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- This is the solution to the Infocom adventure 'Spellbreaker',
-
- (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
- and Twan Lintermans, Holland
-
-
-
- Before we start off, two important things:
-
- 1. At random places a spell won't work and you'll get comments
- like "your fingers grow numb". Since there is nothing you can do
- about this, I advise you to save frequently. Sometimes 'wait'
- will help to make spell casting possible again.
- 2. After a while, you'll get tired in the adventure. You will
- have to sleep then. Be very careful, because after you wake up,
- you'll have forgotten all the spells you learned before you
- started sleeping!!
-
- Keeping these things in mind, we can begin:
-
- wait (4 times): s: take bread: s: learn lesoch: lesoch: take cube
- [25]: write "1" on cube: learn blorple: blorple 1 [15]: frotz
- burin [don't frotz yourself, because this will be very
- inconvenient much later in the adventure]: d: d: wait (5 times):
- take stained scroll [10]: examine stained: gnusto caskly: learn
- blorple: blorple 1: e: s [write down the description of the
- 'Ruins room' since you'll need it at the end of the adventure]:
- take zipper [10]: open zipper: look into zipper: reach into
- zipper: look into zipper: take flimsy scroll [10]: read flimsy
- [girgol]: learn blorple: blorple 1: s: take dirty scroll [10]:
- read dirty [throck]: gnusto throck: u: wait [until it says: "If
- you don't do something soon, you will die!"]: girgol: u (4
- times): take coin: examine coin [500 zorkmid]: w: learn caskly:
- caskly hut: take cube [25]: write "2" on cube: e: put
- coin,bread,knife in zipper: learn blorple: blorple 2: s: pull
- plant (2 times): learn blorple: blorple 1: w: n: learn yomin:
- yomin ogre [hay fever!]: plant weed: learn throck: throck plant:
- d: take dusty scroll and gold box [20]: u: s: examine dusty
- [espnis]: gnusto espnis: open box: take cube [25]: write "3" on
- cube: put box in zipper: learn blorple: blorple 3: take bread:
- learn blorple: drop all except bread: s: drop bread: take 3: take
- bottle: blorple 3: open bottle: look into bottle [damp scroll]:
- take damp [10]: read damp [liskon]: take all: gnusto liskon: n:
- learn liskon: liskon me: frotz bottle: learn blorple: drop all
- except bottle and 3: enter outflow pipe: w: take cube [25]: w:
- climb out of pipe: blorple 3: n: take all: write "4" on cube: put
- bottle in zipper: learn blorple: blorple 1: e: n: learn liskon:
- liskon snake: n: n: learn malyon and espnis: malyon idol: wait:
- espnis idol: wait: climb idol: look into mouth: take cube [25]:
- d: write "5" on cube: learn blorple: blorple 5: n: take white
- scroll [10]: learn blorple: blorple 5: w: examine white scroll
- [tinsot]: gnusto tinsot: e: examine blue carpet: take coin: point
- at blue carpet: buy blue carpet: offer 300: offer 400: offer 500:
- inventory: take blue carpet [10]: learn blorple: blorple 3: learn
- tinsot: again: again: put all in zipper: take burin: close
- zipper: n: rezrov door: tinsot channel: again: wait (3 times):
- tinsot water: climb ice floe: u: take cube [25]: open zipper:
- take book: write "6" on cube: e: n [make a note of this location,
- since it will prove useful in the future!]: rezrov cabinet: take
- moldy book [10]: learn caskly: caskly moldy book [15]: read moldy
- book: gnusto snavig: s: w: u: drop carpet: sit on carpet: u: w (4
- times): d: get off carpet: take cube [25]: sit on carpet: wait
- [for fun]: u: e (4 times): d: get off carpet: take carpet: d:
- write "7" on cube: learn blorple: blorple 3: learn blorple: learn
- snavig: drop all: s: take 3: snavig grouper: d: wait [until you
- become yourself again]: take all [25]: u: blorple 3: take all:
- write "8" on cube: n: learn blorple: blorple 8: w: learn tinsot:
- tinsot fragment: take fragment: learn blorple: put all in zipper
- except book: take 4: blorple 4: n: take compass rose [10]: learn
- blorple: blorple 4: w: put rose in carving: take rose: n: touch
- nw rune with rose: nw: touch w rune with rose: w: touch ne rune
- with rose: ne: rezrov alabaster: w: take cube [25]: take burin:
- write "9" on cube: learn blorple: blorple 9: s: sit on green
- rock: take fragment: give fragment to green rock: sit on green
- rock: look [this piece of the adventure is random, so I can't
- give the exact commands: Once you're on the green rock, you can
- move around on the lines on the ground, using commands like:
- rock, west. You should try to get in the same location as the
- brown rock, since he's carrying a cube on his back! Every time
- you let the green rock move one location, the brown rock moves
- one location too. You should try to get the brown rock into a
- corner, because when he makes his move then, you can always get
- to him! The best way to do this is to map the area and use two
- different coins, representing the green and the brown rock, so
- you can keep track of their whereabouts. I found out that the
- best way to start is: w.ne.s.e and then you're on your own, but
- it's random, so it could be different when you play it! Good
- luck!]: jump on brown rock: take cube [25]: write "10" on cube:
- learn blorple: blorple 10: d: learn snavig: drop all: take 10:
- take book: d: snavig grue: d: climb on pillar: take cube [25]:
- wait [until you are yourself again]: learn blorple: blorple 10:
- d: take all: write "11" on cube: learn blorple: blorple 11: n:
- take box: examine box [notice the figures on the box, which are
- different for every cube you put in the box: this gives you the
- chance to know which cube you should use, when you've given them
- different names from the names I use: see the list below]: put 10
- in box: take 10: throw box at outcropping: learn blorple: blorple
- 10: u [this is one of the directions you can't use normally,
- although it seems to be there: this leads you to where the gold
- box is and works with all these exits, provided you put the
- corresponding cube in the box first!]: take box and cube [25]:
- write "12" on cube: put all in zipper: take 7 and book: learn
- blorple: blorple 7: s: ask belboz about me [He will ask you a
- question to find out if you're not the cloaked figure: answer
- this question correctly! If the program recognizes the answer,
- but it's not the right one, you'll find out that you did
- something wrong when you try to open the cabinet, much later in
- the adventure!! Belboz should give you a key.]: ask about cube:
- ask about figure: learn blorple: take 9: blorple 9: e: rezrov
- door: put all in zipper: take book: [if you want to save before
- the next puzzle, you'll have to do it here, since 'save' won't
- work once you're in the outer vault!]: n: [* this puzzle is
- random too, so I'll try to explain it: There are 12 cubes here
- and you should try to find the most powerful one. This can be
- done using the jindak spell, which makes the pile with the
- powerful cube glow more brightly. You only get three chances to
- use the jindak spell! The trick is to make three piles of four
- and compare two of them. The one that glows more brightly is the
- pile with the powerful cube in it. Now swap two cubes from this
- pile with two from the other pile and jindak again. This way
- you've just two cubes left that can be the powerful one. Swap one
- of these with any of the cubes in the other pile and jindak. Now
- you know which cube is most powerful! See to it that you learn
- the blorple spell before you jindak for the last time! Blorple
- the powerful cube right away!! As an example I'll give you the
- commands that worked with me: take x1,x2,x3,x4,x7,x8: put x7,x8
- in first: learn jindak (3 times): learn blorple: jindak [However,
- the first pile is glowing more brightly:so the powerful cube is
- either x5,x6,x7,x8]: take x7,x8: put x7,x8 in second: take
- x9,x10: put x9,x10 in first: jindak [However, the first pile is
- glowing more brightly:powerful is x5 or x6]: take x6: put x6 in
- second: take x12: put x12 in first: jindak [However, the first is
- glowing more brightly: cube x5 is the powerful one!!]: take x5:
- blorple x5 :one final note: when the piles glow with identical
- brightness, the powerful one is in the pile you're holding
- yourself! *]: [getting the cube is 25 points]: d [after blorple
- powerful cube]: take key: unlock cabinet with key [here you find
- out if you answered the question from Belboz correctly!]: open
- cabinet: take vellum scroll [10]: examine vellum scroll: learn
- all spells: again (6 times): [remember the description before?
- Leave everything in the room the way it was when you first
- entered it, otherwise you're memory will be confused and you die
- using blorple]: put book in cabinet: close cabinet: lock cabinet
- with key: rezrov door: blorple .. [powerful cube]: u: open sack:
- take flimsy scroll: take burin: copy flimsy on vellum: take sack:
- empty zipper in sack: put flimsy in zipper: close zipper: drop
- zipper [this way you leave everything as you encountered it
- before, remember?]: take 12: blorple 12: e: wait (3 times): take
- knife: wait (6 times) [until it says: Chortling gleefully, it
- prepares to jump into the hypercube!]: girgol: take 11: put sack
- in tesseract: wait. [This gives you 600 out of 600 points and
- solves the adventure completely!!]
-
- List of spells and their effect:
-
- blorple explore an objects mystic connections
- lesoch gust of wind
- yomin mind probe
- rezrov open even locked or enchanted objects
- frotz cause something to give off light
- gnusto write a magic spell into a spell book
- malyon animate
- jindak detect magic
- caskly cause perfection
- girgol stop time
- throck cause plants to grow
- espnis sleep
- liskon shrink a living thing
- tinsot freeze
- snavig shape change
-
- List of cubes, where they lead to and the figures they show when
- you put them in the gold box:
-
- 1 packed earth moles
- 2 soft room rabbits
- 3 water room dolphins
- 4 changing room butterflies
- 5 air room eagles
- 6 boneyard worms
- 7 string room spiders
- 8 light room fireflies
- 9 no place owls
- 10 dark room grues
- 11 fire room salamanders
- 12 magic room unicorns
- x5? sand room turtles (powerful cube from vault)
-
- List of possible questions that Belboz might ask you, with their
- proper answers
-
- Question: Which of our esteemed colleagues was fabled for his
- skill at Double Fanucci?
- Answer: Forburn
-
- Question: In Borphee, who was famed for his skill with fireworks
- displays?
- Answer: Dimithio
-
- Question: Of the necromancers, who other than (harumph) myself is
- best-known?
- Answer: Berknip
-
- Question: Who wrote the Coconut of Quendor?
- Answer: Gustar
-
- Question: Who invented the golmac spell?
- Answer: Barbel
-
- Question: Which mage had the motto, "The hardest trick is making
- it look easy?".
- Answer: Barsap
-
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