╘HIS SECTION WILL GIVE YOU VARIUOS EXAMPLES OF HOW THE NAVIGATION AND PROPULSION SYSTEMS CAN BE USED. ╘HE HELMSMAN CAN COMPUTE A COURSE TO A SPECIFIC PLACE OR SECTOR, OR CAN COME TO A SPECIFIC HEADING DIRECTED BY THE CAPTIAN. ╘HE '╙┼╘' COMMAND, FOLLOWED BY THE NAME OF THE SYSTEM OR THE COORDINATES OF THE SECTOR, IS USED TO ORDER THE HELMSMAN TO LAY IN A COURSE TO A DESIRED DESTINATION. ╔F YOU JUST WANT TO POINT THE SHIP IN A DIRECTION, THE '╚─╟' COMMAND WILL ALLOW THE CAPTAIN TO BRING IT ABOUT DIRECTLY. ╔F YOU ARE TRAVELING TO ANOTHER SECTOR, IT IS RECOMMENDED THAT YOU ENGAGE THE WARP DRIVE. ╘O MOVE WITHIN THE SECTOR (ACROSS PARSECS) YOU MUST USE THE IMPULSE ENGINES.
╙AMPLE ╘RIP TO A ╙ECTOR:
╙TEP 1. - ╞OLLOW THE GENERAL INSTRUCTIONS TO LOAD THE PROGRAM. ╫HEN THE MENU APPEARS SELECT NUMBER 1, ╬╧╓╔├┼, UNDER THE BATTLE SIMULATIONS HEADING.
╙TEP 2. - ╫HEN THE LOAD IS COMPLETE YOU WILL NOTICE THAT THE SHIP IS IN ╤UADRANT 36 (UPPER LEFT), SECTOR 30.30.50 (UPPER RIGHT). ╫E ARE GOING TO INGNORE THE BATTLE SIMULATION FOR NOW BY RUNNING AWAY FROM THE KLINGON VESSELS THAT ARE IN THIS SECTOR. (HOPEFULLY BEFORE THEY ATTACK!).
╙TEP 3. - ╫E ARE GOING TO SET A COURSE FOR SECTOR 32.30.50 BY USING THE ╙┼╘ COMMAND. ╘YPE '╙┼╘' INTO THE COMMAND BAR. (BOTTOM CENTER) ╔T IS NOT NECESSARY TO PRESS RETURN. ╘HE NAVIGATOR WILL RESPOND WITH "┘┼╙ ╙╔╥. ╫╚┴╘ ╔╙ ╧╒╥ ─┼╙╘╔╬┴╘╔╧╬". ╬OW TYPE THE SECTOR COORDINATES THAT YOU WISH TO TRAVEL TO, IN THIS CASE 32.30.50. (╘YPE THAT DIRECTLY) ╔F YOU HAVE ENTERED THE COORDINATES CORRECTLY, THE NAVIGATOR WILL RESPOND WITH, "├╧╒╥╙┼ ├╧═╨╒╘┼─ ┴╬─ ╠┴╔─ ╔╬ ╙╔╥". ╘HE SHIP WILL BEGIN TO SWING AROUND TO THE NEW COURSE HEADING WHICH IN THIS CASE WILL BE 090.090.
╙TEP 4. - ╙INCE WE WANT TO LEAVE SECTOR 30.30.50 WE NEED TO ENGAGE THE WARP DRIVE. ┼NTER THE COMMAND, ╫╞9, AND THE SHIP WILL MOVE INTO WARP SPEED. ┘OU WILL SEE THE DIGITAL SPEED READ-OUT (LOWER CENTER) INCREASE UNTIL IT READS ╫9. ╘HE ENGINES WILL GROAN, AND THE STARS WILL FLY PAST THE VIEW SCREEN.
╙TEP 5. - ╘OUCH THE BACK ARROW KEY TO ACCELERATE TIME DURING THE TRIP. ┘OU WILL SEE THE LIGHTS BELOW THE VIEW SCREEN MOVE RAPIDLY AND THE MINUTES ON THE SHIP'S CLOCK (LOWER LEFT) WILL PASS BY QUICKLY.
╙TEP 6. - ┴S WE APPROACH OUR DESTINATION THE NAVIGATOR WILL NOTIFY THE CAPTAIN AND AUTOMATICALLY BRING THE SHIP TO ALL-STOP. ╫E HAVE JUST COME OUT OF WARP SPEED IN SECTOR 32.30.50. ╘HE NAVIGATIONAL SYSTEM ALWAYS BRINGS THE SHIP OUT OF WARP IN THE EXACT CENTER OF A SECTOR. (PARSEC 50.50.50) ╫E WILL USE THE IMPULSE ENGINES TO MOVE WITHIN THE SECTOR.
╙TEP 7. - ╫E ARE GOING TO SET A HEADING THAT WILL TAKE US TO PARSEC 52.52.50. ╙INCE WE CAN'T USE THE NAVIGATIONAL COMPUTER TO PLOT SUCH A SHORT COURSE (WITHIN A SECTOR) WE MUST CALCULATE THE HEADING. ┴ HEADING OF ZERO, FOUR, FIVE MARK ZERO, NINE ZERO (045.090) WILL DO IT. (IT MAY TAKE SOME PRACTICE TO VISUALIZE THESE HEADINGS. ╥EFER TO ╘╚┼ ╒╬╔╓┼╥╙┼ SECTION) ╒SE THE '╔╨X' COMMAND TO SET A SPEED. ╔N THIS CASE NO SPECIFIC DESTINATION WITHIN THE SECTOR HAS BEEN SO WHEN THE SHIP REACHES PSC 52.52.50 THE MUST ORDER ALL-STOP.
╙AMPLE ╘RIP TO ┴ ╦NOWN ╨LACE.
╙TEP 1. - ╞OLLOW STEPS 1 & 2 FROM ╙AMPLE ╘RIP TO A ╙ECTOR.
╙TEP 2. - ╒SE THE '╙┼╘' COMMAND TO SET A COURSE FOR THE ╙UGARD ╧UTPOST. ╘HIS IS IDENTICAL TO SETTING A COURSE FOR A SPECIFIC SECTOR EXCEPT THAT WHEN THE HELMSMAN ASKS FOR THE DESTINATION YOU ENTER THE NAME ╙╒╟┴╥╘. ╫HEN THE SHIP ENTERS THE ╙UGART SECTOR THE HELMSMAN WILL SLOW TO IMPLUSE 4 (╔4) AND MAKE AN AUTOMATIC COURSE CHANGE TO HEAD DIRECTLY TO SUGART.
╙TEP 3. - ╫HEN YOU COME OUT OF WARP, YOU WILL BE IN SECTOR 40.34.49. ┘OU CAN ORDER A LONG RANGE SCAN ('╠╥╙') OF THIS SECTOR TO LOCATE AND IDENTIFY THE ╙YSTEMS. ╫HEN THE SCAN IS COMPLETE, USE '╥╨╘' TO REPORT THE RESULTS OF THE SCAN AND YOU MAY WANT TO ACCESS THE LIBRARY COMPUTER ('╠├X') TO LEARN MORE ABOUT THE SYSTEMS. ┘OU MAY WANT TO INCREASE THE IMPULSE SPEED BUT BE CAREFUL NOT TO OVERHEAT THE ENGINES. ┘OU CAN GET THE APPROXIMATE TIME TO ARRIVAL WITH THE '┼╘┴' COMMAND. ╒SE ECCELERATED TIME TO MAKE TIME PASS QUICKLY.
╙TEP 4. - ┴S YOU APPROACH THE ╙UGART SYSTEM, THE HELMSMAN WILL NOTIFY YOU AND THE SYSTEM'S STAR WILL BECOME VISIBLE ON THE VIEW SCREEN. ╫HEN YOU ENTER THE SYSTEM, SLOW TO ALL STOP AND YOU CAN THEN ORBIT ANY PLANET IN THE SYSTEM ('╧╥X').
┘OU MAY ALSO SET A COURSE FOR A SPECIFIC PLACE THATS LOCATED IN THE SAME SECTOR AS THE SHIP. ╧F COURSE YOU MUST USE THE IMPULSE ENGINES TO TRAVEL WITHIN THE SECTOR.
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╔F YOU SET A COURSE FOR A DESTINATION THAT IS IN ANOTHER ╤UADRANT, THE JOURNEY WILL PROBABLY TAKE TWO TO THREE WEEKS OF GAME TIME. ╘O MAKE THIS POSSIBLE THE GAME WILL AUTOMATICALLY ENTER ANOTHER TIME PHASE CALLED "╤UICKTRAVEL". ╘HE SCREEN BORDER WILL CHANGE COLOR, THE WARP SPEED WILL BE SET AT ╫4, AND THE HOURS ON THE CLOCK WILL PASS QUICKLY. ╫HEN THE SHIP REACHES THE DESIRED ╤UADRANT, ╤UICKTRAVEL WILL END AND THE SHIP WILL BE ON COURSE FOR THE DESTINATION AT ╫╞4.