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- σαΣ±° ≤αδΣ απ⌡Σφ≤⌠±Σ ≥εδ⌠≤Φεφ
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- αuthor: Γhief Θustice
-
- ßoy, am Φ glad my life can get back to normal, now that Φ'm done with this
- ≥.ε.ß. σor those poor unfortunates who are still hopelessly mired in some
- obscure area of this game, here's some much-needed help.
-
- Γτα∩≤Σ± Φ: ΓτΣα∩ΦΣ≥ & µΣ≤≤Φφµ µεΦφµ
-
- α: ≤he first thing you will need to know is, what does everything do?
- τere's a partial list:
-
- πΦ±Ω, ∞αΓΣ, ≥÷ε±π: standard weapons.
- ßε÷, ÷αφπ: projectile weapons.
- ßδ⌠Σ ≥≤εφΣ: teleport, when used within any of 11 'great stone rings'.
- µ±ΣΣφ ΘΣ÷Σδ: infrared vision at night.
- µδα≥≥ ⌡Φαδ: use this to restore your vitality, usually from 3-11 points.
- Γ±°≥≤αδ ε±ß: see things that are hidden, most useful in caves and dungeons.
- ßΦ±π ≤ε≤Σ∞: my favorite, overhead view of immediate surroundings.
- µεδπ ±Φφµ: freeze foes for about 5 seconds.
- ΘαπΣ ≥Ω⌠δδ: kill all foes.
- µεδπ ΩΣ°≥: open gold doors (duh).
- µ±ΣΣφ ΩΣ°≥: open doors at keeps, cabinets, & ⌡ermillion ∞anor.
- ßδ⌠Σ ΩΣ°≥: open door at Γrystal ∩alace.
- ±Σπ ΩΣ°≥: open secret doors in dungeons, tombs, & caves.
- µ±Σ° ΩΣ°≥: opens many doors, especially in ∞arheim, the Γrypt, & caves.
- ÷τΦ≤Σ ΩΣ°≥: opens all castles.
- µεδπ ≥≤α≤⌠Σ≥: ≤he 5 gold statues allow you to enter the hidden city αzal.
- µεδπΣφ δα≥≥ε: αllows you to fly the golden swan.
- ≥Σα ≥τΣδδ: ⌠se to call the turtle when on the shore of any ocean.
- ≥⌠φ ≥≤εφΣ: Φ didn't need it (Φ don't think Φ did... Φ never used it)
- ±ε≥Σ: ditto.
- Γ±°≥≤αδ ≥τα±π: ditto.
- ßεφΣ: ⌠sed to get Γrystal ≥hard, which Φ didn't need.
- ÷±Φ≤: ⌠sed to get one of the gold statues.
-
- ≤here were other miscellaneous items Φ didn't get, such as a fruit, an
- herb, and a book. εbviously, you don't really need them to solve this one.
-
- ß: ≤his is how to get going without getting killed 100 times, and having to
- use that wimp Ωevin to finish your game. ≤he first thing you should do is
- search every building in ≤ambry. ⌠se the 'δεεΩ' option to find all hidden
- objects. ≤hen, save your game as α. ≤his ends your session, you will have to
- reboot, but hey, it takes less time than finding all that junk again after
- you die.
-
- φow, follow the road southeast from the east exit of ≤ambry to the
- µraveyard (Φf anyone tries to jump you along the way, use the ≥kull on 'em.
- Σspecially if one of them has a sword. ∞ake sure you '≤αΩΣ' from every
- corpse you make). φow, when you are in the µraveyard, you can swing through
- the fence to kill and search skeletons, ogres and goblins (what a cheapie).
- πo this until you build some real stats (around 200-300 bravery). Φt seems
- dull but it will help a lot down the road.
-
- τere's a few other cheapies Φ found. ÷hen punks are attacking you, try
- 'µΦ⌡Σ' gold - it'll jack up your kindness. Φn fact, give gold to everybody.
- ⌠se the sword as your primary weapon; as the game progresses, your killing
- range increases. πon't bother searching dead guys with bows, all you find
- is arrows.
-
- Γτα∩≤Σ± ΦΦ: τε÷ Φ ≥εδ⌡Σπ Φ≤
-
- ≤his is a general guide on solving σaery ≤ale. εf course, you'll want to
- explore a lot of the castles yourself. δet me first say that the only places
- to get food (most important) are the inns (small squares on map), ≤ambry,
- and in the two bottom-left-most buildings in ∞arheim, besides the castle.
-
- 1. σirst thing you want to do, after tooling around the graveyard, is head
- to either the ÷atchtower or ≤urtle ∩oint. αt either place you can get the
- seashell. εnce you do, you're set for water travel for the rest of the
- game.
-
- 2. φext, you want to start accumulating gold statues. αn easy one is on
- the Φsle εf ≥orcery. σind the Γrystal ∩alace, use a blue key to get in and
- talk to the ≥orceress. αfter you get the statue, keep '≤αδΩing' to her- she
- will increase your luck to about 65.
-
- 3. Γall your turtle and sail north - the next easy statue is in the castle
- at ≥eahold. ±emember your white key!
-
- 4. °our next visit should be the cave in the ∞ountains εf σrost. Φf you
- can't find it, find one of the ±angers who are posted φ, ≥, Σ and ÷ of the
- cave. σollow the tunnel north from the 1st forked intersection, use a gold
- ring (you should have plenty by now) to immobilize the dragon, and proceed
- to the stone corridors. ∞ap these out! °ou will eventually find a ∞αµΦΓ
- ÷αφπ. µet it and get out.
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- 5. φext, you will need to kill the witch. ≥he is in µrimwood. °ou must
- use many ßird ≤otems to map µrimwood. °ou will find 3 distinct sections- a
- southwesternly section (useless), a main section, and an inaccessible
- section up north surrounding the witch's castle. Σnter the main section
- with the most northwesternly of 3 entrances to µrimwood (it's on the ÷est
- edge). ÷hile in the main section, follow the trail up north past the small
- keep in the southeast corner of µrimwood. Φt will lead to a dead end in
- which you will find a gold statue. ≤hen, go back and get as close to the
- witch's section of µrimwood. ÷ith a bird totem, you will see a cave en-
- trance (gray spot on map) in the witch's section. αlmost due south, in your
- section at a dead end, you will see a black gap in the woods leading under-
- ground (shows as a very small black rectangle when you use totem). µo in.
- °ou will be underground. σollow trail north through large chamber, then
- take the west branch of forked intersection. °ou will find another forked
- intersection, this time go south. °ou will exit into the witch's section.
- σollow maze to her castle, '⌠≥Σ' magic wand before entering. ∙ap her a few
- times and she's history. ∩ick up the golden lasso she dropped. µet out of
- µrimwood.
-
- 6. φext, get set for air travel. τead for ≥wan Φsland. Θust touch the
- swan to mount it and fly. ßy the way, if you save your game, and the swan
- isn't where you left it, don't worry, just walk off for a few screens, then
- come back, it'll reappear (buggy pgm, huh?). εkay, fly the swan to that
- '≤ower in the mountains' on your map that's just about midway between
- ∞arheim & ≥eahold. Θust for fun, you can go to a temple that's about 100
- yards due northwest of the tower and get a ≥un ≥tone (Φ'm not sure that you
- need it). αnyway, land on top the tower, take the stairs, touch princess to
- rescue her.
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- 7. °ou will appear in ∞arheim, when you exit the Ωings Γastle, go straight
- to the priest (due east of the castle entrance). ⌠se grey key to enter
- building. ≤ake your 4th gold statue.
-
- 8. φext stop, the ≤ombs εf τemsath. ≤o get to the good stuff, take the
- first two right turns down the corridors. °ou should come to a loooong path
- heading south. ≤ake the first turn to the east, you will come to a stone
- maze with tons of gold doors. Σven Φ didn't bother mapping the whole thing,
- but Φ offer these hints. ≤ake the first gold door north, and use your ε±ß
- to find secret doors! ≤he 5th gold statue is in an octagonal room to the
- northeast, while to the southeast you will come to another stone corridor
- leading eventually to an alter which has a bone on it.
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- 9. Φf you took the bone, go the the crypt in the graveyard at midnight and
- give it to the wraith-lord. τe will give you a crystal shard.
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- 10. Φf you got all 5 statues, go to the hidden city of αzal. Φn one of the
- rooms you will find a rose.
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- 11. Φn the southernmost section of the ∩lain εf µrief, sequestered in the
- mountains, you will find the Γitadel εf πoom. πon't worry about the lava,
- you'll probably be able to walk over it (Φ was). Σnter the Γitadel. εnce
- in, enter the astral plane. ≤his will probably freak you out. Γareful of
- the silvery tiles- they're slippery. πon't fall off. εnce in, you will go
- north, then the path turns east. ≤here will be a south turn off, ignore it.
- °ou will go south a while, then turn east into a large slippery square
- surface. ≤he path continues from the northeast corner of it. σollow it
- east, north, then west. Φgnore another south turn-off. σollow path west,
- south, west, north, west. °ou will come to a large area of 'negative
- energy'- you'll know it because it blocks off the stars. ÷alk right up as
- close as you can, then try to walk backwards out of it. ≥ince it is
- negative energy, you will continue forward into the void. ÷ithin this void,
- you will find a large square of red tiles. µet out your wand - this is the
- home of the evil φecromancer! Ωick his ass and he drops the talisman. ∩ick
- it up and you win, and feel like kicking someone's teeth in after you spend
- 2 weeks of your life to solve another huge adventure only to get a lame
- title screen at the end...argh! τow about a nice animated ending, like
- ≡uestron? ≤oo much to ask anymore? ≥hit, make it worth my while, willya!
-
- αnother ßσπ file from Γhief Θustice.
- µreetings to the rest of the ßσπ: ∩⌠±Σ τα≤±Σπ and ≤0∞ ≤τΣ µφ⌠ α∞Φµα π00π.
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