Operation is simple: merely decide which conversion you wish to run and select from the
@Convert
menu.
Selecting
@MACPAINT TO GEOPAINT
opens a submenu with two choices:
@MacPaint (C=M)
and
@Options
Selecting
@MACPAINT
will open a special file handling dialog box to allow you to select the file to convert. You may choose any of up to 250 of the first 250
@NON_GEOS
files on the currently open disk.
You may select the proper file in several ways: Use the scrolling icons (when there are more than seven files) to move along the list of names. The
@CURSOR UP/DOWN
keys may also be used to move the file list up or down one name, the
@CURSOR LEFT/RIGHT
keys to scroll the file list up or down a 'page' of seven names, the
keys to jump to the top or bottom of the file list, the
@INST (Insert/shift-DEL)
key to select the first 250 file names, and the
@CLR (Clear/shift-HOME)
key to deselect all file names.
You may start file conversions by clicking the
@OPEN
icon or by hitting the
@RETURN
key after the files have been highlighted.
Selecting
@OPTIONS
will generate a new submenu with four choices:
@COLOR
: You will be presented with a series of two dialog boxes which will allow you to determine the foreground and background colors for the resulting
@geoPaint
file. The choices remain in effect until changed manually.
The default state is
@BLACK on WHITE
NOTE: The next three submenu choices toggle between two states. They operate in the same manner as the
@geoPaint
color mode switch. In other words, the text in the menu describes the state that you will be toggling to,
@NOT THE CURRENT STATE OF THE SWITCH!
@DELETE ORIGINAL
: You may decide to automatically delete the original
@MacPaint
data file from the source disk.
The default state is to
@KEEP ORIGINAL
@PICTURE: LEFT
: You may decide that you want to converted
@MacPaint
image to be forced to the very left hand edge of the
@geoPaint
file. Since a
@MacPaint
file is narrower than a
@geoPaint
file, you have this option for image placement.
The default state is to
@PICTURE: CENTER
@No MacBinary
: When a Macintosh transfers a
@MacPaint
file via modem, the terminal emulator will execute the equivalent of the
@GEOS
@CONVERT
' and add a 128 byte MacBinary data header to the resulting file. If the file was transferred directly from a Macintosh system, this header will exist and must be taken into account.
Many MS-DOS programs can use and/or generate
@MacPaint
formatted files, but have no need for the MacBinary header (a Macintosh only structure). If you are importing one of these files, you will not need to skip the 128 MacBinary header.
Virtually all files you encounter WILL have the MacBinary header attatched.
The default state skips the 128 byte MacBinary header.
Selecting
@GEOPAINT TO MACPAINT
opens a submenu with two choices:
@GeoPaint (C=G)
and
@Options
Selecting
@GEOPAINT
will open a special file handling dialog box to allow you to select the file to convert. You may choose any of up to 250 of the first 250
@APPL_DATA
(filtered for
@geoPaint
) files on the currently open disk.
All of the file selection features of the
@MacPaint
@geoPaint
section apply here as well.
Selecting
@OPTIONS
will generate a new submenu with two choices.
@STARTING COLUMN
: You may wish to select a new starting column for the read of the
@geoPaint
file.
Since
@MacPaint
files are only 72 bytes (cards) wide, as opposed to a
@geoPaint
's 80 byte width, you must decide what column you wish to start reading the
@geoPaint
data from.
All images are read in byte sized segments, so you have the option to start reading anywhere from column zero through column eight.
The default starting COLUMN is 0.
The next submenu choice toggles between two states. It operates in the same manner as the
@geoPaint
color mode switch. In other words, the text in the menu describes the state that you will be toggling to,
@NOT THE CURRENT STATE OF THE SWITCH!
No MacBinary: If you are going to transfer your
@MacPaint
files directly to a Macintosh computer via modem, you will need the complete MacBinary data header on the files.
Many MS-DOS programs are able to read
@MacPaint
files directly, but do not need the MacBinary header on the file. Selecting No MacBinary will skip the addition of this data header.
Virtually all files you encounter WILL have the MacBinary header attatched.
The default state includes the 128 byte MacBinary header.