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- STARCROSS Part One
-
- Ah, outer space! No dank and dusty dungeons here....but you can
- be sure that the puzzles are no easier than they were in the
- Great Underground Empire! So, settle in and get ready for
- lift-off. There you are, floating around space in your ship,
- alarm bells ringing in your ears. Obviously, something's about to
- happen. Get the tape library, then get up and go Starboard into
- the Bridge. Push the red button, which will shut off the alarm
- bell, and read the screen. This will tell you which object on
- your map is the one to head for. Now, there's no way I can tell
- you the exact coordinates, as the destination changes from game
- to game. However, it isn't hard to figure out what they are.
- Once you've done that, sit down in the control couch and fasten
- the belt. Now you have to enter the course into the computer,
- which is done as follows: Computer, range is x, theta is y, phi
- is z. The computer will ask you to confirm the new course, which
- you do by saying: Computer, confirm new program. After that,
- you're off! And now it's time for the hallmark of all Infocom
- games: Waiting! You'll sit in the couch, and wait until you
- arrive at the alien ship and you are captured by it <however, you
- can enjoy the verbose descriptions while you wait>. Once your
- ship is down on the dock, unfasten the belt, get up, and go
- Starboard into the storage room. Get the suit, put it on, then
- get the line. Head Portwards back to the bridge. Fun times with
- airlocks begin now. Open the inner door, go out, close the inner
- door, open the outer door, and go out. Get used to doing that,
- because you'll be doing it again, and again! So, now you're on
- the Red Dock, and there's a strange-looking sculpture here.
- Closer examination, and a little thought, shows that it's a
- representation of the solar system. Aha! Could it be...? You
- press the fourth bump, and strange things happen. Press the
- small bump, and a black rod appears...get the rod, and the outer
- airlock door opens! Okay, go inside <close outer, open inner,
- etc.>, and you are in a Red Hall. At this point, you might want
- to save the game, and just wander around, doing some mapping.
- Actually, I recommend that you do so, since there will be a point
- in the game where I won't be able to give you specific
- directional instructions. Now that you've checked out the
- territory a bit, restore to your original entry point. You're
- ready for the great rod hunt....because the object of the game is
- to activtate and control the artifact, which is done via
- different colored rods. Right now, you want the red one, so, go
- North, then West into the Room on Ring Two. From there, North
- into the Zoo, and East into the rat-ant cage. The red rod is part
- of the nest, and you just can't reach over and get it. This is
- one of the very few times in an Infocom where violence is
- necessary: Throw the tape library at the nest, which will be
- smashed. While the rat- ants look at you in terror, grab the red
- rod and the tape library. Now it's time for the yellow rod, so
- head along West, South, West, which will bring you to the Blue
- Hall. Go South once and you're at the Blue Airlock. Open the
- door, go down, close inner door, etc. When you reach the Blue
- Dock, go Aft until you come to the Spider-like alien. It's quite
- intelligent and even friendly. Give it the tape library, and in
- return you will get the yellow rod. Take that, and make your way
- back to the Blue Hall.
-
- STARCROSS Part Two
-
- You have two rods, and you will be using them now. From the
- Blue Hall, go up, and you're in the Grasslands. Go South to the
- Thin Forest, open the hatch there, and go down into the Repair
- Room. Put the yellow rod in the yellow slot. That turns on the
- lights in the Yellow Hallway. Put the red rod in the SECOND red
- slot. Make sure it's the second; this will provide a breathable
- atmosphere for you. Now, get the metal square, and go up, then
- North, then down again to the Blue Hall. From there, West to the
- Yellow Hall and Yellow Airlock. You know the drill by now, but
- there's an extra feature this time: You will have to try to open
- the outer door twice <it's balky>. Also, while you're in the
- Yellow Airlock, pick up the basket; it will come in very handy!
- Once on the Yellow Dock, tie the line to the suit and then to the
- hook. Head Portwards, get the pink rod, put it in the basket,
- then go back Starboard to the dock, untie yourself, and return to
- the Yellow Hall. Now, it's time for the blue rod. Go South twice,
- then East once. You are in a laboratory with a mysterious silver
- globe floating in mid-air. Inside the globe, although you can't
- see it now, is a blue rod. It's easy to get, however. Take the
- two disks off the wall. Put one on the floor, and one under the
- globe. It doesn't matter which way you do it, the result will be
- the same. Put the basket on the globe, then turn the dial to 4.
- Ta-da! The basket suddenly appears on the disk on the floor,
- with the blue rod! Turn the dial to 1, then get both disks, the
- basket, and the blue rod. Put the rod in the basket. In fact,
- put all rods in the basket when you get them. Okay, there's still
- plenty of rods to collect, so let's keep moving! Head West, then
- North four times to the end of the hallway, then West to the Room
- on Ring One, and South from there into the Computer Room. Open
- the panel on the computer, then insert the metal square into the
- slot. Turn on the computer, and you will get a gold rod. Don't
- worry about all the displays; they aren't important to you. Now
- comes more waiting. What you're waiting for this time is the
- mechanical "mouse" that collects trash. So, move around until it
- makes an appearance. As soon as it does, drop one of the disks
- <either one>. The mouse will pick it up. After that, you must
- follow the mouse around until it disappears into a secret door in
- one of the rooms. There are several different rooms where the
- mouse can do this, so you *must* follow it. Wait there until it
- reappears and leaves, wait a little longer to make sure it won't
- come back, then drop the other disk on the floor and step on it.
- Zap!! You're in the Garage! <Hurray for transporter disks!>.
- Pick up the disk, then empty the trash bin <yuck!> until you find
- the green rod. Go North and you will be in the Room on Ring
- Four.
-
- STARCROSS Part Three
-
- You are now in the Room on Ring Four. Now, this is why you had
- to do some mapping on your own: You must get the other disk you
- dropped, and there's no telling exactly in which room that was.
- So, you must explore on your own until you find the disk. Once
- you've done that, make your way to the Blue Hall where the
- airlock is. From there, go North twice, then West into the
- Observatory. Drop off one of the disks, then hike along East,
- South, East, East, South, East into the Weasel Village, and then
- East once more to the Village Center. Wait around a short while,
- and the Weasel chief will appear. He will indicate that he wants
- your space suit. That's no problem, since the air will remain
- breathable, and you don't need the suit anymore. So, give it to
- him. Then, when he wants to give you something in return, point
- to the brown rod he wears around his neck. He will give it to
- you, and start to leave. Follow him! <Think of all this
- following around as good practice for "Deadline."> Continue to
- follow him, until you arrive at the Center of the Warren. Then
- climb down the ladder to the Green Airlock <yep, another one!>,
- and do the usual job with the doors. From the dock, go West to
- the Umbilical, then West again to the Cargo Hold. Pick up the
- visor fragment, then go Forward into the Control Room of the
- wrecked ship. Move the skeleton, and you will find a violet rod.
- Now, drop the disk on the floor, and step on it. If you attempt
- to leave the way you came, the Weasels will kill you for
- disturbing their shrine. So, now you've materialized in the
- Observatory, and it's time to pick up another rod: Look at
- projector through visor. Aha! A clear rod. Sneaky, huh? Get
- the rod, drop the visor, then move along East, then South three
- times to the Melted Spot, then West into the Weapons Deck. Get
- the genuine Ray-gun, and look inside it. Sonuvagun! A silver
- rod! Get that, then East and North, and up to the Grasslands,
- 'cause it's time to get this show on the road. Now, trek on
- South twice to the Dense Forest, then East to the base of the
- tree. Climb the tree, all the way up to the top, then jump to the
- Drive Bubble. Insert the silver rod into the slot, then enter the
- bubble. There's a white rod here; get that and put it into the
- white slot. Under no circumstances should you insert the black
- rod into the black slot!! That will shut everything down! Okay,
- the drive mechanism has been activated; now you have to make the
- thing move. So, out, and up to the top of the Bubble,
- and....jump! Isn't floating in air fun? However, you still have
- some things to do yet, so shoot the gun at the Drive Bubble three
- times, which will bring you to the Control Bubble. Go Down, then
- put the gold rod in the slot, and enter the Bubble. Inside, you
- will find the slots for the remaining rods. Put each rod in the
- slot of its own color. Now, at last, you're ready to bring the
- artifact to life! Touch the large pink square, and the scene in
- the small one will change to show the inner solar system. Now
- touch the brown spot until a picture of Earth appears. Press the
- violet one until a ellipse shows <it *must* be an ellipse!>, then
- press the green spot, and flashing lights appear. And last, but
- certainly not least, the final move: Touch the blue spot, which
- activates everything, and brings the alien ship safely to Earth!
- Of course, it isn't over yet! That final remark by the alien
- sounded a little ominous....I have a feeling you'll be heading
- out again into space sooner than you might think!
-