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- > >They all have the same music, a lyric-less tune called "Popcorn". It was
- > >a big favoutite of early synthesiser bands back in the 70's.
- >
- > >I don't know who actually composed it, but I am sure it would have been
- > >covered a great deal, so you should be able to find it - just look out for
- > >early synth. bands
- >
- > I have a tape that has Popcorn on it. It mentions the composer "Kingsley"
- > but I'd like to have more info on him (her?) since the name is all I know.
-
- Time for me to jump in here. I have two albums (bought in the 60's)
- recorded by Jean Jacques Perry and Gersheon Kingsley. One is called
- "The In Sound from Way Out" and the other is "Kaleidoscopic
- Vibrations". They featured electronically synthesized music popular at
- the time (and for me, always). I think "Popcorn" was released only as
- a single (that's how I've got it... a '45), and there is an even older
- one called "Percolator". Remember the Maxwell House Coffee song? Good
- to the last note ;)
- I've just given my age away.
-
- Ray Carlsen
- Anyone who can still remember the '60's obviously didn't participate.
-
- #! rnews 1627
- Path: pravda.aa.msen.com!usenet.ins.cwru.edu!gatech!udel-eecis!news.mathworks.
- com!newsfeed.internetmci.com!swrinde!tank.news.pipex.net!pipex!usenet2.news.uk.p
- si.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!
- mail2news.demon.co.uk!boehme.demon.co.uk
- From: Philip Kaulfuss <phil@boehme.demon.co.uk>
- Newsgroups: comp.sys.amiga.games,comp.sys.cbm
- Subject: Re: ESCOM Germany Bankrupt
- Followup-To: comp.sys.amiga.games,comp.sys.cbm
- Date: Fri, 19 Jul 96 20:12:13 GMT
- Organization: Play
- Lines: 17
- Message-ID: <9607192012.AA002nz@boehme.demon.co.uk>
- References: <948.6773T988T710@mbox.vol.it> <1563.6773T1401T123@bahnhof.se>
- X-NNTP-Posting-Host: boehme.demon.co.uk
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
- X-Mail2News-Path: relay-5.mail.demon.net!post.demon.co.uk!boehme.demon.co.uk
- Xref: pravda.aa.msen.com comp.sys.amiga.games:108396 comp.sys.cbm:58266
-
- Jonas Thorell (jonasth@bahnhof.se) wrote:
-
- : Yes, I actually used to own a calculator with the Commodore name on it.
- : Too bad I haven't got it left, it would be a nice memory...
-
- I have an old Commodore calculator here. =) The instruction booklet is still
- around somewhere too.
-
- --
-
- ,-----.,-. ,-.,-.,-. ,-. ,---------------------------------------------.
- | ,-. || | `-'| || |,' ,' |Philip Kaulfuss |
- | `-' || `---.,-.| || ' ,' |phil@boehme.demon.co.uk |
- | ,---'| ,-. || || || . `. |PhilK in UnderNet #AmigaCafe |
- | | | | | || || || |`. `. |Graphics artist for the game 'Urban Massacre'|
- `-' `-' `-'`-'`-'`-' `-' `---------------------------------------------'
- #! rnews 1604
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.kei.com!newsfeed.
- internetmci.com!in2.uu.net!news.u.washington.edu!carson.u.washington.edu!rrcc
- From: Raymond Carlsen <rrcc@u.washington.edu>
- Newsgroups: comp.sys.cbm
- Subject: Re: Problem with 1541 DD --- help!
- Date: Sat, 20 Jul 1996 22:58:31 -0700
- Organization: University of Washington
- Lines: 21
- Message-ID: <Pine.PTX.3.92a.960720224300.22019D-100000@carson.u.washington.edu>
- References: <mspinks.837837047@giaeb>
- NNTP-Posting-Host: carson.u.washington.edu
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- To: Matthew Spinks <mspinks@giaeb.cc.monash.edu.au>
- In-Reply-To: <mspinks.837837047@giaeb>
-
- > An old-style 1541 disk drive of mine has developed a problem. When
- > I turn it on, all that happens is the green power light lights up,
- > and the red error light flashes periodically, whilst the motor runs
- > continuously. I can't read the error channel, get a directory
- > listing, or perform any I/O commands. Can anyone tell me what's
- > likely to be wrong with it, and whether the problem can be easily
- > fixed?
-
- Matthew,
- There are a few things that will produce those symptoms. First in
- order of likelihood is the DOS ROM chip UB4 (901229-03 or -05). Next
- is the 6522 UC2. There are two of those chips... try swapping them and
- see if symptoms change. One of the gates: UC7 (74LS00), and I've also
- heard that UA1 (74LS14) can do that. The flashing red LED means that
- the the on-board computer in the drive could not finish its start-up
- sequence.
-
- Ray Carlsen
- CARLSEN ELECTRONICS... A leader in trailing-edge technology.
-
-
- #! rnews 811
- Path: pravda.aa.msen.com!news1.best.com!nntp.primenet.com!news.mathworks.com!
- fu-berlin.de!news.th-darmstadt.de!odb!usenet
- From: "A. Irmer" <dc1p@risc1.rhein-main.de>
- Newsgroups: comp.sys.cbm
- Subject: COMMODORE MPS-801 DOT MATRIX PRINTER
- Date: Sun, 21 Jul 1996 08:11:48 +0200
- Organization: Individual Network - Rhein-Main
- Lines: 6
- Message-ID: <31F1CA24.41C6@risc1.rhein-main.de>
- NNTP-Posting-Host: risc1.rhein-main.de
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (X11; I; AIX 2)
- CC: dc1p
-
- Hi,
- I have one Commodore MPS-801 DOT MATRIX PRINTER to give away.
- Once again I dont want to pay for shipping - maybe there is someone in
- Europe interested in it?
- Dont hesitate to contact me, otherwise it will end in a litterbox!
- Andreas Irmer, Germany
- #! rnews 800
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.sprintlink.net!
- news-fw-6.sprintlink.net!newsfeed.internetmci.com!news.mathworks.com!news-res.
- gsl.n
- et!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.
- com!not-for-mail
- From: wshrake@aol.com (WShrake)
- Newsgroups: comp.sys.cbm
- Subject: Vic-20 info posted here.
- Date: 21 Jul 1996 03:35:13 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ssmjh$qcp@newsbf02.news.aol.com>
- Reply-To: wshrake@aol.com (WShrake)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Watch this space soon for some (hopefully) interesting Vic-20
- information....
-
- (Sorry for doing things this way, but its the only way my lame AOL
- software cooperates, for longish posts....)
-
- Ward Shrake
- #! rnews 1040
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.kei.com!newsfeed.
- internetmci.com!swrinde!elroy.jpl.nasa.gov!ncar!csn!nntp-xfer-1.csn.net!news-2.
- cs
- n.net!usenet
- From: angst_machine@juno.com
- Newsgroups: comp.sys.cbm
- Subject: IVL Pitchrider 64
- Date: Sun, 21 Jul 1996 05:25:51 GMT
- Organization: SuperNet Inc. +1.303.296.8202 Denver Colorado
- Lines: 13
- Message-ID: <4ssosk$n43@news-2.csn.net>
- NNTP-Posting-Host: 204.131.80.2
- X-Newsreader: Forte Free Agent 1.0.82
-
- Looking for info on this cartridge. Thanks for any help.
- -- Victory in Apathy --
-
- --------------------------------------------------------------------------------
- --------------
- Ang$t
- angst_machine@juno.com
- http://www.hpdc.com/~kurtz_25
-
- "... And go about like a Robin Goodfellow, peeping in at every
- cottage window, inspiring lunatics, and tainting meats, and
- making darkness visible..." -- H.D. Thoreau
- --------------------------------------------------------------------------------
- ---------------
-
- #! rnews 1996
- Path: pravda.aa.msen.com!usenet.ins.cwru.edu!gatech!BellSouth!csulb.edu!info.
- ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!harbinger.cc.
- monash
- .edu.au!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!pop.gnn.com!
- Eyeth
- From: Eyeth@gnn.com (Todd Elliott)
- Newsgroups: comp.sys.cbm
- Subject: Re: CKIT 94 - Dongle!
- Date: Fri, 19 Jul 1996 16:15:27
- Organization: GNN
- Lines: 26
- Message-ID: <4soqc8$rjj@news-e2c.gnn.com>
- References: <4sgaue$fpf@mksrv1.dseg.ti.com> <4sgmc1$qfs@news2.h1.usa.pipeline.
- com> <Pine.SUN.3.93.960717083908.2896A-100000@apollo.gti.net>
- NNTP-Posting-Host: 39-221.client.gnn.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset="us-ascii"
- X-GNN-NewsServer-Posting-Date: 19 Jul 1996 20:15:04 GMT
- X-Mailer: GNNmessenger 1.3
-
- I forgot who originally posted this, but there was a posting that stated a
- 1351 mouse plugged in port 1 will bypass the security check in Ckit 94. Yes,
- the mouse will fool the software and the Ckit 94 will boot normally with
- the "security key ok" line.
-
- Before all of you guys rush off and bug someone to copy it for your own use,
- the Ckit 94 will not work on subsequent actions when accessing its utilities.
- Within each utility, the Ckit 94 software will check for the dongle at some
- unspecified intervals during compression, copying and storing files. At those
- points, the 1351 mouse will not just cut it, and Ckit 94 hangs.
-
- IMHO, a dongle is not necessary. If Madman Software truly had a geniune fear
- of piracy, they could have burned it onto a ROM cartridge similar to Action
- Replay, but with better file management utilities. Look at Novaterm 9.6- It
- is in a cartridge format, and while critizied, it protects Nick Rossi's
- interest in his software and any potential revenues it may garner. Just ask
- Matt Desmond and ask how much did he get in monies for Desterm v2.0? A
- pittance, I'm willing to bet.
-
- Todd
- {.sig starts here!}
- Todd Elliott
- C128D Nirvana Enthusiast!
- telliott@ubmail.ubalt.edu
- University of Baltimore School of Law
-
- #! rnews 1495
- Path: pravda.aa.msen.com!nntp.coast.net!sgigate.sgi.com!uhog.mit.edu!news.
- mathworks.com!newsfeed.internetmci.com!news.infinet.com!news
- From: "Michael Bendure" <mbendure@infinet.com>
- Newsgroups: comp.sys.amiga.marketplace,comp.sys.cbm
- Subject: Re: WTB: 1084 Monitor Flyback Transformer
- Date: 18 Jul 1996 05:33:03 GMT
- Organization: InfiNet
- Lines: 24
- Message-ID: <01bb746a$7c97d020$12f667ce@mbendure.infinet.com>
- References: <4rd0q4$p58@coranto.ucs.mun.ca> <Pine.PCW.3.93.960705170930.
- 7959B-100000@dockingbay-36a.i-link-2.net> <4s9di6$e6b@www1.hlc.net>
- NNTP-Posting-Host: nwk-p018.infinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=ISO-8859-1
- Content-Transfer-Encoding: 7bit
- X-Newsreader: Microsoft Internet News 4.70.1132
- Xref: pravda.aa.msen.com comp.sys.amiga.marketplace:78260 comp.sys.cbm:58272
-
-
-
- M. K. Yoshida <transdata@webworldinc.com> wrote in article
- <4s9di6$e6b@www1.hlc.net>...
- >
- > We have been repairing these monitors for 10 years. Can I be of service
- > and offer you the part?
- > --
-
- I have a fellow Sysop looking for a 40/80 column monitor for the 64/128.
- If anyone has one of these for sale, trade or just wanting to give it
- away, let me know.. :)
-
- --
- C-Net 64 DS2 Software WWW: http://www.infinet.com/~mbendure
- 92 Lee Ave Suite N3 Email: mbendure@infinet.com
- Newark, Ohio 43055 IRC: #C-Net on Efnet
-
- (614)/788-8568 CommNet: Mitron @ Cygnus X-1
-
- Cygnus X-1 BBS
- (614)/522-6563
-
-
- #! rnews 1346
- Path: pravda.aa.msen.com!nntp.coast.net!sgigate.sgi.com!uhog.mit.edu!news.
- mathworks.com!newsfeed.internetmci.com!news.infinet.com!news
- From: "Michael Bendure" <mbendure@infinet.com>
- Newsgroups: comp.sys.cbm
- Subject: Re: Colour Canon printer drivers
- Date: 18 Jul 1996 05:37:40 GMT
- Organization: InfiNet
- Lines: 23
- Message-ID: <01bb746b$217ec760$12f667ce@mbendure.infinet.com>
- References: <4sdun2$3ae@hil-news-svc-3.compuserve.com>
- NNTP-Posting-Host: nwk-p018.infinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=ISO-8859-1
- Content-Transfer-Encoding: 7bit
- X-Newsreader: Microsoft Internet News 4.70.1132
-
-
-
- Malcolm O'Brien <an506@torfree.net> wrote in article
- <4sdun2$3ae@hil-news-svc-3.compuserve.com>...
- > Last night I was chatting with someone who has just bought a Canon
- BJC-4100 and
- > is using it with GEOS. It's working OK but he's not getting any colour.
- Does
- > anybody know of a site where I could pick up a colour driver for him?
-
- While we are at it. I have a BJC-610 I'd like to have a driver for as
- well.. :)
-
- --
- C-Net 64 DS2 Software WWW: http://www.infinet.com/~mbendure
- 92 Lee Ave Suite N3 Email: mbendure@infinet.com
- Newark, Ohio 43055 IRC: #C-Net on Efnet
-
- (614)/788-8568 CommNet: Mitron @ Cygnus X-1
-
- Cygnus X-1 BBS
- (614)/522-6563
-
- #! rnews 1474
- Path: pravda.aa.msen.com!news1.best.com!nntp.primenet.com!news.cais.net!hunter.
- premier.net!newsfeed.direct.ca!nntp.coast.net!dispatch.news.demon.net!demon!bur
- st.demon.co.uk
- From: Lee@burst.demon.co.uk (Lee Huggett)
- Newsgroups: comp.sys.amiga.games,comp.sys.cbm
- Subject: Re: ESCOM Germany Bankrupt
- Date: Sun, 21 Jul 1996 09:58:24 GMT
- Lines: 28
- Message-ID: <833.6775T1240T809@burst.demon.co.uk>
- References: <1397.6775T839T592@mbox.vol.it>
- NNTP-Posting-Host: burst.demon.co.uk
- X-NNTP-Posting-Host: burst.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
- Xref: pravda.aa.msen.com comp.sys.amiga.games:108410 comp.sys.cbm:58274
-
- On 20-Jul-96 13:20:42, Fabio Bizzetti said about Re: ESCOM Germany Bankrupt:
- > David Evans (dfevans@bbcr.uwaterloo.ca) wrote:
-
-
- > (Tramiel?):
- > Was Jack Tramiel the founder of Commodore? Are you sure?
-
- Yep He was...
-
- Then he got into a bit of strife with the rest of the C= board and left, Can you
- imagine how pissed off he would have been when C= snatched the Amiga from under
- his nose?
-
- That one swift move effectively killed off Atari....
-
- Maybe that was C= best and certainly last good move...
-
- Lee
-
-
-
- *********************************************************
- * This Microsoft stuff. looking at it.. in perspective *
- * Its just a bag of muck really... *
- *********************************************************
- I'm not telling you my Amigas spec.. you'll only get jealous
- Lee Huggett lee@burst.demon.co.uk
-
- #! rnews 1839
- Path: pravda.aa.msen.com!nntp.coast.net!lll-winken.llnl.gov!uwm.edu!news-res.
- gsl.net!news.gsl.net!news.mathworks.com!newsfeed.internetmci.com!info.ucla.edu!
- nn
- rp.info.ucla.edu!news.bc.net!unixg.ubc.ca!rover.ucs.ualberta.ca!news.ucalgary.
- ca!srv1.freenet.calgary.ab.ca!pdporth
- From: Phil Porth <pdporth@freenet.calgary.ab.ca>
- Newsgroups: comp.sys.cbm
- Subject: Re: Can anyone help me (again)
- Date: Thu, 18 Jul 1996 00:51:22 -0600
- Organization: Calgary Free-Net
- Lines: 23
- Message-ID: <Pine.A32.3.92.960718004543.57860B-100000@srv1.freenet.calgary.ab.
- ca>
- References: <4se2sl$lj7@news.istar.ca>
- NNTP-Posting-Host: pdporth@srv1.freenet.calgary.ab.ca
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- To: Gord Schultz <hendrix@magi.com>
- In-Reply-To: <4se2sl$lj7@news.istar.ca>
-
- On Mon, 15 Jul 1996, Gord Schultz wrote:
-
- > I recently re-connected my C-64, and wanted to make new copies of my old
- > games. I was wondering if I could buy new 5 1/4 disks and use them for the
- > C-64? I assume that the program I have will format them to 360k is this so?
- > Please help me!
- Don't buy High Density 5 1/4" disks. Your 1541 drive will not work with
- them (experience speaking here) Buy ds/dd (double density) disks and a
- notcher so that you can flip the disk and insert it upside down in the
- drive and write to the second side. Each side formats to 664 blocks. If
- you have a 1571 drive then use the same disks, but you don't have to
- notch the second side as the 71 has 2 heads to read and write to bothe
- sides of the disk. It will format to 1328 blocks free. You can't
- format Commodore disks on an MsDos machine without running an emulator
- program that will connect the 1541 drive to the PC.
-
- Phil Porth (aka Phone Man)
-
- From the land of the frozen North, Calgary Alberta Canada
- Home of the Calgary Stampede
- and Calgary Commodore Users Group
-
-
- #! rnews 1796
- Path: pravda.aa.msen.com!news1.best.com!newshub.sdsu.edu!newsfeeder.sdsu.edu!
- news.iag.net!news.math.psu.edu!news.cse.psu.edu!uwm.edu!rutgers!engr.orst.edu!
- new
- s.peak.org!odo.PEAK.ORG!not-for-mail
- From: ridgwad@kira.peak.org (Dean Ridgway)
- Newsgroups: comp.sys.cbm
- Subject: Re: MULE: All time best scores?
- Date: 21 Jul 1996 03:25:46 -0700
- Organization: CS Outreach Services, Oregon State University, Corvallis, OR, USA
- Lines: 24
- Message-ID: <4st0ja$31c@kira.peak.org>
- References: <4s6keu$8a9@ruby.ucc.nau.edu> <4sgqan$eqa@zeus.crosslink.net>
- <31EC2AA9.268C@ix.netcom.com> <4smj3t$bi8@ruby.ucc.nau.edu>
- NNTP-Posting-Host: peak.org
-
- In article <4smj3t$bi8@ruby.ucc.nau.edu>,
- Paul Allen Panks <pap@dana.ucc.nau.edu> wrote:
- >I've noticed that in the Tournament game with 1 player and 3 computer
- >players:
- >
- >The computer players (mechtrons) always get first shot at plots, even if
- >you press the button immediately. There's nothing to override their
- >dominance in this department (I've only played with Flapper and Human, so
-
- Its based on your standing, the higher you are on the standings, the less
- priority you have when choosing plots.
-
- >Plots with "No crystite found in plot" will nevertheless still produce
- >crystite if your energy is high enough (I had a No Crystite plot produce
- >7 units once).
-
- This is part of economies of scale, etc. Its all explained in the docs.
-
- /\-/\ Dean Ridgway | Two roads diverged in a wood, and I-
- ( - - ) InterNet ridgwad@peak.org | I took the one less traveled by,
- =\_v_/= FidoNet 1:357/1.103 | And that has made all the difference.
- CIS 73225,512 | "The Road Not Taken" - Robert Frost.
- http://www.peak.org/~ridgwad/
- PGP mail encouraged, finger for key: 28C577F3 2A5655AFD792B0FB 9BA31E6AB4683126
- #! rnews 1677
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.kei.com!newsfeed.
- internetmci.com!news.inc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!
- m
- ail2news.demon.co.uk!gate.demon.co.uk
- From: Jason <tmr@cosine.demon.co.uk>
- Newsgroups: comp.sys.cbm
- Subject: Re: 64C case
- Date: Sun, 21 Jul 96 15:24:45 GMT
- Organization: Cosine Systems
- Lines: 24
- Message-ID: <9607211524.AA004rj@cosine.demon.co.uk>
- References: <31F1416F.4CE3@iee.tu-clausthal.de> <tcpnntpd.16.7.20.0.22.52.
- 2644608140.3759800@ccsnet.com> <4srtno$lk2@news.ysu.edu>
- X-NNTP-Posting-Host: gate.demon.co.uk
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
- X-Mail2News-Path: relay-1.mail.demon.net!gate.demon.co.uk
-
- D. Bryant:
- : Can someone tell me wether the innards of a C-64 will fit into a 64-C
- : case without modification?
-
- Matthias Kirchner:
- : It won't fit into a 64-C case. The 'old' board is about 30% larger than
- : the new one.
-
- Jacob Huebert:
- : It certainly will fit! I'm using a 64-C with original 64 innards even
- : as I type this.
-
- I've happily swapped boards and cases both ways several times. All the
- cases have enough screw holes for either board.
-
- Jason =-)
- _______________________________________________________________________
- TMR / / / / / / / /\
- / /__/ / / /__/ / / / /__/ Email: tmr@cosine.demon.co.uk / /
- / /\_/ / /__ / / / / __// Cosine Homepage: / /
- / /__/ / / / / / / / / / Moving soon! New site found... / /
- /_____/_____/_____/__/__/__/_____/_____________________________________/ /
- \_____\_____\_____\__\__\__\_____\_____________________________________\/
- #! rnews 11409
- Path: pravda.aa.msen.com!news1.best.com!newshub.sdsu.edu!newsfeeder.sdsu.edu!
- chi-news.cic.net!news.isl.net!mmiller3
- From: mmiller3@sparc.isl.net (Michael Miller)
- Newsgroups: comp.sys.cbm
- Subject: Joystick Port Interfacing
- Date: 21 Jul 1996 16:17:21 GMT
- Organization: InfoNet Inc., Rochester, MN
- Lines: 254
- Message-ID: <4stl6h$add@news.isl.net>
- NNTP-Posting-Host: sparc.isl.net
- Keywords: joystick port interfacing
- X-Newsreader: TIN [version 1.2 PL2]
-
- This is what I wrote up over the last few days. I'm sorry if you don't
- like the not-exactly-serious style, but that's just how I've been lately.
- :-)
-
- Enjoy.
-
- Mike Miller
-
- Michael Jay Miller's Wonderful Joystick Port Networking System
- ...or at least a bunch of musings while watching an LED turn on and off
- at my command while the LED is sitting in a Radio Shack box connected to
- my joystick port...
-
- **WARNING: I don't have all the original stuff for this anymore; too many
- moves have caused it to disappear on me. I also don't have the box
- anymore, so I can't test this right offhand. Plus I don't remember how
- much current you can slap through a CIA chip. Hopefully it will be
- helpful, but if your Commodore fries messing around with this, I will not
- be responsible. I didn't fry my Commie doing this, so you probably won't
- have any trouble.
-
- This text is copyright (C)1996 Michael Jay Miller. You may freely
- distribute, print, etc. this text, so long as this message remains intact.
- If you make something useful out of this information, and you're releasing
- it for free, please credit me; if you're releasing useful stuff from this
- and "$$$$$$ MAKING MONEY FAST $$$$$$ Moola Buckazoids....", then send me
- some of the money!
-
- ...sorry, my mind gets away from me at times.
-
- The basic theory behind using the joystick ports lies in the 6526 CIA 1/A
- chip that controls the keyboard, joystick ports, and is used for tape and
- serial timing. For my simple tests, only 4 memory locations in that
- chip's registers are actually used: $DC00-$DC03 (56320-56323).
-
- If you have the book "Programming the Commodore 64" by Raeto Colin West,
- open to page 125 for a nice diagram of how the CIA looks in memory. If
- not, open to pages 328 & 329 of your Commodore 64 Programmer's Reference
- Guide. Here's a quick summary:
-
- $DC00 is Joystick Port 2 ("CIA Port A")
- $DC01 is Joystick Port 1 ("CIA Port B")
- Bit 4=Fire, Bit 3=E/Right, Bit 2=W/Left, Bit 1=S/Down, Bit 0=N/Up
-
- $DC02 is "Port A Data Direction Register"
- $DC03 is "Port B Data Direction Register"
-
- To read bits coming in (for a joystick, for example), you set the bits you
- want to read to 0 in the appropriate Data Direction Register, and then
- read the appropriate bits in the Port.
-
- The practical upshot of all this: if you disable the interrupts (because
- the keyboard runs off this as well), reset the Data Direction Registers to
- how you want to read or write, and then put the right bits into the two
- ports, whatever is connected to the other side can read or write to this.
- This may be easier to see with an example:
-
- "The Box, Mark 1"
- Parts: 1 joystick extension cable (or end from a broken joystick), 1
- project box, 1 or more LEDs, 1 or more switches, one of those
- speaker-wire clip 8-packs (the things you can clip wires into), and
- connection methods (clip leads, solder, etc.) + a monitor and assembler.
-
- In the Commodore 64 Programmer's Reference Guide, page 395, they show the
- pinout for the two joystick ports. Something like this:
-
- ------------------------- 1=Bit 0 7=5 volt
- ! o o o o o ! 2=Bit 1 8=GND
- ! 1 2 3 4 5 ! 3=Bit 2
- ! o o o o ! 4=Bit 3 5=POT Y
- ! 6 7 8 9 ! 6=Bit 5 9=POT X
- -------------------
-
- What you want to do is wire up pins 1-4 to 4 ends of the speaker wire
- things, pin 7 to one of the speaker wire things, pin 8 to one of them, and
- maybe wire a couple switches in as well. Hook up an LED between pins 7
- and 8: plug it in a joystick port, and turn on the computer. Hopefully
- it lights. If not, turn the LED around, check connections, etc. Once
- you know which way the LED works, remember which pin goes to 7 and which
- goes to 8; these remain the same throughout the experiments.
-
- Once you know which way to plug in your LED, hook it between pins 0 and 8.
- Turn the computer off, plug it into Joystick Port 2, and turn it back on.
- It should light up, since port 2 is set to all outputs, and the system is
- constantly looking for input there. Then try hooking it up to pins 7 and
- 0, and plugging it into port 1. It should light up as well. Either of
- these may cause characters to run across the screen, just like if you were
- holding up on the joystick in the appropriate port.
-
- Now try hooking up a few LEDs to pins 1-4 and 8. For sake of example,
- I'll work with pins 1 and 2. Hook your box to port 1, and turn on the
- computer. The LEDs should be off. Now load up your favorite monitor (or
- assembler, I guess) and type in this:
-
- A C000 sei ; disable keyboard
- lda #0 ; initialize
- sta $DC01 ; joyport 1
- sta $DC03 ; and its DDR : 4321 pins
- lda #07 ; that's 0000 1111=bits 0-3, pins 1-4 outputs
- sta $DC03 ; that's DDR B, setting pins 1-4 to output
- lda #01 ; pin 1 on
- sta $DC01 ; and get it going
- here jmp here ; here is the address your monitor gave for this line.
- G C000
-
- Hopefully the LED turned on and the computer seems to lock up. Press
- RESTORE a few times to get back to the monitor (at least, my monitor does
- that.) By editing the line
-
- lda #01 ; pin 1 on
-
- to anything from 0 to 15, you can control the lights via their appropriate
- bits. Have fun.
-
- By changing the LEDs to being hooked between pins 7 and 1-4, with a switch
- wired in, and a nice BASIC program, you can read the status (just like a
- joystick). Page 344 of the Programmer's Reference Guide has a program you
- can adapt: just get rid of all the stuff about North and South and just
- PRINT the value in 56320 (port 2) or 56321 (port 1). Push the switch, the
- value should change. Yay!
-
- Now, hook an LED between pins 1 and 2. Put the voltage side (pin 7) on
- pin 1. Get back into your monitor, and try this:
-
- A C000
- sei
- lda #00 ; init
- sta $DC01
- sta $DC03
- lda #01 ; output for pin 1, input for pin 2
- sta $DC03
- sta $DC01 ; activate
- nop ; pause
- nop
- nop
- nop
- nop
- lda $DC01 ; read
- sta $FE ; temp
- lda $00 ; reset
- sta $DC03 ; normally all reads
- cli ; back to normal
- lda $FE ; reload acc
- brk ; exit to monitor
- G C000
-
-
- Hopefully, the accumulator now holds $03. The pause may take longer, or
- may not be needed (my notes don't indicate). By setting the appropriate
- bits, you can now read and write through the port. If you have two boxes,
- you can read and write between joystick ports (much safer). "But," you
- ask, "I can't do much in the way of input..." Well, that's why you need:
-
-
- "The Box, Mark 2"
-
- Parts: "The Box, Mark 1", Other end of joystick extension cable or similar
- 9-pin Male port, 1351 mouse or compatible, good ML skills.
-
- Remember we didn't use pin 6/bit 5, the fire button? This is why: if you
- wire in an extra joystick port with pins 5-9 attached, you can hook a 1351
- up to it and read that from the SID chip, with the fire button running
- from pin 6 (bit 5) on the CIA. You don't want to hook up pins 1-4 because
- the other fire buttons run off there.
-
- Also, you want to make sure you set the CIA appropriately: $DC00 bits 7
- and 6 control which paddle you're reading:
-
- 10xx xxxx = Paddles in Joyport 1
- 01xx xxxx = Paddles in Joyport 2
-
- I'm sorry I don't have much in the way of specific examples for this,
- because this is where I stopped doing things and just wrote down ideas.
- If I can find that box again, I should be able to do a full-blown writeup
- for C=Hacking or something.
-
-
- A MikeNet Cable
-
- To set up an actual cable to hook between two Commies and still allow one
- of them to use a mouse (for, say, selecting files from an on-screen
- directory list and menu?), you want to hook lines 1-4 direct connect, and
- pins 5-9 to pins 5-9 of a male 9-pin port or cable to hook to your
- 1351-compatible.
-
-
- File transfer
-
- The direct-connect file transfer protocol I had in mind would use pins 1
- and 2 to send 2 bits at a time, pin 3 for a RDY line from the sending
- machine, and pin 4 for an ACK line from the receiving machine. Basically,
- the RDY line would change level when the sending computer had the
- appropriate bits on pins 1 and 2, and the ACK line would change every time
- the receiving computer got it. Or something like that. Or do like Craig
- Bruce and junk all that kind of ACKing for speed. Whatever.
-
-
- Network setup
-
- I had two basic ideas for network setups, a Ring style (not too great) and
- a Server style (cool, but requires lots of hardware).
-
- RingNet
-
- Each computer would be hooked from their joyport 2 to the next computer's
- joyport 1. One machine is designated "Master". This machine would send
- "I'm number 1, you're a Slave, take the next number and pass it along"
- until the Master received something like "I'm number 8, you're a Slave,
- take the next number and pass it along". Of course, the Master knows it's
- not a Slave. Then it sends out something like "There's 8 computers in the
- ring. We're open for business."
-
- Then, each computer can pass messages to each computer by number, and if
- you get a message that isn't your number, you pass it along. The master
- computer double-checks that the ring is working, and resets it if
- necessary.
-
- How can the computer keep working? Well, Craig Bruce has that 3-key
- rollover routine that also checks to see if the joystick ports are being
- used: if so, just trigger a routine to handle the message, pass it along
- if necessary, then clear the ports and continue. That's why I designated
- an RDY line: if that's up, the previous computer has a message to send.
-
- As long as the messages aren't sent very often, the system shouldn't slow
- down too much, and you may even be able to do other things in the
- meantime. Or you could go to where I got the idea from, the Atari ST
- program MIDIMaze, and write a fun game like that. Of course, you have to
- use the mouse to control it, but something could be arranged.
-
-
- Server Setup
-
- With a server, my design has a box hooked between the server and the other
- systems in the network. This box has its own processor (it might be a 64
- only running this program) that has lines running to each system. Data
- pins 1 and 2 are hooked up to all systems and the box. Each system gets
- its own RDY and ACK line (from somewhere!) The server and the box have a
- standard 1/2/RDY/ACK that the box echos to the appropriate system. Each
- system has a number; the server is 0.
-
- Basically, when a system has a request for the server, it raises its ACK
- line; when the box and server are ready to process, the box raises the RDY
- line for that system, and then they transfer messages. If the system is
- sending a message to another system (like talk or ping in unix) the box
- handles sending that along. Otherwise, the box calls up the server, and
- sends messages to there to be handled.
-
- The messages would be queued, to avoid deadlocks--whenever a system is
- sending a message, the box would check to see if that system had any
- messages it needs to receive, and send them.
-
-
- That's basically all I have right now...feel free to comment on this, send
- me messages, design better systems, etc.
- #! rnews 811
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.kei.com!newsfeed.
- internetmci.com!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newsstand.cit.
- cornel
- l.edu!news.acsu.buffalo.edu!oronet!uniserve!n2van.istar!van.istar!west.istar!
- ott.istar!istar.net!news.nstn.ca!news.dal.ca!pchase
- From: pchase@is.dal.ca (PCHASE)
- Newsgroups: comp.sys.cbm
- Subject: Power Supply
- Date: 21 Jul 1996 16:51:08 GMT
- Organization: Dalhousie University
- Lines: 4
- Message-ID: <4stn5s$a2h@News.Dal.Ca>
- NNTP-Posting-Host: is.dal.ca
- X-Newsreader: TIN [version 1.2 PL2]
-
- I just got a power supply for a 64 that has 7 pins and the one I use
- has only four pins. The input and output numbers are the same on both
- supplies. Can I just change the plug on the 7 pin one with the 4 pin one
- and will (of course) there be any extra wires?
- #! rnews 1397
- Newsgroups: comp.sys.cbm
- Path: pravda.aa.msen.com!news1.best.com!nntp.primenet.com!news.asu.edu!ennfs.
- eas.asu.edu!gatech!news.mathworks.com!fu-berlin.de!informatik.tu-muenchen.de!
- Germ
- any.EU.net!main.Germany.EU.net!Hanover.Germany.EU.net!Hamburg.Germany.EU.net!
- news.netuse.de!cls.net!deceiver!hades.cls.de!pluton
- From: pluton@hades.cls.de (Jens Ellerbrock)
- Subject: Re: d64
- X-Newsreader: TIN [UNIX 1.3 BETA-950824-color-rfc1342 PL0]
- Organization: Organized ? Me ?!?
- Message-ID: <Duw4qx.A4J@hades.cls.de>
- References: <31EB1549.21EB@cdsnet.net> <4sfv3q$kp3@dfw-ixnews2.ix.netcom.com>
- <31F021D9.7389@softdisk.com> <4spicq$ped@herald.concentric.net>
- Date: Sun, 21 Jul 1996 11:18:32 GMT
- Lines: 15
-
- Thomas Pinto (Rug-rat@cris.com) wrote:
- > Is there a command we can use with Unix to decompile this .D64 file???
-
- ftp.funet.fi:/pub/cbm/transfer/cbmconvert or something like that. It
- includes a disk2zip and a disk 2 files command.
-
- Jens
- --
- Jens Ellerbrock * Holtenauer Str 162 * 24105 Kiel * pluton@hades.cls.de
- "BELIEVE AND DECEIVE" ><> * Tel: 0431 / 806890 * Modem/x75: 0431 / 84749
- -----------------------------------------------------------------------------
- Tired and bored of your operating system ?
- Just go ahead and write your own multitasking multiuser os !
- Worked for me all the times.
- -- Linus Torvalds --
- #! rnews 897
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.kei.com!newsfeed.
- internetmci.com!mr.net!news.mr.net!cronkite.polaristel.net!news
- From: damborn@hutchtel.net (Dan Amborn)
- Newsgroups: comp.sys.cbm
- Subject: Re: Problems with old 64 and old 1541, and a newer 64C
- Date: Sun, 21 Jul 1996 17:29:33 GMT
- Organization: Mustangs International, Inc.
- Lines: 12
- Message-ID: <31f268f7.5740443@news.polaristel.net>
- References: <4spchn$h67@vix.glinx.com>
- NNTP-Posting-Host: 206.9.115.6
- X-Newsreader: Forte Agent .99e/32.227
-
- On 20 Jul 1996 01:25:11 GMT, chume@glinx.com (Christopher Hume) wrote:
-
- >Also, our first 64 (now quite old as it contains the infamous lock-up
- >bug :-) which of course, was fixed in later models such as my 64C), has
-
- What is this lockup bug? Never heard of it before. Is it on the early early
- C64's with
- the -1 kernal roms or something?
-
-
- --
- Dan Amborn
- damborn@hutchtel.net
- #! rnews 1320
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- internetmci.com!howland.reston.ans.net!EU.net!sun4nl!surfnet.nl!news.rotterdam.
- lu
- na.net!news.wokingham.luna.net!usenet
- From: Robert Parratt <tom@lpsg.demon.co.uk>
- Newsgroups: comp.sys.amiga.games,comp.sys.cbm
- Subject: Re: ESCOM Germany Bankrupt
- Date: Sun, 21 Jul 1996 18:29:39 +0000
- Organization: Luna Internet Services
- Lines: 11
- Message-ID: <31F27713.183D8003@lpsg.demon.co.uk>
- References: <4shfbr$52q@evi.publishnet.nl> <301.6772T88T2708@mbox.vol.it> <Pine.
- A32.3.91.960716220803.90148A-100000@black.weeg.uiowa.edu>
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- X-Mailer: Mozilla 2.0 (X11; I; Linux 2.0.7 i486)
- Xref: pravda.aa.msen.com comp.sys.amiga.games:108439 comp.sys.cbm:58282
-
- > >
- > > Amiga is not affected because VIScorp property now.
- > > Dunno what this means though..
- > >
- > > I wish the Amiga was my "problem". :-(
-
- I wish they'd let it die, and tht new one they're making. Like, PowerPC
- chips? You must be joking. Why not put some poer under it's bonet at
- least, like and Alpha, or maybe an ARM. Better question is why not scrap
- the architecture and design some sort of Super64, with parralel 6510s,
- etc. Well, any good arguements?
- #! rnews 2461
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- internetmci.com!info.ucla.edu!news.bc.net!nntp.portal.ca!van-bc!n1van.istar!van.
- i
- star!west.istar!ott.istar!istar.net!tor.istar!east.istar!news.inforamp.net!news
- From: crs0794@inforamp.net (Geoffrey Welsh)
- Newsgroups: comp.sys.amiga.games,comp.sys.cbm
- Subject: Re: ESCOM Germany Bankrupt
- Date: Sun, 21 Jul 1996 18:22:53 GMT
- Organization: Izot's Swamp
- Lines: 42
- Message-ID: <4stsrs$74g@news.inforamp.net>
- References: <4shfbr$52q@evi.publishnet.nl> <301.6772T88T2708@mbox.vol.it> <Pine.
- A32.3.91.960716220803.90148A-100000@black.weeg.uiowa.edu>
- <31F27713.183D8003@lpsg.demon.co.uk>
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- X-Newsreader: Forte Free Agent 1.0.82
- Xref: pravda.aa.msen.com comp.sys.amiga.games:108443 comp.sys.cbm:58283
-
- Robert Parratt <tom@lpsg.demon.co.uk> wrote:
-
- >> >
- >> > Amiga is not affected because VIScorp property now.
- >> > Dunno what this means though..
- >> >
- >> > I wish the Amiga was my "problem". :-(
-
- >I wish they'd let it die, and tht new one they're making. Like, PowerPC
- >chips? You must be joking. Why not put some poer under it's bonet at
- >least, like and Alpha, or maybe an ARM. Better question is why not scrap
- >the architecture and design some sort of Super64, with parralel 6510s,
- >etc. Well, any good arguements?
-
- I'd like to hear the "good arguments" behind your ideas.
-
- The POWER architecture delivers fair processing power for a relatively
- low price.
-
- Alpha-based equipment is not cheap.
-
- Parallel 6510s would make memory management a nightmare. The PC world
- is finally beginning a painful move into a flat memory architecture,
- something the Amiga had from day 1.
-
- And, probably the most painful thing to realize: a 'Super64' wouldn't
- appeal to too many people beyond a number of C64 fans... and there
- just aren't enough of us to make it a viable mass-market competitor.
-
- The Amiga offers a lot compared to PCs and Apples, and has its pros
- and cons vs. UNIX; given the right direction, it could recapture a
- modest market share.
-
- Then again, sometimes I think that Amiga should go the way of NeXT:
- drop the hardware and sell the OS/architecture.
-
- --
- Geoffrey Welsh, Developer, InSystems Technologies Inc. (insystem@pathcom.com)
- At home: geoff@zswamp.uucp or [xenitec.on.ca|m2xenix.psg.com]!zswamp!geoff
- Alternate: geoffw@xenitec.xenitec.on.ca; Temporary: crs0794@inforamp.net
- TYPING IN ALL CAPS IS GROUNDS FOR IMMEDIATE DISMISSAL.
-
- #! rnews 9588
- Path: pravda.aa.msen.com!news1.best.com!news.texas.net!news.kei.com!newsfeed.
- internetmci.com!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newstf01.news.aol.
- co
- m!newsbf02.news.aol.com!not-for-mail
- From: wshrake@aol.com (WShrake)
- Newsgroups: comp.sys.cbm
- Subject: Re: Vic-20 info posted here.
- Date: 21 Jul 1996 15:33:35 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 200
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4su0mf$8as@newsbf02.news.aol.com>
- References: <4ssmjh$qcp@newsbf02.news.aol.com>
- Reply-To: wshrake@aol.com (WShrake)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- The following are the results of (A) not enough sleep (B) a sick mind or
- (C)
- some fairly decent detective work on my part. You decide....
-
- I think I've seen some patterns, from the earliest days of Commodore's
- Vic-20 period. Below is an edited list of the Vic-20 software cartridges
- that Commodore released themselves, and sold. Below that are my thoughts
- on what it all means. Hope you find it interesting ... I did!
-
- Ward Shrake
-
-
-
- List of Commodore-released Vic-20 Cartridges (Explained in text below)
-
- (Stage one; before any rumbles heard from the Bally/Midway company?)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Avenger (also Vic Avenger) [vic-1901] Space Invaders: a Midway
- game
- Star Battle [vic-1902] Galaxian: a Midway game
- Name & confirmation needed [vic-1903] (Only assumed to exist)
- Slot (also Super Slot) [vic-1904] A Commodore original
- Jelly Monsters [vic-1905] Pac Man: a Midway game
- Alien (also Super Alien) [vic-1906] A Commodore original
- Jupiter Lander [vic-1907] Lunar Lander, by Atari
- Poker (or Draw Poker) [vic-1908] A Commodore original
- Midnight Drive (also Road Race) [vic-1909] Night Driver, by Atari
- Radar Rat Race [vic-1910] Rally-X: a Midway game
- The Sky is Falling [vic-1911] Avalanche, by Atari
- Mole Attack [vic-1912] A Commodore original
-
-
- (Stage two; trying to appease Bally/Midway's lawyers, head off being
- sued?)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
- Raid on Fort Knox [vic-1913] Less ripped-off Rally-X
-
-
- (Stage three; trying to act legitimate, now that the heat is on?)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Adventure Land Adventure [vic-1914] Scott Adams game; licensed.
- Pirate's Cove Adventure [vic-1915] Scott Adams game; licensed.
- Mission Impossible Adventure [vic-1916] Scott Adams game; licensed.
- The Count Adventure [vic-1917] Scott Adams game; licensed.
- Voodoo Castle Adventure [vic-1918] Scott Adams game; licensed.
- Sargon II Chess [vic-1919] A licensed chess game.
- Pinball (...Spectacular) [vic-1920] A Commodore original.
- Super Smash [vic-1921] A Commodore original.
-
-
- (Stage four; after the settlement between Bally/Midway and Commodore.)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Cosmic Cruncher [vic-1922] Non-infringing "Pac Man"
- clone
- Gorf [vic-1923] Bally/Midway arcade
- translation
- Omega Race [vic-1924] Bally/Midway arcade
- translation
- Money Wars [vic-1925] One Commodore original...
- Menagerie [vic-1926] Another original...
- Cosmic Jailbreak [vic-1927] Another original...
- Home Babysitter [vic-1928] Another original...
- Personal Finance [vic-1929] Another original...
- Visible Solar System [vic-1930] Another original...
-
-
- (Stage five; the next batch of carts, still using a 1-to-2 ratio.)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Clowns [vic-1931] Bally/Midway arcade
- translation
- Garden Wars [vic-1932] Commodore original
- Speed Math & Bingo Math [vic-1933] Commodore original
-
-
- (Stage six; unsure, but could have been planned for same ratio.)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Name & confirmation needed [vic-1934] Unknown; arcade
- translation??
- Commodore Artist [vic-1935] Commodore original
- Name & confirmation needed [vic-1936] Was it a Commodore
- original??
-
-
- (Stage seven; the next batch of carts, still using a 1-to-2 ratio.)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Sea Wolf [vic-1937] Bally/Midway arcade
- translation
- Tooth Invaders [vic-1938] Commodore original
- Star Post [vic-1939] Commodore original
-
-
- (Stage eight; switching over to the C64 by now. Still planned 1-to-2 now?)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
- Name & confirmation needed [vic-1940] A planned Bally/Midway
- game??
- Number Nabber, Shape Grabber [vic-1941] Commodore original
-
-
-
-
- FACT: Commodore definitely violated some copyrights of other companies,
- early in its career for the Vic-20; this is easy enough for one to see, if
- one knows enough about games once made for the Vic-20.
-
- Among these were "Space Invaders" (renamed "Avenger"), "Galaxian" (renamed
- "Star Battle") and "Pac Man" (renamed "Jelly Monsters"). They also made a
- near-perfect copy of "Rally-X" which they called "Radar Rat Race".
-
- As all four of these games were owned in one way or another by Midway,
- this apparently created problems for Commodore. Note that Atari also had
- some grounds to sue, but I have not heard that they did.
-
- FACT: Commodore later made some sort of settlement or agreement with the
- Bally/Midway company; Commodore themselves refer to it as exactly that, in
- their own "house organ" magazine, "Commodore Power Play". Who knows what
- the details of that agreement may have been ... I can speculate as to part
- of the agreement, but it is just educated speculation. (Anyone know for
- sure?)
-
- However, I think we can get a good glimpse into ancient computer history,
- using good research and logical deduction. Please refer to the list of
- Commodore-made carts, first. Then we'll go on.
-
-
- EDUCATED SPECULATION: Ready to move on? Good.
-
- I note that the three "holes" in the production # series follow a
- semi-regular pattern, from about mid-point in the list on down.
-
- Could it be possible that Commodore once planned to convert and release
- one Bally/Midway "classic" followed by two original Commodore games, then
- repeat it?
-
- In other words, is that what the settlement was?
-
- It sort of makes sense, as it would tend to benefit both companies.
- Bally/Midway would then have an outlet for no-cost-and-all-profit arcade
- conversions to be done, and Commodore would get some hot (or at least
- lukewarm) arcade titles for its cartridge collection, to brag about.
-
-
- As "Cosmic Cruncher" is really a cleaned-up, legal Pac Man variant, and is
- therefore a Bally/Midway owned game, I count it along with the next two
- releases, Gorf and Omega Race: also Bally/Midway games. That makes three
- Bally/Midway games in a row. These three are then followed by six
- Commodore-original games.
-
- Right after the (in court?) settlement, nine games were planned; Commodore
- released three Bally/Midway games first, then did six themselves,
- establishing a ratio of 1-to-2 games.
-
- This "one of yours then two of ours" pattern is what I'm focusing on. Sort
- of reverse-engineering an apparent court decision, in a sense, with my
- research.
-
- Anyway, next was Clowns, (another B/M game) followed by two more Commodore
- games.
-
- Then there is a hole in my current lists, where I don't know the name of
- the game planned. I assume it could be a Bally/Midway game, possibly
- "Wizard of Wor", as that was rumored to be one that Commodore definitely
- once planned to put out. See the list for more, as it gets a little
- confusing around now. What happened here, besides the C64's arrival, I
- have no clue.
-
- After that, things clear up again. Now comes one more Bally/Midway "arcade
- classic" (Sea Wolf) as Commodore called it, apparently referring to its
- age in the arcades then. This is followed by two more Commodore-original
- games, so we're back on the pattern again.
-
- Games could have been scheduled in advance, even started, then cancelled
- later or moved to the C64 instead. This would explain some of the holes in
- the list, and leave the pattern intact.
-
- After this point, things had mostly switched over to the C64. There is
- another hole in my lists, where I don't know what game was to be released,
- then one more Commodore game, but I've never found any production
- (Vic-19xx) numbers higher than these. Was another Commodore game planned
- then; Vic-1942? If so, what was it going to be?
-
- Do you see the repeating pattern? It seems to follow a steady and
- unchanging ratio; one Bally/Midway game to every two created by Commodore
- themselves.
-
- Assuming all this is true, that means there were some more cool Vic20
- arcade game conversions that were once in development, that may be "out
- there" still in one form or another.
-
- I guess the next step is to track them down, and archive them, so they
- aren't lost forever! Even if they are just partially done, its still a
- worthwhile part of history!
-
- If anyone has any leads on where/how to find Jeff Bruette, or any other
- ex-Commodore programmer, email me please! I'd like to verify these
- stories, and find that software!
-
- Ward Shrake
-