the boombox to play and the door will open. µo to the third door and open
- it with the ladder. ≤hen go to the giant statue on the right and read the
- strange markings. ∞ake a note and send ∞elissa back to the shuttle. ∩ut the
- fuse back in the glovebox and use the oxygen. ≥witch back to ∙ak.
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- Φφ ∞α°αφ ∩°±α∞Φπ
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- ⌠se the crayon on the strange markings to make it the same pattern as the
- one on mars. ≤he statue will open and you can take the crystal shard. µet
- out of the temple, heading to the outer doors and go back to ≥an σrancisco.
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- α≤ ≥αφ σ±αφΓΦ≥Γε
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- Γash in your δotto ticket and you should have 10,000 dollars extra. µo to
- the airport and get a ticket to δima.
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- α≤ δΦ∞α
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- ∩ut the breadcrumbs in the recepticle. αt this point save the game. ⌠se the
- blue crystal on the bird and head to the δΣσ≤ eye of the τill statue. ≤ake
- the scroll and quickly head back to ∙ak and give it to him. ≤he alien will
- appear again and take ∙ak back to the cell. ⌠se αnnie to rescue him as
- before. φow take αnnie and ∙ak to δondon.
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- Φφ δεφπεφ
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- µive αnnie the pole, wirecutters, two pieces of yellow crystal, scroll and
- whiskey if she hasn't got them. ≥end αnnie out the door to the guard. µive
- the whiskey to the guard and when he falls asleep switch off the electric
- fence. µo to the far right and use the wirecutters on the fence to get to
- ≥tonehenge. ⌠se the pole on the altar and place the two pieces of crystal
- on the altar. ±ead the scroll and the crystal will be fused together. ≤ake
- it back to ∙ak and give it to him. φow send αnnie and ∙ak to Γairo.
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- α≤ ΓαΦ±ε
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- ≥end ∙ak to ∙aire to the ≥haman and he will teach him to use the yellow
- crystal. φow using the map ∙ak can teleport to any of the platforms that
- have not been damaged. ⌠se it to go to δima and get the candelabra from the
- right eye. ≤hen teleport to the ∩yramid in Γairo. ⌠se the lever to open the
- stairs and light the torch in the lower room. ≤hen go to the sphinx to the
- strange markings. ≥witch to αnnie and bring her there also. αt this point go
- to ∞ars and send one of the girls into the first room in the µiant Γhamber
- with the flashlight. σollow the maze until you come to a statue with
- markings on it. ≤hese are the markings needed to open the sphinx. ≥end the
- girl back to the shuttle and switch back to ∙ak. ⌠se the crayons on the
- sphinx markings and open the secret entrance. σollow the doors with a man
- and a shining object on them to get to a secret room. ≥end αnnie in on the
- same path as she needs to decipher the hieroglyphics. ∩ush the buttons in
- the order required and then use the crayon to add to the wallpaper map. φow
- send αnnie to the pyramid making sure she goes out the same way as she came
- in (≤here is another secret room which holds the guardian who you don't
- wish to meet). ≥end αnnie up the secret stairs in the pyramid. φow get ∙ak
- ready to go to ∞ars. εn the wall there is another pattern needed on ∞ars so
- make a note of it. ∩ut the wetsuit on, use the oxygen tank, and the fishbowl
- with the duct tape. ∩ut the fishbowl on and use the yellow crystal to
- teleport to the ∞ars σace.
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- ∞α±≥ σαΓΣ
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- ⌠se the pattern on the markings and go through the centre door. σollow the
- white doors and you will come out in the µiant Γhamber. µo to the centre
- door and get the ankh,then go back out to the right door to the force
- field. ∩ut the ankh in the panel and push the button on the machine. ≤hen
- get the keys (one of them will crumble) and go to the ≥huttle. ∞ake sure
- everyone tops up with oxygen. ≥end δeslie to sweep the sand outside the
- hostel with the broom alien. ßring everyone to the ∞onolith and buy tokens.
- ∞ake sure the girls have two each (for return fare) ≤ake the tram to the
- ∞artian ∩yramid with ∙ak and the two girls.
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- ∞α±≤Φαφ ∩°±α∞Φπ
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- αssemble them all outside the door and get δeslie to sweep the sand with
- the broom. ⌠se the bobby pin sign to open the door and send them all in to
- the sarcophagus. ⌠se one of the girls to push the feet on the sarcophagus
- and a secret stairway will open. ≥end ∙ak and the other girl up the stairs
- then release the feet to close the stairway. ⌠se the golden key in the
- panel and position ∙ak in front of the power crystal. µet the girl to push
- the button in the panel and quickly switch to ∙ak to get the power crystal.
- µo to the left of the room and get the girl below to push the feet again.
- ßring everyone down and send the girls back to the shuttle before they run
- out of air. Γlose the door on the shuttle remove their helmets and use the
- controls to send the girls to earth. ≤eleport ∙ak to the secret room in the
- pyramid in Γairo. αssemble the glowing piece, candelabra and crystals and
- then use ∙ak and αnnie to pull the switch on either side. ≤hen sit back and
- watch...........
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- °ε⌠ τα⌡Σ ≥α⌡Σπ ≤τΣ Σα±≤τ εφΓΣ αµαΦφ !!!!!!
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- ≥olution by Γε≥∞ε≥ --- ÷atch out for δucasfilms next offering on the αmiga
- --- τopefully ∞aniac ∞ansion
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