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- ###### ###### Issue #7
- ################## Feb. '94
- ########
-
- -----------------------------------------------------------------------------
- Editor's Notes:
- by Craig Taylor (duck@pembvax1.pembroke.edu)
-
- This net-magazine is still alive after over two years suprising even
- myself. There should be more to come also!! And it's been late everytime
- it's been released. :-) I dunno - I'm trying not to make that a
- tradition but next time I don't think I'm going to set any firm dates so
- it can't possibly be late.
-
- Lesee, first to address some questions and queries that have been going
- on over the network:
-
- - The C project that I mentioned a while back is now officially
- defunct, dead, resting in peace... whatever you want to call it.
- There may be other individuals working on their own version of an
- ANSI C compiler but the group that was setup is no longer.
- Basically, it was a problem of too many programmers, too few
- managers (and we know programmers *grins* - They all want to do it
- their way. Incidentilly - my way _was_ the best. ;-) )
-
- - The C65 exists but there are very few of them out there and
- GrapeVine no longer sells them (out of stock I believe). It was only
- made in small quantities for prototype work. There have been
- numerous individuals reading comp.sys.cbm that see mention of the
- C65 and assume that this creature Commodore released. Commodore sold
- a warehouse and its contents to Grapevine and Grapevine stumbled
- across them and sold 'em. They are functional but due to the low
- number of them available I doubt that there will be any C65 targated
- applications. (Someone prove me wrong, please?)
-
- - Geesh - That stupid article about the 1351 mouse that I kept
- promising from issue 2 on I've officially declared dead. It may come
- around later but for now it's dead. It's existed as a promise in one
- form or another since issue 2 so this message officially kills it.
-
- - Also there was some confusion last time about my wording about not
- writing any more articles and such (or rather, not as many as I had
- been). Basically, yes - I'm still going to do C=Hacking - it's just
- that because of time, frustration, school and jobs that I don't have
- as much time to devote to researching and writing articles. That's
- all that I meant to say - some people were concerned that C=Hacking
- was no longer going to be released...
-
- As always, here's the obligatory begging for authors on any type of
- software or hardware project that involves the Commodore computers.
- Please, Please if you or your user group has any information or material
- concerning the Commodore computers that you think may be appropriate for
- C=Hacking let me know via e-mail at duck@pembvax1.pembroke.edu. I'm
- looking for anything from hardware schematic, programming theory to
- actual programming techniques, programs.
-
- The articles in this issue of C=Hacking I'm especially pleased with.
- There are two articles concerning the VIC chip and its operations that
- detail how certain "magical" techniques are performed. Also, Marko
- Makela has written a very detailed, interesting article on various
- memory techniques for the C-64. We also have a summary of the ACE
- programming / operating system and a referance guide on how to write
- applications for it. I've also included an InterNet guide that I've
- started writing to show individuals how to use the InterNet to get
- Commodore-64/128/Vic-20 related material. Included within that is a list
- of FTP sites containing numerous programs.
-
- =============================================================================
-
- Please note that this issue and prior ones are available via anonymous
- FTP from ccosun.caltech.edu (among others) under pub/rknop/hacking.mag
- and via a mailserver which documentation can be obtained by sending
- mail to "duck@pembvax1.pembroke.edu" with a subject line of
- "mailserver" and the line "help" in the body of the mesage.
-
- =============================================================================
-
- NOTICE: Permission is granted to re-distribute this "net-magazine", in
- whole, freely for non-profit use. However, please contact individual
- authors for permission to publish or re-distribute articles
- seperately. A charge of no greater than 5 US dollars or equivlent may
- be charged for library service / diskette costs for this
- "net-magazine".
-
- =============================================================================
- In This Issue:
-
- Commodore Trivia Corner
-
- This section of C=Hacking will contain numerous questions that will test
- your knowledge of trivia for the Commodore computers. Each issue they'll
- be answers to the previous issues questions and new questions. How much
- do you know?
-
- InterNet Resources for the Commodore 64 / 128 V1.0
-
- This article goes into detail about the available resources on the InterNet
- and is meant to introduce people to the wonderful, wacky world of the
- InterNet. It covers what the InterNet is, what capabilities it has and
- how to access those capabilities. In addition, it also includes Howard
- Herman's latest list of File Transfer sites for the Commodore computers.
-
- Hiding kilobytes
-
- Most Commodore 64 programs do not utilize even nearly all of the 64 kB
- random access memory space. By default, there are only 44 kilobytes of
- accessible RAM. This article describes how you can take the hiding 20
- kilobytes to use.
-
- FLD - Scrolling the Screen
-
- This article, using a technique described by Pasi Ojala in the last
- issue of C=Hacking, gives an example of a program using Flexible Line
- Distance technique.
-
- Tech-tech - more resolution to vertical shift
-
- At one time half of the demos had pictures waving horizontally on the width
- of the whole screen. This effect is named tech-tech and it is done using
- character graphics. How exactly and is the same possible with sprites ?
-
- ACE-128/64 PROGRAMMER'S REFERENCE GUIDE (version 0.9, for Release #10)
-
- This article explains the complete system interface for the ACE-128/64
- computing environment. It is intended to be used by programmers for
- developing software to run on top of the ACE kernel. ACE is a program
- for the Commodore 128 and Commodore 64 that provides a command shell
- environment that is similar to that of Unix.
-
- ===============================================================================
- Commodore Trivia Corner
- by Jim Brain (brain@mail.msen.com)
-
- Everyone who reads this article has had, or presently owns a Commodore
- computer of some kind. I own more than one, which is not uncommon among
- Commodore enthusiasts. Well, I bought my first Commodore computer in
- 1982, a brand new Vic-20 with some game cartridges. I had wanted an
- Atari, but father knew best and he told the then 11 year old son that
- computers would shape my life more than any game machine. Well, it is
- 11 years later and a Computer Engineering Degree earned, and I have
- spent many a night during that time playing on many models of Commdore
- equipment. Now, I would like to share the knowledge I have with you in
- an interesting way.
-
- As you now know a little about me, let us see how much you know about
- the machines and company that binds us all together. The following is
- an installment of Commodore Trivia. These questions have been gleaned
- from books, magazines, persoanl knowledge, work on the machines in
- questions, and other fellow commodore users happy to share interesting
- bits of semi- useless knowledge concerning the CBM systems.
-
- This installment consists of two parts, the December 1993 edition
- complete with answers and the January 1994 edition without answers.
- Each new issue of Commodore Hacking Magazine will contain more
- questions, as well as answers to the previous issue's questions. Each
- new edition is also posted every month on the 12th of the month on the
- Usenet newsgroup comp.sys.cbm. Winners will be announced on the
- newsgroup, and prizes may be awarded. For anyone wishing to submit
- answers from this article, please email your responses with question
- numbers preceeding each answer to :
-
- brain@msen.com
-
- The answers to this edition will be posted on the 12th of February in
- comp.sys.cbm with the next edition of questions. Have fun trying to
- answer the questions and feel free to send me a note with new questions.
- I can always use them.
-
- [Ed's Note: In addition, the mailserver that I have setup for
- C=Hacking will make provisions to allow individuals to retrieve the
- newest set of questions and last month's answers. Currently not
- implemented, it should be available soon. Details in the next issue.
-
- Also due to C= Hacking being published fairly irregularly and not
- every month the column here will contain answers to the last issue of
- C=Hacking's questions and have new questions for the month that it's
- released in.]
-
- -----------------------------------------------------------------------------
- Here are the answers to the 10 questions in Commdore Triva Edition #1 for
- December 1993. [that were posted on comp.sys.cbm]
-
- Q $000) Commodore started out into computing with the PET series of
- computers. I am not sure if the first ones had PET emblem, but
- nonetheless, What does P E T stand for?
-
- A $000) Personal Electronic Transactor
- Since the acronym was made up before the expansion, the following
- are also valid:
-
- Personal Electronic Translator
- Peddle's Ego Trip
-
- Q $001) Commodore planned to manufacture a successor series to the
- successful Commodore 64 home computer. Both were intended to
- be Business machines. We all know this resulted in the Commodore
- Plus 4, but what were the machines originally called and what was
- the difference between the two?
-
- A $001) the 364, which had, among other things, a larger Plus 4 style case
- that housed the regular keyboard plus a numeric keypad. the 264
- turned into the Plus 4, with 64K of RAm. We will never know much
- more about the 364, since it got scrapped.
-
- Q $002) How much free memory does a Vic-20 have (unexpanded)?
-
- A $002) Oooh! There are many answers for this.
- The VIC has 3583 bytes of RAM for BASIC
- The VIC has 4096 bytes of RAM for ML
- The VIC has 5120 bytes of RAM. 4K of RAM + 1K for Video.
-
- Q $003) What early 80's Commodore software company had a Light Bulb
- as a company logo?
-
- A $003) Skyles Electric Works.
-
- The Vic-20 came out with a few peripherals I want the model
- numbers for the :
-
- Q $004) Disk Drive
-
- A $004) VIC-1540 - Same as 1541, only faster serial spped.
-
- Q $005) Cassette Player
-
- A $005) VIC-1530
-
- Q $006) Printer
-
- A $006) VIC 1515, which, by a miscommunication, could only use 7.5" paper.
- Evidently, someone thought 8.5" meant full width of paper w/ perfs!
- This printer was quickly supplanted and overtaken by the 1525, which
- should own this title in the first place!
-
- Q $007) 16 K Ram Expansion.
-
- A $007) VIC-1111
-
- Q $008) Commodore Introduced 3 printers that used the same printer mechanism.
- What are the model numbers.
-
- A $008) MPS 802 (Square Dots, Serial), CBM 1526 (Round Dots, Serial),
- PET 4023 (Round Dots, IEEE-488).
-
- Q $009) What is the diferences between the printers in #9
-
- A $009) MPS 802 (Square Dots, Serial), CBM 1526 (Round Dots, Serial),
- PET 4023 (Round Dots, IEEE-488).
-
- -----------------------------------------------------------------------------
- Here are the questions for Commodore Trivia Edition #2 for January 1994.
-
- Q $00A) What was the Code-Name of the Amiga while in Development?
-
- Q $00B) What is Lord British's Real Name (The creator of the Ultima
- Series)?
-
- Q $00C) What is the POKE location and value that will fry an early model
- PET?
-
- Q $00D) On the Plus 4 and C-16, the VIC chip was replaced with the TED
- chip. What does TED stand for?
-
- Q $00E) Commodore Produced a Letter Quality Printer in North America
- (maybe elsewhere) for the Commdore Serial Line. Name it.
-
- Q $00F) What is the version of DOS in the 1541?
-
- Q $010) What is the Version of BASIC in the Plus 4 and the C-16?
-
- Q $011) What are the nicknames of the original three custom Amiga chips?
-
- Q $012) Commodore produced a 64 in a PET case. What is its name and model
- number?
-
- Q $013) Commodore sold a 1 megabyte floppy disk drive in a 1541 case.
- Give the model number.
-
- Q $014) What does GCR stand for?
-
- Q $015) Commdore produced a drive to accompany the Plus 4 introduction.
- Give the model number.
-
- Q $016) What does SID stand for?
-
- Q $017) What does the acronym KERNAL stand for?
-
- Q $018) What version of DOS does the 1571 have?
-
- Q $019) What other two Commdore Disk Drives share the same DOS version
- number as the 1571?
-
- Q $01A) How many files will the 1571 hold?
-
- Q $10B) How many files will the 1541 hold?
-
- Q $01C) What did Commodore make right before entering the computer market?
-
- Q $01D) Commodore introduced an ill-fated 4 color plotter. Give the model
- number.
-
- Q $01E) Some formats of CP/M write disks using the MFM format. What does
- MFM stand for?
-
- Q $01F) On the Commodore 128, the user manual left two commands undocumented.
- One works, and the other gives a not-implemented error. Name both
- commands and what each one does or does not do.
-
- Some are easy, some are hard, try your hand at it.
-
- Jim Brain
- brain@msen.com
- =============================================================================
- InterNet Resources for the Commodore 64 / 128 V1.0
- by Craig Taylor (duck@pembvax1.pembroke.edu)
-
- [This article is placed into public domain by the author. Copying encouraged]
-
- The Internet
-
- Let me start this article with a quote by another author that everyone
- should heed when dealing with the InterNet:
-
- "One warning is perhaps in order---this territory we are entering can
- become a fantastic time-sink. Hours can slip by, people can come and
- go, and you'll be locked into Cyberspace. Remember to do your work!
-
- With that, I welcome you, the new user, to The Net."
-
- brendan@cs.widener.edu
- - Author, Zen and the Art of the Internet
-
- What is the InterNet?
-
- What exactly is the InterNet? Imagine if you will, when you were a kid
- stringing wires between houses in your neighborhood so that you could
- talk with the kids that lived beside you. You could talk to those beside
- you but not the ones that lived across town. Now, suppose that you
- wanted to relay a message to a buddy across town. The only feasible way
- would be to send a message to the guy next door; then have him send it
- to the correct person.
-
- This is the basic system of the Internet. Computers connected to other
- computers that are connected to others. In the above paragrph
- communication was limited because of geography - how close individuals
- were. The InterNet system; while geography does play a factor, relies
- more on how the sites grew up and were established as to how messages
- will get passed back and forth.
-
- There are also other networks hooked up to the InterNet that provide
- auxilary services to their local group of computers. One large one is
- BITNET and UUCP. Various bbs's also carry items from the InterNet such
- as the BitNet news. In addition, online services such as Genie,
- Compuserve, and others offer "gate-ways" or ways of getting access to
- the resources of the InterNet.
-
- Access To The InterNet
-
- Gaining Access to the InterNet There are several ways of gaining access
- to the InterNet. Your local college may be your best low-cost
- opportunity. Typically, if you are a student or faculty or staff, you
- may qualify to have an account that allows you to access all the
- InterNet facilities described above. If you don't fall into any of these
- categories your next best bet is an online service such as America
- Online, Genie, or Compuserve as these all support what is known as an
- InterNet gateway - allowing you t o access the InterNet through t hem.
- (At this time, I don't believe Prodigy has an InterNet gateway - if I'm
- wrong I'm sure I'll get tons of mail. Other online services also exist -
- I've only listed what I consider the "primary" ones.)
-
- Once you've gotten access to the InterNet you may be asking "Okay, I
- know what the InterNet _can_ give me - how do I do it?" Unfortunately,
- because the InterNet is run on differant computer systems this will vary
- from system to system. Your best bet would be to examine the
- documentation and help screens associated with the online service or
- college's facilities. Study them over until you can quote them backwards
- (well, not quite that much) - Study them over until you understand what
- they are saying. Also, having someone who is already experienced with
- the InterNet aid you in your explorations is a great help.
-
- What is E-MAIL?
-
- There are numerous individuals using the InterNet each day. Each is also
- able to write the other through the use of Electronic Mail or, as it's
- commonly called "e-mail".
-
- To send a message to me you'd use your mail program (the actual
- procedure varies depending on what type of machine you use) and tell it
- to send the message to my user name, "duck" at my site that I login at -
- (currently going to Pembroke State University) hence
- "pembvax1.pembroke.edu". So the full address with an "@" sign the
- computer needs to use to know how to seperate the computer name and the
- user name is "duck@pembvax1.pembroke.edu".
-
- It's easy to talk to somebody in Mexico, Germany, Australia with this
- method and it's quicker than the U.S. Postal system (which, on the
- InterNet you'll see referred to as Snail Mail (or s-mail) due to it's
- slow delivery time compared to e-mail). Projects, Questions, Answers,
- Ideas and general chit-chat on how the family is doing, etc can be
- relayed over the InterNet.
-
- There are also numerous abbreviations and notations that are used in
- E-Mail. Some of them are:
-
- ttyal8r - Talk to you later
- rtfm - Read the *uckin' manual
- imho - In My Humble Opinion
- rotfl - Rolls on the Floor Laughing
- lol - Laughs Out Loud.
- l8r - Later
- ;-) - (winks)
- :-) - (smile)
- :-( - (frowns)
-
- There are _many_ _many_ more - you can also find a huge list of the
- smiley faces (turn your head sideways and look at the ones in
- parenthesis above) on the InterNet.
-
- You may also hear the phrase "my e-mail bounced". What this means is
- that your message, much like a bounced check, did not work right and it
- was returned to your account. Typically this happens because of
- incorrect addresses, or an incorrect user name.
-
- Email Servers
-
- Another large way of getting information is from individuals running
- what are E-Mail servers from their accounts or from specific accounts.
- From Email servers you may request certain files; catalogs of programs
- that are availble for request; send messages to be distributed to other
- individuals and automatically subscribe yourself to the mailing list for
- new items.
-
- The only Email Server specifically designed for the Commodore computers
- is one ran by the author. It major intent is that of distributing the
- Commodore Hacking magazine as well as programs that are in the
- magazine. To get help on how to use it send a message to the author in
- the following format:
- To: duck@pembvax1.pembroke.edu
- Subj: MAILSERV
- Body of message: HELP
-
- This specific mailserver is ran twice a day so you should get your reply
- within approximately 12 hours. Please be sure to have a subject line of
- "MAILSERV".
-
- If anyone knows of any other Email Servers existing for the Commodore
- computers please let the author know.
-
- NewsGroups
-
- One of the primary purposes of the InterNet is for educational research
- and discussion. For this purpose, there are currently over 2000
- newsgroups established dealing with a wide range of social, politicial,
- science, computer and educational topics. Some of these range to inane,
- whimsical, to practical and useful.
-
- Two of these for the Commodore 64/128 line of computers are:
- comp.sys.cbm
- comp.binaries.cbm
-
- The names for the newsgroups start with a short abbreviation such as
- "comp" for computers, "sci" for science, "bio" for biology, etc... The
- second group of letters stand for the type of newsgroup "sys for system,
- binaries for binaries etc..." while the third describes it better -
- "cbm" in this case for Commodore Business Machines.
-
- The newsgroup, Comp.Sys.Cbm supports discussion about anything under the
- sun involving the Commodore 8 bit line of computers (and lately, even
- talking about the old old ancient calculators that Commodore mae that
- might not have even been 8 bit). Comp.Binaries.Cbm allows programs to be
- "posted" or made available to everyone who wishes them. There are
- programs available that will let you take the "encrypted" text-only
- version of the program that you see on the screen and convert them into
- the correct binary p rogram.
-
- Basically the rules for newsgroups are: 1) Enjoy yourself, 2) Don't
- harass others and 3) Try to stay on topic. Newsgroups are read by many
- many people - typically you'll get a response to an inquiry within only
- an hour or so - sometimes even sooner. But because they're read by so
- many people chatter or "babble" as it's known, is also discouraged.
- Don't hesitate to post any questions, concerns or comments but make sure
- in each message that you post that you have a reason to post.
-
- So What's Out There?
-
- So why should you be interested in the Internet? Imagine, if you will,
- being able to ask questions to numerous individuals, download the latest
- in shareware and public-domain software, know the "rumours" and topics
- before they exist all for free? (Or at least, only for what your
- "hookup" method charges - see Gaining Access to the InterNet latter).
- That's what's out on the Internet. Any question you have - there is sure
- to be an answer for - any software you're looking for you stand an
- extremely good chance of finding something along the lines of your
- needs.
-
- The major benefit of the Internet as I see it consists of the continued
- support for the Commodore computers. Because all these differant means
- of obtaining information are not sponsored by any one specific company
- or individual the Commodore 8-bit line of computers are guranteed
- continued support over the Internet. In addition, because the Internet
- strongly frowns upon Commercial advertising you won't find numerous ads
- or any other material urging you to "buy this, buy that" like you will
- on some other serv ices.
-
- FTP Sites
-
- FTP stands for File Transfer Protocols and is a method of obtaining
- programs that are stored on another system's computers. There are
- numerous FTP sites out there in InterNet land - one of the best
- currently available for the Commodore computers is that of R.Knop's site
- at ccosun.caltech.edu.
-
- [ The following is a list of FTP sites for the Commodore 64 and 128
- computes and is currenty maintained by Howard Herman
- (h.herman@GEnie.geis.com) and is used with his permission. He usually
- posts an updated list to comp.sys.cbm newsgroup every month or so.]
- -----------------------------------------------------------------------------
- This is the list of FTP sites containing software and programs
- specific to the Commodore 64 and 128 computers.
-
- I will try to keep this list as current and accurate as possible, so
- that it can be a useful resource for users of the newsgroup.
-
- PLEASE cooperate and send E-mail to me with any corrections and
- updates. If a site has closed or no longer carries CBM software, let
- me know and it will be deleted. If you uncover a site not listed,
- tell me so that it can be added.
- -----
-
- To use this list on a UNIX system, just type 'ftp <sitename>', where
- <sitename> is any of the sites listed below. Use 'anonymous' as
- your login, and your E-mail address for the password. You can change
- and list directories with 'cd' and 'dir', respectively, and download
- files to your system using 'get'. Be sure to specify either 'binary'
- if you are getting a program, or 'ascii' for a text file before you
- begin the download.
- -----
-
- In addition to the sites listed below there are hundreds of other
- FTP sites on INet with interesting files covering every topic
- imaginable. Take some time to seek out and explore these too.
-
- Enjoy!
- -----
-
- Host sol.cs.ruu.nl (131.211.80.17)
- Last updated 00:39 4 Sep 1993
- Location: /pub/MIDI/PROGRAMS
- DIRECTORY rwxr-xr-x 1024 Aug 26 09:58 C64
- Location: /pub/MIDI/DOC
- FILE rw-r--r-- 40183 Jan 19 1993 C64midi-interface.txt
-
- Host uceng.uc.edu (129.137.33.1)
- Last updated 04:38 6 Sep 1993
- Location: /pub/wuarchive/systems/cpm/c128
- FILE rw-r--r-- 24576 Nov 6 1986 c128-mex.com
- Location: /pub/wuarchive/systems/cpm/c64
- FILE rw-r--r-- 1615 Mar 14 1984 c64-cpm.msg
- FILE rw-r--r-- 1536 Feb 9 1985 c64modem.com
- FILE rw-r--r-- 4199 Feb 10 1984 c64modem.doc
- FILE rw-r--r-- 19200 Feb 9 1985 md730c64.com
- FILE rw-r--r-- 2192 Oct 1 1984 md730c64.doc
- Location: /pub/wuarchive/doc/misc/if-archive/infocom/tools
- FILE r--r--r-- 5798 Aug 5 14:42 c64todat.tar.Z
-
- Host aix370.rrz.uni-koeln.de (134.95.80.1)
- Location: /.disk2/usenet/comp.archives/auto/comp.sys.cbm
- DIRECTORY rwxrwxr-x 384 comp.sys.cbm
-
- Host ftp.csv.warwick.ac.uk (137.205.192.5)
- Last updated 00:00 18 Jan 1994
- Location: /pub/c64
- FILE rw-r--r-- 909 Jan 8 19:52 C64progs.doc
- FILE rw-r--r-- 19558 Jan 8 19:49 backgamm.sfx
- FILE rw-r--r-- 21384 Jan 8 19:49 chequebo.sfx
- FILE rw-r--r-- 11449 Jan 8 19:49 countdow.sfx
- FILE rw-r--r-- 18136 Jan 8 19:49 draughts.sfx
- FILE rw-r--r-- 5011 Jan 8 19:49 loader.sfx
- FILE rw-r--r-- 17423 Jan 8 19:49 whitewas.sfx
- Descriptions:
- ============
- backgamm - Backgammon board game
- chequebo - Cheque Book Organiser, written in basic with UK pound sign as
- currency, but could be changed to suit another.
- countdow - LOAD"count example",8,1 and watch the countdown during loading.
- draughts - Draughts board game.
- loader - Press RESTORE key and MENU on disk will be automatically re-loaded.
- whitewas - Colour squares board game.
- Location: /tmp/c64
- >Temporary files stored here. If /tmp directory not found, try
- >again at another time. /tmp directory not always available.
-
- Host clover.csv.warwick.ac.uk (137.205.192.6)
- Last updated 13:29 27 Sep 1993
- Location: /pub/c64
- FILE rw-r--r-- 812 c64progs.doc
- FILE rw-r--r-- 73696 c64progs.sfx
-
- Host nexus.yorku.ca (130.63.9.66)
- Last updated 00:00 21 Dec 1993
- Location: /pub/Internet-info
- FILE rw-r--r-- 6308 commodore.ftp
- >An older version of this listing.
-
- Host rigel.acs.oakland.edu (141.210.10.117)
- Last updated 01:42 3 Sep 1993
- Location: /pub2/cpm
- DIRECTORY rwxr-xr-x 1536 Jun 4 1992 c128
- DIRECTORY rwxr-xr-x 512 c64
- Location: /pub2/cpm/c64
- FILE rw-r--r-- 1615 Mar 14 1984 c64-cpm.msg
- FILE rw-r--r-- 1536 Feb 9 1985 c64modem.com
- FILE rw-r--r-- 4199 Feb 10 1984 c64modem.doc
- FILE rw-r--r-- 19200 Feb 9 1985 md730c64.com
- FILE rw-r--r-- 2192 Oct 2 1984 md730c64.doc
-
- Host oak.oakland.edu
- Last updated 00:00 18 Dec 1993
- Location: /pub2/cpm
- >For CP/M software, most all of which will run on the C128.
-
- Host src.doc.ic.ac.uk (146.169.2.1)
- Location: /usenet/comp.archives/auto
- DIRECTORY rwxr-xr-x 512 comp.sys.cbm
- Location: /usenet/comp.archives
- DIRECTORY rwxr-xr-x 512 commodore-64-128
- DIRECTORY rwxr-xr-x 512 May 3 1991 c64
- Location: /media/visual/collections/funet-pics/jpeg/games
- DIRECTORY rwxr-xr-x 512 Mar 20 05:48 c64
- Location: /media/visual/collections/funet-pics/jpeg/comp/games
- DIRECTORY rwxr-xr-x 512 May 6 03:55 c64
-
- Host tupac-amaru.informatik.rwth-aachen.de (137.226.112.31)
- Last updated 04:59 7 Oct 1992
- Location: /pub/rz.archiv/simtel/cpm
- DIRECTORY rwxr-xr-x 512 c64
- DIRECTORY rwxr-xr-x 512 Sep 21 20:56 c128
-
- Host wuarchive.wustl.edu (128.252.135.4)
- Last updated 02:40 23 May 1993
- Location: /systems/amiga/incoming/misc
- FILE rw-rw-r-- 21815 Jan 23 14:26 C64View.lha
- FILE rw-rw-r-- 120 Jan 23 14:26 C64View.readme
- Location: /mirrors/cpm
- DIRECTORY rwxr-xr-x 512 c64
- DIRECTORY rwxr-xr-x 1536 Nov 22 1992 c128
-
- Host watsun.cc.columbia.edu (128.59.39.2)
- Last updated 02:07 8 Sep 1993
- Location: /kermit2/old
- DIRECTORY rwxrwxr-x 1024 Jul 12 18:30 c64
- Location: /kermit/bin
-
- Host cs.columbia.edu (128.59.1.2)
- Last updated 01:29 12 Sep 1993
- Location: /archives/mirror1/kermit
- FILE rw-rw-r-- 15016 Aug 24 1988 c644th.prg.gz
- FILE rw-rw-r-- 733 Sep 29 1992 c64help.txt.gz
- FILE rw-rw-r-- 6095 Sep 29 1992 c64ker1660.sda.gz
- FILE rw-rw-r-- 5904 Sep 29 1992 c64kerfast.sda.gz
- FILE rw-rw-r-- 26484 Sep 29 1992 c64kerv22a.sda.gz
- FILE rw-rw-r-- 42552 Sep 29 1992 c64kerv22b.sda.gz
- FILE rw-rw-r-- 31982 Sep 29 1992 c64slkv22s.sda.gz
-
- Host plaza.aarnet.edu.au (139.130.4.6)
- Last updated 00:00 28 Dec 1993
- Location: /pub/kermit/c
- FILE r--r--r-- 3073 Aug 16 1988 c64boot.bas
- FILE r--r--r-- 1547 Aug 16 1988 c64boot.c
- FILE r--r--r-- 1151 Aug 16 1988 c64boot.clu
- FILE r--r--r-- 3002 Aug 16 1988 c64boot.for
- FILE r--r--r-- 3315 Aug 16 1988 c64boot.sim
- >There are more Kermit files which are not listed. Be sure to
- >get the complete set of C64/128 Kermit files.
-
- Host flubber.cs.umd.edu (128.8.128.99)
- Last updated 00:00 03 Jan 1994
- Location: /rec/newballistic
- FILE rw-r--r-- 8576 Mar 23 21:21 balistic.c64
- --------------------------------
-
- Host f.ms.uky.edu (128.163.128.6)
- Last updated 00:00 28 Dec 1993
- Location: /archive/c64.zip
-
- Host ftp.funet.fi (128.214.6.100)
- Last updated 06:11 22 Mar 1993
- Location: /pub/pics/jpeg/games
- DIRECTORY rwxrwxr-x 512 Mar 20 02:07 c64
- Location: /pub/misc
- DIRECTORY rwxrwxr-x 512 Mar 13 23:30 c64
- Location: /pub/kermit
- DIRECTORY rwxrwxr-x 1024 Jan 13 1992 c64
- Location: /pub/amiga/audio/misc/sid-tunes
- FILE rw-rw-r-- 671490 Jun 18 1992 C64MusicShow-1.lha
- FILE rw-rw-r-- 316521 Jun 18 1992 C64MusicShow-2.lha
- /pub/cbm
-
- Host nic.switch.ch (130.59.1.40)
- Last updated 00:39 31 Aug 1993
- Location: /mirror/kermit/bin
-
- Host gmdzi.gmd.de (129.26.8.90)
- Last updated 01:08 1 Aug 1993
- Location: /if-archive/infocom/tools
- FILE rw-rw-r-- 5668 Apr 27 15:00 c64.to.dat
-
- Host micros.hensa.ac.uk (148.88.8.84)
- Location /kermit
- DIRECTORY rwxr-x--- 1024 Nov 11 09:20 c64
-
- Host wilbur.stanford.edu (36.14.0.36)
- Location /pub/emulators
- DIRECTORY rwxr-xr-x 512 Jun 30 00:57 c64
-
- Host syrinx.umd.edu (128.8.2.114)
- Last updated 00:00 28 Dec 1993
- Location: /rush/c64-sounds
-
- Host tolsun.oulu.fi (130.231.96.16)
- Last updated 01:53 6 Sep 1993
- Location: /pub
- DIRECTORY rwxr-xr-x 1024 Jul 15 1990 c64
- Location: /incoming
- DIRECTORY --------- 1024 Jun 20 1992 c64
- /pub/amiga/4/c64trans.zoo
- /pub/c64
- >Uploading to /pub/c64 is disabled because of lack of disk space.
- >However, for downloading it is still fully accessible.
- >Currently there is no administration for /pub/c64.
- >/pub/amiga is active, though.
-
- Host ccosun.caltech.edu (131.215.139.2)
- Last updated 00:00 31 JAN 1994
- Location: /pub/rknop
- Location: /pub/rknop/misc
- > 64/128 programs can be found within directories according to
- > function. When searching, be sure to check related directories.
-
- Host ucsd.edu (128.54.16.1)
- Last updated 04:46 6 Sep 1993
- Location: /midi/software
- DIRECTORY rwxr-xr-x 512 Jan 27 1992 c64
-
- Host cs.dal.ca (129.173.4.5)
- Last updated 01:36 12 Sep 1993
- Location: /comp.archives
- DIRECTORY rwxrwxr-x 3584 Apr 7 04:05 c64
- pub/comp.archives/comp.sys.cbm
-
- Host ccnga.uwaterloo.ca
- Last updated 00:00 01 Jan 1994
- Location: /pub/cbm/vbm110.uua
- > For VBM Bitmap Viewer version 1.10
-
- Host bert.psyc.upei.ca
- Last updated 00:00 31 Jan 1994
- Location: /pub
- > All the releases of the major demo parties of '93
-
- --------------------------------
- Send all info regarding changes/additions/corrections [to the FTP list] to:
-
- 72560.3467@CompuServe.COM or: h.herman1@GEnie.geis.COM
- =============================================================================
- Hiding kilobytes
- by Marko M"akel"a <Marko.Makela@Helsinki.FI>
-
- Most Commodore 64 programs do not utilize even nearly all of the 64 kB
- random access memory space. By default, there are only 44 kilobytes of
- accessible RAM. This article describes how you can take the hiding 20
- kilobytes to use.
-
-
- _Memory management_
-
- The Commodore 64 has access to more memory than its processor can
- directly handle. This is possible by banking the memory. There are
- five user configurable inputs that affect the banking. Three of them
- can be controlled by program, and the rest two serve as control lines
- on the memory expansion port.
-
- The 6510 MPU has an integrated I/O port with six I/O lines. This
- port is accessed through the memory locations 0 and 1. The location 0
- is the Data Direction Register for the Peripheral data Register, which
- is mapped to the other location. When a bit in the DDR is set, the
- corresponding PR bit controls the state of a corresponding Peripheral
- line as an output. When it is clear, the state of the Peripheral line
- is reflected by the Peripheral register. The Peripheral lines are
- numbered from 0 to 5, and they are mapped to the DDR and PR bits 0 - 5,
- respectively. The 8502 processor, which is used in the Commodore 128,
- has seven Peripheral lines in its I/O port. The seventh line is connected
- to the Caps lock or ASC/CC key.
-
- The I/O lines have the following functions:
-
- Direction Line Function
- --------- ---- --------
- out P5 Cassette motor control. (0 = motor spins)
- in P4 Cassette sense. (0 = PLAY button depressed)
- out P3 Cassette write data.
- out P2 CHAREN
- out P1 HIRAM
- out P0 LORAM
-
- The default value of the DDR register is $2F, so all lines except
- Cassette sense are outputs. The default PR value is $37 (Datassette
- motor stopped, and all three memory management lines high).
-
- Like most chips in the Commodore 64, the 6510 MPU uses the NMOS
- (N-channel metal oxide semiconductor) technology. The NMOS switches
- produce strong logical '0' levels, but weak '1' levels. The opposite
- is the PMOS (P-channel metal oxide semiconductor) technology, which
- cannot pull strong signals low, but is able to drive them high. The CMOS
- technology (complementary metal oxide semiconductor), which combines
- these two technologies, is able to drive both logical levels.
-
- Because most integrated circuits in the C64 use the NMOS technology,
- all hardware lines that are not outputs are driven to +5 volts with a
- weak current. This is usually accomplished by pull-up resistors, large
- resistances between the hardware lines and the +5 volt power supply
- line. The resistors can be inside a chip or on the printed circuit
- board. This allows any NMOS or CMOS chip to drive the line to the
- desired state (low or high voltage level).
-
- The difference between an input and an output is that an output uses
- more current to drive the signal to the desired level. An input and an
- output outputting logical '1' are equivalent for any other inputting
- chip. But if a chip is trying to drive a signal to ground level, it
- needs more current to sink an output than an input. You can even use
- outputs as inputs, i.e. read them in your program.
-
- You can use this feature to distinquish between the left
- shift and the shift lock keys, although they are connected
- to same hardware lines. The shift lock key has smaller
- resistance than the left shift. If you make both CIA 1
- ports to outputs (write $FF to $DC03 and $DC01) prior
- reading the left shift key, only shift lock can change the
- values you read from CIA 1 port B ($DC01).)
-
- So, if you turn any memory management line to input, the external
- pull-up resistors will make it look like it is outputting logical
- '1'. This is actually why the computer always switches the ROMs in
- upon startup: Pulling the -RESET line low resets all Peripheral lines
- to inputs, thus driving all three processor-driven memory management
- lines high.
-
- The two remaining memory management lines are -EXROM and -GAME on
- the cartridge port. Each line has a pull-up resistor, so the lines are
- '1' by default. (In the Commodore 128, you can set the state of these
- two lines prior to selecting the C64 mode, provided that you write the
- mode switch routine yourself.)
-
- Even though the memory banking has been implemented with a 82S100
- Programmable _Logic_ Array, there is only one control line that seems
- to behave logically at first sight, the -CHAREN line. It is mostly
- used to choose between I/O address space and the character generator
- ROM. The following memory map introduces the oddities of -CHAREN and
- the other memory management lines. It is based on the memory maps in
- the Commodore 64 Programmer's Reference Guide, pp. 263 - 267, and some
- errors and inaccuracies have been corrected.
-
- The leftmost column of the table contains addresses in hexadecimal
- notation. The columns aside it introduce all possible memory
- configurations. The default mode is on the left, and the absolutely
- most rarely used Ultimax game console configuration is on the right.
- (There have been at least two Ultimax cartridges on the market.) Each
- memory configuration column has one or more four-digit binary numbers
- as a title. The bits, from left to right, represent the state of the
- -LORAM, -HIRAM, -GAME and -EXROM lines, respectively. The bits whose
- state does not matter are marked with "x". For instance, when the
- Ultimax video game configuration is active (the -GAME line is shorted
- to ground, -EXROM kept high), the -LORAM and -HIRAM lines have no effect.
-
-
- default Ultimax
- 1111 101x 1000 011x 001x 1110 0100 1100 xx01
- 00x0
- 10000
- -----------------------------------------------------------------------------
- F000
- Kernal RAM RAM Kernal RAM Kernal Kernal Kernal ROMH(*
- E000
- -----------------------------------------------------------------------------
- D000 IO/C IO/C IO/RAM IO/C RAM IO/C IO/C IO/C I/O
- -----------------------------------------------------------------------------
-