home *** CD-ROM | disk | FTP | other *** search
-
- ┼SCAPE FROM ╘IAMAT'S ╘OMB
- ─OCUMENTATION FOR PLAYING
- ┬Y ╘IAMAT ╦AM'EN'EHAR
- ╥ELEASE 2.0
-
-
- ├HAPTER 0................┼SCAPE FROM ╘IAMAT'S ╘OMB
- ├HAPTER 1................╟AME DOCUMENTATION
- ├HAPTER 2................╟AME CONCEPT AND NOTES
- ├HAPTER 3................├OPYRIGHT INFORMATION
- ├HAPTER 4................╥ELEASE 2.0
-
- ├╚┴╨╘┼╥ ┌┼╥╧
-
- ┼SCAPE FROM ╘IAMAT'S ╘OMB, IF IN ITS ORIGINAL ARCHIVE PACKET WITHOUT
- MODIFICATIONS, SHOULD INCLUDE 71 FILES:
-
- "A" ╘HE MAP OF THE ╘OMB
- "RUNME" ╔NTRODUCTORY FILE
- "CHRGEN" ┴ CHARACTER GENERATOR
- "TOMB.DOC" ╘HIS FILE
- "DOC READER" ┴ SEQUENTIAL FILE READER
- "TIAMAT'S TOMB" ╘HE GAME PROGRAM
- "TITLE SCREEN" ┴ SIMPLE OPENING GRAPHIC
-
- ┴ND 64 ASSORTED FILES WITH NAMES RANGING FROM " 11" TO "═ERLIN". ╘HESE
- ARE THE MONSTERS AND CHARACTERS YOU WILL MEET IN THE GAME. ╘HE GAME CRASHES
- IF IT TRIES TO ACCESS A CHARACTER THAT ISN'T THERE, SO PLEASE LEAVE THEM ALL
- ON THE DISK.
-
- ╘HE MAP, "A" IS SIMILARLY IMPORTANT. ╔F DELETED, THE GAME WILL NOT WORK
- PROPERLY (ALTHOUGH IT MAY NOT CRASH).
-
- ├╚┴╨╘┼╥ ╧╬┼
-
- 1.1 ┼XPLORATION
-
- ╘HE DISPLAY GIVES YOU AN OVERHEAD VIEW OF THE SQUARE YOUR
- CHARACTER OCCUPIES AND THE EIGHT SURROUNDING SQUARES. ╘HE IJKM KEYS MOVE YOU,
- AND THE CURSOR KEYS WILL DO THE SAME JOB. ╘HE MAP IS INTENDED TO
- REPRESENT A SYSTEM OF TUNNELS. ╒SE YOUR IMAGINATION.
-
- ╙OME THINGS YOU WILL FIND:
-
- ª ╙OLID WALL
- ┐ ─OOR
- █ ├ITADEL
- ▓ ╥EST STOP
- $ ┼QUIPMENT SHOP
- ? ╒NKNOWN
-
- 1.2 ├OMBAT
-
- ┴T FIRST, MANY OF THE MONSTERS YOU MEET WILL BE FAR MORE POWERFUL
- THAN YOU. ╒SE DISCRETION. ╘HE SWORDS HAVE A RANGE OF 1, THE SLING A RANGE OF
- 3, AND THE CROSSBOW A RANGE OF 6. ╘HE CROSSBOW IS THE MOST DAMAGING NONMAGIC
- WEAPON.
-
- ╫HEN STRIKING, YOU MUST TELL THE COMPUTER WHICH OF YOUR FOES YOU WISH
- TO TRY TO HIT, BY NUMBER. ╞OR EXAMPLE, IF YOU ARE FIGHTING THREE ORCS AND YOU
- OPT TO TAKE A SWING WITH YOUR BATTLE AXE, YOU MUST SPECIFY IF YOU WISH TO
- STRIKE AT #1, #2, OR #3. ╦EEP TRACK OF WHICH ONES ARE DEAD OR GO AFTER THEM
- IN NUMERIC ORDER, OR YOU WILL FIND YOURSELF KILLING THE SAME ORCS OVER AND
- OVER AGAIN (WHICH THE GAME ALLOWS; YOU AUTOMATICALLY KILL ANY DEAD BODY YOU
- ATTACK - COOL, HUH?). ╘HERE IS NEVER AN OPPONENT #0, SO DON'T ATTACK HIM. ┘OU
- CAN SWITCH WEAPONS IN COMBAT WITH THE (╒)SE COMMAND. ┼NTER THE NAME OF THE
- WEAPON TO WHICH YOU WOULD LIKE TO SWITCH, AND THE COMPUTER WILL GIVE IT TO
- YOU. ╥EMEMBER THAT THE SLING AND THE CROSSBOW USE AMMUNITION.
-
- ╘HE MOST POWERFUL MAGIC WEAPON IS THE FIRE WAND. ╔T HAS LIMITLESS
- CHARGES AND GOOD RANGE, ALSO, SO DON'T HESITATE TO USE IT.
-
- ┼XPERIENCE IS BASED ON THE POWER OF THE MONSTER. ╥EGENERATING CREATURES
- ARE WORTH FAR MORE THAN SIMPLE HUMANOID CLUB-SWINGERS. ═ONSTERS ARE
- LIMITLESS, BUT THE CHARACTERS ARE DEAD WHEN DEAD. ╙O TO SPEAK.
-
- 1.3 ├ONVERSATION
-
- ┘OU CAN'T WIN THE GAME BY FIGHTING ALONE. ┬ELIEVE ME, SHORT OF GOING IN
- AND RE-WRITING THE GAME, THERE IS NO WAY TO WIN BY SIMPLY ATTACKING ENDLESSLY
- AND CLEANING OUT ZOMBIE'S POCKETS.
-
- ┴LL OF THE THING YOU MEET CAN TALK. ╞ROM ═INAX TO THE SKELETONS,
- EVERYONE CAN SPEAK. ╙OME MONSTERS AND CHARACTERS ONLY KNOW USELESS CHATTER,
- SOME KNOW IMPORTANT CLUES, SOME DRONE ON WITH ABSURD RIDDLES THAT MAY OR MAY
- NOT CONTAIN USEFUL INFORMATION INSIDE THEM. ╘HE CENTRAL PART OF THE GAME LIES
- IN THE TALKING ROUTINES, IN GETTING OBSCURE CLUES FOM VARIOUS FOES BEFORE
- COMBAT AND TRYING TO LINK THEM TO REALITY.
-
- ┼VERY MONSTER HAS ITS OWN GREETINGS. ═OST GREETINGS ARE SHORT, BUT
- REFLECT THE CREATURE'S INTELLIGENCE. ╙MARTER MONSTERS USE COMPLETE SENTENCES
- WITH GOOD SPELLING. ┼VERY MONSTER ALSO HAS A CLUE ABOUT THE "EXIT", AND EVERY
- MONSTER ALSO HAS A SELF-DESCRIPTION, WHICH CAN BE READ BE RE-ENTERING THE
- MONSTER'S NAME. ╒NFORTUNATELY, THE CLUEWORDS ARE CASE-SENSITIVE AND ╔ REALLY
- DIDN'T STICK TO A SET OF RULES ON WHEN TO USE ╒PPERCASE/LOWERCASE AND WHEN TO
- JUST USE LOWERCASE. ┴S A GENERAL RULE, AND A GENERAL RULE ONLY, USE
- UPPERCASE/LOWERCASE ONLY WHEN TYPING IN SOMEONE'S NAME. ╞OR EXAMPLE, TO ASK
- ABOUT "═ERLIN", SPELL IT JUST LIKE THAT. ┬UT WHEN ASKING ABOUT THE "┼TERNAL
- ╙WORD", SWITCH TO USING ALL-LOWERCASE, "ETERNAL SWORD". ┼VERY MONSTER ALSO
- KNOWS MORE CLUEWORDS AND RESPONSES, BUT THE CLUEWORDS VARY, SO YOU'LL HAVE TO
- EXPERIMENT. ╘O BE ANNOYING, ╔ HAVE A LOT OF THEM REFER YOU TO OTHER PEOPLE
- OR PLACES.
-
- 1.4 ╫INNING THE ╟AME
-
- ╘O WIN THE GAME, YOU MUST REACH THE EXIT AND PASS THROUGH IT.
- ╒NFORTUNATELY, IT IS A) HIDDEN, B) WELL-GUARDED, AND C) LOCKED UP TIGHT. ╟OOD
- LUCK.
-
- ├╚┴╨╘┼╥á╘╫╧
-
- ╘HE CONCEPT OF THE GAME WAS ╔ WANTED A ┬╔╟ GAME, ONE TO RIVAL
- MEGA-WONDERS OF THE UNIVERSE LIKE ╒LTIMA ╓╔╔. ╚A HA. ┬UT SERIOUSLY, ONE OF
- THE THINGS ╔ FOUND KIND OF SAD ABOUT ╒LTIMA ╔╓, THE ONLY ╒LTIMA GAME ╔ EVER
- PLAYED AND MY FAVOURITE COMPUTER GAME YET, WAS THAT YOU COULDN'T TALK TO THE
- MONSTERS. ╔ DIDN'T NECCESARILY WANT THEM TO SAY ANYTHING USEFUL, ╔ JUST
- WANTED TO HEAR THEIR OUTLOOK ON LIFE. ╙OME MONSTERS, OBVIOULSY, WOULD NOT BE
- REALLY SUITABLE TO AN IN-DEPTH DISCOURSE, LIKE, SAY, THE ╚EADLESS (REMEMBER
- THEM?).
-
- ╙O IN MY GAME, ╔ DECIDED, ╔ WANTED EVERYBODY TO TALK. ┴ND THEY ALL DO,
- ALL SIXTY-FOUR OF THEM. ╔T TOOK FOREVER TO PUT ALL THE BOZOS ON DISK, ╔ HAD
- TO MAKE UP SIXTY-FOUR WITTY GREETINGS, SIXTY-FOUR POMPOUS SELF-DESCRIPTIONS,
- SIXTY-FOUR EXIT CLUES, AND HUNDEREDS OF ADDITIONAL STRINGS OF TEXT. ╫ELL,
- HECK, LET'S FACE IT, IT WAS AN ENORMOUS RIDICULOUSLY POINTLESS TASK, BUT
- SOMEONE HAD TO FIND A WAY TO KILL TIME WHILE WAITING FOR A CARRIER CONNECT
- SIGNAL.
-
- ╔ SPENT LITTLE TIME ON THE REST OF THE PROGRAM. ╘HE GRAPHICS ARE ABOUT
- AS CRUDE AS GRAPHICS GO, THE COMBAT ROUTINES ARE EXCEEDINGLY SIMPLE, THE
- WHOLE PROGRAM STINKS BIG TIME, BUT ╔ GOT WHAT ╔ REALLY WANTED: THE GAME TELLS
- A STORY. ╔T DOESN'T RIVAL THE ╒LTIMA STORY OR ANYTHING, BUT IT'S A START.
- ╨LEASE HAVE FUN.
-
- ├╚┴╨╘┼╥ ╘╚╥┼┼
-
- ╘HIS GAME WAS WRITTEN AND DESIGNED BY ╘IAMAT ╦AM'EN'EHAR, AND IS
- COPYRIGHT (C) 1993 BY ╘IAMAT ╦AM'EN'EHAR, ALL RIGHTS RESERVED. ╘HIS GAME IS
- RELEASED TO THE PUBLIC DOMAIN.
-
- ╞OR SOURCECODE SO YOU CAN MODIFY IT, PROGRAMMER'S DOCS SO YOU CAN CHEAT,
- A CHARACTER EDITOR FOR GODLIKE POWER, A MAP PRINTER TO AID IN WANDERING
- AROUND LOST, COPY OF THE MONSTER EDITOR, ETC., SEND $5 TO ╘IAMAT ╦AM'EN'EHAR,
- 2155 ╬╫ ╞LANDERS #16, ╨ORTLAND, ╧╥, 97210.
-
- ╔ PLAN ON WRITING A SEQUEL, ┼SCAPE FROM ╘IAMAT'S ╔SLAND. ╔ EXPECT IT
- WILL HAVE MUSIC, SLIGHTLY BETTER GRAPHICS, MORE MONSTERS, AND A BIGGER MAP.
- ┘EAH, ALL THIS AND ╨─, TOO.
-
- ╫HADDAYA WANT FOR NOTHING?
-
-
- ├╚┴╨╘┼╥á╞╧╒╥
-
- ┴FTER LETTING A FEW COPIES OUT FOR PLAYTESTING, IT BECAME APPARENT THAT
- ╔ HAD TO MAKE A NEW VERSION. ╔ CAN'T IMAGINE WHO ADDED ALL THE BUGS PEOPLE
- FOUND, BUT SURE ENOUGH, SOMEBODY, WHILE ╔ WASN'T LOOKING, HAD ENFUSED MY GAME
- WITH ERRORS AND OMISSIONS! ╙HOCKING, BUT TRUE.
-
- ╔N THIS RELEASE, ╔ HAVE TAKEN A FEW SUGGESTIONS OF THE PLAYTESTERS AND
- ADDED THEM INTO THE GAME AND EXPANDED SLIGHTLY ON THE GAME. ╚OPE THOSE OF YOU
- WHO ALREADY BOTHERED TO PLAY IT ONCE FIND THE NEW ADDITIONS WORTH GETTING
- INTO...
-
- ╔'VE STARTED WORK ON THE SEQUEL. ╙LOW GOING, BUT IT SHOULD BE A STRONG
- IMPROVEMENT OVER THIS ONE. :)
-
-
-
-
-
-
-
-
-
- ╘HIS DOCUMENT WAS WRITTEN BY ╘IAMAT ╦AM'EN'EHAR USING ╬OVATERM'S TEXT
- EDITOR. ╘HANKS TO ╬ICK ╥OSSI FOR PROVIDING AN EXCELLENT TEXT EDITOR WITH HIS
- PROGRAM! ╘HANKS TO ╟AVIN ┴NDERSON FOR ALL HIS ENCOURAGEMENT AND ADVICE.
- ╘HANKS TO ├ASSIDY ═ARTINEZ FOR HER SPELLING CORRECTIONS AND PLAYTESTING.
- ╘HANKS TO ┴NTHONY ╙TRICKLAND AND ╟ARY ─RIGGS FOR THEIR PLAYTESTING AND
- SUGGESTIONS, AND ALL THE FREE BEER. :)
- ╙PECIAL THANKS TO ╟OD FOR CREATING THE WORLD AND TO ╠╠ ├OOL ╩ FOR SOME
- DEF JAMS. ╙TAY OUTTAH TROUBLE, EVERYONE.
-
-
-
-
-
-
-
-
-
-
-