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-
- Cutthroats Part I
-
- Welcome aboard, matey! Dust off your scuba tank, shake out your
- flippers, and prepare to go treasure hunting. But first, a word
- from our sponsor. Cutthroats, like most Infocom games, has
- several solutions. This walkthru will show you one way of
- completing the adventure. However, there are others, so when
- you've finished, you might want re-play the game, doing
- different things, to see if you can come up with another way of
- recovering the treasures successfully.
-
- Also, you should be aware that you can only recover treasures
- from 2 of the ships, the Sao Vera and the S.S. Leviathan. The
- other wrecks are only red herrings, and you don't have to bother
- with them. Which of the two real wrecks you will dive for depends
- on the item you are shown by Johnny Red. If he shows you the gold
- coin, it's the Sao Vera; if it's the dinner plate, then the ship
- is the Leviathan.
-
- Further, most of your actions up to the dive itself will be
- pretty much the same, so this section of the walkthru will take
- you up almost to the dive itself. After that, consult either the
- Sao Vera section, or the Leviathan section, depending on which
- ship you're investigating.
-
- Ok! The game starts with a long lead in, explaining how you came
- by the book of shipwrecks. You will have to sit through this on
- each boot-up; no way around it. After that, the game really
- begins, with you lying in bed in your scruffy room at the Red
- Boar Inn. The first thing to do is stand up, then wind your watch
- (time is important in the game, and if your watch runs down, you
- can't keep track of the time).
-
- There's a note on the floor. Read that, then open your dresser.
- Inside are the shipwreck book, your bankbook, and a room key. Get
- the key, open the door, go out, and lock the door again. You
- don't want to leave the door open, or the Weasel will come by
- later and steal the shipwreck book. If that happens, the game is
- over before it even starts. You don't need to take the book with
- you, so locking the door is effective here.
-
- Now, go downstairs and out to the Wharf Road. Follow the road
- East until you get to the Shanty. Enter the Shanty, and you will
- see Johnny Red and Pete the Rat already there. Sit down and order
- breakfast, then wait for Weasel to show. Order a glass of water
- when you get thirsty. While you're waiting, you might want to
- listen to the parrot. He doesn't have anything important to say,
- but you might get a chuckle out of him.
-
- Eventually, Weasel will arrive, and Johnny will ask if you're
- interested in doing some treasure hunting. Say yes, and then
- Johnny will have you all meet again a little later at the
- lighthouse, in order to keep McGinty from finding out what you're
- up to. After that, leave the Shanty, go back West to the end of
- Wharf Road, and from there Southwest twice and Northwest once,
- which brings you to the lighthouse. Now, wait for Pete, who will
- be the last person to arrive.
-
- Once Pete gets there, Johnny will show an object, either the coin
- or the plate. This indicates which wreck to dive for. After that,
- he'll give further instructions, which you should read carefully.
- When he's finished, go back to your room at the Red Boar. Get
- your passbook. If you're diving for the Leviathan, also get your
- scuba gear from the closet (scuba gear not needed for the Sao
- Vera).
-
- Leave the room (lock the door behind you!), and go back out. Walk
- East along Wharf road to the end, and go Southeast to the Ocean
- Road. If you're going to use your scuba gear for the dive, go
- Southwest into the alley, and drop your scuba gear there. You
- don't want McGinty to see you lugging it around.
-
- Follow the Ocean Road south to the end, then go Southwest to the
- Ocean Road, and North into the bank. Make your withdrawl, then
- leave and return to Ocean Road, where you go Southeast to Point
- Lookout. Drop your passbook here (that Mcginty has sharp eyes,
- and you don't want him to see you with that, either), and wait
- for Johnny.
-
- When Johnny arrives, show him the money you just took from the
- bank. He'll be satisfied, and then ask if the wreck is more than
- 200 feet underwater. Answer yes if it's the Sao Vera, no if it's
- the Leviathan. The two of you will then head back to
- International Outfitters to rent a ship and purchase supplies and
- equipment. McGinty will be in the store when you get there.
- However, just wait, and he'll leave eventually.
-
- Johnny will make his purchases first, and you will have to chip
- in some of the cash you're carrying. However, you will have
- plenty of money left over to buy whatever you need. When it's
- your turn, buy the flashlight and the shark repellent. If you're
- diving for the Sao Vera, that's all you need. However, if you are
- diving for the Leviathan, also buy the following items: C
- battery, putty, and electromagnet, and also rent the small air
- compresser (so you can fill your tank). All these items will be
- delivered to the ship for you, so you don't have to take them
- with you.
-
- Now, it's time to uncover a little double-dealing. Leave
- Outfitters, and go back East along Wharf Road to the end, then
- Southeast again to Ocean Road. Go along Ocean Road to the end,
- then Southwest to Shore Road, and continue West along Shore Road
- until you reach the Ferry dock. Wait around.
-
- Soon McGinty will appear, and a short while later, Weasel. The
- two men will go off to a corner and talk. Then Weasel will hand
- something to McGinty, and board the Ferry (you can't get on it
- yourself, but you have other things to do, anyway). Ok, now
- you've seen that, go back to Ocean Road, and then into the
- alleyway.
-
- The alley runs behind all the buildings, and it will come in very
- handy! Go West along the alley (pick up your scuba gear if you
- dropped it here earlier) , until you're standing behind the
- vacant lot, which is next door to McGinty's. Wait here, and
- McGinty will come by, heading from East to West. Continue
- waiting, and he will soon re-appear, going from West to East (he
- is walking along Wharf Road, of course).
-
- Once you see him the second time, go West once, and you're behind
- his store. The door is locked, but you can open the window and
- get through into the place. Here you will find an envelope that
- proves the Weasel is out to double-cross you all. Get the
- envelope, then leave by the window.
-
- Go back along the alley to the Vacant lot, then go straight North
- until you come to the dock where the rental ships are moored.
- Both ships have approximately the same layout; they are slightly
- different on the top deck, but below they are exactly the same.
- Enter whichever ship has been rented for the dive, and go below
- deck. Then go north until you reach the crews quarters, and hide
- your envelope under the bed. You don't want Weasel to know you
- have it (he'll kill you), and if you show it to Johnny now,
- you'll cancel the expedition.
-
- Now you have to do some more waiting. The delivery boy will come
- around, and drop off the items you've bought. Then the others
- will start to arrive. When Johnny comes, go to the Captain's
- Cabin, and tell him the longitude and latitude of the wreck,
- which you can easily get by looking at the shipwreck book that
- came in the game package. Then go back to the crews quarters, and
- wait some more. Eventually, you'll reach the dive site. At this
- point, you should now read either the Sao Vera section or the
- Leviathan section, whichever is applicable.
-
-
- Cutthroats Part II - Leviathan
-
- Ok, so it's time for the Leviathan. Get up, then go North to the
- storage locker. Here you will find all the things you bought at
- Outfitters. Put on your wet suit and flippers. Get the drill and
- the C battery, open the drill, put the battery inside, and close
- the drill. Get the remaining items, except the compresser. Fill
- your tank with the compresser, then go South. Along the way, get
- the envelope from under the bed.
-
- Stop in the galley to eat and drink, then continue on South to
- the Captain's Quarters. Show Johnny the envelope. That will take
- care of Weasel! Now go North and up. Put on your tank and mask.
- Johnny will tell you about the orange line, but for this dive, it
- won't be needed.
-
- You're all set, so dive in! Once underwater, turn on your
- flashlight, because it's going to get dark pretty soon. Oops! A
- shark just showed up! Good thing you have the repellent. Open the
- canister, and the shark will take off. Now, just keep going down
- until you reach the wreck.
-
- You're on the top deck of the Leviathan, with a hole at your
- feet. Go down through the hole, to the Middle Deck. Here, you can
- only go up or down, so go down again, to the Below Decks area.
- From there, go South, to the room with the closed door. You might
- want to read the sign on the door before you open it.
-
- Once past the door, you're in a mine locker. All the mines are
- tied down, except for one loose one, floating in front of a hole.
- Fortunately, you can take care of that problem without
- difficulty. Touch the magnet to the mine, then turn on the
- magnet. Drop the magnet (why that doesn't blow you to bits, I
- don't know, but that's how it works). Now you can go up through
- the hole.
-
- You're on the Middle Deck again, although a different part of it.
- The way South is narrow, so remove your tank, then go due South
- until you come to the room with the safe. This is the tricky
- part. Turn on the drill, drill the lock, and then *immediately*
- turn off the drill again. Otherwise, it will burn out, and you'll
- have a big problem later!
-
- Ok, inside the safe is a glass case containing some valuable
- stamps. Alas, there is a crack in the case, and water is starting
- to seep in. However, don't be alarmed; you'll have enough time to
- fix that. Go back North to the room with the hole in it. Put your
- tank back on. Go through the hole into the mine locker, then
- North, then up through another hole.
-
- Surprise! This room still has air in it. Good thing, too, because
- the water level in the case was starting to get too high for
- comfort! Now, turn on the drill, and drill a hole in the case. As
- the water drains out, the drill dies (lasted just long enough).
- Now, open the tube of putty, and put the glob of putty on the
- hole. The putty will seal both the hole and the crack.
-
- And that's just about it for the Leviathan. All you have to do
- now is go back through the ship, and up to your own boat, where
- your comrades are waiting. Congratulations! You're now a very
- rich diver!
-
-
- Cutthroats Part III - Sao Vera
-
- So, it's off to the Sao Vera. This one has a few more obstacles
- than the Leviathan did, but none of them are particularly
- difficult. The first thing is to get off the bed, and head North
- to the Storage Locker. Here you'll find the flashlight and
- repellent, as well as a deap-sea diving outfit. There is also a
- small machine here, that you won't be needing (it's a locater
- box. If you really want to fiddle with it, you have to buy a dry
- cell to make it work).
-
- Get everything but the box, then go back South. Get the envelope
- from under your bed, stop off in the Galley to eat and drink,
- then continue on to Johnny's cabin. Show him the envelope, which
- will put an end to Weasel's double-cross. Now wear the suit and
- go up on deck.
-
- Johnny will be there, and will tell you about the orange line.
- Keep in mind what he says. If you look around, you'll see a large
- air compressor, with an air hose. Attach that to your suit, and
- then turn on the compressor. You're all set, so dive in!
-
- Once underwater, turn on your flashlight. There's that pesky
- shark again! Open your canister to get rid of it, then keep on
- going down. It will be a long way down, but you'll get there.
-
- Now you're on the top deck of the Sao Vera, with a hole at your
- feet. Go down the hole. Crash! Looks like the ladder broke. You
- may have a problem getting back up again! Then again, maybe not.
- Leave that for now, and make your way South, into the room with
- the iron bars. Get one, because it will come in handy soon.
-
- Then keep going South, until you come to the room with the bunks
- barring the way. Move the bunks with the bar, then wedge the bar
- under the bunks to keep them from moving back. Now you can go
- South again, to another room, with a ladder leading down. Climb
- down that one.
-
- Oops! Crash again! This time, though, the whole ladder didn't
- crumble. Still, it's going to be hard to reach it on your way
- back. No matter, you still have to find tha treasure, so go
- North.
-
- Uh Oh!! There's a giant squid here! Good thing for you it's
- asleep. And if you're smart, you won't wake it up! So, just go
- right on by, don't try doing anything to the squid at all. In the
- next room is an oak chest, along with a hole in the side of the
- ship. Leave that for now, and keep going North.
-
- In the next room are some skeletons, remains of the crew. Examine
- them, and you'll see one wears a scabbard. In the scabbard is a
- sword. Get that, and go North again, to the last room. Here you
- will find a maple chest. The chest is to heavy to carry, so push
- it back South until you come to the oak chest (note: you must say
- "Push Maple Chest South").
-
- Hmmmm, now, which chest to take? Let's try the oak chest. Push
- that out West through the hole (carefully! You don't want to cut
- your air supply!). Wait awhile, and the orange line will appear.
- Get that, tie it to the oak chest, and tug on the line. The chest
- will slowly make its way upward, while you return to the ship.
-
- Now, push the maple chest south, past the sleeping squid, and
- south again into the room with the ladder. Climb on the chest,
- and you'll be able to reach the ladder and climb back up to the
- middle deck.
-
- >From there, go North until you reach the room with the cask in
- it. Now, push the cask north with you, until you come back to the
- room with the mast and the rope tied around it. Climb on the
- cask, then cut the rope with the sword. Drop the sword (you can't
- leave with it), and then make your way up and out.
-
- Once on the top deck, just keep going up until you're back on the
- boat. The chest will be opened to display hundreds of gold coins.
- Congratulations, you're now a very rich diver!
- **************************************
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